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#best value auto parts#best online auto parts#best value auto body supply parts#best online auto parts store#buy rv parts online
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Best value auto parts
Maintaining and repairing vehicles is an essential aspect of vehicle ownership. When it comes to purchasing auto parts, striking the right balance between quality and affordability is crucial. Searching for the best value auto parts ensures that your vehicle operates at its peak performance while staying within your budget. In this article, we will explore some key factors to consider when seeking the best value auto parts for your beloved ride. While affordability is a significant factor, it's essential not to compromise on the quality of best value auto parts. High-quality parts ensure the safety and efficiency of your vehicle, reducing the risk of breakdowns and costly repairs in the future. Opt for reputable brands and suppliers known for their reliable and durable auto parts, even if it means paying a slightly higher price upfront. Investing in quality now will save you money and headaches in the long run. When searching for auto parts, ensure they are compatible with your specific vehicle's make and model. Using ill-fitting or incorrect best value auto partscan lead to performance issues and safety concerns. Look for online resources, such as vehicle compatibility checkers, or consult with experts at auto parts stores to confirm the right fitment for your car. Reputable best value auto parts suppliers often offer warranties on their products. A warranty provides peace of mind, assuring you that the part is free from defects and will function as expected. Additionally, a reliable return policy allows you to exchange or return the part in case it doesn't meet your requirements. Prioritize suppliers that stand behind their products with robust warranty and return policies. Before making a purchase, take the time to read customer reviews and ratings for the best value auto parts you are considering. Genuine feedback from other vehicle owners can provide valuable insights into the performance, durability, and value of the product. Look for parts with consistently positive reviews and high ratings to ensure you are getting the best value for your money. To further enhance the value of your best value auto parts purchase, keep an eye out for discounts, promotions, and special offers. Many suppliers offer periodic sales or discounts, especially during seasonal promotions. Signing up for newsletters or following social media accounts of auto parts stores can help you stay informed about these opportunities to save. When it comes to finding the best value auto parts, a balanced approach is key. Prioritize quality, compatibility, and reputable suppliers over the lowest price. Remember to consider warranties, return policies, customer reviews, and any available discounts. By investing in high-quality, compatible auto parts, you ensure the longevity and optimal performance of your vehicle, ultimately saving you time, money, and potential headaches in the long run. Happy driving!
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active stat tracking for never stop blowing up: episode 3
check out the spreadsheet here
we're getting into the groove of things; everyone has at least a d8 for their highest value. we got our first d12 and our first d20 in this episode, from jennifer drips and g13 respectively. this means that they can auto-succeed on rolls under half their die value when not high stakes; for g13 that means any dc <10 tech check.
jennifer/russell currently has the best average distribution, with 6 skills blown up: 1d6, 4d8, and 1d12. vic/wendell isn't far behind, with 6 skills: 3d6, 1d8, and 2d10. on the other end of the scale, jack/paula, g13/usha, and greg/dang are specialized, with a relatively high success rate for their best skills. kingskin/liv is a bit of an outlier, with only 3 skills and a d8 to hot, but has some in-character abilities that make up for any deficit, e.g. reputation and unbelievable stunts (the grenade).
it's fun to watch how the mechanics reflect the story; it's self-evident that the more one rolls in a skill the more likely they are to blow it up. that's how we get g13's d20 in tech and jennifer's d12 in sneak. but the distributions also reflect how the character archetypes work:
jack manhattan is a hardy cop with a gun. best skill is weapons, with stunts, tough, and wits blown up as well. he doesn't need to be doing the more specialized skills, i.e. drive, tech--he's an investigator.
kingskin is a mafia don; he has people to do things for him. best skill is hot, with stunts and tough blown up as well. the fact that he doesn't have as high of die values comes down to luck, in part, but also to fewer rolls, given that he can succeed based on reputation.
greg stocks is an international spy; he has to be able to pull of the impossible and survive. best skills are stunts and tough, with weapons and wits blown up as well. he tends to prioritize his better skills in order to ensure success in the face of potential disaster.
vic ethanol is a guy whose superpower is car, but we haven't gotten him in a car for very long. best skills are tough and hot, with brawl, stunts, weapons, and drive blown up as well. he has to be more well rounded--when he's not working the specialty other skills have to come into play. he’s the only one who’s blown up in drive—i suspect as we come into the race that this will change, but vic will still be the driver of the group.
jennifer drips is a femme fatale spy. best skill is sneak, with brawl, tough, wits, hot, and weapons blown up as well. she has to be able to do it all; her strengths are split around the board so that she can get herself in and out of scrapes unscathed.
g13 is a genius hacker. best skill is tech, with stunts, sneak, and wits blown up as well. he has to be one of the best in the business to compete against the superhero types. he’s the only one to have blown up in tech, but is at a d20, and so serves as the tech specialist for the group.
paula donvalson / jack manhattan
abilities: duelist, burglar, trained (brawl)
stunts: d6
brawl: d4
tough: d6
tech: d4
weapons: d10
drive: d4
sneak: d4
wits: d6
hot: d4
liv skyler / kingskin
abilities: wealthy, menacing, demolitions
stunts: d6
brawl: d4
tough: d6
tech: d4
weapons: d4
drive: d4
sneak: d4
wits: d4
hot: d8
andy 'dang' litefoot / greg stocks
abilities: trained (brawl), trained (weapons), smokin'
stunts: d10
brawl: d4
tough: d10
tech: d4
weapons: d6
drive: d4
sneak: d4
wits: d6
hot: d4
wendell morris / vic ethanol
abilities: transporter, protector, trouble maker
stunts: d6
brawl: d8
tough: d10
tech: d4
weapons: d6
drive: d6
sneak: d4
wits: d4
hot: d10
russell feeld / jennifer drips
abilities: trained (hot), neck snapper, quick healing
stunts: d4
brawl: d8
tough: d8
tech: d4
weapons: d6
drive: d4
sneak: d12
wits: d8
hot: d8
usha rao / g13
abilities: transporter, hacker, trained (wits)
stunts: d6
brawl: d4
tough: d4
tech: d20
weapons: d4
drive: d4
sneak: d6
wits: d6
hot: d4
group abilities: la familia (stepping in for a tough roll, lending tokens at a 1:1, sharing skill dice for optimization)
#dimension 20#dimension 20 spoilers#never stop blowing up#nsbu#nsbu spoilers#dimension 20 meta#thisisnotthenerd's d20 stats#paula donvalson#jack manhattan#liv skyler#kingskin#dang litefoot#greg stocks#wendell morris#vic ethanol#russel feeld#jennifer drips#usha rao#g13#nsbu stat tracking
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regarding pokemon sleep, it looks like you’re just looking for things to complain about. it’s designed to be this chill thing you check on during the day and leave running at night. to play it, all you have to do is sleep and feed your pokemon. no one’s telling you you to have to be the very best at it or pressuring you into paying for stuff, let alone the game itself.
