#and a lot of the scenes got me
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fawn-tongues · 2 months ago
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Drawing of a scene from chapter 7 of @entryn17 ‘s fic uncanny all along
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honestlyitsjustsam · 1 month ago
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favourite moments of bg3 -> (5/?)
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poorly-drawn-mdzs · 29 days ago
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PD-MDZS: The Hallmark Episode.
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hinamie · 4 months ago
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"I'll show you every day that choosing to live was worth it"
some of my favourite scenes from @hijinks-n-lowjinks' fic things i would miss from the other side . this fic tore my heart out fr but like in a good way and i wanted to pay it homage the only way i know how <3
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quicksilversnails · 1 month ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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wigglebox · 7 months ago
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Destiel Pride - Day 21; Most faithful mirror
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scarlettfevor · 4 months ago
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I just saw this video talking about actresses who've had to wear sexualized outfits on film that made them uncomfortable (think Margot Robbie in Suicide Squad) and it brought up an ongoing concern of mine about how films and tv shows are way more explicit now than they've been before. Thinking about how many actresses have been topless or nude on camera when it's totally unnecessary) Like I know Hollywood is experimental and would show sex and nudity in their films, I don't have a problem with that it's just how disproportionate the amount of women vs men who have to be naked and sexualized in film is. It's misogyny, pure and simple. Forcing actresses to put their bodies and sexuality on display for the pleasure of male directors and a male audience. And I hate that you can never point out how many actresses have come out and said that no, they didn't like wearing sexualized outfits on screen, they didn't like going nude/being pressured to go nude, they don't like sex scenes or explicit rape scenes but still anytime anyone mentions this you have to fight puritan allegations because god forbid you question how a notoriously sexualized and objectified marginalized community seems to always be sexualized and objectified in media.
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bebagerie · 2 years ago
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I believe in you, keep going.
(Stills under the cut)
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arcanegifs · 9 months ago
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Happy Mother's Day to our Arcane Moms ♡
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liauditore · 8 months ago
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i forgot what his ingame name was and had to scrub thru a bunch of videos looking for him like a cryptid and i think that's incredibly joe hills of him
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xxplastic-cubexx · 3 months ago
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if i said i picked up this issue for anything but drunk erik i fear i'd be lying
(Wolverine (2020) #3)
#xmen#xmen comics#krakoa#magneto#ok fine logan can get a tag too. this IS his story after all ja/lkLAJVEAVKLJ#wolverine#snap scans#i should read the rest of this run but its like 47 issues i think so. gonna take some time with that#spliced up the panels so its easier to look at everything. and so i can frame drunk passed out erik on my wall#someone uploaded some of the first page some time ago but 1.) i forgot to rb it 2.) it didnt include the rest of the scene#it ESP didnt include erik fallin face first on the table and his lil sleepin face on the next page like please im gettin cuteness aggressio#im so miffed that these are printed on the same page cause i woulda framed this spread otherwise like PLEASE#this shit got me GIGGLING SO BAD i cant. 'dare i say it .......' he's so unnecessary i love him so much#he's so silly ..... also someone said it best in that whenever erik's drawn like a bug it's the best thing#like look at him. that's a beetle. that's my little beetle and i love him i need to put him in a terrarium and watch him#honestly theres a LOT of things i have scanned and wanna share however i have to do it. Reasonably so to speak#in that i dont want to accidentally drown out all my doodling with comic scans jvEALKVJEAKL#maybe i'll do it sandwich style ... art -> scan -> art -> scan etc etc#that does remind me i have a doodle i wanted to do today. so maybe ill do that and share another thing i got scanned ....#unfortunately i do very much love reading the comics. a troublesome thing cause theres so much i wanna share and talk about#like from this issue too i love how hank describes what charles' mutation feels like#its not a grand thing but i love it whenever charles' telepathy is described and how it effects him physiologically#maybe hank was just Theorizing what it feels like but still ... i love that insight so much .....#i'll share that quote another time- i prob won't scan the page cause it's just a text log but i will say it was from here dont worry#ok ive rambled long enough BYE im gonna go draw charles
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lmktreasure · 2 months ago
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Reality Unobscured ~ also known as monkie jumpscare ᕕ( ᐛ )ᕗ
Something-something reading bout the eight trigrams furnace.... the unconditioned celestial state and the conditioned human state something-something~ and it had me thinking of MK getting the reality pep talk he needed to combat the self-inflicted insecurities bogging him down. A little one to one with the spirit within, Just with a little extra truth added in lol
ref image and stills below!
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casualavocados · 1 month ago
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Chen Yi + gentle hands in Ai Di's hair KISEKI: DEAR TO ME (2023)
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poorly-drawn-mdzs · 6 months ago
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Heh...Literally nothing personal, kid.
