#ask the tetra crew
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askthesstetra · 9 hours ago
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Well they’re in the Ocean in The World Of Sorcery so head on over!
S.S. Tetra! To the stars!
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[The ship warps to the World of Sorcery]
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waywardsalt · 1 year ago
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im thinking about possession aftereffects that linebeck experiences immediately after the events of phantom hourglass, so here are bullet points i have down for my own ideas
he’s out cold for roughly five days after the fight. he’s conscious for a bit after being freed, but it doesn’t take long for him to collapse once he’s transported back to the great sea. link finds him when he reaches his ship to see him again (he takes a lifeboat or w/e from tetras ship its a whole thing and not the point) and ends up having to take care of him for those five-ish days.
while he’s out cold, he develops a bad fever, and has a good few physical injures from being possessed; all of his wounds from being possessed manifest as burns, the worst wounds bring cauterized and mostly closed, while smaller ones are still open wounds. the largest wound is a large burn covering most of his back, which is cauterized by the time he passes out, and then there are smaller, still open burns on his upper arms and legs. (the smaller wounds are manageable by link when he follows some medical instructions, [there are some medical books on the ship] the larger one is also manageable, but takes a lot longer to properly heal).
(link asks tetra and her crew to stick around for a while to keep linebeck stabilized while he’s unconscious. when linebeck wakes up, tetra and her crew are good to leave because then linebeck can better report what’s going on, and knows how to handle injuries).
linebeck’s fever persists after he wakes up, and he experiences… pretty much every fever symptom, with especially bad chills and full-body aches. the aches are really bad for the first few days after he wakes up, he’s extremely physically weak and shaky for a while, too. that weakness and shakiness get better with time, but he doesnt go entirely back to normal without actually moving around and doing things to build that strength back up.
he’s delirious and struggles to stay awake for those first few conscious days, too, which makes that weakness and shakiness worse; he struggles to eat and drink water, and struggles to string together thoughts or words to talk to link, and both of them figure out pretty quickly that they’ll have to wait a bit longer before so much as an attempt to coax him out of bed can be made.
beyond existing problems with food, linebeck struggles to keep anything down while he recovers, and becomes ill pretty much every time after he eats anything, so a bucket is kept near his bed. with water, he obviously needs to drink a lot of it considering that he’s feverish, injured, and vomiting frequently, but while he’s sick he has a bit of an irrational fear of water (along with an irrational fear of air and the wind, which makes him hesitant to go outside while he’s sick).
he’s generally pretty irritable, which isn’t particularly new, but it makes him prone to refusing help with certain things. he’s less irritable when tired and just resting. he’s also especially nervous, and despite the overall fatigue, he struggles to sleep for very long while he’s sick, and as said before, is often delirious and even confused when things are bad.
along with the other difficulties eating, linebeck has a hard time swallowing for a bit, and salivates a lot more than normal while he’s sick. he is soooo fucking dehydrated the whole time and that really doesn’t help.
while the weakness and shakiness stays for the entire time he’s sick and even a bit afterwards, for the first few days after he wakes up he’s stiff and also experiences some muscle spasms and numbness in his limbs, and has a hard time keeping his balance the first few times he gets out of bed.
once the sickness clears up fully, linebeck has to still be careful with the scar on his back; it’s sensitive to touch for a while and hurts when exposed to the sun or air for too long and when he stretches his back too far, but eventually just reaches the point where it’s a bit sensitive but is otherwise just a large scar.
obviously he’s also going through the wringer in an emotional and mental illness sense too but those would require a whole new bullet point list.
#ask to tag#loz#legend of zelda#linebeck#phantom hourglass#this kinda just turned into early post ph chapter notes and you know what? i really needed it to be that way actually#post bellumbeck wounds manifest as burns bc i think that purple… ooze? from bellum is like fucking acid#also magic shit yadda yadda bellum burns those he possesses cuz like. melt skin so it fuses to whats touching it. yknow#salty talks#why does tetra’s crew leave when linebeck wakes up? linebeck wants them to leave and he wants to keep secret the fact that he got possessed#hes lucky that link doesnt say anything and lucky that tetra never saw any of it#he uses the story that he just got attacked by bellum and knocked out while link fought bellum#i might just leave his long term bellumbeck aftereffects at. huge burn scar on his back and some fun magic stuff#cuz he does go through all of this shit and survives what is basically literally fucking rabies its a lot of rabies symptoms#its like. mixture of real sickness/disease and Burn Wounds with a dash of. hmm what would he be experiencing as like#his body gets use to actually being in control of itself after that control is forcibly and violently hijacked by something else#also theres just some nasty shit in his blood/body in general which is why he vomits most of the time. get that shit outta here#also this whole scenario is ig a fun reversal since all of ph link is the one who gets injured/sick snd linebeck has to take care of him#so. switch things around. link is Going Through It as well this is DISTRESSING for him but he feels better while talking with linebeck#link being present seriously tipped things in linebecks favor. if he was alone he wouldve still survived. it wouldve fucking sucked tho#wouldve been really really hard but with enough effort and will to live linebeck could survive on his own thats important#seriously considering adding that at his worst he has seizures but i dont know enough abt those rn so maybe layer
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lindseybots · 10 months ago
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Our family.
(may need to click for better quality)
Transcript under the cut.
Spirit opens the door with a slam.
Spirit: WIND!!
Wind: Hey, Spirit. What’s the rush. (I told you not to slam doors.)
Spirit: Niko showed me this old pictobox he had! He said it “belonged to an old friend,” but got all weird when I asked about ‘em. (Grownups are weird.)
Anyway, he said I could have it ‘cause it was “just collectin’ dust” and “needed a good home.” (Oh hang on. Let me put my hat away.)
Wind recognizes the pictobox. It’s his.
Spirit: I’m still figuring out how it works… Oh, hey! There are some old pictures on here, and- …and…
Wind…? Was this yours? (I’m sorry. I can put it back.)
Wind sighs.
Wind: You’re real smart, Specks. Y’know that?
I got that pictobox during my first adventure.
Spirit: Really?
Wind: Yeah. You can look through it. I don’t mind.
Spirit: Oh, hey! It’s you and Niko!
Wind: Haha! Yeah! I remember that day! Niko went around getting pictures with the whole crew. (He chased Tetra around the whole ship!)
Spirit: What about this one?
Wind: Oh, that’s Makar. I loved getting to see him perform, and I think that you…
Spirit: What’s that?
Wind: Tetra and I found that on an island we stopped at, and we…
Oh! That’s from the time Niko got stuck in a barrel! Haha!
Spirit: Haha!
Wind, who’re they?
Wind…?
Wind’s hearing is muddled during this part
Wind? W…d…? …you…ay? Wha… wrong? …ind!?
LINK!?
Wind jolts back to awareness.
What’s wrong? You just started crying. I’m sorry! I can just put it back and-
Wind: It’s okay. (I knew this was coming.) It’s just… They’re my- our family.
Spirit: Oh… (I think I understand.) Do you think they’d like me?
Wind: Kid, I already know that they’d love you.
Later
Wind: Whatcha drawin’?
Spirit: Our family.
