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vampiredev · 7 days ago
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Been playing a little of the Vampire Survivors: Ode to Castlevania DLC and I've enjoyed it a lot. The spritework is amazing, and the music remixes are fantastic.
I noticed a couple of missing characters, like Gabriel Belmont and Hugh Baldwin so I decided to make a small mockup based on how they could look like if they were in the game.
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vampiredev · 7 days ago
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I wanted to give my own to try to twitter's Peach trend, since I love to see sprites from retro games reimagined, reinterpreted or redrawn in very different styles.
And an alternate funny version, since my girlfriend said the original sprite looks as if she was flipping of the player.
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I had a lot of fun doing this, so I may do more like it in the future as well.
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vampiredev · 1 year ago
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"Maybe You are a vampire, and with damaged wings, You sleep, locked in a stone coffin. Dreaming of the heaven You could never go back to"
HAPPY HALLOWEEN!!!
I found and old sketch of Elzie that I drew several years ago and never finished, and decided it would be a great idea to turn it into a small pixel art animation for this Halloween.
Elzie is a character I created for Vampire's Bit, a small project I worked on for a Game Jam a long time ago.
Once again I limited myself to using only 16 colors, and all of them come from PICO-8's color palettes (both its main palette and the second hidden one).
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vampiredev · 5 months ago
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My entry for Nokia art Jam 2 hosted by @Polyducks The Jam consisted on making a mockup image following Nokia 3410 technical limitations.
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I followed the optional theme "Lost games for the Nokia 3410" and imagined how a very simple, but cute looking RPG could be. I had a lot of fun working on it, and once again, doing 1-bit art was a very interesting challenge.
There is a lot of amazing entries for the Jam so You should definitely check more of them!
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vampiredev · 4 days ago
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Got commissioned by VTuber Digiko Shellako to make her new Stream ending animation.
The animation uses a custom 21 colors palette (with 7 of those only used on the glitchy effects), and I is probably one of the most detailed pieces I have done so far, so I'm super happy and proud of the results.
If You want to watch comfy streams, and specially if You enjoy retro games, make sure to check Digiko's streams.
· Digiko's Twitch · Digiko's Twitter · Digiko's Website
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vampiredev · 22 days ago
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Had the luck to work again on a commission for Virtual YouTuber Kumamori Freya. This time is a small relaxing animation, that she's currently using as the End Card for her streams. The animation uses a custom color palette, and is heavily inspired by FINAL FANTASY IX's game over screen, featuring her mask and her halberd.
Don't forget to check Freya's content too! Her streams are always fun and she is an incredibly good singer!
・Freya's Twitch Channel ・Freya's YouTube Channel ・Freya's Twitter ・Freya's Bluesky
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vampiredev · 1 year ago
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More Castlevania today!! Paradoxigent (@lightspiritdev) commissioned me to do the cover art for a new reorchestration of Castlevania II: Belmont's Revenge's music. This time was Praying Hands, the theme for the Cloud Castle. Looking through the little referecens there is for the castles, the in-game graphics, and the artwork made for the American and European releases of the game, made me realize how futuristic, and even alien, this castle looks... I wish we could get more info on it, and about this very underrated game in general, as it made me incredibly curious. Again, for extra fun, this piece follows Game Boy Color's technical limitations closely, and while it would be very tricky to show that many tiles on screen on a real system, is not impossible either.
Check Paradoxigent's incredible work on this song here: · Paradoxigent's Soundcloud · Paradoxigent's YouTube
Font credits: Alagard by Hewett Tsoi
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vampiredev · 2 years ago
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Some of my recent pixel art work for VanillaBeast: Retro Knock Out!
This is one of my favorite pieces I've made for this project, and also one of the most detailed ones I've worked on so far.
After receiving lots of positive feedback on our last demo we are launching a Kickstarter to help get Retro Knock Out! ported to consoles.
Check the Kickstarter page to learn more about the game itself, the people working on it and all the amazing rewards Vanilla Gaming Company has prepared for its backers, some of them featuring more artwork I made for the project. Many rewards are limited in quantity so stop by and grab them while they're available.
Every bit of help is greatly appreciated! And even if you're unable to pledge, share it out with anyone that could be interested!
VanillaBeast: Retro Knock Out! on Kickstarter
VanillaBeast: Retro Knock Out! DEMO on Steam
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vampiredev · 1 year ago
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Happy Friday The 13th!!!
Here's a sample of the sprite work I did for VanillaBeast: Retro Knock Out!
