#and the story about 90% written
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emperorofthedark · 11 months ago
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"I brought you here, or don't you remember?"
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acquired-stardust · 3 months ago
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Game Spotlight #16: Yu-Gi-Oh! Dark Duel Stories (2000)
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Just in time to celebrate its upcoming release as part of Yu-Gi-Oh! The Early Years compilation, Ash takes a look at the very first title in the series released in the west with Dark Duel Stories, a quirky little game that remains surprisingly playable to this day. Come take a quick look at the game to know what you're in for when The Early Years releases later this year!
Yu-Gi-Oh! is a series that Larsa and I have a lot of affection and nostalgia for. Once upon a time we were even avid players of the physical card game (Larsa to much greater competitive success than I), and we've kept up with the series in all its various forms for most of our lives now. Binging the notoriously campy and hilarious English dub of the anime together was one of the first things we did as a couple, and when we started Acquired-Stardust it was a no-brainer to create some content in tribute to the series. That content even went on to become some of our most popular posts, so the series holds a special place in our hearts as well as in the history of the blog.
It's a fascinating series that has taken on a lot of different forms throughout the years and you might be surprised to learn that the iconic physical card game, now mostly known for its incredibly long first-turn combo plays that determine who wins and loses before you're even able to do much playing, wasn't even the original hook of the series. Yu-Gi-Oh! began life as a manga by the late Kazuki Takahashi, the story of a high school boy possessed by an ancient spirit that would punish Domino City's many bullies and thugs through the power of Shadow Games, dishing out Twilight Zone-esque ironic punishments to them, with the signature card game the series is so synonymous with only being played a total of twice in the first 60 chapters before becoming the main focus with the Duelest Kingdom arc which the anime most western fans are familiar is based on. It was a shockingly dark and violent manga especially compared to the camp that the series is more well known for.
Just as well, the physical real-world card game itself has undergone radical shifts in mechanics and formats over the years since its 1999 introduction, and the result is a series that means something different to everyone. If you poll a hundred people, odds are they'll all have a different bit of the franchise as their favorite and consider a different era to be its peak. Larsa and I are personally most fond of the early years of the series, and so playing some of the video games set in that awkward 'wild west, anything goes' time when they were learning and experimenting with exactly what they wanted the card game to be was a pretty intriguing prospect.
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And make no mistake about it - Yu-Gi-Oh! Dark Duel Stories is very much in that early feeling-out period. So early in fact it released a mere two days before the Playstation classic Forbidden Memories and eleven days after the debut of the physical card game in America. Dark Duel Stories may have been the first Yu-Gi-Oh! game released in the west, but it's actually the third game in a Gameboy-specific series of Yu-Gi-Oh! titles (and has had its name swapped with its predecessor - whereas Dark Duel Stories is the name of the second title in Japan, this game was originally titled Tri-Holy God Advent in Japan). This series follows what I'll be calling the Gameboy Format for the game for the purpose of this piece, and for the most part it faithfully recreates the base mechanics of the physical card game (which we're assuming you have at least some level of familiarity with, but if not actually playing Dark Duel Stories yourself is a fine way to learn) with a number of key differences.
The first important difference in the Gameboy Format is its de-emphasis, but not total elimination, of Effect Monsters, Traps and Magic cards. Decks consist of a mandatory total of 40 cards, each with their own cost and level limit associated with them. Monster cards will make up the bulk of decks due to their low costs compared to the very costly Magic and Trap cards, necessitating clever usage of the game's largely weak lineup of Monster cards. Facilitating this is the biggest key difference between the traditional physical card game and the Gameboy Format in the much larger emphasis it places on the elemental typing of Monster cards, more inspired by the original manga's version of the card game. Each monster card in the game has an element associated with it (a total of eleven elements exist in the game), with the elements following a rock-paper-scissors sort of mechanic not unlike Pokemon that sees elements strong against one another (such as Water being strong against Fire) be able to inflict increased damage on their opposing element. Unlike Pokemon however, Yu-Gi-Oh's Gameboy Format sees Monster cards of an element weak to its diametrically opposed element outright destroyed before inflicting any potential lifepoint damage to players.