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weepingtalecowboy · 6 months ago
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I have already talked about just how unsettlingly gullible Wind was
Fanfic prompt : But somehow I found even worse stuff about wind
A thing that constantly happens is just how utterly powerless Wind is in comparison to the adults in his Hyrule
Tetra could have had killed him ,hurt him or just straight up kidnapped him when he was on the ship with her
It’s not like anyone would disagree with their captain (also the fact that it is still debatable whether tetra is an adult makes her crew mate's crush so much worse)
He is at her mercy
And the only reason why nothing happened was because she was a decent human being (she wasn’t even a good person because she has no problems committing crimes)
Later after the heist failed he gets picked up by the king of red lions
What makes it somehow even worse is the fact that Daphnes was not only aware of Wind not being the chosen hero
But he could have taken anyone else
Like a strong man for example
And he chose a child who was desperate enough to do anything to save his sister
Again Wind was at an adult’s mercy ,he was in a bad position and the king manipulated him into helping him
Daphnes has used a child of all things
Because no adult would have went with him
He was overpowered by the king and had no control over the situation
And the fact that Wind defended the kings of Hyrule is the only time he has spoken against another adult (with it being wild) shows how much of an impact he had on him
What somehow upped the stakes is tingles's brother who had Wind at his mercy and while most things with the other adults went relatively smoothly
He actually forced Wind to commit a crime by releasing his brother from prison
And theoretically he could have continued adding more conditions for wind to buy the sail
Because Wind couldn’t even say no , refuse or even go look somewhere else
That could have ended badly if tingle's brother decided to not hold the bargain
Again Wind was at the mercy of a morally gray adult
Tingle is right next he also was a key part of progressing
And he was scamming Wind by using his position to gain actual control over Wind
He could ask for much much worse things
And Wind would have just have to comply with it
Even the people of windfall island are assholes because Wind has to go to an auction to get important items and if he fails he can just try again later
But the fact that those people don’t take the items and just want to make him spend rupees on it
Theoretically they could keep raising the price and Wind would have to comply
AGAIN ADULTS HAVE ABSOLUTE POWER OVER A SMALL KID
And it doesn’t even end with Wind waker
In phantom hourglass the exact same scenario happens
Linebeck is in control of the ship and wind can’t do anything about it but ask him to follow a route he wrote down
It gets even worse because Linebeck was taking advantage of Wind's position by trying to take the treasure of the Ghost ship and making him fight his ex
Oshu wants Wind to clean up the islands and that is by far the most unbalanced relationship in the entire series because Wind genuinely can’t get tetra back or leave if Oshu doesn’t let him
All he can do is AGAIN hope that an adult keeps his promise and doesn’t scam him
It’s not like he can actually do anything about it if it does happen
He can’t even talk back at the adults like you can always complain in a Zelda game but not in his games
And BEEDLE'S FUCKING COMPLITARY ID in phantom hourglass literally forces Wind to compliment him (like WTF BEEDLE)
Wind has to literally suck it up and tell a degenerate that he looks pretty (like holy SHIT)
Like that is BEYOND CREEPY and the one in Wind waker is literally the opposite which is somehow even worse because a much older man is complimenting a small child who can’t even back out because you can’t skip the cutscene
If We take Hyrule warriors too it just adds another adult who has a sort of power over him (because Captain link is the highest ranking general and wind is not even able to go home if Lana doesn’t make a portal for everyone to leave)
Like Wars isn’t evil but the power between both of them is something that is not fairy distributed
And in linked universe i
the fact that Wind defended the kings of Hyrule is the only time he has spoken against another adult (with it being wild) should be a big warning sign
Because realistically a kid in such a situation would be hesitant to speak against adults because his perception of a relationship with one is beyond messed up
He would be used to such a relationship because of how often it happens
Like that are authority issues in the making
It’s even worse because the entire chain is traveling back and forth between times
And wind has to be close by at all times
Like he probably would not see anything wrong with the dynamic
But the chain probably has to go beat up a king, a scammer, tingles's entire family and definitely beedle
(Like WTF was that complimentary ID stunt)
Because such issues are extremely hard to kick out
Like Windwaker is such a realistic take on the child hero trope that it is disturbing
A child would be so vulnerable and easy to control and manipulate the fact that the toon link series has two games in a whimsical art style with disturbing implications is mind blowing
Like Wind's perception of relationships was groomed by the adults he met (even if it was on accident or not the result most adults wanted their behavior still changed and twisted wind's perception of relationships especially with adults)
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skyward-floored · 2 years ago
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Different, Yet Similar
I woke up a few days ago with this fic in my head and for some reason I was able to write it out really quick, I don’t know how that happened XD I also decided it was the perfect opportunity to try out a slightly different writing style, and while I don’t think I’ll stick with it, it was an interesting experiment anyways :)
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“So... how did you guys all meet your Zeldas?”
Wind is the one to pose the question, said while looking around with curious eyes at the rest of the Links. Most of who now have varying expressions of surprise on their faces, the question unexpected.
“Why do you ask, sailor?” Time asks, his single eye watching him curiously. Wind shrugs, fiddling with one of the power bracelets that has taken permanent residence on his wrists. They’re good for fidgeting with, he’s found.
“I’m just curious if any of us met ours similarly or not.” His mouth turns up into a grin. “I mean, I met Tetra after she got dropped by a giant bird and got stuck in a tree. I’d bet none of you guys met yours quite like that.”
Snickers ring through the camp, though a few of the Links give the sailor mildly concerned looks as well. The nonchalance with which Wind speaks of the antics he and his princess get up to sometimes worries them.
“Was she okay?” Hyrule asks in concern, and Wind nods, waving him off with a small flick of his wrist.
“Totally fine. Tetra’s tough, it would take more than a fall from a giant bird to rattle her.”
“A giant bird?” Sky asks eagerly, perking up a little. Wind doesn’t perk up in return though, rather he cringes at the excitement in Sky’s voice.
This isn’t a giant bird like the kind Sky is used to.
“Not a nice one,” he replies, thinking back to the crimson bird that was Sky’s best friend. “Ganondorf was using the bird to kidnap girls he thought might’ve been Zelda. Tetra had been grabbed, but she got dropped because her pirate crew managed to score a hit on the bird... the Helmarok king. He wasn’t nice,” Wind finishes more quietly, an unusual dark thread of anger in his voice.
Then he sighs, and shakes off the memories, looking around at the other Links in curiosity.
“So? How’d you guys meet your Zeldas?”
“Um... which one?” Hyrule asks hesitantly, scratching his neck. He’s in the rather unique position of knowing two princesses by the name of Zelda, a fact which often confuses his traveling companions. “I kinda have two...”
“Do both,” Wild says from where he’s seated nearby, and Hyrule nods.
“Okay. Well... there’s not really much to tell, honestly. For the first Zelda, I just met her after I defeated Ganon. He’d captured her, and after I defeated him I got her out and took her back to the castle.”
Hyrule laughs a little then, and looks up at the sky, constellations just starting to come into view.
“We were both a mess when I got into the place where he’d been keeping her; I was dirty and bleeding in multiple places, and Zelda had basically been living in a dungeon for a few weeks. It wasn’t exactly polite company,” he chuckles.
The others laugh a little at Hyrule’s story, though some of them wince in sympathy at the mention of his wounds. Fights with Ganon were never easy.
They’re all aware of how powerful their greatest foe is.
“How about your other Zelda? How did you meet her?” Sky asks, and Hyrule suddenly blushes for some reason, fidgeting with his bracers.
“Well um, she’d been cursed into a long sleep by an evil wizard, so when I first saw her she wasn’t even awake,” he admits. “But after I woke her up, that’s when I actually met her.”
“And what happened then?” Legend asks with a teasing smirk, having noticed Hyrule was still blushing.
The traveler’s cheeks darken a little, but he admits to nothing. “She said thank you for waking her up.”
“And how did she say thank you?” Wind asks with a mischievous look in his storm-tossed eyes.
Hyrule blushes even darker, but still admits to nothing— though the face he’s making says an awful lot. The others really don’t need to know about the kiss he received in thanks for waking the second Zelda: he knows he’ll never hear the end of it if they do.
Hyrule manages to meet Wind’s gaze without faltering, crossing his arms with a firm look.
“With her mouth, of course. How else would she say thanks?” he says a bit haughtily, and Time decides to intervene before poor Hyrule’s face turns any redder.
“I met my Zelda in a fairly simple way,” he says, and the other Links turn to look at him, abandoning their pursuit of getting an answer out of Hyrule in favor of listening to what Time has to say. Their unofficial leader rarely gives them details of his adventures, no less his version of the princess they’re all so familiar with. “I was... about nine, I believe, maybe ten.”
He sighs, shaking his head as he thinks back to when so much of his life had abruptly changed.
“I was instructed to go see her, but they didn’t want to let a mere child in at the gate. So I snuck into the castle to talk to her, and succeeded, more than once. The guards hated that a ten-year-old could get past them without being seen,” he says with a chuckle. “They weren’t terribly good at their jobs.”
“That’s a little like how I met my version of the princess,” Twilight says thoughtfully, a hand on his chin. “‘Course I didn’t sneak into the castle, I was trying to sneak out.”
“Why, were you in the dungeon?” Legend scoffs, and Twilight smirks.
“That’s exactly it, actually.”
Legend’s face turns to one of surprise, and more laughter rings out from the Links, especially from Wild.
“I was wondering when you were gonna tell them you’re an escaped convict,” he grins at his mentor, and Twilight swats at him with a look both fond and annoyed.
“I’m not an escaped convict,” he says with an eye roll. “The enemy had overtaken the castle, they’re the ones who threw me in there. I committed no crime.”
“Mmm, I’m pretty sure some of the stuff you’ve done counts as crime,” Wild cuts in again, a grin twitching at his lips. “What about the time you blew up that old—”
“Somebody else’s turn,” Twilight interrupts, putting a hand over Wild’s mouth, much to his annoyance. He’d rather wanted to be the one to tell the others about that particular incident.
“Smithy? How about you? You’re pretty good friends with your Zelda, right?” Twilight asks, ignoring the clamor of the others to elaborate.
Four nods, and a bright smile stretches across his face at the reminder of his closest friend.
“You’re right, I’ve known Zelda as long as I can remember,” Four begins as he sets aside the dagger he’d been sharpening, eyes warm. They suddenly dim a little though, and he clears his throat. “I think the first true memory I have of her was at my... a family member’s funeral.”
The other Links still as the smithy speaks, Twilight relinquishing his hold on Wild so they can both better hear. Four looks down at his hands as he thinks back to that day, but then a bit of a smile returns to his lips.
