#arcane art tutorial
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Arcane Grey Metal Tutorial (Ibispaint X)
#arcane#art tutorial#metal texture#arcane metal#arcane art#arcane art tutorial#arcane fanart#arcane reference#texture reference#ibispaint#ibispaintx#ibispaint art#ibispaint x tutorial#ibispaint x#digital arwork#digital fanart#digital art tutorials
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chapter 13! wow, hope you guys handled that 48 hour period well! :D
hope nothing too crazy happens which might be hinted at in that silly lil picture i drew!
full clean sketch that i saved cuz i thought the whole pose looked really cool, but the crop was more dramatic, so i cropped it, whatever. it's under the cut is my point
#gravity falls#gravity falls au#H!MBAW!AU#stanley pines#stanford pines#fiddleford hadron mcgucket#stan pines#ford pines#fiddleford mcgucket#fiddauthor#my art#digital art#ao3#didnt know how to draw fur before this#looked up exactly one tutorial on ytb#skipped through it cuz i didnt like the audio mixing#came out of it hearing uncle roger in my head (use fingaaa hayaa) but im pretty sure it worked out in the end#at least a lil bit#i finished this on the day arcane season 2 act 2 dropped#i was sitting in my chair like THIS COULDVE BEEN SUCH A BANGER WARWICK FANART NOOOOO#not that i regret enriching my fanfic experience with art BUT I COULDVE DRAWN WARWICK BROOOOO#'so draw warwick?' the vibe is off now id never finish it 馃様
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Hi, this is how I made Jinx's chomper grenade, so (maybe) you could (hopefully) make one too (in case you'll ever want to)
With a lot of cardboard and some more paper!
I. GATHER REFERENCE PICTURES I used mostly fanmade 3D models and one or two screenshots from the actual show - that's why my chomper isn't exactly show accurate. I was trying not to go too hard on myself (for a change), so I didn't care about accuracy that much - do as you please.
For gathering refs I use Pinterest and Twitter accounts that share high quality screenshots (eg. this one).
II. PLAN OUT (the hardest part) Time to use refs to sketch the chomper - I started with a rough sketch to get familiar with the structure and all it's elements, to help me better understand how to build it. It was done keeping in mind estimated measurements I was going for (highly recommend using checkered paper), but keep in mind a 2D representation won't fully translate into 3D, so it wouldn't turn out the exact same.
When I was done with the rough sketch, I made a second, cleaner one (in pencil), this time to measure things more exact. Then constructed the "target board" you can see above it. It's representing all the "layers" - the cylinders that once stuck on top of each other would make the grenade - so I know how to space them out. It's basically a top view of the grenade without it's jaws.
III. MATERIALS, TOOLS and how I work with paper (important) List of the most important stuff: - different types of paper* - wood glue and/or any good paper glue - paper masking tape (or any that can be easily removed) - acrylic paints - compass (the one for drawing circles) - hobby knife / exacto knife / box cutter - hot glue gun (optional, but makes things easier) - air dry clay (optional)
*I used 4 types: - magazine paper (super thin, I used supermarket flyers) - cardboard packaging paper (from rice, cookies etc., rather thin but a lot more sturdy than regular paper, easily bendable) - super sturdy cardboard (still looks thin, but it's so hard it breaks easily when bend too hard) - corrugated cardboard (thick, but can be squished to be thinner; a pain to cut with scissors - recommend to use a knife)
Tips for working with paper: - scratch the shiny, printed side of the cardboard packaging to make it easier to glue (you can also try to gently peel it off, but it's not always possible) - another gluing tip: use masking tape or clippers to hold elements together before the glue starts to work, otherwise you may have to hold them in your hands and wait forever - if the paper is thin enough, curl it up to fit before gluing it onto a rounded surface (I mean something like this, except I just press it against a table and not my finger; it can be done with any tool really - scissors, ruler, pencil, edge of the table etc.) - the magazine paper can be used like a sculpting medium (bent, twisted, crumpled into balls etc.) to fill any empty spaces and even things out - I used it to make a "beveled edge" on two of the cylindrical parts, that's why they're covered in colorful stripes
IV. CONSTRUCTION (best part) Time to build some cylinders (how exciting!). I started with the tall middle one. Do I have to explain it? Just remember to add the details (the "bars", aka two layers of cardboard packaging paper spaced evenly) to it before you glue all the parts together.
