#and i dig that too!
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me thinking about the moment in the movie where leo is fighting krangified raph and he is feeling so much pressure and so much stress and guilt and he is so so scared for his family and for raph especially because he just wants to get raph out safely, he just wants his brother with him and their family unharmed and in one piece, but he can’t get through why won’t raph HEAR him why isn’t raph LISTENING he just wants to SAVE HIM why is he making things SO HARD--
and that is the moment where it finally fully clicks for leo, after all this, where raph was coming from at the start of the movie. that it wasn’t about being stubborn or wanting to call all the shots and be the boss, it wasn’t pettiness or raph being hard on them for no reason. it was always just raph wanting them to be safe, and getting scared and frustrated when doing that was difficult. or when, perhaps, certain stinker lil brothers seemed to be going out of their way to make it difficult.
like he really has that hard stop moment of realization while he’s looking directly at raph... at his own reflection u could say... love that
#rottmnt#rottmnt leo#rottmnt raph#rise raph#rise leo#rise of the tmnt#ive seen the interpretation that leo yelling about raph making things so hard is also him sharing his own POV about their dynamic lately?#and i dig that too!#another notch in the ways that honestly they are very similar in motivation tbh#the OH moment!#OH this is why it's been so tense OH this is why raph has been so hardline and irritated when i fly off solo#like after raph was captured leo spent a lot of time kinda bullheadedly larping what he thought raph would do?#bc leo was angry (bc leo was feeling guilty and absolutely terrified)#all the way up to the roof scene where he finally learned his listen to the team lesson (a lesson raph also had to learn in the series)#like it was such a genuine misunderstanding and miscommunication leo is over here doing his best raph but what he THOUGHT raph was doing#and like raph is a great leader while raph is leader! does very well learns and grows ive gone on about that before but#like for all their similarities they are still different people with different strengths so the double whammy of trying to do a raph AND#sincerely not GETTING where raph had been coming from#was a recipe for disaster#and like leo's leadership strengths come through more after the roof scene but this scene is about his relationship to raph#this little moment where he stops himself and has this what am i DOING moment has this no wait i finally GET IT moment#like that's just all i can see when i see that scene; the final breakthrough for leo that makes him able to reach for raph properly#bc he WAS just fighting him before that; and maybe in raphs zombie mind hell that carried over idk
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Linktober day 11: rollin’ inn
After a day fighting a volcano, the heroic group stumble back to the inn to take a Long Rest. Unfortunately for Link, his sleep is interrupted by mournful ghosts partying it up in his brain.
(Mineru and rauru were the last of their kind ever since the already small insular zonai kingdom was decimated by a strange, flesh bending plague. A lone miner found the two children, and decided to take them in despite concerns of the curse.
He raised them. When they asked him to help fight the source of their blood family’s extinction, who was he to say no?)
More about this totk au! (It all started when zelda did not get teleported into the past, and then spiraled from there)
Patreon!
#art#critdraws#lonks diary#familiar familiar au#loz#zelda#link#yunobo#fire sage#the sage of fire#totk fire sage#totk sages#totk#botw#totk au#botw au#breath of the wild au#breath of the wild#tears of the kingdom#totk zelda#totk link#totk yunobo#rauru#totk rauru#king rauru#loz comic#tloz#ough i took liberties because the gorons are a mining race and the zonai are a mining race and im like omg#also i have to explain why rauru and mineru are the only zonai and thought "well if the zonai accidentally dig too deep and find the#horrifying sentient sludge called the malice gloom whatever.... hear me out
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Whoever reposts my dipcifica art to reddit please continue. Reddit cannot comprehend jokes/headcanons and I find it funny.
#gravity falls#dipper pines#pacifica northwest#dipcifica#/Can I guys make a confession real quick? I do not dig bi Dipper hc.#/His white straight boy vibes are too intense.#/Also I am like 100% positive that Pacifica's parents are homophobic.#/And yea a lot of trans Dipper posting sorry.
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Not all legendary pokemon are highly intelligent, Yveltal for example are akin to regular wild animals. Acting on instinct.
Xerneas, however are one of the more highly intelligent Legendaries. And they really do earn their status as a 'Legendary' as far as they've been researched only two have been found, one in Kalos and the other in the opposite side of the world. Xerneas are highly sociable, they tend to seek out populated areas and tend to be tolerant to human presence.
Xerneas are seemingly fond of their destructive counterpart- as they have been seen picking out 'Brood Parasites' out of their nests. Yveltal tend to linger around areas where a Xerneas is present too, mainly due to the fact that they practically expel an extreme amount of life energy which the Yveltal feed on.