If I was just looking for things to complain about, I'd still be out here whinging over Pokemon Cafe's delightfully charming art style being absolutely wasted on a junk puzzle game instead of a full RPG or cozy slice-of-life Sim.
Regarding this post here.
Hi, I'm MerriAuthor. Apparently we haven't met because anyone who follows my blog would know that I've worked in game development well on 20 years now. I've worked across the industry from little nobody indie houses, to overseas gacha-fodder, to big ol' AAA major studios. Video games and their design are a big part of my life and, boy howdy, do I have some FEELINGS about the direction the industry as a whole has gone in as the years go by. Especially in regards to the predatory monetization of gaming and how it actively preys on children, uninformed parents, people with addictive behaviors, people with hyper-competitive personalities, and similar behavioral traits solely for the purpose of making money at their expense.
it’s designed to be this chill thing you check on during the day and leave running at night. to play it, all you have to do is sleep and feed your pokemon.
As with the previous person I spoke with on this topic, that is the base function of the game. But it's by no means the design of the game. Pokemon Sleep's entire game play rotation and marketplace are designed around encouraging the Player to interact with it as much as possible within an intentionally limited time frame. Meanwhile, the game's own time scale is such that it expects Players to log hundreds if not thousands of hours of interaction with it. Its own base gameplay loop is a weekly schedule and its shop schedule is monthly. Some Pokemon require a bare minimum of 150 hours of logged sleep to even access. Pokemon Sleep wants you to be in it for the long haul.
It's also based on collection; nearly every facet of the game is listed numerically and with a percentage value or progress bar, which are functions designed to produce urgency to complete them in the Player. Human brains don't like seeing an unfinished goal, especially one represented so overtly as an unfilled progress bar or a percentage value with a decimal. Want to have your favorite Pokemon as your napping buddy but don't want to put in a ton of effort playing the game to boost up your Snorlax's power score? Better hope it's one of the low-tier Pokemon assigned into the lower brackets of the gameplay progression, because otherwise you're never going to see it. Though you could always just fork over some cash. Nearing the end of your week with Snorlax and you're just shy of a milestone you've been aiming the entire week for? Good luck! You can pay money for that extra little boost, and once you've done it you'll resent its absence enough to want to buy it again! Do you want to level up that cutie first Charmander the game gave you at the very beginning specifically to ingrain itself with faux emotional value into your favorite Charizard? Want your Eevee to evolve into one of its most popular Eeveelutions? Want a Lucario, period? You'll need to put in hundreds of hours of consistent sleep to save up enough Sleep Points exclusively toward that goal... or you can just buy access to it immediately, through first purchasing access to the Premium Subscription! A Premium Subscription which, again, doesn't auto-cancel if you delete the app and can't be canceled through the app itself, for all you distracted parents who don't pay attention to fine print and wonder why your kid's game is running up a bill on your credit card each month after the 14-day free period - just long enough for you to have forgotten all about it in the first place. Snorlax wants a specific kind of Berry this week, but none of the helper Pokemon you recruited gather that berry, or they do and are just too low on Energy to manage it? Aren't you lucky! The shop will just sell you solutions to these problems the game itself created specifically to get you to shell out money!
no one’s telling you you to have to be the very best at it or pressuring you into paying for stuff, let alone the game itself.
Here's some screen shots from the game's own app page. Buttons to make purchases and drive interaction - the app store, sleep pass, how many dream shards you have, a prompt to buy more inventory space, your missions, your current goal, the progress meter and rarity values of your Pokemon's sleep styles, your collection and their levels, etc - are all constantly and prominently displayed. The entire first day of actual gameplay in the app is a tutorial explaining how it wants you to do more than just sleep and passively collect to the point that it literally sets a daily schedule of activity for you. The mechanics explanations are so egregiously long that the Professor character literally apologizes to the Player for being so long-winded about it. Oh, an adorable moment of self-depreciation and understanding! How humanizing and encouraging of empathy from the user, done with a cheeky wink and nod. Now that we've softened your emotional state ever so slightly, here's some more microtransaction-driven gameplay elements!
If this was really just a cute little game to idle around with for its own fun, there wouldn't be a cash shop, nor would the game require a consistent internet connection to its servers. The big thing with games like these is that they're not made for the Player's benefit or entertainment. They're made to make the parent company profits. That's it. If the Pokemon Company didn't think they'd make substantial returns on the investment of development, support, marketing, and online distribution costs to put this game out into the world, they never would have made it. That is a core reality of any product put out these days. I just spent this last week helping my studio's marketing and sales team make sales projections for one of our upcoming titles, figuring out how much we could reasonably charge our potential customers literally down to the penny. And the game we're selling isn't even a service with any kind of microtransactions or DLCs. Profits are fundamental in any studio production and, where microtransaction apps are concerned, are the core focus of why the app exists.
If you're perfectly happy with playing Pokemon Sleep as an idle "pop on every once in a while, poke for a few minutes, then forget about and never pay a cent" kind of game? Totally fine, you do you. But understand that Pokemon Sleep doesn't want you as its player and will not cater to your experience. The core gameplay of Pokemon Sleep is already designed to actively degrade into a subpar experience for those who don't pay to play and that rift will only become more pronounced as time goes by. Everything around the cash shop exists for no other reason than to encourage you to use the cash shop. Over time, the gameplay will further contort itself to drive more interaction with and reliance upon the cash shop as the app sheds its non-paying users who just tire of it and move on, instead doubling-down on the lingering, paying users who have already proven themselves a reliable stream of revenue. That is how these things always go and have always historically gone.
There's also the consistently apt adage of "if you're not paying for the product, you are the product". Pokemon Sleep requires an internet connection any time you want to interact with the app - there is no offline mode. Further, the actual fine print in the terms of service (not the bubbly, legally-meaningless assurances put into the game text itself) addresses that it will collect and may share your device information, user ID, and app activity (ie, the schedules, timing habits, and spending habits the game itself has ingrained into its interaction with the Player) for analytics and advertising purposes, and that they're okay with sharing (ie, selling) that information to third parties without naming who those third parties are. And boy, does the game really want you to link your Google, Apple, and Facebook accounts to it as part of its core functionality! Worth keeping in mind as well is that the app requires constant access to your microphone and can pick up sounds as minor as a sheet rustling when you turn over in bed. The game's bubbly, meaningless text assures you that it doesn't save or transfer the snippets of sleep recordings it makes of you each night, but it makes absolutely no assurances whatsoever in the fine print that it's not using your microphone for other purposes. It does, however, point out that it will be making use of your phone's functions even when you're not using the app.