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While this can (and will) lead to asinine scenarios in which the iconic Blue Eyes White Dragon card is destroyed by the meager Kuriboh, it adds an interesting layer of strategy to the game that goes beyond simply loading decks with the most powerful cards obtainable. It also stands in stark contrast to the physical card game in which setting up unbeatable scenarios with very little counterplay outside of hyper-specific scenarios on the first turn has become a hallmark.
Another aspect of the Gameboy Format that differs from the physical card game is the lack of Polymerization, a Magic card that enables the fusion of Monsters into a new and more powerful creature. While the Polymerization card is missing the fusion mechanic itself remains, relegated to an entirely unexplained process in which the player can attempt to combine any two monsters to potentially result in a successful fusion with getting the formula incorrect resulting in the first card being replaced by the second. It's small touches like this and the unique elemental system that promote a lot of experimentation and make sure that every Monster card has a potential use regardless of how weak they are statistically.
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Players are given a deck of cards to start with and tasked with defeating three tiers of opponents, all of whom being an iconic characters from the manga and anime, five times each. Defeating opponents will earn the player more cards and card parts (more on this in a moment), as well as raising the deck level and cost limitations imposed on the player slowly but surely. There are a total of 800 obtainable cards in the game which can also be acquired through the usage of the Password system that allows players to add one of each card to their collection through entering the corresponding password associated with them. The Password system also allows players to unlock the game's hidden bosses as well as enabling additional post-duel drops indefinitely.
The game's main hook is its allowing of the player to create custom cards through combination of obtained card parts, with players able to combine top and bottom halves of original Monster cards in all sorts of ways that change their attack and defense values, elements, names and appearances. It's a small gimmick that the player is not necessarily required to interact with by any means but does help immerse you in the series by allowing you to create your own unique signature cards.
The end result of Dark Duel Stories' gameplay loop and format is a game that is perfectly suited for its handheld platform in all the best and worst ways. Its small, almost bite-sized duels go by rather quickly and painlessly but obtaining cards without the use of Passwords is a grind-heavy experience that leaves the player completely at the mercy of random chance. The costs associated with constructing decks can feel stifling at first but forces you to engage with the game and appreciate some of its eccentricities like the elemental system, and makes finally being able to include higher-value cards feel like the major upgrade in power that it really is.
It's a perfect fit with the Gameboy Color that allows you to sink however much time you want into it, grinding away to raise your level and cost limits or obtain cards on long road trips or just spending a few minutes beating Joey Wheeler or Seto Kaiba one more time.
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Another strong aspect of the game is its art, faithfully adapting 800 cards from the game's early era to the Gameboy Color with a lot of success. Opposing duelists are also particularly strongly adapted, including a lot of (but unfortunately not all) the iconic characters one would expect to find in the game in impressive detail all without an over-reliance on digitizing existing artwork from the manga's original artist. The beautiful pixel art splash screens after selecting an opponent hold up extremely well and have my vote for some of the best visuals on the platform.
Not quite as strong is the sound, with songs being inoffensive and not super memorable but certainly serviceable - you won't be muting the game to protect your ears or anything, but turning on your own music instead might help with some of the grind if you're wanting to invest bigger chunks of time into obtaining Dark Duel Stories' large amount of cards or raising the limits imposed on your deck.
A small touch I greatly appreciated was the lack of manual saving, with Dark Duel Stories featuring a reliable autosave that happens after every duel, making rematching or putting the game down both a painless experience. One particular annoyance is the lack of a search function in the card library, so it's helpful to keep a guide on hand to reference individual card numbers you might be looking for rather than having to scroll through 800 cards manually.
While it's not a perfect game by any means, Dark Duel Stories remains a very fun and addictive time capsule of an era of the game now decades past and comes at an extremely early point in the existence of the physical card game and series at large. There's a lot of charm and a deceptive amount of depth to hook new and old players alike, and the gameplay remains smooth and fast all these years later despite obvious platform limitations.
It even allows players to link two Gameboy systems to duel or trade, though this will be less attractive a feature to people playing the game via emulation on PC which typically lacks the capabilities necessary for multiplayer functions. Original manga author Kazuki Takahashi constantly designed little games that appeared in the backs of compiled volumes of the manga, most often played with dice, and it's not surprising that he'd also come up with a very fun card game too even if this wasn't exactly the format we'd come to know in the years after the release of Dark Duel Stories.
A gem hidden among the stones, Yu-Gi-Oh! Dark Duel Stories is undoubtedly stardust.
