#anyway i'm going for a simpler style this time
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tsuu-ki · 9 months ago
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First kiss
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dragonkeeper19600 · 1 month ago
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The Batter Is One of My Favorite Video Game Protagonists Ever
News of the upcoming remake recently got me back into OFF, and as I played through the game for the first time in years, I was struck anew by just how great a character the Batter is.
Not just for his role in the subversive meta-narrative, which was fairly new in video games at the time, but also for really being just a really nuanced and fascinating character.
Now, even knowing the twist and the way the game ends, it might be tempting to write off the Batter as a one-note character, like, "Oh, he's just an uncaring thug who wants to kill everyone," but no, I think that's a very shallow read. The Batter has a lot of depth if you take the time to really look.
So, because I've been chomping at the bit to gush about my favorite character, let's go down a list of some of the character traits that make the Batter great.
1. Doesn't Give a Fuck...or Does He?
Years ago, there was a post on Tumblr (that I won't even try to find now) that said of the Batter, "Man, this guy just does not give a fuck," featuring a bunch of screenshots of him saying things like this:
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Don't get me wrong, his terseness and lack of reaction to some of the game's most outrageous or even harrowing moments is hilarious in a kind of black comedy way, but to imply that the Batter doesn't care about anything is inaccurate.
For one thing, he drops the blunt speaking style and becomes very eloquent and even passionate when confronting those he sees as "impure."
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That the game acknowledges him to be a figure controlled by a player by no means necessitates that he's merely an automaton, passionlessly following orders. He's devoted himself to his mission with the zeal of a fanatic. He fervently believes that he is right and just and that anyone who opposes him must be cut down for the greater good.
Confronting what he perceives to be evil is the most surefire way to loosen his tongue and get him fired up, which brings me to my next point:
2. Has a Strong Moral Center...Too Strong
The Batter's main goal may be to wipe out every living thing in this world, including all of the Elsens, but that doesn't mean he's indifferent to the Elsens' suffering. Far from it. He's actually deeply offended by their mistreatment.
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In Zone 1, the Batter decides that Dedan is hostile and must be destroyed before Dedan has even had the chance to interact with him, meaning that Dedan being hostile to the Elsen is what made the Batter decide he has to die.
He also conveys a sense of urgency during the timed mission in Zone 2, as though urged by the sight of the Elsens in immediate danger. I don't remember his exact dialogue if you run out of time during this part, but I recall him saying something like, "We're too late..." which (if I'm remembering the line correctly) would show that he's motivated not just by a bloodlust for the Specters but by the need to save the Elsens' lives.
However, what makes this morality disturbing instead of redeeming is its lack of two things: empathy and nuance. While the Batter is able to understand that people being killed or mistreated or abused is bad, he isn't capable of empathizing with the victims. The knowledge that the people he's fighting so hard to save in Zone 2 are going to end up being killed anyway once he purifies Japhet doesn't give him pause for an instant. The inherent dissonance in that is beyond his ability to comprehend. He's so self-righteous that he sees each of his actions as good, even if they result in the same outcome for a particular individual as something he's trying to prevent. In simpler terms: When a Specter kills someone, it's bad and evil. When the Batter kills someone (even if it's the same damn person), it is right and just.
The lack of nuance in the Batter's moral compass manifests as a very simple worldview: Everything that is evil must be destroyed. This philosophy is key to the game's satire of morality in video games, where evil deeds and creatures are swiftly and violently punished by the main character, usually with death. By sticking to this worldview, the Batter is ignoring the nuance of the setting he's actually in. The Elsens whose mistreatment he's so outraged by don't want him to kill their leaders, and they don't want to be killed by the Batter anymore than they want to be killed by the Specters. But the Batter is so set in his worldview that he isn't willing to adjust. If the Zones operate in a way that he deems to be evil, then they too are inherently evil and must be destroyed. This chain of logic is taken to its natural conclusion when the Batter annihilates the whole world because, yeah, that's really the only way to eliminate evil, isn't it?
It may be tempting at this point to say that the Batter doesn't care about anything except his mission and punishing evildoers, but even that is oversimplifying the character.
3. Surprisingly Human
Mortis Ghost has very clearly stated that the Batter is not human, and I believe him. (Why wouldn't I? It's his game.) That being said, some of the ways the Batter reacts to the things he encounters strike me as surprisingly human.
It isn't true that the Batter doesn't care about anything outside of the mission. There is quite a lot that he doesn't care about, but he's also capable of forming opinions that have nothing to do with the mission. If you look out one of the windows in Zone 0, the Batter will say, "I think it's a nice day out," which is a line that really surprised me when I first found out about it because it's the only time I can think of where the Batter makes a positive comment about something.
There's also the way he insists on sitting in the front seat of the rollercoaster and always puts his arms in the air while on the incline. He's not obeying you when he does these things; he refuses to get on the coaster if you try to make him sit anywhere but the front, and there's no button prompt or anything to make him put his arms in the air; he just does it.
I also love his reaction to the "Panic in Ballville!" comic in the Room.
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Not only is he decidedly unimpressed with this comic, he also refuses to read it again if you try to make him. Whether he realizes the implications of his own resemblance to the villain in the comic is unclear, but his refusal to even look at it again means that he might. Regardless, moments like these show that the Batter is more than just a single-minded puppet. He does have opinions and won't hesitate to put his foot down if you try to make him do something he doesn't want to do.
He's even capable of being taken aback, as Enoch's dialogue about the Specters being the souls of the dead appears to give him pause.
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That brief moment is the only one in the game where the Batter shows any sign of hesitancy or uncertainty in what he's doing. He was very convinced up until this point that the Guardians were controlling the Specters (despite Dedan accusing him of the same thing in Zone 1). Not only that, but he's never taken the time to think about what the Specters actually are. I kind of interpret this as a rare introspective moment from the Batter, where he begins to realize there might be aspects of this situation and what he's doing that he hasn't considered.
However, he quickly recovers from this moment of doubt and hardens his resolve to eliminate Enoch because of his...
4. Unshakeable Faith...But in What?
A lot of the language the Batter uses to describe himself and his mission contains a lot of religious overtones, with adjectives like "holy," "sacred," "righteous," etc. His perception of his himself matches with portrayals in the Old Testament of God as a punisher of evil and a smiter of the wicked.
I don't think I need to list all the references to Christianity throughout the entire game because that would take way, way too long. Needless to say, everyone has noticed the religious motif in this game, and when an Elsen in Zone 1 straight up asks the Batter if he's religious, he doesn't deny it.
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However, I don't think it would be quite right to call the Batter a Christian. While he uses a lot of language that's reminiscent of Christianity, his dialogue doesn't contain any references to specifically Christian practices or beliefs, such as Jesus, the Bible, the saints, angels, baptism, the Resurrection, etc., etc. The Batter may have devoted himself to his mission with a religious zeal, but is the mission alone all he worships? The kind of faith he exhibits is usually that associated with a deity.
Identifying the "who" at the center of the Batter's worship is not easy. When the same Elsen from Zone 1 asks who sent him, the Batter straight up says, "Nobody." I've seen it suggested that the deity the Batter "worships" may actually be the player, but I don't think that's right either, since he's pretty quick to turn on you, without any sign of hesitation or angst, if you side with the Judge in the final boss fight.
But I have another theory. If we're still using Christianity as a reference, then the Batter would presumably be worshipping some sort of creator deity. Who is the Batter's creator?
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When the Batter meets the Queen, she tells him to go back home. His response?
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He outright refers to Hugo as his father. As you may recall, "Father," is one of the aspects of the Trinity (Father, Son, Holy Ghost.) The Father is God the Creator, God the Progenitor, God the Origin of the World. This, I believe, is how the Batter sees Hugo.
Remember how the Queen attacks the Batter by saying, "You don't even know his first name"? Could that be because the Batter only knows Hugo as "Father" and not any other name?
This revelation becomes even more enlightening (and disturbing) when you take these lines into consideration:
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What does the Batter see as the Queen's only important role? To care for Hugo. Why does the Batter feel compelled to complete his mission? Because of Hugo. Why did he come all this way? To see Hugo. Where is his home? With Hugo. Everything is for Hugo.
