#and the 5 page major works document
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im14andivebeen14foramonth · 3 months ago
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update chat how the FUCK did musical!pony get through great expectations. i'm reading a tale of two cities and all charles dickens knows how to do is yap
guys i have a week left to do all of my summer work (including reading an entire book) if you see me active on here scream at me to go away
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simsi45 · 7 months ago
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The Sims 4 Amber House Pack - PUBLIC RELEASE!
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CLICK HERE TO GO TO THE PATREON PAGE!
Oh...my...GOD!!! I can't believe this is actually happening....
After 3 years of hard work, I am here to welcome everyone to:
The Sims 4 Amber House Pack!
It's time to create your own mission style dream house, with this collection of 345 brand new and hella cool build/buy mode items, inspired by Dontnod's "Life is Strange: Before the Storm" game.
EARLY ACCESS: You can get the pack right now, on my PATREON on the 3-5$ tiers, or wait for the 12th of May for the public release!
Please read EVERYTHING included in the post as it contains useful information about the pack!
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DISCLAIMER: Simsi45 or The Sims 4 Amber House Pack is NOT affiliated or associated with Electronic Arts, Square Enix, Deck Nine or Dontnod in ANY way. This is a purely fanmade pack made by me, a fan of both games that wanted to get the best of both worlds.
FEATURES:
 345 new items (including sofas, tables, decor, windows, doors and much much more!)
 Search for "amberhouse", "lis", "simsi45" to find most of the items in the build/buy catalog.
 Custom original names and descriptions. (the best I could come up with :P)
 Tons of custom recolors (based on original textures) to mix and match items more easily.
 Heavy modification on original meshes and textures, including english text turned into simlish.
 Everything has been playtested thoroughly.
 Included are a couple of easter egg items from The Sims 2 that I thought fit the theme well.
New lot I made showcased in the trailer and pics (found in the gallery under my tag @simsi45_mods) a recreation of Rachel Amber's house.
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LOT INSTALLATION:
Included in the pack is the lot recreation of the Amber House that's featured in the pictures and videos.
You can get the lot by:
Using the gallery. Make a search under my EA id: @simsi45_mods and download the lot as usual. I've included customized pictures to identify my own lot more easily. Make sure you have the "enable custom content" tag ENABLED for the lot to show up in the results.
If you have difficulties using the gallery you can download the lot tray files from the bottom of the post, and move them inside your own tray folder. This can be found in your documents/electronic arts/the sims 4/ tray folder. This way you can install the lot without the need of the gallery.
NOTES:
~ The pack is in an EARLY-ACCESS STATE! I have dedicated a lot of time to test everything but I'm a team of just a single person. If you find any issues please let me know so I can take a look.
~ Because of the amount of items the size of the pack is quite big. I tried my best to make everything as compact as possible with the final size being 1.5 GB of required free space. 
~ The majority of the meshes and textures of these items are ripped straight from the LIS: Before the Storm game, and then each individual item (both mesh and textures) has been heavily modified and edited to fit and function properly within the Sims 4 game's engine. That's why some items will look identical to the original game, some look somewhat different, and some are brand new meshes I made using the original items.
~ Some of the original ripped meshes' poly counts were WAY too high so I had to lower the polygons so The Sims 4 wouldn't explode when filling a lot with them. I lowered the polygons and edited most of the items as much as possible without compromising their original look too much. In other words I tried to find the best balance between looks and performance and after lots of testing on my moderate PC system, I can confirm the game runs super smoothly on my end. 
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BACKSTORY ABOUT THE PACK (no spoilers):
This pack started with an idea I got back in 2017 when I first played Life Is Strange Before The Storm. When visiting the Amber house, I immediately fell in love with it as I am huge fan of the craftsman architectural style, it's literally all I'd want my dream house to be. The art team has done an incredible job on it, and as I personally find the art style of the Life is Strange series and The Sims 4 to fit very well with each other, I wanted to make these assets available for The Sims 4. Of course back then this all seemed impossible, however a few years later in 2020 during quarantine I revisited the idea as it had been stuck on my wishlist ever since.
To make a long story short, this project has been in the works for about 3 years now, and after a lot of hard work, head scratching and quite a few sleepless nights I managed to overcome all the obstacles I came across (which were a lot mind you) and I'm honestly hoping you'll be as pleased with the results as I am. Seriously this exceeded my expectations as it started as a small little pack for my personal use, to what I'd consider an expansion pack's (or even more) worth of build/buy content.
INSTALLATION:
Due to the size of the pack I had to split it up into multiple parts. You will need a .RAR extractor unpack it. More specifically:
1 -> Download ALL 6 parts of the pack and put them ALL in the same folder. 2 -> Right click the 1st part .RAR file named "Simsi45 - The Sims 4 Amber House Pack.part1" and click "Extract Here"   3 -> Once that's finished a package file will appear, this is the entire pack and you can now move that into The Sims 4/Mods. Simple as that!
CREDITS & THANKS:
~Dontnod, Square Enix, Deck Nine for the original meshes & textures ripped from Life is Strange: Before the Storm that were used to create most of the items.
~EA for some meshes & textures used to convert some items from The Sims 2.
Special thank you to all the patreon members that stuck with me throughout me developing the pack. Although not many I really appreciate every single one of you for the support you've given me and for sticking around!
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kirkscarr · 4 months ago
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ok so i just finished my book cover for First, Best Destiny - Part 1 by the amazing @ophelia-j !!
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admittedly i was going to wait until i actually attached the text block to the cover before i posted this haha, but i was SO excited after making this cover that i decided to just post it and then update with the finished product later!!
this book is absolutely embedded in my soul, and words cannot even describe how gorgeously it’s written. it’s a book that made me realize - hey, the adventure doesn’t end as you grow old.
you can read it here. i promise you won’t regret it!!!
anyways!!! here’s all of my other bookbinding steps for anyone interested.
cam’s somewhat incomplete bookbinding guide
please note that i am an AMATEUR hobbyist. please do not actually use this as a tutorial.
oh also!! bookbinding terminology will have a * by it which will be explained at the end in order to make this flow better. i’ll also link the tutorials i used at the end of this for anyone interested.
1) Formatting the document! I downloaded the original text as a PDF, and then designed a cover page, grabbed some art from the internet (i know, frowned upon, but this is just a personal copy so it is what it is), and then designed a table of contents and chapter icons!!
*side note! i added which episodes each chapter follows to the table of contents (pictured below) as this book was written as an accompaniment to TOS and the movies.
2) Next, I printed out all NINE HUNDRED PAGES??? admittedly i could have done it in less if I’d used a bigger page size, but sending things out to be printed is expensive so we made do. after printing, i folded them into signatures*.
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*there’s an additional note about the paper i used at the end
3) punching out holes in all the signatures! although not technically necessary, I honestly don’t think i would’ve been able to sew this behemoth without doing it.
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4) sewing the pages into a real!! actual!! book!! this was the part i was most nervous about. i’ve NEVER attempted to sew anywhere near this large of a book before, so i tried out a new method of sewing in hopes of making it a bit more sturdy. we won’t know if it worked until this book endures some wear and tear, but i’m pretty optimistic!
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5) next up is glueing the spine! this is where it really hit me that a lot of bookbinding is just…glueing shit together. later i also added cardstock to the spine in hopes of helping it adhere to the cover better, and a book headband* for decoration.
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5) now we’re onto the book cover!! they only sell bookboard in minor bulk around here, so we’re not even gonna discuss how much bookboard i now own… anyways! i glued the faux leather onto the bookboard and then let that dry.
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6) last up! off to the cricket! a huge thank you to my friend for letting me borrow her cricket AND supplies! anywho, this is where i designed my cover art. i then adhered the design to the cover. after this step, i realized i…definitely need some kind of sealant - so, if any more seasoned bookbinders have suggestions for this i am all ears!!
