;R1999 FORGET ME NOT - General Headcanons
Compilation of headcanons and analysis on Forget Me Not as a character and other related things.
this post was brought to you by me, procrastinating on the second part of the Cover analysis and those yandere Pavia headcanons, and ALSO because mister lawrence cavendish jr is the second target for my brainrot
warning for suicide and self-harm themes!
On the subject of Forget Me Not's name and past.
It's Lawrence Cavendish Jr. Forget Me Not's real name is confirmed to be just that, as seen in this specific excerpt:
"Cavendish Jr, who was still alive and once sat in front of you [...]" which alludes to the dinner Vertin had at the Walden with Druvis III and Forget Me Not, and "'Forget Me Not', what a hilarious, stupid name". I only included this because I've seen people wonder about it.
What I mean to tackle in this point is the relationship between Forget Me Not, his origins and his current chosen name. Despite his calm and collected appearance, it becomes clear that Forget Me Not is one hair away from becoming entirely deranged, especially when confronted with the possibility of getting revenge. But why is Forget Me Not so focused on revenge specifically?
His backstory is not as openly laid out for us to read, but we can gleam some bits and pieces from all the documents and dialogue he has. To understand Forget Me Not, we also need to look at Druvis III.
All throughout chapter 02, we see parallels and connections being drawn between Forget Me Not and Druvis III - both of them appear to be extremely aloof, cold and collected, only to be revealed to be very emotional deep down, for better and for worse. Druvis III is initially defined by the neutrality and inertia that comes with being stuck in the past, while Forget Me Not is initially defined by the neutrality of the Walden and his ties with Manus Vindictae, an organization that rejects the future.
Druvis III is a disgraced, fallen noble whose life wasn't ruined by the fire that took her family, but the perception the world had of her, an image they forced onto her due to their hatred towards arcanists. And Forget Me Not has a family surname "buried in the dust, shot dead in history". A disgraced, fallen noble implied to have struggled with poverty, battling hunger and suicide countless of times. In the "··· Formula: 1920s" document, we can see a few pieces from various people and their opinions on Forget Me Not from the Big Mouth Bulletin. 3 out of 4 want him dead or think of him as a monster - entirely because of his existence as an arcanist.
The similarities are obvious. Hell, both share the theme of flora and plants, too. There is an even more subtle dynamic here too, alluding to the game's prominent religious imagery - Vertin's suitcase being compared to an ark that will brave the "Storm", the last supper moment, Arcana's offering, the orange, being a replacement for the apple of Eden...
And then, Forget Me Not association with snakes, rumoured to have a body covered in scales, with an arcanum skill that allows people to indulge in alcohol during the Prohibition Era - the snake that tempted Adam and Eve. Druvis III is associated with forests, trees, as well as a link between Vertin (the good guys) and Manus Vindictae (the bad guys) - the Tree of Knowledge of Good and Evil. The two go hand in hand and are linked together.
The big difference between them is that their respective quests to set things "right" are entirely different - their "revenge" is not the same. Druvis III was hellbent on finding out who set the fire that killed her family, not because she wanted them to face the consequences, but because in doing so, people would finally leave her alone and let her mourn. She could finally move on from something that she knew the truth of. Forget Me Not does it to feel satisfied with himself and get back at everyone who ever looked down on him or wronged him. To inflict as much as pain unto others as he had received before. It's a powerplay fantasy in which he finally wins, against all odds.
It's unclear what truly happened to the Cavendish that caused Forget Me Not to end up in such conditions, to the point where he'd go as far as make sure no one can trace him back to his family, to the point where not even the Foundation has a proper report on him.
But there is one line in particular that lives rent free in my head when it comes to the Cavendish and Forget Me Not's potential relationship with them.
This takes place after Druvis III loses her forest, after she loses her eternal branch because of Vertin's intervention during their dinner. They're talking about how to use her forest to build a refugee camp.
There's the possibility that Forget Me Not is simply alluding to that forest - something that used to belong to her is now something that he should have for the sake of Manus Vindictae's goals.
But! Indulge me for a second! There's a noticeable pause, there's a subtle tone to his voice. Reverse 1999's writing might be confusing at times due to the translation, but it's easy to see that it's loaded with metaphors, hidden meanings and so much more, to the point where reading deeply into everything most characters' say is pretty much the norm.
The dialogue that precedes that specific line is Forget Me Not insisting that he can transfer the ownership of the woods over to Druvis III anytime, because she has always been and will always be the only owner, no matter what. He does this to convince her to go through with Manus' plans, that's his main goal, he doesn't care about the woods. But that single line pictured above? It could mean so much more.