“She came because the family member knew the crown fairly well. We were the only kids there, so we ended up talking a lot... That’s when I really got to know her, and we’ve been close ever since,” he finishes quietly.
“That was similarly to how I met mine,” Sky says after a moment of silence, his voice soft. Four nods at him to continue, and Sky returns it with a bit of a smile. “I knew Zelda a little before, it was impossible not to on Skyloft. There’s not all that much space... but that was the problem when the sickness went through...”
He trails off, then shakes his head as if to clear it, hair falling in his face as he takes a steadying breath.
The memory of the death of his parents isn’t one he likes to linger on, even if it inadvertently led to him becoming friends with Zelda.
“Anyways,” Sky continues, clearing his throat, “I ended up living in the Knight’s academy before I was old enough to attend, and since Zelda lived there with her father as well, we played together all the time. It was inevitable we’d at least become friends.”
“You became a bit more than just friends though, or so I’ve heard,” Warriors says slyly, and Sky blushes as the laughter returns. The captain’s attempt at lightening the mood has succeeded.
“We... haven’t officially become anything,” Sky says simply, and the rest of them shoot each other knowing looks. It’s no secret that Sky is head-over-heels for his Zelda. It’s only a matter of time before something becomes official.
Sky looks back at Warriors then, the captain still chuckling a little over the reaction to his comment.
“You haven’t told us how you met your Zelda, captain,” he points out, and Warriors’ laughter peters off, a fond look replacing the mirth in his eyes.
“Ah, you caught me. Mine is complicated though,” he says with a slightly distant tone in his voice, and the others settle in to listen again. Warriors has mentioned more of his Zelda than some of the others, but not everything they’ve done or been through.
And while he speaks of her with nothing but professionalism, there’s a fondness in his eyes that a few of the Links have picked up on, one that speaks of a deeper bond.
One that nobody’s called him out on yet, but it’ll only be a matter of time.
“I only sort of met her the first time,” Warriors begins, leaning back on the log where he’s seated. “The war had just started, and things were... complicated, to say the least. Messy. She disguised herself to keep her identity safe, so I didn’t truly meet Zelda for quite some time.”
“But when you did?” Wind asks eagerly, and Warriors chuckles.
“It was worth the wait. But I got to know her while she was disguised, so in a way... I already knew her,” he says with a bit of mystery, and Time smiles from the opposite side of the fire.
Time still remembers the day Sheik shed her disguise and revealed herself to be the princess. Warriors was so shocked he’d said something rather idiotic, and Artemis had laughed at him a bit nervously, and then the two of them had gone off to have a long overdue conversation about her true identitiy.
Time won’t bring it up though. He’ll let Warriors keep a few of his secrets yet.
“That leaves... Wild and Legend left who haven’t said anything,” Wind says after a moment, counting off on his fingers.
The two look up at their nicknames, but Wild has a slightly uncertain look in his eyes, and Legend seems oddly stone-faced. Wind looks between the two, and debates for a moment which one to ask first.
Hyrule beats him to it.
“Champion, do you... remember meeting your Zelda the first time?” Hyrule asks a bit hesitantly. The others quiet at the question, and look as one over at Wild.
They’re all aware of Wild’s memory problems, but nobody except for maybe Twilight is truly aware of the extent they reach their blank grip into the champion’s mind. He still doesn’t remember much of his old life, merely a handful of memories recovered here and there that snatch him out of the life he’s currently living, then return him just as abruptly.
But meeting Princess Zelda is not one of these.
“Nope,” Wild says lightly, somewhat in opposition to the serious mood that has fallen over the heroes. “Not at all. I have no clue how we first met... knowing what she thought of me, I probably accidentally insulted her.”
The heroes chuckle good-naturedly, and Wild waits for the sound of their laughter to fade before continuing.
“No, I don’t remember how we originally met. My first true memory of Zelda isn’t when I met her... whenever that must have been.”
A soft smile parts his lips.
“It... was her voice. Back when I was still asleep. Calling to me, urging me awake once the shrine had finally finished healing me. She guided me when there was nobody else, told me my name, and though I didn’t even remember hers... that was when I first met Zelda.”
Twilight gives his shoulder a squeeze, and Wild lets him, a look full of several conflicting emotions settling on his face.
Warmth is the one that shows itself the most though, and a ghost of a smile flits across Twilight’s face when he sees it.
“How about you, Legend? You’ve been pretty quiet,” Four asks, changing the focus to give Wild some privacy. The prickly veteran tugs his cap tighter over his hair in response, hiding a few more strands of the pink that’s still fading away.
“She called to me too,” he says, voice oddly emotionless. “Woke me up in the dead of night and asked for help, with nothing but her voice.”
Something flickers in his gaze, but it’s gone so quickly nobody can quite catch what it is.
“She guided me to the castle, and I managed to find my way to where she’d been imprisoned in her own dungeon by the forces of darkness. I freed her, and that’s where I met her,” he finishes.
“That’s it?” Wind asks in confusion, a slight tilt to his head, and Legend nods.
“That’s it.”
It’s short and to the point, and while some of the heroes nod, the others that are more aware of how their veteran works pick up on the holes in the story.
The Hero of Legend may seem sharp and fearless, but even he has weak points, moments where he has felt neither like a hero nor strong enough to ever be one. These moments he’s purposefully left out of this story, important though they may be.
These are not moments he shares freely. And especially not during what’s supposed to be a lighthearted answer to the boundless curiosity of the youngest member of their group.
“See sailor? None of us met our Zeldas the same way you did,” Legend says with a smirk, easily changing the subject, and Wind hums, looking around at the heroes as he fidgets with his bracelets again.
“That’s true. But there’s similarities between all of them,” he points out, “and some of them are really similar, like yours and Wild’s.”
“Hyrule’s second one was a bit like Wild’s too,” Twilight points out. “Just reversed.”
“And Twilight’s was kind of like the old man’s,” Hyrule mentions with a bit of wonder to his voice, and that sends the group into a flurry of comparing and contrasting the differences, debating the finer points and wondering if the similarities mean anything.
Four though, hangs back from the conversation, not as willing to discuss things. As he looks around the clearing, he notices he’s not the only one either, and he slips around the fire to where the veteran has retreated, watching the others in silence.
Sky sees him go, but doesn’t comment. He knows what the smithy is doing.
“Hey,” Four greets as he settles down, and Legend doesn’t look at him.
“You need something?” the veteran asks with a sharpness in his voice that threatens to slice Four into pieces. The smithy ignores it, well used to Legend’s prickliness, and continues to sit, watching the others keep on with their loud discussion.
“No. I just didn’t want to keep listening to... all of that,” Four says with a slight smile, watching as Wind lunges across Warriors’ lap to grab at Wild for some reason.
Legend doesn’t reply, face still stony.
Four doesn’t directly look at him, but he watches the veteran from the corner of his eyes, seeing how tightly he’s wound, how his expression is set in a way that seems to be solely for the purpose of keeping it from cracking into something vulnerable.
It’s a familiar look, one that Four’s seen on his own face. There’s a part of him that’s like that, sometimes, but that just means he knows somewhat of how to deal with it... whether Legend wants him to or not.
“It was my mother,” Four says suddenly, breaking the silence.
Legend looks over at him, a flicker of surprise joining the crease on his brow. He appears rather taken aback, and Four waits for his reply.
“What was?” the veteran asks. Four looks up at the sky for what feels like a long, long time before replying, and Legend almost wonders if he’s ever going to speak.
“The funeral where I met Zelda,” Four continues, voice full of a bittersweet pain. “It was my mother’s.”
Legend stares at him a moment, unsure of how to reply.
“You don’t have to say anything,” Four continues, still looking up. His eyes are a reddish color, hints of green and blue peeking through that allude to the emotions he’s keeping a steady control of. “I just wanted you to know... you’re not the only one who didn’t meet Zelda under the... best circumstances.”
Four continues to watch the stars, and Legend swallows, his stony indifference cracking despite his best efforts.
Legend doesn’t like to admit it, but despite how carefully he closes himself off, sometimes he’s just as expressive as Wind— what he doesn’t say actually saying more than anything he admits to. And it looks like Four, dealing with a similar pain, has seen right through him.
The veteran is silent for a long time, listening to the others laugh and carry on, and Four sits beside him in equal silence, waiting for as long as Legend needs.
“My uncle,” he whispers finally, and Four squeezes his shoulder.
He doesn’t say anything more. And he doesn’t need to.
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the0maski · 1 year ago
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Fear headcanon’s I have, but can’t explain, about the Link’s and some endings of their adventures.
Sky: has a massive fear that people are just using him. I think I picked it up from some dialogue in the game, where Zelda apologized for using him??? It’s been ages since I played SS, so my mind could have had made this one up, but something like that stuck to me. His "laziness" is just his way of protecting himself. If someone asked him for something, and will just send him and come with him, he is getting suspicious of that person. Even if it was to go get some books for class.