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all in all, this was a super fun project, and a great way to kill some time while i recover from surgery! i absolutely plan to bind the sequel at some point, but that may be a…ways away. i’m a STEM major and school starts back up soon so…time will be in short supply lol!
To be continued...
Terminology
*signature: group of sheets folded in half, to be worked into the binding as a unit.
*book headband: just look up a picture if you’re curious because tumblr says i can't add any more pictures lol.
*about the paper!! i actually got it from a local specialty paper store, but if you want something similar i've heard amazon has some good bookbinding alternatives!
Tutorials
please PLEASE go check out Jess Less on youtube. she's phenomenal. here are her vids and what i used them for.
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don't laugh!! i actually stole MOST of my techniques straight from this video.
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i used this one to help me format the book correctly! although i still ended up with some goofs haha (see: any pages on the left side have the page number in the margin LMAO).
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goodboyaudios · 4 months ago
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I wish I could say this ping was more positive or funny, but sadly it isn't.
4 years ago, I created a document called 'Universe of Landstar'. This document told the initial story of every single thing that would come to pass in my own universe. I spent 5 long years working and reworking every little detail to make it into a cohesive world full of the wonderful characters you know and love, as well as characters and places yet to come, maybe not for another 10 years. Every time I'd come up with a new idea, I'd save it in this document for later use. It had everything from people, places, ships, weapons, food, quotes, events, and my own official timeline of every event that ever happens or will happen. This document was my grand plan, sitting last at under 130 pages. My master file. I had told people that, if I ever perish, this document is to become public for everyone to see, so that someone can take what is there and maybe continue what I was making. Continue the story or the universe itself as a whole. Unfortunately, this master file has just been accidentally purged from my google drive along with all backups. I and my support group have done everything in our power to get it back, but google has been less than helpful at retrieving it. While this doesn't slow down the creation of my current stories, as I still know for the most part what I'm doing, this is a major blow. Especially in losing the timeline, something I worked diligently on for months to make sure there were no errors in consistency. As such, I'll be taking another much smaller break to recover from this. I also want to say how completely and overwhelmingly loved I feel seeing all of you love every story I've made. You are what made my passion real. Thank you from the bottom of my heart.
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WIBTA if i tell my thesis coordinator, about one of my groupmates lack of comitment?
I want to start saying english is not my first language, and give some over all info. I am writing this on the 28th of November, 2023, a Tuesday. I am a Game Design major.
Ok, so i am doing my thesis work, and for what we thought it was going super well!
We have 5 members in our group, me, the game designer, 2 artist (M and B) and 2 programers (A and P).
As I said I thought things were going fine, we had a dead line for monday, yesterday as I am writing this, and we planned to have everything done by Sunday, with monday being a playtest by 3 people or so.
Both artists had all tasks done by wednesday and friday, and both were helping me with formating the big game design document 194 pages long baby! Wich got done by saturday night. However, I got informed by P that there were some issues with the code for the game, and they were gonna try and fix it by monday afternoon. It comes monday and i try and talk to both programers to get info on the game, and A tells me he can't talk cuse he is to busy and that he needs me to write the conclusion of our thesis paper. I found it weird that he asked me that now, since he said the writing was done on June! I believed that we only had to add some in game screenshots, but I write it the conclusion without any arguments.
Anyway, me and the other 2 artists get in a call to check the prsentation slides, and M says she has something important to talk about. B joins and the truth comes out. M explains that A has been doing another persons thesis coding work, not helping, but doing it entirely! We were super surprised and she asks us to not tell anyone else, and says this has been going on for a while, and she did confront A about it a week back, and he promissed he wasn't gonna work on the other guys project. Turns out he did work on it mutiple times, and even filmed the walktrough of the game for the guy. As I am writing this, A has told her he was working on this today.
Before we continue with this mess, I want to explain how M has found this out. A few months back A did tell her he was helping this other guy out with the code, he is a good programer and this dude is doing the thesis by himself, so she didn't think much of it, but a few weeks back, when she was asking A to implement some assets she had finished, he said he was to busy with Guy's project to do it. At this point she realised how much he was involved, and let me tell you, M knows how to extract information, she now knows A is also being PAID for it, he guy owns 500 bucks to A from what I gathered, besides what has alredy been paid. ANYWAYS let's get back to this mess.
I was so tired I couldn't even really react, and just did what I had to do that day, by this point I gathered we wouldn't be able to do the playtest, and write the thesis conclusion acordingly. Around 10 PM the programers tell me the game still has a few glitches but they have uploaded it to the google drive, and i do a one over and send in the file for avaluation.
I spent today mostly relaxing, reading and watching some videos, but around 7pm i am consumed by the anger and betrayel i couldn't feel yesterday, and I talk to B about what happened
We agreed we had to confront M about the situation, and since me and B were not supposed to know about it, she had to talk to A. She said she alredy did, and told us that A was planing on talking to everyone on the next meeting (tomorrow), however, i argue that P needs to know beforehand, since this situation is horrible and he could lash out if A just dropped this on him, us 3 agree and invite P to the group.
Turns out A has told P about it today, but he was so tired from the past few days, he had no energy to react.
We talked a lot, and we agreed we need to talk to our coordinator about this hole mess, wich is probably gonna happen the following days.
So, WIBTA for airing this mess?
What are these acronyms?
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asaraviapt · 1 year ago
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[EN] Video Game Writing Resources!
Hello! My name is Andrea--I have been writing for games since 2018, and even worked as a writer at Firaxis Games from 2022 until April of 2023. So, I knew a few things about narrative design--but what the fuck is it? Recently, I gave a talk about the fundamentals and history of the field of narrative design. In Spanish. So, let's talk about it in English--the "what," "why," "how," "when," and "who," of narrative design! What is narrative design? Narrative design is not just writing--it's a huge part of it, but designing a narrative system involves implementing narrative content into the build of the game. So there is a technical learning curve to it. Personally, I watched and obtained certifications in Unreal Engine 5 and Unity in order to be aware of the limitations of each engine. I used the free trial of LinkedIn Learning, but courses about this engine are available in these websites: - https://platzi.com/ - https://www.arkde.com/ - https://www.domestika.org/?query=unity - https://www.coursera.org/ Why do we need narrative design? In order to create an interactive story that the player feels a part of, narrative designers are mandatory. It's not a responsibility that can be placed on other designers (then we would be entering crunch territory) rather someone who specifically specializes in both creative writing and game design is needed to explain within the context of the game's story why the mechanics work in a certain way. Imagine if a Telltale game did not have dialogue, for example--what would we be left with? Or if The Last Of Us did not convey a narrative through its environments.
Narrative designers are needed so that all of the departments are in sync and understand the story that they are trying to tell. For example, if a game takes place in a haunted house that was abandoned, we need all hands on deck. The narrative designer can explain to the environment artists why there are so many holes in the living room--perhaps the last tenants of the house were a rowdy bunch. Or, they can tell the sound designers which planks of wood are the most rotten and need a loud sound effect to highlight how it has been abandoned. How do I become a narrative designer? There is no one way to become a narrative designer. Some people start in QA and transition into the field, I have also witnessed engineers and doctors wanting to get into narrative design. I do recommend having the following (at least): - A passion for storytelling. - Deep understanding of the mechanics of the game and the player experience. - Communication skills are incredibly important--can you describe your story in a concise way to your peers in a Confluence page?
Documentation skills are also a massive plus.
Very basic understanding of game engines and limitations. You don't have to be a computer science major, but know what your requests will entail. If you have an idea of a cutscene, can the engine handle it? Will the animators have enough time? Is it within scope?
If you can, attend game jams! They are an amazing way to network with amazing people and get a feel of what the game production pipeline is like.
Additionally, I highly recommend the following resources: First, the free resources! ~It's free real estate~
Look up Twinery tutorials. (https://twinery.org/) Not only is it free, but you can use it on your browser. More importantly, you will learn about branching narratives and can create your own games within a few minutes--the interface, though it requires a bit of coding, is incredibly easy to use and there are a lot of tutorials available online.