Again, the two share many, many similarities. So when Forget Me Not talks about what Druvis III once had - a prestigious family business, a name people can recognize, an assured future - is what he should have, it evokes a sense of entitlement and lingering resentment. Almost as if Forget Me Not's desire to go back to the past doesn't stem from nostalgia like her, but to reclaim something that was denied to him.
Which is incredibly ironic to me because both of them carried their family in their names - Druvis THE THIRD. Lawrence Cavendish JUNIOR. And yet, the one that worked so hard to obscure his origins and changed his family name was him.
Neither of these characters can be recognized nor traced back to their families by appearance alone - people need a name or a really good memory to truly recognize them. The only one with enough courage to continue carrying such burden is Druvis III. Forget Me Not wants something that he willingy lost the right to the moment he allowed Lawrence Cavendish Jr. to die and fade into obscurity.
The name "Forget Me Not" begins to sound more ironic. Like an order, a threat or the promise of his return - his desire for revenge and his hypocrisy become clear once you begin to dissect his character. Like the narrator in the "To Lawrence Cavendish" document says: "He is patiently waiting... to put his meanness, craziness and quivers under the sun". He's waiting to reveal himself.
The "stage" is shown when he makes people explode from inside out, a lot of people who recognized him as Forget Me Not, the mixologist. This is when we finally see his true intentions and the main difference between him and Druvis III, all in their respective reactions to the journalists.
She's terrified, thinking about the day of her family's funeral. On the other hand, he's ordering them to watch and record as he "takes everything he has been deprived of".
This is why the thing that breaks Forget Me Not is hearing that Druvis III does not care about the man who started the fire, that it's not important anymore. He believed them to be on the same page, that she would love to torture the single person responsible for all of her grief. The guy is projecting heavily onto Druvis III.
In the end, I don't know if Forget Me Not resents his father, his family name, if he had some sort of business to inherit and a "future" that was taken from him, or if they actually might've been a happy family.
What I do know is that Forget Me Not's desire for revenge was absolutely amplified and fueled by Manus Vindictae's own agenda. And that's why he works perfectly as both a victim of their MO and a willing member within their ranks.
He clings so hard to the past because there is no future worth fighting for, because everything would be much better if it was rebuilt from scratch with only those that won't oppose him and repeat history. He clings so hard that his new name and identity are, in the end, a plea for the world not to forget who he used to be and, at worst, an order because he sure as hell hasn't forgotten all the things others have done or said Back when Lawrence Cavendish Jr was around. Once his family outlived their usefulness or relevance within society.
TLDR: THIS is the cold-blooded, numb murderer who is actually very sad, empty and broken deep inside that some people wanted Pavia to be. Like, he's even sopping wet and sad and asking Vertin to kill him next time they meet.
Which leads us to my next point!
On the subject of Forget Me Not's self-destructive and suicidal mindset.
We've talked about Forget Me Not's views and relationship with the Cavendish - but what exactly is the end goal? He feels entitled to a better life, one he was supposed to have, and then what?
The "???" narrator mentions a woman who made a promise to Forget Me Not, as well as leaving a "sarcoma" behind which he then adapted and turned into his own. This woman is implied to be Arcana, as we see her talk to Vertin about being able to see the truth, to not be blinded - there's an emphasis in the way she recruits people by opening their eyes to reality. The sarcoma is the city (apparently "Windy City" is used to refer to Chicago, I had to google that but hey, that's pretty neat!). It's the world he lives in and that wants him gone. She focused Forget Me Not's grief towards it because in doing so, it would help Manus Vindictae's ideals of a world exclusively for pureblooded arcanists.
And even so, he remained suicidal. There was at least one more attempt at taking his own life, and that's when he saw "what had been on his mind". Whatever that might've been, no doubt influenced by Arcana and his situation, is what pushed Forget Me Not to "allow himself to revenge, revenge, re-re-re-revenge, and to die".
Ultimately, Forget Me Not's goal is to die at the end of it all - even after he gets his revenge, earns the life he wanted, takes back everything that was meant for him. This is why, after he's fully defeated, his last words to Vertin are to show no mercy next time they meet. To kill him.