That the main goal of his mission is to kill Hugo fits the mold in a twisted way. After all, Christianity rather famously centers around a God who died. That death is believed to have saved the world.
Regardless of how exactly he came to that conclusion, the Batter truly believes that killing Hugo is what's best. Even his infanticide (patricide?) is driven by his twisted devotion to Hugo, his creator and his God.
All of this is why the Batter is my favorite character in this game and none of the others (as great and memorable as they are) can even come close. He's not just a brute in a baseball costume. Each time you peel back a layer of his motivations, you only see more layers underneath. He's an incredibly rewarding character to analyze, and I never get tired of talking about him. He's a fanatic, a devoted apostle, a self-righteous murderer.
And he always sits up front on the rollercoaster.
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thewebcomicsreview · 1 year ago
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I'm hardly the first person to notice this, but good god webcomics are the least time-efficient possible way of telling a story, aren't they?
I've been trying to figure out a better method of telling a story so that I could finish it before I die of old age (or, perhaps more relevantly, before everyone loses interest). It seems like no one really wants to read prose on the internet, but also people don't really like a comic that takes a year to go anywhere.
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The main bottleneck is dialogue. You can only get 2-3 lines in a standard comic panel, so even a short conversation of character texture can take several pages. It makes me wonder if the Single Panel With Text Beneath It style (like ForEach) isn't just the Objectively Correct™ way to tell a comic on the internet. It's very efficient on the art, you can include narration if that's your jam, and it's very easy to make it work on mobile. (Also the art being separate is a boon if you want to make marketing materials). But everyone will correctly call you a Homestuck rip off.
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Though the other thing Homestuck did was make these sprites of the characters that could be used to crank out a bunch of panels for scenes where nothing visually interesting was happening. You don't really see that copied as much
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Not openly, anyway. There's a stigma. I've thought about rebooting Legend of the Hare as a visual novel, where that kind of thing is arbitrarily more accepted, but it does start raising the question of why you're bothering with the visuals at all. I don't think the kind of person who makes webcomics is usually looking for an excuse to get out of drawing, even if it lets them increase their page output dramatically. Making sprites that don't look like absolute ass is also really hard. Homestuck sprites have a really specific janky charm to them that I've never really seen any other comic pull off.
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And, yeah, you could always just use a simpler art style, like Order of the Stick does, but it's super hard to get anyone to read a webcomic with great art, let alone simple art designed to maintain a high page output. And, again, why are you making a comic if you don't want to draw, unless you just naturally happen to draw that way and be really fucking good at it like Rich Burlew is?
It seems like the only really good way to tell a story in a reasonable amount of time as a webcomic artist is to make enough money off it that you can work full time, and, um, that's not really feasible either.
I don't have an answer I like. I guess just kill yourself in the content mines working webcomics as a second job that doesn't pay you anything.
I don't have a conclusion, capitalism is a nightmare.
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dioslesbianwife · 2 months ago
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Hi, I'm glad you're feeling better. It makes me happy to see you writing so many fics, I remember when I first took a peek at your tumblr you didn't have a lot of stuff yet. I hope you're not getting worn out from so many requests! I was playing a game where you choose what flavors to make your cake like batter, filling, icing, toppings sort of thing and it made me think, "hmmm, what kind of cake would the jofoes like the most," (if they eat cake). I already have to say I think Doppio would eat funfetti lol, maybe we are on the same brain wave here. You can also include the Joestars if you'd like :3
hiiii <33 thank you for supporting me back when i had like one fic on here lol 😭😭😭 tumblr has always been my home away from home lol so ill never get too tired of it <3333333333 also literally nobody loves cake more than me, seriously i bake all the time and have to slow down sometimes so i dont have a bunch of moldy desserts in my kitchen since i bake em faster than i can eat em lmao. basically im trying to say im the best person to ask about cake. anyway yes here are my HCs
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What kinds of cake i think jofoes and jojos would like :3
1. Dio Brando – Chocolate cake, but not just any chocolate cake- he'd prefer something decadent and rich, like a classic flourless chocolate cake, or a dark chocolate mousse cake. Dio appreciates things that have an air of luxury and history, and a cake that’s rich in flavor and texture would definitely be his choice. (I also wonder if there are any dessert blood cakes out there- I’ve never made one and likely never will but that sounds interesting honestly)
2. Wamuu – Wamuu is more practical and disciplined, so he might enjoy a simpler dessert, like a fruit-based cake with less sweetness, think something like a lemon or orange almond cake. It’s light and refreshing but still packed with a good, earthy flavor. He would appreciate something with a bit of sophistication but not too much unnecessary sugar.
3. Esidisi – Esidisi enjoys luxury but with a fiery edge. A spiced cake with warm notes would be perfect for him, like a ginger cake or something cinnamon-heavy, ooh maybe something paired with a deep caramel glaze. It’s a little less sweet and has a depth that matches him.
4. Santana – Santana would likely enjoy a cake that’s not too sweet, yet still earthy and wholesome. A carrot cake with walnuts might be his pick, though he might prefer it with a bit less frosting and more of a wholesome, hearty flavor.
5. Kars – Being the ultimate perfectionist, Kars would want a cake that's elegant, refined, and absolutely flawless in its execution. A rich, multi-layered opera cake, smooth with chocolate, coffee, and a slight almond flavor, would suit his taste for complexity I think.
6. Yoshikage Kira – Kira would be someone who actually enjoys sweet things, he would adore a strawberry shortcake. The light sponge cake with layers of sweet, fresh strawberries and whipped cream matches his need for things that are delicately sweet but also a little indulgent.
7. Diavolo – Diavolo would likely go for something classy and traditional, like a tiramisu. The rich, coffee-soaked layers with cream and cocoa would appeal to his tastes, something sophisticated with a kick of bitterness to balance out the sweetness.
8. Doppio – Doppio would also enjoy tiramisu, but he'd secretly adore something lighter and fun like confetti cake. The colorful sprinkles and light, sweet flavor would be a rare indulgence for him, especially since Diavolo insists he hates how sweet it is.
9. Enrico Pucci – Pucci would likely go for something refined, perhaps a classic European-style cake like a Black Forest gâteau. It’s intricate, with layers of rich chocolate, cream, and cherries, perfect for someone who seeks balance and harmony in all things.
10. Funny Valentine – Valentine seems to appreciate things that have a classic American feel to them. He might enjoy a slice of rich red velvet cake, with its soft texture and subtle cocoa flavor paired with cream cheese frosting, something that speaks to him.
11. Diego Brando – I think Diego could enjoy something unconventional like a bizarrely spicy chocolate cake, or perhaps even something like a carrot cake. It’s a little odd, but it works for him, and the mix of spices and sweetness feels fitting for someone like him.
12. Tooru – Tooru is actually the only person I;m not totally sure about haha. I think since he likes eating wasps, maybe a Russian honey cake. (I know most wasps don’t make honey but let me cook) The multiple layers of honey, cream, and a subtle sweetness would match him. It's both a bit refined and raw.
Bonus: JoJos
1. Jonathan Joestar – Traditional English fruitcake
2. Joseph Joestar – Layered chocolate mousse cake with rum or whiskey glaze
3. Jotaro Kujo – New York cheesecake
4. Josuke Higashikata – Japanese strawberry shortcake
5. Giorno Giovanna – Mille-feuille 
6. Jolyne Cujoh – That one discontinued Duff Rainbow cake
7. Johnny Joestar – Chocolate cake
8. Gappy – Matcha chiffon cake
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I could legit spend hours analyzing fictional characters and dessert preferences. Also im hungry now man
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ruija · 1 year ago
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Well I really love your art, may I ask how do u color? I struggle with coloring turtles and I wasn't to know how do u do that?
Hi anon! That's a very broad question, so you've given me a great excuse to ramble anything I want about my coloring, eehehehee~! This will be in two parts and I'll start with talking about my simpler coloring style.
As in, when I color characters on a white background, with a limited or light palette.
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The driving force behind this style is me being lazy. My time, energy, and attention span are pretty limited, so if I want to finish anything, I gotta do it fast. And with fanart, I'm usually just doing it for fun and relaxation, so there's no need to push myself to polish it too much.
Despite that, I rarely post just black and white sketches or line arts. I always try to add at least a little bit of toning or shading, because that makes the image easier to read. The characters and their shapes pop out and catch the eye of the viewer better.
