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#an addendum maybe
reginrokkr · 2 years
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→ Study 𝐗𝐕𝐈𝐈: Tri-dimensional outcome of the sinners: immortality, wilderness and corruption.
Khaenri'ah was home to two distinct kind of people who dwelled it: those who are considered pure-blood Khaenri'ahn and those who abandoned their gods and were welcomed as citizens of Khaenri'ah. The trait known thus far about what differs from one another remains on two factors: the outline of a four-pointed star for those who are of pure Khaenri'ahn blood, whereas for others the pupil may change as a result of mixed progeny coming from a pure blood Khaenri'ahn and an outsider; as for the second factor, it is the premise that those who come from any of the seven nations of Teyvat are considered to have the bloodline of other demon gods (HYV is at it again omitting relevant information via localization even though it's stated in Chinese, good job on that one).
The particularity that those of mixed blood are said to contain bloodline of other demon gods sheds more light on the era that the original Khaenri'ahn people come from. The major insistence in regards of the gods seems to be in the Seven and their demonic names with this little detail missed in translation, which could put them somewhere during the Archon War era (which they already were a thing during this time, at least +3,700 years ago without counting the extra 500 years since the kingdom was destroyed). However, we know of gods of this era that had demon names also, such as Guizhong or Orobashi.
This would make us go all the way back to the Era of the Saints in which we know about the divine and heavenly intervention with humans in giving them guidance and causing them to thrive. Were this the case, I find there would be a discrepancy which is the fact that Istaroth, God of Time and presumably one of the Primordial One's Shining Shades, also has a demonic name (in this case being Astaroth). There is knowledge that Khaenri'ah was aware about the Era of the Sovereign Dragons, but it is said that at the time the world's conditions weren't favorable for human life, not to mention that human creation began at the hand of Phanes after he defeated these seven dragons and recreated the world with the help of the Shining Shades.
There is another lead that makes me believe that the people we know of as original Khaenri'ahns stem from this era in particular is one of Clothar's quotes: "The gods of this world have never stood with humanity... Not even for a moment!". At first glance this wouldn't say anything as we conceive Khaenri'ah as part of the world Teyvat. But there are two things to note here: 1) Khaenri'ah is not considered as part of this world (probably because of its underground location and likely because the Abyss may be in between, this will be a topic of a different debate on another post) and 2) Epoch Winter, one of Pierro's final quotes: "But, Rosalyne, I promise you... Your final resting place will be the entirety of the 'Old World'." Genshin's way of referring to different worlds thus far implies two things: 1) a different location that doesn't correspond to the surface of the continent of Teyvat and 2) a different era. That we know of so far, Teyvat has gone through three eras: Era of the Dragon Sovereigns and Vishaps, Era of the Saints and Era of the Seven. Whether Pierro here means the Era of the Saints or the former is up to debate, although what concerns humans it's more likely to be the Era of the Saints as that marked the beginning of human life in Teyvat.
On to the main point of this headcanon / meta's title, the outcomes of Khaenri'ahn people are initially two, one for each kind of curse, albeit it is not entirely that way. While we're stemming from the curse of immortality —which causes their souls to erode and their bodies to decay until they are virtually nonexistent— and the curse of wilderness —which transforms mixed people into hilichurls—, there is another component that affects the way these outcomes end for these people: the poison of the Abyss. For those who suffer from the curse of immortality as pure blood Khaenri'ahns, we saw in Requiem of the Echoing Depths a presumably pure blood, Halfdan, who turned into a different creature. We know of another example in Sumeru of a Black Serpent Knight lady who went to fend off the monsters of the Abyss and was believed to be disappeared, but she returned to the Ruin Golem as a different creature also. For the curse of wilderness, we have hilichurls and whether they also have the possibility to become into an abyssal creature or not is still a mystery (highly to be that way too). However, we also know that there are Abyss Mages and other creatures like Heralds and Lectors (I'll talk about these latter two in another post) that may be potential former Khaenri'ahns too, as they are actively working on the kingdom's "revival" and they can order hilichurls or manipulate them —this could be exclusively due to the shared language, manipulation of abyssal poison or both—.
