#alagard font
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glittergroovy · 11 months ago
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pucksources · 1 year ago
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ICON TEMPLATE #002. obedear . ($3) buy it on my kofi !
🌿 obedear : a rp icon template by @pucksources ! the icon size is 70x70 & the whole image is 540x80, psd not included. customize to your heart's content! credit is required (just a little note in your rules or pinned is fine!), & please do not sell or redistribute as your own! Fonts used: silkscreen and alagard
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sweetsatellite-tv · 7 months ago
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I wanted to test out a template I've created and made this ! The first version is 150 px by 20 px and the second pic was upscaled to 1500 px by 200 px.
Feel free to use these ! (Credit is appreciated, but not mandatory)
(Font used : Alagard in italics)
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radiotrophicfungi · 2 years ago
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hey little question here, what fonts do u use for ur blinkies? i absolutely love the way they look and just wanna have em for myself
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I primarily use Tahoma, Mitochondria, Grape Soda, Alagard, Lilian, and Hydrating Lip!
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zer0psd · 2 years ago
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SPARKLE SPARKLE is a silly and simple blockquote border template, complete with your very own pet pixel sparklies. make sure to walk and feed at least twice a day. also : basic knowledge in photoshop + smart objects is recommended, but it's pretty easy to edit.
fonts used  :  alagard and pixel mix. be sure to download these before editing.
folders for caps and psd are already provided, just be sure to drag your stuff in the correct folder.
will require adjustments in font sizes, depending how much you type. don't go too crazy !!!
credit is required   +   do not try to redistribute or pass off as your own. just be generally respectful. please.
please give this a like or very possibly a reblog if you found this useful.
free download link in the source.
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vampiredev · 1 year ago
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More Castlevania today!! Paradoxigent (@lightspiritdev) commissioned me to do the cover art for a new reorchestration of Castlevania II: Belmont's Revenge's music. This time was Praying Hands, the theme for the Cloud Castle. Looking through the little referecens there is for the castles, the in-game graphics, and the artwork made for the American and European releases of the game, made me realize how futuristic, and even alien, this castle looks... I wish we could get more info on it, and about this very underrated game in general, as it made me incredibly curious. Again, for extra fun, this piece follows Game Boy Color's technical limitations closely, and while it would be very tricky to show that many tiles on screen on a real system, is not impossible either.
Check Paradoxigent's incredible work on this song here: · Paradoxigent's Soundcloud · Paradoxigent's YouTube
Font credits: Alagard by Hewett Tsoi
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razzafrazzle · 1 year ago
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hi!! What font do you use for your refs? I love the rpg-esq pixel style to it and was curious? (I love your art btw! your coloring and character design is awesome)
o tysm!! the font is called alagard, one of my fav fonts hehe :o]c
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paintedskystudios · 2 years ago
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Here's last night's progress, somewhat less exciting (unless you're a big nerd for typography like me) but nonetheless important and necessary!
(If anyone is curious, the original 16px font is "Alagard" and I got it from DaFont)
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2dprojectar · 1 month ago
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HUD
Add a widget blueprint
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2. double click on the new widget blueprint to open it and add a canvas panel
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3. I added 2 text boxes for the score
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and changed the text using the option on the right
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4. To add the HUD to my game I added this in the thirdpersoncharacter blueprint
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This creates the HUD and adds it to the game:
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5. To change the score to the correct number, I've added a bind to the text in the HUD
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I have also changed to font to a font I found on dafont.com called Alagard by Hewett Tsoi
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gyroncraft-deactivated · 2 years ago
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Looking for Builders/Players [Bedrock, Creative]
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Since a lot of the stuff I’ve been posting is from the realm I own (which is just me currently) and since doing this all alone is kinda boring; I’m making this post to reach out to any Minecraft players interested in joining ^^
So if you:
Play on bedrock (any console version+windows)
Are an avid builder/decorator/landscaper etc.
Are familiar with command blocks & structure blocks (any knowledge here is fine, i'm only at a basic level with them)
Have screenshots of your builds up somewhere
Want to collab/add to existing towns/areas/buildings etc.
Are an adult (sorry, but it’s minErs not minOrs)
Aren’t a freaking weirdo/nazi etc.
Feel free to send me an ask to inquire!