So, yeah, I'll just still be over here not playing Pokemon Sleep and encouraging others to do the same, as well as pay closer attention to the nature of so-called "free to play" games.
#pokemon#pokemon sleep#game design#game development#microtransactions#corporations are not your friend
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Something that especially bothers me about the ending of 3. Is that they want to have their sad "The dragons leaving" ending. and also have them still get to be friends.
They want you to be sad at the dragons leaving, that hiccup and everyone else might never see their best friends ever again.
But they still want their cute ending where hiccups gets get to play with toothless's kids.
They want you to be sad that hiccup misses his friend on the holidays and wants him to be there with him.
And then he comes in, eats the fish, and leaves. Or in the snoggletog log thing, are just kinda there like the dragons never left.
They really did want to have their cake and it too, and not just with the things you've mentioned.
"Hiccup and Toothless' friendship is the friendship of a lifetime and they're canonically platonic soulmates but also a big part of this film is about how Toothless' instincts and attraction to the Light Fury become more important than his bond with Hiccup. Also the only reason that Toothless didn't accept the auto-tail in GOTNF was because there wasn't a hot girl Fury around that he needed to impress. Oh and Toothless almost murders Hiccup during the reunion scene before barely recognizing him at the last second."
"The Light Fury represents the call of the wild - she's a regal, powerful, fierce creature that's untainted by humanity - but she's also the cute marketable girlfriend™ character who has pink sparkly hearts on her forehead. She couldn't have interesting markings that weren't made out of glitter because they might have looked too much like scars. Also she sounds and acts like a domestic cat."
"Toothless is a wild animal with the instincts, behaviors, and needs to match and where he truly belongs is in the wild and Hiccup needs to learn to accept that but also he's the protagonist's adorable "pet" that runs around panting and slobbering and acting like a dog but also he's this extremely intelligent being that's smarter than any real non-human animal and he has many humanlike behaviors and he can draw and understand the value of art and he can quickly understand and negotiate in a hostage situation and he has an updated design that makes him look more humanlike and emote in more humanlike ways than ever before."
#nf01 talks#reply#anonymous#httyd 3 salt#httyd salt#httyd 3 criticism#httyd criticism#httyd homecoming criticism
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The best part of the "not like other VNs/dating-sims/JRPG" type game is that they're really marketing themselves to other people who don't know a damn thing about the genre.
Class of '09 advertises an auto-mode so you don't have to press advance over and over.
Which is, y'know, a standard feature in every fucking visual novel I've ever played.
The least charitable interpretation is that the developer saw one of those "visual novel gamer worn out after 5 hours of pressing A" type memes and took it at face value.
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Arknights Pull Priority Guide - Future Event Spoilers
Pull priority guide from post lucent arrowhead to delicious in dungeon collab. Ranked from highest-value operator to lowest, at the end I'll discuss which banners to prioritize.
#1: Stop playing ga cha games
#2: Odda.
brings Ho'olheyak's previously unique niche of a rapid-fire uplift to a five star package. While he's more limited in what enemies he can lift, he more than makes up for it with better uptime and splash AOE. It's rare that 5 stars get to compete directly with 6 stars. For that alone, he's absolutely worth your time. Just like ho'olheyak before him, he's got excellent synergy with one particular IS4 relic.
#3: Nymph.
so far the only applicator of the "fear" status effect, which is distinct from Degenbrecher's frighten. It's a unique status that forces enemies to walk backwards for a short time. It has a lot of potent use cases, especially against slower enemies. Like most of our entrants here, her notable skill has a reasonably low SP cost.
#4: Laios Touden.
a character fully unique to arknights from one of the manhwas, i think it's called "Dig Dug's Dungeon Dining"? It was part of the konami collaboration. Anyway, he, like odda, brings a 6-star utility to a lower rank. Frighten is a fairly powerful effect, fully canceling an enemy's auto-attacks, but on a purely-offensive operator like degenbrecher, it didn't quite have a central place on her kit. Laios has much tankier stats as a dreadnought, and his frighten has a long duration and low SP cost.
#5: Logos
What logos brings to the table is straight out of the matrix: he can slow down and potentially delete nearly any projectile with his s3. It's flashy, and when used cleverly can save you a lot of grief. However, it's hardly applicable to every situation. Some of the most dangerous ranged enemies don't use projectiles at all, and some "projectiles" ignore his skill anyway. It's certainly not universal, but when it's useful, it's fun and powerful.
#6: Ascalon
She doesn't bring anything fully unique, but what she does bring is a bit stronger and weirder than most operators before her. Like Ela, she has a skill that inflicts "accuracy reduction" on enemies, with a 50% chance for any enemy attack to miss instead of Ela's 40%. It has some distinct use cases from dodge, notably stopping certain damage-over-time effects that would result from a hit. On top of that, she can slow aerial enemies with her s2 without damaging them, which looks very funny. Overall, a useful and unique operator.
Honorable mentions: Chilchuck Tims - Unlike Folinic, who only gives herself resistance environmental effects, Chilchuck gives full immunity. He's also kind enough to share with any allies within his range. Ulpianus - Technically the first operator to be able to redeploy himself with a skill, but it's hardly different from just. Y'know. redeploying an operator normally. Can still be very useful, especially when rapidly swapping between lanes. Narantuya - Also applies accuracy reduction to enemies, but despite the infinite application time, its range and chance leaves much to be desired. Instead of a 50%, it's only 20%. Lutonada - Extremely adorable. Also, shifting utility on a defender is completely unique if you've never heard of croissant.
Which Banner Should I Pull On?
While it's easy to get caught up in the hype of a new limited banner, Logos' cool utility is barely applicable to more than a handful of sick compilations. Try to grab someone more reliable, like Laios Touden, who will scream at your enemies! With that in mind, here are my recommendations:
This banner has two of my recommended operators: Pallas' Bodyguard, and the Janitor Director Ascalon, and one of my honorable mentions, Lutonada. 3 for the price of 1 is the best deal you'll get here!
logos banner: He might not be the most widely applicable, but you can't go wrong with something that entertaining. Still, I wouldn't recommend pulling too hard. Missing out on him isn't the end of the world.
HUH??? what? why is grain buds on this banner? what's she doing down there??? omg save this child
Nyumph is also fully unique! She's got style in spades, too, nothing like those bountiful boring blue banners up above.
And with that, we've come to the end of arknights. I did think it was weird that they did end of service on their Fyodor Dostoevsky collaboration, Dungeon In Delicious, but you never really know how these things are going to go aha. Thanks for reading, hope you have a nice day!
