#The problem with comics is that there is no end so great character development like this are destroyed later on to write more stories
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gamingblur103s · 3 days ago
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my thoughts on neo the world ends with you
long but probably not very good to read. spoilers and allat
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i have to admit that i have a knee-jerk resentment towards a lot of the twewy franchise outside of the original game. every port and remake and reimagining of the original is simply worse off because something fundamental about what made the original experience so fantastic is removed. granted, this is often out of necessity for it no longer being a DS game, and from a business perspective, something like the anime adaptation only makes sense when a sequel is coming out practically immediately after the anime ends. still, in regards to these rereleases, i can easily see them as things that only add to the franchise rather than remove from them. the mobile port, despite screwing with the art style and the gameplay, added new music that is on par with the original game's score. the anime adaptation, despite its truncation, occasional mischaracterization, and format the story was not made for, looks pretty great and is still fun enough to be an effective recap, which was its precise purpose. it is much harder to say the same for final remix.
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final remix is a port of a port; it maintains the streamlined and exponentially less engaging gameplay of the mobile version. granted, it comes with new pins which work well enough with this new base, but that doesn't change the problems i have with these fundamentals. to make up for that (as well as bridge the gap between it and neo), final remix comes with "a new day": a continuation of the story that is necessary to experience in order to understand neo.
to be blunt, a new day is where my previously mentioned resentment began. the story it tries to tell is so emphatic on its mystery that it foregoes any actual depth. as something that is expressly being tacked onto the original story rather than its own entity, its poor quality leads to directly detracting from that story.
the reaper's game (for og twewy at least) was meant to act as a symbolic prison for neku that colored every bit of his progress. yes, his character development is fairly blatant, but if anything, it benefits from that. the framing of the reaper's game actually makes the arc more grounded in how arduous it is, in how it was so much longer than neku could have ever expected, in how it hurt in all the ways he was scared it would.
it's all perfectly embodied by the fact neku is still wearing his headphones when the original game ends on the sublime emotional note of him taking them off. it's careless storytelling, to such an extent that it colors everything that came before it as the last canonical events we get to see, made all the worse by how it (and consequently, the game) ends with Neku dying. again. the only thing that keeps me from being completely outraged at the comical disregard of his arc is that it at least doesn't take away his emotional development.
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there's also the iffy characterization overall, once again to serve a mystery the plot cannot afford to answer the larger reaching implications of. mind you, there's nothing outright OFFENSIVE about its portrayals (i actually think fake joshua is the best example of characterization in the whole thing; it's fun to show what a character is by what they aren't), but it's all just so vapid. forgive me for being smarmy enough to use an antimetabole, but when you go through a whole-ass video game that has its plot function in service to its characters, playing such a blatant sequel-bait that has its characters serving the IDEA of a plot feels like a disservice to those characters. if there's a connection to be felt, it's not indicated or made stronger by what happens here; it's all for the sake of hype.
i'm rambling, but hopefully that embodies my emotions going into neo comprehensively enough. i couldn't help but see a new day as utterly counterintuitive, and as a result, i had my typical territorial nature for my favorite things cranked up to twelve. i couldn't even fully trust the original staff with this game. for a while, i couldn't shake the feeling that the franchise of twewy outside the original game tarnished my experience with it. i did everything i could to convince myself to go full "death of the author": everything that isn't the original game simply isn't canon. but that didn't feel right to me, so i still kept this deep curiosity in me. then, about two and a half years after its release, i started up neo and spent my winter break exclusively on playing it through to the end (college made it so if i didn't finish it then, i'd have to wait till the summer).
this FINALLY leads me to my thoughts on the game this post is supposed to be about.
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in a word, neo feels derivative. mind you, that's by no means the full story. for certain aspects, that description is either deeply unfair or outright untrue; for others, it's frankly generous. holistically, however, it feels like a continuation of what twewy had to offer, when it could've been an evolution. this by itself would make it worse than the original, but then there are times where it can't even accomplish that much.
on that note: the presentation.
og twewy didn't just have a fantastic style, but phenomenal direction. it was a multi-pronged refutation of the idea of "style over substance". the pause menu alone is so informative, yet so digestible because of its adherence to the game's style, what with its inspired choice of music and cute lil thumbnails for all the menus you can navigate to from there. there's also accounting for what players will most often check the menu for and an effort to make such features particularly accessible. the shining examples of this are dedicating nearly all of the top screen to the map and the fact that all the combat options aside from the pins (your level, partner behavior, game difficulty) are available on that screen, rather than hidden in another menu. hell, credit where it's due, the rereleases' version of this menu are all just as good; the attempt to depixelize the visuals makes it look a little too much like a gacha game for my liking, but absolutely nothing about it was changed in such a way that it becomes harder to navigate
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in general, i think ui/ux design is way more important in games than it's given credit for, though that's undoubtedly changed in recent times. it's always been listed as a separate career from other graphic design jobs, and rightfully so, but for games especially, it can't be stressed enough how much they make or break a game's flow and "vibe". fact of the matter is, a significant chunk of a player's time is going to be spent in menus no matter what. i'm sure there's exceptions to this, but all i can think of is very primitive examples like pong which obviously don't apply to what i mean. as a result, making those menus feel fun and/or natural to use elevates the entire experience in ways even the most diligent game developers might not realize. an article from gamesradar has a translated quote from persona 5 director katsura hashino which really emboldened my feelings on the topic
"In Japan, UI design is often handled by new employees. ... Top level designers are usually in charge of characters and background graphics, with the UI being secondary. I think that’s a mistake. That’s why Atlus' UI designers are paid so well."
(side note: as great as the menus in p3r mostly are, the change for the in-battle menu from the revolver chamber is criminal. i know they still kinda have it, but i still prefer what the original did)
with all that said: neo twewy has three pause menus.
the first menu, which i will call the main menu, is where most of the options that relate to gameplay are. your current objective, social network (no jesse eisenberg in sight), equipment, map, and collectible progress. each of those five things i mentioned are their own menu within this menu, except for equipment which is actually two menus in threads and pins (to be fair, just like twewy).
the second menu, which i’ll call the pause menu, has all the shit that give off system setting vibes. saving, loading, going to the title screen, volume control, subtitles (always yes), voice track (we’ll get to that), the works. worth noting that this menu has absolutely no style to it. it is laughably barebones. sauceless, if you will.
the third menu, which i’ll call the combat menu, has all the combat options twewy had at the bottom of its main menu. this menu is also pretty lacking in sauce, though i suppose there’s only so much that could be done without it feeling obtrusive.
an insane person would argue this is a good translation of the immediate access in twewy’s ui. this division means less navigation is needed for certain option and it makes clutter a non-issue (in theory). while i’m sure this is true for some, for me, it became a consistent headache which would often undermine what i think are its design goals. the main menu’s subdivisions are a good example, but i actually didn’t have too much of a problem with it since switching between the menus was fairly snappy. the pin menu, however, was COMICALLY clunky. it becomes far too difficult to navigate your list as soon as week 2 starts. neo is a home console game, so there is zero need for a single pin to take up THAT much space on the screen, especially when that same pin at a different level of progress is listed separately, effectively doubling the amount of shit you have to sift through. the attempts at giving me shortcuts and filters ended up only confusing me. by the end, i resorted to exclusively consulting the full list every time, because even if it was tedious as all hell, at least i understood it and could eventually memorize the positions of things.
granted, it’s not all bad. you can actually access the combat menu while you’re in the main menu, so you can experiment with your level and view the drop rates in the noisepedia simultaneously. this version of the map, while it takes extra steps to access, also has features twewy’s map did not, namely the ability to see the kinds of noises that spawn in an area. you can even zoom in and out! for some reason!
these undeniable improvements are not only things twewy did not have, but in some cases (i.e. the map's new features) couldn’t have. however, it’s still missing the forest for the trees; the fundamental flow is still so disjointed that these features feel like a bandage on a tumor. i fully concede this next complaint is at least partially on me, but i cannot tell you the number of times i pressed the button for the wrong menu. because each menu has important shit that i need frequent access to, my muscle memory for the “i need menu things” neurons are always confused. if i’m not wasting time by going to the wrong menu, i’m wasting time by hesitating on pressing any button in case i’m wrong.
i’m being cruel here to an extent, and i acknowledge that. in isolation, these problems aren’t even a fraction as damning as i make them out to be, but when it’s something repeatedly experienced throughout the entire game, i cannot ignore how i dread having to interact with these menus and how they color my experience. granted, you could argue these complaints refute my thesis statement on neo being derivative. it may have failed, but is this not neo trying something new? to that, i would make the distinction that this is not a case of neo evolving, but rather, simply adapting.
allow me to branch back out to the more general subject of the game’s presentation.
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i am by absolutely no means going to be calling the presentation of neo bad. that might be shocking to hear after me going so hard on the ui of all things, but i'm not an idiot. the soundtrack is a delight ("the beginning of a happy life" is genuinely, no bullshit, honest to god one of my favorite vg songs i have ever heard), the visuals are never any worse than ok (fret's design is by FAR my favorite, but i also liked shoka, rindo (mainly just his mask continuing the theme of neku's "hear no evil" with "speak no evil"), and susukichi), and when the two combine, it consistently achieves a familiar vibe throughout.
