#and i made the light green more saturated
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i have such a grudge about this specific clip from Coda because this is now the third time i'm going to try to edit it to make the colors look nice and every time i do anything, it immediately starts looking weird as hell. idk what lighting they were using or what happened with the color grading but i swear it's cursed. however it is one of the few times we see Janeway cry so alas i do have to keep using it.
#i'm now using the fan made hd remaster so it's already looking a little better!#but idk every time i try to brighten it or increase the saturation or mess with the contrast it looks grainy as hell#and there's a weird green-ish quality to the light that's never in another shot in mess hall!#don't get me wrong there's Weird Coloring issues in all of Voyager bc of when it was made but this clip haunts me for some reason#also color grading in video editing software is so much more difficult than in photoshop/photo editing software#in my head it should be the same but no :(#sorry niche complaint post but i needed to get it off my chest#also the bulk of my Janeway vid is edited now! just doing color grading/adding subtitles#which might take awhile because i'm trying to learn new fancy things but i might get frustrated and just end up posting it lmao#editing woes#my posts
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FUCK it's a "I love my friends so much it hurts" kinda night. This is bad bc I should really be winding down rn.
#ramblings#💛#guhhhhh i got. first-draft yellows for the people who i can vibe check rn but i should try and get them closer to what feels Right#thinking abt doing it in coolors bc itd be silly to just have a palette of my friends and also bc that might just work better for me#i think i made a lot of people too light in this first draft i need more. saturation#at least for some folks. others the more desaturated look works well on#man how long has it been since ive talked about my Yellow thing. like yellow symbolizing friendship is a basic thing i get that#but idk for a while now i think. yellows been my second-favorite color. if i ignore my self-identification with#the color green it may straight up *be* my favorite color. so its really comforting to me and ive tossed around the idea#for years now of sitting down and assigning friends specific yellows. and i just havent LOL#WELL. THATS A LIE ive known what two people would be for years now but just never got the motivation to work out a color seriously#i think i mightve done something close b4 but idc i dont wanna check. i wanna run with my current thoughts#but with me getting. so many new friends lately ive rlly been wanting to sit down and do this again#its for nobody but me really. but once i have solidified yellows ill probably tell people#theres more to it. but the tldr is that id wanna use these yellows in personal art. represent more than just my friends vaguely and instead#represent the individuality among them. i have no super solidified ideas yet tho aside from like. me incorporating them into#a personal design that. plays on the me-color green thing already so it's fitting there i think
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My Favorite Cheap Art Trick: Gradient Maps and Blending Modes
i get questions on occasion regarding my coloring process, so i thought i would do a bit of a write up on my "secret technique." i don't think it really is that much of a secret, but i hope it can be helpful to someone. to that end:
this is one of my favorite tags ive ever gotten on my art. i think of it often. the pieces in question are all monochrome - sort of.
the left version is the final version, the right version is technically the original. in the final version, to me, the blues are pretty stark, while the greens and magentas are less so. there is some color theory thing going on here that i dont have a good cerebral understanding of and i wont pretend otherwise. i think i watched a youtube video on it once but it went in one ear and out the other. i just pick whatever colors look nicest based on whatever vibe im going for.
this one is more subtle, i think. can you tell the difference? there's nothing wrong with 100% greyscale art, but i like the depth that adding just a hint of color can bring.
i'll note that the examples i'll be using in this post all began as purely greyscale, but this is a process i use for just about every piece of art i make, including the full color ones. i'll use the recent mithrun art i made to demonstrate. additionally, i use clip studio paint, but the general concept should be transferable to other art programs.
for fun let's just start with Making The Picture. i've been thinking of making this writeup for a while and had it in mind while drawing this piece. beyond that, i didn't really have much of a plan for this outside of "mithrun looks down and hair goes woosh." i also really like all of the vertical lines in the canary uniform so i wanted to include those too but like. gone a little hog wild. that is the extent of my "concept." i do not remember why i had the thought of integrating a shattered mirror type of theme. i think i wanted to distract a bit from the awkward pose and cover it up some LOL but anyway. this lack of planning or thought will come into play later.
note 1: the textured marker brush i specifically use is the "bordered light marker" from daub. it is one of my favorite brushes in the history of forever and the daub mega brush pack is one of the best purchases ive ever made. highly recommend!!!
note 2: "what do you mean by exclusion and difference?" they are layer blending modes and not important to the overall lesson of this post but for transparency i wanted to say how i got these "effects." anyway!
with the background figured out, this is the point at which i generally merge all of my layers, duplicate said merged layer, and Then i begin experimenting with gradient maps. what are gradient maps?
the basic gist is that gradient maps replace the colors of an image based on their value.
so, with this particular gradient map, black will be replaced with that orangey red tone, white will be replaced with the seafoamy green tone, etc. this particular gradient map i'm using as an example is very bright and saturated, but the colors can be literally anything.
these two sets are the ones i use most. they can be downloaded for free here and here if you have csp. there are many gradient map sets out there. and you can make your own!
you can apply a gradient map directly onto a specific layer in csp by going to edit>tonal correction>gradient map. to apply one indirectly, you can use a correction layer through layer>new correction layer>gradient map. honestly, correction layers are probably the better way to go, because you can adjust your gradient map whenever you want after creating the layer, whereas if you directly apply a gradient map to a layer thats like. it. it's done. if you want to make changes to the applied gradient map, you have to undo it and then reapply it. i don't use correction layers because i am old and stuck in my ways, but it's good to know what your options are.
this is what a correction layer looks like. it sits on top and applies the gradient map to the layers underneath it, so you can also change the layers beneath however and whenever you want. you can adjust the gradient map by double clicking the layer. there are also correction layers for tone curves, brightness/contrast, etc. many such useful things in this program.
let's see how mithrun looks when we apply that first gradient map we looked at.
gadzooks. apologies for eyestrain. we have turned mithrun into a neon hellscape, which might work for some pieces, but not this one. we can fix that by changing the layer blending mode, aka this laundry list of words:
some of them are self explanatory, like darken and lighten, while some of them i genuinely don't understand how they are meant to work and couldn't explain them to you, even if i do use them. i'm sure someone out there has written out an explanation for each and every one of them, but i've learned primarily by clicking on them to see what they do.
for the topic of this post, the blending mode of interest is soft light. so let's take hotline miamithrun and change the layer blending mode to soft light.
here it is at 100% opacity. this is the point at which i'd like to explain why i like using textured brushes so much - it makes it very easy to get subtle color variation when i use this Secret Technique. look at the striation in the upper right background! so tasty. however, to me, these colors are still a bit "much." so let's lower the opacity.
