#architecture of care
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architectuul · 1 year ago
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From Care to Cure and Back
Under the umbrella of the LINA platform a program From Care to Cure and Back was initiated by Ana Dana Beroš in collaboration with the Association of Architects of Istria (DAI-SAI). "Treat, cure and give care again", is the idea behind this program, says Ana Dana and stress how important is to deal with experimental publishing practices in architecture.
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Ana Dana Beroš at the Publishing Acts: The Publishing School Pedagogies of Care in Rijeka (2020). | Photo © Matija Kralj Štefanić
She is referring how care was and is missing in the formal education of architecture, in the form of a humanistic way of thinking and asking background questions, which primarily concern the users of buildings. With the construction of the state, public projects fell into the background. It became clear that we must learn from our own history, repair, preserve and take care together, and not build unnecessarily.
How will architecture change in the future?
ADB: It will change drastically. I ask myself all the time is it ethical to build anymore? Or should we be focusing on “the great repair” of the broken world? Or is it broken architecture, or mankind, or more than human environment? This question are arising because we were witnessing for more than half of century the capitalist modernity, with its emphasis on innovation, growth, and progress, its economic system based on consumerism and wasteful use, and profligacy, has led to a ruthless exploitation of humans and nature. 
Architecture has played a huge small part in this, as the statistics on greenhouse gas emissions and construction and demolition waste prove. As a counter-strategy to capitalism’s creative destruction, we should focus on the repair, in which nurturing and maintenance that should become the key strategies for the action. 
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Publishing Acts I-II-III (2017-2020) | Photo © Matija Kralj Štefanić, collage Ana Dana Beroš
This is not just mine thinking, the notions of care in architecture have been part of many international exhibitions starting from the Critical Care at the Architektur Zentrum in Viena curated by Elke Krasny and Angelika Fitz, the term The Great Repair was used by Milica Topalović and her team at ETH, then are here Pedagogies of the Broken Planet. This is how I see the future.
What does your critical spatial practice include? 
ADB: My critical spatial practice has components of artistic research, documentary filmmaking, curating, publishing/broadcasting, exhibition design, activism and post-disciplinary de-schooling. This is work that overlaps, diverges, converges, runs in parallel, in circles, and in many cases came before and goes beyond.
A whole multitude of practitioners and theorists have been developing work in an expanded field such as this, quite different perhaps from the one Rosalind Krauss identified in 1979. Critical spatial practice was coined by the theorist Jane Rendell in 2000s as a helpful way of describe projects located between art and architecture, that both critiqued the sites into which they intervened as well as the disciplinary procedures through which they operated.
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LINA - DAI-SAI programme From Cure to Care and Back. | Photo © Ana Dana Beroš
Taking into account the wide spectrum of intellectual fields close to architecture and space - from urban anthropology to human geography - I consider connecting architecture with feminist theory crucial for the development of critical spatial practices. Gender-based analysis of architecture, its multiple forms of representation, where subjects and spaces are viewed as performatives and constructs, is aimed primarily at questioning the world around us.
Moreover, critical spatial practices are necessarily self-critical and tend to change society, in contrast to orthodox architectural practices that seek to maintain and strengthen the existing social and spatial order of inequality.
How is the LINA platform important for your development on architecture of care?
ADB: I have started Architecture of Care actually developing through the concept of Pedagogies of Care within the predecessor platform to LINA, the former Future Architecture. The Publishing School: Pedagogies of Care is an exploration on how we learn and produce knowledge collectively through emancipatory practices of care. The program builds upon the three Publishing Acts and their collective efforts in shaping unordinary publications, unlikely publics and unorthodox spatial imaginaries.
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Publishing Acts, The Publishing School -Pedagogies of Care (Rijeka, 2020). | Design © Marin Nižić
Can radio become again a media for architecture (like in the time of Wright) and in which way you work with it?
