#artificer 5e
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zephyrbug · 3 months ago
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A sky to remember ✨👁️‍🗨️🌘
Revenge piece for @starr-n-art of their character Tavixia!! Ive been in love with this outfit for a big minute ad i finally got the courage to tackle those pattern!!
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vincenzonova · 10 months ago
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The fourth oil portrait for my DnD group's christmas gift: Charlotte, the crafty, brilliant, fashionable & fierce Felis Artificer (The Felis are a homebrewed race of halfling-sized catfolk and they're absolutely precious)
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regina-sol · 4 months ago
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Finished my first d&d campaign and I’m a little bittersweet about it.
My little artificer has officially beat Strahd.
She came into the campaign near the middle, poofing out where a skeleton had just died.
I wanna do something to celebrate. Maybe I’ll find someone to draw her and her machines…🤔
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made-some-ki-points · 2 years ago
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Character Ideas Day 4: Battle Smith Artificer
For decades, you worked in a portion of your local guard as a canine officer, learning how to work with a companion in the ways of battle. That was a lifetime ago, and now your loyal dog is retired, but a newly rising threat means duty calls again for you. Unwilling to risk your loyal but elderly companion, you construct a robotic dog to follow you, another companion you promise to love and protect just as much as the one you started with. 
Late one evening, you receive a knock at the door of your humble home. Though you’re naturally suspicious, your fears are assuaged when you see a very upset looking robot, who silently asks for something to write on. It writes a simple, but tragic story: It was the loyal defender to an artificer, but it had gotten lost during a battle. Terrified and lost, it started to knock on doors to find someone to help. You were the first to answer. You knew very little magic, but you knew you needed to study more to help this poor creature. It takes a while, but eventually you learn enough to set off with your new companion to try and find its creator. 
Raised by a single parent and brilliant roboticist, you never wanted for anything material, but your parent has always been distant. To make up for this, they built you a robotic caregiver, who was built perfectly for their job and became very dear to you very quickly. Through the years, you learned how to upkeep and improve your caretaker mostly out of love, eventually building a strong defender as well as a friend. When you left home to begin your adult life, you brought your caregiver with you, in hopes they would help your way in the world. 
You worked for an underground bot fighting ring for years, making increasingly complex and garish death machines to fight each other for the entertainment of the rich and powerful. Recently though, one of your creations is beginning to express more emotion than you thought possible. Namely, that it is afraid of its job, and desperately wants to stop. Guilt ridden, you decide to help it sneak out one night, and teach it as much as you can about the world outside of unfiltered combat. You don’t exactly feel worthy of it’s trust, but it doesn’t seem to want to leave you. So you decide to stick by it for as long as it needs. 
You are a dedicated zoologist, whose research has been dedicated to a near-extinct species of animal. Your colleagues find your interests to be foolish, with some not even believing the animal existed at all, so, you set off to find one. To help your effort, you make a robotic version of the animal to show off what it can do, and hopefully attract living versions to your location. The combat attachments? Just an extra part to help you survive the journey.
During your time as a medic in a combat zone, you made friends with a fellow soldier twice your size. An imposing threat on the battlefield and great company at camp, you never seemed to leave each other’s side. That is, until, your friend received a grievous wound on the battlefield, far too much for your already drained healing capabilities. You had no choice but to try and carry them back, a feat that was simply not possible, no matter how hard you tried. After you returned, you locked yourself away, creating a loyal steel companion to ensure that everyone would have someone to carry them to safety, naming the prototype in part after your fallen friend. 
You are a firm believer in an ancient prophecy foretelling the cosmic end of days that, unbeknownst to you, has been disproven for decades. You’ve spent all that time building gadgets, tools and even a bunker to keep you safe, readying yourself for the fabled last day. When you wake up the next morning, and the world seems just as it was, you are terrified and deeply confused, so you built a construct to test the world for you to make sure nothing has actually changed. Now, you’re slowly beginning to explore, your defender “protecting” you from the terrifying normalcy at every turn. 
Days before you were set to leave home to train at an elite monastery, you suffered a mundane yet devastating accident, leaving the physical demands of monastic life completely out of the question. To help you cope with this loss, you researched as much as you could about fighting styles and the body’s weak points, a way to live vicariously through the monks you always wanted to be. After a long recovery, you began to train in your own way, spending the other half of your time attempting to put your combat knowledge to a different use, programing a construct to know as much about monastic ways as you do. 
The only child of two nomadic druids, you spent most of your life loving and appreciating nature around you and living off of and with the land. When an attack left you orphaned, however, you had no choice but to run into a city, where you managed to find a mechanic who allowed you to stay with them. It took a long time to adjust, but eventually, you fell in love with the new life, and began to take up your own projects under their tutelage. Your first and most emotional success was the creation of a robot modeled after your parents’ favorite form of wild shape, one you’d seen protect you over many cold nights. With your new companion, the mechanic encourages you to see the world, and reconnect with the roots that were stolen from you far too young. 