i think thats a lot nicer to look at, personally, but i dont really like these colors together. how about we try some other ones?
i like both of these a lot more. the palettes give the piece different vibes, at which point i have to ask myself: What Are The Vibes, Actually? well, to be honest i didn't really have a great answer because again, i didn't plan this out very much at all. however. i knew in my heart that there was too much color contrast going on and it was detracting from the two other contrasts in here: the light and dark values and the sharp and soft shapes. i wanted mithrun's head to be the main focal point. for a different illustration, colors like this might work great, but this is not that hypothetical illustration, so let's bring the opacity down again.
yippee!! that's getting closer to what my heart wants. for fun, let's see what this looks like if we change the blending mode to color.
i do like how these look but in the end they do not align with my heart. oh well. fun to experiment with though! good to keep in mind for a different piece, maybe! i often change blending modes just to see what happens, and sometimes it works, sometimes it doesn't. i very much cannot stress enough that much of my artistic process is clicking buttons i only sort of understand. for fun.
i ended up choosing the gradient map on the right because i liked that it was close to the actual canary uniform colors (sorta). it's at an even lower opacity though because there was Still too much color for my dear heart.
the actual process for this looks like me setting my merged layer to soft light at around 20% opacity and then clicking every single gradient map in my collection and seeing which one Works. sometimes i will do this multiple times and have multiple soft light and/or color layers combined.
typically at this point i merge everything again and do minor contrast adjustments using tone curves, which is another tool i find very fun to play around with. then for this piece in particular i did some finishing touches and decided that the white border was distracting so i cropped it. and then it's done!!! yay!!!!!
this process is a very simple and "fast" way to add more depth and visual interest to a piece without being overbearing. well, it's fast if you aren't indecisive like me, or if you are better at planning.
let's do another comparison. personally i feel that the hint of color on the left version makes mithrun look just a bit more unwell (this is a positive thing) and it makes the contrast on his arm a lot more pleasing to look at. someone who understands color theory better than i do might have more to say on the specifics, but that's honestly all i got.
just dont look at my layers too hard. ok?
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also not to toot my own horn but can we take a sec to appreciate my "coloring" of these clips
original footage (ignoring text and such) -> color correction -> contrast/light/sharpening/etc.
i stole the idea for a dead three Charli xcx von Dutch edit from @getmenaced several months ago and didn't get around to finishing it until now
#like yeah this was a quick edit as all originally green scenes have the same color adjustment and it's just messing with the temperature and#saturation/tint/lightness of individual colors and i didn't touch curves or whatever offset and middle grey mean#like i made the green disappear and red pop a bit so that is 4 individually adjusted colors (red orange yellow green)#and the other adjustment thing i made is the same across the entire video too bc once again i got lazy#but that has just some basic stuff like contrast/highlights sharpening saturation color temperature exposure etc etc oh! and vignette#some of the gort clips in his section are waay too yellow but i decided i dont need to do individual clip adjustments for edits if i dont#feel like it#anyways yeah. aaahh i always feel so embarrassed talking about my progress and how i've made something#well. just the coloring part of this.#lets not get into my painstaking zoom keyframes for each clip to get the illusion of more movement#im kidding its not painstaking its just a repetitive task#but yeah this is a SUPER simple edit but im still happy with the coloring!#anyways ty for coming to my ted talk
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#‘why are his eyes blue in one gif and green in another???’#its almost as if lighting made a difference#its almost as if I edited the gifs to make the color of his eyes brighter and more saturated in each of them#its almost as if COLORING GIFS WAS THING????#istg some of u need to have better critical thinking skills lmao#do y’all think that in that one gifset of ben solo his eyes were actually bright fucking red#jfc#light eyes look different depending in the light#i just enhanced that#just appreciate the gifs instead of complaining#mari just saying things
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I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
#not art#dungeon meshi#rant#i'm someone who can get obsessive over colors in my own art#will stare at the screen adjusting hues/saturation for hours#luckily i've gotten faster at color picking#but yeah modern anime's color design is saddening to me. the general trend leans towards white/grey desaturated palettes#simply because they're easier to pick digitally#this is not the colorists fault mind you. the anime industry's problems are also labor problems. artists are severely underpaid#and overworked. colorists literally aren't paid enough to do their best#there isn't a “creative drought” in the anime industry. this trend is widespread across studios purely BECAUSE it's not up to individuals#until work conditions improve anime will unfortunately continue to miss its fullest potential visually#don't even GET ME STARTED ON THE USE OF POST-PROCESSING FILTERS AND LIGHTING IN ANIME THOUGH#SOMEONE HOLD ME BACK. I HATE LENS FLARES I HATE GRADIENT SHADING I HATE CHROMATIC ABBERATION AND BLUR
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Now that I'm back from the gem and mineral show, here are all the Cool Rocks I came home with!
A cute little coral fossil! He looks like a cauliflower.
A Keokuk geode! These geode beds aren't far from where I live, and it's always fun to have local specimens.
Phosphosiderite! This purple stone comes from Chile. It's so soft that it has to be stabilized with resin before it's cut. This one is a cross section of a botryoidial formation!
Speaking of botryoidial, this Hematite! Botryoidial means it has a bubbly shape kind of like a bunch of grapes. The faces of the bubbles on this pieces are super shiny and metallic.
Dendritic chalcedony, from Turkey! It's a white chalcedony full of dendrites - branching formations of manganese that look kind of like trees!
A cabochon for my cab collection! This one is made from a material sometimes called "ajooba jasper." The pattern is actually a cross section of a bunch of colorfully jasperized bivalve fossils!
Speaking of jasper, this one is Blue Mountain jasper, from Oregon! The circles in this stone are what’s known as an “egg pattern,” and jaspers which have them (Blue Mountain, Imperial jasper, and a few others) are collectively known as “fine jaspers,” the most valuable jaspers in the world.
Hyalite opal! This stuff forms water-clear spheres that look like jelly.
It fluoresces bright green under UV light!
Now to show off this year's haul of awesome agates!
Dryhead agate, from the Bighorn Mountains in Montana! This agate is named after the many bison skulls found in the area. A weird shaped guy with awesome red and orange bands.
Bou Lili agate, from Morocco! I like the name of this one. Soft banding and very subtle, muted colors. I've heard that this locale can produce peachy colors too.
Bear Canyon agate, from the Pryor Mountains in Montana! Agates from this locale have very stark black and white banding.
Red Fox agate, from Argentina! Sometimes this material is also called "crater agate" because the area it comes from is near the crater of an ancient volcano.