For the thinner cylinders I simply glued circles of corrugated cardboard together, then covered the sides with a strip of cardboard packaging paper bent to shape. Depending on how tall the cylinder is, one can cut out two circles (top and bottom part), then sandwich (glue) some more scraps inbetween and cover the sides.
Now onto the two tricky parts: 1) Bottom I cut a ring out of the sturdiest cardboard I had and built an armature on top of it. It was then covered with magazine paper strips dipped in glue to create a half-sphere (basically paper mache). I filled it with even more crumpled paper to help hold the shape.
To make those funky "bolts" I scruffed each of those parts a bit a the bottom by cutting about 5 mm into them, so the paper would bend inwards allowing it to better fit the uneven surface. Then glued on the caps (this is when I run out of patience, filled the "bolts" with hot glue, placed random scraps on top of each one and then cut them into shape ..whatever works).
When you have everything assembled and it doesn't look the best, you can use more magazine paper to try to fill any gaps. Even better if you have air dry clay (that's what I used to even the half-sphere a bit). It's great for smoothing out the transition between parts if mistakes were made. If you want to make it super smooth you can use sanding paper.
2) Chompers (most important) I planned out the jaws on checkered paper, constructing the shape by following the lines or making diagonals, so it would be easy to replicate and make adjustments (super easy to measure).
It was then traced and cut out of cardboard packaging paper. I connected each part using masking tape to shape it into a jaw and check if it fits the grenade - after some adjustments were made I glued everything in place.
I wanted the jaws to be thick, so up to three additional layers of corrugated cardboard were cut out and glued on the inside of the initial "sculpt" - this allowed me to carve the eyes through the first layer.
V. PAINTING (suffering) general tips, because I'm not an expert - I used acrylics and started with painting everything black, then color and simple shading, then highlights (thin, bright lines on the edges), and paint splatters at the very end - the layering allowed me to later scratch some of the paint off to add more texture - follow your refs closely, you can even pic colors of off them (using a graphic software or any color picker online) to hint what to mix (eg. the jaws had a greenish/blue tint, so I mixed a bit of green paint with black and white)
- more on that note: just try not to use only black and white (that's what I did on my first try, when I forgot how painting works) - on the final version even the bottom part (which may seem plain black) has a drop of red or brown added; the highlights are not purely white either - it takes a lot of time and requires angelic patience (took me 2 days); take a break if you get too angry or frustrated
And I think that's it!
It's my first time trying to explain stuff and I wasn't sure how much detail to include, so if anything's unclear or missing I'll update the post. Feel free to ask and point out stuff, I'll be happy to help!
Good luck have fun
#arcane#crafts#arctober#jinx#jinx arcane#papercraft#diy tutorial#cosplay#cosplay props#cosplay tutorial#league of legends#league of legends cosplay#league of legends jinx#arcane cosplay#jinx cosplay#fanart#traditional art#hor.art
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Art traditional
Jinx is a character from the League of Legends franchise
#art#artwork#drawing#sketch#drawing traditional#art drawing#my draws#drawings#drawingart#drawinyourstyle#my art#art tumblr#drawing tutorial#tumblr draw#tumblr art#artists on tumblr#tumblr drawing#lol#lol art#jinx arcane#jinx#jinx art#jinx league of legends#jinx lol#arcane#league of legends#league of legend art#desenho#desenhista#desenhar
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holy fuck that arcane self portrait you did is beautiful!!!! like excuse you??? the talent??? chef's kiss, phenomenal what tips/tricks/advice do you have for those that also want to learn the artstyle?