-- Ash
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mild-goth-sauce · 5 months ago
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I'm sure I'm not the only one but as a comics fan, I hate that we have to pick and choose which runs to read and pray that our favorite character is actually written well. I know a lot of these stories have been going on for decades passed by multiple writers but it always sucks when it feels like there's genuine progression in the story or a character is developed in an interesting way all for the next writer to just throw that in garbage.
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blueskittlesart · 1 year ago
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Honestly who is even the target audience for this zelda movie. If it was for kids they would've made it an animation probably, and obviously they want it to reach wider audiences than just people who are already fans of the games, but like. This is a fantasy video game movie full of magic and weird and silly looking creatures, I can't help but feel like that would be off-putting to a lot of people who would think it's silly (which it will be probably. God I just know they're gonna make Link be like super sarcastic and have a bunch of one liners I can't do this)
im gonna be real i think the target audience is mcu fans
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laundrybiscuits · 2 years ago
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(wait for the season to come back to me tag)
Eddie doesn’t want to tell the kids yet. Steve kind of understands, but he also knows Dustin’s never going to forgive him for holding out like this. He cancels his biweekly lunch with Dustin twice before sitting Eddie down and saying, “We gotta tell him something.”
“Fuck off,” says Eddie.
“He’s twenty-five years old. He can handle it.”
“That’s not what I’m worried about.”
“What the hell are you worried about, then?” Steve snaps. “I can’t keep lying to him, man! It’s not fucking fair! Just because you—”
“Steve,” says Robin. “Come on. Cool your jets, hotshot.”
Steve realizes he’s been kind of yelling, then. He also realizes that he’s standing over Eddie, who’s folded into a defensive crouch, and Eddie’s nails are in serious danger of ripping the couch cushions open. Eddie doesn’t look scared, exactly, but his face has gone inhumanly still and blank. It’d probably be worrying if there was any space in Steve for worry.
The anger’s still roaring full-tilt through Steve, though. He gets like this sometimes for no goddamn reason at all, and he knows it’ll pass in a minute, but right now the urge to break something is so, so strong.
“Fuck,” he snarls, and wheels around, storming into the kitchen.
He runs the tap just so there’s some noise as he tries to get his shit under control. Robin comes in after a little while.
“I’m—going to the gym,” Steve says, still gripping the sink hard.
“Okay,” says Robin. “Be safe.”
———
When he comes back, Eddie’s not in the living room.
“I told him he could hang out in my room for a while,” Robin says, before Steve can work himself up into a panic. “I think it would be good for him to have, like…his own private space. Not—I’m not talking about kicking him out, obviously. But maybe we could figure out a partition or something in the living room?”
“Yeah, sounds like a good idea,” says Steve. “God. I’m so sorry. He knows I’m sorry, right?”
Robin flicks him on the forehead. “Yeah, he gets it, dingus. I think he called you an ambulatory fountain of penitence once. Like, a perpetual apology machine.”
“Sure,” says Steve. “Got a lot to apologize for.”
“Nope, we’re not doing that,” says Robin, patting him gingerly on the shoulder. “I’d hug you but you’re all gross and sweaty. Go shower, you’ll feel like a person again.”
He does feel like a person again after a shower, but the Dustin question still hasn’t been figured out. He tries to bring it up again after a few days.
“I wouldn’t even have told you guys I was back if you hadn’t kidnapped me,” says Eddie, picking at his dinner. Vegan stuff is usually okay, weirdly enough, so Steve’s been learning to cook with tofu. He’s not sure if Eddie actually gets anything out of it on a nutritional level; he hasn’t asked.
“Yeah, I know,” says Steve. He’s trying pretty hard not to get mad again. It keeps him up sometimes, thinking about how easily Eddie could’ve wandered into a different bar that night. He hopes that they would’ve crossed paths sometime anyway, being in the same city and all, but maybe not. He just doesn’t know.
“So you get it, right?” says Eddie. “Why I don’t want to put that on the kids. They’ve all, like…processed it and everything. They’ve moved on, just like you did before I came back and fucked up your life again. And you didn’t even really know me.”
It’s not like he’s saying it in a mean way, but it’s deliberate. He’s watching Steve carefully to see how it lands. Steve takes a deep breath; he can do this right, this time.