This is not only a long and convoluted plan of revenge, it's Forget Me Not willingly marching into his own demise. And just like before, he's not strong enough to pull the trigger himself. Now that he has no solid argument to justify his anger - all because Druvis III has shown him that people can, in fact, move on - his only option is to have someone else end his life. He's shown tired, and the phrase "Don't save it no more" might indicate that even if there was someone who could repeat what Arcana did to him - give him a sense of purpose and a target for his grief - he simply doesn't have the energy for that.
Forget Me Not's self-destructive tendencies can also be seen in other ways. His job at The Walden is to cater to all the people who shunned him - he welcomes everyone and anyone for the sake of creating a network of secrets, he attends fancy parties and events full of those who call him a drug dealer, Satan's spawn and so much more. And he pretends to be someone else entirely while wishing for others to remember him. He willingly surrounds himself with all the things that hurt him.
His arcanum being related to alcohol is rather poetic to me - since Forget Me Not is said to have spiraled into decadence and into this extreme mindset, it makes sense that his main skill is related to being intoxicated and to drown into something that is largely hated but at the same time, desired and coveted. The Prohibition Era does have a very similar mentality to religion, namely western ideologies - you're meant to openly reject and loathe something, but the constant repression causes you to yearn for it instead. And at some point, this repression can become an addiction in itself, leading some to indulge in it. This loops back to Forget Me Not's association with the snake in the Garden of Eden.
It makes sense to me that he indulges in something so painful, while cohercing others into indulging in forbidden alcohol. That he later uses this very same arcane skill to kill all those people who, in his eyes, represent everything he loathes about the current state of the world. It's like a sarcoma that he now leaves behind, that kills from inside out.
And this is the last time I'll bring up Druvis III in a Forget Me Not post, but notice their choice of flower/plant? She has a mistletoe bouquet - a parasitic and toxic plant which represents positive things such as fertility, life and protection in many different cultures. Forget Me Not has black roses, roses being immediately recognized as one of the most beautiful flowers but, in this context, symbolizing things such as death and rebirth, remembrance, mourning. Their duality, contrast and the "two-faced" aspect is prominent there. And not to get very deep about character design, but Druvis III holds the bouquet very carefully and carries it around with her willingly, whereas the black roses that Forget Me Not wears wrap around his neck not unlike a noose.
To really drive home how Forget Me Not sees himself, here's the description they gave him for his boss fight.
They boil down his character perfectly, to all the little traits that make up his whole emotional baggage.
And to also put more emphasis on how Forget Me Not truly doesn't expect to live and "win" at the end of this whole revenge trip, here's his ultimate - "Heavengazing from Hell". He's fully aware that he's going to be destroyed by his own actions and that the only thing left for him will be to look up at heaven from hell. That all the good things will forever be out of his reach.
Now, onto proper headcanon territory, since I'm running out of media to analyze!
On the subject of Forget Me Not's scales.
As established before, Forget Me Not is associated with snakes - one of the segments from the Big Mouth Bulletin comments on this. "[...] he had scales under those long sleeves, one next to another embedded in his flesh."
And this can actually be seen on his in-game sprite! It's very faint, but there's absolutely some sort of texture peeking out from under his collar and sleeves that resemble scales. They can also be seen on the trailer animations. The only time these scales don't appear or peek out from his clothes are in The Walden illustration, with the other members of Manus Vindictae, but that can easily be explained as him covering up properly and the angle he's drawn in.
Originally I thought that they could be burn scars, as it would mean a stronger connection between him and Druvis III. But upon closer inspection, they don't look like burn scars at all.
I like to headcanon that it's a side-effect from his own arcanum, similar to how Rabies is implied to look like a scarecrow because of his involvement treating rabies. Being something "self-inflicted" - in the sense of him having the choice to stop and heal, but refuses to - also lines up with Forget Me Not's suicidal tendencies, the whole sarcoma metaphor and the fact that by carrying on like this, he's doing nothing but destroy himself and add to his suffering.
As for how far the scales have extended, I don't have a set favorite idea! Part of me really would love it if the scales coiled around his body like actual snakes, but also the idea of him having different patches of scales scattered throughout (again, like a sarcoma) and the third secret option of him being MOSTLY covered in them to the point where it becomes grotesque, something that he can't even look at.
They're not just a tattoo or pattern embedded onto his skin either - they're actual scales, cold and rough to the touch. The areas affected by this have grown numb, making it hard for Forget Me Not to feel any warmth or pressure applied onto them. This adds to that otherworldly and sinister vibe he's got going on, even if the lack of proper tactile sense irritates him. It's extremely uncomfortable if they're brushed or rubbed in the wrong direction, however!