Whaaa thank you!!!! Some tips I did to try and make my portrait was actually studying Jinx and my own face! I had done a little study back when season 1 came out of Jinx face because I wanted to try and make one of myself but I couldn鈥檛 translate what I learned into a portrait of myself until now.
I did a very small structure study of jinx to see what shapes I could see and map out. I took that reference and started on a new canvas with my photo on the other side to look at. I would look at Jinx鈥檚 reference and my own photo back and forth to make my sketch. I started trying to get my features down first (picture on the right) before making the big highlights and shadows of my face that I could see on my photo.
Anytime I start on a drawing or painting, I always gravitate towards the eyes, lips, or mouth first. On Jinx, I found that the eyes, nose and mouth have the most solid shapes. They start out solid and start to blend out, either at one side or both. But the overall shape is still there even with a little blending. The first time I did my self portrait I over blended and lost the shapes completely. It looked nice but it wasn鈥檛 the Arcane style you know.
You can still see some shapes like on Jinx鈥檚 chin and right side of her forehead where her hair makes a cast shadow but the rest of her face is painted and blended out.
Another piece of advice is using characters as references that may have similar traits to you! I chose Jinx because she has a similar skin tone to me, she has some roundness to her face (I have very round features I feel like) and she has slight freckles.
For example, if you feel as though your eye shape resembles Caitlyn鈥檚 eye shape you can use her as one of your references while also using Jacye as reference if your skin tone resembles his skin tone.
Oh oh! Also DONT TRY MAKE IT SYMMETRICAL! I would get frustrated because I felt like it looked bad because it wasn鈥檛 symmetrical but that鈥檚 not true! I have slight uneven features and so do the characters in the show!
I could literally make a whole post tutorial about it but I hope what I wrote so far made sense!
Love and peace 馃馃徎
#mariatvarts#slight tutorial#arcane s2#arcane#arcane jinx#jinx lol#digital self portrait#arcane self portrait#artists on tumblr#today on tumblr#artwork#art#digital illustration#arcane vi#arcane league of legends
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Wish I knew how to do the Arcane art style because the series is so beautiful and I want to draw other League champions in that style!
#like seriously how do you do it?#the art I've seen in the show's style is genuinely amazing!#anyone got any tutorials?#arcane#arcane art style#arcane league of legends
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putting some tags here so i find them quickly
(also i need to tag most of the things but ehh im lazy i'll do it later maybe)
#art#ocean#tutorial#trains#pictures#petscop#myhouse.wad#trees#gif#laika#wc#wa#nitw#snow#mine#arcane#ddlc#wahredpanda#godsofsummer#boarboy#csh
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My toxic trait is watching 10 art tutorials and thinking I can make amazing art with 0 reference
#artwork#art tutorial#art#what do people usually tag#i never know#errrrmmmm#colours#lines#and other stuff like it#tutorials#candy cane#house#6 dogs#12 doors#300 bottles of rocks#3#i hate waiting#I鈥檓 waiting for next week#I鈥檓 waiting for stranger things updates#i waiting for arcane#I鈥檓 waiting to get better at art by doing nothing#I鈥檓 waiting for scars banner#I鈥檓 waiting for sigewinne#sighs
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can you explain your art techniques a little bit further? I just saw your post about arcane helping you drop line art and stuff, and I wanted to understand better (as someone trying to get into digital art)
Sureee, ty for asking! :)
For the first 7 years of my digital art journey I imitated the comicbook-style art tutorials and techniques artists I liked used. This means that I would start out with a sketch, draw the lineart on another layer on top of the sketch, hide the sketch, use solid blocks of color on separate layers for the coloring, and add lighting effects on top of it all. I was never really happy with how it turned out, and I often felt like I shouldn't have gone past the colored sketch phase because the full render would lose so much life. I used pretty much the same brushes I use now, aside from some textured ones, but not to their full potential because they were painting brushes being used for flat shading. Here's a few examples of fully rendered stuff from 2020-2021:
