#and the wild was FASCINATING
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tinygameroom · 1 year ago
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I just got the Wounded Wild and I. Am inconsolable. I'm so fucking sorry love of my life I'm so sorry!! Fuck!!
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eydilily · 2 months ago
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would you bite the hand that feeds you?
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proxycrit · 3 months ago
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LINKTOBER DAY 20: ZORA WELLSPRING
Sidon plays packhorse. Link and Zelda play with electricity and water. Everybody leaves happy except for the fried aerocuda.
(Something’s in the water temple.)
This is a self indulgent totk au called Familiar Familiar where link and zelda travel through upheaval hyrule! Masterpost can be found here:
Patreon here too, if you wanna feed me a slice of bread like a duck
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astrowarr · 3 months ago
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losing it over gem this season because oh my god is her charisma through the ROOF. all it takes is one word from her for people to die. she commanded pearl to kill grian, and pearl listened. pearl, the closest thing she has to an enemy!! the scarlet pearl, infamous in all her insanity!! gem has wormed her way into the center of every single alliance and pulled every person she comes into contact with into a fatal sense of hesitance.
and she doesn't even do it because she particularly cares either!! even her alliance with joel is, to a degree, superficial. she sees the bamboozler's hit list and she fights to get joel off it at first, but eventually ends it with "at least take me off..."
people tried to kill her a dozen times and they were so afraid of her-- or maybe just felt so guilty-- that even if she didn't ask them to stop, they just DID. no matter how easily they could've killed her in the moment.. and then in the end, when she finally lost her first life, it was only on her terms. she allowed herself to be placed in that hole. she only halfheartedly placed that water bucket. she so blatantly let herself die there.
she feels infallible and honestly, she isn't even wrong to feel that way. that said, it will absolutely get her killed eventually.... but right now she's without a doubt the scariest person on this server and this is a hill i will construct with my bare hands and then die on if i must
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tawnysoup · 5 months ago
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the fritter (frin critter)
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madamemiz · 4 months ago
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saw a post recently about the sun and moon fandom and how non-selfship content is rare, and how that's frustrating, and it struck me, like... how rare that is. genuinely in all my 20ish years in online spaces, i've never seen a fandom that not only welcomed selfship but actively encourages it, when usually the rule of thumb is that it's tolerated at best and despised at worst
so why is this fandom so selfship centric?
the answer is a combination of factors, of course, but I think it was mostly just a perfect storm of the right character with the right traits at the right time. many people between about 23 and 33 were and still are experiencing intense childhood nostalgia that's being perpetuated by online culture and various media, often through a distorted or slightly unsettled lense. the daycare attendant is fun! they're childish, but decidedly not children. they're not human, unattainable in reality, but plausible enough in the age of ai that they make you ponder. they make you long to nap and play and color and do all the whimsical things you wish you could take a week off from your dull job and do! but there's something... off about them. an element of danger that's intriguing. they're dangerous, but what if they aren't to you specifically? or, if they are, what if they overcame that, just for you? what if you were worth it?
people our age are lonely, and if not, often working through issues they didn't have time to contemplate in their teens and early 20s because they were still living throigh the issues. younger people too, of course, but it's especially rampant in the aforementioned age group. past college and college friends, too caught up in work to make new ones. if the dca really clicked with you as a character, it's kind of fun to imagine what it would be like to hang out with them. what if they were your friend? what if they were more?
which leads to my last point--cringe is dead and we stomped on its corpse
maybe it started with a few people drawing a y/n with the dca, and wow the art is cute! who's the cute jester character? ... is that a self-insert? huh. and then more people join in. is that allowed? yes! and the crowd cheers for it too! the right people drawing the right character dynamics at the right moment, drawing others like a moths to a strange robotic flame
ultimately, the fandom attracts so much selfship because that's the bedrock, the foundation the rest of the fandom built its home on. almost all of the common tropes and characterization have roots in selfship fic and art. the dca's popularity very much kicked off from that, and seeing other people using them as an outlet for their loneliness, friendship, romantic or sexual desires, or even just for creative character and plot setups that are only tangentially related to canon actively encouraged others to join in, in a way that could only happen while riding the funerary coattails of cringe culture
it's very much a lightning in a bottle fandom, the likes of which i doubt we'll see again for a while
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poorly-drawn-mdzs · 10 months ago
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The girls are here!!!