Sometimes, Forget Me Not might pick at the scales, as if deciding whether he loves or hates them. In particularly bad days, he picks them out. I like the idea that, once picked, the scales grow faster and stronger, as well as in broader areas, making it a perpetual loop of picking them off from his skin.
Overall, it would be extremely easy to conceal them - he only needs a shirt with a higher collar and gloves or some make-up, but I like to think that Forget Me Not loves the idea of someone catching a glimpse of them, a reminder that he's dangerous and so much more than meets the eye.
As much as he he's been affected by the stigma against arcanists, he now thrives in their hatred for him and his existence - sneaking into places he knows he's not welcome is addictive, especially knowing everyone tolerates him because he's their only access to alcohol. The way everyone will turn around and talk shit about him once they're out of The Walden is fun, because it reinforces his views on why this current era deserves to be rebuilt from the ground up.
Forget Me Not has extremely poor eyesight.
I know the glasses look thin and pretty standard, but I just like to think that Forget Me Not can't see shit without them.
He has this habit of taking them off to "clean" them whenever he's talking with those he loathes - mostly humans - just so he doesn't have to look at them directly. Sometimes, he might just close his eyes and dissociate, pretending to pay attention if the situation calls for it. Yes, he's petty and hateful enough to feel physically sick when talking to people he hates.
If you pay enough attention, it becomes clear that eye contact becomes scarce, as if just looking at them will send him into a fit of rage (but he conceals it extremely well when needed).
Forget Me Not's poor eyesight is not a secret, and he often likes to make patrons nervous by making their drinks without his glasses - of course, he knows his way around drinks and potions, there's no chance of him messing up, he could do this with his eyes closed. But seeing customers squirm is such a delight. Because now, they must choose between making a scene in HIS territory or risk being poisoned with a poorly-made drink.
I like to think that he also just has a very fine ear, since he does play instruments (all of his attacks being related to music and him using a piano as his wand during the boss fight). So really, Forget Me Not couldn't care less about his eyesight.
Forget Me Not enjoys floral arrangement.
This is just based on his association with the actual forget me not flower. I think he enjoys creating bouquets or putting up vases full of flowers around his home, even if all of them may end up creating a very gloomy and decadent atmospere - they're perfect for funerals, and he simply may be preparing for his own.
And he leaves them out on display long after they've wilted. "They're more beautiful this way", he'd say.
It's not rare to find Forget Me Not on rainy afternoons with a pair of scissors on hand, absentmindedly cutting every leaf and petal off from all these roses, as if he had a personal vendetta against their colorful hues. Sometimes, he just twirls the stem around, pressing hard on the thorns to feel anything while he looks out the window. He's so very fucking dramatic and volatile.
Basically, I like to picture Forget Me Not as the type of person who has dedicated so much time into something as empty as revenge, that he absolutely has no idea what to do outside of that.
Everything he does is just a way to pass the time until he can go back to dedicate every waking second of his life into his and Manus Vindictae's plans, every "little pleasure" is just a façade, he doesn't get any real enjoyment from anything. Sometime he worries that revenge won't help him climb out of this apathetic life he's built for himself, but he can't afford to dwell too much on that possibility. Everything that he does is muscle memory, he's forcing himself to try and do it, because otherwise he could simply sit still in an empty room for hours on end, with the lights turned off, waiting and waiting - all alone with his thoughts.
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im very normal about fuuta in general but i dont think im ever going to emotionally recover from his fire motif and what it represents for his character and how he reflects the greater theme of justice so that means i must rant about it
(more under the cut because this got longer than i expected whoopsies)
so anyway fire is pretty obviously supposed to be symbolic of his passion for justice right? that fire is all over the place in bring it on. he's wielding it to take down enemies, his signature weapon is a flaming sword. it's what he uses to lead the campaign against the people he's after, the people he's deemed in the wrong.
it's a fucking flaming sword, it's badass as hell!!!! it's what a hero of justice, a knight, would use!!!! it's cool as shit, it's his symbol of justice.
that's how he sees his justice in trial 1.
he's righteous, he wants so badly to believe he was a hero, he was doing it all for a good cause, for justice. his passion for justice was a tool he used to meet those ends, to be a hero, to wave it valiantly in the face of enemies.
the fire, however, is conspicuously absent once he's noticed the blood on his hands
interestingly, despite backdraft as a song title being much more related to his fire motif than bring it on, fire is actually surprisingly absent from the mv's visuals. fire, as in actual orange burning fire, doesn't show up much at all in backdraft except for when both fuuta and his victim begin turning to ashes, and a short bit near the end right after the last chorus when the spraycan explodes in fuuta's face. you know what the mv does show a lot of though?