Time: He was lying about regretting being forgotten as a hero. He was extremely happy being back in time and having an actual chance of changing things. He never overcame his abandonment issues and the need to be enough, that’s why he helped Twilight. Also I have a strong feeling that his spirit never moved on, because he never felt he belonged anywhere. Where does a rejected soul go?
Wind: Massive fear of people drowning and people getting kidnapped. The crew has to stop him from jumping into the water to save someone, or kill someone. (He killed Ganondorf, he will do it again) He is acting on instinct on those moments, so as much as Tetra likes him as her right hand man, she can’t take him everywhere.
Legend: What I thought was that Koholint Island, wasn’t completely a dream. The island actually existed somewhere else. Dreams are made from things we see in real life sometimes, so the Wind Fish had passed that island at some point. But by falling asleep she doomed the acutely island to falls asleep with her. Legend was sent to wake up the Wind Fish, because there was a Koholint Island somewhere, where people are about to die because they can wake up. Legend never found that out…and has a hard time seeing himself as a hero for along while. What hero has blood on his hand?
Warriors: Scared of woman. And man. And probably everything that can betray him. He doesn’t get help unfortunately, since his paranoia had helped them extremely at war and some battle plans. He is one of the Links I see that will also never have a happy ending…
Wild: Extremely clingy, his issues are just as skyrocketing like Time’s, but the difference is Wild is extroverted. People notice that something is going on, but since Wild is a stranger to most at the beginning of his adventure, no one knows how to help. After Zelda comes back, she immediately notices that Wild needs help, and those a lot of research to help him. Wild gets better with time, yet he still clings to some people a lot.
I don’t have one for Hyrule sorry, boy has already everything, distrust, low self esteem and so on, from what I see in the fandom. Once I get to play his game or watch a play through I will understand him better.
Same goes for Four, all I could say, that he is probably afraid of getting falsely accused. (Red in the Manga). Splitting into four isn’t painful for him, if he does it for drama.
Twilight is a good boy, with a loving family and village that acutely cares about him, so all he has was a very strong broken heart. This man falls in love and HE FALLS IN LOVE! So leave him alone, he has done nothing wrong in his entire life. Yes he is afraid of rejection but he gets support. I love him to much to hurt him.
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zarvasace · 1 year ago
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1931 Vampire AU!
For those unaware, I wrote a bit of a neat Linked Universe setting AU last year that I haven't done much with, but I really like it and want to share a bit more about it! Links to the existing fics where relevant.
The series on AO3 is here!
(It would also be fun to develop this AU a little more, and I'd like to draw some stuff for it, so if you send in an ask about it, I might answer with a doodle. ;) )
AU basics: a hidden magic world in America, the year 1931 after WWI. None of the boys are human (except Twilight, at least at first), but they all think they're hiding magic from everyone else, at least for a time. :) There are a lot of magical peoples in this world, organized in their own ways, e.g. merfolk kingdoms, fae courts, the vampire councils, entire hidden cults, and hunter organizations. Ganon exists, but he's a hidden threat that they've all faced in one way or another.
Character summaries!
Wind: the focus of this AU. (The original fic was an excuse to make him very cool.) He was born 1696 in Florida ish, at the height of the golden age of piracy. He was turned into a vampire by Tetra in about 1710 and is eternally physically 14. He sailed with her crew (all pirates) for a few decades. She was invited to the western vampire council in Spain in 1750 as the vampire pirate queen, but... stuff went down. (fic: Body and Soul Marooned) She and her whole crew died, along with a lot of vampires. Wind survived, getting a nice angsty scene in there where they said wedding vows as she died, and went on to try and warn other councils about the upcoming massacres. Because most vampires died during that time, Wind is one of the oldest vampires still alive, and most who survived that time owe their lives to him.
Warriors: the secondary focus of this AU. He was a legitimate soldier during WWI, proper age and everything. When Wind enlisted, Wars took it upon himself to guide this seemingly young kid, and got killed doing so. Wind turned him into a vampire, not wanting him to die. (fic: In the Chill of Battle) He has a fun relationship with Wind, both of them taking the big-brother role in turns. Wars is a younger vampire, but his brain and body was able to mature more, so. Before Wars knew Wind, he was also captain of a division with Time, not that Time remembers that right off. Wars acts the responsible adult, so he gets them both hired as part of Time's team.
Time: he's Twilight and Wild's uncle. When he was a kid, he was whisked away to Faerie and replaced by a changeling for a few years. He fought his way back to find that time had passed differently for him, so he's mentally older than he appears. He didn't get out without being touched by the fae, and is beholden to some of their rules. He's the only one old enough to have enlisted in the military at a legal age, and used his status as a veteran to get a job at a local police station as a sort of detective. That's how he collects all the boys. :)
Wild: half-vampire. He's aging slowly, but still aging. He's close to Twilight, but always felt like he didn't exactly belong. Vampires as an organization don't believe there are many dhampirs out there, and don't like them, but a few underground cells have been organizing. Wild had a few run-ins with them. He's aware of a lot more magic than people think he is, having networked out to several kinds of magical peoples. The Yiga are a cult of shapeshifters that are out for his blood. (fic: Caged) He joined the team when the existing members came to save him and Twilight from them, later in the "story." Wild is one of those in the group willing to do Mad Science. :)
Twilight: is human. He dealt with Wild his whole life, so he's aware of vampires, but not much else. Over the course of the "story," he gets turned into a werewolf, so all of the boys get to deal with that.
Sky: he's a lynchpin of the team! Without Sky, not everyone would be there. He's an air elemental by birth, fairly important in those familial circles but mostly separated from them these days. His natural form is not exactly... physical. He knows Time from the war (he enlisted at too young an age near the end, and didn't see much combat, but made connections), Legend from some of what Legend did (aka everything, but specifically some merchant connections in this case), and found Four on his own. Sky doesn't count as fae at all, but he's in-tune with the environment and flow of magic around him. (He's not happy about the dust bowl.) He is pretty oblivious to the others being magical, though.
Four: he's rather disconnected from the others, in terms of backstory. To understand him, you have to know that there are six courts of the fae: one for each season in the wheel, with a light and a dark in the center and outside. Four grew up in the Light Court, full fae. One of the princess's Minish advisors betrayed the Light Court and gave power to the Dark (hi Vaati), and Four helped to restore balance. In the process, he had to change. The courts didnt generally trust each other, so Four split into four fae with the help of magic, one for each seasonal court. More magic and betrayal happened, and Four is semi-stuck as a Dark fae now. He can become a shadow and hide in other shadows, but he's vulnerable to light in general. When he left Faerie for the mortal world, he found Sky, who pretty much adopted him as a little brother. He's very protective of Sky.
Legend: is a prince of one of the merfolk kingdoms. He saved each of the underwater kingdoms at least once, then ventured to the surface to find more wrongs that needed righting. He isn't obvious about it, but he has a good heart. He's kind of sort of employed as a spy and informant, but he focuses on supernatural issues. He's more of a special ops agent than anything, though he does like to find people who'll pay him for doing what he wants to do anyway. He's been practically everywhere and done practically everything. He definitely heard of Wind, but didn't connect the dots right off. Merfolk aren't considered fae, but his particular family line made contracts with fae long ago, and he has some of their geases in a lightened form. He figured out pretty quickly that everyone was magic and trying to hide it.
Hyrule: is full fae, like Four, but of the Spring Court. He lived in the human world his whole life, a street kid who had to keep his fae nature tightly under wraps, which could get difficult around the promises and names and iron of daily life. He moved around a lot. He was captured for a year or two by unscrupulous scientists and rescued by Legend, who took him to Sky and Time. (fic: EPISODE SEVEN: Lost and Found) He's the resident healer and mad scientist.
Other Fics
More Than You Can Chew: the beginning of the "story." Starts with Wars confessing he's a vampire, and then they go rescue Wind, who's been captured by wannabe hunters.
Council: sort-of ongoing fic about Wind taking the rest of the Chain to the latest vampire council meeting. >:)
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klug · 2 months ago
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There was a special manzai released 4 years ago alongside the release of Puyo Puyo Tetris 2 during the collaboration with Puyo Puyo Quest so. I translated it. Finally.
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I've had this as a backlog project for like 2 years now, got stuck on a scene with Jay and Elle and left it to rot because I barely understood it, then picked it up again this month and just went "whatever I should just get this marked off my list
Anyway you can read it here. It doesn't offer anything new but if you like the Tetra crew there are some cute and fun moments
Edit: Since I saw a screenshot that has a minor typo please send me an ask if there's anything that needs to be fixed. Thanks
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jlan22 · 1 year ago
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ok look, this has been scratching my brain the past few days and i had to let it out, fair warning though it's not THAT shocking it just fascinates me and i was going insane as the damn linebeck stan i am
midway through this blog i just checked the zelda wiki and hyrule historia again and found out 100 years passed since then, so just a small warning this is all BEFORE i found out about the 100 year gap between the games, and theory's rather going with the more "logical" 70-80 years
This is basically related to Phantom Hourglass and Spirit Tracks, and specifically Linebeck himself. Based on some rambles of mine one random night at 4 am, with no prior research but facts from Hyrule Historia, and autism.