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quicksilversnails · 1 month ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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royalarchivist · 9 months ago
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Tubbo's grown so much as a DJ these past few weeks, but I gotta say, every time he drops Spanish or Brazilian music into the mix, I lose my damn MIND, this goes so hard 💿🎶
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celbrini · 13 days ago
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[FLOWER] during the game against the sharks 12.01.2025
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hadopelagian · 3 months ago
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cannot stop rotating wl!gem in my head after that episode. encouraging pearl and impulse to go after her enemies and then gossiping with scott about them afterwards. insane behaviour. the discussion about impulse. missing secret life. fucking helllll. i'm obsessed with how dedicated she is to the anti pearl and impulse campaign. how dedicated she is to painting them as aggressors, antagonizers, going into her base and looking through her fields, when she's undeniably the one starting shit with them. that one stream clip of her saying she's going to channel breakup coldness dialogue from subnautica against pearl. iconic behaviour. i love divorce
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fluffygif · 2 years ago
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Best experience to see dolphins  ❤
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homeofhousechickens · 6 months ago
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Chickens likely domesticated themselves the same way wolves did which is basically by hanging around our settlements and eating our refuse.
Living with chickens in this sort of way was likely happening way before the estimated times of 8,000- 10,000 years ago. The relationship was likely already long established it was just during that time some chickens started developing smaller/weaker adrenal glands which caused them to become much easier to raise and handle which eventually lead to the domesticated chicken we know of today (and how that happened so suddenly is a completely different but very interesting topic)
Also due to this you could argue that there isn't any true wild red jungle fowl left untouched and uninfluenced by humans anymore. Not only due to constant cross breeding with domestic chickens but because red jungle fowl are still doing what their ancestors did in their current range, if there is a town or village nearby the bravest junglefowl will still choose to intermingle with the village and eat the refuse, agricultural byproducts, and waste. People will still catch and care for these "wild" birds like their ancestors did. This isn't to say we shouldn't try our best to preserve the wild red jungle fowls wild genetics, their should be populations left to be in their natural environment but it's likely they are not truly same wild birds they once were thousands of years ago and honestly that's OK because thats how its been for thousands of years.
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galwednesday · 4 months ago
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USA Ballot Measures Nov. 2024
41 states (and Washington DC) have ballot measures this year! Even if your state's electoral college result isn't in question, you may have ballot measures to vote on alongside the presidential election and state-wide elections.
Below the read more link is an alphabetical list of each state with ballot measures. Each state name links to the Ballotpedia.org page for that state's ballot measures, which will be updated with new developments as election day nears (some ballot measures are still tied up in court as of when I'm making this post in late September, so the approved ballot measures may change before you vote). Ballotpedia has information on each ballot measure, including what a yes/no would mean, arguments for and against, who supports/opposes each measure, and the full text of the measure.
Alabama
Alaska
Arizona
Arkansas
California
Colorado
Connecticut
Florida
Georgia
Hawaii
Idaho
Illinois
Indiana
Iowa
Kentucky
Louisiana
Maine
Maryland
Massachusetts
Minnesota
Missouri
Montana
Nebraska
Nevada
New Hampshire
New Mexico
New York
North Carolina
North Dakota
Ohio
Oklahoma
Oregon
Rhode Island
South Carolina
South Dakota
Utah
Virginia
Washington
West Virginia
Wisconsin
Wyoming
But wait, there's more!
We also have 2024 ballot measures for:
Washington, D.C.
Local ballot measures
Check the full Ballotpedia.org list of local ballot measure elections in 2024 to see if there are any in your area!
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age-of-moonknight · 7 months ago
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“Khonshu: Strikefile,” Moon Knight: Fist of Khonshu (Vol. 1/2024), #0.
Writer: Jed MacKay; Penciler and Inker: Alessandro Cappuccio; Colorist: Rachelle Rosenberg; Letterer: Cory Petit
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cloverstellar · 2 months ago
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really big fan of whatever meme this is that I’ve stumbled across
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