Mason Gorehees, our parody of Jason, sporting a color palette based on how Jason looked on Friday The 13th for NES. I love working with very limited palettes, specially NES/FAMICOM inspired ones, so Mason was one the characters I enjoyed working on the most!
Are you brave enough to defeat Mason? Get the game and find out!
VanillaBeast: Retro Knock-Out! on Steam
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vampiredev · 2 years ago
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Had the luck to work again on a commission for Virtual YouTuber Kumamori Freya. This time is a small animation, that she's currently using as the End Card for her streams. The animation uses a custom 16 color palette, heavily inspired by PICO-8's, but using softer colors to fit the mood of the scene better. Don't forget to check Freya's content too! Her streams are always fun and she is an incredibly good singer!
・Freya's Twitch Channel
・Freya's YouTube Channel
・Freya's Twitter
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vampiredev · 3 years ago
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Made a new low-poly model, since the previous one has received a lot of likes recently! This time I picked Shishiro Botan, as a small nod to a friend that likes her, and this style of models, a lot. I followed the rules set by zen's #256fes challenge again, meaning that the model can't have more than 256 polygons, and can only use a single 256 x 256 pixels texture. I still have a lot to learn about 3D modeling, but I'm very happy with the results, and also with how my workflow has improved when compared to the my previous attempts at it. Hopefully I'll make more models like these ones as soon as I have more free time.
• You can see and download the model here • Botan's YouTube channel here
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vampiredev · 3 years ago
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Small Game Boy Color styled portrait commisioned by Virtual YouTuber Kumamori Freya.
While the portrait is pretty big in size, and would take up most of the screen, making it unpractical for a game, it still follows Game Boy Color's technical limitations closely, meaning you could easily get to display it on the actual system.
Don't forget to check Freya's content! She's very fun, sweet and talented! You won't regret it!
・Freya's Twitch Channel
・Freya's YouTube Channel
・Freya's Twitter
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vampiredev · 2 years ago
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I have been very busy lately with work stuff lately, so I've had very little time to draw make new stuff to share here. So in the meantime, I will share some older pieces I never posted by themselves before. A small mock-up I made some time ago for a Yankee themed Beat 'em up game I'd love to work on someday. Heavily inspired by one of my favorite franchises, the River City/Kunio-kun Series, and a bit of Scott Pilgrim vs. The World: The Game too.
At some point I did several animations for the characters, and some coding tests too, but due to a lack of time and a very high scope I decided to keep it as a mockup only, at least for the time being. Hope some day I can approach this project again and turn it into something real.
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vampiredev · 3 years ago
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First post of 2022!! A small pixel art animation I made for Newgrounds' Pixel Day Competition. It won the First Place on the Art Category.
The piece is based on one of my previous artwork. Since it's one of my favorite illustrations so far, I decided to turn it into pixel art and add a little bit of animation to make it more lively. As an extra challengue I only used 16 colors and all of them come from PICO-8's color palettes (both its main palette and the second hidden one).
Seems 2022 will be a very busy year for me, since there is a lot of things I'm planning to do, and some projects that I'm already working on. Hopefully that means I'll have a lot of things to share this year!
You can see the original post at Newgrounds here.
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vampiredev · 3 years ago
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Back into a Castlevania mood! Something I did a couple of months ago but that I forgot to share here. I got inspired by the amazing work done by Pigsy and Pyron on their Castlevania: Symphony of the Night port for the SEGA MEGA DRIVE/GENESIS, and decided to take their idea of a 16bit version of the game a step further by making this mockup of how an 8bit version of it would look. While it may be a little bit unpractical for an actual game, due to a big amount of sprites on screen, and the flickering that would entail, the mockup follows perfectly all the technical limitations of a NES/FAMICON game with the enhanced attributes of the MMC5 chip, meaning its possible to have this level of detail on the real system. As soon as I get some extra free time, I'd like to make more 8-bit demake mockups like this one, not only for SoTN, but for a lot of other games I love.
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vampiredev · 3 years ago
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Something I did a couple of days ago for Pixel Dailies The #PixelRemaster challenge consisted on redrawing a Castlevania screenshot. I decided to go for a somewhat realistic look, using dark colors to get a serious and scary mood, but at the same time I followed all FAMICOM/NES technical limitations.
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I also took the chance to do a small upgrade to another Castlevania screenshot I redrew for Pixelation's Comercial Critique Challenge some time ago, since I thought it would be great if both of them looked like they came from the same game.
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