ADB: Regarding the radio, as a powerful architectural tool, or to the media that architecture uses, I can agree with many who say that architecture has nowadays become transmedial. We don’t create only in the offline dimension, in concrete and brick, but in the online sphere as well. All media are allowed, or rather necessary, to attain goals of architecture. I have been involved in radio forever as been working for Croatian radio HR3, I have been developing the Radio Schools with artists during the Pedagogies of Care. As our colleagues from dpr-barcelona we claim to this cover that radio is louder than bombs that relates to their motto.
Beside radio you work is also dedicated on documentary film?
ADB: My documentary work is dedicated both to architecture and migration topics. Within the Croatian Architects’ Association I have been leading, then co-leading a documentary project Man and Space and working as a scriptwriter on long feature documentaries dedicated to the life achievement laureates.
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Geotrauma - Ana Dana Beros and Matija Kralj Štefanić at the V Magazine. | Foto © Marija Gašparović
In pluriannual research on the relational reading of migrant bodies and migrant territories, conducted together with the artistic partner and cinematographer Matija Kralj Štefanić, we have been departing from nonrepresentational theories, the practices of witnessing that produce knowledge without contemplation. The experimental documentary trajectory builds on previous investigations in the Mediterranean: in reception camps (Contrada Imbriacola, Lampedusa), hotspots (Moria, Lesbos), makeshift camps (Idomeni, Greece), urbanized camps (Dheisheh, Palestine), city refugees (Mardin, Turkey), and, recently, in the Balkans, where we live.
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Transmigrancy - Life of Art Magazine, 101-2017 edited by Ana Dana Beroš: Geotrauma. Photo © Matija Kralj Štefanić (design bilic mueller studio)
We refined methods of producing critical, nonrepresentational images, and of gathering and documenting evidence found in borderscapes, in order to make a transmedial and migratory archive, a border documentarism, that is in constant articulation. After the pandemic, from mute images of migrants’ residuals that speak for themselves, we have started creating a polyphony of protagonists of migrant origin and those involved in the No Border movement in a documentary series Three-Voiced: Stories on the Move, broadcast in Croatia. As a contemporary response to the rise of fascist phenomena in Europe, In the era of fetishizing borders and territorialization of bodies, it was crucial to start resonating in a new voiced register for topics that are not heard, or rather systematically not listened to in our societies.
It is just one of many attempts at confronting structures of silencing, asking: Can we, through collective vibration, transform silence into a path of newfound hope and solidarity?
How Intermundia opened an important topic of transmigration in Europe?
ADB: Back in 2014, Intermundia research project questioned alternating border-scapes of trans-European and intra-European migration. The focus was put on the Italian island of Lampedusa, metonymy for contemporary Western conditions of confinement. For me, back then it was clear that the dominant discourses on illegal migration obscure the role of international migration as a regulatory labour market tool. It was important to stress that migrants must be conceived primarily as workers, not only as immigrants. It seemed that, in the pre-pandemic times of constant mobility, involuntary territorial shifts of the precarious workers was parallel to the detention of undesired migrants.
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Intermundia at the Venice Biennial in 2014. | Foto © Ana Opalić
Instead of observing Lampedusa as a consolidated institution of the waiting room, as a jailed zone in the middle of conflict, Intermundia attempted a post-human perspective in order to investigate the ambivalent state of in-betweenness. I was aware of the impossibility of cultural translation of such a condition, the understanding of the Other, so the project Intermundia, exhibited and awarded at the Architecture Biennial in Venice 2014, challenged visitors to immerse themselves into a coffin-like light and sound installation. Inducing Verfremdungseffekt, the project asked for solemnity and re-action, and not simply empathy.
I am not sure Intermundia opened the important topic of migration in Europe, but for sure it was a predecessor to the summer of migration in 2015, with the great influx of migrants, refugees and the formation of the so-called Balkan Route.
What does architecture mean to you?