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However, in this particular example, just the couple toning colors don't quite do the job. The way Don and Leo are entangled makes the center area of this illustration very busy and hard to read.
As a comparison; this pic has only one tone + mask colors, and it works. This is because all the characters are standing separately and their poses are very stationary and simple.
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So for the Don + Leo pic, adding some shadows helps in bringing out shapes and depths. Also in general, if you don't feel like drawing BGs, it's good to at least add a shadow below the characters. It grounds them and makes them feel like they exist within a space.
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Sometimes if the posing looks too complex and busy, it might just be best to color in the characters fully.
However, even if I do full flat colors, I tend to use a lighter palette. Putting characters in their neutral/default color on a white BG can look a bit jarring as if they're floating in a void. It feels less immersive and like the picture is unfinished.
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Using lighter colors makes the image more cohesive, and fits the characters into the white environment a bit more naturally.
If I'm too lazy to draw a BG, I prefer using stylized and limited colors. It feels deliberate and that the whiteness is just part of the palette, whereas the character-accurate colors on white don't match as well, even if they're more pastel.
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That being said, there's nothing wrong with just slapping the flat-colored characters on a white background. As you know, I do it too. I'm just exposing my 'fancy coloring style' for what it is; me being lazy, hah!
Limited and monochromatic palettes are a nice shortcut even when you do actual backgrounds. It's faster and you don't have to worry about clashing colors. And you can still convey atmosphere and mood.
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Also, on the topic of conserving your time and efforts; I think it's very common among younger/less experienced artists to think that the amount of time you spend on your art piece = how good and well received that piece will be.
Which has some merit to it of course, but it can lead to putting too much effort into areas where it's not necessary. E.g. filling the piece with tons of details and clutter that don't serve an actual purpose, but rather make the image hard to read. Or doing really complicated shading for a meme/comic, where simplicity would deliver the joke better.
So whenever I'm drawing something I intend to publish, whether it's a quick doodle or a more polished piece, I try to follow these two principles: Make it easily readable and do the bare minimum that needs to be done to convey what I want to convey.
Putting time into practice is important, but if you draw for work, it's also crucial that you know how to prioritize and use your time efficiently!
Anyway, thanks for reading! In the next part I'll go into how I do my fully colored pieces, so stay tuned for that!
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mirensiart · 4 months ago
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Did you know, Lynels could do magic? I know you haven't played age of calamity (or at least I think that was you)
But that game has all of botw enemies, except supposedly stronger (it's a simpler fighting game, battle is both harder and easier at the same time) where instead of giving them Gold status in hard mode, they decided to buff the health bar and make them elementals. Like the Lizalfos.
Fire, ice, and lightning silver Lynels. Using both weapons and magic, it's terrifying.
There are also malice corrupted Lynels that are even stronger than the elementals.
This same principle of making stronger enemies also applies to other monsters, like Guardians.
Imagine if you had to fight lightning Guardians with even more health, defence, faster lasers, jumping and spin attacks.
Imagine malice guardians. (Or moblins that throw explosive barrels while flying wearing balloon harnesses, please look for a picture of that it's so funny)
Age of calamity is supposed to just be botw but before the calamity. Like this could have existed in canon.
What I'm saying is, lucky Hyrule mother of 2(or 5) because that could have been a MUCH worse situation
Helloo!!! SORRY FOR REPLYING SOOOO LATE! like this ask is literally from last year oough I'm so sorry
Ok but, YEAH that was me! I haven't played any of the warriors games cause I really don't vibe with the warriors game play style 😭💔
And ooh interesting 🤔 elemental lynels sound AWFUL to be honest, like on one hand in normal botw combat it would suck ass but also the elemental weakness could help out a lot
Like fighting gleeoks for example 🤔 but it means strategizing more, using ice weapons for fire lynels, fire weapons for ice lynels, etc. ELECTRIC LYNELS WOULD SUCK SO BAD OH MY GOD LMAO
To be honest pre-calamity botw link was super OP that one canon memory scene in botw where he killed like a huge horde of monsters and there's like 2 white maned lynels in the monster pile lmao
Like damn no wonder a BUNCH of guardians was required to kill him cause that boy was NOT GOING DOWN!!!!
Anyway YEAH teen mom hyrule and his 2 (now 5) kids had it waaay easier!
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merulanoir · 4 months ago
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Ghost's backstory
Ok so, I have wanted to write about this for months but my brain has been fighting a war called the end of the fiscal year, so I haven't had the time. But I desperately want to talk about the OG Ghost backstory. You know the one, with the hook and the cartel and the. Yeah, the coffin, and everything.
(For those lucky enough to remain in the dark uninitiated, the original 2009 Call of Duty character Simon "Ghost" Riley had a separate awfully bad comic that claimed to be his backstory.
The reboot version of Ghost (which is probably better known to most people by now) has a sweet fuck-all in his bio, but even so it sort of implies that the original backstory never happened to that guy. The fandom ranges from taking the full original backstory into the reboot dynamic to just ignoring it completely. It varies.)
Also, to be clear: I'm not saying my interpretation is in any way better or worse than anyone else's. It's just going to go against the grain of what the fandom has chosen to treat as canon.
Anyway, to summarize: the comics are a straight guy power fantasy framed interestingly: We meet Ghost when he's being held hostage in Ukraine. We later learn he let himself be captured to stall the terrorists.
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We have the gist of it here, already! He's going to tell a story! He even claims it's not about himself, but an "old friend of his" "the baddest motherfucker on the planet" (I wish I was making this up.)
Now, here's where things get actually interesting. I'm going to claim that the Mexico/torture/brainwashing/whatever the fuck that was probably didn't happen like that. Hear me out.
Who does the framing of being held captive and telling a story remind me of?
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Ghost is pulling a Varric! He's buying time. I have discussed this extensively with a friend (hi @sorrelchestnut) and the, erm, in-house expert we have on hand verified our theory: for special forces guys, creating a fabricated backstory is the norm. They train to do that. They keep names, dates, anything that can be fact-checked, and the rest is probably more or less lies.
Ghost tells the terrorists about the mission in Mexico, where he (allegedly) first met Roba and where he got captured. Then the comic's style changes completely and it cuts to him going back to beat up his abusive dad, then back to Ghost in Mexico. It keeps going back and forth between his time in Mexico (which is clearly Ghost telling the story to his captors, drawn in the same style as the panel up there) and his traumatic childhood (drawn in a completely different style):
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All the parts about his family are drawn in that same, more classic comic-y style (Ghost beating up his dad, him helping Tommy get back on his feet, Tommy and Beth getting married, etc.) UNTIL we get to the part where Ghost comes back from Mexico (after being buried alive in that fucking coffin, yes).
Then, everything about him going to therapy (truly the most unbelievable aspect of the story, I agree), Sparks returning, his family getting killed on Christmas? Back to this style:
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So, to recap: If we want to go this route, we could say that the family parts of the story, told in the simpler comic style, could be true. Those could be Simon's memories about his admittedly fucked up childhood (and which probably aren't included in the story being told to the terrorists and the other hostages). Everything that's in the more realistic, shaded style? His made-up story he's telling the bad guys in Ukraine.
But Meru, you say, what about the bit where Simon is bringing Tommy to rehab and his junkie friends attack him? Simon is imagining (?) them as having skullfaces! Your theory doesn't hold water!
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Well, as the comics tell us later, there might be a good reason for Simon to have some...feelings about the skull motif.
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That's his father speaking with their mother in the first speech bubble. The boy in the skull mask is Tommy, his little brother. What follows is the gnarly piece of story where Simon's father takes him to a punk concert and makes him laugh at a dead prostitute. The whole thing with the skullface ties pretty neatly into itself, if you ask me.
So, if Ghost telling the terrorists a story about Mexico and the cartel and his family getting killed by brainwashed American soldiers isn't all true, which parts are?
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I don't think we're meant to know, at least in the way the story is told in the comics. So in a way, even though the comics are so fucking bad, I'm glad I read them (more than once, y'all can thank me later) because OG Ghost is fascinating.