To conclude this, there seems to be ways to relief the curse's effects while not entirely removing them without experiencing something akin to burning an important section of one's body and going through the miracle of surviving to that pain. But there is also the prospect that it is possible to be freed from the curse of immortality (at least, as we don't know officially about the curse of wilderness in regards of the hilichurls but Caribert is there, probably for another time in the future as he's described as the Loom of Fate and this operation is still undergoing). Not only that, but in ridding oneself of the curse of immortality it seems that it is the same case for the descendants of said person (we know that Clothar didn't enjoy the life arranged to him by his family and that Caribert is his illegitimate son, but for Kaeya to even be a thing to this day there are two options: 1) either Caribert continued somehow the Alberich bloodline or 2) Clothar had (an)other kid(s) considered "legitimate" and somewhere down the line after a few generations Kaeya was born).
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dailydegurechaff · 4 months
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an addendum & end to the thrilling (/s) saga of tanya's theft
posts w/ context: one & two
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readypanda · 4 months
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Indigo Park Spoilers (and very long post) ahead
Since Indigo Park is the newest fandom I've been dipping into, I figured I might as well make my own analysis for the game. The question I'll be discussing today is,
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WHAT EVEN ARE THESE THINGS?
(sry for bad picture quality lol)
The thing I find interesting about these mascots (Molly, Lloyd, and what we've seen of Finley) that kind of sets them apart from other monsters in the mascot horror genre is...they almost seem like they're just animals. (I'll go over evidence for this in this post)
Think about it. In other mascot horror games, we've gotten:
animatronics possessed by dead children
employees/kids surgically(?) turned into toys
people mutated by a giant ink machine
animals/people who have had their DNA spliced with a mutagenic chemical
A little girl somehow turned into a monster (I think??)(really sorry Amanda I don't know what you are)
etc.
(I'm not up to date on all these properties and I know there's many more, so forgive me if my lore understanding is less than adequate. you know how it is with indie horror)
The important note about all these is that for the most part, these mascots are intelligent, or at least have the capability of intelligence. Almost everything on this list was at one point human, in fact.
So why do I think Indigo Park is any different? What leads me to believe they aren't intelligent? (at least, the animal versions of the characters that we run from in the game. Whether they are separate from the versions of the characters Rambley interacts with is something I'll touch on later)
I think the most obvious piece of evidence in regards to Molly and Lloyd (again, not much info on Finley yet) is how Lloyd acts. He doesn't talk at all, he just stalks the main character and attacks like an animal might (with the exception of a couple times he stands on two legs or props himself up here and there).
As for Molly, I hear you saying, "But she talks! We hear her speak!" And yes, dear reader, you are right. Molly does speak. This would disprove my argument of the mascots being purely animalistic, if it weren't for this kill screen.
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Now, do we ever actually hear Molly say something that isn't a repetition or couldn't reasonably be a repetition? Has she said anything to prove her intelligence at all? (genuine question here because I haven't examined every one of her voice lines lol. If I'm wrong about this then whoopsie!)
Despite the past 250 words of speculation, though, whether they act just like animals isn't actually that important. We'll see more of them in later chapters anyway (or Lloyd and Finley at least) so that will likely prove or disprove this point with time.
The more interesting question is, what are they? Like, physically?
When Molly dies, we clearly see blood around her decapitated head. At the very least that rules out animatronics or something mechanical. In addition, in the audio of the hidden tape you get when you show Rambley one of the collectables, you can hear two staff members complaining about being replaced by "new mascots" right after they "got a new raccoon costume." This could mean a few different things, but it seems to imply that the mascots we see in this chapter are meant to be replacements for actors in suits (for meet and greets, promotion, shows, etc) and/or replacements for limited, expensive, and cumbersome animatronics. If this is true, we can also probably rule out them being human. Unless Indigo Park also had a secret human experimentation lab, which I wouldn't put past them.
I think it's too early to definitively state what these mascots are, but based on the evidence of above, I have a theory.
My personal theory is that these mascots are just animals who have been changed or mutated in some way to allow the park to have more "realistic" representations of the characters (also probably to cut down on the costs of paying a human employee). That would explain why they act the way they do and why they are so violent. They literally are just wild animals who have been warped to represent these cartoon characters.
Another important caveat to this theory is that, if this is true, then the mascots who attack us in the game are most likely NOT Rambley's "friends" as he knows them. That would explain why he doesn't call attention to Molly chasing us or Molly's dead body (with the exception of one very small reaction when he talks about the mascots). You would expect him to seem a little more upset if he thought that was his friend, but maybe on some level he knows it's not really her, just a representation of her.