#The first part sounded like a dig on Yveltal please I love Yveltal too I just like to depict them as more animalistic. Same with the birds#my art#pokemon#Xerneas#Pokémon but worse!
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on a completely separate note; shizun luo binghe with a disciple shen yuan who fell into the abyss??? *thinks about LBH canonically stealing SQQ's corpse for 5 years* he'd hallucinate i think. like, like visual and audial hallucinations.
Keeps thinking he's seeing SQQ in the corner of his eyes, or wandering between the trees, amongst a group of disciples. Thinks he hears him calling for him, but its just the wind or another disciple.
Gets Xiu Ya reforged but patently fucking refuses to make a sword mound. Because his disciple Is Not Dead :))) There was No Body. He's Not Dead. And If You keep Insisting That He Is, He's Gonna Skewer You :). He's holding onto Xiu Ya so he can return his most favored disciple's sword when he returns. It's on his hip right next to Zheng Yang where it's supposed to be.
Also this motherfucker?? does not sleep btw. He has the image of SQQ, wide eyed and hysterical and standing at the mouth of the abyss burned into his fucking eyelids. Can't use the dreamscape to escape it either because he keeps trying to save him and either he does and it's an incredibly cruel trick to wake up to, or he doesn't and he gets his heart broken in several different pieces again.
There is no convincing this man that Shen Qingqiu is dead. Absolutely nothing at all. He is buried so deep in denial that moles would be jealous of how deep he is. He keeps making tea for two in the bamboo house only to remember that it's just him. SQQ's fans are hiding everywhere, little reminders of his presence. He goes to wake up SQQ on the mornings he sleeps in-- only to find the room empty.
#svsss#luo binghe#svsss au#scum villain#scum villian self saving system#shen yuan#shen qingqiu#disciple shen yuan#lbh. visibly exhausted and with twitchy eyes: im fine :) | everyone else: ho no the fuck you ARENT.#SQQ was hysterical not because he found out LBH was half-demon but bc he was having a long-awaited mental breakdown over his autonomy :)#or (limited) lack thereof. he was having a sudden onset crisis of mortality and was handling at quite literally the WORST time. oops#im thinking very hard that LBH would never push his disciple into the abyss especially with no system to force him to. so SQQ either#had to goad him into it (failing always) or throw himself in. he ended up doing it himself but not before some very impressive hysterics.#BUT ALSO. IF THIS HAD BEEN WHERE SQQ WAS THE HALF-HEAVENLY DEMON INSTEAD IT WOULD'VE BEEN SO GREAT.#and by great i mean horribly angsty bc SQQ is NOT doing too hot and has. in very SY-like fashion. convinced himself that LBH will kill him#when he finds out he's a demon. so when it comes out i have this mental image of him lunging at LBH and LBH flinches back. but SQQ wraps hi#hands around the blade of Zheng Yang and yanks it up so the tip of the blade is digging into his chest where is heart is. LBH can't yank th#sword away without risking slicing into SQQ's hands. SQQ's hair has fallen out of its tail/bun and is now messily spilling down his#back and its NO helping the kinda deranged look he has going on. he's visibly shaking and his eyes keep flittering away and back at LBH's#face. SQQ is looking at the messages from the system warning him that he has to go into the abyss or punishment will occur. he's like.#rambling though. talking about how shizun doesn't *like* unclean things and there is nothing more unclean than a demon. like he is#INSISTING. LBH can't?? get a fucking word in. actually. SY isn't listening that much either anyways. too overwhelmed with the system and#the amount of stress he's under and his crumbling mental state and the innate and primal desire to live even when he's standing in front of#his own executioner. it all ends with him sitting on the ground at the lip of the abyss with his hair falling in his face. he looks so#unkempt and fallen apart and so distinctly *non-Shen Qingqiu* that LBH feels physically ill over it. tears are streaming down SQQ's face#and despite everything he is smiling. its not a nice smile. its a very frayed falling apart at the seams about to crack smile.#he tells shizun not to worry about staining his blade with this disciple's filthy blood because this disciple will take care of it himself.#and then he falls into the abyss before luo binghe can so much as grab him. the only reason LBh doesn't literally jump in after him is bc#he was numb with shock and the abyss was already closed before he could feel his legs again :]
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hi yes hello a friend gave my baldurs gate 3 for my birthday and is now painstakingly teaching me how to use the controls
Meet my little cosmic horror protagonist Luvtröja!! They are just a little guy!! They like sitting in chairs :]
#baldur's gate 3#baldurs gate tav#luvtröja#art#they are a warlock :)#im really aiming for polite university student digs too deep into the Horrors sort of guy#I have not gotten very far yet so no romance
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(source)
#spent a while sourcing this guy from a shitty ad on pinterest#wanted to share him here too....#not. fond of the source though. unethical breeding beware.#well. very likely unethical but i don't have the heart to dig & find out#inu#labrador