In Spirit Tracks, you come across Linebeck III, who looks very similar to Linebeck himself from Phantom Hourglass. He gives you a letter from his grandpa, which is signed "Linebeck Senior". Initially I thought; "Is his grandpa Linebeck's father? Is Linebeck this guy's dad, then?" But turns out I was wrong.
I was reading Hyrule Historia the other day (i have the french version, hence the french screenshot underneath) and it says that Linebeck III is not only Linebeck's descendant as mentioned in-game but also his grandson. Therefore, Linebeck Senior is in fact the guy we all know (and love) from Phantom Hourglass.
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don't worry, i got you covered, put a translation at the top as well
But then I was confused. I asked myself; "Wait, how did Linebeck ALREADY have a grandson???"
Putting Linebeck aside, if we pay close attention to Niko, the silly hehe pirate from Tetra's crew who appeared since Wind Waker, we notice that he's aged up, from possibly a child/teen to a grandpa. I'd like to pretend Niko's around 14-15 during TWW and PH.
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So if we think about it, a lot of time has passed since the events of Phantom Hourglass, let's say 70-80 years. we love you grandpa niko
Anyway, going back to Linebeck, let's say he's in his 40s, and so is Linebeck III (maybe younger, he seems like it), and if we still say that the average human life expectancy is 80 years, that means Linebeck III is born when his father's the same age, being 30-40 years old.
If we take this same pattern with Linebeck (Senior) and his child (Linebeck II), that means...
Linebeck's a father during the events of Phantom Hourglass???
i'm honestly shook over this fact idk why. it's just so funny to me to think of linebeck as a dad, seeing his personality and the way he acts and so on. i just always see him as some bitchless pathetic stinky garbage man LMAO
With whom did he even have this child? Jolene? Who knows?
Personally, I just think it's funny to think of Jolene's being after Linebeck's ass because of that child he possibly abandoned. But that's not the canon reason why she's after him, that being just pure revenge.
honestly i'd like to think of it like that it's just hilarious like "LINEBECK FOR FUCKS SAKE WHERES THE CHILD SUPPORT"
However, if we delve into the more canon timeline, being ST happening 100 years after PH, that would mean that Linebeck possibly had his child after finding land, by the end of PH. It's either that, or he could just be much older than I thought (like, maybe 60?) and he's already had his child.
and niko's old as fuck and somehow still thriving
wild
thanks for listening to my rambles baibaiii
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bokettochild · 2 years ago
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Does anyone remember Violet?
Okay, how about the Nancy LU animatic? Yeah, the fic I write for that, you remember? No? Yes? It doesn't matter
I wrote a sequel >:)
The Return of "Violet"
  Wind is going to owe Four big time.
  Of all the things to ever happen, he, a pirate, has been caught stealing, and honestly it’s probably the most ashamed he’s felt since he was seven and put a hole in the roof of their house while playing with Aryll. In this instance though, he’s not going to have his sweet and understanding granny that he’s answering too. No, this time he has to answer to Four, and probably someone else after that, because with the way things are going, he’s going to need more than just Four’s help to get out of this one.
  They’re in his era, visiting one of the islands that he and Tetra had discovered after their adventures together. That almost makes it worse though because they’re here with Tetra. After finding themselves on Dragon Roost Island he’d managed to get ahold of her through the gossip stones, and although she charges worse fees than even Ravio (as Legend had made a point of complaining about) she and her crew have agreed to let the heroes sail with them until they find whatever it is that caused them to be brought to this era. So far though, they’ve had little to no luck, and for the time being, the ship is docked here while they gather supplies and allow the land-lubbers now in their company to enjoy being on land for a short bit while Tetra and the others do… pirate-y things. That was what she said they’d be doing anyway, and the heroes, in the interest of not inviting trouble for once in their lives, hadn’t asked.
  Wind knows. Usually he’d be with them, but right now he’s a hero first and a pirate second, and so he’s with the heroes instead, picking his way through the bustling market with Four while the other heroes busy themselves at stands. Currently, Legend is trying to teach Wild some form of bartering, because the champion repeatedly has been overcharged already for basic items since, apparently, in his world those prices would fly. Not in this one though, and not with Legend in their group. 
  Twilight’s following after them, an amused expression on his face as he sits back and lets the vet have his way with teaching the champion, shaking his head and chuckling every so often at the duo as he turns and glances back to wherever the nearest brother is and exchanging silent words with them about it all.
  Time is the most frequent receiver of Twilight’s laden stares, and the old man himself likewise shakes his head with a small smile before turning back to the captain’s side as Warriors picks over a display of knives that has been laid out in one of the nearby stalls.
  The market is a colourful place, beautiful too, in its own unique way. Sea-salt breezes are carried up the island cliffs to them and play around their ears and hair, sending windchimes singing and overhanging fabrics and tarps swaying. Most are tightly tied down, providing brief shade to those who step beneath their protection and into the realm of one vendor or another, who will only too happily try and cheat newcomers out of their wages and will banter and barter in loud and fast moving phrases with the more experienced buyer.
  Honestly, he’s surprised that Legend’s keeping up.
  Colour surrounds them. In visiting the other eras, he’s come to understand that his is one of the more bright, Twilight’s being near drained of colour in most places by comparison. Here in the market though, that fact makes itself most apparent, the overhangs woven in bright jewel tones and tents and stalls hung about with the same over handcrafted poles and tables. The wares are bright and eye-catching too, and Hyrule is currently eyeing them all in awe, as though he’s never seen such an amalgamation of items and beautiful things in his life. He has though, because all of them have had at least a peek inside Legend’s storage shed, and that was truly a sight to see, even if it wasn’t nearly as attractively presented as the stalls and tables here.
  As for himself, Wind’s more looking around for anything relatively useful, but more than anything, he’s keeping his ears open for the telltale sound of bombs going off, just in case he needs to create a distraction to keep the others from investigating. That would be incredibly awkward and he’s not keen on having to answer for that particular set of crimes.
  Not that he ends up having to, because by the time that the bombs do go off (because of course they do) the heroes are too busy dealing with another issue.
  It’s an artefact that catches his eye. Not one from his time either, but one he remembers seeing at the Hero’s Shrine in Warriors Hyrule at the Skyview Temple. Well, it had been the Skyview Temple, back in Sky’s time, but he’s not sure what it was being called in the captain’s era. It’d become something of a hall of history to the Hylian people, and there were shrines there for the heroes of the past, set in different alcoves, and the item in question had been one laid in the one for the veteran hero himself.
  It was probably the first time he’d ever found out anything about Legend. Ravio had taken one look at the shrine and started talking about each of the items and their abilities, and while he’s not entirely sure what this particular rod does, he does know that Ravio had seemed very nervous about it being left at a shrine where someone could steal it. He’d been even more nervous though when someone had stolen it. Wind’s not sure who it had been, and at the merchant’s warnings the captain had had them all search and investigate, but the war took the most of their attention and the search had to be abandoned when the enemy had started moving again.
  He’s still not sure what the thing really does, but he knows it’s the same one as he remembers. It’s just too similar to what he remembers, and the sight of it causes a sinking feeling to make itself known in his stomach.
  “Shit.”
  “Language,” Four murmurs to him, distracted, “cap doesn’t like that kind of talk.”
  Usually he’d snicker at something like that, he imagines he’s probably half the reason that joke is still running (because Four knows he’ll still be laughing) but this time he’s too distracted for that.
  “Four, I have to commit a crime.”
  The smithy doesn’t even startle, just turns to him with a face far too calm as green eyes search his own. “What sort?” The question is spoken as calmly and casually as if asking after a flavour of pie, but he knows, based off of the fact that Four is looking at him at all, that he’s got the smithy’s full attention.
  “I need to steal something.”
  “Not so loud about it,” the smithy snorts, setting a hand on one hip and side-eyeing him with a playful look, “I thought you were supposed to be a pirate. Isn’t announcing your pillaging against some code?”
  “No, it’s not like that,” he catches the smithy’s wrist and tugs, and while Four stumbles just a bit, he lets himself be pulled a bit closer to the stall so Wind can point out the rod sitting innocuously amidst jewellery and fabric, like some sort of stylized cane or staff instead of a Cautious Ravio level of Dangerous Item. “I need to steal that.”
  Four hums. “Okay, and you’re telling me…”
  “I need your help.”