A Blue Sky thunderegg, from New Mexico! Thundereggs from this locale often have this two pointed, saucer-like shape.
It fluoresces really brightly!
Dulcote agate, from England! The bands of this agate are full of calcite, which gives them a strange, distinct texture.
Malawi agate, from Malawi! See all the cracks in it? Almost all Malawi agates have them. Frequent earthquakes due to the East African Rift cause these agates to crack and fracture.
Paint Rock agate, from Paint Rock Valley in Alabama! This agate is very rarely banded, and usually just contains swirls of red and yellow color.
A big, unpolished slab of Montana agate! This agate is known for its clear banding and black lines and spots, which are caused by manganese dendrites.
It's best viewed with some light behind it!
A smaller piece with really amazing dendrites!
Here it is backlit!
Fighting Blood agate, from Hebei Provence in China! This locale is known for its super saturated reds and yellows. This piece has purple amethyst crystals growing inside! They didn't photograph well; they are much more purple in person.
A really weird Fighting Blood agate! This one lacks the bright colors typical of this locale, but makes up for it with that super cool spiderweb pattern!
And finally, as is tradition, I came home with some Ethiopian opals! Here are the five I got this year.
And that's everything I got at the show!
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I think Fantasy High would look good animated in the total drama style since they’re both chalk full of chaotic sweaty teenage energy. Here are the bad kids on their first day of school
[ID: Two images of the same lineup of characters, with the top one being the colored version and the lower one being the line art. They depict the six main characters from D20′s Fantasy High from tallest to smallest; Gorgug, Fabian, Kristen, Adaine, Fig, and Riz. They are all drawn and colored mostly in line with canon, with some slight variations to accommodate the total drama style. Gorgug’s eyes were stylized into two white dots with slight bags underneath, and he is standing upright with his hands nervously brought up to his chest with a slightly timid expression on his face. His hoodie is a slightly de-saturated purple with grey sweatpants and purple sneakers. He has dark green skin and black wavy hair that falls above one eye. His wobbly, down-turned mouth has a tusk poking out of the higher side (he normally has two, it’s just the way his expression was drawn made it so only one was visible.) His face shape and nose are rounded to give him a softer appearance and there are two little lines indicating the beginning of teenage stubble on his chin. Next to him on the right is Fabian, who stands with his arms crossed and his head turned haughtily to the right, a smug expression on his face. He is wearing his red owlbear jacket with white sleeves, greyish brown loose workout pants, a black undershirt, and red sneakers. He has brown skin and swept back white hair that is shaved on the sides. His nose slopes downwards and he has two eyelashes under both eyes to denote that he is a fancy, pretty boy. He is drawn with a strong, square jawline and a build that is both muscular yet nimble.To his right is Kristen who has a stocky, more rounded build and is wearing a rainbow tie dye shirt with a simplified corn logo in the center, denim shorts, green flip flops, and a rainbow bracelet. She has curly orange hair that curls around her round face, light tan skin with freckles, bushy orange eyebrows, an upturned nose, and dark green eyes that are upturned in a smile. To her right is Adaine, who is slouched slightly with her arms crossed and an unhappy expression on her face as she looks off to the ground. She is wearing blue circular glasses over her round blue eyes, her blue two-piece hudol uniform, knee-high grey socks, and black mary jane shoes. She has light brown skin and short, straight blonde hair swept back from the front of her face in a widow’s peak. She has a small, pointy nose and a circular face with a small pointy chin. Above her is a version of her face without her glasses. To her right is Fig, who is standing proudly with one hand on her hip and the other in a finger gun. She has light reddish skin and brown hair in a braid that has a bright purple streak in her bands and at the end of her braid like it was dipped in paint. She has a long, pointy face and a slightly hooked nose. Her eyes are a dark pomegranate color and slightly upturned. She is wearing purple lipstick, a short leather jacket with a cropped grey shirt underneath it that has a picture of a horned skull on it, a black choker, fingerless gloves on both hands, a plaid skirt and belt with black leggings underneath, dark brown boots, and a single fishnet coming up to her calf on her right leg. To her right is Riz, who is holding a magnifying glass up to his face with one eye squinted to see through it and his other hand on his hip. A single fang peeks through the corner of his small smile. He has a green tail that swishes in front of him. He is wearing his signature brown cap and two piece suit with mauve pants, vest, and tie. His skin is light green with freckles under his eyes, his eyes are light greenish-yellow with slits for pupils, and his hair is dark green and swept back under his cap. Above him is a version of his head without his cap, showing that his hair is swept back from the front and curls away from his face, giving him a windswept appearance.]
#my art#d20#dimension 20#fantasy high#gorgug thistlespring#fabian seacaster#kristen applebees#adaine abernant#fig faeth#riz gukgak#the bad kids#total drama#td fantasy high#note: gorgug has two tusks it's just that his expression makes it so only one is visble at the time#total drama high
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isn't it
din djarin x f!reader
summary: at first, it had been you who had found a problem with each one he’d landed at. but, at some point between your clothing being around your ankles, you’re sure he’d begun to find problems with you leaving too.
warnings: mentions of smut/alludes to smut. bad star wars writing (probs, i'm new forgive me). no use of y/n. brief mention/allusion of hand necklace (thanks @rhoorl for the term), m!oral, p in v. loosely season one/two, although likely au. wordcount: 1.7k an: a huge massive thank you to @saradika for firstly convincing me i could do this, and then letting me show her this so i could be assured i didn't butcher him. ily so much 🤍
It’s beautiful.
The sound of wind rustling through it, how it waves in spots up and down the hill—moving side to side like a cosmic wave.
You thought you’d known green until now; thought you had known silver too, assumed you understood the way reflections worked and how quick movements could be. But that was before him.
Before you’d known the feel of his solid body lay on top of yours.
Then, you discovered a lot of things. Like how easy it was to spread your thighs on either side of him. For your fingers to seek in the dark—how they effortlessly hunt and find the parts he’ll expose to the night, but never to the light.
You even found you don’t hate the sound of your name when he says it. Somehow makes it longer, more impactful—like it has meaning when it comes from his mouth.
All of which were things you’d never known before you convinced him to bring you.
A promise, a barter—an exchange. Your hand clutching his blaster slugs, tears clutching to your lashes, flowing from your eyes—aware of what you look like, aware of the desperation you reek of.
Just take me to a different planet. A suitable one. Please.
At first, it had been you who had found a problem with each one he’d landed at.
A bogus reason, a ploy—all stemmed from a rising infatuation with the man under beskar. But, at some point between your cheek against the wall of his ship and your clothing being around your ankles, you’re sure he’d begun to find problems with you leaving too.