Download Ren'Py (https://www.renpy.org/) and watch tutorials. It's free, and there is a huge community of visual novel developers who may need help with narrative designers, writers, editors and even translators. An amazing resource that a colleague shared was this Discord with visual novel developers--if you have an idea, feel free to connect with artists and voice actors here! https://discord.gg/nW5yn4FE
Network, network, network! Follow narrative design and game writer groups on Discord, Facebook and even LinkedIn. -- An amazing convention that is online, free and accessible regarding narrative design is LudoNarraCon.
If you go to itch.io you will see a list of game jams that you can attend to for free! Some game jams that I have attended and had a positive experience are the following: - Woman Game Jam. I encourage folks from marginalized genders to attend this game jam, as we have a large pool of mentors willing to help in every single discipline at any time due to the global nature of it. It is a safe and inclusive space for women and nonbinary folx who want to get into the gaming industry! - Global Game Jam. Self explanatory, it has some in-person opportunities but you can also attend remotely. - Greenlight Jam. Do you have an idea that can not be done in only 48 hours? The Greenlight Jam is amazing, as it lasts four weeks--which allows narrative designers to develop complex narrative systems and even record voice lines for a more complex project. Side Note: Even though most game jams have a time limit, I do encourage narrative designers to develop and polish the prototypes and levels created during game jams to have portfolios and writing samples that stand out!
Work With Indies is a job site that publishes job opportunities--including ones in writing and narrative design. Additionally, their Discord has some networking events with writers so you can connect with them.
Other websites that not only publish jobs but include networking events are Hitmarker.net (this is their Discord), IndieGameAcademy (link to Discord),
Newsletters! A lot of experienced game writers have newsletters dedicated to the craft, to name a few that I highly recommend: -- Greg Buchanan's newsletter. Rounds up game writing news every Tuesday, and includes job opportunities. -- Bright Whitney's newsletter. A studio founder with amazing insights regarding game design and thoughtful narrative, Whitney's threads are extremely insightful. -- Susan O'Connor's blog on The Narrative Department. In addition to providing free knowledge regarding world building, narrative design, game writing and other specifics of the craft Susan interviews industry professionals and alumni who offer testimonials that have amazing advice. -- GDC talks about narrative design. Though I recommend the GDC vault as well in the next section, I highly recommend the GDC talks regarding not only narrative design but the development of your favorite titles!
Now, for resources that may not be free--but I highly recommend, as someone who used them first hand. - The Narrative Department. This post is not sponsored by them at all, however it is rare to find an instructor as kind and hard-working as Susan O'Connor who has been a narrative designer in historic AAA, AA and independent titles. Known for her contributions in Tomb Raider, Batman: The Enemy Within, and BioShock to name a few (imdb is: https://www.imdb.com/name/nm1897248/) her Game Writing Masterclass offers a certification in everything related to game writing. A few subjects she touches on are: -- Characters and how to make them compelling. -- Barks and ambience writing. -- Dialogue, backstories and scripts. -- How to work with other departments. And more! Additionally, you would obtain access to a huge alumni network full of game writing professionals working in independent, AA and AAA studios! Not to mention that all of the assignments completed in the class will look amazing in a portfolio as game writing samples. - GDC Vault. Though I have an opinion on the price tag of GDC tickets and the vault, I would definitely include it as it has resources from several studios, writers, narrative designers and more! When was narrative design formed? When can I become a narrative designer?
That's a wonderful question. Narrative design, as a term, was first used around the 90s but became more established between the 2000s and 2010s. So, although the field is relatively new, and there are not a lot educational resources available, consider yourself part of an innovative field that is exponentially growing! Recently, a game developer asked when was the best time to keep an eye out for job openings. And a harsh truth about the gaming industry is that it is extremely volatile--layoffs, downsizings and startups rise and fall. This is not meant to deter anyone from pursuing a career in narrative design, but rather I am including it for the sake of transparency. We cannot predict when a studio is going to layoff their employees, or when they cancel unannounced projects. Unlike most industries where we know for a fact that recruiters keep a sharp eye for candidates in Q1 and Q3, a piece of advice I received from a mentor of mine was to try to predict when projects are going to need more stories. There's the release of a game, and then there is the addition of additional narrative content--and for this, they will more than likely need associate/entry/junior level narrative designers, writers and quest designers. But--this is related to searching for a job as a narrative designer, and I can write a novel about that (and will edit this article to redirect folx into it.) So, keep an eye out for huge game announcements. Then, cater your resume to what the studio is looking for in a narrative designer. Now, to finish off this article: Who is a narrative designer? If you have a passion for storytelling and games, and have participated in game jams, congratulations you are a wonderful narrative designer! Make sure you always include that you are a narrative designer, and not an aspiring narrative designer--it makes you stand out amongst applicants. That's all I have for now--feel free to interact, comment and share! Let me know if I missed something and I will be sure to add it.
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thatsatricky1 · 2 months ago
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𝐍𝐞𝐰𝐛𝐢𝐞
Y/n’s friend group profiles
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𝐊𝐚𝐫𝐢𝐧𝐚:
Majoring in art was always the path Karina had thought she’d take, even her parents knew this since she was a kid. Their white wallpaper having been a great example of that when they’d left her alone with a set of wax crayons. Even with her ‘soft’ personality she won’t hesitate in putting someone in their place when they are in the wrong, in either the bluntest way possible or a long winded word document with references and converting it into a PDF file just to get her point across. If someone is looking for a hardcore reality check they should book an appointment with Karina who would have no problem doing so.
𝐆𝐢𝐬𝐞𝐥𝐥𝐞:
She was the one who formed their friend group, easily pushing the others together without them realising until a few years down the road. Originally Giselle kept changing what she wanted to do later on in life every other week but during the end of high school she realised her potential in art would be a waste if she didn’t pursue it, so she did. There wasn’t usually a moment outside where you wouldn’t see her dragging one of her friends around preferring being with at least one person than rather being alone. Even if it was a one man job she’d have Winter handing her paint tubes while she squeezed them onto her art pallet.
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𝐘/𝐧:
Since Y/n could pick up a pencil she was sketching, even in high school her pages consisted more of doodles than actual work done. For many people it was obvious she’d take a future path in something to do with art. However with her parents in the mix that wouldn’t be the case. The couple making it their mission to get their child to do something that would lead to a more ‘comfortable life’. Obviously she wasn’t happy going down an academic path in business and would rather be doing something she enjoyed but due to pressure and constant guilt tripping she decided on that major. For now she would satisfy her parents and get through her degree in business while keeping art as a side hobby. That didn’t mean she’d allow herself to be stuck later on in life at a desk tying away in a 9 to 5 job. If she wasn’t stuck on Neo Tech campus she used the time to be with her friends. Whether to hang out with them or help them with their art assignments (Mainly Winter at some ungodly hour of night).
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𝐖𝐢𝐧𝐭𝐞𝐫:
If you think you saw Winter, you probably did. She was always up to something, somewhere not taking much time to sit down when she could be doing anything that came to her mind in that moment. Why sit when you could be walking to a convenience store with Giselle at 11 pm at night to taste the new flavour of popsicles that just came out. When it came to majoring in art she wore an apron even when sketching due to her always somehow getting messy, her friend group already dreading when anything messy was involved, especially pottery. Winter had a habit of procrastination when it came to projects and assignments so it wasn’t odd seeing her up at 3 in the morning trying to finish a project that was due in a few hours.
𝐍𝐢𝐧𝐠𝐧𝐢𝐧𝐠:
Ningning hadn’t always been the most creative person in life only finding her love for it when she was leaving high school, quickly emerging herself in the natural talent she had for art by getting into University with an art portfolio that she’d made in two months. She tries her hardest when it comes to learning new art methods usually getting the hang of them fast but only due to the amount of time she learned privately away from any seeing eyes. If there was a person who held grudges it was Ningning, her biggest being her fine arts professor and her red marker pen that should be kept ten metered away from Ningning’s freshly painted canvas. If she could marry caffeine she would.