  He expects some hesitation or thought, but all Four does is cock his head, stare at the item, one hand reaching to stroke his chin before aborting with a shrug. “Okay.”
  He really thought Four would be more against crimes than this. Still, a partner in crime is a partner in crime (in this case literally) and Four seems to take no issue with following him over to the stall in question. He’s not sure, off the top of his head, how he plans to go about stealing the thing, but he’s a pirate and he’s good at theft, he can handle this.
  As it would turn out, he does not end up needing to handle this, which turns out to be for the better, because the merchant who owns the stall watches him like a hawk. Of course theft would be a common problem in a place such as this, and apparently Wind, lanky, young, still just this side of man-hood, looks all too well the part of a troublesome youth looking to score a steal, and no matter if a customer comes to the stall or not, the man seems to keep an eye on him at all times.
  Fortunately, Four, well dressed in bright jewel tones as he is, is not regarded with such distaste. If anything, the merchant motions to the smithy while speaking to a patron and points out “the cute lil’ lass” which Wind only very nearly prevents himself from laughing at.
  Dark eyes trail back to him coldly at the coughing he makes while trying to avoid laughter though, but then the man is turning back to his patron. “Recken she’s some small thing from these merchant folk, her da’ll pay well for whatever catches her fancy, all these rich folks are that way; coughin’ up rupees fer what’er pleased their kids.”
  With an eye on his customer and one on Wind, the merchant doesn’t have enough eyes to catch the scathing glance the smithy shoots the man’s way at hearing that.
  Four would usually correct someone, but considering they’re trying to keep a low profile, the smithy blessedly keeps his mouth shut.
  Wind turns back to a pile of jewellery. Absently, he wonders if he could barter a ring out of the man to provide a window for Four to stash the rod in his pack or something.
  He doesn’t get the chance to try.
  “Hoy there! Where do you think you’re going, lass!” 
  The sailor spins about just in time to see the merchant catch Four by the back of his bright tunic, and…
  Oh Spirits, Four didn’t even bother to stash the rod. Is this the first time the smithy has stollen something? 
  In hindsight, it probably is; Four’s fame in his home era after all did start with him vanquishing pirates and dealing with thieves.
  And that’s how they end up as they are. The merchant goes from laughing and smiling at the smithy to trying to twist the small hero’s arm and demanding answers about where he’s going, and- well, what was Wind supposed to do?
  “Hey!” He squawks, and yes, he most certainly did overturn that display on purpose as he rushes over to his brother’s side. “Let go!”
  “You’re together then,” the man hisses, narrowing his eyes, “I shoulda guessed. What respectable lass goes snoopin’ about without a guard or her mam around to watch that she ain’t taken? Thieves, the both of you!”
  “We’re not thieves!” Wind protests, despite the fact that they are, in fact, thieves. Well, he is anyway. “We’re just kids!” And then, as inspiration hits, he adds, “now let my little sister go!” Oh yeah, he’s so going to owe Four one after this.
  Luckily, Four doesn’t stumble once, instead squirming in the man’s hands and, somehow, managing to muster up a stream of tears as he fights weakly (as a small child would) against the hands restraining him. “Let me go!” The smithy squeaks, “I just wanted to show Mama!”
  “‘Show mama’?” the man mocks, and shakes Four harder than is probably safe to shake a child, “and where’s your mama at, little miss snitch?”
  “Right here.”
  Wind could kiss Legend on the cheek, although he’d probably owe the vet even more if he did after the man has just stepped in to save their asses, Twilight and Wild both on his heels.
  Oh crap, this is going to become another Violet situation isn’t it?
  “Mum!” it bursts out of him as he darts to the vet’s side, hands catching on red fabric as he looks up at the vet as though pleading for help, and he is, he is so pleading. He is pleading so very much and genuinely, see? 
  No really, he really is. He really didn’t think this one through. 
  “We were just looking, I swear, and Violet wanted to show you something, but this mean man-”
  Twilight is staring. Twilight and Wild are both starring in something between shock and confusion and Wild’s brows are very quickly disappearing under his hair as they rise higher and higher with every word out of Wind’s throat.
  Oh yeah, he’s going to owe Legend big time.
  “Mama!” Four wails, quite convincingly as he kicks at his captor, “make him let me go!”
  For a brief moment, Wind can see the resignation and pain in Legend’s eyes, but then the vet is steeling himself and then, at the very top of his lungs (which only drives home how much like last time this will be) shouts “let go of my child, you horrid man!” in what is possibly the most hystericaly angry voice Wind has heard from anyone, never mind from the vet.
  Wild chokes.
  The scream, however, has what he can only assume is the intended effect, because the crowd immediately near them all whips around so fast he’s sort of shocked they don’t downright fall over, and then all eyes are on them.
  Again.
  Well, apparently if Legend’s going to cover up for your crimes and save your ass he’s going to do it by being as loud as possible. Honestly, Wind doesn’t care, as long as it works.
  It does work. The man immediately lets go of Four, and then the smithy is all but flinging himself into the veteran’s arms, where he’s immediately caught and held while Legend once more adopts the same act as the time before, fussing and murmuring with terrifyingly believable distress as he looks at the bruising on Four’s arm and then immediately pulls the smithy closer, looking up at the merchant with fury in his eyes. “How could you do this to a child! She was only looking, she wasn’t causing any harm!”
  Frosty violet eyes fix the merchant in place, and the man takes a step back at the sight of them.
  Two kids causing trouble, he was prepared for. What appears to be a finely dressed young mother who perceives her child to have been attacked, he was not prepared for at all. “She was stealing!”
  “She’s only eight!” Wind protests, wrapping an arm around Four’s shoulders and pouting up at the man accusingly, but also cutely because he needs to play up the role of a child right now, rather than even try and look at all serious and mature like he usually would try to. 
  “She’s only eight!” Legend repeats, likeways wrapping an arm around Wind. “How dare you! It’s her first time at a big market, how was she to know the rules! I’m teaching her the best I can but I can only be so many places at once!”
  Past the vet’s arm, and now that the attention is on Legend and not himself, Wind can glance out and see the crowd. Eyes are fixed on them, murmurs already rising and disapproving looks being shot at the merchant even as crystal tears in amethyst eyes begin to garner sympathy and pity from the onlookers while Legend switches out the furious mother act for the overworked and struggling one.
  Amidst it all, Wind can clearly see Time and Warriors, watching them. Time has the most confused expression on his face, neither privy to the events of last time or apparently aware of what’s happening now, but Warriors…
  Oh gods, Warriors looks so done already.
  “I don’t care how old she is, a thief is a thief!” The merchant yells, and with his words, Legend starts back, dragging Four and Wind with him and drawing the sailor’s attention back to the man before them. Said man is currently red in the face and huffing, both trying to uphold his right to punish the thieves who attempted to steal from him, but also under the judgemental stares of the whole market.
  “You can’t hold a child responsible for such a silly mistake!”
  “You’re right,” the man breathes, and while it almost sounds like he’s trying to contain and calm himself, Wind sees the flash of his eyes before the man steps closer and raises a hand, definitely and truly beyond reason at this point, “the parents are the ones to be held responsible.”
  Legend could catch that hand. Wind could, Four could. Any one of them could do something to avoid it, but that would come at the cost of dropping the act, and while unspoken, the rule remains to never drop an act, although at what cost he’s not sure.
  “Stop right there!”
  Hang on, is that-? And it is.
  Warriors is storming over, and it’s such a dramatic and poetic image; the captain stalking along the street, armour glistening and scarf billowing out behind, that if he wasn’t playing a part, Wind would definitely be grinning a bit at it. After all, it’s like something straight out of one of the stories he’d told Aryll when they were kids. Well, younger kids.
  To the merchant however, Wind knows that’s not the case. The merchant sees the blazing blue eyes and the silver sword and he stops mid-swing, face paling as the captain comes to stand beside the three younger heroes, hand settling on Legend’s shoulder and stare stone cold. As someone who's seen that stare employed before, Wind’s honestly surprised the man doesn’t piss himself.
 “Lay a hand on my family,” the captain growls, and yes, he actually growls, “and I’ll cut it off.”
  Twilight whistles lowly.
  Oh dang, add Warriors to the list of people he owes. This is really getting out of hand.
  “Who are you?” The man stammers, stepping back but not away, gaze trailing up and across the knight and taking in sparkling armour and steely stare, sweat beading across the salesman's face with each passing second.
  “Papa,” Four whimpers, and oh gosh he’s good, “I was just trying to show Mama the pretty staff…”
  “I see.” Warriors doesn’t even look down to the smithy still plastered across Legend’s front, instead staring until the merchant squirms under his gaze. “What pretty staff, precious?”
  Oh no. Oh Hylia, the endearments. Oh gods Wars is so going to sit him down about this. Endearments aren’t uncommon from the captain, but “precious”? Oh no, that one isn’t one he uses, and it’s a clear warning to the sailor at least that he’s going to be answering a lot of questions later.