This banner has 1 main pick, Laios, and one of my honorable mentions, chilchuck. With 2, that's greater than one, and therefore much higher value than the other banners except ascalon's where you can Definitely pull odda. Really try to pull odda from that one, i dare you. If you don't you can come to my house and break my legs. I'll even post my address under the cut:
#arknights#guide#arknights guide#extremely important#useful information#helpful#informative#hashtag wise#hashtag blessed#hashtag skilled and abilitied#arknights spoilers#spoilers#spoiler warning#spoiler cw#cw: spoilers#Content warning?#content wanring.
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Meet the Fantastic Four (and Family)
Hey guys!
I'm back to introduce another family of the Spider-Man: Family Values, this time being arguably Peter's closest superhero allies.
Outfits:
Mr. Fantastic:
Real Name: Reed Richards
Age: 42
Height: 6'3
Weight: 190 lbs
Physical Appearance: Has a lean and slightly athletic build, fair skin, short brown hair with his trademark white temples, a beard, and brown eyes.
Relationship Status: Married
Causal Outfit: A black sweater with rolled-up sleeves under a blue puffer jacket, tan pants, and grey and white sneakers.
-Intelligent, imaginative, curious, kind, caring, and a little silly.
-Married to Sue and the proud father of Franklin and Valeria Richards.
-Is autistic.
-The godfather of Jo-Venn and N'Kalla.
-Serves as the team's leader.
-One of the most respected members of the superhero community, largely thanks to him and his family being the ones to start the superhero boom of the early 2010s.
-Whenever a collaboration between the geniuses is called for, you better believe he's gonna be there.
-Works part-time as a professor at Empire State University, where he teaches quantum physics.
The Invisible Woman:
Real Name: Susan Storm-Richards
Age: 39
Height: 5'8
Weight: 120 lbs
Physical Appearance: Has an hourglass figure with an well-around build and slightly curvaceous, fair skin, long blonde hair, blue lips, and blue eyes.
Relationship Status: Married
Causal Outfit: A blue long-sleeved sweatshirt, black leggings, and black and white sneakers.
-Mature, intelligent, kind, caring, understanding, and nurturing.
-First met Reed during college and got with him a few years later, shortly before the rocket incident.
-The godmother of Jo-Venn and N'Kalla.
-Serves as the team's ambassador.
-Just like her husband, she's one of the most respected members of the superhero community.
-Has a degree in archeology and anthropology.
-Works part-time as a guide and creator for The American Museum of Natural History.
The Human Torch:
Real Name: Johnny Storm
Age: 29
Height: 5'10
Weight: 170 lbs
Physical Appearance: Has a lean and athletic build, fair skin, spiky blonde hair, and blue eyes.
Relationship Status: Married
Casual Outfit: A red Hawaiian shirt with an orange flame pattern, tan pants, and red and white sneakers.
-Brash, cocky and hot headed, but also kind, caring, empathic, and loyal.
-Is MARRIED to Bobby Drake aka Iceman.
-The uncle of Franklin and Valerie.
-In spite of his brash and cocky personality, he can actually pretty responsible.
-Is the team's resident mechanic.
-Works part-time at an auto shop.
-Out of the Four, he's the closest to Peter, largely thanks to them being so close in age.
-Just like his sister and brother-in-law, he's one of the most respected members of the superhero community.
The Thing:
Real Name: Ben Grimm
Age: 43
Height: 6'8
Weight: 510 lbs
Physical Appearance: Has a broad and muscular build, rocky orange skin, and blue eyes.
Relationship Status: Married
Casual Outfit: A New York Giant jersey with a 61 on it and tan pants.
-Gruff, tough, caring and loving.
-Is married to Alicia and the proud foster father of Jo-Venn and N'Kalla.
-Is the godfather of Franklin and Valeria.
-Has been Reed's best friend since childhood.
-Serves as the team's pilot.
-Just like the rest of his family, he's one of the most respected members of the superhero community.
-Is Jewish and he's proud to show it.
-Works part-time as a pilot for United Airlines.
Franklin Richards:
Age: 11
Height: 4'5
Weight: 90 lbs
Physical Appearance: Has a slim build, fair skin, shaggy blonde hair, and blue eyes.
Relationship Status: Single
Casual Outfit:
-A jolly little fellow with an active imagination.
-Thanks to being a MUTANT, he possesses powerful reality warping and mental abilities, which accompanies his active imagination. He often bring anything he thinks of to life.
-Currently in the 6th grade.
-Looks up to and idolizes Peter.
Valeria Richards:
Age: 7
Height: 3'11
Weight: 67 lbs
Physical Appearance: Has a slim build, fair skin, shoulder-length blonde hair, and blue eyes.
Relationship Status: Single
Casual Outfit:
-Surprisingly mature and intelligent for her age, along with being quite crafty and witty.
-She's really intelligent! Being almost on par with her father in that regard.
-Currently in the 2nd grade.
-Wants to the become a scientist like her father in the future.
Alicia Masters-Grimm:
Age: 40
Height: 5'5
Weight: 115.lbs
Physical Appearance: Has an hourglass figure with a well-rounded build, fair skin, strawberry blonde hair in a bob-cut, pink lips, and pale brown eyes.
Relationship Status: Married
Casual Outfit:
-Caring, sensitive, empathic, and artistic.
-Got with Ben shortly after the Fantastic Four was formed and after several years of dating, they officially tied the knot about four years ago.
-Works as a sculptor and ceramics professor at Empire State University.
-Is the godmother of Franklin and Valeria.
Jo-Venn and N'Kalla:
Ages: 8 and 10
Heights: 4'1 and 4'3
Weights: 90 lbs and 120 lbs
Physical Appearances: (Jo-Venn) Has a slim build, blue skin, black hair in the form of a Mohawk, and yellow eyes. (N'Kalla)! Has a slim build, green skin, pointy green ears, long dark green hair, and green eyes.
Relationship Status: Single
Casual Outfits:
-Were once child soldiers, being forced to constantly duel as Casino Cosmico. But thanks to the Fantastic Four, the two were freed and adopted by Ben and Alicia.
-Are brimming with curiosity about Earth and their customs.
-Whenever they get stressed, they can often let their warrior sides get out of control.
-Currently homeschooled.
Princess:
Age: Unknown
Height: 1'9
Weight: 45 lbs
Physical Appearance:
-Was a stray dog who constantly followed Ben around, much to his annoyance. But thanks to an experience involving an illusion from Miracle Man, Ben grew to become fond of her and eventually decided to adopt her.
-She's a good girl and everyone loves her.
H.E.R.B.I.E.:
Real Name: Highly Engineered Robot Built for Interdimensional Exploration
Height: 2'
Weight: 70 lbs
Physical Appearance:
-The Fantastic Four's robotic assistant build by Reed.