But, this place is a gift—it’s a slice of heaven.
It had been a stop gap you’d almost pleaded at him not to make, a pause in the travel plan. Now you’re not sure you want to leave it.
Because here is a sea of greens, a variety, a never-ending display of every shade between the letters which make up the name. Some are more saturated, some are deeper; some are tinged with yellows and others are blotted with dark spots that aim to discolour, but just make them more unique.
There’s no bounty here—no collection to be made.
Just a sight for your eyes and a moment for him. And, you think you could sit here for hours and bask in it. Take it in. Allow the air of this planet to fill your lungs and carve a space inside of you that no one will ever be able to rip from you.
Stroking your fingers through the ground, you feel how your tunic presses to your spine—how it’s held there by the perspiration on your spine. The fabric desperate to blow, to whip around your ribs and the sleeves to float around your arms.
You don’t care that it’s warm—don’t mind that you can feel your skin prickling under it.
Because you’re lost in it, the limitlessness of this place. How surreal it is that each blade points north to the sky, all upright, anchored pleasingly to the ground it came from.
Things had been beautiful earlier too, you remind yourself.
When you had been enveloped by darkness, not a slither of light—not that there’d be the space for it in the small cot. His hands, forever a staple, an anchor, to your hips, determined to pin you there.
He’s a man who chases after those who run, and you suppose it’s ingrained in him. This belief that everyone, at some point, will leave—will go. You think it’s why he holds you tightly when you’re nothing but bare; you suppose it’s why after, when he unsheathes himself, he always traces his thumb over the places his fingers have been, reminding your skin he’s kind, just in case you need another reminder not to leave.
“We should go.”
You hum because you should. Yet, your mind rationalises that the baby is still asleep and there are more minutes to sit in the silence, to not dwell—you suppose it’s why your hand reaches up, and brushes over the gloved fingers instead.
Action is easier than words when it comes to him.
A game the two of you play, one of silence and strategy—wondering who’d be the first to crack and speak more words than necessary. You suspect it’ll be you in time, likely soon enough.
It’s why you clutch, cling. Weaving and working until you’re holding his fingers at an odd angle, a silent plea there, a wishful hope spoken without using syllables or your lips and mouth.
“One more minute.”
“Okay,” you respond.
Watching the strands move again, swaying, dancing.
A content sigh rolls from you, and briefly—in the back of your mind, you wonder if you’re really awake. Whether this is some form of peace your brain has concocted after the sight of him stained in crimson; his palms flat in the air, modulator expelling he’s fine, it isn’t his, he’s okay, it’s okay—
For a while, you’d believed him, until you felt the bruises—all pulsing and colouring in shades you can’t imagine. An image being drawn, shaded in—forever in black and white, just outlines and half-concocted feelings you have on what lives under his armour.
He sighs next to you, it rattling out through his helmet.
And you wait to hear it, the confirmation he normally hands you. Deep, even through his modulator that this “isn’t it” either.
It’s been a routine ever since the two of you began this dalliance. Ever since you’d smuggled yourself aboard his ship with the promise that you’d never ask him for anything else.
Neither realising how false that would be.
You beg for a lot. For more, for his lips, his fingers and his cock. You wait for the darkness, count down to it—thrum with excitement for it when he steps down the ladder and his helmet is aimed in your direction.
Somehow, no words are said, just mutual acknowledgement, acceptance. Or that's what you call it. It being seemingly better than admitting that you crave it—him. That you care, that the sight of him smeared in ruby still haunts you—lingers there, bleeds into good days and casts shadows while you wait in the hull. The child in your arms, soothing him—telling yourself you’re giving him comfort, when you suppose you gain more from the small being than you could ever provide.
“This isn’t it,” he eventually says from above.
His helmet turned, and you imagine the eyes that live under it. Question if they’re almond-shaped or hooded, whether they’re brown, green or blue. You also wonder if he looks at you with curiosity or want, whether it’s with a thousand thoughts running or none at all.
“No?”
“No. Not this one.”
That’s when you close your eyes. Let your ears do the seeing.
Allow your other senses to kick in, to swallow the lack of sight and make do. You end up lingering on the gloved hand in yours—the one which sometimes slides around your neck, lightly pinches either side as you moan at the feel of him. The same hand which slides down your spine to aid your motion, or lingers there when the terrain isn't trouble-free.
It's the remembering which makes you let go of it, of him.
Quickly managing to pretend your hand doesn’t feel cold when you do. Stuff down the emptiness that begins to drown you in the space you put between you, as you stand up. A part of you admitting defeat, silently saying goodbye to tall stands of green and the rolling hills adorned with shades.
“Thought you’d be sick of me by now.”
It rumbles from you. All heavy, laced in its own metal—ready to slam into him and take him down.
It doesn’t. You’re not sure any words ever could.
You suppose it’s why he says nothing, silently following, not too far so that you’re alone, but not close enough that you can feel the ghost of his touch. The distance measured, all purposeful. It remains so until you’re back aboard, until the door closes behind you and you’re once again surrounded by metal.
A part of you knows you shouldn’t grow used to him, shouldn’t be waiting for him to flood your spine with his chest. But you do—you really fucking do.
It’s why you don’t move, don’t take a step closer to check on the baby or even unclench your hand from around the strands of green you’d stolen. The ones you’d ripped up from the ground, roots tickling your wrist—the rest remaining tucked closely between curled fingers and a sweaty palm.
Yours. The smallest piece of a place you’ll likely never see.
“You should sleep.”
It’s an order. Direct—practically thrown at you. Followed by a tight grip on your waist, fingers finding the same place they always do. His place. The one not needing a mark, but he leaves them all the same, ownership, a possession.
Sometimes in the throes of it, you hear him hiss mine, jus’ mine—your head nodding in the dark, because you are, you know you are, the same as you suspect he knows he’s yours. It’s another thing which festers behind your teeth, keeping lips clamped shut, knowing it requires no confirmation, no words in exchange for the momentary slip-up he lets escape. But then, you offer nothing when you trace mine against him with your tongue, when you muffle the words around his shaft as your mouth widens to take more of him.
It’s just pleasure, an easy-to-choose solution to another body being in proximity—a lie you tell yourself.
One you bargain with when he sleeps and you’re coated in the dark, convincing yourself until sleep carries you away and you wake to find yourself either alone or the very opposite.
Because it’s easier, simpler. Far better than admitting your heart does a double take when he returns, that you yearn for him in the days that pass when he leaves you on the ship.