  Dang it, all this over a stupid rod!
  “That one,” Four turns and points to the item lying on the ground by their feet, “I thought it looked like something Mama could use for her magic.”
  Ah, yes Four, drop the fact that Legend can do magic, that’ll definitely scare the shit out of those present and hopefully convince this guy to just let the scoot. Please? Please let that work?
  Except it doesn’t because Warriors recognizes the item too, and he’s bending to scoop up the troublesome rod in question even as the merchant protests and splutters.
  “Ah.”
  Oh yeah, someone’s screwed.
  “Is that…” Legend pauses, and the act drops for a moment, however brief, as he stares at the item. His item. His thing that Ravio never explained but said was his and which now looks very, very old.
  “Where did you get this?” Warriors demands, and now he really is mad. Someone threatening to hit his family is bad, but knowing Wars, he wasn’t really all that mad since he knows they can all defend themselves with ease. Stealing from a shrine? Yeah no, that’s territory even Wind isn’t willing to cross.
  The merchant huffs. He’s got guts, Wind will give him that. A lesser man would have caved or run away or even just tried to snivel and plead to avoid the wrath of this odd little family and the crowd watching them, but he doesn’t, and for that Wind has to give him props. He’s got guts. “Not that it’s any of your business, but I traded for it. It’s a powerful magical rod, capable of-”
  “Nothing.” Legend interjects, releasing his hold on Wind (rude) to reach for the rod in the captain’s hand, and Warriors lets him, gaze trailing down to watch the vet inspect the thing with a frown. “It’s damaged,” Legend continues, frowning as gnarled fingers trace the stone set on top, the actual source of the thing’s supposed magic. A sigh. “Violet, this was hardly worth the fuss,” the vet frowns and hands the item off, casually, to the captain.
  Warriors holds it, scowling. “Probably best if we didn't buy it then, love. Besides, it being stolen from a shrine, Hylia only knows what sort of curses the gods would have put on it.”
  Oh. Oh yes. Wind is very near smiling, but doesn’t even as he watches his older brothers play it out perfectly, not a word passed between to communicate, not even a look, but picking up the threads the other lays with all the skill of the most masterful weaver of lies, and it’s working too. While the heroes look at each other in confusion, and Twilight is sort of smirking in that utterly lost and confused but also humored way he does, the merchant is quickly paling again.
  “Cursed?”
  “Of course,” Legend scoffs, straightening up but not shaking off the arm Warriors still has about his shoulders, “anything stolen from a shrine would be cursed. The souls of the dead never take kindly to people disrespecting them so blatantly.”
  “But I didn’t steal it!” The man protests.
  The vet sniffs, tossing his head and looking down his nose at the man, even as the captain follows his lead and likewise stares the man down with all the revulsion one would assume someone married to a great mage might have. “That hardly matters, sir. Frankly, anyone who disrespects such a sacred thing, be it in sale or theft, is simply begging suffering on themselves, and I’m hardly inclined to wish that upon my children.”  Violet eyes then turn to them, and both he and Four can feel the weight and warning in them as Legend stares, not dropping the act but also not entirely acting anymore. “Which is why I’ll be sure to make sure this never happens again.”
  It won’t.
  “All the same, love,” Warriors murmurs, and there’s a step made, and they pulled along, “it’s likely best if we finish our business as soon as possible. I’d rather we head back to the ship and leave port before whatever bad fortune that thing is cursed with reveals itself.” He shakes his head, staring at the item even as the vet takes his lead and starts ushering both younger heroes away. “They say that shrine was one for a goddess’ son, so I can only imagine how that will play out.”
  The weight of their words seems to hit as the captain makes a turn, and while Wind can’t see it, he can definitely hear the feet pattering after them and the man calling out, now suddenly closer. It makes him stop and try to peek around Legend, who sighs but follows his lead to look as the man thrusts the rod in question at their captain. “Please! If you know where it’s from, send it back! Maybe the spirits will forgive me if I restore what was taken from them. Please sir!”
  “After you attacked my wife and child?” And Warriors definitely learned that haughty, contemptuous voice from all the balls and dealings with nobles he’s suffered through after the war, “I don’t think so.”
  “But you know where it came from!” The man tries, “I don’t!”
  “Darling,” and the word almost grates off of Legend’s lips, hand coming to settle in the crook of the captain’s arm.
  Wind is going to owe Legend the best freaking thing ever, although what, he’s not sure, since Legend has everything already.
  “Perhaps we should help.”
  “Someone like this?” He has no clue why Warriors is making this harder than it has to be, and with the attention of all others on the captain and vet, he and Four exchange a quick glance of confusion.
  “Think of all the innocent people this fool has endangered,” Legend continues, still glaring at the man and item in question. “We can’t let his greed and foolishness cause their demise! Such a thing would surely disrupt the spirits even further.”
  Ah yes, the warning of a mage. It sets the people about them fussing and worrying, until there are others stepping out from the crowd and begging until at last Warriors 'concedes’ and accepts the rod, which is quickly handed back to its original owner and stashed away in the vet’s bag.
  That should be the end of it, but like last time, it’s not. Because people.
  Wind really loves people most times, but right now he’d rather they just… not. He’d rather they not watch, or worry, or fuss. He’d rather not, but he’s sure that even if they didn’t, Legend would still be catching Four’s hand as they walk and Warriors would still be setting a hand on his shoulder that is heavy, oh so very heavy.
  He’d also rather they not because when he sees Tetra staring at him from within the crowd, face red with unreleased laughter, he can’t do anything about it except keep his head down and silently bemoan the loss of whatever sort of respect he may have gained among his fellow pirates.
  He botched a simple theft. He had to be rescued by a soldier and a teenage boy in a dress pretending to be his mother.
  He is never going to live this down.
  “At least,” Four murmurs, once they’ve moved to the edge of the market, finished with their shopping and with the eyes of the others all trailing after them with innumerable questions, “I got to be older this time.”
  Legend sighs, releasing the smithy’s hand to rub at his temples, figure blocked by the captain’s own and thus out of sight of the market behind them. “Oy vey, you two.”
  “We owe you guys big time,” he tries.
  Warriors snorts, grip tightening on his shoulder. “You owe us an explanation, but yeah, big time, sailor.”
  Ahead, the ship is waiting, Tetra leaning against the bulwarks and smirking down at him with danger in her eyes and laughter already touching her lips, and Wind sighs.
  This is never going to go away.
  He kind of regrets teasing Legend now for last time.
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minas-linkverse · 2 years ago
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Ramble about Wind please I adore him
Wind... Wind my beloved. I think it's easy to dismiss Wind as a very comedic character and call it a day, but that's just what he wants you to think!! Fallen for his trickery!! (It's ok he falls for it too)
A lot of characters in this comic are fully aware that they're not doing that good mentally, they know something is very wrong even if they don't know how to fix it.
However it is not at all unheard of for someone to discover they're traumatized much later from when the event(s) took place. Being mentally ill doesn't look the same for everyone, and many people dismiss the possibility of being ill entirely just because they don't match an image they have in their head.
Wind is in deep denial. He has Tetra, Linebeck and the crew, he has his sister and grandma... People think he's fun and charming... He's working on a big project he's having a lot of fun with!
It's just a part of growing up, right? That empty feeling? It's normal, he doesn't even have to ask, he's too scared to ask. It's normal. It'd be wrong of him to be upset after all this time. It's not like he was upset then... Why dig it up now! Haha!
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askthesstetra · 10 hours ago
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You blushin’, Tee?
Is there an issue?
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waywardsalt · 11 months ago
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Hi! I hope you’re doing good in life.
What do you think of a phantom hourglass remake? Tbh I don’t know how they could remake it without basically remaking it from the ground-up. It would probably play more like windwaker, which I see as a both a good and bad thing. On the one hand, if it was more like windwaker a lot more people would probably play and it would be more popular since I know the touch controls were a turn off for most people for both Spirit Tracks and Phantom hourglass. But on the other hand, remaking it to be more like windwaker would make the game lose some of it’s previous identity. Like, Phantom hourglass was so unique because of the touch controls and the puzzles you can make and solve by having two screens and touch controls. And it was so nifty and handy to be able to write notes on your map. Idk, I still would like it to be remade in general even if it ends up a basically different game, but I wouldn’t change the story or the characters, especially Linebeck. The only other change I would make is the music. Phantom hourglass had rather weak themes, mainly because they re-used the same theme for the islands and the dungeons. The only songs that were really good were the few orginal tracks made for the game, so Linebeck’s theme, Oshus’s theme, both Bellum boss battle themes and the and that music that plays when you first follow the Ghost Ship. But what would you want out of a phantom hourglass remake?
Hey, I’m doing good, and I hope you are too!