ADB: I dare to say that the fundamental task architecture has is to articulate spatial thinking, thinking capable of asking questions about burning issues of our society in a different way, hence of also creating a different reality. Architecture must offer a space for understanding of the existential condition of an individual and of society, and must also construct a foundation for a life with dignity. We know who we are, and where we belong, precisely through human constructions, both material and intellectual. 
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Intermundia "Io sono Africanicano". | Photo © Ana Dana Beroš
Ana Dana Beroš (b. 1979) is an architect based in Zagreb, but often explores contested borderscapes of Europe and beyond. Co-founder of ARCHIsquad - Division for Architecture with Conscience and its educational program UrgentArchitecture in Croatia. Her interest is architectural theory, experimental design and publishing as spatializing practice led her to co-found Think Space (2010-2015) and Future Architecture (2016-2021) international platforms, and currently LINA (2022-2025). The LINA member DAI-SAI ongoing project From care to cure and back, under her curation, explores critical architectural heritage on the case of The Children’s Maritime Health Resort of Military Insured Persons in Krvavica, and encourages transformation of both material and immaterial environments from spaces of a common disease into places of common healing. Her project Intermundia on trans- and intra-European migration was a finalist for the Wheelwright Prize at GSD Harvard, and received a Special Mention at the XIV Venice Architecture Biennale curated by Rem Koolhaas (2014). In her pluriannual research and relational reading of migrant bodies and migrant territories, she departs from non-representational theories, the practices of “witnessing” that produce knowledge without contemplation. The fragments of the migratory archive, a border documentarism formed together with the filmmaker and cinematographer Matija Kralj Štefanić, have been made public in different forms and formats, exhibitions and publications (2016-2022) – and lately within a documentary series Three-voiced: Stories on the move (2022-).
Here You can listen to the WELTRAUM interview
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mindfulstudyquest · 10 months ago
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discipline is self care
self care isn't just face masks and bubble baths, it's also doing your assignment in advance so you won't pull an all nighter before the deadline, cooking at home instead of ordering out; discipline is an act of self love and care
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marzipanandminutiae · 2 days ago
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"Traditional European ArchitectureTM is the best! modern architecture is degenerate!"
"alright, well, putting aside my strong disagreement on the philosophical/ethical undertones of your statement- I do love old buildings! you must be a big proponent of paid apprenticeships for preservation students"
"um what?"
"well, people have to know how to preserve these buildings. and as it stands now, only those willing to go into student debt or with family money to fall back on while they study can afford to learn the techniques involved (unless they're lucky enough to be born into a family with their own preservation contracting business). young people aren't going into these fields even if they want to, because they can't take the financial hit"
"yes but why should anyone have to pay them to learn? they should pull themselves up by their bootstraps!"
"...right. well, what about preservation grants? nationalizing historical site museums?"
"government handouts! no way!"
"preserving and revitalizing traditional forms of building craftsmanship, like decorative masonry or plasterwork, stained glass, tiling, clockmaking, etc?"
"those things cost too much and will hurt the building company's bottom line!"
"talking about the people whose labor made these incredible works of architectural art possible?"
"woke history!"
"adaptive reuse, like letting businesses rent historical buildings with appropriate restrictions on modification?"
"ew! not in my backyard!"
"traditional buildings in styles from other parts of the world?"
"no, no, no! everyone knows western art is the most ~highly evolved~!"
"so, let me get this straight: you just want grand old buildings to be there, and stay perfectly intact, unused for anything, with no effort whatsoever. and you want new buildings to happen in that style but somehow as cheaply as throwing up a glass-and-steel skyscraper that starts falling apart in six months? also only western-style buildings, and we should only talk about very specific people who occupied them?"
"yes!"
"my guy, you don't actually love old architecture"
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mahmoudysh · 2 months ago
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It's me Mahmoud and This is my campaign that I recently started friends!
Via PayPal directly:
Honestly at first I completely refused to create such fundraising campaigns, until we were fed up and starving.
I am not ashamed, we are now more than homeless, hungry, and our situation is miserable.
my family and I really need your support.
So this is our attempt..
I will be happy to contact you at any time to confirm any details or information.