It’s less complicated than asking him if you’ll ever be worthy of seeing him.
And you’re not the type of person to question. So you don’t.
And so the routine continues.
an: you don't know how long this has been burning in my head.
#din djarin x reader#din djarin x f!reader#din djarin x you#mando x reader#mando x you#mando x f!reader#the mandalorian x f!reader#the mandalorian x female reader#the mandalorian x reader#the mandalorian x you#the mandalorian fanfiction#din djarin fanfiction
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Photoshop Tutorial #1 - Change Background & Add Reflections
Before & After
You will need
Photoshop
Internet Access
I was inspired to make this tutorial after facing a dilemma in my game. I wanted my sims to swim in Brindleton Bay, but, shock horror, the water there is not swimmable. Luckily, I know how to change the background of my screenshots to make it appear as though it is - and I'm going to bring you through the process of how!
Starting off, in game, I brought my sims to Tartosa and got my desired shot. Then, heading over to Brindleton Bay, I got some shots of the horizon that I wanted as a backdrop.
Here's a picture I took:
Okay! Let's open up Photoshop!
For reference, I have Photoshop 2024, but most if not all of the features I've used should be included in older versions too.
Here's our image! Now I'm selecting the Background layer in the layers panel and press CTRL J twice to create two duplicates.
I'll turn off the bottom two layers for now, (by clicking the eye button, for newbies) and go to the properties panel. this should be on the right hand side, above the layers panel, but if it isn't, simply go into window > properties to switch it on.
With the layer selected, I click remove background and voila! Photoshop has... er... done her best to remove the background (she sometimes gets it wrong, but at least it's a help)
You'll see that a layer mask has been created. (circled in image).
If you haven't used layer masks before, the only important thing to know is that black will erase and white will add.
So with my brush tool (shortcut B) selected and set to black, I can go around the image and erase all of the parts I don't want.
If you have a steady hand and a tablet/cintiq you can do the same job a little quicker with the lasso tool (shortcut L) by selecting any unwanted area and simply pressing delete
Once I've removed all that needs to be removed, I see that there's a little slice of her hair that needs to be added. I can change the brush colour to white and paint it in.
Done! Easy!
Okay, let's switch off this layer for now, and switch on the one beneath it.
This is the layer I want to make look like the Brindleton Bay sea. So I'll make sure to pull an image of the water up as reference for colour.
This time I'm going to create a layer mask using the polygonal lasso tool
It's easy.
Find the lasso tool in the tool panel on the left of screen (the third icon from the top - or by pressing L on your keyboard)
Left click & hold, and a menu will pop up. Select the polygonal lasso tool.
Click around the area you'd like to mask, in my case, the sea. Tip: if you hold down the shift key while clicking, you will be able to create perfectly straight lines.
Click on the layer mask button at the bottom of the layers panel (pictured)
Everything except the selected area should disappear!
A small thing here, but I don't want the reflection of the rock in the water in my picture. I'll select the layer (not mask), take the eyedropper tool (shortcut i) with the sample set to all layers, and use a soft brush (B) to paint it away.
Next I'm using adjustment layers to edit the colour of the water, to try and make the blue turquoise paradise look more like the horrible green bog water of the bay.
You'll find these next to the mask button in the layers panel.
For my picture, I'm using hue/saturation for the colour and levels for the light. you can fiddle around with any of the adjustment layers to find what works for you.
I've shown the adjustments I've made for my specific scene below, just for reference.
When I'm happy with the colours/lighting, I select all adjustment layers (shift + L click to select multiple), then right click and choose create clipping mask. This is to ensure that the adj layers don't affect any other parts of the image, just the area I want it to.
And there! My water is looking sludgy, just like I wanted.
Okay! I've decided that I'd like some texture in the water. It always annoys me that sims water looks so flat. So here's where Pinterest enters the story.
I like Pinterest because unlike Google, the majority of the images are not watermarked. You're also slightly less likely to find AI slop.
I wanted some water ripples, so I searched for something like Water Texture, found one I liked, and dragged and dropped it into my photoshop file.
From here, I transformed it (CTRL + T) by resizing & rotating the bounding box, then grabbing the corners while holding CTRL to create some kind of perspective that works for the image.
I didn't bother bringing it all the way to the horizon, because I intend to fade that out with a gradient anyway. I had to sacrifice the bottom of the image for the sake of correct perspective, but that's fine. I will crop that out later.
With the texture layer selected, set the blending mode to soft light. It blends nicely!
Now! Another layer mask! These are our friends
With the texture layer still selected, I create a layer mask.
This time, because I had nothing in the image selected first, the layer mask will appear white. That just means nothing has been masked yet.
With it selected, I find the gradient tool (shortcut G) if you press G and the paint bucket tool is activated, simply navigate to the tool panel on the left of the file, hold the paint bucket tool down and select gradient.
I'll change the colour to black, and make sure I have the foreground to transparent gradient selected.
Other settings are pictured.
I'll drag the gradient over the area I want to mask. In this case, the top of the water texture to make it appear as though it's fading away towards the horizon.
(Doubly make sure you've selected the mask, not the layer while performing this action.)
Looking good!
Time to drag the layer above your adjustment layers and create a clipping mask again.
Alright! Let's do the background.
I'll drag that image of Brindleton Bay that I took earlier into the file.
I want to place it below my sea layer, and above that original background layer (I am going to leave that untouched for insurance reasons)
Then, using the move tool (shortcut V) I'm simply going to move it to the correct place. Basically I just want the horizon lines to match up.
Tip: hold the shift key to drag an image in a straight line.
Enter to confirm.
You can see that the sky is now unfinished, but it's such an easy fix. I'll just select the sky colour with the eyedropper tool, then use the paint bucket tool & brush tool to fill in the sky.
Done!
Now - note that the sea doesn't quite blend in with the background. To fix this, I'm going to take my eyedropper tool (shortcut i) and select some of that dark green colour beneath the mountains.
I will create a layer (+ button on the base of the layer panel) and drag it above that sea texture layer I created earlier.
Then I'll create a layer mask to clip it to the sea.
I'm grabbing that gradient tool again (G) and creating a nice gradient on the horizon.
The horizon line is a little sharp, in my opinion, I want it more faded. So, using a soft brush (B) and that same green colour, I'm going to create a new layer & place it above that green gradient, this time I'm not clipping it.
Holding down the shift key, I'm going to draw a straight line right across the horizon. This helps to blend it all together a bit better.
Now! for Reflections!
Firstly, I'm going back to that sky layer with the Brindleton Bay mountains, and I'm going to duplicated by pressing CTRL + J
I'm dragging it above the sea layer, but below all of the other clipping masks. This will automatically create a clipping mask for the new layer.