and here's some extra info about the realm i thought i'd add:
There's currently 6 player slots open (the 4 currently in here dont really play mc at all so they're not usually online)
all players should start in creative by default
i'm trusting everyone with Operator status by default too (you'll be able to use commands and such) if you're not familiar with commands or don't want to use them, you can switch to the normal Member status
command blocks are enabled
coordinates are enabled
the server has a custom font pack uploaded [ALAGARD] ;this is visible on any platform, and you're not required to accept it if you'd rather use the vanilla font
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glittergroovy · 1 year ago
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mechaniaa · 10 months ago
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sorry for the big list i highlighted the important ones to make up for it ;w;
mod loader: forge (modrinth)(1.19.2)
optimizations: canary, cull leaves, embeddium, entity culling, fastload, ferritecore, memory leak fix, modernfix, rubidium
mobs: creatures and beasts, fear nightfall, gothic rpg, MCA reborn, mythic mounts, realm RPG: sea dwellers, undead unleashed
magic: hexerei, iron's spells 'n spellbooks, mermod, occultism, origins (forge), origins minus, origins: classes (forge), vampirism
environment: deeper and darker, fallingtree, farmer's delight, serene seasons, terralith, the twilight forest, traveler's titles, when dungeons arise, yung's better dungeons, yung's better ocean monuments, yung's better witch huts, yung's bridges
items: chimes, cluttered, comforts, dusty decorations, fantasy's furniture, gliders, handcrafted, let's do: vinery, simple hats, supplementaries, traveler's backpack
other mods: 3d skin layers, experimental settings disabler, sanity: descent into madness
resources: ashen 16x, alagard font, better dragon remastered (oculus + emf + etf for it to work), even better enchants, [EMF] entity model features, [ETF] entity texture features
shaders: oculus, insanity shader, STONEBORN UI overhaul
(most requirements r not listed, i seriously recommend modrinth for auto downloads and trouble shooting)
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screenshots from my dark fantasy modpack <3
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captainofthetidesbreath · 2 years ago
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Because @utilitycaster said the first of Gruumsh's commandments reads like a live laugh love style maxim and there should totally be a cross-stitch pattern, and I think the best use of my time is figuring out how to make patterns, here's a Gruumsh "Ruin. Ravage. Kill." cross-stitch with a version for EGTW's "Ruin. Conquer. Kill."
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Disclaimer here is that I don't actually cross-stitch. Also, the lettering is from the Alagard font by Hewett Tsoi.
Legitimately if anyone makes an actual cross-stitch of this, using this or any other design, utilitycaster and I legitimately want to see it.
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graphics-cafe · 2 years ago
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sorry if you've been asked this b4, but what fonts do u use the most for yr blinkies? im not looking for any in particular im just curious bcuz i wanna make som from scratch myself and i need fonts that look good real tiny -@mogai4evar
hey!! i mainly look for fonts in two places: FontStruct and Dafont. all the fonts used by blinkies.cafe are listed on the archive page - here's the list:
Offical Emotes.    transbro
Pixellari    Zacchary Dempsey-Plante
Perfect DOS VGA 437    Zeh Fernando
04b03    押本祐二
Infernalda    MrtheNoronha
Rainy Hearts    Camellina
Monogram    datagoblin
Hack    Source Foundry
Dogica    Roberto Mocci
Alagard    Hewett Tsoi
Liberation Mono    Red Hat
Pixelpoiiz    poiiz
Fipps    pheist
doubleh*m*c***    jeti
Pixel Icons Compilation    Woodcutter
{pixelflag}    Chequered Ink
Grape Soda    jeti
Pixeloid    ggbot
Green Screen    James Shields
LanaPixel    eishiya
Digital Disco    jeti
04b_19    押本祐二
Pixeloid Sans    GGBotNet
Hydrating Lip    Hazel Abbiati
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zer0psd · 2 years ago
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GUIDED BY ANGELS is a simple blockquote icon template that is easy to edit and looks great with a variety of color schemes. basic knowledge of photoshop is recommended.
fonts used  :  alagard and pixel mix. be sure to download these before editing.
folders for caps and psd are already provided, just be sure to drag your stuff in the correct folder.
will require adjustments in font sizes, depending how much you type. don't go too crazy !!!
credit is required   +   do not try to redistribute or pass off as your own. just be generally respectful. please.
please give this a like or very possibly a reblog if you found this useful.
free download link in the source.
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insigniagame · 7 years ago
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Insignia Demo Change Log 0.0.2
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Ooh boy a lot has changed since the last update, but all well worth mentioning...
System Changes
- Restart now has a soft-save functionality, which resets the current scene to the game state that the player entered that scene in. Effectively, this means that respawning from scenarios such as a failed boss fight returns all consumed items to the player on retry.
- Added the ability to Use Consumable Items from the inventory, through the quick access menu. This includes an adorable “eat” animation for Armin.
- Added a new custom font, Insignia, to the game, replacing instances of “Alagard” where previously used.
- Added a new Dialogue Prompt system which allows the player to see when an NPC has dialogue that can be read, the “importance” of the dialogue, and the space within which the player can trigger it. Dialogue bubbles that correspond to a quest flag that the player does not have are marked with a “!”, while all other dialogue prompts have a “...”
Menu Changes
- Added a Quick Access menu (hold right shoulder button), which allows the player to scroll through a list of consumable items or “Rations”. Such items can be consumed provide status effects or replenish health / energy.
In Game Changes
- Tweaked the bookmoth enemy AI, now creating a more predictable movement curve, which should cause less frustration to players.
- Added an end-condition to the boss fight with Harriette. For now this returns the player to the start of the game.
- Added Chests to the game, placed in various scenes in the demo. These chests spawn items when interacted with.
- Changed Armin’s behaviour to reset the air-combo counter after a wall jump. 
- Added Captions which play when running through the neighbourhood scene.
- Added yet another graphic to the parry tutorial to better communicate the timing to the player.
- Lots of graphical changes across the demo including to tilesets, foreground and background elements.
As well as many other things I’ve likely forgotten about. Those should be the major things for now. Thanks for reading!
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