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𝐓𝐚𝐠𝐥𝐢𝐬𝐭: @strrykais @chenlesfavorite @dudekiss3r @strawberrysavi @nislost @polarisjisung @nattan127 @rotinyzen @wonyoungmywife @snflwrhaerecs4u @thegreenlynx @serinebsblog @delululi @molensworld @morkiee @marvelahsobx @kaciebello @kgneptun @bluedbliss @haechansbbg @officiallyjaehyuns @bunnychui
𝐍𝐞𝐰𝐛𝐢𝐞 | l.jn smau masterlist:
Click here
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getfuckedblr · 1 year ago
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here’s my guide to making typesets! I use Word to make my typesets, Canva for designs, and Adobe to insert the majority of my designs.
this is a ton of info and I tried to make it as readable as possible, but plz let me know if u need any clarification!
Word: always use the app, the online program doesn't have all of the options needed
paper size: US Letter Borderless
then i flip it landscape, do custom borders, and select book fold. I do 1 inch on top and bottom, .75 in inside, and .5 in outside. i leave the gutter option alone and leave it set to 0. You can choose how large you want your signatures to be (sheets in booklet option on the margins page): I normally do 40 page signatures, but if it's a smaller text you'll want to go smaller for stability. after that, you should have a half page to start your typeset!
Inserting your fic:
the next thing you’ll do is insert your fic; on ao3 click entire story, CTRL A to select all, CTRL C to copy it all. Paste it into your document. word automatically detects the headings, and you should be able to see all your chapters on the left side bar (if you can’t see it, click the page numbers on the bottom left to open the tab).
Formatting:
you can do the next few steps in any order, but we’re going to fix the formatting now. you’ll want to CTRL A everything, pick a font and a font size. I normally use georgia and size 10, going smaller or larger depending on the file size.
To have an indent on every line: CTRL A your work to select all, right click the “normal” style, on the home tab. go to the bottom left, open the drop-down menu, and select “paragraph”. next to special, hit first line. i like to do .3, you can do whatever you want. i then like to make sure the space after is set to 0, the line spacing to single, and then hit save. it should automatically adjust your lines to start at whatever indent you picked.
To fix the spacing: go into the layout tab, and go to spacing. There'll be a before and after option: write in 0, then click enter for both of them. Word is a little bit bitchy so you have to force it do things sometimes. after this you can choose if you want single spacing, or 1.5, or whatever you want.
*sometimes, the way the fic was formatted when posted to ao3 means that even after setting the line spacing to zero, there will still be a space in between each line. this is where you have to troubleshoot. you can either go line by line to delete the excess space (yes, for real. and yes, it's just as awful as it sounds) or, sometimes, not every-time but sometimes, you can highlight the chapter text, go into the home tab on top, click the A with the purple eraser to erase all formatting, and then do all the beginning steps again, and it will get rid of the extra space.*
Now that your format is mostly fixed, delete the archive of our own beta, and anything else you don't want. I normally delete everything up to the title of the work, and leave that for creating my copyright page. Remember to do the same for the end of the work!
Page Breaks and Section Breaks:
the next part is the most crucial. it's how we format both the chapters, but also how we format the headings and footer. this was the part that took me the longest to figure out: it's the page breaks and section breaks. page breaks mark the place where one page ends, and another begins. section breaks will create a new section in your document, so you can break the beginning few pages from the rest of your textblock. This will allow you to insert page numbers that start on page one, instead of at the first page of the document.
I like to go the end of the description, and then click on the first chapter. then I'll add a section break. you can find this in the layout tab, click breaks, and then click section break. so now our section 2 starts with chapter one. After this, add a blank page after the description and before your new section, and then click on the first chapter. (adding a blank page allows for smoother formatting later with headers and footers)
I then go to each chapter, delete the authors notes at the start and end of each chapter, and add a page break at the start of each chapter. i like to use the heading tab on the left to click each chapter, so I know I'm actually starting the new page right where I need to, and other formatting won't delete the page break.
when I create a compilation fic, where I have muitlple fics in one typeset, I use section breaks at the starts of each new fic. this will allow the page numbers to continue, but I can then edit each sectio to change the fic title and the authors name. if you're really fancy, you can do this for each chapter title as well, you would just hve to use a section break for each chapter instead of page break. *Remember to click link to previous to turn it off, so you are only editing that section, and not all the other sections. this can be found in the heading and footer tab on the top, which will automatically open when you click on the heading or footer.*
Adding page numbers, authors name, text name:
To add a page number, I click the footer, which automatically opens the header/footer tab on top. Then, I click page numbers, add page numbers. I turn on different odd and even pages, which is also found in the header/footer tab. you'll have to insert page numbers on both an even and odd age to get them to show up once you click that option. Page one should be an odd page, page two should be an even page. I like to put the page numbers on the outside of the page. Then you'll click format page numbers, click "start at" instead of "continue from previous section", and write in 1. now your typeset starts at 1 on chapter one instead of the start of your document! you'll need to go back and delete the numbers that showed up on the first section, but remember to deselect link to previous before you do that! or you'll end up deleting your page numbers again.
to add text on page numbers:
click into the header/footer again. double click directly on the page number, then start typing. You ca highlight the whole thing to change the font, font seize, etc. I normally do the same size as my text, and I'll either do georgia font or garamond font. I google "copy paste line for text" to get that line dividing the page number from whatever text I have next to it.
to add graphics on an entire work:
you can go into the header or footer, go to the insert tab, and insert a picture. Doing it in the header or footer will ensure it's on every single page that shares that header or footer. I have done this in the past, and find it's cute, but it's also tricky because it needs to be small enough to fit inside the header or footer, and won't really be able to interact with the text because it's different on each page, while the graphic will stay in the same position regardless.
Blank Pages:
you want blank pages at the start and end of your textblock: this is what you'll be glueing your end papers to. even more, you'll want to ensure your total page number is both divisible by 4 (each page of paper will have four pages of your text on it, two to each side) and fits into your signature count. If you're working with a 40 page signature, and you have 420 pages, that's fine. You'll end up having the last signature only be 5 regular pages instead of 10, which is plenty enough to sew. you really just want to try and avoid only having one of two pages in that last signature, as that won't be very strong in holding up your end page, or be very stable in sewing on to your book block.
to make sure they're blank, with no page numbers, you'll want to insert a section break on the last page of text. Deselect link to previous, delete the page numbers and you should be all good!
Printing/Saving:
I'm on a mac. I don't know how you would do this on anything but a mac. let that be a warning lmao. but I will CTRL A everything, ensure it's US Letter Borderless, and then hit print. if you don't tell the document it's the right size, it'll be funky when you go to print because of the margins. to insert images, i click save as pdf. it'll save it in the correct order to print for your signatures, and then I upload it into adobe to edit further. that'll have to be a different post bc this is entirely too long already.
If you want to print directly from here, ensure it's printing the right size, flip on short edge, double sided. and you're all done!
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the-garbanzo-annex-jr · 9 months ago
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by David Solway
Despite all the pitfalls on the long journey to statehood, on May 11, 1949, the UN General Assembly, by the requisite two-thirds majority, approved the application to admit Israel to the UN by General Assembly Resolution 273. We should consider, too, aside from the legal documentation we are examining here, that Israel is replete with stories, memorial scriptures and artifacts from pre-Biblical times and possesses a calendar that dates to 5783. Israel’s existence is not only official but immemorial.