So, is his family really dead? I'd say it's likely (see the part about keeping verifiable facts when lying to bad guys), but we can't know for sure. If we want to treat the comic-style parts as true within this mini essay, then the last verifiable thing about Simon's family is that Tommy and Beth got married. I can't be arsed to check if her name is actually ever mentioned in these parts of the story. Ghost certainly refers to his nephew as both Joseph and Jacob during the story-parts, so. ¯\_(ツ)_/¯
Was he held hostage in Mexico? Who the hell knows. Judging by what the original MW games included in their storylines, I'd say it's possible. But we don't really know.
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kimeoshi · 3 months ago
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HI i’ve been sifting through tumblr’s hsr tag for a while and i’ve come across a couple of ur artworks over the last few months, and i was in awe each and every time 😭 and just now i saw ur v-day art and realized all those drawings were made by the same person !!
I’m genuinely so impressed by your drawing capabilities and style aghh,, i’m a writer so i don’t draw myself but i wish i could ?? i just don’t really know how to improve. i’ve done exercises and all that in the past (like drawing 3d objects and stuff) but i don’t really see how they help ahahaha, and i don’t really know how to break a human down into shapes either 😞 and it just kills me bc i know every day i don’t draw is time i could be wasting to improve, but i wish i had a better way to do it more efficiently / know i’m doing things right lol 😭
if u have any advice i’d fr appreciate that,, ofc u don’t have to so just ignore my yapping if you don’t have any ideas HAHA anyway yeahhh, i’m sorry about the rambling heh. essentially, i just wanted to say that love your art and you’re one of the people that have inspired me to want to learn to draw!! have a good day 🪂
It means so much to me that I can inspire you to create art!!! If anything that is one of my sole goals as an artist and its... agh..;; Thank you;;;
One excellent book for this is Anatomy for Sculptors, as it describes how each part of the human body is built up from simpler shapes; as sculpting boils down to that. A lot of artists recommend it too, and I wish I could show you snippets in this post but I cannot.* You will be able to utilize what you already know like this about shapes!
Now how can you study from this? I usually go through a segment of the book, such as faces, draw what I see and try to add little notes. Once I do that, I take any other art/picture, and attempt to put everything in that guideline I've learned by drawing over it. Alternatively, you can put the drawing and, next to it, leave an empty space, then try to recreate it from scratch.
You can also redline what you did wrong once you put the drawing back up to the picture and see what you did right or wrong. This will help you build intuition for what is correct!
Also, don’t hesitate to ask for feedback! But keep in mind that non-artist friends won't always provide good advice. If you don't have artist friends and if you can, I recommend joining a community made for this... although be careful. Some people who want to criticize/give advice can be quite deconstructive rather than constructive. A good teacher is someone who keeps up your motivation, understands what you personally try to achieve and helps you get there, regardless of what their style or preference is. What matters is, when you walk away, you shouldn't feel insecure/embarassed/hurt/etc. at all when you try your best to keep an open mind.
However, learning does take a lot of time I admit. What matters is that you don't beat yourself up about it, I personally spent years refining my art to reach this level, and there's still a tremendous amount of things to learn and improve upon.
Also please do not push yourself in that manner too much, it is okay to rest too sometimes so that the knowledge you acquired can sit and fester like a petri dish. Eurekas happen in moments of mundanity after all! Spending all your time learning can be counterproductive; balance is key. Therefore, spending all your time learning can be counterproductive; balance is key. (Although I'm not implying you should sit back and do nothing, I'm wanting to say that you should take it easy-- at least that is what I conclude when I read your mentality, as I used to think the same way. You have the drive, but you need to give yourself grace too before you inevitably burn out.)
Study smart and not hard! And, of course, leave time for personal fun pieces too. As long as at the end of the day you knew you learned something small, you've done well.
*Since I believe knowledge shouldn't be gatekept, browse through the r/piracy subreddit to find the book. (I've linked this directly to their books megathread.) Unfortunely the original site I downloaded it form got shut down (Liber3). If you send me a DM, I can send my own copy! (This applies to anyone!)
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on-leatheredwings · 1 year ago
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i've found your account only a few days ago but ever since then I've been STUCK here rereading your fanfics, especially ones with damian. i wasn't even a dc fan (heard about some stuf, watched some films and cartoons, but that's it) but now im reading comics since im Obsessed and need more batboys in my life (rip my productivity😔)
Anyway, after Sleepover i'm curious what will Bruce (and maybe even Thalia) think of batboys strange behaviour towards reader. He's smart, so he definitely notices it early on, but how he'll react....
I can see him being weirded out (like he was by Jason's anger issues, before his death), but he also can be an enabler, since Robin (literaly any of them) had a hard life, so if those relationships can help him why not pretend that everything is normal? you'll be safer in a Wayne's Manor anyway
All in all, thanks for a new hyperfixation 💞💞
P.s. About games:
1. Boyfriend to death 1&2 - since you're into yanderes you might want to check this game out. I prefer the second game, but the first is also fun. But beware the trigger warnings!!
2. Long live the Queen - more of a raising sim than dating sim but you still can romance some guys and girls.
,3. Hatoful Boyfriend - mostly a comedy, but there is a yandere.
4. The Royal Trap - it's been a long time since i played it, but it used to be one of my favorites so i'll just mention it.
5. Higurashi - once again not really a romance sim, but its an interesting horror mixed with a slice of life
;A; AWWWW THANK YOU IM SO HAPPY YOU LIKE MY STUFF.... THAT MAKES ONE OF US GIJSDOFAFGHFOJDSD
and yes yes get into DC!!! (girl who hasnt even read a full run since like. injustice)
damn now you got me thinking and excited. incoming spiel
i agree entirely about bruce just knowing how Bad things can get, so to make things simpler, he's like "yes, your darling(s) can stay in the manor, boys. 🙄"
mmm yes..... when it comes to bruce noticing the batboys are yandere, i think it's always sinfully delightful to just have him be reluctantly okay with it. 😈 it's also easier narratively ngl but i also like the idea that the batfam is all just corrupted.
bruce's thoughts are that they (his sons) fight for vengeance and justice but this is where they could use some leeway.... we all need our vice... they fight so hard for gotham, they deserve a little treat (getting rid of your human rights)... it's very "Dad who wants his sons to have happiness even if its not healthy" of him. in fics where bruce is a yandere, well, he's the exact same way so he can't judge. although if that's the case, i like the idea of bruce just being like "yes what we do isn't right. let's not talk about it. just don't kill <3"
still wondering what i like more. a yan!bruce who's self aware what he's doing is wrong but he just refuses to think about it. or a yan!bruce that justifies it all because of his paranoia, Tower of Babel style (if you don't know, that's when it's revealed batman has plans to subdue/kill the justice league just in case they go rogue.)
for the batboys depends on their personality... for damian, he's so resolute in things that i prefer when he just believes 100% what he's doing is okay, if not actually righteous. ^_^
hmmm talia.... I'M STILL UNSURE HOW I PREFER THAT AS WELL... i think talia being a you-arent-good-enough-for-my-son mom is a little cliche but also. she kinda would say that. you'd have to prove your worth somehow but idk how tf darling would do that LOL. in the end, i think talia is just relieved/comforted that her son indeed feels desire and wants love and will continue the family legacy (regardless if youre afab/can biologically have children.)
no THANK YOU FOR THE ASK!!! AND THANKS FOR RECS!!!! heheh yeah ive checked out btd and im not averse to the warnings its more like im not that most of into the designs ngl. fox guy seems cute? AND LMAO FUNNY BC IM ON A HIGURASHI REWATCH (never played it tho)
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kaitou-alice · 15 days ago
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Looking through my old arts and suddenly talking about how I used to draw made me feel amazed on how far I've gotten Hahaha
Placing a cut below because it's a long post~
Anyway, I used to draw with my fingers and a tiny tablet like this. I am obviously just trying to figure out how coloring+shading works as the lineart is traced from a traditional sketch
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And this is the style I liked the most in the end that even though I got a drawing tablet, I'll sometimes go back to drawing with my fingers to do this style
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And with the drawing tablet, I experimented with art styles a lot that I probably change it every half a year and would sometimes come back to an older style
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And then these are some of the drawings that helped me shape my fave way to draw and the brushes I would lean towards to now
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atm, watercolor style is my most fave way to draw~ I rarely do it though since I like doing it only on the pieces which would fit in this kind of vibe
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Either wayy, I'll be honest, but sometimes, I would think about how I prefer the way I draw in an older style. It made me sad when I think how my style prolly became simpler over time??? Something like that. Right now though, I'm just happy to draw whenever I got time since it's a rare opportunity \( ̄▽ ̄)/
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sombra-conlangs · 4 months ago
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I just had a thought I want to share: I don't think the conlang community is great at helping beginners to get into conlanging, and while the art form is kind of esoteric and requires lots of knowledge I also think there's probably better approaches for tackling the huge task of learning how to create an entire language.