I’ve thought a bit about a possible Phantom Hourglass remake, but not too much recently. I don’t really know if I’d want one, since you’d lose a lot of what really makes it special, and you can still play it through other means. I’m personally fond of the graphics and the music- yes, even the dungeon theme has grown on me- so I don’t really want a remake too badly, especially since I fear any additions/changes they might make with story or characters in a remake. The touch controls make it, and playing it on pc recreates that feeling decently well, but I don't think it'll be just the same if you had to control it with joysticks or anything.
Not to mention, there's so much emphasis on having the two screens, too, not just for map stuff, but almost every single boss had a mechanic related to the top screen! I have no fucking clue how you'd replicate that very well on something like the switch without just fucking with the mechanics altogether.
I would kill to hear some of Phantom Hourglasses tracks be orchestrated or otherwise rearranged in a higher quality. I wouldn't want any of the more notable themes altered in any way, no adding or removing of melodies and only very very small changes to the instrumentation, but I think it'd be neat to see what could be done with dungeon themes. I think a while back I had a fleeting desire to write some short tracks for each dungeon, with some ideas like mostly using instruments heard in Bellum's themes for the dungeons while each individual one gets a leading instrument unique to and reflective of the dungeon, while the Ghost Ship maybe gets a song that's a bit of a expanded version of the fog theme, while the Temple of the Ocean King could have slightly different themes the further in you got, starting with instruments more common to Oshus's theme or the great sea theme, while the further in you got the more instruments from Bellum's theme would be heard, plus some harpsichord thrown in for the hell of it.
Leave the original dungeon theme for stuff like the minor pyramids and some larger cave areas, idk. It's grown on me.
I think the only story rearranging I'd want is mayyyyybe unfridging Tetra? You could very easily shuffle some things around with her and just not damsel her for the whole game and honestly it'd still go off perfectly without a hitch. But you'd still have to deal with the World of the Ocean King being a whole other world, so either bring her and her crew in and have them as wandering ship npcs (the better idea) or just leave them out (not a good idea) but either way it's better than what they actually did. I just don't think I'd want it to switch to Tetra being a major reoccurring character tbh, the main character dynamics in PH are good as they are.
I think I like Phantom Hourglass too much as it is to really want a remake at all. I'd rather we get something like an anime adaptation. That's what I think about more. Give me animated Phantom Hourglass with some fun takes on the dungeons and fights and some fun slice of life stuff with the group between the islands what I want is a Phantom Hourglass anime
#asks#zeldanamikaze#salty talks#loz#legend of zelda#phantom hourglass#kinda just boils down to like. i kinda want it to remain untouched with nothing added or removed if that makes sense#different themes for the dungeons would be rlly cool. harpsichord for deeper ocean king temple floors bc its where you meet linebeck#also vague foreshadowing? as an aside how many other loz songs have harpsichord in it im very curious to know#also. i say i dont mind the dungeon theme while also not really minding my tinnitus so also take that in mind maybe. brain go brrrrrr#i think adding tetra in to the main crew of ph would kinda be a bit much and also maybe not add very much. fyi i have not played ww#but i feel like it'd almost be adding another ciela cuz shed support link and be more barbed and bold with a side of less morally upstandin#so i dont really think she'd being much new to the ph crew table and i wouldnt want her there in a remake cuz they might pull the#goddess blood card and i really really like how ph has fuck all to do with hyrule or any of that nonsense#sorry this took so long btw. i dont think much abt a ph remake so i dont have a lot of notes#additions? idk add more rooms to linebecks ship. let us poke around in a few areas. maybe potion storage. give link a room#let us poke around in linebeck's room when possible. put smth fun in there. pull a wilds era and give him a journal for us to check out#what they did with tetra kills me (but not too much since i dont rlly have thoughts on tetra) bc you could just remove her entirely#and the story would still work really well anyways. holy character fridging batman#idfk. give us a silly loz dating game. make linebeck an option. thats what i wanna see
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my-random-thoughts-about-lu · 10 months ago
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Hi.
Um, I wanted to ask if you have any person headcannon about Wind having pirate habits, since, you know, he did travel with Tetra and her crew for a while. And also, how the chain would react to some of those.
First, I want to say sorry for taking centuries to answer this! I didn’t know how to answer and thought "huh, I'll vet back to that" and then got sucked up in another fandom...
I don't really have a lot of pirate headcanons for Wind. Big Brother stuff? Yes! Sailor stuff? Also that! Of what I adopted from fanfics at least..
I also haven't been able to play WindWaker...[but I will play the fuck out of it the moment I get my sticky hands on it] and just started on phantom Hourglass some time ago...
That is to say, I have some headcanons for him. (to really pirate but eh)
-I have my food habits headcanon, if you have seen it and Wild keeping taps on it.
-Or I love any and all headcanons with him helping Legend stay alive on a ship without loosing it.
-Him seeing ghosts (amd wouldn't that just hit hard if he could Shadow move in Four's -well- shadow. And yes seeing the champions around Wild is always a good hurt/comfort thing...or funny crack.)
[there is also this fanfic I loved from Link's in a Chain by Tashacee! Which you should check out! It is so gooda all their works are in my opinion but shhh]
I always love ready a well written Wind...so I have him in my head as not being afraid of showing his age in his actions but will sometime out do Time in Wisdom and match Twilight's 'overprotective Big Brother' energy with his own 'save and secure Big Brother' energy.
like he would straight up jumpscare them sometimes when he just goes Sailor Captain or Big Brother mode. Going all calm and filling the space as naturally as their oldest's.
...
I know this is not really what you asked but I have been sleeping on Wind for way to long and he deserves honestly better from me...
Hope this was still something!
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ladyrijus · 2 years ago
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Something that confuses me about Spirit Tracks is the fact that Tetra canonically became the queen of a new Hyrule. It's not that I'm doubting her ability to govern, but ... that's just not who she is.
Her heart has always belonged to the sea.
Even when she learns it to be the fallout from a war long past, a damnation from goddesses she will never care to pray to, that is still her home, and she loves it fiercely. It has given everything she could have ever asked for: a crew that is more of a family to her than a sunken king, of course, Link, her best friend, and, most important of all, adventure. The sea is vast and there are waters still uncharted. She would be a fool to not explore them.
Additionally, one would think the events that transpired in Wind Waker would provide her the wisdom to avoid such politics by rejecting her "divine" right to rule. Even at her young age, she could see for herself how well her ancestors dealt with their problems. It's probably in her best interest not to concern herself with such matters if she can help it.
And what better way to avoid them, than to keep sailing? The sea carries a sort of freedom within it, after all.
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ppeasants · 5 months ago
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"I wish I was anywhere but here..."
Welcome to the most self-indulgent thing I have ever created:
The BlondeSwap AU!!
This AU asks one shrimple question:
What if my two blorbos, Hunter TOH and Wind LU, swapped places?
What if a Post-Any Sport in a Storm Hunter, who had found friends, joy, and a life outside of The Emperor - for one traitorous moment - wished for a way out?
What if a Post-Threatening Shadows Wind, who was still being treated like a liability, even amongst other heroes - for one vulnerable moment - wished to get away from them?
What if, in lands found In-Between, a Titan and a Deity of dreams, heard them? What if they granted their wishes?
What if Hunter, along with Flapjack, is ripped away from the Boiling Isles, and is dropped in the midst of eight heroes of Hylia on a journey to stop an inter-dimensional evil?
What if with them, Hunter learns how to be good? How to help people? What if Hunter learns what it's like to truly have a family? What it means to be loved?
What if Hunter, now around so many others who have been forced to fight at a young age, but have been able to grow and find themselves after it, learns how to live for the first time?
What if Wind, after escaping the castle of an evil dictator, finds himself living in a house held together by a tube demon, trying to stop said evil?
What if with that family, with those newfound friends his age, Wind learns how to be a kid? How to let other people help him? How to not take on the burden of the world on his shoulders alone, just because he chose to help?
What if Wind amidst another adventure to defeat an evil king, with a bunch of other kids thrust into a role too big for them alone, learns how to take back his life?
...what if two villains - ancient evils, able to manipulate minds and spaces, able to attack with their own extremities, able to possess others, worked together?
This is a very self-indulgent AU, where I'm literally just picking up my two blorbos by the scruff of their necks and throwing them around the playground of my mind, and their worlds. I'm literally just taking my children and shaking them in a jar until I'm satisfied.
I already have a lot of ideas for various scenes involved. Like what might happen with Hollow Mind, or Labyrinth Runners. What might happen in Shifting Shadows, or Dawn. Or even original scenes, or in-between ,moments, like what it'd first be like for Wind to learn about glyphs, or for Hunter to meet Tetra's crew. What Wind's dynamics with Luz and Gus and the Hexsquad, or Hunter with Legend and Time and the other heroes, would be like.
I'll probably post various scenes and character dynamics on here whenever inspo hits (and maybe some longer fics if the scenes require it!
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