“Eddie,” he says. “You know I’m glad you’re back, right? You’re not fucking up my life, I’m happy you’re here.”
“You seem a little stressed for a guy who’s supposed to be happy.” Eddie leans back and smiles. It doesn't reach his eyes. “Just seems sometimes like maybe it would’ve been better for you if I’d stayed, like, a story from your past.”
“No,” says Steve. “No. No. Never. It—might’ve been less complicated, maybe. But not better.”
Eddie looks down at his plate, silently fiddling with the golden-brown chunks of fried soy protein, and Steve realizes it might not just be about how the kids will react.
“Hey. You know it’s going to be fine, right? Dustin loves you. He wants you in his life, whatever that means, and you know he’s not gonna do anything to make you uncomfortable. Plus, he lives like one town away and has his own car, so if I keep putting him off like this he’s just gonna show up here one day and then we’ll really be screwed.”
It’s kind of a joke but it’s also really, really true. Eddie laughs, some of the tension finally dropping out of his shoulders, and says: “Okay. You’ve worn me down, Harrington. Alert the brat pack.”
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xx-thedarklord-xx · 17 days ago
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Hope you're feeling okay I miss reading your exquisite works😊
I'm feeling better than I have in a long time, so that's a plus. Thank you, you are very sweet! I miss seeing you on my stories. I always love seeing what you say! I have a decent-ish amount written for my next fic, and I write more everyday so far. Hopefully I'll crank it out soon and you'll have something to look forward too!
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grassbreads · 4 months ago
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I'm like 5 chapters into Pet Shop of Horrors and it's honestly a little embarrassing how much this guy was brewed in a lab to appeal to me specifically
He's vaguely sinister he's deeply silly he's beautiful he's super mysterious and he's a little bit fruity. He runs a needful things-esque pet shop he has an intense sweet tooth and his dentist is inexplicably a dominatrix. He already has the beginnings of a weird gay thing going on with the detective that's investigating the deaths the pets he sells keep causing.
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pestercide · 1 year ago
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kugisakiss · 1 year ago
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Your thought of Ai x Conan
i think if detco was written by anyone other than aoyama 'childhood friends -> lovers is peak romance' gosho, haibara would've been the heroine and main love interest
i mean like, haibara, the 'new girl' with a mysterious, tragic past and a dead sister and no one else she trusts suddenly enters the main character's life and becomes one of the key figures in helping the mc with his goal is totally heroine territory. i think, considering their roles in the main storyline, coai would've developed most naturally too
personally though, i'm one of those people who think haibara should stay as a child so she can experience growing up peacefully. i think she should get to go to school and make friends and go on school trips and join culture festivals and stuff. in the same way she helped conan turn back to shinichi for his school trip because it was an important memory for him to make, i think she deserves to make the same memories.
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minakoaiinos · 8 months ago
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ALSO adding on to my last post I have seen a bunch of people around all social media say things about the state of shoujo anime in recent years all along the lines of saying there are less shoujo anime bc women's perspectives and stories are viewed as less profitable than shounen and that's probably not untrue in terms of executive's reasoning but also every time there is a shoujo anime made literally all I ever see people talk about are the guy romantic partners and if anyone says anything about liking the woman main character it's always through the filter of saying things like aww the guy loves her so much and it's like. The girls on the shows aren't talking to each other about anything but men the audience isn't talking about anything but men etc. You want women's perspectives. But the only perspective you want is to only keep talking about liking men.
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msfbgraves · 8 months ago
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Let it stand alone
Saw "Wonka" with the nieces way too late, because I thought it was a cash grab franchise milking faux nostalgic manipulation move, and I guess it was, and I still had a good time.
Now, if I were Roald Dahl, I'd likely object to this sweetheart of a Wonka. Wonka's a mad borderline dangerous maverick in Charlie. But this isn't the book, it's an adaption. If you don't know Wonka isn't a sweetheart, him being one doesn't ring false in the film. And books get adapted all the time - various adaptions aren't necessarily a commentary on one another.
So why tie this so deliberately to the Gene Wilder version? It isn't the same Wonka, and that's OK! It isn't Dahl's Wonka, and that's OK! It's another take on Wonka that works fine for what it is. Do they really think audiences would not have gone to watch a lovely romp about a sweet chocolatier anyway? That Oompa Loompas aren't fun without green hair? Look, this setup could have worked as "The Corruption of Willy Wonka" too, but that isn't what it wanted to be. Tying it too closely to another film for the parents' sake is the only thing that suddenly creates plotholes and ooc moments when there weren't any before.