Following Israel’s victory in the Six-Day War and its acquisition of territory, anti-Zionists demanded that Israel return to its shrunken 1967 borders, proclaiming their opposition to “the immoral and impractical policies that deny Palestinians equal rights,” calling for an end to “the siege on Gaza” and for “a permanent ceasefire,” and putting the onus on Israel to comply. Jimmy Carter’s mendacious book "Palestine: Peace Not Apartheid" is worth examining in some detail. Among the weave of falsehoods that bind its pages, we find that UN Resolution 242 demands that Israel return to Palestinians all land captured in the 1967 war.  
This is utter fiction. Carter and his ideological descendants have probably never heard of or paid much attention to Eugene Rostow, former U.S. Undersecretary of State for Political Affairs and one of the leading architects of UN Resolution 242. Rostow explained in The New Republic for Oct. 21, 1991, that the Resolution allows Israel to administer its conquered territories until a just and lasting peace in the Middle East is achieved and that “the Jews have the same right to settle there as they have to settle in Haifa.” 
Further, no Palestinian leader and few Western pundits have acknowledged the raw fact that there are no 1967 borders to which Israel is required to return. In fact, there are only armistice lines that have no bearing on future negotiations to determine final borders. The late Hugh Foot, Lord Caradon, formerly Britain’s ambassador to the United Nations and, along with Rostow, one of the drafters of Resolution 242, stated in the Beirut Daily Star on June 12, 1974, that “It would have been wrong to demand that Israel return to its positions of June 4, 1967, because those positions were undesirable and artificial.” 
Lord Caradon’s account of the meaning and history of the Resolution is supported by the remaining two framers, Arthur Goldberg and Baron George-Brown, who are equally explicit in asserting its original intention. Resolution 242 is a pro-Israel and not, as constantly misreported, a pro-Palestinian article. Yet in the interests of peace, Israel has fruitlessly surrendered much of its war gains in Gaza and the West Bank, creating unnecessary misery for itself.  
It follows that Israel’s enemies, and antisemites in general, are either credulous or savage or both. Generally speaking, their leaders are political operators with gelatinous souls, concerned mainly for their personal safety and privilege and cathected on the Islamic voting bloc. Moreover, far too many ordinary citizens are unable to distinguish between a forgery (e.g., "The Protocols of the Elders of Zion") and a scrupulous work of historical documentation (e.g., the aforementioned "From Time Immemorial"). They are culpably deaf and blind, as Richard Ibrahim indicates, to the purport of an ISIS audio recording titled And Kill Them Wherever You Find Them (Koran 9:5) that pronounces the jihadist worldview of Islam: “The battle with the Jews is a religious one and not a national or populist one! It is not a battle for land, soil, or borders! In fact, it is a war that is legitimized by the Book and the Sunnah.”
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newtie-patootie-bootie · 11 months ago
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Masquerade (Chapter 5)
Summary: This is your third season and your aspirations on finding love are dwindling but news on Lady Whistledown’s society pages say that there is to be a foreign royal in attendance to the season. Could this royal dignitary be the one you’ve been waiting for, or could there be a mysterious stranger lurking in the shadows, waiting to pluck your heart for his?
Disclaimer: I do not own Bridgerton nor The Mandalorian- all rights go to the owners and creators of their separate stories.
Warnings: Descriptions of violence and minor blood and wounds- nothing too major. (I tell you, we’re getting into it, I promise!)
|| Please do not repost or plagiarise my work ||
If you’d like to read more of my works, please visit my Masterlist!
| Prologue | Chapter 1 | Chapter 2  | Chapter 3 | Chapter 4 | Chapter 6 |
Tags: @technicallykawaiisoul @call-me-soap @the-feckless-wonder @elinedjarin @bluevxnus @literallydontlook @sm0l-0ne @1am9root6 @ems-alexandra @notsosecretspy
(If I have forgotten anyone who wished to be tagged, please do remind me~!)
This work is also cross-posted on Ao3 at: pleasehelpmeimstuckinthefandoms
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Din rarely lost his composure, mostly maintaining a calm demeanor even when faced with overwhelming trials and tribulations.
This one was one of those times where he had to show the most restraint.
His jaw ticked in irritation as dark eyes stayed pinned on his general and he leant over his desk, hands curled into fists as they rested atop the oak surface. Important documents crinkled under his twisting knuckles as Paz relayed the day’s earlier events. “There was no correspondence ahead of time to warn us of any vessel of ours sailing on international waters. We are lucky that we have not been questioned but I suspect it will not be overlooked so easily the next time.”
“There will not be a next time, Paz. Not if I can help it.” Gravelly and cold, the voice of the true man beneath the royal title and gold-enlaced armour bled through. “What the kriff was she thinking?”
"We were not informed that there was any ship scheduled to sail. As such, I have had no reports from our staff or any correspondence from our Naval officers ahead of time that would suggest we are in need of supplies which means-” 
“-this was planned and executed in secret.” Din growled, teeth grinding together as he untied the cravat constricting his throat and tossed it into the corner of his office without a second thought, resuming his previous position as he desperately tried to calm his breath. “I am growing tired of secrets and hidden plots hatching right under my nose.”
“That’s not all, Manda’lor.” Din tensed at Paz’s apprehensive tone, clicking his tongue as he inhaled sharply through his nose, “apparently the other clans are doubting your actions. They question why you did not choose one of our own to be your riduur.”
He exhaled sharply, slamming a fist against the wood. “You mean that my inferior birth must somehow be cleansed with a true Mandalorian? How many of those are out there, Paz?” Din questioned hotly, dark eyes meeting with his vod’s blue and Paz remained silent as his King let out his frustrations, “truly? If they wish for a true Mandalorian, I sincerely hope they enjoy living through another civil war. After The Great Purge and The Night of a Thousand Tears, I can count how many true Mandalorians remain on one hand.” Anger flamed deep within his chest as he continued, “not many of those of true blood remain amongst our people anymore. I did not see any one of those clan members raise their swords to fight the Imperial rule that they allowed to be wreaked upon them.”
“I admit when you first took the throne, I shared their opinions. I shared their doubts. I even issued a challenge because I believed you could not uphold the traditions of our culture and land.” Din remained silent, allowing Paz to speak his mind, “but you taught me that bloodline means little when one is to rule a kingdom.” Paz moved forward and set a strong hand on Din’s shoulder. “You proved your worth to be Manda'lor when you obtained the Darksaber and used it to liberate us from the Imps. This time, I shall fight for you if the need arises."
"Thank you, vod." Din straightened from his hunched position and sighed deeply through his nose, "it seems I must make appearances at more social gatherings to dissuade the lieutenant. I will not allow her to hurt Lady Dalton."
Paz's hardened expression softened to something akin to pride, "you care for her, don't you?"
Another sigh and the King of Mandalore raised his gaze to his clan-brother, voice barely above a whisper, "more than I am willing to admit."
“I believe we must make a statement.” Paz spoke, “the Manda’lor must make a statement.” 
“What kind of statement, Paz? That my affection for Lady Dalton exceeds two personalities that I have been forced to craft, no thanks to my impertinent General?” Din raised his eyebrows while Paz simply rolled his eyes in response.
“I mean, di’kut,” the familiar insult curled Din’s lips into a familiar smile and he gestured for Paz to finish, taking the seat opposite his desk and he leant back, “that we should hold a ball. Open the estate to the masses and allow them to see our culture and our ways.” 
Din sucked on his bottom lip as he pondered the notion. “This could only go one of two ways.” 
“Well, then we make it go our way.” Paz answered simply, “the Manda’lor is still a shadow to most of the ton. It is time they understand the strength and valour he represents. That they understand the reason you are here.” Paz sighed, looking down at his vod with as much softness as he could muster. “You are here to sample western culture and to take one of their daughters for your bride. They must see you for who you are, they must understand the man beneath the helm and the crown. They must see you.”
Din took in Paz’s words, a harsh sigh expelling from his lips and he stood up, moving toward his small cart topped with various alcohols and picked up a tumbler before allowing a large pour of Mandalorian brewed cognac. 