VERY familiar.
again, the presentation of neo is not bad. i would go so far as to call it good overall. but i genuinely struggle to think of any way it substantially iterates on what twewy has to offer. from where i'm standing, it feels like a complete copy-paste (with one exception that i swear i will get to soon cuz this is now like my third time alluding to it).
it's a bit of a mainstream example, but when you look at something like final fantasy, there's a clear throughline in the presentation of pretty much the entire series. even at its most vibrant and cutesy, there's this particular breed of gothic or sci-fi or—and i truly do not mean this disparagingly—edgy you can feel in the foundation of a final fantasy game. conversely, even at its darkest, final fantasy has its own brand of whimsy and bombast in chocobos or summons or the bajillion leitmotifs throughout the franchise. through it all, final fantasy has maintained a strong fundamental identity, but has managed to express it in a myriad of ways that, rather than dilute said identity, only bolster and refine its spirit.
i use final fantasy specifically because of its similarities to twewy. granted, these similarities are largely surface-level, but that's also kinda my point. final fantasy as a franchise achieves the variety it does through acknowledging what is fundamental to it and innovating off of that. by contrast, twewy (the franchise, not the game) is afraid to change its spirit and seeks purely to preserve it. because of that, the only way you could really differentiate twewy (the game, not the franchise) and neo at a glance is because of the hardware they are on. acquiescing to the merciless march of time, rather than embracing it.
that's why i still think my complaints about the ui ultimately fall back on the critiques of neo being derivative. while the problems with the ui in isolation seem like the developers trying something new, when you look at neo holistically, it is so clearly just an attempt at merely adapting, and sometimes it feels like neo fails even on that level. it isn't even innovation by necessity; every change feels like a sacrifice more than anything.
and on that note: gameplay.
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i would say i generally enjoyed playing neo. the overworld exploration is very bog-standard, but i still appreciate it. remind is cute (it and telewarp's mechanics are obviously scripted but successfully "feel" cool to use) and dive fights are cool. i didn't mind the lack of fast travel, and in fact ADORED beat's soundsurf. having it add to your groove makes so much sense it hurts, and i love what it does to the music. but all of this is kinda window dressing when compared to the combat.
i'm sure my utter obsession with rpg (especially traditional rpg) gameplay aids my love of neo's combat, but i think most people can appreciate the gameplay loop. assigning party members to specific buttons is an undeniably fun concept. the hyper-customization of the combat is also something to be admired (to an extent); i'm sure i'm not particularly special for this, but i adore any opportunity to play a game "my way". the pin list is a teensy bit bloated with repeated ideas but with a higher number and/or different and somewhat arbitrary "element", but i sincerely love it overall. with how diverse the ideas are, there's a shocking few that i would consider objectively worse than the others. for example, the strength of the game's combo system "groove" means that a pin having a lower power doesn't actually make it necessarily worse, since less damage per attack allows for longer combos, which allows for more liberal and consistent use of the special moves unlocked by reaching the 100%, 200%, and 300% thresholds. inversely, as a compulsive grinder, the game's progression felt fairly natural even when i was pretty blatantly overprepared. fights are incredibly busy, and the boss fights especially are designed so that a single mistake can become a slippery slope of punishment. i died fairly frequently, particularly from getting too big for my britches and taking on a reduction chain i just couldn't handle. thus, fights never felt thoughtless the whole way through, which i was frankly REALLY impressed by.
i would accredit each of these compliments (or a stronger version of them) to twewy (to the point where i'm strongly tempted to derail this whole thing into how much i fucking love twewy's gameplay), but to its credit, neo does take different ways to get there in a lot of cases. to be doubly fair, though, as i've previously stated, these different approaches feel like they needed to happen rather than resulting from a distinct and passionate vision. to be TRIPLY fair, though, what's here has so much polish and depth that there was clearly some kind of passion present. my mind made a strong connection to kingdom hearts; i am not a big kh fan, so that is either indicative of just how similar neo and kh are (that someone like me could point it out) or how ignorant i am to action rpgs (accusing neo of being similar when it's really not). i'm open to either option.
the hyper-customization also feels like a double-edged sword, in that there is virtually no difference in how each of the six party members play. making your party members distinct from a gameplay perspective is INCREDIBLY important, because it's such an effective tool of storytelling. for better or worse, how a character performs during gameplay will directly influence how a player will view that character holistically. if, either by pure luck or bad game design, a character underperforms, a player is inclined to view that character less fondly. while neo's method of little if any distinction seemingly circumvents this slight dice roll, it closes off a unique opportunity entirely and settles for something that feels a little bland. mind you, this doesn't change anything about what i liked about the game's customization and customization as a whole. i do believe, generally, that the more customization the better, but that can't be an excuse to homogenize the party members.
none of how the game handles levelling up and stats really helps this. yes, characters will have different tastes in terms of food (leading to potential bonuses on top of the stat increases that food already does), and some clothes will have secondary benefits exclusive to certain party members, but it's not nearly enough.
i'm tempted to say that the solution to this would be to find a better balance, and that is still true on a fundamental level, but i also don't think making party members distinct and customization are mutually exclusive, or even necessarily things that mitigate the capacity for the other. if you want to go as extreme as what neo attempts, then yes, a focus on customization will undermine uniqueness, but there's also ways to let them heighten the other. in twewy's case, the dynamism of neku's gameplay vs the static "gimmicks" of his partners spoke not only to the personalities of each character individually, but also of neku's relationship with those partners and with people as a whole. more contemporary and popular examples of this would be pokemon (especially nowadays with nature mints and streamlined ev training) and persona (especially 5 royal).
the latter of the examples i bring up is an interesting one to me: taking advantage of a protagonist who is a canonical blank-slate (not to say joker or any persona protag from 3 onward has no personality, just that they are wild cards) to let them fit whatever mold the player wants. it's a big indicator of what i mean when i say that customization and uniqueness can coexist, because in this case, they're two almost completely separate spheres that manage to function without overpowering the other. when they DO interact, such as with the intended evolution of the mc's personas or the customization allowed for non-mc party members, it only enhances what it touches.
i should stress, despite these critiques, that i think neo's gameplay is good. i had fun with it. there are aspects of it, such as its pin selection, that i found memorably impressive. but i want to stress why i stick so strongly by my thesis—that neo is derivative—even for its best aspects.
and on that note: the story.
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let's get the big thing i've been alluding to out of the way: i ADORE neo's localization. i really, truly, sincerely think there wasn't a single time in the entire game where i felt some piece of dialogue was awkward, and that is not only a compliment for the localizers, but for the writers as well. don't get me wrong, i could sometimes notice that things were localized, but that realization never jarred me. rather, it made me that much more confident about what that piece of dialogue could tell me about the character saying it, the situation they're in, and/or their relationship(s) to whom they're talking to.
i won't act like it's absolutely perfect, of course. however, my complaints come from failures to achieve the goal of localization, rather than with the innate nature of the practice. for example, probably my biggest hang-up on it is that it undersells a lot of the sentiment when shiki and neku finally reunite, though the voice acting is partly responsible for that (likely moreso the voice direction rather than the actors themselves, but i can't say for sure).
back on the positives, i do find the english voice acting pretty good. miranda parkin as nagi is my personal highlight; her performance reminds me a LOT of erica lindbeck's futaba sakura, and you should absolutely look into her work on her youtube channel "ParkinArt" when you get the chance, because she is superbly talented. shoutouts also go to xander mobus as kubo (i struggle to think of a sleazier voice) and pretty much every returning va.
in general, i am pretty massively defensive of localization and localizers; whole lotta people who don't know shit spouting, well, shit. to be fair, i'm not much better, but at least i'm on the side of the people who do this shit for a living. and i'm also on the side which appreciates those people for the work they do, because i can't help but feel like it's really fuckin hard. you're not just translating the literal words, but finding ways to synthesize it to maintain the SPIRIT. This short video by "Jehtt" about the opening line of Sonic Adventure is an excellent example of what I'm talking about.
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as for the content getting localized itself, final remix (and specifically a new day) made it clear that whatever sequel comes out, it's going to be some kind of direct continuation of what's been established, rather than a self-contained story in the same universe or something along those lines. personally, i would've preferred the latter if a twewy sequel HAD to exist, and to its credit, my favorite things about neo twewy's story tend to be the things which THEORETICALLY make it stand on its own. obviously, your enjoyment is enhanced if you play the first game, but there's enough in neo to make it possible for someone who doesn't to still understand it.
for example, new characters are fun, even if occasionally half-baked. i'll get the riff-raff out of the way: the shinjuku reapers felt like goofy personifications of gimmicks that served their purposes well enough, coco is a bit less annoying this time, tsumugi is hilariously half-baked after being hyped up as much as she was, hazuki... exists, and i struggled to see any of the other team leaders as more than an impetus for other characters (though i am DEEPLY grateful kanon isn't as bad as she could've been). speaking of which, how about those characters?
my favorites were nagi and fret; i see their concepts as a bit tropey, but executed well all the same. the ways their arcs intertwine were surprisingly compelling; nagi's dislike of fret wasn't just a weird gag, but an inevitability of fret's compulsion to put up a front and nagi's keen perception and hatred of "fake" people. once nagi learns why fret puts up this act as he makes an effort to move past that instinct, they start bonding almost immediately as she tells him more about her inner workings and that she'll take care not to be so judgmental thanks to his influence. the reveal that she got fret on elegant strategy after the events of the game made me smile way more than the game trying to get me to like rindo and shoka as a couple ever did.
on that note, i could take or leave rindo as a protagonist, and in general, my interest in the shinjuku reapers (especially shoka) waned as they became more significant. that's not BECAUSE of their significance, mind you, simply that they ended up disappointing me in one way or the other (with the possible exception of kaie who was just kind of a silly little guy). it comes back, yet again, to my thesis on this game failing to meaningfully iterate. i understand and agree that there's a lot of value in establishing parallels between characters, even if the plots of their stories are disconnected. i would go so far as to say it's ideal to make a sequel expand on the subtext of what's been established like that, as long as it and what's new bolster each other. in the case of rindo, i struggle to appreciate things about him that aren’t some extension of neku when he was a protagonist. i found his arc about making his own decisions sudden and a bit inexplicable, especially with how blatantly it was stated. felt like a case of saying a character was having a specific arc without actually giving them that arc.