Next, I'm going to edit > transform > flip vertical
With the move tool (V) I'm moving the image upwards so that the horizon lines meet and it looks like the lighthouse and mountains are reflecting in the sea.
Note: make sure auto select is off while using the move tool on a layer that lies beneath several others.
This leaves a little bit of a mess on the bottom on the canvas, which can be fixed by creating a layer mask & the gradient tool set to black, and dragging a gradient over the bottom of the image until it blends nicely into the sea.
With the mountains reflection done, I'm going to move onto the people.
I'll turn that top layer that I worked on earlier back on.
Then I'll duplicate it (CTRL + J)
Right click on the layer mask of the duplicate and select Apply Layer Mask from the dropdown. This simply bakes the layer mask into the image. Usually I try to edit non-destructively as much as possible, but in this case it's fine to destroy.
I'm going to rename this layer Reflection
With that new, reflection layer selected, I'll go to Edit > Transform > Flip Vertical, just like before.
I want to add a little water/shimmer effect to their faces, so I'm going to Filter > Distort > ZigZag
I'll just mess around with the settings here until I find something I like.
This is optional, obviously, I've done reflections in edits without doing any of this, but it just adds something a little extra to water scenes, I think.
Here's a time I didn't do that.
anyway, my sims are looking a bit crazy now, but it's fine, because I'm going to, you guessed it, add a layer mask and gradient.
But first, using the lasso tool (L) I'm going to draw around one of the characters and drag her into place. I can move the bounding box around a bit to make her shoulders meet in the right place.
Then I'll do the same for the other character.
Tip: Hold CTRL while moving, warping or resizing something for a smoother, more precise experience.
Now, I'm doing what I said I would, and I'm creating that layer mask. We know how to do it by now, right?
Make sure everything is deselected first by pressing CTRL + D
Create layer mask
Select Gradient (G) set to black
Drag gradient over bottom of reflection (If you ever need more precise gradients, you can select the round gradient at the top of the file. I needed it to blend the reflection on the right more, because the characters are not at an even height.)
In the Layer panel, change opacity to 20% (or whatever you like) and hit Enter to confirm
Using Crop (shortcut C) I'm going to crop my image, cut off that pesky strip at the bottom and just basically make the framing of the picture a little bit nicer.
And viola!
I could edit this image more, throw in bounced light, splashes etc etc but I'll leave it like this.
The only thing I will add in is a little lens flare to indicate sun, so again, I'm taking to Pinterest and searching for one that works.
Tip: make sure the background of a lens flare image is completely black. Otherwise it will be harder to use.
Below is the one I have chosen.
I'm simply changing the blending mode to screen, moving it and resizing it with the transform tool (T), and fiddling with the opacity until I'm happy.
That's it!
I made a video running through this whole process, with all of my shortcuts in the bottom right hand corner so that you can see exactly what is happening.
youtube
If there are other tutorials you'd like to see in future, please let me know!
And I'm more than happy to answer any questions!
Good luck <3
#sims 4 tutorial#editing tutorial#sims editing tutorial#sims 4 edit#photoshop editing#photoshop tutorial#sims 4 community#simblr#Youtube#sims 4 photoshop tutorial
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Pt. 9 - Praise Kink
A/N: He's just so pretty, I could die 🥺
TAGS: she/her AFAB FMC, body worship, sub-ish Feyd
WORD COUNT: 300
"You're so pretty." Her voice glides across his mind like her tongue across his flesh, her fingers along the hard flanks of his body.
Nobody calls him pretty. Though many probably think of him so. And he is, with every muscle carved out of the flesh like a sculptor's living, breathing life's work. Every plane, every curve, every edge chiseled to perfection.
The skin on top of his hard muscles— soft like a Cherubim's, entirely smooth, kept free of scars, made velvety and delicate by tonics and lotions.
His lashes— long, blonde and fanning against his sculpted brow bones when he looks up, and against his cheeks when he closes his eyes in rapture.
His eyes— the softest shade of blue when touched by warm light. He would look so marvelous among the hues of green meadows and saturated summer skies. But here he lies, sprawled out on monochrome satin sheets, every hue white within white and black within black, as beautiful as he is alien.
"Never seen such a pretty boy in my whole life." Her hot breath tickles across his abdomen and Feyd's cock twitches against her neck, hard and weeping pre-cum at the slit from her hushed voice and wandering fingers.
"You're lying," he mewls, his voice whiskey-dark and raspy like he's only just woken from sleep, teeth painted a rich and glossy black. Saliva beads off them in thin, shiny strings.
"I swear it on my life."
One wrong word, and her life may as well be forfeit, her blood spilled by the na-Baron's blade that is never far away from his sinful hands which are so heavenly docile right now, grasping mindlessly at the woman who speaks of him like she sees more than just something pretty in him.
Almost like he was something that is worth kissing and caressing.
FEYD TAG LIST
@nostalgichoya, @forgedfromthestars, @sweetiee-o, @missbingu, @minedofmoria
@sebastianswallows, @charmingballoon, @flower-frog, @welliah, @aoi-targaryen
@coastalcowgirl35, @esolean, @szapizzapanda, @tatertooted, @sunny747
@ughdontbeboring
#feyd rautha harkonnen#feyd rautha#feyd#feyd x reader#feyd x you#feyd x oc#feyd rautha x reader#feyd rautha x you#feyd rautha x oc#feyd imagine#feyd rautha imagine#feyd smut#feyd rautha smut#austin butler#kinktober 2024#peggysuave kinktober 2024#absurdthurst kinktober
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First of all i can't believe you're 16?? That's fucking insane, you're so talented.Second, would you ever consider making some sort of coloring tutorial?
oh my goodness thank you,, that means a lot hahah. insert chiikawa reaction image here i dont have them on my computer
secondly, sure! my process involves a lot of bullshitting and kinda intuition based stuff so idk how to explain it that well but i will try.