You’ve been adventuring once before, and it didn’t exactly end well. Your beloved friend and party fighter was killed heroically in battle, leaving a permanent scar on your mind. However, when time didn’t heal your wounds, you went to less conventional methods. You built a perfect replica of your fighter in robot form, even borrowing most of the personality from your fallen friend. Instantly, many bridges were burned, many of your friends exiling you for the act, though you didn’t see what was wrong. It was just like your old friend. Slowly though, you start to feel more and more guilty, but you can’t bring yourself to shut down something that looks so close to your old friend.
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orcamorca · 2 years ago
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Trying to figure out how to do armor. It is a never ending feeling of it looking wrong
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ink-flavoured-tea · 1 year ago
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Fun D&D Builds 8: Healer Artificer
What you’ll need: 
The Artificer Class - Alchemist Subclass
Mark of Healing Halfling
A Strixhaven Student Background that gives you access to a 1st level Wizard spell - Witherbloom Student or Quandrix Student preferable 
Optional: Cleric Class - Life Domain
Ok so first, you’ll want to be a Mark of Healing Halfling from the Eberron books, this will give you an extra 1d4 to medicine checks and checks with your herbalism kits. You can also cast Cure wounds or Lesser restoration spells for free once per long rest, which is handy if you’re running low on spell slots and an ally goes down. Finally, you’ll get a greater range of healing spells to choose from thanks to the expanded spell list. 
Next, go for the Artificer class, for your spells you’ll need to grab the Spare the Dying cantrip and the Cure wounds spell. For your Infusions the only one you’ll really need is Homunculus Servant, this will allow you to cast your spells through your Homunculus as long as the spell has a range of touch, which means you can position it near an ally and potentially heal or stabilise them if they’re running low on health. 
For your Subclass, choose the Alchemist. This will allow you to brew one potion for free per day (you can brew more but you’ll need to expend a spell slot) admittedly, only one of these will heal you and you’ll have to roll on a table for it so there’s a 1 in 6 chance of getting it. BUT, at higher levels you’ll gain an additional boost to your healing equal to your Intelligence modifier, so using a 1st level spell slot your Cure wounds spell will heal for a minimum of 11 hp and a max of 18. Later on, you’ll be able to brew two potions per day for free at level 6 and three at level 15 and the creature who drinks it will gain extra temporary hipoints. Finally, at level 9 you can cast Lesser restoration a number of times equal to your proficiency bonus and at level 15 you can cast the Heal spell once per day. 
Finally, and this part’s important: Choose a Strixhaven background, personally I would recommend either Witherbloom Student (as you will get additional healing spells) or Quandrix Student (as you will get a balance of attack and support/buffing spells). This will give you the Strixhaven Initiate feat which will give you two extra cantrips and will also let you learn one 1st level spell which you can cast for free once per long rest OR you can expend spell slots to cast it again. Choose a spell from the Wizard Spell list and specifically choose the Unearthed Arcana Spell: Healing Elixir. This takes one minute to cast but you can make a healing potion which heals for 2d4 + 2 hit points, which remain magical for 24 hours and you can make a number of these as long as you have the spell slots (and flasks) 
So, you get a few ways to heal yourself or your allies for free, a way to transport better healing spells than healing word and a way to buff your medicine checks (which if you cast guidance on yourself you gain 2d4 to add to your medicine checks) 
Still not enough? Well you can also multiclass into a Life Domain Cleric and all of your healing spells will gain an extra 2 + the level of the spell hit points in addition to all the other healing buffs you’ll have, and you’ll have Channel Divinity: Preserve Life to help out too. 
Thanks for reading and happy healing! :)
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gorjee-art · 3 months ago
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i drew the sillies in my party!
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tk-sketches · 7 months ago
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animated tiefling commission for plaguecleric!
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picturesofgrandma · 1 year ago
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Ermily Freemoon, plasmoid artifcer. A former human that, through an alchemical mishap, got turned into an ooze
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battiegutz · 2 months ago
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haiii sketch fr a dnd chara i might use wit my friends *punches da wall
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nite0304 · 2 months ago
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Day 14: SCIENCE!