I can't figure out a way to say it concisely, I'll just spew out all my thoughts on this so hopefully others can see where I'm coming from and share their thoughts, I'm curious to hear what y'all have to say.
First let's look at something that I've noticed is pretty common in other artistic hobbies and communities:
When people decide to learn a new skill there can be a lot of excitement that builds up initially, they may have never touched an instrument in their life but they have this burning desire to jump right into writing and recording an awesome guitar solo, just like the ones they hear in their favorite songs, or they may not have any drawing and writing experience at all but the first thing they wanna do is start working on an entire webcomic series drawn in a highly detailed art style because they came up with an idea for a story that would be amazing. Whatever the skill is, it happens often that someone sees a work of art that is so inspiring that they want to make something just like it themselves.
Of course, when people try a new art form for the first time the results don't tend to be very good, when you've never done a thing before it's unrealistic to expect yourself to be able to replicate the stuff that people with a few years of experience and practice can make.
And that can be a pretty frustrating experience because if someone tries their hardest to create that dream project of theirs with no experience it'll inevitably end up taking a huge amount of effort (due to the person not knowing how to do things in a more efficient way) and then it won't even be as good as they envisioned anyway, and some can walk away from these experiences with the impression that music is simply too hard or they're just not made to be artists or writers or game designers or whatever the craft is.
I think this is why when you take a class on the subject or you hear advice online people often try to get you to lower the scope of your first projects, they emphasize the importance of practicing your fundamentals first, because you may be super excited to jump right into painting hyper-realistic portraits, but if you don't build any familiarity with your tools and you don't train those basic skills you're never going to be able to turn the awesome idea in your head into a reality, and your expectations are going to be too high for you to enjoy the process because you just won't be able to meet those expectations.
Starting with a scope that is far too big ends up just being a frustrating experience that doesn't actually teach you a whole lot, you gotta work on a bunch of smaller, simpler stuff first before you move on to making more advanced things. In other words, you gotta build up to the higher levels, you don't start at level 100, you start at level 1 and then you slowly go up from there.
You may see where I'm going with this: we don't tend to do that in the conlang community.
People who become interested in making languages may be familiar with the concept of conlangs from hearing about Klingon, High Valyrian, Sindarin or similar works, and so they get excited to jump right into making a naturalistic artlang as their first conlang, or they may not even know what the term "naturalistic artlang" even means but they try to make a detailed, fully speakable language for a fictional setting, which is kind of the same thing, or at least it's in the same spirit.
I think tons of conlangers start that way (myself included), it's super common, but I had the realization earlier that starting with a naturalistic artlang is actually kind of crazy, that's a project with a huge scope, it requires you to have so much knowledge beforehand that I'd argue it's the equivalent of trying to play a Paganini piece live in front of an audience on your first time playing the violin ever, of course it's gonna be seen as an impossibly difficult or complex hobby, you're jumping into level 100 right off the bat, no wonder lots of conlangers end up hating their first conlang.
I legit had a moment earlier today when I was thinking "conlanging is not that hard, you just gotta learn the basics of IPA, then learn about syllable structure and phonotactics, then become acquainted with the different mechanisms of how sounds can change over time, then learn what a romanization is and how to make one based on your phonology, then learn how words get grammaticalized.. then learn about all the different types of writing systems... then... huh wait a minute..."
I had this realization that the amount of knowledge you're expected to learn on your first conlang project is kind of ridiculous, it's easy to lose track of how advanced the stuff you're doing is when you've grown so used to it, it's like that xkcd comic.
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Yeah this one. Like, the diachronic method of conlanging might not seem that complicated if you're using it for the 47th time, but for a newcomer there are a ton of things they need to learn first in order to even start using the diachronic method.
And even if you don't evolve your conlang from a proto-language there's still a ton of details and moving parts in a naturalistic language: the syntax, the morphology, the phonology, the different levels of formality and social aspects, writing systems, etc.
I feel like trying to capture all of the different nuances of a natural language on your first attempt at a conlang is just too big of a scope in the same way that making your first videogame an open-world RPG with multiple endings tends to result in people quitting game development because they get overwhelmed with the amount of new information that they need to learn and so they lose all their motivation.
All of this came to my mind because I was having a conversation with someone who doesn't have a background in linguistics and I was trying to help them figure out how to make their first conlang, and as the conversation went on I realized that even the posts aimed at beginners I write on my wordpress site are actually way too detailed and complex, like, my post that teaches you to read IPA- let me stop right there, the fact that I have a single post where I expect people to be able to learn IPA just so that they can start conlanging says it all.
And ok, you may be thinking that's just a me issue, but honestly I started to re-watch various youtube videos on how to conlang aimed at beginners and I feel like if I had zero knowledge of linguistics I'd struggle to follow along with the majority of them, in each video there's usually multiple new concepts being introduced at a very rapid pace and a number of things that you're already assumed to be familiar with.
No shade at people like biblaridion and artifexian, I personally find their content helpful, my point is that most learning resources for beginner conlangers (including the stuff I make on my website) do this thing where they infodump a ton of technical information and introduce a lot of new jargon fairly quickly and while that can work for some people I'm starting to think that that's not the best way to go about things.
This may seem kind of random, but I remember this very old video by extra credits where they explained how a good tutorial in a videogame doesn't front-load all of the information you'll ever need, they segment it into smaller chunks so you only learn the few bits of information that are immediately relevant, you get to immediately apply that knowledge, familiarize yourself with the concept at your own pace, and then once you've had some time to play with it you are introduced to a new small bit of information. I know learning an artistic skill is not identical to learning how to play a game, but I find that I learn better this way in general, the knowledge just sticks more, I think that introducing concepts in more bite-size, applicable chunks would probably go a long way to make this hobby more accessible to more people.
Maybe we should be recommending newcomers to practice with naming langs, minimal conlangs, personal conlangs, relexes, ciphers, codes, or idk something else to let people become acquainted with the dozens of concepts that show up in languages in a way that doesn't immediately become overwhelming.
Like, maybe this is a hot take, but I feel like in order to make your first conlang you probably shouldn't even worry about what a place or manner of articulation is, you probably don't need to evolve it or add any irregularity or allophones or any of the stuff we're so used to including as conlangers, you can slowly learn those later.
Think about it, in order to learn how to draw realism you practice the most basic fundamentals first; drawing circles and cubes in perspective over and over again, trying to break down complex images into simple abstract shapes, etc. I think we could do the same in conlanging and teach the necessary skills with projects of a smaller scope.
I just remembered about quothalinguist's choose your own adventure type book for teaching beginner conlangers and I think that's awesome, I haven't read it but I definitely will, we should probably get more introductory material like that, stuff that's more manageable and doesn't require a huge time investment in order to teach you a lot, I think that's a really good approach.
And for that matter I've been curious about the conlang year thing, maybe that'd also be a more manageable way to introduce someone to conlanging.
Just spitballing a few ideas here but imagine teaching about basic morphology by encouraging people to make a sketchlang where they only use sounds present in their native language. Without needing them to know any IPA or anything about phonology you can get them started on experimenting with certain things, like putting words together, compounding, affixing, etc. Remember that the results don't have to be naturalistic, that's not the point, the point is to avoid the situation where people need to learn a thousand concepts before they can even set pen to paper, they get to start experimenting and playing with different concepts in a more manageable way.
Maybe as a way to slowly introduce people to the idea of phonological evolution someone could make a small set of proto-words using a very basic inventory like /p t k m n s j w a i u/ and then you give people a set of pre-designed sound changes to pick from, and they can mix and match which changes to apply and in what order, so this could be an exercise to get acquainted with the way that sound changes work and the way the order in which they happen matters.