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as for shoka, i do like her more than rindo. in fact, it’s her relationship with him that made me lose interest; it felt like all the things that endeared me to her, like her relationships with the other shinjuku reapers and her brand of snark, got pushed to the side in favor of said relationship. it dominated everything else about her character in a way it felt like it just didn’t with rindo. granted, this could just be because he’s the protagonist, and her “snark” is a surface level reason to like her. however, i don’t find that first concession to be an adequate excuse, and it was precisely her personality that got me interested in the character to begin with, only for it to feel discarded (albeit probably not completely, i’m sure there’s a cute lil moment or two i’m forgetting). considering shoka’s love of gatto nero and shiki’s presence in the game, i imagine the parallels between the two have to be somewhat intentional, including with their relationships to their respective mc. like with rindo, these parallels make it hard for me to appreciate the character, but unlike rindo, shoka’s parallels seem to actively oust the things unique to her, as opposed to rindo’s leaving little opportunity for appreciable distinction to begin with. again, i ultimately prefer shoka, as tis better to have loved and lost than to have never loved at all.
that just leaves the three elephants in the room/party: all of them are returning characters. two of them are characters you played as in twewy.
i do want to make it clear that even at my most territorial, i don't think i was ever completely against the idea of there being returning characters; if anything, my ideal twewy sequel would actually feature characters like joshua or hanekoma more prevalently than they were here. rather, much like most things, it comes down to how you implement them, and neo does so in a way that pretty blatantly relies on them. even that isn’t a necessarily a bad thing, but remember what i said about this story attempting to stand on its own?
what shocks me about their sheer prevalence is that very little of it feels necessary. i don’t get the feeling that any of the og gang were needed to make this story work on a thematic level (as happy as a lot of their scenes together made me), and in fact, as i alluded to with rindo and shoka, it actually seems to impede or dampen a lot of what the game is trying to go for. i see it as perhaps the single most blatant example of my thesis statement. neo plays with the concept of a self-contained story, but is unable to let go of what's already there, innovate enough on the franchise and original game’s core, and pull through with something standalone, because it seems generally unwilling to embrace change, and consequently, key aspects of creativity and what makes a good sequel. i understand if others don’t share this opinion, but to me, it really feels like neo only changes when it has to, and that reflects in the changes it makes as well as the ones it doesn't.
and on that note: the conclusion.
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sorry this feels so disparate. i definitely wouldn't call neo a bad game, and in fact, i think given some time, i can comfortably call it good. plus, i can, after some difficulty and deliberation, say it and even final remix's existence only add to og twewy. impulsive territorialism be damned, it makes me happy to see stories and characters i love be added on to like this. the aspects i consider bad, even if they might be fundamental, are not enough for me to avoid embracing and appreciating the good. my silly little headcanons are not “threatened” by things like final remix, even if it felt like they would be in the moment. it is still possible to imagine all my favorite characters living happily ever after with each other, even that cunt with the mop for hair joshua, and if anything, certain scenes in neo only add to those delusions. i may have complained about them, and i do stand by those complaints, but i cannot deny how much i love them in isolation. i think the only thing that could've made me hate them is mischaracterization, but the only instance of that which stuck out to me (neku and shiki reuniting) seems to be a translation issue, and the real sentiment of the scene aligns far more strongly with my views of the characters.
that said, i'm still definitely disappointed by it all. neo's derivative spirit felt very pervasive to me the whole way through, and by the end, i felt a strong urge to replay twewy. that's not a necessarily bad instinct to have after playing a sequel, because it's the idea of "wanting more". it is, however, bad in this case, because it was a mix of that and the idea of "wanting better". i wanted to play something where these good ideas were new, or better yet, something where the new ideas were good. as it stands, i'm left the slightest bit hollow; just enough to be noteworthy, but i still feel like a dick for bringing it up.
i'm happy i played this game. i may very well play it again in the future. there's aspects of it i like to the point of loving. and yet, i hesitate to say i like it.
my feelings on this game continue to be jumbled, even after all this. still, writing a lot of it out definitely helped, and it was really fun to make! thank you oh so very much for reading; i hope you enjoyed it!
oh, and i would rather rip my dick off than play scramble slam again-
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littlefankingdom · 9 months ago
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~ Batman: Detective Comics (2016)
I'm living for how Bruce is written in DC 2016. He is a caring father, he has flaws but everyone does, that's normal, and he tries. He listens to others, or at least hears what they are saying. Here, he listens to Tim's plan for Gotham, and he agrees with him (proud dad mode a lot with Tim). He decides to follow Tim's vision, and even after Tim is gone, he wants to continue to realize Tim's vision. When Steph gets mad at him, he doesn't try to fight her, he wants to listen to her and explain himself. He tell people he is worried about them and cares for them, even if they don't believe him. (steph) He wants his people to take care of themselves, and if that means they don't put on the capes for a while, then so be it.
And this scene is so good. It's the passage from a generation to another, the transformation of the Batman's legacy. The mission takes another form. It's Bruce admitting that it's time for his way to die, it has served its time and his purpose. Tim is seeing further away than Bruce because Bruce was blinded by his grief, and his son is showing him the sight over the fog.
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lemurballing · 29 days ago
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the problem with tangle is she was written as an s tier character out of the gate, so you can’t really give her a character arc. she’s at the peak. you have to make her worse in order to make her better
#talking about how tangle physically - emotionally - intelligently - was great in all those categories#strong & agile & able to keep up with sonic’s friends; fight badniks already; even tackle super badniks or at least help to#emotionally? T&W. issue 24 in an awful situation & reassuring sonic who is in the same situation.#<- trying to check in on tails while he’s worried about sonic being infected#<- reassuring belle that her father would be proud of her#intelligently? she’s obviously not written as a genius like eggman or tails but thats not what i mean#she is sharp - finding creative applications of her tail; ie slingshotting sonic & blaze up; forming a harness to help carry whisper#-during the metal overlord arc; using the surprise factor of her tail to steal whisper’s mask in T&W 1; the simple ploy she tries with-#-orbot & cubot during her adventure with belle that ends up giving them info. she’s resourceful!#so the problem is if your character is already great at all these things. but you want to develop them as a character. AND not-#-overshadow every other character. you need to downgrade them first#so collapsing tangle to comic relief + physical brawler + happy-go-lucky & sacrificing her depth lets you make more problems#but the problem that causes is: you pretty obviously had to downgrade her for that. so its not satisfying when the arc concludes & -#-she learns. it’s like the multiple times in ben 10 where ben learns ‘oh saving people isnt for fame its for good’#OS with animo. UA. OV’s hypnomoth episode. he relearns this because if ben already knows this he’s simply a Good Hero#and that’s not as interesting as making him bad at things and wondering if he pulls through.
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she1smyscar · 2 months ago
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Regarding the "Agatha is possibly racist" allegations, I have so much to say about it as a lesbian woman of color, myself.
I blame the writers for trying to come up with some sort of "shock value" at the end that all of a sudden, it was Agatha's spell that bound Jen. (Which made no sense btw)
One of my biggest problems is that as a WOMAN from the 1600s who is also GAY, I fucking doubt Agatha would be racist. She herself is a minority that probably spent centuries WITNESSING THE HORRORS done to not even just women and gays (maybe some of these horrors were even brought upon her), but to (accused) witches and people of color too. There is no way she would be racist. I'm sorry. I know she's a villain but we didn't need that lazy writing to make her some DISGUSTING human being like a racist.
Being a magical villain cuz she loves power and had an awful childhood (and adulthood) is totally different from being racist. I know racist sapphic women exist (probably not a whole lot though) , but come on. We could have made Jen's story way more empowering if she just regained her power from A MAN considering this whole show was supposed to be about sisterhood.
And the direction I THOUGHT we were heading in from episode 2 and on was the direction that Agatha DOES need sisterhood and a coven that actually supports and protects her (like the Coven of Chaos eventually did).
I found the last two episodes so contradictory to Agatha's (slow) character development and as we saw her take one step forward (saving Lilia from the falling sword) , episodes 8 and 9 made her take about ELEVEN steps back and this is why I have so many issues with those last two episodes.
And it's not like they're trying to stay true to the comics or anything. Agatha is a GOOD mentor in the comics and yeah, making her different from that in the MCU and giving her an edge is great, but this is supposed to be the woman that several HEROES eventually look up to? Come on, guys
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neo30deck · 7 months ago
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I know people love the batfam, and throwing them through a bunch of character development to make Bruce a better dad so that they're a happy family (at least as close to a happy family they can be).
But it would be really funny if the batkids ended up running off to the homes of Bruce's friends whenever he pisses them off.
And I know you're thinking about Clark or Diana first, but I imagine Barry as the one who has to deal with his house being broken into by a bunch of kids who need refuge from their dad that they're pissed off at.
Now, hear me out.
Dick is best friends with Wally, and I really like Barry and Bruce being close friends. So Dick would've spent a lot of his childhood being around Barry since the guy probably goes to the Batcave to ramble about cases with Bruce.
You could also have him go over to Metropolis to vent to his uncle Clark, but I want the speedster to wrap him in a blanket and give him advice on how to take care of himself and relieve that pressure of being the oldest.
Now Jason... Maybe he would fuck off over to Coast to bother Hal with his problems.
Because 1. The guy already hates Batman, and he would totally bond with Jason over complaining about his awful demeanor. 2. Bruce hates Hal, so Jason bonding with Hal and sharing stories of Bruce doing stupid things to piss him off would be hilarious.