That brings up another question, which is a can of worms I won't fully open here: Do Molly, Lloyd, and Finley have sentient "AI" equivalents like Rambley? If not, does Rambley know his friends aren't real? I'll let you decide.
Anyway, that just about closes my thoughts on this silly raccoon game. Thanks for letting me ramble on about it, and thanks for making it to the end of the post!
Lemme know about your own theories in regards to what these things are, or if there's any key evidence I missed. Kinda threw this together lol. Most of it will likely get disproven by future chapters but hey, thus is the price of theorizing ¯\_(ツ)_/¯
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nattikay · 7 months
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How to use tìftang (the apostrophe thing) when naming your Na'vi OC
The most important thing to note here is that tìftang is not decorative!! It’s not just there to make words/names look cool! It’s a consonant and represents an actual sound (specifically a “glottal stop”, aka that little catch in the back of your throat when you say “uh-oh”). Adding tìftang to your OC’s name will affect the pronunciation of said name.
When using tìftang in your OC’s name, you want to make sure it’s next to at least one vowel (a, ä, i, ì, e, u, o) or diphthong (ay, aw, ey, ew).
✅ Ka'ul ✅ Ka'nul ✅ Kat'ul
It CANNOT go between two consonants—this is a VERY common mistake!!
🚫 Kat'nul This is not pronounceable! It’s like having a character whose name is meant to be pronounced “Bob” or “Jimmy” but for some reason spelling it “Bokb” or “Jimtmy”.
The reason for this is Na'vi syllable structure. Tìftang can start or end a syllable, but it cannot go in the middle of a syllable, because it cannot cluster with other consonants.
For practical examples of what that means, let’s look back at the previous examples:
Ka'ul can break down into either [ka'][ul] or [ka]['ul], so tìftang is either ends the first syllable, or begins second syllable.
Ka'nul breaks down into [ka'][nul]; tìftang ends the first syllable.
Kat'ul breaks down into [kat]['ul]; tìftang begins the second syllable.
So what about Kat'nul? There are a few ways to break it down, and none of them work. [kat'][nul] and [kat]['nul] are both invalid because, while the tìftang is at the end/beginning of the syllable like in the other examples, it’s clustering with t or n. Remember that tìftang cannot cluster with other consonants!
The other way to break it down—and probably the way most people unfamiliar with Na'vi would be thinking—would be [kat]'[nul], with the intended pronounced syllables just being “kat” and “nul” with the tìftang thrown in to look cool and alien. This doesn’t work because again, tìftang is not decorative! It is a letter with a sound (one that’s not even really physically possible to pronounce properly between a t and n even without the syllable rules), not a punctuation! Kat'nul-pronounced-Katnul the Na'vi is just Jimtmy-pronounced-Jimmy the human. Just spell it Katnul!
Speaking of clustering, here’s another mistake I see sometimes (though a little less commonly):
🚫 K'atnul
This is also not pronounceable, because while yes the tìftang is next to a vowel, within its syllable it’s clustering with k. Remember that tìftang can only begin or end a syllable; it can’t go in the middle of one like [k'at]!!
Now, here’s a quick thing to be aware of. Remember earlier on I mentioned that tìftang must go next to a vowel or diphthong? Let’s talk about diphthongs real quick:
A diphthong is what you get when two vowels merge into a single sound. Na'vi has four of them. They are written ay (a+i), aw (a+u), ey (e+i), and ew (e+u). That said, you could have a names like these:
✅ Kaw'nul ✅ Key'nul
…but not like these:
🚫 Kow'nul 🚫 Kuy'nul
Why does the first set work but not the second? Because in the first set, the w and y are not standalone consonants, but rather part of the aw and ey diphthongs. In the second set, however, ow and uy are not diphthongs, so the w and y are regular consonants, which means Kow'nul and Kuy'nul don’t work for the same reason as Kat'nul: tìftang cannot go between two consonants. (changing the spellings to Kou'nul and Kui'nul would work, however!)
tl;dr - to assess whether you are using tìftang correctly in your OC name, ask yourself three questions:
1.) Is it next to at least one vowel (a, ä, i, ì, e, u, o) or diphthong (ay, aw, ey, ew)? ✅ Ka'ul ✅ Ka'nul ✅ Kat'ul ✅ Kaw'nul 🚫 Kat'nul 🚫 Kow'nul
2.) Does it begin/end its syllable? ✅ [ka'][nul] ✅ [kat]['ul] 🚫 [k'a][nul]
3.) Is it clustering with other consonants? 🚫 [kat'][nul] 🚫 [k'at][nul]
If your answers are yes, yes, and no, in that order, then congrats!! You have used tìftang correctly!