Y'all can let me know if I'm not making any sense or if my ideas sound weird or bad, the main point that I want to make is that the way we approach teaching beginner conlangers seems to require a lot of front-loading of information, which is not great.
I honestly forgot how long it took me to learn everything that I currently know about conlanging, I only stuck with it because I had actually consumed a lot of pop-linguistics content before getting into conlanging, so I already had a lot of the knowledge you're expected to learn as a beginner, meaning that the infodumps weren't as much of a brickwall for me as they can be for other people.
I feel like with the way things currently are there's probably a subset of people who have tried to get into conlanging at some point but then gave up and left with the impression that it's simply too complicated and nerdy for them when that may not be the case, I don't think making a naturalistic conlang is that much harder than learning how to draw realistic portraits of people; sure it's hard and time-consuming but it's definitely doable if you practice all the fundamentals first.
In the art community there's people who try to keep their sketchbooks all pristine and perfect looking, but that's not actually super helpful for learning, sketchbooks are meant to be where you practice and get to experiment, it's ok if it's messy or ugly or disorganized, it's not meant to be where your masterpieces come from, it's generally understood within the art community that in order to make drawings that are very well made you have to go through a loooot of crappy, low quality drawings first.
I think that essentially what I'm saying is that there should be a way to encourage beginner conlangers to do the same, make the equivalent of little sketches and practice basic doodles instead of jumping into a highly detailed complex naturalistic artlang right off the bat, that could demystify the wonderful art that is language creation for newcomers.
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sunjaesol · 2 months ago
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A few months ago, I created a moodboard of what I'd hope Sophie would wear in season four, but that was before I was made aware she's a maid/servant. I knew it would mirror the Cinderella story, but I didn't know to what degree.
Anyway, now that I know, I once again want to point to some references that move away from the English regency styling. I understand the show takes place in a fantastical regency London, but since every household is so distinct with its own rules, I wish that would've reflected in the styling of the servants as well. They made it a point to make Sophie of Korean descent, so why not infuse the styling with Korean accents?
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This is her servant dress in the teaser for season four. A simple charcoal grey dress with faint pinstripes, form-fitting long sleeves, dark buttons, high collar with a white scalloped trim, and a white apron.
While I like that the dress is very simple and sober, I think they've could've pushed the design more to frame her character.
In the Joseon era of Korea, servants like Sophie were broadly called 'gungnyeo'. There were servants of a higher rank (like a lady-in-waiting, the direct aide of an aristocrat) and of a lower rank. These lower ranks were divided into categories as well. Considering Sophie, she would be something like a 'gaksimi', which is a housemaid of a private residence.
Poor to middle-class people wore clothes in a very pale colours, since richly dyed clothes were more expensive. Pale blues, greens and browns were common. For the sake of the Bridgerton-verse, we can allow Sophie to wear a higher-ranking servant dress that would only be worn by women with over 15 years of experience.
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In simple terms: a cropped green jacket, a blue skirt, and a low bun with a pin going through it. Here's a closer look:
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Note that the fabrics aren't particularly thick and not as buttoned up as the servant dress of Regency England. I personally like the neckline, similar to a modern v-neck.
Keeping all of this in mind, I'd take note of the historical dress as well as the whimsical nature of Bridgerton, and go for something like this to design her servant costumes:
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For hair, these are two possible options:
Higher ranking maids wore their hair in a 'saeng meori', but if that is too complex and ornate, then the simpler hair style, 'ko meori', is suitable as well. Ko meori wasn't worn by servants, but middle class women, which Sophie sort of is.
As you can see, both use ribbons to tie and style their hair. No servants have hair that is in a top knot like shown in the teaser.
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The most basic style is a low bun with a pin (cheopji) going through it. This was also seen on the picture of the servants standing in a row.
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Anyway, those are my two cents. I'm not Korean, but I love historical fashion. While I understand the fantastical nature and colour-blind casting of Bridgerton, we do see hints of different cultures at times (mostly seen in Kate's dresses), so it would've been nice if they had given Sophie the same treatment.
That's all.
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pigeonwbraces · 11 months ago
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⚠️ARTSTYLE RANT INCOMING⚠️
So for the past few weeks and honestly even longer I've really been struggling with my artstyle, not in the way that I don't like it though more so IT TAKES WAY TO FUCKING LONG TO FINNISH ANYTHING!!
Before my current one I used to have an art style I called the Hazard style, because it was basically stolen from an artist called Hazard Girl (They were a Frans artist so I figured they didn't deserve their artstyle lol) well anyways I original switched to that style because the one BEFORE that (I've had a lotttt of styles-) was like the current one IT WAS WAY TO COMPLICATED!
So I switched styles using a more simpler one because well
I have Hdhd like really really bad BUT I do have meds for it but those meds have a time limit..a very short one even taking it twice a day leaves me in a panic trying to Finnish the stuff I wanna draw because I know as soon as it wears off I'm basically useless any time I attempt to start or Finnish any drawings when it wears off all I end up with is like 25 more wips I'll never finish.
And so I switched to the Hazard style, it was soooo much faster I could get stuff finished and hell sometimes I coule even fet multiple things finished before my meds wore off!
And the same things happening now and honestly worse, my meds wear of so fast to me I've been trying to finnish stuff all week and ive gotten hardly anything because it takes so long by the time I even get to the coloring my meds have already worn off and I'm left unable to finnish it, or worse and the most frequent thing to happen lately it takes me so long to decide what I wanna draw or i do know what i wanna draw i just cant get it to look right and next thing i know my meds have worn off and i dont even have a sketch done!!
That's honestly why ive been debating going back to the Hazard style but like..I really like my current artstyle and yes I do like the old one to but the current one is what I always wanted ESPECIALLY for my Undertale comic it gives the exact feels that I want it to and it's perfect for that sort of art, but I literally can't do it i just it takes soooo longggguhh to the point I literally can't finish anything I start.
Not to mention I'm almost out of my medicine for the month and I don't usually get refilled right away i have to wait WEEKS until my next refill so I end up not drawing at all for weeks Wich I hate because I have so many ideas but literally CANT do them, so now I'm stuck
I can't Finnish literally anything
I don't wanna change my style because I love it
And I'm very quickly running out of my Hdhd meds
WHAT THE HELL DO I DO 😭
And no I can't just not take it for a day it causes MASSIVE headaches and dizziness if I don't take it twice a day like I'm supposed to 🫠
..anyways here's some Hazard art of clockwork i managed to do 🥲 sorry for the rant even if I don't get any answers I at least wanted to get it out there...
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ashadowwanderedfar · 5 months ago
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I watched Arrival (2016) last night and have some comments about the language
Spoilers under the read more. If you haven't seen the movie, I strongly recommend watching it, it's incredible. Basically some big ol' aliens come to Earth and this linguist is tasked with trying to communicate with them.
The aliens in the movie (named "heptapods" because of their 7 limbs) have a system of writing that is nondirectional, as in their "sentences" don't have beginnings or ends. They write in very organic-looking complex circles forming each greater concept, which have individual "words" to represent the smaller linked concept.
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Above is a screencap from the movie of one of the circular logogram's translation. The logogram is built from 15 different concepts, conveying meaning without using sentence structure.
I really like this concept. Not being limited by sentence structure makes it much easier to insert nuance into your communication.
If it were me creating a similar language, I might give it a more webbed shape to communicate the particular links between certain smaller concepts within the greater concepts.
Sometimes I already simplify my spoken language like this. I often do it playfully (or even just do it "jokingly" but I'm actually doing it genuinely), such as "I go eat", cutting out all grammar and extra words. I can't speak for other Earth languages, but at least in english you might sound like a caveman if you speak like that, so I don't do it all the time. (Nothing against cavemen, it's just the wrong impression for an advanced alien race. English is clunky for such a form of speech.)
They briefly touch on it in the movie I think, but this style of language that the Heptapods use is kinda like telepathy in that you can convey a much more complex concept with greater purity than with the sentences we use on Earth. I don't know how well it would work with technical things; perhaps it would require a longer grouping of logograms than it would take to convey a singular concept. I imagine if you needed some kind of instruction manual to build furniture or something like that where there are concepts that are time/order dependant, you'd need more logograms, and each would likely be simpler than a logogram used to discuss interpersonal or philosophical concepts.