ok here is how i would render a colored ball + grayscale ver. i dont use value ? or darkness to create shading as much as color contrast. ex yellow is lighter than green which is lighter than blue/purple. this is shown in grayscale but since im using the colors to indicate value it shows up better in color (idk how to say it)
this is personal preference but i don’t use color palettes at all, because every setting will have a different kind of lighting or mood that i need to adjust for. so why even bother? i think im just really used to picking things out by eye, buti would not recommend this because stuff can get inconsistent really quick
i dont use blend modes for shadows anymore, but heres an example with multiply for how i do shading (left)
in my art i dont like the look of straight up darkening shades so i always go for a darker, more saturated shadow. i love bright colors so im always pushing for more saturation. enhancing existing color in a 'properly shaded' areas is a fun way to do this
for example in this wing, i make the shadows bright ass blue instead of grayish blue/tan. this is because i made the faint light source from the left yellowish, so the shadow will be blue in comparison. i just amped that way up lol
you can also see it in the yellow on the inside of the wing. the lighting is yellow, so i took the faint bits of yellow that wouldve been present if i shaded it normally and just made it way more saturated
hope this helps, feel free to ask questions because idk what im doing half the time. usually its just 'oh this would look cool lets keep it'
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Thank you @cobbbvanth for asking me for this; I’ve never been more flattered! ☺️ I’ve only been making gifs for a little more than 2 years, so I’m really still only figuring Photoshop out, and my colouring owes everything to other people’s tutorials (some of which can be found here). To be honest, I was only asked some tips, but I have no clue what to include and what to leave out; so, here’s my complete (if random) colouring process.
NOTE: This is a colouring tutorial, not a gif-making one. The tutorial that taught me everything I know about that (and to which I am eternally grateful) is this one by @hayaosmiyazaki.
I. SHARPENING My standard sharpening settings are:
One Smart Sharpen filter set to Amount: 500 | Radius: 0,4
A second Smart Sharpen filter set to Amount: 10 | Radius: 10
One Gaussian Blur filter set to Radius: 1,0 and Opacity: 30%
One Add Noise filter set to Amount 0,5 | Distribution: Gaussian
II. BASIC COLOURING This is the part where I add most of the adjustment layers available and just play around with them. Obviously different settings work for different scenes, but I do have some standard ones.
Brightness/Contrast I usually up the Brightness to +10-30, and the Contrast to about +10.
Curves
For the first Curves layer I go to Auto Options > Enhance Brightness and Contrast, and then adjust the opacity until I’m happy.
I might repeat the above step if the gif still looks too dark to me.
I add another Curves layer, I go to Auto Options and this time I pick either Find Dark & Light Colors or Enhance Per Channel Contrast, and check or uncheck the Snap Neutral Midtones option, until I see something I like. I will then adjust the opacity.
Levels I add a Levels layer that usually looks something like this:
Exposure I add an Exposure layer, where I usually set the Offset to around -0,0010.
Selective Color To make the faces look okay, I create a Selective Color layer, select the Reds and usually add some Cyan (+10-20%) and play around a little (±5%) with Magenta and Yellow too. I might also add another layer, select the Yellows and make slight tweaks there too.
III. FUN COLOURING About colour manipulation: PiXimperfect just uploaded a tutorial that explains everything so much better than I ever could, so I highly recommend you go watch it. It’s made for static images though, and things are more complicated with moving images, so I also recommend @elizascarlets’s tutorial.
The reason I usually go for a softer colouring is that a more vivid one requires a lot of patience and precision, and I honestly can’t be bothered. Instead, I try to tweak the colous only a little, so that the edges can be a little rough without it looking too wrong.
One thing to remember is that each gif is different, and there isn’t one foolproof way to do this, so you will need to use a different technique depending on the gif you’re working with.
Okay, so, after I’ve decided what colour I want my background to be:
1. I create a Hue/Saturation layer and change the greens, cyans, blues and magentas to that colour. That’s easy enough, since it doesn’t mess with the face colour. I then set the blending mode to Color. If your background doesn’t include any yellow or red, you might be done here, like in the case bellow:
2. To change the yellows and reds, I create a new Hue/Saturation layer, select the yellows/reds, move Saturation to 100 (temporarily) and then play around with the sliders until the face colour isn’t affected. I then change it to whatever I’ve chosen and change the blending mode to Color.
3. If for whatever reason step 3 doesn’t work (the background is white or black for example, or just too red), I might create a Solid Color layer set to whatever colour I want, set the blending mode to Color and then select the layer mask and carefully paint with a soft, black brush over the people’s faces/bodies. I will then lower the Opacity, to whatever looks smooth enough. If there’s a lot of movement in your gif, you might have to use keyframes (see elizascarlets’s tutorial linked above). However, my main goal is to avoid using those; that’s why I try my hardest to tweak around as many Hue/Saturation layers as needed and not have to create a solid color layer.
4. Once my background looks the colour I want it, I might add a Selective Color layer that matches my background color and then try to make it look more vibrant. For this Aziraphale gif below for example, I’ve selected the Cyans and then set Cyan to +100%, Yellow to -100% and Black to +60, then created another one, selected the Cyans again and then set Cyan to +20 and Black to +20.
5. If the gif has a white area, I create a Solid Color layer with a colour that matches the rest of the background and then set the Opacity low. I might also create a Selective Color layer, increase the Black and then play around with the colours.
IV. FINISHING TOUCHES
I create a Vibrance layer and set the Vibrance to around +30 and the Saturation to about +5.
I create a black and white Gradient Map layer (with black on the left end of the spectrum and white on the right), set the blending to Luminosity and the Opacity to about 20-30%.
AAAND that’s about it I think! This ended up way too long and perhaps a little incoherent. I tried to make it as general as possible, so you might have to mix and match for best results. Feel free to ask me for further explanations about any one of these steps, and please tell me if you want me to go through the colouring of a specific gifset (although, as I said, I'm by no means an expert). Happy gifmaking!
#gif tutorial#allresources#completeresources#dailyresources#photoshop tutorial#minee#tutorial#tutorial*#chaoticresources#uservivaldi#userdanahscott#usersanshou#userfanni#userbuckleys#userrobin#tuserjen#userdavid#userzaynab#tusermimi#thingschanged#tuserju#usertj#userhallie
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hi lourders! do you have any gif tutorials for beginners? i tried searching on your blog to not bother you but nothing showed up :(
Okay so I looked for the tutorial i had made in my other blog but it's not updated so
GIF TUTORIAL: argentinagp version - example this gif ⬇️
So for starters, of course, you get your source material: the video. What I use for F1 is: 4kdownloader for youtube videos, some instagram/twitter/tiktok downloader, I torrent dts and I screenrecord with OBS (here are my settings) for some longer youtube videos or the post sessions interviews!