If your answer is no to the first two or yes to the third, you can fix it one of three ways:
Move the tìftang to a valid position: 🚫 K'anul -> ✅ Ka'nul
Remove the tìftang completely: 🚫 Kat'nul -> ✅ Katnul
Add a vowel: 🚫 Kat'nul -> ✅ Kate'nul, ✅ Kat'enul 🚫 K'atnul -> ✅ Kì'atnul 🚫 Kow'nul -> ✅ Kowa'nul
Now go forth and tìftang responsibly! :D
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rubenesque-as-fuck · 1 month
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Kinda want to get the Xena chakram tattooed on my bicep
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nabanna · 5 months
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lord help us all I've been given a reason to think about Dracula novel/Drizzt series crossover
I love following canyourfavesurvivecastledracula (I especially love seeing characters I'm not familiar with on there) and they recently got an ask about my little guy Drizzt Do'Urden but didn't know all that much about him BUT YOU SEE (unfortunately for everyone who knows me in any way) this is a crossover of the two major fandoms that have become my entire personality in the past year or so! so as someone who's eagerly awaiting the return of Dracula Daily Season AND reading multiple of the Drizzt series books as we speak (simultaneously! help..) and considers him a blorbo to tenderly and lovingly put in the microwave to watch him dodge the radiation like an ant, I'm taking a crack at it because this looks like fun :D
Making my own post because this is purely to be enrichment in my enclosure and also it's.. gotten So So Very Long.. also pouring one out for my other account where I normally would post this sort of thing that I simply cannot log into anymore for mysterious and unknown reasons. (Literally it's still like There and I can See It but trying to log in takes me to 'make a new blog' pages and... wait I'm silly I think I know why. the email died. no idea how to get back in without the email.)
ANYWAY
To the thought experiment:
Could Drizzt Do'Urden Survive Castle Dracula?
Short answer: Yes, it's not a fun time for him, he saves the baby though!
Long answer:
Using the blog's stated general criteria...
Overall approach to the supernatural:
Is an elf, knows what a vampire is, however D&D vampires work differently from Dracula vampires so he would not have all the information on that front if it came to a confrontation. (Knowing the Drizzt books, it would definitely come to at least one fight or at least a tense chase sequence.)
Also depends on how quickly he clocked that this is, in fact, a vampire, and whether Dracula could catch on to him catching on and spin things in a way that kept Drizzt relatively chill OR decide it's time to strike (which he could probably escape) (though now I'm thinking about Vampire!Drizzt....... no no I shouldn't.... unless.....)
The presence of Guenhwyvar (constellation panther BFF my beloved) would afford him some protection other than Dracula's whims, and companionship which is Very Important as he has been known to go feral without sufficient friendship.
Probably takes all the local superstitions very seriously because where he comes from if someone's like "there are ghosts that come out on certain days" and "there are monsters in these woods" they mean it very Very literally.
Dracula's general inhuman behaviors he could take in stride and adapt to pretty well I think, he's known a lot of really eccentric people and is from Fantasy Zone, so the idea that Dracula isn't human wouldn't be scary or even all that weird. Vampire, yeah that's sus, but just non-human? you walk past a hundred non-humans on a single street in most cities where he's from. Many of the eccentricities might be explainable just by going "Ah, he seems to be some kind of wizard. Yeah that checks out." Doesn't seem to be sleeping on a normal schedule or at all? Drizzt does that too! Sees too well in the dark/doesn't seem to use lights much? Darkvision and light sensitivity, same! Moves inhumanly fast? A little concerning but why not. Tells stories from centuries ago as if he was there? Elves do that all the time and it's because they were, in fact, there. (Also some human wizards do all of that too, just because.)
Now because things work differently between these two settings I'm not sure how much his general familiarity with things in the Forgotten Realms would help him here, like he's taking it all in stride but does he know how to protect himself against a Dracula-type vampire? Does he know magic is so incredibly rare and (apparently) usually evil or does he think this is just an unusually magic-less region?
Whether they would accept the crucifix from the old lady:
He is a polite young man so yes of course he would, and because the lady doesn't know what a drow (or an elf?) is, she probably wouldn't think "evil!!!" like most of the common folk in the Realms do, so much as "weird-looking (yet androgynously beautiful) young man" or depending on the local superstitions may assume he's some sort of fey being? or just like, really exceptionally foreign foreigner.