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dragonslaved · 1 year ago
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listen as much as I LOVE the current trend of anime OPs being able to stand as their own singles for radio play, anime OPs in the 90s were just built different
"don't make me wild like you" (ranma 1/2)? a bop neverending
"in the night" (key the metal idol)? beautifully atmospheric
"hohoemi no bakudan" (yu yu hakusho)? eternal
"give a reason" (slayers next)? perfect and on almost every playlist I ever make
"catch you catch me" (cardcaptor sakura)? so catchy and so visually iconic it rewired a lot of our brains in middle school
"rondo revolution" (revolutionary girl utena)? don't even talk to me I'll never stop
"moonlight densetsu" (sailor moon)? of course no one can ever forget or ignore the classic
"cruel angel's thesis" (neon genesis evangelion)? (warning for rapid image flashes) so iconic a convention in 2006 I attended had to ban it from karaoke because so many people kept singing it
they do not make anime OPs like this anymore and I miss that. Love the music we have now but it's not the SAME do you undersTAND ME-
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butch-bakugo · 4 months ago
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Publisher: Hey gay! Check out our expansive pride collection this pride month!
* Abusive man x man written by a white cishet woman *
* Abusive man x man written by a white cishet woman *
* Abusive man x man written by a white cishet woman *
* Abusive man x man written by a white cis bi woman *
* Abusive man x man written by a white bi woman with a husband with mysognistic female charicatures*
* Asexual self love story that has weird puritanical veiws of sex and relationships and low-key shits on allos and tells you its totally not rape culture shit to sleep with your partner if they want it but you dont.*
* Abusive man x man written by a white cishet woman but one of the men is described as "bronze skinned stallion" and "exotic". He's Italian.*
* Clearly was Voltron/Hazbin hotel/Hetalia/lore Olympus man x man fanfic but the cishet white woman writer made very minimal effort to change the settings, character names and character dynamics*
* Random kinda ok lesbian story but really only applies to cis white able bodied rich women and no one else. Was also written by a white cis woman*
* Story of a nonbinary teen but they are afab and end up with a cis man who "suddenly comes out as bi" when he was straight before this. Written by either a cis bi woman or an actual afab enby.*
* Trans man x cis man and trans man is infantilized to hell and back and the author slips up calling the trans man she multiple times in the book and refers to him femininely. Was written by a cis white woman.*
* Abusive man x man written by a white cishet woman *
* scifi story that's supposed to tackle tough issues but only really says "capitalism bad" and every character is just the stereotypes of multiple different LGBT identities. Also describes its POC characters real weird and still is only really centering either two cis gay men together or a trans man and a cis man together. Was written by a white afab nonbinary pan ace or a cis white bi woman. No in-between.*
* Autobiography written by a white cis gay man that's actually genuine and the only non-booktok ass book on the list and it dosent address any non white non cis experiences but its still good none the less*
* Abusive man x man written by a white cishet woman but it has all the abuse. Age gap/pedophilia, multiple forms of a abuse, incest, necrophilia, beastiality, etc. just the most vile shit*
* Bi latina protagonist and her gay white guy friend spies or whatever and the guy friend ends up dieing, she's over sexualized with horrific Spanglish and stereotypes, only really kisses girls to manipulate them or show off for men and ends up with a guy at the end. Written by a cis white bi woman*
* Basically every other piece of Copy-paste unoriginal Fantasy ya set in a school but there's a stereotypical Twink in the background and it's mostly centering a cishet white couple.*
* Abusive man x man written by a white cishet woman *
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bat-the-misfit · 5 months ago
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"but portuguese and spanish are so similar i'm sure you can understand spanish speakers"
bestie brazilians can't even understand portuguese people and we literally speak the same language lol
actually brazilians can't even understand other brazilians. i'm still trying to understand mineires and minas gerais is literally above my own state
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i-am-become-a-name · 7 months ago
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anyway it fucks me up that with the emmex (em-ex? mx?) leela and narvin are meeting from different times. sometimes one is a week in the past to the other, sometimes in the future. the tragic possibilites
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chibishortdeath · 1 year ago
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i absolutely love your tags on my post about the mysterious woman, it's nice seeing someone who's as passionate about her as me ❤️
Hehehe, thank u, I’m pacing around all happy about it rn (>.< ). I love Simon’s Quest and how genuinely odd everything that happens in it is.