Hal gets stories of the great Batman burning down a kitchen trying to make toast, and Jason gets a hero in his corner ready to wholeheartedly defend him against Batman.
Even if Jason went into a rage, Hal could 100% defend himself by putting him in a box to let it all out. He would not judge Jason for the side effects of dying, they might even bond over that!
I also love the headcanon of Hal being a great cook and knowing how to make great food with his limited supply. So that's something he could bond with Jason over while he vents about what Bruce did this time.
And for the Halbarry enjoyers of this platform, Hal eventually migrating over to Barry's home when they date could give Jason another hero who has experience dealing with Bruce's bullshit under his belt. And he can spend his time cooking mountains of food for the resident speedsters as a way to vent when Hal is off planet.
Now Tim.
Tim shall also go to Barry, because I think these two are cute together, and Tim is friends with Bart, so I imagine him hanging out in Barry's home pretty often regardless. (I may be clinging to that one comic panel of Barry saying he liked Tim. No idea where it is tho)
Give Tim another adult to get help with his cases. Barry canonically spends time after meetings chatting with Bruce about cases. Tim has experience dealing with Bart and his speed rambles. They both could let loose around the other and go nerd as much as they want. Tim would find Barry's knowledge of science fascinating.
And it would've been so fun if Tim went to Barry when Bruce was out of time for help. The speedster has plenty of experience with time-related shenanigans!
Damian... I think he would like Dinah a lot? Maybe because her prowess in martial arts is impressive and reminds him of his mother, so he respects her a lot?
I don't know Damian that well, he might like Barry because he's fast enough to react to all of his attacks, so he doesn't have to worry about catching him off guard. He might even find it fun to try and land a hit? maybe.
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alwaysakin · 8 months ago
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The Vampire Diaries Universe Fic Recs
Once again putting my unhealthy amount of fanfic knowledge to good use. Here's my list (non-exhaustive) of the best vampire diaries & originals fanfics. Includes Klaroline, Bamon, Kolvina, and more.
Bamon Fics
Before I Take My Flesh Away by Orig1n - the fic where Bonnie and Damon are comically bonded, and she hops around in his timeline pre (and during) the series. Tragically unfinished, but completely incredible! Kudos for developing Stefan and Damon as brothers and making me not hate Lily Salvatore. Also love the Arthurian lore.
if you love me (don't let go) by sarcastic_fina - this is a heartbreaking deconstruction of Bonnie and her victim mentality, and shows the strength of not only her romantic relationship with Damon, but her friendships with Caroline, Matt, and Tyler. So sad, but so good!
Bloodstone by cactusfinch - Bonnie time travels to 1864 (with all the problems entailed). Her relationship with Damon is done well here, and her friendship (sort of!) with Katherine is fun as hell.
rest for the wicked (hope for the weary) by castelia - Damon and Bonnie go on a road trip together after the prison word. I am a sucker for mutual pining, and this fic does it so well!
Fifty-Five Years by turningofflights - written from Elena's perspective, after she reads Bonnie's diary entries and learns how Bonnie and Damon fell in love. A bittersweet, believable love story for Bonnie and Damon.
Other Bonnie Bennett Ship Fics
The Edge of Night by Szajnie - a crossover between season 3 of the Originals and season 7 of the Vampire Diaries, where Bonnie goes to New Orleans. She's absolutely in her element here as the most powerful New Orleans witch, takes the supernatural world by storm, and everyone has a happier ending because of it (including her!). Absolutely love her friendships with Davina, Vincent, and Freya, and shout-out for being the only fic to make me care about Cami! Truly, this is great. The NOLA gang is the family Bonnie deserves, and the Bonnie/Klaus is so believable.
Kai Parket Screwed Us (Until Bonnie Bennett Screwed Him) by hysteriaww - exactly what it sounds like. Bonnie shows up to help Josie and Lizzie deal with the prison world and her and Kai's insane relationship weirds everyone out. Deals with the Gemini Coven in a really interesting way. Hilarious, and with mild Damon and Alaric bashing. BonKai.
Season One, Epsidoes One-Three by BorgiaBabe - a rewrite of the first three episodes of TVD with Bonnie as a proper main character. Her love interest is a softer Kai, and it's great! Bonnie really deserves better.
the night light hits off, turning kisses to bites by donutworry - an insane, dark, twisted Bonnie and Kai romance, where they're the only ones in the prison world from the start. I absolutely love the Gemini Coven lore in this fic.
Klaroline Fics
Make them bow by for_darkness_shows_the_stars - Klaus appears in season 1 of the vampire diaries. it's Klaroline, but still super gen, and all the characters get their own compelling arcs in it. Especially love the way Elena and Stefan are written.
One of A Kind, Two of a Kind, or the Three Musketeers by Phandancee74 - Caroline is an ancient nymph who was erased from memory by Malivore. She still helps the Mystic Falls gang out (and her relationship with Bonnie is great)! The Klaus/Caroline is angsty and lovely.
Calling on a Friend by Phandancee74 - 5 year old Josie gets Klaus's number. Shenanigans ensue. Short and cute as hell.
Sanctuary in their Hearts by thatsanotherlovestory - Caroline leaves before the season 8 wedding, and heads to New Orleans with Klaus. A fun story, but still so sad Bonnie didn't get her happy ending in it. The twins are so cute in this.
Let's do the Time Loop again! by kcatdino - on the night of the sacrifice, both Klaus and Caroline get stuck in a time loop. It's so funny to watch them get more and more deranged.
sweet present of the present by VintageLilac - it's Caroline, not Rebekah, who raises Hope while New Orleans is at war. I absolutely love Katherine in this fic, and though Hayley gets the short end of the stick it's written quite well.
The Wolf by Yokan - a witch version of Caroline is the one pregnant with Klaus's baby in the originals. And while season 1 doesn't change a lot because of it, the later one's definitely do! I love the Klaus and Caroline relationship, and Caroline & Elijah friendship.
Elena Gilbert-Centric Fic
The stars were brightly shining by adlyb - a fic where Elena is pregnant with Klaus's baby. It's so hard to describe! A little twisted, a little sweet, and a thorough depiction of Elena's mental state.
The Forgotten by MissNMikaelson - Elena time travels and gets dropped in the middle of Klaus and Kol's war in New Orleans, circa 1914. The flashback scenes in the fic are great! Eventual Kol/Elena.
blame it on the stardust by allwritenow - the fic that looks into if Elena's doppelganger nature affected her more. And a truly beautiful Caroline, Bonnie, and Elena friendship.
Off by a Single Degree by Tarroko - when Elena's phone dies, Damon walks her home and never compels away her memories, and her parents never die. This softer, sweeter Elena is so believable, and I love the way canon immediately shifts. Amazing development of her parents, Anna, and Enzo. Delena.
Katherine Pierce Centric Fic
afflictions eclipsed by glory by passionesque - in 1864, right after the fire in Mystic Falls, Elijah finds Katherine. They team up together against Klaus. This deals with Katherine's trauma and cunning so well! A slow build to Elijah/Katherine, involving him acknowledging his faults.
General Mystic Falls Gang Fics
in another life (i would let you go) by sarcastic_fina - Elena wakes up in a world where she isn't the doppelganger and no one knows her. An interesting deconstruction of the affects she's had on her friends.. Manages to be both Elena-bashing and sympathetic at the same time. Minor Steroline and Bamon.
Originals Family Feels
It All Comes Crumbling Down by AlwaysAkin - can I do a self-rec? I'm doing a self-rec. Hope is born a century earlier, and grows up in New Orleans with the Mikaelsons. I'm particularly proud of my Hope-Marcel bond and young!Hope voice in this one.
A Twist Through Time by fandom_lover_101 - Hope is sent back in time to the Vampire Diaries season 3. She messes everything up. Absolutely love the slow Hope & Klaus relationship built here, and her friendship with Elena is cute too. Minor Klaroline, Delena, and Handon.
Always & Tomorrow by Viretta - another tragically unfinished fic. Set after Hope jumps into Malivore in Legacies, it involves the dead Mikaelsons being resurrected, and the kids from the Salvatore School travelling to New Orleans (with a newly activated tribrid Hope). This is a Mikaelson family story in the bloodiest, best way. Has Handon and Klaroline in addition to the canon originals couples.
if no one in the entire world cared about you (did you really exist at all?) by nevermore_evermore - Elijah is erased from the minds of everyone he loves. Kol is (eventually) there to help him through it. An interesting take on Elijah's place in the family.
A Million Mistakes by mon-amour-eternel - a fic where Caroline is also an original, and her and Klaus are Marcel's parents. Sadly unfinished, especially considering the rarity of Marcel-centric fic!
But Stand Brave, Life-Liver by crownjrose - A Hayley-centric fic! Her foster parents come to New Orleans and see the way her life turned out. Interesting closure for Hayley, and a sweet Klaus/Hayley relationship.
Kolvina Fic
(finally) you and me are the lucky ones by yorkes - a long one-shot where Kol and Davina are soulmates. It's cute as hell! And Kol and Davina really grow into each other in this one.
The Vixen and the Fox by BlueBooThalassophile - be warned, this read is long as hell. But it's also great. Davina time travels to the Vampire Diaries season 4, gets involved in the fight against Silas, and everything goes sideways immediately. Love Davina's friendship with Hayley and bond with Marcel in this one. Every character in both shows appears in this one.
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prying-pandora666 · 10 months ago
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Who is Izumi’s Mom? Copium Edition
So we all know that Bryke have refused to confirm who Izumi’s mother is. Even when they released family trees, the conspicuously left Izumi’s mom blank.
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So incredibly frustrating!
So since Bryke insists on baiting us and not giving us closure, here’s a dose of copium for all shippers.
First off! Izumi’s name means “spring fountain”. Remember that.