-Loyal and trustworthy until the end!
Iceman:
Real Name: Bobby Drake
Age: 27
Height: 5'8
Weight: 145 lbs
Physical Appearance: Has a lean and athletic build, pale skin, shaggy brown hair, and blue eyes.
Relationship Status: Married
Casual Outfit: A blue hoodie, light blue shorts, blue sandals, and a black durag.
Hero Outfit: A combination of his solo series outfit and his iconic 90s outfit. Has the same look and appearance of the solo series outfit, but uses the color scheme of the 90s outfit. Also he's completely barefooted.
-Witty, confident, fun-loving, but also kind and generous.
-One of the original five founding members of The X-Men.
-Got with Johnny during his college years, and about a year ago, they officially got married.
-Speaking of college, he was Peter's roommate, along with fellow mutant Angelica Jones aka Firestar.
-Has been a close friend to Peter since their early days as teenage heroes.
-Teaches accounting and chemistry at the Xavier Institute for Gifted Youngsters.
-Is Irish Catholic and Jewish.
Well that's all for now!
The next family we'll be looking at are a little more on Peter's level.....
Street-level.
#fantastic four#fanfiction#spider man fanfiction#ao3#reed richards#susan storm#johnny storm#ben grimm#franklin richards#valeria richards#alicia masters#jo venn#n'kalla#princess masters-grimm#h.e.r.b.i.e.#bobby drake#reedsue#ben x alicia#johnny x bobby#family au#and before you ask#yes the fantastic four do consider peter family
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Review: Stream (2024)
Stream (2024)
Not rated
<Originally posted at https://kevinsreviewcatalogue.blogspot.com/2024/10/review-stream-2024.html>
Score: 2 out of 5
Stream is a fairly forgettable, ho-hum movie, but one that would've made for a great video game. Specifically, it would've been a great modern-day remake of Manhunt, the classic and infamous 2003 survival horror game by Rockstar Games, the makers of the Grand Theft Auto series, in which you play as a death row inmate who is spared execution only to be forced into a snuff film operation. That, or it would've made for a great asymmetric multiplayer horror game in the mold of Dead by Daylight in which multiple people play as both the killers and their victims, with the former side scoring points by killing and the latter side doing so by surviving and escaping. It's rather appropriate, too, given that the film's basic premise concerns a shadowy criminal organization that has trapped a bunch of ordinary vacationers in a hotel to be hunted down by a group of masked slashers, the entire thing filmed and livestreamed for the enjoyment of sickos around the world. Not only is this quite similar to the plot of Manhunt, it also revolves heavily around the world of online streaming, something that is now part and parcel of video game culture, including one major character being an adolescent boy who streams himself playing video games.
And yet, despite this simple but golden premise, solid production values, sweet kills, cool killers, and Jeffrey Combs hamming it up as the villain, it just ultimately didn't come together as a good movie. The problems all came down to the story, which was overlong, took half the movie to get going, was so paper-thin with its satire of streaming that I can barely call it half-hearted in that regard, and was filled with throwaway characters who contributed nothing, existed only to die in creative ways, and had me muttering the Eight Deadly Words -- "I don't care what happens to these people" -- by the halfway point. This is a movie that people only paid any attention to in the first place because it was produced by Damien Leone and the rest of his crew from the Terrifier films, even though his creative involvement was limited to the admittedly cool special effects work. The best comparison I can think of is to the first film in The Purge series, a movie that had a very interesting premise that turned out to be ripe for a franchise but unfortunately blew the execution on the first go-around. I'd love to see a sequel that fixes all the problems that this film has, but I can't recommend it on its own merits.
Of the many characters we get among the people being hunted for sport, the only ones who get any focus beyond just serving as more bodies for the pile are the Keenan family, who serve as our protagonists, and Dave Burham, an older gentleman who turns out to be a detective investigating the people behind the carnage. Traveling through on their way to an amusement park, the Keenans consist of the father Roy, the mother Elaine, the rebellious teenage daughter Taylor, and the adolescent streamer son Kevin, and to be honest, I couldn't bring myself to care about any of them. Roy is a fairly flat hero, Kevin is little more than a prop, Elaine exists only to add another entry to the list of characters Danielle Harris has played in horror movies who get killed off brutally, and Taylor's motivations switch on a dime, at one point hating her parents and running away with a French guy she met at the hotel only to get cold feet and a sudden pang of "but I still love my family!" for no reason except to justify her returning to the film (and to create suspicion around the French guy that goes nowhere). As for Burham, he's blatantly telegraphed as a guy with a hidden agenda so early on that the big twist that he's actually part of the game not only wasn't a surprise, it ruined the film's attempts to create suspicion around the other people in the hotel. The actors were all acceptable, but they were saddled with such worthless nothing characters that their efforts were wasted.
What's more, the film asks me to spend an hour with these worthless nothings before it actually gets to the goods. I get what this movie was trying to go for here, focusing on the victims so that we care more about them once they start dropping. This was, after all, produced by the guys behind Terrifier, a series that only really came to life when the second film paired its memorable villain up with an equally memorable heroine to fight him. The thing is, Sienna Shaw was a legitimately great character in her own right, and the Keenans are not Sienna Shaw. They're depicted in the first half as a cliché of a suburban family that hates each other, and in the second half as bumbling idiots barring the brief moments when they get sudden, inexplicable bursts of hyper-competence (like, how did Roy know to take that opportunity presented by one of the hidden cameras being busted?). The movie was too dumb for too long to get me to care about its protagonists, which would've been acceptable had this movie gone for the requisite "twenty minutes with jerks" that horror movies usually use to give us the lay of the land before the mayhem starts, but not when its failed attempts at character development take up half the movie.
Where this film came alive was when it focused on the other half of the equation, the killers and the mysterious organization that's responsible for everything. Jeffrey Combs was clearly enjoying himself as Mr. Lockwood, the man who runs the whole operation and is clearly getting into it, at first posing as the hotel's owner to the guests before showing his true colors halfway in. A number of scenes in the first half revolved around Lockwood and his band of killers taking out the hotel's staff, rigging the place up for their murder spree, and facing a number of unforeseen problems that they have to work around, like one employee calling in sick and somebody else showing up in his place, or a drunken guest accidentally breaking one of their cameras. The killers themselves don't get to do much beyond wear cool masks and hack people up, but that is precisely what they do, and it is awesome. Each killer, identified only by a number, has a unique look, with Player 1 being a modern "hoodie" slasher, Player 2 channeling a lot of Art the Clown in his theatrics and body language (fitting, since he's played by David Howard Thornton under the mask), Player 3 being the token woman among them as a hot chick with a sadistic streak and a similar theatricality to 2 (who's shown to be her brother), and Player 4 being a hulking brute reminiscent of Jason Voorhees. The idea of a bunch of killers running around in a competition with each other, like a sick version of American Gladiators, was this film's big twist on the slasher formula, and it served as justification for a bunch of bloody and creative kills, the highlight being when Players 2 and 3 play a game of tic-tac-toe with a knife on some poor sucker's torso. They're winning extra points for style, you see, so simple stabbings just won't do. This movie should've focused on them, with the victims as merely supporting characters and minor antagonists, since the things it teased about the inner workings of this organization were far more interesting than the boring stories of the people they were hunting. The ending teased a whole ton of sequel ideas, as well as Tony Todd as another ringleader for this blood-soaked circus, all ideas that I think would've made a far better movie than the one we got.
