#big rats
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internetterminus · 5 months ago
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dungeonclown · 8 months ago
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ye murph spectrum
(he who makes my favorite characters. and cody is there)
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hamable · 5 months ago
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Murph is a really talented improviser, actor, and comedian. He immediately switched from Barry 6, The Biggest Man, to Kugrash, The Littlest Scrungle, and it was like I was watching two different ppl on stage. That man flipped a switch and, holy shit, Barry fully disappeared and a rat man from New York took his place.
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dansemacabre · 6 months ago
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(tw unreality!)
ayo new theory just dropped and bad news! the implications are cosmically horrifying
in the bulletin from time baby in book of bill, he says bill is a “danger to narrativity”, and that he risks the fourth wall. this kept bothering me. why reference the fourth wall here? why have time baby reference it? yeah the heaven page and shit is a bit meta, but thats just how bill talks, right? Well i was a fool
when you put “seven eyes” into the lost files site, this warning pops up from the oracle question mark? from journal three:
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the therapese at the bottom translates to “set coords for dimension: r34lity”.
and putting r34lity into the website gives us this image:
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the text below it reads they found a new home. those are “real” fucking images. the henchmaniacs are in our “reality”. the cryptids page might not have been a goof goof bit- they were “real”. (“real” meaning our reality in the book of bill sense of it but still our reality. is that tracking.)
none of the rest of the cast actually references us as a specific audience, or the fandom, or acts like we know them at all. the cast addresses everything they write to a mystery “reader” who needs to be saved from the book’s influence.
meanwhile, in the book of bill:
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because bill’s not talking to a mystery “reader” who’s reading this book.
bill fucking sees us.
bill sees reality. REALITY reality. like this earth the one with alex hirsch and gravity falls the show and tiktok and shit. book of bill is a book in our reality for us the reader. (ie. there’s a reference to “they both reached for the gun” if you put gun in the website, which would only make sense if bill was sentient in this “reality” right now.) and someone is trying to get here to hide from him. maybe they’re already here.
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mourning-at-night · 9 months ago
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jace i don’t feel good was so funny but also made me so sad. like that’s a teenager with a strawberry squishmallow keychain and a tamagotchi and she doesn’t feel good and she's tugging on a teacher’s sleeve about it. a teacher who should have been responsible for protecting her in the first place and didn’t. who is manipulating and using her and her friends to help fulfill the desires of a wrathful power-hungry egomaniac. porter and jace it’s on sight >:(
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ponett · 14 days ago
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I'm about to start working on my own RPG with RPG maker, but the part that intimidates me isn't any of the graphical stuff or even programming anything. It's math. How did you find a good progression of exp and stat boosts?
Here's my dark secret with SLARPG: I didn't do any proper math to determine the stat stuff. I didn't use any spreadsheets. It's aaaallllllllll vibes-based, baby. I'd just put numbers and basic stat curves into RPG Maker that seemed okay, and then I tweaked them back and forth through playtesting to get everything feeling how I wanted it to.
The party's stat growths have a somewhat convex slope—they're more significant early on and then slow down later. This way you're noticeably stronger against the lowest tier enemies after your first few levels, but the late game bosses won't vary wildly in difficulty if you're only level 27 instead of 30. (I did manually make sure the party's max HP and MP values would always be multiples of 5, though, just to keep the numbers nice and tidy.)
New areas will give the player new gear with noticeable stat boosts over their old stuff, and then enemies are balanced around that. I'd do battle tests and tweak the enemies for each area so that they felt like they were about as tough as I wanted them to be when pitted against a party with average gear for that part of the game. Feels too easy? Then I make the numbers bigger. And vice versa. And I'd keep making further tweaks after having other people playtest the game. But the further I got in development the better my balancing instincts got, so I had to make fewer balance adjustments than you might think.
The EXP curve, on the other hand... I'm pretty sure I just left default? I adjusted the pace of leveling more via enemy EXP than via the party's EXP requirements. There's a noticeable bump in the EXP enemies give in each new area, so if the player is underleveled when they hit a new area they'll catch up quickly. And of course bosses tend to give enough EXP to guarantee a level if you can beat them.