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Secondly, she looks like this:
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REASONS WHY YOUR SHIP OF CHOICE COULD STILL MAKE SENSE!
Mai - She looks the most like Izumi. She canonically dated Zuko (until they broke up AGAIN). The former comics’ writer believes they will make up. She and Zuko have a history surrounding fountains. Even with all the drama, she remains the most likely candidate.
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Katara - It should be self explanatory why a child named “fountain”, as in water, may be a reference to the one water bender Zuko dueled with most. The two of them clearly developed a connection by the end of the show, and Katara once even offered to heal Zuko’s scar. This one is all but debunked due to Kataang being canon, but it’s still nice to dream! And no one can deny they look great together.
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Jin - Zuko and Jin shared lovely chemistry on their one date. Zuko was even willing to risk getting outed as a firebender in the Earth Kingdom and imprisoned, just to make her smile. This scene is also significant because it involved a fountain. Considering the bulk of Zuko’s redemption happened in the EK and the plot continued into the comics dealing with the blended FN/EK colonies, I can see why this would be a good thematic choice.
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Toph - A rarer pair but one that one storyboard artist snuck in a reference for! Toph and Zuko have a lot in common. They both come from families of status that abused them for their failure to conform. Toph was born blind while Zuko has a disfiguring facial scar that realistically should affect both his vision and his hearing to an extent. Toph also has a friendship with uncle Iroh and was the first member of the Gaang to successfully understand and comfort Zuko as well as she did. Some point out that Zuko’s daughter Izumi has vision problems (like Toph) while Toph’s daughter Lin has a facial scar (like Zuko). The name Kanto, the alleged father of Lin, can also be written with the characters for “crown capital” so some speculate it’s an alias for Zuko. Spring fountain could be a reference both to the Earth element’s season of spring as well as to a volcano, which is like a fountain combining fire and earth. This scene is the most telling, with two doves representing Zuko and Toph. When Zuko walks away from Toph, the two doves kiss, signifying that perhaps a romance between them is destined for the future. Luckily, Toph knows how to listen and wait. Everything that applies to Jin about making peace with the EK applies even more to Toph since she’s actually from a noble house.
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Suki - A bit of a wild card since she’s dating Sokka! But the comics showed Zuko and Suki getting much closer. When no one else was on Zuko’s side during the conflict in the colonies, and even Mai dumped him over his desperate visits to Ozai, Suki stayed by Zuko’s side. She never lost faith in him and tried her best to be there for him. The two have clearly developed a close friendship and bond of trust. Some even see it as romantic, which spells bad news for our boy Sokka. However, seeing as the book Legacy implies Sokka and Suki broke up, perhaps Zuki shippers have more evidence to stand on than originally thought! Everything that applies to Jin about making peace with the EK would also apply, since Suki is also from the EK. Perhaps she could fan the flames of his passion?
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Sokka - Okay we all know it’s not going to happen but they’re really cute and I get it. The fountain claim applies to Sokka same as it does Katara! Hey there’s always a chance! Korrasami proved that!
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Ty Lee - Not a lot to go off here but it’s undeniable that the two have a weird, unspoken tension. Why is Zuko quietly beefing with his sister’s bff? It’s never explained. Something is definitely going on there! We just don’t know what it is. In the comics, Zuko does lament not playing with Ty Lee and the other girls more as a kid.
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Azula - I mean… okay I get it. The features that Izumi has in common with Mai, she also has in common with Zuko. So it’s not impossible to see why some would think she looks like Azula too. But can we please not make ATLA into Game of Thrones? This certainly isn’t helping:
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Jet - He’s dead now so it’s not possible. But did Jet actually have a thing for Zuko? You know… it was really unclear.
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demaparbat-hp · 6 months ago
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I used to just think Zutara was cool because Zuko and Katara had that whole fire-water duality, had more chemistry with each other than their canon love interests, Kataang gave me this sexist pseudo-incestuous vibe while Mai was just way too under-developed to interest me (Zuko gets the most character development out of all the characters but they pair him off with the most boring character in the series?).
Now when I actually think about it more deeply, Zutara genuinely made more sense for the narrative and characters too. Aang was told he had to let go of Katara so he could become a fully realized Avatar but then he just gets a deus ex machina so he doesn't have to. They dropped an entire arc just for Kataang to get together and made it happen in the most stupid way. The lion turtle deus ex machina was already badly done but at least it sorta made sense with the lore. The rock was just beyond ridiculous. Aang solved his problems by randomly hitting a rock even though they already established how Aang had this unhealthy attachment to Katara because she was his coping mechanism for his lost people. Instead of letting her go, Aang keeps that attachment and becomes even more possessive of her. He never learns to prioritize the world over Katara even though it is his duty as the Avatar! He didn't have to sacrifice or learn anything to achieve his goals and the way he became a fully realized Avatar NEVER made any sense. Katara and Aand were not always intended to end up together if you look at the IP Bible. Katara goes back to the SWT to help rebuild it while Aang goes looking for the hidden Air Nomads. There's hints early on in Book 1 that the Air Nomads are still alive (like how Aang was able to get a bison whistle from some merchants but they never explain where they got it from).
Meanwhile the whole Maiko relationship seemed like it was a metaphor to represent Zuko's false destiny and dissatisfaction with his life since Mai encouraged him to sink into his bad habits and ignore everything else, and Azula actively encouraged them to get together so she could control Zuko easier and keep him in the Fire Nation. Zuko leaving Mai behind felt like him embracing his true destiny. This entire thing falls apart when they get back together though, and them being so toxic in the comics is just further proving how dysfunctional they are (like, do they think this is going to sell us on the ship?). I also thought it was strange that apparently Zuko and Mai liked each other since they were kids but Mai never bothered to write him his entire banishment, Zuko never thought about her, Iroh never mentions her, Zuko was totally fine with going on a date with Jin (which Iroh also encouraged), and Iroh thought Zuko and Katara would make a good couple as soon as he saw them interacting as friends. It makes me think Bryke just created Mai and put her with Zuko as a way to discourage Zutara shippers but then forgot to develop her properly. Zuko doesn't even think about Mai after she risked his life to save him lol.
I'm about to make this a long answer, sorry about that :)
I love narrative, and I love to analyze how it is built. Narrative is the way a story is shaped to express its themes. Narrative is using the events within the story to build metaphors. Narrative is the smart foreshadowing, the parallels, the foils. Narrative is intentional, until it isn't.
I am not a professional. I do not have a college degree on this subject. I just like to think about what can make writing be great or lacking. I am merely expressing my personal opinion on this show and these characters, not stating an universal truth.
ATLA is such a well-written show. It treats its themes maturely and builds the story and characters masterfully. Of course, it isn't perfect, as nothing made by human hands is meant to be. ATLA has issues with its storyline and characters and, ultimately, with the narrative itself.
Aang's character arc is different to Zuko's in that, while Zuko's is focused on change, Aang's ultimately ends with him standing his ground. (And isn't that poetic? That in order to grow they need to embrace the philosophy of their opposite element?)
Zuko was forced to change in order to survive from a very young age. He learned to suppress his true, compassionate nature, to become The Perfect Prince—that which Azula embodies. When Zuko fails to do this, he is burnt and tossed away and forced to change once more. He has been hurt and thus is the farthest he has ever been from his true self—Zuko almost forgets who he is.
Zuko's arc, in that way, is similar to Aang's. It's about staying true to himself, but also about learning, about opening his eyes to the horror and using that same passion he has always had to do the right thing. Zuko changes, not into the person he was, but into someone who could, in the future, turn into the better version of himself.
Aang is different. Aang is a child born into peace, who does not have the personal, terrible experience of his people's genocide or the hundred years of war that have left the world wrecked. Aang's arc is about changing and learning and adapting to this new reality, about accepting his role as the Avatar. But it's also about standing firm and saying, "This is who I am, this is where I come from—pain will not break me".
Aang's struggle to control the Avatar State was all about that. The Avatar State meant that Aang lost control. It meant the pain and the hurt had turned him into a thing of anger (righteous as it was) and instinct and awe. Aang needed to be at peace with himself in order to control the Avatar State.
That tiny rock at the final battle felt like an easy way out. It felt like taking from the sheer terror of watching yourself almost kill a man as if from afar. The real moment of triumph for Aang in the finale happened when he stopped. It happened when he took control back and ended the Avatar State, stopping himself from betraying what he believed in.
Was not killing Ozai truly the best choice? I won't get into that debate. I know where I stand on it, but it's not really the point I'm trying to make here.
Aang's triumph, character-wise, happens when he stands his ground and refuses to abandon who he is and what he believes in. And for someone whose flight or fight response almost always turns to flight, this is a huge deal.
Now, where do Katara and Mai stand on this?
It has always been clear to me (even as a Maiko shipper) that Mai was always supposed to be a narrative device. Her relationship with Zuko is supposed to give us, the viewers, and him, another reason to see that this isn't the life he wants, that everything isn't perfect even when it should be on paper.
Zuko goes back home. Zuko is welcomed by his nation with open arms. He is revered. Loved. His father tells him he is proud of him. Zuko has a doting girlfriend—a beautiful, noble girl who can kick his ass and is everything a Fire Prince could wish for. She is adequate and things with her are easy, untroubled. Zuko has everything he could wish for.
And yet he is not happy.
Mai and Zuko have issues that should not be pinned fully on either of them. They had trouble comunicating. They wanted different things in life. They had different ways to look at the world. Different ways to look at each other. Different ways to cope. Different ways to express themselves. Different expectations.
And that's okay. It's possible to make a relationship like that work. Nobody is perfect and no relationship is flawless. Opposites attract and it's possible to find a middle ground in which they can both be happy.