The Bottom Line
Stream is a movie that doesn't know what its best qualities are. Instead of focusing on its cool killers and made-for-a-video-game concept, it spent way too long focusing on protagonists who were as dull as dishwater and who I couldn't wait to see meet their ends just to get them out of my face.
#stream#2024#2024 movies#horror#horror movies#slasher#slasher movies#damien leone#david howard thornton#danielle harris#jeffrey combs#dee wallace#daniel roebuck#tony todd#felissa rose
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Dangerous Romance Episode 1
The newest GMMTV Thai BL has dropped and starring Perth X Chimon, this enemies to lovers trope is set in high school. And so far, I’m liking it.
The first episode highlights the societal, economic and class differences between our 2 main characters (and their group of friends).
We open with Sailom, played by the ever talented Chimon working hard in his part time job, while still maintaining his scholarship attending what appears to be quite a prestigious school (with a lot of the children being sent in expensive looking cars!) - and despite the financial hardship, you can see the cheeky side of Sailom (the way he answered the customer from the car wash shop 😂😂😂). I also love the small details (like how worn out his school shirt is compared to his schoolmates), again highlighting his financial situation. He has 2 loyal friends - both also on scholarships - Auto (Euro Thanaset) who is obsessed with an idol girl group, his mother working in the school canteen means he is always ready to feed Sailom when the latter is short of money. Then we have Guy (Marc Pahun!! So glad you are back on screen!), likely on a football scholarship? - alway ready to back up his friends.
Contrast with Kanghan, rich and unfortunately a bully. Clearly used to getting his own way, and being the top dog in school (anyone reminded of the F4 series?). He has the teachers wrapped around his fingers and nobody in school dares to go against him. But you can also see he has a soft spot for his grandma and Pimfah (beautiful View!!!! So glad to see her again!). And while his cronies (Max played by JJ, Nawa played by Pawin) shipped them together - Kanghan and Pimfah appears more to be close childhood friends who understand each other (I may of course be proven wrong as the series progress!)
Conflict arises when Auto got tangled up with Kanghan gang by agreeing to help them do a group project for money, but the plan went pear-shaped with Auto ultimately being beaten up. And that’s when the tug and war start between Sailom and Kanghan.
While Sailom tried to do the right thing by reporting the bullying, their homeschool teacher is not buying it (also Kanghan definitely has the teachers wrapped around his fingers) - “it’s just boys playing around. Now apologise and make up with Kanghan.”
It’s start a petty war from Kanghan’s side - throwing water/a shoe to Sailom, cutting up his bag/homeworks and harassing him at his side job
But, Sailom gives back just as good - he has some of the best line in this episode 😂😂😂
“Do you want to be a hero?” Kanghan
“Why, do you want to be my heroine?” Sailom
“There’s 2 type of people, the car owner and the car washers.” Kanghan (while slyly putting a credit card in Sailom’s pocket to get him in trouble) before Sailom slyly putting it back in the former pocket “There’s 2 type of people, a smart one and the person thinking he is smart.” Sailom
The episode ended with Auto being used to lure Sailom for essentially a beat up session in front of everyone (While Guy being locked up to stop him from interfering).
And again, despite Kanghan trying to humiliate Sailom by declaring he will forgive everything if Sailom kisses Auto - Sailom flipped the narrative and kissed Kanghan in front of the crowd (🤌👏👏👏) - now that’s a genius move by Sailom (or it could idiotic but we’ll see in next week episode 🫣)
The first round of Sailom vs Kanghan goes to Sailom. He is smart, sassy and not phased by Kanghan and his groupies. Yes, it’s frustrating and troublesome, but Sailom knows the value of patience. He is also aware of his lower socioeconomic status - and how to circumvent around it. Whether or not he will remain patience as Kanghan intensify his attacks (or if the trailer is to believed when loan sharks comes knocking and his brother get into trouble) will be interesting to see.
Kanghan despite being a bully clearly has a soft spot for his family and close friends. And there seems to be a barrier with his father - on the surface his father seems encouraging but also not?- “I want you to concentrate in school, have fun and hang out with your friends. Don’t need to do run for school president, it’s not fun etc etc.”
You can see his face fell when he heard his dad say the above (also, this is the first time I heard an Asian parent not wanting their children to strive for the best 😂😅) - so, I’m not that surprised why Kanghan just go on with his days cruising, as there is no expectations from his dad..and he seems at loss what to do with his future.
Will be interesting to see how their relationship unfolds as the series progresses!!!
18/08/2023
#dangerous romance the series#episode 1#kanghansailom#perth tanapon#chimon wachirawit#perthchimon#marc pahun#pawin kulkaranyawich#jj chayakorn#view benyapa#euro thanaset#gmmtv series#thai bl
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#buy rv parts online#best value auto parts#best place to buy rv parts online#buy used rv parts#best online auto parts
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Bubble Guppies and Rescue Bots: Auto-Guppies, roll out!
Based on the Monster High: Freaky Fusion movie from 2014
Summary: When an accident with one of Doc Greene’s old inventions causes some of the 5 of the Bubble Guppies, 5 of the recruits, and 4 of the Rescue Bots, it caused them to fuse together into hybrid Auto-Guppies! And now they have to find a way to get used to these bodies until the invention can be fixed, and the fusions can be reversed.
Characters:
Recruits:
Hot Shot( Heatwave’s son and a cube-player.)
Whirl(ever optimistic and idolizes
her mentor Chase)
Hoist(the repair-bot and aspiring inventor of the team)
Medix(the doc-bot and Ratchet’s nephew, who loves logic and predictability)
Wedge(the construction bot of the team)
Heatwave’s team:
Heatwave(Hotshot’s dad and mentor, leader of Rescue Force Sigma-17 and Fire-Bot of the team)
Chase(Whirl’s mentor and Police-bot of Heatwave’s team)
Boulder(the Construction-Bot of Heatwave’s team)
Blades(Medix’s mentor,Acrophobic Copter-Bot of Heatwave’s Team)
Other Characters:
Bumblebee (Blades’ best bot friend Forever and Wedge’s mentor)
Ratchet(Medix’s uncle and medical officer)
Perceptor(A good friend of Bumblebee’s and made Medix his teaching assistant )
Tough Luck Chuck( next-generation test dummy Built with Cybertronian technology, he plays the part of the victim in the Rescue Bots' simulated rescues, and can dispense both helpful advice and reports on how the rescue is going.)