He passed one to Paz before pouring himself one as well. With one hand in his pants pocket, he turned to face Paz and took a sip of his beverage. “Send a message to Karga to prepare himself to sail. I will require his assistance.” 
“Of course, Manda’lor.” Paz pressed a fist to his chest, over his heart before straightening up. “And what will you do?” 
“I will attend the Vauxhall Gardens.” He raised a finger from his glass to Paz and immediately silenced his General’s next words. Din swallowed softly, taking his pen and he took out a fresh piece of parchment before taking his seat once again and placed his cognac beside the stack of paperwork. “You are right. The Manda’lor can no longer hide.”
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You basked in the sunlight, standing just off to the side of the lake, your delicate umbrella resting on the base of your shoulder as you twirled it lazily in thought.
The latest Whisteldown had been released and somehow, the details of the Manda'lor’s special attention toward you had caught her unnerving gaze. It didn’t take long for the hoards of mama’s and daughters to make plans to cast Mando’s gaze from you. Little did they know that you did not care for his gaze. 
However, the dream your mind produced last night disproved those feelings:
Your garments piled atop each other in an undignified heap.
You lay on your back, clinging to him amongst the silk sheets. A gentle stream of light beamed across his back from between the gossamer curtains. 
Your hips bucked into his body as his fingertips traced invisible patterns along the sensitive flesh of the back of your thighs. A chuckle rumbled against the shell of your ear as he lifted your legs and made you curl them around his narrow hips, “cross your ankles together, Sarad.” You immediately took to his instruction and locked them together at the base of his back, your core flush with his. “That’s it. Just like that.”
His hands slid from your naked thighs, curling around your hips and waist. He pinched and pulled at the ties of your smallclothes before burying his aching touch into the mussed bedding by your head. His lips began to trail a line of hot, needy kisses along your naked shoulder and throat- tongue curling against your thumping pulse point and your eyes rolled back as his teeth gently pulled at the soft skin before he soothed and suckled around the faint marks he left behind.
He didn’t allow you to feel the bashfulness associated with this moment; this life-changing event that you had been raised for. The moment you’d been unconsciously preparing for with all those years of lessons to be a proper young lady and three whole seasons spent with little to no thought of any suitor that vied for your hand.
Your hands slowly traced the contours of his arms, curling into the dip of his shoulders before slowly coming to frame his jaw and pushed him back slightly to take in his features.
His face mingled between the stoic beskar helmet and Din’s carnal grin.
Din and Mando’s voice melded into one as they both whispered, “Sarad.” 
A loud squeal tore you from your sinful musings and you turned to witness the commotion just as you spotted your youngest siblings chasing each other just ahead of where your family had set their picnic for the morning. 
Ryder lounged on his garden chair, nose deep in the morning’s paper as your mother sat beside him, idly perusing through the latest Whistledown for the third time today.
“Is something troubling you, owlet?” Your father’s voice murmured from beside you and you sighed deeply.
Turning back to the shimmering waters of the lake, you pondered your whirlwind thoughts before shaking your head, “simply reflecting on these weeks past, father. Nothing of import.” 
Thomas’ sigh was a copy of yours and he turned to face the lake. “I understand that the unorthodox amount of attention placed upon you must feel so overwhelming,” he began quietly, “when I had attended my first season I couldn’t even speak to any of the ladies also promenading for suitors.” 
That got your attention and you looked up at your father who sported a small, amused smile. “You, the Duke of Wintere were too shy to socialise with the women of the ton?” 
Thomas simply smiled, “I could not even attend their residence to leave them gifts to even be recognised as a proper suitor.” 
You giggled at the thought of your father stuttering in front of the women of the town expecting the Duke of Wintere to be a suave and confident gentleman. “I can’t imagine you being so anxious, Papa.” Then a thought struck you. “Didn’t you marry Mama in your first season?”
“Your mother brought a side out of me I wasn’t aware existed.” Thomas turned his head to face his beloved wife as she conversed with her eldest son and cradled her youngest child in her lap while their second son sat on the blanket, munching on grapes. “She made me the man I am today.” He slowly turned back to you and raised his hand, gently cupping your cheek, “follow your heart, my dear. It will never steer you wrong.”
You watched your father, a soft smile curling your lips as his words seared themselves in the chambers of your heart. “Yes, Papa.”
He smiled, his thumb caressing the soft skin of your cheek before leaning forward and he placed a soft kiss to your forehead, “that’s my beautiful girl. Never settle for less than what you deserve.”
“Thank you, Papa.” He nodded once before taking his leave and walked back to your family and you turned back to face the water. One hand moved from the stem of the umbrella to curl around the silver locket that delicately hung around your throat. 
You were not familiar with the metal, but the intricate design resembled a hellebore. If it had not been accompanied by a letter then you would not have known who would have been so thoughtful.
At this point, you could memorise the letter word for word, recognise the penmanship almost immediately.
“Sarad,
I apologise for not replying to your recent letters, there have been some pressing matters that required my attention. However, I admit that most of my thoughts have been consumed by you.
Consequently, I hope this small token of my appreciation will win me back in your favour.
I am unsure if I have ever mentioned this, however Mandalore is rich in metals. More specifically, it’s called beskar. It is a highly profitable metal, incredibly durable and nigh impossible to destroy. I will no longer bore you with the scientific discoveries of a metal that I am sure you are no more interested in than those scandal papers you lament over.
I appointed my head blacksmith for this task. I trust her implicitly and I pray you do not find my forwardness too distasteful. I hoped you would enjoy something with a little more familiarity than a simple design that would hold no meaning for you.
However, I would be most appreciative to hear your thoughts in person rather than a scribed letter.
I will make an appearance at the Vauxhall Gardens tonight, I hope to see you there. I have heard it shall be an affair to remember.
Yours,
Mando.”
The smile threatening to split your cheeks hurt but there was nothing that could dim your happiness. 
However, the knot beginning to tighten in the base of your belly refused to loosen considering the event at the Vauxhall Gardens tonight. With Mando in attendance, it would be the first time you’d seen him since he’d walked with you in the park.
Perhaps, the soiree at the Gardens would alleviate some of your anxiety.
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daydreamtravellog · 3 months ago
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WIZLORDS! - Third Country Press
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Welcome back! It's been awhile, huh?
WIZLORDS! is a... peculiar GM-less game made by Third Country Press, which can be found here.
This game is not solo, nor does it have much in the way of character creation, so let's just jump right into it.
In this game, three or more players take on the role of wizards. Wizards powerful enough to casually warp reality on a whim. These wizards are members of the grand council, ruling over the realm.
Unfortunately, all of you are, without exception, insane. Now would be a good time to discuss character creation.
To play this game you will need:
3+ Players
1d20 - overall, not per player.
(Optionally) Character Sheet
(Optionally) Something to keep score with
There aren't an official character sheet and scorekeeping system, but this game is very complicated mechanically.
To make your character:
Come up with an ostentatious name. You are an eccentric wizard noble, after all.
As previously mentioned, you are insane. This manifests as you obsessions. You have a relatively harmless, somewhat risky, and incredibly dangerous obsessions. These are worth 1, 2, and 3 points, respectively. Keep these to yourself.
Congratulations, you are now a wizards!
From here, you and your eccentric fellow council members will get down to business. Over the course of seven days, you will deal with problems plaguing your realm, determined by rolling the d20.
Each Wizlord will then come up with their proposal for solving the problem, engage in debate (limited to 5 minutes for the sake of fairness and time), and put it to a vote. The winner is the one with the majority vote, and they get 3 points. Rinse and repeat 6 more times, and whoever is has the most points is named the HIGH WIZLORD, and is to be showered with praise by the other players.
This gets especially interesting when each player's secret obsessions are thrown into the mix. Even if you aren't the one who made the original proposal, you can make an amendment, supporting the proposal while attempting to incorporate your obsession. If you manage to slip in your obsession, you get points based on the grade of obsession, as I mentioned above.