Then, I realized I do NOT have to do things I don't wanna do, and I can totally remove any steps from the process that I wish! I experimented for a while until I settled on a new thing that worked for me. And so my current process is: draw a sketch, color it all on one layer (base colors), add light effects if needed, add another layer on top of everything, and paint until satisfied with the level of rendering. Then I add optional effects, such as fires or patterns. This means I leave the sketch layer visible, so I have to clean it and base colors with erasers as I work, but it enables me to preserve the sketchy energy. The "all rendering on one layer" approach frees my hand and I don't feel pressure to render everything separately and perfectly, which in turn, ironically, makes my art look more detailed because the eye compensates for unfinished bits. In addition, the line between a colored sketch and a fully rendered piece is much thinner, which means I don't have to commit to completing anything, and that is a big deal for an insecure person prone to artblocks. If I lose interest halfway through the lineart-and-blocks-of-color process, I am left with an unusable piece. If I do it halfway through the painting process, I get a charming, messy piece a la my recent Chappell Roan art (I left the armor unfinished, and yet it doesn't clash with the rest of the art). Here's a recreation I did to show what a big difference the different approach makes:
So why didn't I stop doing lineart sooner? I did try, but my attempts tried to replicate what I did when painting traditionally, instead of adjusting to my digital abilities, so it usually looked whack. I remember showing my friends the Rito Village piece back in 2019, which was painted based on a screenshot from the game, and one of them telling me "Don't go back to lineart!" I was like "YEAH I am NOT going back to lineart!!! I will keep painting!!!" Only to realize that painting landscapes with already stylized references and painting portraits were completely different. Here's a painting portrait from one of those trial and error attempts. Later I realized the mistake was working on TOP of the sketch, as I would have done for traditional work, instead of both below AND on top of it - after all, my intention was to preserve the life of the sketch, which was impossible when I couldn't even see it. I also didn't understand color values (or honestly, any color aspects) very well, resulting in some low-contrast, unappealing blobs.
So yeah, my advice to any beginner digital artist is: experiment and figure out what works for you. Think about what makes you happy when creating, and build your process around it. Also, keep researching art theory and applying it to your work. Good luck to you and all other digital artists~
#eernask#art tips#therealkaidertrash21#ngl drawing with lineart again tripped me SO MUCH bjbfkBFJK#i legit still have the same issues i had 3 years ago when i stopped doing it!! i thought i got better at understanding volumes and dynamic#shapes. and i did. but the MOMENT i stop doing the technique that ALLOWED me to understand them i am right back to awkward mistakes#i always disliked how my art would turn out wider than it was sketched. i haven't had that issue since 2022. now look at what i just drew#this afternoon and compare how much wider the head is than on the sketch#what i am trying to say is. your process is super duper important! don't just do the things that work for other people! listen to yourself!
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For your 3D art:
What are your influences?
What is your process for creating and texturing the models?
What software do you use?
Other than that, I will be keeping an eye out for more of your models as you are what I aspire to be as a hobbyist 3D artist.
Thanks for asking! I'll apologize ahead of time I'm not the best a writing but I hope my answers will be helpful and fun to read
1: I'm really inspired by arcane and into the spider verse! I love the way they can make 3d look like paintings or comic books I love to stylize 3d and I hope with more practice I can make my 3d art come off as different 2d styles. I'm also a big fan of the old low poly games look with the silly pixel texture it's kinda a funny balance between wanting my art to look nothing like 3d and wanting it embrace the sillies of the art form.
2a modeling: I start with cubes for almost everything I make. I started my 3d art journey with texturing Minecraft skins so I kinda like cubes, it also makes unwrapping it onto a flat plane for texturing just a bit easier for me. Here's an image with the geometry of my silly mailbox model highlighted.
3: I use Blender to make all my models although I just learned a little bit of 3ds Max in my first 3d animation class, I'm mostly self taught though that being the one semester of a 3d animation class under my belt but youtube has been a gold mine for every question I have about 3d and I've practically learned everything I know about using Blender of youtube tutorials.