Assuming she still offers it, he would accept it despite not knowing what sort of deity it's for, because he recognizes it's a token of goodwill and he loves expressions of goodwill. Would definitely go and write about it in his little diary to both wonder what she's so afraid of/what sort of protection it affords, and also gush about the kindness and possibly whether this expands or aligns with his current understanding of morality.
This plus the other Superstitious Behaviors would clue him in that something's up so he'd be going in with that knowledge, prepared to figure out what's going on and what the villagers are so afraid of.
Whether they would go exploring after being told not to:
100% and he might even be stealthy enough to mostly get away with it!
Demonstrably does not like being restricted, only went along with this stuff when he was younger because the indoctrination ensured that he literally had no idea there was any other option (also his dad sparred with him daily to get his energy out so his zoomies were managed)
If Dracula really truly wanted to discourage him from any particular places he might just need to come up with an explanation, but he might also be entertained enough by Drizzt's sneaking and snooping to let him roam and see where it goes. Drizzt is better at stealth than Jonathan but they have different flavors of wet cat charm which Dracula may want to handle differently.
Depending on how you read the scene with the vampire ladies trying to "kiss" Jonathan, like how much of it was vampire charm making him feel kinda into it or potentially more of a paralysis situation, it could go differently just because Drizzt may or may not be able to break out and run away very fast, or just kinda endure it while feeling Really Bad And Gross about the sexual overtones. (Based on instances such as him resisting drugs and exiting the room as fast as possible when a priestess was coming onto him, and going feral to push through a paralyzing poison to prevent an assault on another person.) (I read him as incredibly demisexual and he demonstrates being sex-repulsed to everyone outside of the very short list of people he's actively very close friends with and attracted to.) (His feral side has been known to come out in these types of situations but not all of them and it wouldn't necessarily always work either.)
The girlies would not put him off of exploring for very long but he would likely be trying to avoid all possible run-ins with them from that point forward. Unfortunately for him he is a tasty little guy and I think the girlies would actively mess with him against Dracula's orders, perhaps in part because he's an elf and they find that interesting and engaging. Enrichment for their enclosure! Horrible time for Drizzt. Exactly the way the vampire squad likes it!
Verdict: He has a bad time but he's gotta run around he has the zoomies. Dracula could possibly prevent this, if he wanted to prevent it, by letting him into a training yard of some kind so he can get out his energy.
Ability to manage the whims of a Rich Jerk / hold Dracula's interest:
This one is harder and probably depends on the circumstances of him going to the castle, like what his goal there is, and around what point in the timeline he's at. I haven't gotten through all 30-something books just yet but my answer is Probably?
Just the fact of him being an elf and having some innate magic abilities could possibly be enough for Dracula to find him interesting enough to keep around. He's not a wizard and his innate spells are mostly harmless, more battlefield management than anything, so he's not magically a particularly powerful threat to Dracula, just decently interesting. He could also go on about how magic works where he's from, though going on too much about his inherent drow magic would make him uncomfortable (which Dracula would probably like) and especially like, if he got into the ins and outs of Menzoberranzan specifically.
He would definitely bring out the active listening skills for Dracula's history and war stories. Might want to get examples of any particularly interesting fighting maneuvers. I wonder if Dracula would indulge him in a spar or let him practice? The castle must have a training yard somewhere, but would he let Drizzt keep his weapons/borrow some?
Usually good enough at reading the room to determine when is or is not a good time for the scimitars and the panther (combat mode) to come out.
Not the most charismatic, but insightful and clever. (autism-ass elf. elftism.......)
Raised in a very controlling environment with a strict social hierarchy where he was simultaneously part of a high-ranking noble family but also as far down the social ladder as he could be otherwise (male, youngest child, was supposed to be assigned spell component at birth, doesn't like conforming) so, again, he wouldn't like it but he could probably manage it.
Partly depends on how much effort Dracula is willing to put in to make the Friendship believable and keep Drizzt in the dark, or if he's interesting enough to more carefully balance a web of manipulation around.
I'm gonna say this point gets a Yes
Assuming he realized the vampires are Bad but too dangerous to 2v4, he would be so uncomfortable for most of it but is also funky enough that Dracula would probably find his discomfort and weird-but-trying-to-be-so-polite mannerisms entertaining. Dracula would decide this is his blorbo now. I may be biased but this is tumblr so actually Dracula himself said all of this to me personally in DMs.