Except they never truly did.
Mai and Zuko's relationship was a plot device. One that did its job damn well... Until it didn't.
If your relationship with the girl is supposed to symbolize the lowest point in your life, and going back into being someone you don't like anymore, then why get back to her when the story is over?
As for Katara, well...
Many things have been said about the abandoned Letting Go Of Katara arc. I'd like to avoid that discussion right now, if that's okay.
I think Zuko and Katara's relationship would have made a lot of sense both narratively and thematically, but also (and most importantly) it would have made sense character-wise.
Give them a few years, let them explore the beautiful friendship they had at the end of the series. Let them find themselves and grow into their roles in this different, exciting new world. Let them reconnect.
If they fall in love in the process? Well, maybe it was a long time coming.
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playstar · 3 months ago
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So, you're a Pricefielder and your virtual girlfriend broke up with you…
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I get it, breakups are painful. I lost my love of my life when my plane crashed in the artic and I was frozen for 70 years. Then I was awoken, witnessed my Peggy die of old age and I had a weird, short-lived fling with her great-niece. After that, not unlike Max Caulfield, I traveled back in time to be with my Peggy again. (Please, don't ask about Bucky. That's a sensitive topic for me.) So, yes, I get longing that transcends space and time.
But sometimes you have to move on.
I know you love Chloe Price very much. She's a great, fun character. The perfect, how do say, "Chaotic Lesbian"? And Max and Chloe are a wonderful couple. They are a big reason why I played through LiS 1 three times. I love to see them be happy and gay together!
But maybe that's not an interesting story?
In preparation for Double Exposure I caught up with the Life is Strange comics from Emma Vieceli, Claudia Leonardi and Andrea Izzo. You probably think "What! Not only did Captain America play the games, he read the comics, too?" Yes! We didn't had electronic games in the Forties, but I love videogames now. They are such an interesting medium to tell stories in. I especially love the games where you don't have to shoot anyone. And of course I love comics! Big fan since that Superman guy appeared in Action Comics #1.
Here's the thing: I like the LiS comics. All my favorite characters are back being happy, cute and are even doing a cool road trip after they finally got out of the uninteresting LA storyline. We get to see Chloe und Max together and at the end of the story they live a fulfilled life. Before that we get to see Rachel and Chloe together in a different dimension, being also super cute. I don't regret reading those comics. They're from fans for fans with a lot of interesting ideas and concepts that I already see reappearing in Double Exposure.
But those comics are so boring to read!
There's barely any conflict and barely any stakes. No bad guys, no villians, no really deep problems, nothing that makes them interesting. It's six issues of sweet fan service. A fan service that feels like nothing. Barely anything substantial happens in them. I would never recommend them to a non LiS fan. I just hope the True Colors comics from Zoe Thorogood are a better read.
Now imagine a similar Life is Strange game without any conflicts. That's boring! Stories need conflict! I watched multiple seasons of the time travel/history drama Outlander and even perfect couple Claire and Jaimie went through some conflicts and rough patches, too!
I think I know what it is: This fandom is obsessed with Chloe. Like I said, she's a great character, but also she's a huge, pardon my french, bitch. A super annoying and insecure girl constantly pissed about everything. Ugh, no. That's what you're into, really?
Life is Strange is more than Pricefield. We even had two great games with LiS 2 and True Colors that were not about Chloe and Max! And isn't Max allowed to kiss other girls? Is a developer not allowed to tell new stories with old characters? Are fictional characters and real-life developers not allowed to move on from the past?
Speaking of videogame developers: Did you know that in one ending of LiS 1 Chloe can die? And that this ending is a choice in not only Life is Strange 2 and Wavelenghts, but also in Double Exposure? And because of that the developers are being forced to write a story around a character that has the possibility of being dead. Gosh darn, that's quite a Schrödinger's cat, I'm telling you! Game development is already hard enough, but trying to do basically a whole seperate game with a living Chloe running around would have make things unnecessary hard for the devs. So, what's the solution? Find a way to have Chloe not in the game. I know what's in the game is not how you would have preferred it, but it is what it is. You don't have to like it...
But you don't have to be mean about it.
The LiS fan community is on the brink of turning into a toxic cesspool like it happened with other fandoms. Some of you have already harassed developers at Deck Nine who probably had nothing to do with Chloe not being in the game. You don't want to be like the Star Wars fans hating on cool and interesting stuff like The Last Jedi or The Acolyte. Neither do you want be like the Silent Hill fans hating the new Silent Hill 2 Remake, which seems to be a pretty good game. (Sadly, hating new Silent Hill stuff is not new for them. They we're neglected by Konami and for a long time only got bad HD re-releases and Silent Hill pachinko machines. They can't remember a time when they were not depressed. For them, it's always like this.)
But you can be better, dear Life is Strange fans.
Just look at Remedy fans! They were waiting thirteen years for a sequel to Alan Wake and finally got one last year! The Remedy fandom is one of the most uplifting and positive fandoms I experienced. They're always stoked about new games by Remedy and are okay with changes to lore and characters.
As Captain America I get trying to hold on to the past. The past is comfortable. Change is scary. It takes time to get used to new things.
But change doesn't have to be a bad thing. It brings new opportunities.
To quote Max herself from Double Exposure: "There's so much more to your life than just the past. It's hard, but try to move on."
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ishomieokay · 3 months ago
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Ok, so I just made a post about Homelander having the most tragic backstory in The Boys so I want to expand a bit on that (although literally no one asked, lmao).
Look, this isn't even about Homelander having the saddest backstory ever. Being turned into a guinea pig in order to create a super weapon is literally a cliché in superhero fiction.
The difference, methinks, is that the only character in his verse with an equally horrific origin story is Soldier Boy. But, take into account: Soldier is 1) another irredeemable villain, and 2) we're basically told he ended up in that situation because he was the most violent, petty, sexist, homophobic, fucked-up man who ever lived. Homelander was litterally just... born in the lab.
For some context, look at this guy:
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Magneto has one of the saddest backstories in superhero fiction. And I'm not exaggerating here. My man literally grew up in Auschwitz. But his backstory works in a way that Homelander's doesn't because we ARE supposed to sympathize with Erik. We are supposed to understand the motivations behind his actions, even if we don't condemn them. There's also many other characters in the X-Men's universe who have gone through similar ordeals, because humans being awful and ostracizing others for being different is like, A Main Theme of the comics.
Meanwhile, Homelander's backstory seems to just be an excuse for him to be insane, scary and disturbing. The show never frames it as a reason to sympathize with him. Now, don't get me wrong. I'll be the first one to admit that Homelander's fucked up psychology allows for some pretty metal scenes, and I do enjoy them. But the fact that we're just meant to laugh at that while never really contemplating the implications of what happened to him is bafling to me.
Hey, look at that guy, he was deeply traumatized from a young age, and growing up, he was neither socialized nor given the basic tools a child needs to develop a personality or form basic human connections. Now he's super disturbed, has weird kinks and doesn't really understand how to be a human. Haha, hilarious!
What makes it even worse is that the main characters, who we are supposed to be rooting for, have stories that are for the most part unsympathetic or make no sense.
The backstory of Hughie, our main guy, is that his girlfriend died. We're off to a bad start because we hate the Dead Girlfriend Trope here. He's banging a new chick like, a week later (?) and then rarely thinks about Robin again.
We have Frenchie, a guys who kills people and it makes him sad (?), but he never really stops.
Annie and M.M. have sympathetic stories with good motivations, but they are not really expanded upon. At times, it really feels like Annie is just there to have Relationship Problems with Hughie. Which, you know, doesn't make any fucking sense because she's the face of the nation-wide political movement that opposes Homelander. By all accounts, SHE should be Homelander's nemesis, not Butcher. And instead we get a rivalry with Firecracker? Seriously?
In the first seasons, M.M was literally just There. Then, we get his backstory with Soldier Boy, but for some reason his generic Divorced Dad arc is a priority over that. Great.
With Maeve we had the potential of an amazing backstory, but again, it's not really expanded upon. It's implied that she had a dysfunctional relationship with Homelander, but we don't really know what happened. Was it consensual? Was it entirely coerced? Was it abusive? If it was, what did he do to her? How did she manage to break up with him without getting killed in the process? Like, we're missing so much context with Maeve, it's not even funny.
Then, we have A-Train, who starts off on a path to redeem himself inspired by the death of his girlfriend, whom he killed himself (?). Then he realizes that Homelander Must Be Stopped because he makes fatphobic comments (?????). He gets his brother paralyzed and kills a guy to take revenge (still unsure if that was supposed to be a heroic act, tbh). And then finally he earns his redemption by taking a guy to the hospital (?????????) and that's enough for Hughie to forgive him for KILLING HIS GIRLFRIEND. Bitch, what?? It's the worst redemption arc I've ever seen and people are literally comparing it to Zuko's. Get my man out of your mouth!!!
And finally, Butcher, a guy whose entire story and motivations are based on something that happened to someone else. Why did we ever make Becca's rape about him??? And THEN it just turns into the typical Dead Girlfriend Trope. I mean, S3 was the only time when his character arc made any sense to me because it was actually dealing with interesting themes like cycles of abuse and bad parenting, but his story in other seasons is really not It.
Literally, the only exception to all of this is Kimiko. Who is also violent and unstable, who also can't stop killing and is unapologetic about it because she is what they made her. But for some reason we're supposed to sympathize her but not with Homelander. Weird take, but ok.
Just to clarify, I'm not saying that you need to sympathize with the Nazi rapist. I'm just calling out the writers for being bad, lmao.
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brucewaynehater101 · 7 months ago
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I'm seeing a lot of asks about this and I want to give my two cents: I'm cool with Bruce being a bad father, but only if DC admits that he is a bad father.