Brushfire(keeps watch over the native wildlife far from the prying eyes of humans. She relishes in the independence this provides her, spending her time studying local tradition and adapting them for use with a Cybertronian touch.
Taking pride in her autonomy doesn't prevent her from understanding the value of teamwork, however; she's more than happy to call upon the Rescue Bots for some needed assistance. Has an Australian Accent)
Optimus Prime
Bubble Guppies:
Molly(The Natural Born Leader of the Guppies)
Gil(Molly’s best friend. The Turbo Charged Boy)
Goby(The Make Believer)
Deema(The Drama Queen)
Oona(The Sweetie Pie)
Nonny(Mr. Cautious)
Zooli(The Animal Lover)
Bubble Puppy
Fusions with Guppies, recruits and the bots to know who fuses with who:
Whirl + Oona: Whirloona
Medix + Deema: Medeema
Hoist + Nonny: Noist
Wedge + Goby: Gowedge
Zooli + Brushfire: Zoolifire
Blades + Bumblebee: BumbleBlades
Chase + Boulder: Boulchase
I’m currently working on their powers, but will be based off the ghouls fused in Freaky Fusion. If you wanna draw their designs or get inspired, make sure to credit me.
A video of the fusions.
for @asmoteeth @ashlovesrescuebots @asmito @bugdasorcerer @cayennesugar @beastieblooddd @komicantspellanything @burning-stars98 @sabiraclouds
#bubble guppies#rescue bots blades#rescue bots#rescue bots chase#rescue bots heatwave#rescue bots boulder#bubble guppies nonny#bubble guppies deema#rescue bots academy hoist#rescue bots academy#rescue bots academy brushfire#rescue bots academy whirl#rescue bots academy medix#rescue bots academy hot shot#rescue bots academy hotshot#rescue bots academy wedge#bubble guppies molly#bubble puppy#bubbleguppies#bubble guppies zooli#bubble guppies oona#bubble guppies goby#bubble guppies gil#freaky fusion#monster high#Auto-Guppies
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Day Eight (Part 1) State Machine for Animations in Unreal (and other miscellaneous)
As the title suggests (which I would hope it would), I am making a State Machine for for sprite animations in unreal.
Right now, I only have my basic, unmoving sprite.
I first have to delete the sprite so I'm left with nothing. Then I get my idle animation flipbook which I made on the previous day (realistically, it was 4 days ago) and drag it from the Content Drawer directly onto the mesh. As I had already changed the collision box around the mesh to fit the static sprite previously, I don't have to make any changes here.
Instead, I now go to the Event Graph in order to start making the State Machine.
After making some of it, I realise this is a lot harder than I initially thought. There seems to be some bugs at the minute, such as both of the flipbooks I have currently are playing simultaneously.
This definetly needs to be fixed.
In other news, (VERY OFF TOPIC) I finally fixed the blurry, jelly-like issue I had. It turns out I just had to turn off the auto-enabled anti-aliasing. So now it looks smooth!
Anyways, I decided to restart the state machine from scratch. After a little while, I end up with this.
I then added one for death, though there's no way for the game to track if I am dead or not as well as a return value that I forgot to include in the previous instance.
Then after changing my duplicated event tick to instead be a sequence off of the original event tick, everything started working.
Now I just need to tweak everything.
The main issue was the jump, with it looping while I was still in midair. The best solution I came up with for now was making the final frame of the jump last for about 10 seconds, because the character would never be airborne for that long.
Now, again, I just need to figure out how to make a flipbook not loop, so I am able to add in sprites that play when you take damage.
In other news, since last writing, I have actually now added a way for IsDead to track if my character is dead. My first half of the day is over, so I will continue in Part 2!
In terms of what I should continue working towards: I need to work on disabling movement once the character is dead, as well as getting the damage sprite to work properly. Additionally, I should work on making the Danger Zone sprites move backwards slightly, so you are able to still see your character infront of them. Maybe I'll add an alternate sprite that, once the player is at 2hp or less, the walking and jumping sprites (maybe idle too, if I can get it figured out) are then changed to have one of the eyes less open, like how they are with the death and taking damage sprite.
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New “budget” Commander cards: Lord of the Rings: Red
You know these by now, we'll go color by color, mixing main set and commander set. Reprints can be included if they brought the price down under our bar. All the cards presented here are under $2 at time of writing. Cards will be evaluated as part of the 99, even legendary creatures.
Guttersnipe is a pretty great card for spellslinger decks, making the table's life totals melt very, very fast. This is a second Guttersnipe that's more resilient because it's one of the hardest types to remove instead of the easiest one. Also the ring tempts you. If you're running Guttersnipe, this is basically an auto-include in addition to it.
We have infinite versions of this card and effect. This is a worse Firebrand Archer. Decks that want to ping as much as possible all the time might still want another copy.
This is a sweet card. Insurrection is a pretty boring but effective way to end a game, but getting one that's much less game-ending on five is sweet. You only take one opponent's creatures and you're not killing the entire table... Though you'll have to make sure the newfound "ally" you just volunteered into helping you can't turn around and murder you after you cleaned the rest of the table with their board, which is very real and will happen, particularly if the players you kill spite you by not blocking the stolen creatures to kill them.
So the optimal line most of the time will be calling someone else for aid and making them do all the work with their creatures while your own stand back twiddling their thumbs to be ready to block once they turn on you. This reminds me of so many school group projects.
This is the best Krenko's Command or Dragon Fodder ever printed, making hasty tokens (and sharing the haste with other humans). As long as the goblin creature type doesn't matter for your deck, if you're playing any of those two you'll want to replace it with this one, it's a simple upgrade, or likely run all three. Balmor, Zada,... Many homes for this enabler.
For one more mana on a Fork, you get to copy an entire stack at once. You don't even have to control the spell, so this can do silly stuff. With that said, it's probably more of a fun card than an optimal card, storm decks will prefer going with a Bonus Round early and there isn't that often that many instants and sorceries on the stack. It will create some awesome moments and stories around the commander table though, and that's the important part, I'd play this over a Fork even if the one extra mana is huge on that kind of spell, just for the stories.