Another tidbit I just thought of, the Heptapods basically write the logograma all at once.
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This makes a lot of sense given that the language is nonlinear. How would you know where to start otherwise? It also seems difficult to connect the concepts to form the logogram otherwise.
In the aforementioned web-like alternative style, this would be especially difficult. Say you have several concepts in a logogram that are connected to eachother. You would need all of the concepts one has a connection to to be written before you can connect them in writing. If you could write them all at the same time, however, you avoid that issue entirely.
Anyways, I kinda want to experiment with this regardless of the problems. I like this a lot, and I low-key suspect my species had a similar type of language.
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silent-raven13 · 2 years ago
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When Hobie gets drunk
The Spider Band decided to go to one of Hobie's kickback parties. Well, it's one of his bandmate's kick back party, there's alcohol, weed, and other crazy stuff for the teenagers to have a good time. For once, the Spider Band had their day off taking the opportunity to be teenagers. The group put on their best punk outfit to fit into Hobie's world, just so they avoid looks.
Gwen grins widely having to wear plaided cargo pants with many zippers, an oversize shirt with a vest, and thick combat boots: Man, this is gonna be fucking exciting! -she shakes Pav with excitement. Finally, she gets to enjoy partying with her friends after weeks of being Spider-heroes-
Pav being dizzy from Gwen shaking him: Ahahaha, ye-yeah! I really want to do fun beer games! -He wore a much simpler outfit; a black tank top with ripped slashes around and skinny blue jeans with chains. The outfit works with rock boots.-
Margo smirks at Gwen: Hahaha, you're excited to get shitfaced, huh? -wearing a more Androgynous outfit; a long half skirt that is over black buckles black skinny ripped jeans, her tube top with fishnets and a thick belt slanted to the side of her wide hips. Her hair in thick locs with neon colors to stay true to her Spider Byte colors.-
Gwen blushes at Margo's smirk: Huh, ye-yeah! Come on, we finally got to enjoy ourselves. -the two noticed short knotted locs with red dye under their noses-
Spider Zeros: Yo! -she holds her Spiderling as she wore more a Gothic Punk style; a huge over size t-shirt with rip hems and certain parts with an asymmetrical collar stitched fish necks, one long fishnet glove from her arm to her hands, and a black fingerless glove on the other. She had thick big black buckled platform boots, with uneven stockings of black and red. Her makeup dark and dramatic with purple lipstick- What's good!
Pav: I keep forgetting how short you are!
Spider Zero: Excuse you! I am older than all of ya! -she huffs- Anyway, i heard there's free alcohol and join in! Where's Peni?
Gwen sighs: She's busy.
Spider Zero arched her eyebrows: Wow, so boring.
Margo: Hey, she's always working on her machines.
Miles spotted them: Hey guys! -Everyone stares at his outfit being surprised. Miles blushed being shy, his arm rub his other arm- Is is too much?
They squealed: Your so cute, Miles!
Gwen: OMG are you wearing a skirt!
Pav: Look at the lipstick!
Margo: Damn, Miles! I didn't know you like to dress up like that! -she giggles-
Spider Zero awed: Awe, you got to show off your tattoo!
Miles' cheeks felt super warm: Really? Thanks! I wanted to impress Hobie, since he's hardcore and... I'm just simple! -He went all out on his outfit: a red plaided half skirt with a cut to show the black one pants/short and tartan around his reavealing left thigh. His right leg being covered by the ripped one pant. He had on a shredded Hobie's band crop top and underneath the top is one layer of fishnets covering his his right arm to his tummy. The left arm with ripped up plaided sleeve purpose to cover only the forearm and hand. His revealing stomach had a heart shape buckle belt with studs and chains as decor. Then he had a black leather jacket from Hobie with patches and paint on it with words and slang around it. The same goes with his messily painted sunflowers on the sides on his Devil Games Mismatched combat boots. His face being covered with black lipsticks, and smokey red and black eyeshadow with white wing eyeliner. Put on a fake lip piercing, but had his earrings on.-
Gwen: Trust me, Hobie is gonna be so happy!
Hobie: OI! OI! Peter Pan! -the group heard their friend calling out for him. They turned their head toward the voice is coming from through the thick crowd of the underground warehouse party. They saw him walking so sloppy, so drunk!-
Miles gasps with a cute pout: Hobie, you got drunk before we got here!
Hobie finally noticed his boyfriend as he got closer. His vision was blurry as he pushed people out of his way, until his vision came clear when he saw his beaming Angel, his Sunflower: Miles? -he kinda slur his words-
Spider Zeros: A DOY! No shit Sherlock! -she rolled her eyes-
Hobie scowls: Eh, are you being a Xenophobic -his eyes at Zero-
Zero: No, it's an expression for no shit! -she grins- Anyway, I wanna get shitfaced! Right, Spiderling! -her spider happily nodded- Come on, let's drink!
Hobie look at his friends: Ya'll look freaking amazing -he turns to Miles- You look amazing, luv! -he holds his partner's cheek having to stare deep into his eyes like he was the only man in the party-
Miles smiles shyly feeling his cheeks warm again: Heh, thanks, bae.
Pav: Yeah, we should start partying! I finally got the chance to get wasted!
Hobie drunkily slouch on his Miles: The alcohol is that way -he use his thumb to point the area where all the alcohol is at- Come!
It wasn't long till the party went hard! Gwen challenging Hobie into shots. Margo cheering on Gwen while Pav cheer for Hobie. Zero drinks her beer watching with Miles. The young man had a red cup filled with alcohol, he took small sip. If he's honest, he hates alcohol. The taste is too bitter to him, he hates beer the most: Luv! Luv! Were you watching? -Hobie called for him-
Miles laughs: I am, bae! Wow, ten shots! That's crazy.
Hobie grins widely until Pav shouted: Holy Shit, Gwen! -She chugged a bottle of Vodka-
Margo cheers: Hahaha, I never knew you can hold your liquor, Gwen!
Gwen grins wildly being sluggish and slur her words: Ye-yeahh, I ams am'zing...
Miles laughs: Shit, she's gonna feel that in the morning.
Zero: Nah, she got white girl wasted, she can handle it!
Pav giggles having to get another round of shots ready: Miles! Come, join us!
Miles: Ohh, I dunno... I'm not that good with liquor!
Zero: Come on, man. Let's take a shot! -she nudges as her Spiderling slurps her cup with a straw as he rest on her shoulder-
Miles: Is he allowed to drink that?
Zero: Yeah, stop changing the subject.
Miles gave in: Alright. Hobie wanna take a hot with me.
Hobie already too drunk: YEAH! -being much hyper, more louder than his cool self- Let's do this! -The group got their shots to cheer and drink. Miles shudders at the vodka burning down his throat-
Miles: Ugh!
Hobie kisses his forehead being more clingy: It's alright, Brooklyn! You were great.
Gwen drunkly said: Ugh, ya two are always so lovey lovey! Makes me upset I got no one! -she slouches on Margo-
Margo: Whoa easy. Maybe you should take a little break.
Gwen pouts: Nuuhhh!
Margo: Yeeesss
Zero snorted: Oh brother...
Pav: Hehehe, will Ghostbyte happen?
Zero: A what?
Pav: Gwen is Ghost-spider and Margo is Spiderbyte. Ghostbyte.
Hobie chuckles still being drunk with his words: Wat's he talking' bout, darling? -he sat with Miles having his arms around his lover's shoulder-
Miles: Ship names! Pav, I let you watch one anime and now you're shipping everyone, man! -he chuckles-
Pav: Oh pfft, your just mad because I got to name Miguel and Peter, Spiderdads!
Zero: I like SpiderDaddies more.
Gwen hugs Margo being clingy: Ghostbyte!!! -Margo just laughs as she held Gwen to help her not fall-
Miles: And you couldn't find a name for you?
Pav snorted: Pfft me and Gayatri is easy! Pavitri! See! -he looks at Hobie and Miles- Hmm, I'll come up one for you two. It's hard since you got no specific Spiderman name.
Miles gasp: What? I have cool powers!
Zero: Hobie is easy. He's Punk Spiderman.