smoke. and ash. the byproducts of a fire, the byproducts of fuuta's passion for justice.
bringing it back to firefighting for a moment: as many people have already pointed out, backdraft as a firefighting term refers to when a fire that has consumed all available oxygen suddenly explodes when more oxygen is made available, such as when a window or door breaks. the thing about fire hazards, though, is if the fire and the heat don't do someone in, usually it's the smoke. the smoke inhalation causes breathing difficulties and suffocation, making it even more difficult for a person to escape the fire.
in backdraft, instead of fire itself, what we're shown is these byproducts of a fire. the smoke is damaging to human health, and the ash shows that the fire has burned things up and caused destruction, in this case killing someone. all we're shown is the negative results of a fire, in sharp contrast to its badass, positive portrayal in bring it on.
hell, even fuuta himself starts turning to ashes and the spraycan explodes in his face, showing how even he is experiencing the negative results of a fire that has gotten out of his control, how even he has gotten burned by his passion for justice. or, is it es' desire for justice?
translation of fuuta's t2 vd by onigiriico
Me, too! I was like that, too! I also didn't think it'd turn out that way!
You and I are exactly the same breed! The only difference between us is the clothes we're wearing.
fuuta's justice and es' justice, it's all the same in his head now, he directly tells es that they're the same, that we're the same. it's all the same hunger for justice that ends up causing harm even if that wasn't the intention.
you know that saying that fire is a good servant but a bad master? i think that's pretty applicable to fuuta's situation. his passion for the pursuit of justice was great when it was still a tool, a sword he could wield, after all he did manage to shed light on some people's wrongs and bring them to justice. but once it exploded, when it became a backdraft that even he could no longer control, it did more damage than he intended.
it burned even him, it killed a middle schooler. and he recognizes that in backdraft. he only shows us the ways fire that becomes a hazard can go wrong.
translation of fuuta's t2 vd by onigiriico
What did I do? All I did was say that what's wrong is wrong! I was just going off at a bad person online!
I didn't think they would die! I just thought that wrong things are wrong, and that a crime is a crime! You get that, don't you? See? Aren't we the same?
it's just. fire is such a good metaphor for the message of fuuta's character and his arc. it's an amazing illustration of how dangerous it is when you feed a desire for justice too much, when you forget to put a boundary on how you handle that fire. eventually the fire spreads just like how passion for justice becomes zealotry, until more and more things fall under what you consider to be 'punishable' by your standards and goes out of control to hurt people that probably didn't deserve it. it's a warning to set proper boundaries on our own definition and desire for justice and what's 'right' so the good intentions doesn't spiral into harm. it's a reflection of our attitudes towards milgram as the audience responsible for their justice and forgiveness. it's amazing i love it i love fuuta's fire symbolism i love fuuta's character arc and i love milgram's writing so so so much
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Ride 725: Towards a new trial!!
Pag 1
1: Sohoku will become even stronger!!
An injection of will-power to power up!!
Pag 2
1: The Izu Peninsula is a group of massifs perched on the Pacific Ocean, with a view of Mt. Fuji and Hakone
2: In the center of the peninsula there's the hot spring Shuzenji
3: Since a long time ago, a railway for the hot-springs has been made
4: And it made it prosper as a tourists attraction
5: About 10km east of Shuzenji, climbing a ridge in the mountains
Pag 3
1: There's the sports park circuit for bicycles
Pag 4
1: Ohh, woah.... it's so huge, teh
Waaaaa this is incredible Rokudai!!
2: A huge pylon!
It looks like an hotel from that anime with the cars
3: It's- it's huge, teh
Where should we run, I don't kow this level!
4: You've never come here, Kinaka-kun?
I... I've ran in races, but I only went as far as Saitama, it's the first time I come here!!
Pag 5
1: This is Shizuoka!!
When we in the car, we even saw Mt. Fuji...!!
2: Th-th-th that's Mt. Fuji, teh!!
Wooah, it's true! It's so huge! It's more huge than in pictures
3: The camera makes it look smaller
You're right, teh
5: They're in high spirits, those two
Yeah
Pag 6
1: They were chose for the quaolifiers.... and won...
Of course they're excited
3: Let's go, the meeting is soon, Furuya
Yeah, Murakami
5: From now, for the next four days, the training camp will start!!