This is a Starter Kit card, and it's not all that spicy or efficient at anything. With that said, being a mana sink that generates card draw is pretty great on the back of a subpar removal. If you can generate lots of (or infinite) mana and don't always know what to do with it, including this as a bad removal will randomly help you at points in ways a more efficient or classic removal wouldn't.
Generating two Treasures every turn is pretty good for a 3-drop if you can get it consistently, and double strike is powerful in general if you have buffs around. With that said, Gimli will need a way to be buffed, either through his own ability with other legendary creatures or through equipments or auras, and he'd also really like some evasion. Ultimately, the payoff ain't that great, so I wouldn't warp my deck to play him, but if there's already the pieces for it, he's gonna do work.
Just like Gimli, doubling up on value combat triggers for cheap with double strike, by itself it'll have a hard time getting in, though this one instead of bringing a way to buff itself, it extends the effect to all your Goblins, which makes it a pretty great option for typal Goblin decks, and certainly a tutor option for Matrons and Harbingers. If you're playing goblins, you have one you can cut for this, surely. If you're not playing goblins, consider it like Gimli, if you already have ways to buff it or make it evasive.
Fervor sees play in 30,000 decks according to EDHRec. This is a strictly better Fervor. All commander decks have at least one legend. Haste is good. This is a good card.
If you got enough artifacts or legends to trigger this every turn, it'll be... Alright. A treasure per turn isn't a ton, and you're unlikely to be able to cast them during opposing turns in red, but it's playable. The ability to Goad at instant speed for free is pretty great though, it makes him able to redirect surprise voltron or combo-y attacks.
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Yes, I can.
Dear Mr. Auto Parts Service Counter Man
I know
I know
Let’s sit in the three minutes of astonishment in the fact that I walked in here in heels.
Don’t worry I’ll wait.
Yes sir I am aware that you have fuzzy steering wheel covers.
I am also aware that you have never effectively made a woman laugh out of anything but disgust with the lines you throw anytime one walks in here.
Yes sir, I am sure it is a 4.7 v8.
Hum, I am fumbling through the pleasantries pretending you don’t see me as little more than a pedaled flower; valued for the beauty it holds while it is still alive enough to stand for the enjoyment of everyone in the room.
My mommas voice in my head.
If you ain’t got nothing nice to say B
Okay momma, I hear you
I giggle at your joke about me ruining my nails or hurting myself.
While the truth of the matter is that the worst things that ever happened to me were at the hands of a human..
one sharing your proclivities to shroud degradation with a smile.
So when you ask me the question I’m sure you have never uttered to a man who has entered this building.
“Are you sure you can do this little lady?”
I answer
Blood boiling
Yes sir, yes I can.
In that moment I wonder how the woman who slipped that ring on your finger feels living in a view smaller than this one stop light town.
I hope you have a daughter with passion that rivals the sun and will power to match.
I hope if you ever get into a car accident it’s a woman with the jaws of life that tears you out.
But more than anything
I sure do Hope you have the part I came for because..
Yes, I can take this thing apart with my eyes closed.
Yet I’m unsure I will survive another interaction with fragile masculinity today…even you don’t sell the tools to fix that.
🌳🫶🏼🌳
Best Regards,
B
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How To Get Highest Benefit For Damaged Cars: Cash For Car In Brisbane
Having a car that is in a bad way can be quite a heel. It uses your property in a worthless way, it does not appreciate, and finding a buyer willing to accept one that has been wrecked is almost impossible. Getting enough cash for cars in Brisbane might make it very difficult to find the right one.
This means that many Brisbane car owners do not have the luxury of trading their second-hand cars or selling them privately. All of which begs the question, how does one sell a wrecked vehicle without losing money and still make some?
Picture this: Your vehicle was involved in a collision and the restoration expenses are well above your reach. It's obvious to you daily, as it occupies your driveway and emits an obnoxious amount of lost value from the wasted space.
You feel it is still of some value but the idea of going through selling a car without flipping out beforehand is overwhelming. From listing the car to haggling with potential buyers and handling all of the paperwork — it can be a huge stress (especially when your car is anything but perfect). Moreover, it loses its value over time.
Then think about the aggravation and cost of fixing it up just to get rid of - when you could be using that same money as a small down payment on a lawn tractor. Even the repairs are not as big of an issue; they usually cost a lot to fix and take more time and there is no guarantee that you will recover your expenses in a sale.
What if I told you there is a way to sell your car for more money - and the managing process would be much quicker than selling it on Craigslist?
Solution
Welcome to cash for cars Brisbane Services. Some of the wrecking businesses specialize in purchasing broken, scrap, or non-operational vehicles and can provide a simple pick-up procedure for automobiles to unwind auto owners needing rapid solutions with income.
With our ready-to-use cash-for-car brisbane service, you can proceed without a headache and turn your wrecked vehicle into instant money.
Why Should You Go With Cash for Cars Brisbane Services?
Simple and easy fast process: This is so simple task. With a service, you simply contact them and tell them about your car; they will then provide an instant quote. If you say yes then they will do the rest.
No Repairs: You do not need to fix anything like in the case of selling on your own. Cash for Cars service purchases vehicles in any condition.
Most of these services offer free car removal, so it will save you money to transport the vehicle.
Free Car Removal in Brisbane To Earn Extra Cash
Instant Payment In Cash: You get paid immediately, which is beautiful if you are in a state of emergency concerning the money.
Eco-friendly: Here services typically ensure that your car is disposed of in an eco-pleasant method, recycling re-functional parts and releasing the others are brand-new only environmentally friendly hemp.
How to Maximize Your Profit
Obtain Many Quotations: Do not accept the earliest offer. Contact more than a few Brisbane cash for cars services to get quotations This ensures you will get the best deal for your car.
Tell Them the Condition: Let them know how poorly your vehicle is to make sure you get an honest quote. Deceptive information - can result in a lesser final offer upon inspection.
Select Good Services: Find good companies in quick car removal in Brisbane. Read reviews and ask for recommendations online to make sure you are working with someone reputable.
Get your car: Except that there has to be nothing prepared (make sure you take all sorts of personal effects out) and have the applicable paperwork. It reduces time and last-minute confusion.
Conclusion
Selling a car with serious damage need not be an arduous task. Fast Car Removals to get cash for cars in Brisbane allows you an opportunity to scrap your junk car and get paid instantly, without having to fix it up or go through any hassle in selling. If you choose a good service, get multiple quotes, and give an accurate evaluation of your car's state; then you can make quite a profit in addition to clearing up that room on your driveway.
Do not allow a car that is already declining in value to continue; use the best pipe-pushing roller services and get some money back from it.
#cash for cars brisbane#car removal brisbane#brisbane cash for cars#cash for scrap cars brisbane#cash for cars brisbane south#cash for cars brisbane north#cash for trucks brisbane
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