Hobie grunts: I don't call myself a punk, that's labeling me a-
Zero cut him off: Yeah, we get it. It's just that's how it is.
Pav: Hmmm, Hobie calls Miles, Sunflower- OH! PUNKFLOWER!
Margo listens: That's cute.
Zero nodded: Or Flowerpunk!
Gwen: I like -she burps as talks- that one! -still slouching on Margo-
Miles laughs: Okay, it's cute. Not gonna lie.
Hobie grunts: Who cares about labels, luv? It's not really us! You're my Sunflower! -he snuggle his partner- why should we care what others think of us?
Miles: I like it. -he chuckles- We got our secret ship names, bae.
Zero: Unless you're in Earth 1218, they already know your ships.
Pav: Oh, isn't that world where reality is soo real! Like their laws of nature is so powerful that their super-heroes don't exist- only through imagination! -He gasps with awe look on his face, and hands on his head-
Zero: Yeah! How did you know?
Hobie: This guy knows everything! He's always hearing the latest gossip at HQ!
Margo: And you can't tell him NOTHING! He's the first one to spread it!
Pav fake gasp: ME? How dare you!
Margo: It's true. You always instigating and being the first one to spread the word. Last time, I mention about Ben being in the pain in the ass and he quickly told everyone. Like, bro! -she laughs at Pam's expression-
Pav: To be fair, you also said to other Spiderpeople! -He laughs- Not my fault, Miguel got involved!
Zero: Man, that man is always up in everyone asses tho! He one time got mad because I didn't signed in or out.
Margo: But you go through multiverses?
Zero: I know!
Hobie: He's a control arse!
Gwen: Yeah, fuck Miguel! -being too drunk to care what she said-
Margo: Opp! I wouldn't say that.
Miles: Yeah, he's not all bad. He's like an old building that needs a clean up!
Pav: I see, FlowerFang happening! -Getting a dark glare from Hobie. Huh oh, jealous Hobie is back-
Zero: Ohhh, nice one!
Miles pouts: Nah, Pav. Now, you're being an instigator! I just think Miguel got some rough patches.
Margo: Before we continue this convo! Miles, I'm curious -she and Gwen sat down on chairs behind them. Gwen still cuddling against Margo- Like no offense, but- but would you?
Miles: Huh?
Pav laughs: And I'm the instigator, huh?
Margo: Oh hush!
Zero laughs: Now, we're getting to the juicy detail!
Hobie glares at them: Aye, are ya gonna disrespect me like this? In front of my face!
Margo hold her hands in defense: I'm just saying. Okay, let me be more honest. Would ya'll tap Miguel?
Everyone went silent except for Hobie with a scowl: No.
Margo grins: Why?
Hobie: Because he's a bloody bloke! A fucking pig within this whole society controlling all of us! What do you mean? Would you all do him! -his eyes widen in shock-
Zero: No! I'm Asexual and- that man got issues.
Margo: Paving is thinking pretty hard there, huh? Hey, you okay, bud?
Pav: What da fuck? I can't even think without you calling me out! -Zero laughs out loud-
Margo: It's like you're really thinking about it. Look, I'ma be honest. Miguel is a fine man... -she explains- We are not gonna sit here and lie about that, and he got some sweet cake. I mean, have you look at that man? -The group except for Hobie nodded with agreement. Hobie looks at Miles' who gave a slight nod-
Hobie: LUV!
Miles: What? I'm just agreeing that Miguel is handsome!
Pav: Look, I think I would if I wasn't in a serious relationship! -he spotted Zero about to say something to him- Considering- Considering we are all adults, so it should be fine! -he sips his drink-
Zero: So you would since your 18, now.
Pav: Ya! I mean, why not?
Margo: Lowkey, same. High key, only for a night stand, like have you seen that man's ass. Lord!
Zero: It's like two bouncing balls!
Pav: Gwen is all knocked out.
Gwen snoring in Margo's shoulders: Let her sleep. Anyway, Miles? Your opinion.
Miles: I'm in a relationship! I can't say that.
Hobie smirks: Yeah, he shouldn't think about it. -he slouch on his boyfriend-
Margo: Hypothetically speaking-
Hobie getting jealous: nah, fuck your hypo!
Zero and Pav laughs: He's mad mad, now!
Miles: Me and Hobie are in a great relationship! Why would I wanna think about another man?
Zero: Sheesh, loyal man.
Margo: But like imagine tho.
Hobie: Margo, your being a Pav!
Pav: Me! No, what da hell did I do?
Margo laughs: Relax, Hobs!
Hobie scowls having to go to his Miles: You know, I love you, right!
Miles blink surprised: Huh? Hobie, where-
Hobie got in front of his partner with his hands cupping his lover: I told you before I love you! I love you, mate! -his drunk self getting emotional-
Miles: I love you, too-
Zero: Wow, and three years strong!
Hobie being clingy to Miles: I love you, Sunflower! You know, that! I would fucking become a villain if you leave me or if anything happen to you! I'll fucking kill anyone who hurts you! I would be nothing without you, Miles! -kissing him on the lips and cheek-
Miles: Hobie, Hobie! Baby, you're drunk. Calm down!
Hobie: I love you, you're my baby! -he holds Miles in his arms- This is man is mine!
Miles never knew how clingy his boyfriend could get, even how easily tick off: Baby, I love you, too! -he hugs him back-
Hobie: I love you, MILES! You're my SUNFLOWER! -His arms wrapped around his Miles as they cuddle on the couch. Everyone laughs while Miles tries to calm his boyfriend down-
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mikuyuuss · 6 months ago
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Waaaah~! Thank you for reblogging my ask game, Unni!
Since you're open to answering questions, can I ask 4, 18, and 20 for Akari?
AHHH thanks for the ask as always Erika!!
4. Why did you give them the name they have? Whats the in universe reason for their name?
Im gonna be honest IM BAD AT NAMING THINGS 😭😭 So I happen to choose Akari because it's a common girl's name and it sounds pretty (surely if it's a common name it won't have a weird meaning RIGHT???!!!) At first I was scared bc apparently the "aka" in akari can also mean red which like, Akari's obviously not a red girly 😂
But her name actually ended up having a beautiful meaning to it (Thank God) The "明" in her name stands for "light" or "brilliance" I believe. Coincidentally, I also have "明" in my name too. I believe it's associated with smartness (at least in chinese culture) So I believe Akari was given that name by her parents because she is the light in their life, and they want her to grow up as a brilliant person.
18. Imagine meeting your oc what would you imagine you'd say to them or do with them
It's gonna be SO messy and complicated if she knew that I created her. In all seriousness I don't think Akari would like me at all. Anyways that aside.. If things were a little simpler, I'd love to just hang out with her, play dress up and do cosplays and other fun stuffs. I could give her words of encouragement about the things that I wish I could tell myself too, but in reality I think I will just go :
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She can do it because she's fast and I'm as slow as a turtle.
20. Share a random piece of trivia about the creation of your oc (scrapped idea or changes you didnt expect to make)
This is her old design:
Initially, her vibes was a lot darker and edgier, but somehow she got softer and pinker the more I drew her.
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Tbh Akari looks way cooler here, but her design feels a little messy. There were many cool ideas but nothing came out of it. In the end she's just kinda there. I originally wasn't gonna ship her with Giyuu bc I was a giyuu x shinobu shipper back then and thought they would be canon XD (I just prefer them as bros now) It doesnt help that I was so busy with school and its the pandemic, so my creative juices were little to none. But one idea that has always stayed is Akari having a good relationship with the girls, especially Mitsuri. After that I forgot about her...
Then I took a year off university, so more time to draw. I was on my way to moving on from kny, until I saw the swordsmith teaser and was like "Okay this show helped me get through pandemic, why not post some art to pay tribute at least." one art became more and suddenly I realized I wanna revisited Akari again bc omg this oc has so much wasted potential I need to fix this 😱 Guess I wont be moving on from kny soon 🤡
I thought about different breathing styles, illusion, star breathing etc. I decided that Akari is a battle seamstress character so I thought of silk breathing bc you know silk but I was like: "ok shes a seamstress who does seamstress powers?? thats it?? she needs something more specific" Eventually I settled for Camellia flowers bc I think its perfect for her in every way.
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