And the Mysterious Woman doesn’t get talked about very much and y’all are missing out!!! She’s so so so fun to speculate about!
I ran into I think it might have been an old conversation on like Gamefaqs or some other comment section somewhere and there were a surprisingly large amount of people in the conversation who said that when the game came out they assumed that she was meant to be Selena, and that’s just aaaaaa so so interesting to me. And it wasn’t just American fans either, there was someone from Japan who assumed the same. It’s so awesome getting to see the perspectives of people who were there when the game was new and this theory has me going nuts sometimes lol. On one hand it makes sense for the ghost woman in the Belmont family graveyard to be someone from the family, but on the other hand is she really “mysterious” anymore if it’s someone Simon would know?
And why did the Mysterious Woman not mention the Tooth of Vlad and only the other five pieces that she knew would partially summon Dracula instead of the intended burning, burying, and breaking of the curse? Especially if she’s meant to be Selena/Simon’s wife or if you interpret her as Sara? Simon’s Quest really went for the twist of having the call to action character and the one to get Simon out of whatever rut he was in for 6 years in the first place be the first person to lie to him. Which is just so!!!! Aaaa!!!!!!!!!!! This also raises the question: is the Mysterious Woman actually a force of good? Or did she just know that Simon was desperate enough to believe what she was saying to him? I’ve seen some people theorize that she was some kind of Dracula cultist or even a possible form of Death because of this.
Or was she completely right that summoning and killing Dracula is the only way to break the curse? After all a lot of other games in the series that revolve around curses end in Dracula being brought back and defeated. But this is also a strange option as usually when Dracula is resurrected it’s by cultists or Death or whoever else and it’s not a good thing and is just for the purpose of having the evil dark lord do evil things. So that would make this game one of the few scenarios in which Dracula’s resurrection is justified which is so weird I just— thinking about Simon’s Quest to hard is gonna kill me one day lol X,,,,,D.
She also says that one line of “within your own heart, you might be able to defeat the evil if you wager your own life” and thinking about that along with the ominous vagueness of the endings all having different eulogies so similar that you could genuinely make an argument for any of them being the canon ending and the fact that almost all of Simon’s symbolism is related to self sacrifice and martyrdom is uh… interesting. Also a lot of people forget that the area around Castlevania is also cursed, not just Simon. The swamps are messed up, the towns get less saturated in color more empty the closer you get to the castle, and there’s monsters everywhere, this wasn’t entirely a selfish endeavor to save himself.
Anyway, the Japanese manual also talks about the Mysterious Woman in specific ways, appearing and disappearing with the mist. And maybe this is a way to keep her as mysterious as possible, but it’s an interesting choice of words. They could’ve said she walked away into the mist, but they specifically said “disappear”, which is an awfully ghostly thing to do. And it’s also weird cause we kinda do see another character suddenly appear out of thin air in a graveyard in who I like to call the Garlic Guy. The Garlic Guy is also massively under appreciated like what the heck is up with that whole interaction 💀💀💀. Go to the graveyard, only at night, and some hooded figure will suddenly begin to exist in front of you if you lay garlic on the ground and then give you a bag. And then like most things it’s completely unexplained and you just have to keep moving on. I’m thoroughly convinced Simon is just as confused as we are lol. And in a way she is also treated the same way as any other NPC: she does something unexplainable and is never mentioned or important again. The way the game is written I swear it’s designed to make you feel anxious and rushed, ya know like a guy who is actively dying would feel.
And the fact that none of this is ever explained is just so ominous. It adds to the tension of the game and themes of not being able to trust anyone. Nobody trusts Simon, Simon can’t determine who’s trustworthy, there’s NPCs that you don’t even get to know who or what they are, sometimes even the hint books aren’t particularly helpful, things happen and you just have to keep going as to not waste any time.
Hopefully any of this makes sense lol I ain’t reading all that again to check cause I gotta go have lunch cause I forgor about it whoops. Anyway I am very normal about Simon’s Quest and every character in it, please everyone play this game it’s good I promise— (;w; )
Edit: oh my god I did not realize how long this ended up oopsie—
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