It's a pretty simple game, the whole document is only two pages long, and the second page is entirely devoted to the list of issues that you roll the d20 for. My impression of this game is that it sounds like a lot of fun if you like roleplay and improv, especially with how silly and weird the game is meant to be. This is definitely a game that you could play on a whim, requiring basically no setup and very little time spent on character creation. I'd definitely love to give it a try sometime!
This game doesn't really fit the format of this blog very well, but I still really wanted to talk about it! I feel like this one doesn't have a lot of substance though, despite the length of time since my last post, so I will be working on the next post shortly.
Until next time, I bid you adieu, and we will meet again when there is a new tale to be told...
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misfitwashere · 8 months ago
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Friends, It has been 459 days since the U.S. Congress passed legislation to support Ukraine. 
Russia, supported by arms from Iran and North Korea, is now slowly advancing on the front, bombing front-line cities, and sending scores of missiles and drones at cities throughout Ukraine.  Russia has recently destroyed one major Ukrainian hydroelectrical facility, and as write is targeting two others.  The aim is to bring down the Ukrainian electricity grid.
The U.S. Congress is once again in recess.  Although sizable majorities of Americans and their elected representatives want to support Ukraine, legislation has been blocked by the Putinist wing of the House of Representatives.
What can we do?  In the long run, we can recognize that this is all one struggle.  The war the Ukrainians face every day is the most devastating element of a coordinated effort to bring down democracies.  In the short run, U.S. voters can make phone calls to make sure that American does the right thing.  Mark your calendar for a day next week and a day following week to call your Congressional representative. 
Right now we can make donations that will help Ukrainians defend themselves, survive, and make sense their experience for the rest of us. 
1.  Safe Skies.  This is passive drone-detection system that allows Ukrainians to detect drones and cruise missiles in time to shoot them down.  President Zelens'kyi just posted some photos of that end of the operation.  Thanks to thousands of people, including many of you here, I was able (with support from some great historian colleagues) to raise enough money to protect eight Ukrainian regions with five thousand sensors (map here).  Ukraine needs 12,000 total sensors to protect the entire country, so 7,000 more.  The technology is inexpensive and effective.  I have seen it at work.  It saves lives.  This is a very direct way that you can help Ukrainians protect themselves.  Just go to this page and hit the button "Protect Ukrainian Skies." 
Donate to Safe Skies
2.  Razom for Ukraine.  This is an American 501(c)3 that carries out important policy advocacy work in Washington DC and around the country.  Aside from their terrific advocate team, they have a large group of volunteers who work tirelessly with Ukrainian NGOs to deliver aid and supplies to Ukraine.  I have worked together with their great team on events for years and am always filled with admiration of their energy, efficacy, and devotion.  A donation to them is a very safe bet.  Please visit their page and donate.
Donate to Razom
3.  Come Back Alive Foundation.  More and more I hear from people who wish to help the Ukrainian army directly.  A Ukrainian NGO that supplies soldiers on the front with what they need is Come Back Alive.  They have been doing this job since the first Russian invasion and are very well reputed and highly reliable.  You can see their fundraisers here.
Donate to Come Back Alive
4.  1 Team 1 Fight Foundation.  This is a group with some very active European volunteers who have shown their mettle and devotion in getting supplies to the front in Ukraine.  They are also an American 501(c)3.  You can find their campaigns here.
Donate to 1 Team 1 Fight
5.  Liberty Ukraine Foundation.  Here we have a small group of (mostly) Texans who have done a great job in delivering humanitarian and military aid to Ukrainians.  You can find their current projects here.  They are a US 501(c)3.
Donate to Liberty Ukraine
6.  Documenting Ukraine.  As many of you will know, I helped establish this project to support Ukrainian scholars, journalists, writers, artists, photographers, librarians, archivists, and others who are documenting the war, each according to their own talents and following their own projects.  We have given grants to 360 Ukrainians at this point, and are aiming for 500 by the end of the year.  (One of those 360 was Mstyslav Chernov, the director of 20 Days in Mariupol, which just won an Oscar).  I am proud of this effort to give Ukrainians a voice and to create a record of the war in real time and across multiple media.  You can donate here.  This is also a US 501(c)3.
Donate to Documenting Ukraine
It has been six months since meaningful U.S. aid has reached Ukraine.  You now have a list of six institutions that can help. 
Think of this as the Challenge of Six. 
I am now going to make donations myself.  If you want to join in, please do! Maybe you have give $6, or $60, or even $600? Or another round number that begins with 6? Be creative. Be generous. It matters.
Thank you!
TS 29 March 2024
I'll add my favorite as it supports medics like our late Warrior Medic, Savita Wagner.
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naruto-fantasy-zine · 1 year ago
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✨What is Dreaming in Daylight, Drowning in Darkness (D·4)?✨
From flights of fancy to folklore, magic and monsters, swords and swashbucklers, let your imagination run wild in this enchanting two-part Naruto AU Fantasy zine! Split into two sections, this zine will explore both the light side (Dreaming in Daylight) and dark side (Drowning in Darkness) of the fantasy genre. It promises to be a genuine delight!!!
✨Which characters will be represented in the project?✨
Any and all! This project is open to all characters from Naruto and Naruto Shippuden.
✨What’s in the project?✨
SO MUCH AMAZING STUFF!!!! 1.) A gorgeous art + poetry book - 8.5" square (21.6cm square), perfect-bound, featuring luxurious fantasy AU art spreads paired with breathtaking poetry! 2.) Our delightful wall calendar - 8.5" x 11" (21.6cm x 28cm), saddle stitched, with 13 incredible pin-up illustrations! 3.) A ton of fun merch, (Fill out our interest check to choose your favorites!) ✨Will you be inviting guests?✨
Absolutely! Feel free to make your suggestions on our interest check! Plus, you’ll be seeing some familiar names from prior P4Pzines projects reprising their role to bring these beautiful fantasy AUs to life in their uniquely gorgeous styles!!!
✨Who can apply?✨
D·4 is looking for page/cover artists (x30), authors/poets (x5), a calligrapher (x1), and merch artists (tbd)! This is a large, inclusive project and we would love to see a broad spectrum of styles!!! Zine applicants are required to be 18y/o and up, or over the age of majority in their respective countries at the time of their application.
✨Can I apply for multiple roles?✨
You certainly may!
✨What do I need to have in order to apply?✨
For this project, we’ll be asking art contributors to submit 3-5 pieces of work that demonstrate their ability (some of which will need to be full illustrations with backgrounds, unless applying to be a merch artist). Authors will be asked to submit at least three links or a compiled document of excerpts for those stories they feel best represent them as authors (Maximum 5k in length per fic).
It’s not mandatory that the art submitted be from Naruto, however, authors will need to include at least one piece demonstrating a grasp of characterization for the Naruto fandom.
Some people will submit direct links to their work and some will prefer to compile their work into one google drive folder or website. Any style of submission is acceptable!
✨What will contributors receive for their participation?✨
As is P4Pzines’ tradition, all contributors will receive a free contributor bundle + free shipping, regardless of sales! Contributor bundles are always pre-funded. ^_^
✨Is this a for profit or charity project?✨
Neither! It’s “Pay for Production” (P4P)!!! Since contributor bundles are covered separately, customers pay only the cost of production and associated fees.
Here at P4P Zines, our focus is on bringing amazing art to your doorstep as low cost as possible! This is our way of giving back to fandom and saying “thank you” to the community that has provided us with both entertainment and support throughout the years. <3
✨Who is the head mod?✨
WBY, 5 years in and still going strong. ;D Check out @p4pzines for our past projects and free downloads.
If you have any questions, please don’t hesitate to send an ask or DM!