You can't have him doing downright abusive shit only to never address it. The only character that consistently criticizes Bruce parenting is painted as entitled and vindictive. I genuinely think the reason why we can't have a decent Red Hood arc is because if you want Jason to make sense you're gonna have to admit Bruce is a fucked up father or rewrite canon.
Same reason for Tim "never aging", not so much physically but emotionally. Because to have the character establish itself like Nightwing did you would need to address at some point all the bullshit he went through. Even with Dick. Like sometimes it looks like they want to recognize how being raised by Batman fucked him up by they end up settling for "oh it's the pressure". Like that's the most DC will say "Batman puts his kids under a lot of pressure buuuuuut it's justified because they're fighting evil :)".
Not just the kids, I think Batman himself would be so much more interesting if DC was willing to let him confront these things. As a redemption arc or as a fatal flaw that keeps his family at arms length. But they want to have their cake (have Batman be edgy and give the Robins Character Development™ through good old child abuse) and eat it (have Batman be Dad of the year). And that's what doesn't work.
Batfam fandom is great because you have people making content for Good Father Bruce, Bad Dad Bruce (he's trying and it's a bit funny/tragic), Awful Father Bruce (with no intention of changing. Every option is way more interesting than DC's directionless mess. Like, we don't even need them to make Bruce Good™ we just want them to pick a side and stick to it.
Thank you. My gods that sums it up perfectly.
Like, I've got no problem consuming Good Dad Bruce content... if it's not the comics. The animated stuff is usually fine, and fanwork is also great. There's a ton to like about it.
Hell, I'm even chill if Bruce makes mistakes and errors and fucks up with his kids. That's realistic, as long as they address that he did, in fact, do that shit. They need to talk about how his actions have hurt his kids and his relationships with them. He can try to do better, or he can stay distant with his kids because of it (low to no contact). It's truly not that difficult to chat about.
Now, media that addresses all of the horrid stuff he's done and considers realistic reactions/solutions to it? Fantastic. I love that so much. It's so cathartic watching him get his ass handed to him.
It's not necessary, though. I'm chill with good dad Bruce.
Despite that, outright ignoring what he does or brushing it under the rug? That's horrific. That reads like a sickening cycle of abuse, and I can't stand it. It's the exact same shit an abuser pulls by harming their victim (psychologically, mentally, physically, etc.), apologizing (ish), finding a way to pin the blame back on the victim, and then love bombing. Like, my gods. Bruce will beat the shit out of Jason and say it's Jason's fault for killing someone... "I wouldn't harm you/take a machine to permanetly fuck up your brain if you didn't do that. It's not my fault that I decided to hurt you. It's your fault that I did."
I just fucking can't.
I think Tim, with his little statement of "I don't expect you to apologize" after Bruce caused him to have a nervous breakdown post 16th birthday, that's a close approximation to admitting that Bruce is a piece of shit that does tendencies like an abuser. No matter what someone's intentions are, they should still apologize if they've cause unjustified/unintentional harm. Only assholes who don't regret their actions or people who feel their actions are justified won't apologize. There's times when apologizing isn't necessary or desired. That's fine. I won't apologize if Comic!Bruce and I are in a room, and I "accidentally" set him on fire.
Yet, Bruce is out here fucking up his kids. At the very LEAST, they deserve a fucking apology. Maybe a restraining order.
I ranted a bit. My bad. Anyways, have DC acknowledge the shitty actions Bruce does or don't have him do them. It's simple.
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randomthefox · 24 days ago
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You know, we bitched about Lanolin getting away with a Youtuber apology, we bitched about Sonic reverting to his discount Steven Universe personality, there's a lot to say about how game characters are completely useless and defer to the OCs
but can we talk a bit about how this issue destroyed Jewel, the one character harmless enough to be ignored?
Jewel decided to redirect the falling ship on the Restoration HQ, in what I believe is an example of the trolley problem: she'd have direct blood on her hands, but fewer people would die.
The people inside would have died a horrible death without even knowing why.
Jewel didn't think of calling one of them and quickly ordering to evacuate. She had the time to do that.
Jewel sat there and cried while Sonic and Jet raced to rescue people (turning it into a pissing match, but they did)
And, most importantly: why specifically on the Restoration HQ? Why specifically where there were people?
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"We can choose where it will fall" and are you telling me there was no better place? A forest nearby? It's a giant metropolis for miles on end?
and I've already seen how brave Jewel is for committing to this sacrifice. great. she has become Lord Farquaad. thanks IDW for your peak writing
Yeah this moment really is just so idiotic because it's valuing "drama" over LOGIC. They COULD have just crashed the ship into THE FUCKING OCEAN which several panels have demonstrated is right there next to the city. It is at LEAST as close to the city as the stupid garden entrance of the HQ is.
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But no the comic is conveniently forgetting the established OCEAN that the city is right next to, because drama.
Jewel COULD have just called Restoration HQ and told them to evacuate WHILE suggesting it as the crash site.
But no, can't do that. Because Jewel sacrificing the lives of dozens of people against their knowledge or consent would be "raw" I guess?
She barely had a character TO assassinate and yet they somehow did it. It's almost impressive.
This is like, the pinnacle of our "characters as chess pieces" criticism. The characters do not behave in a way that would be logical or rational OR IN CHARACTER for them to behave. Because Jewel is a character who had undergone character development to find her confidence and think through crisis scenarios logistically to beat the No Win Scenario.
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Jewel, of all characters, should NOT be the one suggesting they crash the ship into Restoration HQ condemning dozens of people to dying in agony and ignorance. She SHOULD be thinking of a plan that saves everybody, you know such as CRASHING THE SHIP ONTO THE FUCKING OCEAN
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ITS. RIGHT. THERE.
This comic is like. INFINITELY bad. It is NEVER ENDINGLY bad. It's so bad it defies proper dissection and explanation about HOW BAD it truly is!
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jimmycarterghostland · 22 days ago
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I finished my Worm read days ago. I'm going to discuss how I feel about the entire story as a whole here.
Some background: I discovered the web serial Worm years ago. I was either searching for the longest story or was searching for one that was one million words long. Either way, one of those things led me to Worm. Instead of reading it properly, I spoiled a bunch of stuff about it for myself, and would read random scenes out of order. And I would look up Reddit posts about the story. I tried giving it a proper read years back, but didn't get very far.
Months ago, I started that proper beginning-to-end read. A couple of days ago, I finished that read. I read the entirety of Worm. And it was worth it.
Before I started that read, I thought the Travelers were pretty cool. I ended up resenting them during my read. Not only were they rude to Taylor, but the Travelers didn't even like each other. That made it even harder for me to care about them, because they showed no care for anyone else.
Heartbreaker and his children, the Heartbroken, fulfilled this very specific trope of mine that probably doesn't even have a name. I don't know why, but I love it when a fictional male character has a lot of children by different women, making those children have a lot of half-siblings. Thragg from the Invincible comics fulfilled this trope too.
Heartbreaker was a villain I wanted to see a lot more of. He definitely had a lot of potential. I wish Wildbow had given him a bigger role in the story. I don't even think Heartbreaker had any dialogue. I wish Accord had had a bigger role, too, because he was another minor villain I found interesting, but at least Accord still had a decent amount of appearances in the story.
Speaking of Heartbreaker, his two kids Regent and Cherish were interesting. I actually liked Regent a lot. I was surprised that Cherish genuinely hated him and that the feeling was mutual. For a while, I thought that Cherish was going to betray the Slaughterhouse Nine and maybe team up with Regent and develop a friendly bond with him. I wanted that to happen. It didn't happen, though. Cherish ended up getting a fate worse than death. I feel bad for her, to be honest. I wouldn't wish her fate on my worst enemy.
I wish Regent had survived. He was a cool character. RIP.
My favorite character was Tattletale. At first, anyway. I think Taylor was my favorite by the end of the story.
Worm is the only superhero novel I've read. Reading it was nostalgic for me. When I was a kid, I loved reading superhero comics and watching superhero movies. The X-Men comics, movies, etc. is my favorite superhero fiction. Reading Worm fed my childhood obsession with superheroes. In general, people with superpowers forming teams and fighting other people with superpowers is something I love to watch or read. My own web serial, which I'm currently rewriting, has that.
I loved the dialogue in Worm. It was one of my favorite things about it. Those chapters during the final battle, when Taylor couldn't understand English, the lack of dialogue was a pain. Not just because a lack of dialogue can be boring, but also because Wildbow writes dialogue so well. I loved it when the characters in Worm would just talk to each other. And I love how characters tended to have unique vocabulary. Sometimes it fit their personality too, like Skidmark and his love for disgusting, inappropriate speech, because he's a disgusting, inappropriate person.
Something I had a problem with, though: a lot of times it wasn't clear which character was talking, and sometimes it was clear which character was talking but wasn't clear which one they were talking to during a group conversation. All of that happened a lot in Worm. Sometimes a dialogue tag would've been nice, with either a name or a pronoun.
The introspection was great. The inner thoughts of the characters never felt repetitive or anything. Sometimes certain phrases were used too much, like "The object was long as he/she was tall". And there were other repetitive phrases, but the introspection always felt fresh. I never had the impression a character was thinking the same thing took much.
Wildbow uses similes pretty well. I loved his descriptions. Sometimes I would read a sentence or a paragraph and understand exactly what a character was feeling. There was this one part when Taylor describes the terror she felt being like a gun being pointed at her for a long time, with her fear not rising or going down. I wish I could find that paragraph again.
The characters. The characters in Worm were amazing. They were so diverse with their own unique beliefs and motivations. It was realistic. A lot of them felt like real people. And there's some great character development. And because a bunch of the characters repeatedly make appearances throughout the novel, you see a lot of them and they make the book feel realer, and more "lived-in".