Facility for climbing without gear (free soloing):
Lizard fashion? Spider fashion...
He Is On The Walls
Multiple points in the books involve him sneaking around places by climbing on walls and I believe elves are canonically, in general, weirdly good at parkour. So yeah!
Whether they would choose to risk being eaten by vampires over the certain death of being eaten by wolves:
IF he has weapons, the wolves aren't really certain death because he is a whirling tornado of death, I am so sorry wolves. If not then he might be able to parkour out of their way? He probably wouldn't want to fight the wolves though, because he is a disney princess nature lover and would rather free them from Dracula's control if possible.
Depending on how much he could figure out about how vampires work here, he may have some ideas for how to turn a fight against them to his advantage or otherwise.
Wait, this happens after the baby incident, right? If so then he's not getting to this point plot-wise, though he might have come back to try fighting the vampires after saving the baby, and depending on how he's doing that, he might still have to contend with the wolves at some point.
Decision: Doesn't want to go against the wolves at any point, but if necessary, he can out-parkour them.
General analysis from Me:
Main counts on the original post are accurate! He accepts the cross, survives the social situations as long as necessary, and escapes with the baby to give it back to the villagers upset but otherwise intact.
As soon as he realized the vampires were menacing the locals to any extent, he would decide to figure out a way to free the area of their evil. Unfortunately the best way for him to figure out anything about the vampires is to stay in close quarters with them for a little while. He has been known to pretend to side with an enemy to gain information or an advantage in a fight, but I'm not sure how long he could keep it up.
Dracula might string him along with Friendship (Drizzt loves friendship so much if he doesn't have friendship he will explode) but he would have to get his baby-eating roommates to play along and behave or else they could easily freak the guy out too much for it to remain believable.
Either way, Drizzt is not staying in that castle beyond the point of another person (the baby) being put in danger. There's at least one point in the books where he's protecting a baby while fighting some enemies and he always puts the baby's safety first. Also Guen can respawn, so if it's absolutely necessary to, she can get taken to 0 HP distracting the vampires while Drizzt improvises some way to get out of there with the baby intact.
That's as far as "survive Castle Dracula" usually goes because well he got out of the castle alive but now I am also thinking about possible plot beyond that point...
First of all the villagers?? Assuming they saw him as Really Weird Foreigner or perhaps some sort of fair folk rather than Literal Demon Spawn the worst they'd do is probably be very tense and silent after taking the baby back and let him leave uncontested without welcoming him in. Best case scenario is some or all of them, or at least the baby's mother, being grateful enough to help him out a little. But like what's he gonna Do after that? (Also if the villagers think he's some sort of fey guy then would they think there's something up with the baby now...)
I mean he knows there's baby-eating vampires in that castle now and he's very against the idea of leaving baby-eating vampires around. Even if he can't 2v4 all of them plus their minions he'd wanna do something about that. (2v4 rather than 1v4 because Guen counts as one) Would he try to gather allies to assault the castle? If he learned that there's times when he can expect them all to be asleep in their coffins would he try to just go back in and stab them in their coffin-sleep? Would he leave the area if he knows the local people are still in danger or would he reason that he needs to find help and come back?
(Also raising to myself the question of whether this is "specifically only Drizzt has been isekai'd into the novel Dracula" or if there's perhaps a little more crossover type setting blending, or if others from the Realms are in there, is Elminster around I know he's canonically been to Real Life Earth, would Van Helsing have some kind of tangent about how this has allegedly happened before, there's an implication that vampires aren't even Van Helsing's favorite cryptid what if d&d type elves are actually higher on that list and he knows all about them, is it even possible to put something resembling the plot and characters of Dracula into a D&D setting, what if I could make a Domain of Dread out of this–)
No matter what happened, Drizzt would be writing SO many diary entries which is perhaps the true main reason why he would survive, he's got that journaling and diary-keeping swag just like my good friend Jonathan Harker
(This is all assuming he has Guen because if he didn't have Guen he would wilt away of the Miseries. Might un-wilt specifically to save the baby and then re-wilt as soon as he remembered there's no kitty.)
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mechahero · 3 months
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Ideas List!
Not quite a wishlist because I'm not really wishing super hard for any of this to happen, but it would be a neat thing to use as a prompt in general. Just neat little things to do, you know?