2b texturing: I use an add-on called uv pack master in blender to speed up my uv unwrapping process so I can make my texture look nicer faster. As for painting I use the tools in blender to texture my models with a couple extra brushes from another add-on it's outdated though and I should probably find some new brushes lol. This is what my texture looks like btw! It's a little messy but I hope you can find it helpful!
I'm really passionate about 3d animation and almost everything involving it I love talking about it thank you for asking!
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blog masterpost!
(bc I repost a lot of stuff)
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Welcome!!
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my name is Pixie (they/them), I post artwork/comics/silly posts/tutorials
I post about tmnt, rottmnt, Sonic, and other cartoons!
I AM A MINOR!
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my asks are open! pls use them if you鈥檇 like, and you can always recommend drawing or writing prompts, in fact- I encourage droppin drawing prompts for me :DDD
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things I do not support (DNI)
-racism/sexism/anti-semitism (discrimination or hate of any kind)
-maps
-zoophiles
-neo-nazis
-incest
-TERFs
-anyone who is anti anything that/whom this is a safe space for
this is a safe place for:
-age/pet regressors! (Im an age-regressor myself actually!)
-people with disabilities (physical or mental or both! no hate here!)
-mental health (this is a safe space for anyone struggling with mental health, I support you!)
-systems (I do my best to understand and learn about DID/OSDD, but I'm not perfect!)
-LGBTQ+ (I'm here and I'm queer!)
-POC (I'm white and unfortunately have some ingrained stereotypes in me that I'm trying my hardest to get rid of, I'm sorry in advance, however this blog will always be a safe space for anyone regardless of race, I judge by personality and values, not appearance and identity.)
-beginners! beginners of any kind (such as new artists, musicians, creators, etc!) are always welcome and supported here!
-religion (as long as you're not hateful and aren't pushing your beliefs on anyone, any and all religions are welcome here!)
-furries! (I, myself, have a fursona)
-therians/alterhumans (similar to my knowledge with systems, I do my best to learn, but I'm not an expert)
-"cringe" people (I support anyone and everyone (who isn't on my DNI list), whether you make kandi, cosplay, are a gacha kid, or are/participate in other stereotypical "cringe" things, you're always welcome here!)
-alternative views/tastes/style (goths, emos, scene people and all the above welcome!)
links to my posts and tags below 猬囷笍
rise Leo drawing (marbled)
rise Leo comic sketch
reblog text post (the outsiders fanfics??)
sleepaway camp text post / poem attempt
the golden guard fanart (draw w me!)
Viktor Arcane (S2 SPOILERS)
2012 "raised by Shredder" au
inspirational quote (photography)
spidersona sketch
silly reblog chain!
WYJEMP fanfic planning sheet
rottmnt goretober day 2
Mabel doodle to get out of art block馃槪
Dipper w allergies doodle
ask to irestuff (yall should support their shop and art its super cool!)
daily clicks reminder & link!
TMNTember Day 3
TMNTember Day 2
TMNTember Day 1
silly ask to claws and paws
discord server promo!
rottmnt au storyboard
breakfast text post
Lunar鈥檚 agere ally button (not made by me, but important to my blog)
fanart of hatekawa鈥檚 3 months AU
Poll
Allergy Text Post
Yaelokre fanart
TMNT 40th Anniversary comic
2012 tmnt fanfic fanart
Sonic fanfic fanart
25 reblogs!