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shhhh
#my art#jujutsu kaisen#jjk#jjk fanart#jujutsu kaisen fanart#jjk art#yuji itadori#fushiguro megumi#itafushi#fushiita#jjk spoilers#jjk manga spoilers#tortured megumi fr three and a half draws in a row so now he can nap with his bf as a reward#thanks fr always being such a good sport megumi gomennnnnn#it's always a bit jarring going back 2 simple fluffy pieces after weeks of the heavier stuff#bc on one hand it's nice 2 just draw sth cute. but on the other hand i am like what am i supposed 2 Yap abt now!!!#wym they r just cuddling wym there is no Lore#the only thing abt this piece tht digs a bit deeper is th fact tht - unbeknownst 2 me while i ws sketching -#the pose ended up w them in the shape of an anatomically correct heart#patting my subconscious on th back fr that one . itfs heart imagery my beloved#also yuuji Koala itadori the absolute psychopath 100% th type 2 sleep in a hoodie without overheating . poor megumi smh#not only does he have 80kg of Boy practically On him but all th added heavy fabric on top of that#he may look peaceful here but best bet this boy is not getting a full 8 hours#maybe in its own way this too is a hina tortures megumi draws#i think he'll forgive me tho smile. he'll forgive yuuji too
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(mostly) biblically accurate dread gang :’)
#smosh#amanda lehan canto#courtney miller#shayne topp#spencer agnew#smosh vs zombies#smosh games#i say mostly bc i didnt wanna dig in too deep#in their youtube channels or instas so i just got the semi-accurate photos of them in their 20s
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love that the question is not “did dan actually run philslion” but it’s “are dan and phil both lying to us or did dan never tell phil that he ran philslion”
#honestly if it were me i’d take it to my grave so i get him#imagine running a silly account for your crush’s toy lion then you start dating him#he was too awkward to say it after they’d been together for a year and now he’s been digging himself a hole for 15 years#dan and phil#dnptit#dan howell#phan
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There is something different in the way you look at me...
#wwdits#mdxxgifs#what we do in the shadows#guillermo de la cruz#nandor the relentless#nandor x guillermo#i might rewatch the whole thing to dig for more moments like this#nandermo#but yall see it too right?#final ep of previous season and this season
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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I am one step away from submerging into a complete brainrot which I suffered since I was 14, which is thinking about the meaning of white flags in Pottsfield.
It just seems weirdly specific to me, you know. It would have been one thing, if they were a decor element of the maypole, and it would have been one thing if they only gave the white flag to that lone citizen at the border, but no, its a repeating element. The flag even goes BEFORE Enoch in their formation in Aardman's short. So, what does it represent? For the town, for its celebration.
#I understand that I'm digging too deep but:#1) its animation#these flags didn't appear out of thin air#a whole group of people designed this#2) even if it did mean nothing during production#we still can think what small details like this can mean through in universe stand point#otgw#over the garden wall
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messing around; Solstars outfits !
—feat. Barbatos, the no. 1 Solomon hater
#lowkey dig this pure sketch to color style#too bad I can only do it when my brain decides it feels like it 😭😭#Barbatos doesn't hate Esther. he could never. but he does hate that human's taste in men#*holds up mirror to barbatos* you were once the questionable taste...#obey me#obey me shall we date#obey me oc#obey me solomon#obey me barbatos#obey me solomon x mc#icedoesart#๋࣭ ⭑⚝ esther posting
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DISCOOORD i’m howlin at the moon n sleepin in the middle of a summer afternoon
format stolen from here
#tf2#team fortress 2#tf2 medic#tf2 heavy#tf2 engineer#tf2 soldier#tf2 spy#tf2 demoman#heavymedic#engimedic#medicspy#science party#…that’s all the ship names i know im sorry#the other 3 boys are digging a hole in the sand btw#im too fucking tired to draw more rn i’ll draw em later
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guys does it not scare you that romance is actually dead like even at my age i don’t see anyone else having those whirlwind romances and just having fun w it. it all feels so trite & transactional
#and somehow commodified too bc everything becomes like an insta post or a tiktok post or whatever#and then even a happy couples ik idk there’s that little oomph missing#everything is so unromantic these days I’m being so serious#this is not a specific dig at dating apps although I think they are not for everyone for like a valid reason#like I think it’s ok to want some excitement idk why is everyone trying to kill fun???#getting into a relationship is vital but it’s the fun to me that matters not just the end destination of being w someone
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