Bumping into each other during one of Motor City's frequent "apocalypse" events. (Be it of the vampire, werewolf, or zombie variety) It can go a few ways, two could involve being escorted to a safe zone and having to deal with the danger that comes with that or being immune to help fight through it and get the undead back on track and knock them out of their blood drinking/flesh eating stupor.
Take him out of his element. (Say into space? Maybe?) Fun (and maybe not so fun and dangerous) adventures in space. Surely he won't die out there. Surely.
Adding on: it doesn't just have to be out in space. It can be smaller situations. Drag him out to a party full of people that won't kick him for sneaking in to steal from their snack table. Hell, not even a party, anywhere. Chilling hours more or less. Or at least trying to.
Sparring threads! Yes, he does tend to fight tooth and nail on here and will often avoid fighting without a reason (at least when it comes to sparring) but what if he gets put into an environment where he has to deal with a more "relaxed" form of fighting? Also, it'd be fun to see about what kind of hang-ups he has to deal with in regards to that.
Monster of the week shenanigans. Or better yet, weird shit in general happening and both of our muses are more or less dealing with it or trying to figure out how to solve it. Because you know, a building gaining sentience and dissolving people isn't a thing you want hanging around, you know?
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theseventhveil1945 · 5 months
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what edi patterson is doing with character judy gemstone needs to be recognized at the global level
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taffywabbit · 3 months
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my short-term goal as a creative for a few years now has basically been to try and increase my income (or just speed up how quickly I earn the same amount, which is kinda the same thing I guess) so i can reach a point where i make enough that i don't have to constantly be pushing my time and energy to the absolute limit to pay my bills, and can start making time to start larger long-form projects and explore creative areas besides drawing. unfortunately things keep costing more money than they did the last time I looked so it feels like I am not really making much progress towards that goal. I am like a little fish trying to swim upstream and it always feels like there should probably be a smarter, less exhausting way to get where I'm going but I'm just not aware of it
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joltning · 11 months
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“Simmons, gimme a phat beat” and “Down home, Lopez” followed by respective instruments in Sarge’s Blues implies Simmons can play the drums and Lopez can play the guitar. In this essay
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scandalouslamb · 4 days
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festus creed dogfighting. that's it. that's the post.
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unproduciblesmackdown · 3 months
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dressing in these rehearsalllls....more instagram takeover from assistant director wesley mouri (pictured with corpse flower), shouting out costume designs by sully ratke, lighting design by allen lee hughes, set design by lex liang
ft. vie boheme (ronnette), gabrielle dominique (crystal), jason clusman (assistant stage manager), erica durham (chiffon), robert dorfman (mr. mushnik), will roland (seymour krelborn), china brickey (audrey), horace (corpse flower (inspiration for reimagined audrey ii puppet, chris lutter puppet designer btw got some vivacious stuff on that website))
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xannerz · 7 hours
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idk i simply dont think characters need to be related or see each other as literal siblings to have meaningful relationships
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edbangingrobot · 17 days
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you know what. i actually hope twitter dies now.
this website is now a cesspool of neonazis, bigots and downright awful people who are just allowed to say the most hateful shit because the ceo is a spoiled child with too much money. its already losing so much revenue from advertisers (the only people who pay for ads are crypto/virtual casinos. and chiitan), so who the fuck cares honestly.
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muzzlemouths · 5 months
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Muzz, you’re telling me you actually WROTE THE THING and DIDN’T share?! Screaming crying throwing UP-
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I'M SORRRYYYYYYYY I AM JUST A LITTLE NERVOUS BUG. DO YOU STILL WANT IT
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pregnancykink · 1 year
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I think the thing w Sam & Dean’s actions in the show is “correct” or “redeemable” or whatever doesn’t necessarily apply; it’s about whether or not they’re understandable in context and they always are whether or not it’s something they SHOULD do or if it was the RIGHT thing to do or not. And, you know, their actions are always designed to fight against the other’s main “thing.” Sam uses demon blood to save Dean because he’s driven by grief but Dean is angry because he’s just spent 40 years being tortured by demons. Dean lets Gadreel possess Sam, who struggles with bodily autonomy. Sam lets the Book of the Damned unleash a biblical evil to save Dean, who has a savior complex. Etc etc. So idk, you can feel a type of way or not but I personally find “irredeemable” to be kind of a reductionist word to apply to, y’know, the things that drive the themes of the show. It’s ALWAYS grey, there’s never a black and white answer. And that keeps it interesting!
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