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notcreative360 · 9 months ago
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Mammon: *Finds Barbatos laying down on the sofa, with a blanket on* What the fu-
MC: He found a rat in the kitchen, and came here to crash for the night without even asking..
Mammon: And you're just gonna let him!?
MC: Yes.
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shopwitchvamp · 11 months ago
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Anyone at TFF this weekend, go see my lil bro @littlestbigtop and get a pic with him! He just finished making this clown rat fursuit in the nick of time & it turned out SO COOL
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mrghostrat · 11 months ago
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biiiiig stretch
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soelvfiskart · 9 months ago
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My fav rat grinder🐞
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bebellsoterel · 9 months ago
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Little rat ;v;
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dungeonclown · 8 months ago
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murph makes my fave characters PART 2 starring car wash, feat. 1990 corolla
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autizmotbh · 1 year ago
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blorbos warming up (i think shart is having some sort of gay crisis)
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kurikorso · 2 years ago
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i think Vash would make his own posters and hang them up over the wanted notices
[ID: Trigun Stampede fanart of a bounty poster for Vash. The art of him smiling and raising a finger with one hand while carrying a stack of donuts with the other. Text below him says:
Born to be a good friend
World is a place worth understanding
植物   Feed Em All 1998
I am capable off forgiveness and mercy
410,757,864,530 donuts. End ID]
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coypurat · 2 years ago
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I SCREAMED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! but then i shutted the Fuck up
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roach-works · 10 months ago
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ok im waffling on about fallout instead of having breakfast but i saw a criticism of how the prisoners were treated that's stuck with me.
spoilers!
so i think the criticism wasn't incorrect, per se: it condemned the way the show portrayed the vault dweller's naive intention to rehabilitate their murderous captives. it found fault with a common, and horrible, message that tv shows like to say, which is that carcerial violence and even the death penalty is the only effective way to deal with criminals, who are a fundamentally Bad category of human. im sick of that message too! but i think that wasn't what was going on here, actually.
so like, the vault dwellers had only ever experienced violent loss the once, and didn't really know how to cope other than denial and repression of the ordeal. but they were all hopeful and enthusiastic that their prisoners, the invaders that came to kill them all and take their stuff, could be eventually welcomed into the community as their comrades. the champions of this cause were nebbishy dorks and painfully out of touch academics. this is pretty normal for how prison reformers are portrayed, if extremely fucking annoying for those of us who ARE in favor of prison reform.
but so of course when the son of the former overseer, Norm, speaks up and suggests killing the prisoners, because why should they share resources with invaders who explicitly wanted to keep hurting them? why should they show mercy to their attackers? everyone is appalled by this suggestion. because they had to reinvent the whole concept of vengeance right then and there, because grudges and cycles of violence are anathema to a bottle society like theirs. they have been raised all their lives to forgive and forget and now, put to the test, they're recommitting to this ethos: get along, let the past go, look towards the future, believe the best of everyone.
but the prisoners die, anyway. the prisoners are killed with rat poison. and the thing is that Norm who suggested it didn't do it himself. and the prison guard who's blamed for it, even though she privately agreed with Norm that the prisoners are dangerous and unforgiveable, she didn't do it either. it's not a moment of triumphant, cathartic vengeance and it doesn't prove that there's no way to negotiate with terrorists and invaders but kill them like vermin because that's not what the message is meant to be.
the message is that norm stands there in the middle of these inconvenient prisoners, these corpses dressed in his own people's uniforms, and he looks at the new overseer. and he knows that she killed them, and she knows that he knows. she wanted him to know. this is her message and he's reading her loud and clear. and he doesn't look like a guy who's just been backed up by authority, who's just been validated in his desire for the ultimate control over those who have wronged him.
he's scared and pale and the music is ominous as fuck. and he's inside the cell, he's directly in the middle of it.
because what just happened is that he realized his entire society is being held prisoner, and the overseer is the one with the rat poison. and that he doesn't know, anymore, what freedom and safety and justice actually mean, just that he doesn't have them and he doesn't know where to find them.
that's what that scene meant. not that rehabilitative justice is a pathetic delusion of people who have no idea how to make hard choices.
but that before you advocate for killing prisoners, you might want to see how big that prison is, first.
and which side of the bars you're standing on.
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