Pag 7
1: Those of you who get injured or don't feel good, report it immediately
There's no need to overdo it, you can retire in the middle
2: So we can retire, too?
Yeah
I'm glad
3: However
4: This training campalso serves as a selection for the six members who will participate in the Inter High
5: Those of you who want to run in the national competition, the Inter High
6: those of you who want to make a name for themselves, those of you who want to contribute to the team, and those of you who have the secret ambition of playing a flashy active role....
Pag 8
1: Run with everything you have!!
Squeeze out beyond your limit!!
This training camp's finishing order...
2: The first
3: six people
5: Will be the Inter High members regulars!!
Pag 9
1: This course has a 5km long climb
The practice menu for these four days
2: is to run
Pag 10
1: 1000km!!
Pag 11
1: 1000km!
1000km
1000Km!!!
2: Running 1000km is the only practice menu!!
3: Kinaka-kun....!!
4: 1000km... don't tell me
5: Yeah, it's an impossible number
My father's family home is in Aomori, so every year we go there by car, and to go there by car it takes half a day
6: How far do you think it is from Chiba to Aomori!?
Pag 12
1: It's 700km!!
3: 1000km is 300km longer than that!!
4: It's longer.... than from Chiba.... to Aomori.... teh
5: And tht's not all
10: This training camp is simple but intense
Naruko-san said it
Pag 13
1: This electronic scoreboard will show the distance and number of laps accumulated
2: There's a chip installed on your bikes
3: So you'll know the individual number of laps and ranking
4: So I don't have to count them myself?
I'm glad, it'll be comforting
1000km, so, uhm...?
5: You can check after every lap
How many laps you did
6: And how many laps did the others!!
Pag 14
1: “How many laps the others did”..... that means that you can see your own rank on the eletronic scoreboard!!
You have opponents to fight.... in other words, this is a “race”!!
2: During this training camp
A race of 1000km....””
3: It's not just running, it's about how to reach the goal faster than the other members
4: We're being tested!!
5: No!! Wait, Kinaka- the third years are included too, and including both the second and third years, there's no way we can be in the top six!!
Furuya
6: If it's just running... then isn't this training camp is useless?
7: We're too much at a disadvantage!!
It's too much for us first years!!
Pag 15
1: No.... I don't think we have no chances at all!! At the end Naruko-san talked about “requirements”
I think those might become our breakthrough!!
2: Requirements”!!
3: Breakthrough!? How!?
Well.... somehow- I've been thinking about various things...
See, as expected it's impossible
4: As nexpected, Kinaka-kun is thinking about how to make a breakthrough, teh!!
5: The “requirements” for the training camp that the Sohoku racing team organized to work towards the Inter High....
6: How to run during the training camp is basically up to you
Think for yourself and run
Pag 16
1: But there is one “requirement”
Huh? A requirement, what is it!?
Like they'll give us handicaps?
2: Until now, in mine and Hotshot's personal experience in Sohoku training camp
3: many things were used to bind us and made each of us stronger
4: But we talked about it and decided not to use them this time
Those who want to do it can do it on their own accord
5: Instead of that
6: For the next 15 minutes, discuss with each other and choose a partner
Huh, a partner!?
Pag 17
1: The onw you choose will be your buddy for this training camp!!
3: Buddy!?
4: They a partner... who you'lll... run with?
Among us!?
Can I choose anyone?
5: What do we do?
Can we choose someone who's around as strong as us? How about that
6: Sure
Pag 18
1: “Fighting in pairs”
This is this training camps “requirements”!!
2: Kinaka-kun!!
3: Rokudai!!
Pag 19
1: I'll say it once again!! Will you run with me, Rokudai!?
Okay!! Yeah, teh!! Kinaka-kun!!
4: The stickers on their helmets!!
5: To make it easy to identify your chosen buddy, stick the same stickers on your helmets
6: Ugh... the two who participated in the qualifiers
Furuya, we can't lose either
Nogami!!
Pag 20
1: Being a pait means that we can protect each other from the wind
That's right
2: And we can cooperate with other pairs, as four people!!
Alright!! Let's settle aqnd run!! No, as six people!!
I have a feeling this is gonna be okay
4: The other first years wioll be a bit of an hindrance
I want to scatter them as soon as possible
5: Can I ask you that?
6: Kaburagi-san!!
Pag 21
2: As expected
3: I guess they started already
We're a little late
4: Sorry, Danchiku
No, it's alright....
5: Uhm... so it's really.... not good?
7: Yeah
It's better to stop
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