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satoshi-mochida · 4 months ago
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Shadows of Doubt launches September 26 - Gematsu
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Sandbox detective simulation game Shadows of Doubt will leave Early Access and launch for PlayStation 5, Xbox Series, and PC via Steam on September 26 for $24.99, publisher Fireshine Games and developer ColePowered Games announced. Physical editions will also be available for PlayStation 5 and Xbox Series.
Shadows of Doubt first launched in Early Access for PC via Steam on April 24, 2023.
The full launch will coincide with a major update “that would make any private investigator twitch with intrepidation,” with details to be announced in the coming weeks.
Here is an overview of the game, via its Steam page:
About
A procedurally-generated open world stealth game with a whole city of secrets at your fingertips! Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Total Freedom
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems—even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The World Lives On, With or Without You
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Step into the Boots of a Private Investigator
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the full picture.
Key Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case – scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way—pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Watch a new trailer below.
Release Date Trailer
youtube
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dreaminginthedeepsouth · 11 months ago
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LETTERS FROM AN AMERICAN
January 4, 2024
HEATHER COX RICHARDSON
JAN 5, 2024
The Democrats on the House Oversight Committee today released a 156-page report showing that when he was in the presidency, Trump received at least $7.8 million from 20 different governments, including those of China, Saudi Arabia, United Arab Emirates, Qatar, Kuwait, and Malaysia, through businesses he owned. 
The Democrats brought receipts. 
According to the report—and the documents from Trump’s former accounting firm Mazars that are attached to it—the People’s Republic of China and companies substantially controlled by the PRC government paid at least $5,572,548 to Trump-owned properties while Trump was in office; Saudi Arabia paid at least $615,422; Qatar paid at least $465,744; Kuwait paid at least $300,000; India paid at least $282,764; Malaysia paid at least $248,962; Afghanistan paid at least $154,750; the Philippines paid at least $74,810; the United Arab Emirates paid at least $65,225. The list went on and on. 
The committee Democrats explained that these payments were likely only a fraction of the actual money exchanged, since they cover only four of more than 500 entities Trump owned at the time. When the Republicans took control of the House of Representatives in January 2023, Oversight Committee chair James Comer (R-KY) stopped the investigation before Mazars had produced the documents the committee had asked for when Democrats were in charge of it. Those records included documents relating to Russia, South Korea, South Africa, and Brazil. 
Trump fought hard against the production of these documents, dragging out the court fight until September 2022. The committee worked on them for just four months before voters put Republicans in charge of the House and the investigation stopped. 
These are the first hard numbers that show how foreign governments funneled money to the president while policies involving their countries were in front of him. The report notes, for example, that Trump refused to impose sanctions on Chinese banks that were helping the North Korean government; one of those banks was paying him close to $2 million in rent annually for commercial office space in Trump Tower. 
The first article of the U.S. Constitution reads: “[N]o Person holding any Office of Profit or Trust under [the United States], shall, without the Consent of the Congress, accept of any present, Emolument [that is, salary, fee, or profit], Office, or Title, of any kind whatever, from any King, Prince, or foreign State.” 
The report also contrasted powerfully with the attempt of Republicans on the Oversight Committee, led by Comer, to argue that Democratic Joe Biden has corruptly profited from the presidency. 
In the Washington Post on December 26, 2023, Philip Bump noted that just after voters elected a Republican majority, Comer told the Washington Post that as soon as he was in charge of the Oversight Committee, he would use his power to “determine if this president and this White House are compromised because of the millions of dollars that his family has received from our adversaries in China, Russia and Ukraine.”
For the past year, while he and the committee have made a number of highly misleading statements to make it sound as if there are Biden family businesses involving the president (there are not) and the president was involved in them (he was not), their claims were never backed by any evidence. Bump noted in a piece on December 14, 2023, for example, that Comer told Fox News Channel personality Maria Bartiromo that “the Bidens” have “taken in” more than $24 million. In fact, Bump explained, Biden’s son Hunter and his business partners did receive such payments, but most of the money went to the business partners. About $7.5 million of it went to Hunter Biden. There is no evidence that any of it went to Joe Biden. 
All of the committee’s claims have similar reality checks. Jonathan Yerushalmy of The Guardian wrote that after nearly 40,000 pages of bank records and dozens of hours of testimony, “no evidence has emerged that Biden acted corruptly or accepted bribes in his current or previous role.”
Still, the constant hyping of their claims on right-wing media led then–House speaker Kevin McCarthy (R-CA) to authorize an impeachment inquiry in mid-September, and in mid-December, Republicans in the House formalized the inquiry. 
There is more behind the attack on Biden than simply trying to even the score between him and Trump—who remains angry at his impeachments and has demanded Republicans retaliate—or to smear Biden through an “investigation,” which has been a standard technique of the Republicans since the mid-1990s.
Claiming that Biden is as corrupt as Trump undermines faith in our democracy. After all, if everyone is a crook, why does it matter which one is in office? And what makes American democracy any different from the authoritarian systems of Russia or Hungary or Venezuela, where leaders grab what they can for themselves and their followers?
Democracies are different from authoritarian governments because they have laws to prevent the corruption in which it appears Trump engaged. The fact that Republicans refuse to hold their own party members accountable to those laws while smearing their opponents says far more about them than it does about the nature of democracy.
It does, though, highlight that our democracy is in danger.
LETTERS FROM AN AMERICAN
HEATHER COX RICHARDSON
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pineapplepenguin175 · 2 years ago
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I think I found an obscure Super Paper Mario reference in Paper Mario: Sticker Star that I don't think anybody on the English side of the internet has documented?
In world 5-1 of Paper Mario Sticker Star, Shy Guy Jungle, there is a pile of trash with various pieces of paper you can read. 2 of these pieces of paper reference Parakarry from Paper Mario, and Goombella from Paper Mario: The Thousand Door. (And yes, these 2 references ARE in the japanese version as well, the idea that they were added by localization is a false rumour.)
However, its seems like the Japanese version of the game not only has these 2 references, but an additional reference that I have yet to see anyone document in english. When I was researching the Goombella and Parakarry references, I found this tweet by the user 7Roggie
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ペーパーマリオ スーパーシールに過去作ネタがあった時は嬉しくて思わず写真を撮ったなー。 それぞれパレッタ、クリスチーヌ、デビッドのメモ。 5-1で何回も漁ってると出てくる。
Google Translation: "I was so happy when I saw past works on Paper Mario Super Stickers that I couldn't help but take a picture. Note from Paletta, Christine and David respectively. It comes out when you fish many times with 5-1."
Christine is Goombella, Paletta is Parakarry, but who the hell is David? Its Flint Cragley, from Super Paper Mario. According to Super Mario Wiki, his japanese name is 探検家デビッド , aka "Explorer David."
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ババ〜ン! 大きな 石の とびらのむこうに 巨大ヨッシーは じつざいした!
According to google translate, this note says something like :
Baba~n! Beyond the big stone door Giant Yoshi is real!
So what makes this a Flint Cragley reference? Well, according to the Japanese Mario Wiki, ババ〜ン!or "Baba~n" is his catchphrase! In English versions of Super Paper Mario, this was localized as "Cragley Ho!" The Japanese wiki page also mentions the 5-1 note, saying that it "seems to be written by him".
The English version of this note says:
Da-da-da-DUMMMMMMMMMMM! On the other side of the giant stone door, there's a giant Yoshi! Yes! It actually exists!
[Source: https://www.mariowiki.com/Shy_Guy_Jungle]
Seems like NOA wasn't aware that "Baba~n!" was the catchphrase of Explorer David, and so they turned it into a reference to the The Legend of Zelda series instead.
Looking across a few Japanese fansites and twitter posts, it seems like this reference is decently well known by Paper Mario fans over there. But shockingly, the majority of English speaking fans don't know about this Japanese-exclusive reference in a game everybody hates to a random obscure character.
Of course, this all raises one last question, Why the fuck was Flint Cragley in Mario's Dimension?
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