Then you need to get your video in photoshop, there are some ways on doing this, but what I do now is open the video directly: [file -> open...] and then click on the video you want to gif. Once it loads it should look like this
Now you need to adjust the speed of the videos, I put it at 50% if it is not screen recorded, and if it is, I put it at 60% most of the time (other times 50% too)
After that I crop the video, I use W: 540px and any height (beware that more height, the file wheights more, and tumblr has a limit of 10mb), I usually go for 540 x 380 or 540 x 400!
after this you will have to convert the video group to smat object:
Now comes one of the most important parts: SHARPENING!!!!!!!!! What I do here is [Filter -> Sharpen -> Smart Sharpen]
Now you a window will pop up and I use the following settings for starters:
Then I duplicate that layer and in this second one I use the following settings and I change the opacity to 50%:
Then I color the gif for that I use:
CURVES: Okay so this one I use to control a little the big 3 colors and give the gif a bit more light. The thing I do for starters is click on the "D" element and click on a a part of a gif that is the most lighter and then change fron "RGB" to red, blue and green and play around w the "I" element to control the colors a bit.
EXPOSURE: here is basically shadows and highlights. I play around till im okay w how the gif looks! Exposure and gamma correction in positive numbers and offset in negative (the photo is for the names, do not pay attention to these numbers)
SELECTIVE COLOR: okay, lowkey, one of my fave tools. What I do w this always is put more black so the light parts come more alive and the dark parts dont look pixelated! Sometimes, when the skin is too red or too yellow I play around w those colors too and see if I can fix it.
HUE/SATURATION: here basically is giving life to some colors, specially the lips (inspired by @princemick). But basically you put the color you want to pop up/change/make black and play w it. Important part if u want to play w the lips is using the slider in the bottom to make only the most red/pink part of the gif to saturate, bc if u dont change that the face can also saturate!
and sometimes color balance (did not use it in these gif), this one is basically if curves and selective color did not work for me, i just play around w it till i like it
Then, final step, you export the gif [File -> Export -> Save for Web Legacy...] and my settings on the open window is the following one:
and VOILÁ! your gif is done!
#ask#anonymous#gif tutorials#gif resources#photoshop resources#photoshop tutorial#you can ask me more questions if u have them also! or if something is not that well explained
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I had a message from a patron asking what changed with my updated recolours because they couldn't personally see any difference. Which, honestly? Fair. Most of the changes I made were VERY subtle and unless you know what you're looking, or put the old and new side by side, you really wouldn't be able to tell.
So here's a comparison between old and new for all the colours. To view it much larger on PC (because it's VERY hard to see the difference when the pic is small), right click and select 'Open image in new tab'.
And just in case you still can't see any difference (again, totally understandable) I'll explain a little...
Red - They were a little too pink-leaning for my liking so I made them more orange
Yellow - I turned up the saturation on them just slightly
Green - I didn't like how cool-toned they were so I added a little more yellow to them
Turquoise - Made them slightly more green just to differentiate them a little more from the blues
Blue - Turned down the saturation just the tiniest bit and made them ever so slightly more purple-toned
Purple - Same as the greens, I didn't like how cool-toned they were so I warmed them up with a nudge more towards pink
Pink - I was originally only going to change the light pink because I didn't like how blueish it looked, but once I did that it made me realise the others were too cool as well so I shifted them all more towards red
Brown - Warmed them all up a touch.
Black, Grey + White - These are the only ones I didn't touch at all colour-wise. The only difference here is I'm now using gradients to recolour and gradients preserve the original shadows and highlights better than my previous method (imo).
And in the interest of full disclosure, I'm also using a different base for recolours. I used to use the 'white' hair colour for all my recolours, but I've recently switched to using 'neutral blonde' because I feel like the shadows and highlights on that colour aren't as stark as the white, and because it's also available for children, toddlers and infants.
Again, even with that info and the side by side comparisons, some people still might not be able to see the difference and that's perfectly understandable. I can see the differences but I stare at them pretty much all day while I'm working on recolours, and I'm the one who made the changes lol
Oh and before I forgot, because I keep getting this question a lot, I will mostly likely eventually upload the gradients for others to use BUT I don't know when. I'm still working on them to get them exactly how I want them and I don't want to release them until I'm happy with them. And yes, I'm aware it sounds slightly bonkers to be updating my recolours atm even though I'm not 100% happy with the colours but my brain works in wacky and mysterious ways and I've learned to not question it anymore lol
Sorry about the long post but there you go! 😊
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GO Filming Tidbits - Lens Filters
DO NOT ASK NEIL ABOUT FAN THEORY
After reading through this lovely article, which Neil shared and specifically mentioned, has many secrets in it, I was definitely drawn to the descriptions of the different filters used to characterize people and locations in the show so I decided to do a little digging on them and their effects! I think it's so interesting to give characters their own filter, a lens for which we're seeing the world through their eyes! So let's take a look at the three filters mentioned in the article below:
Tiffen Bronze Glimmerglass - Bookshop Scenes The bronze tint provides additional warmth, and softens skin details and blemishes, it gives a slight reduction in contrast for a more ethereal image appearance.
The bookshop scenes look warm, & hazy. You might think of the look as a bit of a sepia effect. There are soft halos around light fixtures and the filter provides a warm toned pop to yellow, gold, and orange colors. This filter is really helping give the bookshop its cozy, safe, and welcoming vibe.
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Tiffen Black Pro-Mist - Hell This filter reduces highlights and lowers contrast, softens wrinkles and blemishes, and creates a soft quality of light.
Very similar to the Bronze glimmerglass, the Black Pro-Mist filter provides scenes with a very intense 'hazy' effect, but we're missing that warm tone that you see in the bookshop. It makes hell seem cloudy, like maybe you haven't quite wiped the last bit of sleep from your eye, or the air is just so thick and gross that its visible. Fitting for hell. We also see the effect when demons attack the bookshop, and whickber street becomes a green hazy hellscape.
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Tiffen Black Diffusion FX - "Crowley's Present Day Storyline" Diffuses strong light entering the lens and produces a glowing effect, the resulting image appears soft and ethereal, there is little loss of clarity or detail and the image does not lose saturation.
This filter was the most interesting one to me for sure. First of all "Crowley's Present Day Storyline"? Why not just Present Day Storyline, or Crowley & Aziraphale's Present Day Storyline, or Whickber Street's Storyline? I know we're already questioning timelines and narrators so that wording definitely made me raise my eyebrows. The effect keeps the shots very saturated, compared to the others we've been introduced to, and very clear, but there is still a magical ethereal quality to the picture. I think the effect is painfully obvious in Episode 1 scene of Shax and Crowley meeting on the park bench. No shortage of people have pointed out how saturated this scene is, and now I think I know what filter to thank by name.
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#good omens#good omens meta#good omens 2#crowley x aziraphale#good omens theories#crowley#michael sheen#aziraphale#david tennant#good omens clues#good omens clue#good omens theory
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