"Kaboom?" "Yes Rico, Kaboom"
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zephyrbug · 1 year ago
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Artfight revenge piece for Absolute-Chaos their cute alchemist artificer Lovelace! 🔥🧪🌸
Today was the last day of Art Fight and my final number of attacks was 37 pieces!! Aka I have alot of art I need to share!! >:D
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cocoshomebrew · 9 months ago
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Free PDF available on my Patreon
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torgas-art · 29 days ago
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Kip-Kig, a kobold alchemist (artificer) I play in mini DnD campaign As a proud wielder of charisma score 6, this kobold bites ankles of everybody they don't like 😈😈
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made-some-ki-points · 2 years ago
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Character Ideas Day 2: Armorer Artificer
A beloved family member or friend of yours unknowingly donned cursed armor, binding them to an ancient evil. Desperate to help, you began to study armor not to put it on, but to learn how to take off what was seemingly bound to a person forever. Your engineering is top of the line, though hyper-specific, to counter the magic of a specific evil. Now, with your loved one closer than ever to the evil, the time to prepare is over. You have no choice but to act.
You are the heir to a clothing fortune, the supplier of high fashion to the rich and famous of a major city. After a major attack, though, your family name fell to insignificance, with survival being first on the mind of everyone around rather than superfluous things like fashion. Your fortune quickly waning, and your family desperate for relevance, you come up with a million dollar idea. Make and sell armor for people to buy in case something happens again. You were happy with the arrangement, making great money and restoring your name, riding on the fact that your product would never be truly needed. Of course, when the time came, it was in fact needed again. Turns out, you were actually pretty good at it.
You were the armor maker hired by an ruthless and cruel royal family to outfit their bodyguards against advancing rebel forces. Unbeknownst to them, you were a member of the rebels yourself, and installed a kill switch into the armor, successfully leveling nearly all of their lower level forces before fleeing. Now, though you have gained a reputation as a hero, many of the royal family's most elite assassins are hot on your trail, desperate to kill one of their most prominent adversaries.
Before you left for military academy, your one of your parents gave you ornate and personal armor, a set they'd hand-forged years ago, as a token of luck. Though it didn't look terribly sturdy, you wore it still, just for sentimental value, a thought that only sunk in more when you received news of their untimely but not unexpected death while you were training. Later, near your graduation, you are involved in a major training accident that, by all accounts, should have killed you. But somehow, the armor seems to have kept you safe. Now, you've dropped out of the academy with a two questions in mind: What exactly allowed you to survive, and is it possible for you to re-create it.
You've been a mechanic your whole life, running a small shop with your partner and living a quiet, peaceful life. When your child is born, however, thing begin to change. They were very accident prone, and though you didn't really know how, you built rudimentary armor to into their clothes, resulting in a noticeable reduction in bumps and bruises. It also caused an unexpected side effect: You realized you quite like building armor. So, you've set off to learn, a mid-life career change that no one around you saw coming, but everyone seems supportive of.
As a scientifically minded individual kidnapped at sea by a gang of pirates, it seemed your chances of survival were next to none. Desperate to placate them and stay alive a little longer, you offer to make them anything they want, and surprisingly, they agree. The captain had always wanted to walk about underwater without complicated magic, so he enlists you to make it happen. You find yourself the inventor of the world's first diving suit, and eventually use it to escape your captors.
You are the apprentice of a powerful, yet extremely paranoid wizard, who has enlisted you on many occasions to make him armor and other protections from the hoards of assassins they were so convinced were coming for them. This time, though, the threat is different. It was you who overheard the assassination plot, and now you are in a panic, attempting to make sure the armor you made actually will be enough to stop whatever is coming to your old boss.
You and your partner make quite the fearsome team, them, a popular gladiator in a local arena, and you, the designer of their notoriously beautiful and well designed armor. In fact, your work was so well regarded that you got contracts from opposing fighters, a chance you took to engage in sabotage. Quickly though, it backfired, and your designs helped another fighter beat your partner badly, injuring them in the process. Your guilt has led you away from home, desperate to atone for your mistakes, but unbeknownst to you, your partner forgives you. All they want is to have you back.
Though you grew up looking up to the great mechanists of your time through the stories of those who lived in your small farming town, the idea of working with machines yourself was frankly a distant dream. All you had at your disposal was leather armor, and no one near you believed the enchantments would stick on flimsy material. Ever the determined child, you tried regardless, and by some miracle, it worked. Now, though you are constantly mistaken for another class, you are a talented artificer, ready to take your ideas to the world.
As a child, you were taken in by a very friendly group of automatons, and though your childhood was anything but ordinary, they were very loving and attentive caregivers. However, that didn't stop you from feeling different, and kindly asking how to make yourself more like them. Happily, they taught you how to build enhanced armor, a skill that you value to this day.
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leidensygdom · 2 years ago
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Vatrra, a tiefling artificer/barbarian, for @plaguecleric ! She's not a great conversationalist but she can surely get you a properly forged sword!
This was done as part of the design event we've been running, and I decided to go all in with Vatrra's outfit just because I love her too much. She also gets fiery hair when she rages, which is just a cool aesthetic I can't pass on~
As always, reblogs are super appreciated! Art has been hard of late, and this drawing was extra challenging
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