Thank you all 🙏♥️
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ventique18 · 11 months ago
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🐉: "People used to make gargoyles with human features as well. Also referred to as Chimeras, these human-like gargoyles are famously known for being a hybrid creature with human faces or parts. Many common gargoyles are also called as such because they combine several different features from different animals such as its face, tail, wings, and body type."
🐉: "... But this is not your area of interest, so I likely must be boring you, no? Apologies. Let me instead think of something related to things you enjoy."
🌸: "No,
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flaneuresse · 4 months ago
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Clervaux by Helena Burgerhout on Flickr.
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fairytaleprincessart · 8 months ago
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Dream Spaces 🌿✨
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probablyasocialecologist · 7 months ago
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Repair is not simply an aesthetic. Its politics anchor repair in the praxis of doing and responding to the world, thereby charting a different temporal course – one that demands being pursued on its own terms. Recent scholarship in repair studies has celebrated the interventions that acts of maintenance make in a world beset by planned obsolescence and short‑term cultures of use and disposal. Taking time to foreground the ongoing work of cleaners, maintainers and repair workers, this literature carves out a space from which to consider the labour of planetary care that repair performs: cleaning the air, the beach, the forest; rewilding the land. While we have much to learn from this discourse, caution must be paid to the ways in which the cultures of extractive capitalism lay siege to otherwise well‑intentioned acts of repair. Wresting care away from neoliberalised accounts of ‘self‑care’ is a fraught and complex task. We cannot allow repair, after its naturalisation as feminised care work or the unskilled work of manual labour, to be stylised, romanticised and commodified. The proliferation of home improvement television programmes, linking the amateur renovator’s dream directly to increasing the ‘resale value’ of houses while ignoring the unliveable reality of disrepair, point to a very real vulnerability in the concept of repair. Repair is always a question of what it means to break, who is breaking, and who is broken. In her recent book, The Ruse of Repair (2021), Patricia Stuelke warns against repair being ‘implicated in short‑circuiting rather than successfully realising attempts to break with the world as it is in order to create equality’. In other words, repair cannot simply appeal to learning to live with breakdown. New questions of disrepair must be asked: breakdown for whom and by whom? What system of knowledge distinguished that as broken and this as repair? Like Britain’s 19th‑century Luddites, who broke machinery in the name of repairing class relations, a form of repair that breaks the carbon logics that are breaking the planet must be realised. In what style, then, do we repair? By learning, first, how to break better. 
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blackhholes · 6 months ago
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teen wolf meme: [2/2] locations -> the hale house
I've been having dreams. Dreams, or nightmares? Nightmares... About a fire. It's this-this house, and I can hear screaming-
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msterpicasso · 2 years ago
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@1elyse
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devilishbird · 5 months ago
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the way mandos are depicted in the clone wars s2 (at least in their first few appearances) is supremely Unnatural. like if americans suddenly renounced beer, guns, and christianity and pretended that those things were not Very Important to american culture
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mindfulstudyquest · 10 months ago
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become so committed to your goals that no amount of failure could ever stop you.
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marzipanandminutiae · 11 months ago
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still not over the absolutely braindead take that "if you say brutalism looks dystopian, you care more about your aesthetic than people having homes!!!!"
like
can't criticize Shein or you must want their workers to be unemployed
oh you don't like that restaurant? guess you want the people eating there to STARVE
fuck both roses AND bread; nutrient-dense gray EnergyCubes would keep you alive so wishing for a better sensory experience is basically capitalist bootlicking
(I agree that considering Soviet-era brutalist apartment buildings in the context of "shit we need housing; put something up quick" is important for those specific structures- though I think that can coexist with "wow that's ugly" -but. this person did not stop there)
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hamletphase · 1 year ago
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satan & some twink
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alongtidesoflight · 2 months ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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mayahigh · 16 days ago
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“Whenever I climb, I am followed by a dog called ‘Ego’.”
- Friedrich Nietzsche
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