au rottmnt comic
au sort of vid rottmnt movie
womp womp
Limited Space rottmnt au
Sonic and Tails
Lunar鈥檚 DTYIS
Hey Sunshine text post
Tails
Mystic Mikey
tmnt comic
rottmnt new years
poll
original character
arcane text post
shooketh text post
mm Leo and Amphibia Anne text add-on post
how to add images into ao3 tut
rottmnt Mikey ballet
Amphibia artdump
The Owl House artdump
Kraang Prime drawing
TOH Flapjack tattoo post
TOH skill issue
ROTTMNT turtles
Marcy Wu - Amphibia
my tags: (first four)
#pixie promo馃挄#pixie鈥檚 rambles#pixie鈥檚 asks#pixie鈥檚 art inspo/help馃専#digital art#rottmnt#tmnt#fanart#sonic the hedgehog#miles tails prower#masterpost#pixieperson19#safe space#ao3#tmnt 2012#2k12 tmnt#rise of the teenage mutant ninja turtles#lgbtq safe space
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if you want to, can you do a tutorial of how you shade/render? i love your art so much and i was wondering how you make it look so smooth!
Thanks you!! I am glad you like my style!
I'm not as good at explaining as I am at drawing, mainly because my process is a bit messy, but I'll try to explain it simply.
My style is quite inspired by Arcane, so I use quite prominent shapes to highlight areas of the face. I start with a flat color and then define the areas that will stand out the most due to the light source. In Arcane, because the planes of the face are so well marked, it is easy to guide yourself to determine which parts of the face receive the most light and shadow. As an example:
Another important detail is that at least in my case I have learned that it is not necessary to blend everything. Leaving these areas intentionally marked with lines (for example the nose area) is one of the things I use most in my style, especially because it later helped me know what "shapes" to associate with each character.
Here's a quick drawing I did of Nya. Once I got rid of the sketch lines, I began to "underline" the areas of the face to give them more definition. The main tool that works best for this in my opinion is the lasso tool
Once the areas of the face are defined, I create a layer in multiply and another in soft light to give more depth to the character.
Something I usually do in my style is use a lot of ambient light to define the colors, as well as adding a light behind the character, even if it is subtle to help separate them from the background.
This is how the final drawing would look after adding the other details, I hope I explained it well! Thank you for the ask!
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Now that the tutorial is finished, I need to get back to work on the campaign interstitial menu for todays Bloodborne Kart dev post as that's what's loaded after said tutorial is completed!
The first thing I did was make the main interstitial menu right justified, as all the new features (like the 'next level' text box and the 'replay level' button) made it start to obscure the art in the background
I also worked on the level up screen, which is similar to the level up screen in BBPSX, but simplified and with a few changes, primarily bloodtinge and arcane now setting the quicksilver bullet max and starting amounts, respectively.
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screaming crying throwing up punching the wall bc arcane s2 comes out TOMORROW and there's nowhere to make an arcane style sona without AI
NOOOO is there no picrews??? If not I suggest like. Looking up a makeup tutorial and shading ur art like they do for arcane cosplays,,,,,
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Original Art
Nothing Ever Stays Dead
Arctober 26 "Blood, Sweat, and Tears"
"Think, Vander, Think!"
Silfish
Pow-Pow 3d Model
S2 Viktor Poster Joke
S2 Mel Poster Joke
WIP
Fallen Angel- Thumbnail WIP
Blood, Sweat, and Tears- Completed thumbnail
Silco 3d model- Completed modeling
Tutorial
Arcane Grey Metal
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How do you get that painterly texture on some of your work?? Like the one w Viktor from arcane where he鈥檚 holding the shimmer
On the Viktor piece you mentioned, I got the painterly look by using "Rebelle 5", which is an art software that has tools that specifically tries to mimic traditional art mediums. I honestly don't really recommend the software, especially to people who are just starting out, but I bought it a while back when it was on sale, so... might as well use it, right?
You can still get your art to look like an oil painting by using overlay layers and such, but that heavy-paint sorta look really isn't achievable unless your art software has tools that can create that effect. I would absolutely love to make a tutorial video or something like that in the future to really show how I do it though, so thank you for the inspiration! 馃槉
#thank you so much for asking too!#there are other art softwares out there that can create the same effect I'm pretty sure#but I'm so used to using Clip Studio Paint that I don't really feel like switching#-or even look for other softwares to use instead#if you're using CSP and are looking for great painterly brushes though' I recommend DAUB brushes!
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