[First] Prev <–-> Next
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thespacecaseace · 25 days ago
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woe, submas ggg au be upon ye.
soooooo uh. there's a lot to say about this, me and my pal @artisticwizard have thought up a like entire dlc-like story line. boy separation, boys reunition, the pokemon popularity poll canonized (in a way), etc.
i have more sketches lined up (hopefully) so ill explain more in detail about the au later. for now i'll explain the premise/start of the au below.
In this AU, the twins have been slotted into the premise/plot of GGG as a pair of additional gods.
Ingo and Emmet are the twin gods of transportation: arrival and departure, the destination and the origin, etc. They run a shared two-way train through the towns of the Grove, from BuzzHuzz to the Grove Cove.
Their god room entrances are in the two engine cars located at the opposite sides of the train, yet they share a god space from ascending together.
Additionally, their engine cars can only move forwards; Ingo can only move towards the Spire while Emmet can only move towards the docks. They rely on one another to pull the train back and forth in tandem.
One day, a letter arrives from King that suggests though they've always move together, haven't they always wondered who's the better god between them? Who can pull the most weight, who can run the fastest, who is the most popular between the two? Clearly one of them has to be the best god of transportation.
Ingo and Emmet, who love competition and challenges, had already exhausted most physical comparisons (with most ending in a tie). Popularity is new territory though. Sounds fun, so why not?
Ingo and Emmet host a contest poll for who's everyone's favorite god between them (only between them, because they'd be grossly outpaced by other gods like Inspekta), which is kind of Splatoon Splatfest-like in festivity. The mood starts off great, and the Bizzyboys are a great help with decorating and hyping up the contest.
Maybe a little too good. Over the course of the event, some people start getting a little too hyper and competitive. The poll is now no longer fun for the weird groupies/chronically online sub groups, and they're quickly ruining everyone else's experience. Eventually it gets wayyy too serious. The twins fail to notice how bad it's getting.
Eventually Ingo is announced the winner. Both twins are happy with the results; it's Emmet's groupies who aren't. Harassment between groupies escalates to the point that one day, while the train is waiting to depart from BuzzHuzz's station, someone goes and decouples Ingo's engine car from the train cars.
When it's time to depart to the Grove Cove, the train, unknowingly, leaves him behind.
Now Ingo and Emmet are separated on the two furthest ends of their tracks, unable to reverse and reconnect their cars. They remain that way for what seems like an eternity...
...Until one day, a new Godpoke arrives.
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turtleblogatlast · 6 months ago
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“Haven’t You Noticed (I’m a Star)” from Steven Universe works so ridiculously well for Leo
#rottmnt#rise of the teenage mutant ninja turtles#rottmnt headcanons#rottmnt leo#rise leo#listen it’s morning now and I haven’t slept so bear with me for the sudden unwarranted lyric analysis haha#a lotttt of the lyrics work so well for him#not even just the overall theme the words just work great#first lyric is literally ‘I can’t help it if I make a scene’ which is one to one with ‘Leo’s makin a scene’ from the rottmnt opening like-#‘I’m turning heads and I’m stopping traffic’ -> Leo has not made it a secret that he values his looks a LOT#-not just his looks but also his ability to get people’s attention#‘when I pose they scream when I joke they laugh’ -> I feel like this speaks for itself#-posing and joking for the crowd and himself#‘I’ve got them dazzled like a stage magician’ -> works both with Leo’s canonical love of magicians and his aptitude with tricks in general#‘well everybody needs a friend and I’ve got you and you and you’ -> I just think it’d be cute to imagine his friends here just as his bros#‘I got you and you and you’ = ‘my brainy guy my smashing guy and eats peanut butter with his fingers guy’#‘haven’t you noticed that I’m a star?’ -> Leo loves attention and especially loves when his feats and efforts are acknowledged#+ he loves glam rock and sci-fi and being a champ and - listen he has a LOT of star symbolism with him#‘haven’t you noticed I made it this far’ - Leo is well aware of how dangerous situations get and thinks himself only a part of a whole#-so hey it’s notable that he’s survived this long yeah?#‘now everyone can see me burning’ -> self-sacrificing with his family bearing witness + all his star and flame symbolism in general#+ how attention naturally goes to him - including bad attention where his mistakes are highlighted and burn bright#also even the limo lyric-#obviously this boy has never and will never own a limo but one of his main secondary colors IS pink so even that#okay that one is just a joke but he would#(on that note though I think the other colors the boys gravitate to outside THEIR color are fun to notice)#I don’t actually know too much about Steven universe beyond the songs and some eps but I like the music#and this just came to my tired mind so here you go anyone who’s interested#may draw something with these lyrics dunno yet#it’s a good song in any case even though it’s super short
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