Worm is technically a multiple point of view novel. It's mainly told from Taylor's point of view, but it has a bunch of other narrators too. Wildbow is a master of multiple POV, which is also my favorite point of view to read and to write. The narrators in Worm have personalities and beliefs that show in the writing. Wildbow knows how to use introspection to demonstrate that. In the racist Hookwolf's interlude, he refers to Shatterbird as the racist term for her race, because he is racist. His inner thoughts fit his character. A non-racist character in Worm wouldn't have used that term. They would have used the proper word for Shatterbird's race. Hookwolf also has a hatred for cornrows, which is another example of his racism. When I read Hookwolf's interlude, I really got the sense that he was racist. Good job, Wildbow.
Worm has a lot of great instances of "show, don't tell". Like when he describes Leviathan as moving slower, because he's weaker, but Wildbow doesn't explicitly say that Leviathan was getting weaker. I loved that. Sometimes the reader has to figure things out for themself. There were some satisfying instances where Wildbow didn't spell out the obvious. I liked that.
I like how smart the characters were. Fictional characters being hopelessly stupid is something I really hate, but there was none of that in Worm. It was like everyone in this book was smart. Smart characters acting genuinely smart makes fiction more thrilling and fun to read or watch. It was satisfying to read intelligent characters showing actual cleverness. There was none of that "This character is stated to be smart but never does anything smart" nonsense.
One example of a character being genuinely clever in Worm is when Coil asks Dinah the chance of various individuals in their group, including themselves, surviving an upcoming attack, after she says there's a chance she will die in the next half-hour. The percentages is around the same for each of them. Coil does this to see if the attack will be an attack on all of them as a whole. This was clever. Another smart moment is when Taylor deliberately confuses Bonesaw to delay her attempt to get to Taylor's brain(which Taylor doesn't want to happen. Bonesaw is a really bad person). This moment probably wasn't extremely clever, but I think in real life most people would just pointlessly beg the bad guy to stop instead of actively trying to delay them.
Characters in Worm use their powers intelligently during fights, and that's what made reading this novel even more fun. It was intriguing.
I also love the stakes gradually get higher. The most dangerous villain is fought at the end, which is a good thing. Because the final battle in a book or other piece of media should be when the stakes are highest. If Scion was defeated in the middle of the novel and Lung was the final enemy to defeat instead, that would've been a terrible writing decision by Wildbow. Villainous Scion was much more of a threat than Lung was.
I really loved this novel. I wish more books were as great as this one. Worm is actually the web serial that made me start taking web serial seriously. I hope I will someday write a serial that's as great as Worm.
My rating for Worm:
4 out of 5 stars.
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cheesecakeluvrs · 9 months ago
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Rogue and Gambit in X-men 97’
This is neither One Piece nor Sanami but I’m obsessed with X-men 97’ currently and I need to talk about this somewhere
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I keep seeing people say that Rogue is cheating on Gambit in X-men 97’ but that is absolutely not the truth. This is understandable because the general knowledge is that Rogue and Gambit are together because they are in the comics and I’m sure some people who watched the original X-men animated series as a child look back and remember them being together. While they were awfully flirting with one another they never got together officially
This is also probably because Rogue and Gambit were a pretty fresh couple in the early nineties so I’m sure the writers just went with the same flirty approach that they had before they got together in the comics
While it’s clear they have feelings for each other as they kiss 2 times and almost another (although one of those kisses was not consensual) and Rogue also calls herself “Mrs. Lebeau” when she needed a name (which I’m sure there was also confusion on Rogues name due to it also being fresh) they are definitely NOT together
Gambit is literally my favorite character so it’s hard bashing him so much like this but he has no right to get jealous of Rogue. Everyone on the internet keeps saying “poor Gambit” and such and I just wish they would watch the original
Gambit in the original is just not a great guy a lot of the time to Rogue. First, one time Morph flirted with Gambit as Rogue and told him that she had been lying about not being able to touch people (LIKE HOW DO YOU FALL FOR THAT HOW DOWN BAD ARE YOU) so his reaction to that is to go up to her while she’s sleeping and kissing her resulting in his passing out. Like I get you want this woman but leave her to her sleep
Second, he makes kinda creepy comments too. Like one time he tells her “you need to lay off the fried chicken” and one time she was just out of her usual fighting clothes and he said “you should dress up for me sometime” (but she did flirt back in that situation so I’ll give him that one)
Lastly, saying Rogue cheated on him is crazy because Gambit flirts and hits on so many people (even though they’re not serious he still can’t get jealous of someone else’s relationship if he’s doing that) then has the audacity to get all angsty when Rogue and Cody go on a date or when Rogue and Archangel touch and share a sentimental moment due to Rogue absorbing some of his memories one time
Okay okay and DESPITE all this I am still Rogue and Gambits biggest shipper and cheering for them in 97’ so what is going on with Magneto. People who did a single google search keep coming up with the “well Rogue and Magneto were canon in the comics”, yeah they got married in “Age of Apocalypse” but referencing couples outside of 616 is crazy. You know who else has been together when we are counting EVERY timeline? LITERALLY EVERYONE. This is Marvel comics, this is not new, everyone has hooked up and everyone will continue to hook up. Just look up a list of all the people Wolverine alone has been with
Sure they COULD go with Rogue and Magneto for X-men 97’ and I’m just a stupid dum dum for believing otherwise but I see no reason to with all the buildup of the original and that sad face Rogue made in episode 4 was a little hm….
I think this is all for a little drama, a little development, a little spice because if Marvel hates anything it’s happy couples with no problems. I am praying that this is just to improve their relationship and at the end of this stupid love triangle they will finally be together but who knows
There is also a little theory that Magneto and Rogue actually aren’t doing something too crazy. I just find it weird that they haven’t actually shown us anything (I know they can’t show us them doing something devious but maybe at least kissing) only heavily suggesting it with the training room and Gambits nightmare thing. It’s just because a lot of times shows and movies will heavily force something like someone cheating then they later find out that they were actually just spending so much time together because they were planning their birthday party or something
I sound as desperate and delusional as Gambit but I’m doing all I can. I probably should’ve just waited for tomorrow then posted this after watching the new episode but I couldn’t wait so maybe all of my thoughts and opinions will change in a few hours
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madara-fate · 6 months ago
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I know you're against the notion of sexist writing in Naruto, but I ought to disagree. The problem isn't that female characters have love interests or are driven by those feelings but that leading roles have that theme way too often and especially how little female characters have to do in the story. They don't drive the story but rather get shoved around, when they do something "major" (seemingly) it's to highlight Naruto - see Hinata vs Pain or Sakura "vs" Sasuke, getting saved by Kakashi, then Naruto as if it wouldn't be absurdly repetitive at that point. This is where the annoyance with the female characters stem from, it's almost comical how little room to develop and individuality they get. Ironically, as much as Sakura is hated on for these things (and quite frankly, many asspulls like mischaracterization of her personality), she's the character that at least has a saving point, which is her aspiration to become stronger and actually doing it. What was missing were more major fights to highlight that. Sure, we have in-verse explanations for why she doesn't fight in the front, she's a medical ninja but those decisions are made by a writer, after all and those rules don't have to exist or can be broken in favor of her having agency in the story.
This is the central part of any good character: agency. We want to see characters make decisions and act upon it. Basically precisely what Sakura did when she decided to lie to Naruto and kill Sasuke herself, I love the idea but the execution is terrible because it ended up circling back to Kakashi and Naruto.
A lack of agency is usually part of a characters struggles, you can see it in villain oirgins and underdog stories, "zero to hero", all that. Sounds familiar? This is the premise of Sakura's character but by not showing how she overcame that through involving her more, it flies over peoples heads that yes, Sakura was a character who didn't have agency and she wanted to change that (except, during important scenes, Kishimoto didn't pull through). I think Sakura is actually the best female character in Naruto due to that premise, however due to Kishimoto sidelining that and not doing the same for any other female character - aside from Tsunade in her introduction (she's the 2nd best female character in my opinion, btw) - his female characters are pale in comaprison to the male counterpoints and people are 100% justified for being frustrated about it. Because revolving the female characters around their love interests is one thing, stripping them of agency to change anything in the plot is another.
I don't hate the characters for it however, I dislike Kishimoto's writing in this aspect and I as an aspired writer take his female characters execution as an example on how not to do it.
This is a great video on Arcane's female characters that I think explains pretty well how agency is integral for good character writing:
https://youtu.be/hML-FGHGEN4
I recommend watching it if you're interested :)
I hope I could explain where the "sexism" claims stem from and why people are frustrated about Kishimoto's writing of female characters. Have a great day!
The problem isn't that female characters have love interests or are driven by those feelings but that leading roles have that theme way too often and especially how little female characters have to do in the story.
Sakura is literally the only leading female character in the story, so to say that the problem is how often this is the case, when there is only one leading female, doesn't really make sense. As for how little female characters have to do in the story, that is a numbers issue, not a female importance issue, which I'll elaborate on later. Because by this logic, I can very easily levy the same criticism towards every male character in the series not named Naruto or Sasuke.
They don't drive the story but rather get shoved around, when they do something "major" (seemingly) it's to highlight Naruto - see Hinata vs Pain or Sakura "vs" Sasuke, getting saved by Kakashi, then Naruto as if it wouldn't be absurdly repetitive at that point.
Only Naruto and Sasuke drive the story. That's why I've always stated that this is not a female character issue, its not an issue of the female characters not having enough panel time, it's that Naruto and Sasuke simply have too much of it. The vast majority of the male characters suffer from exactly the same thing.
The fact that you felt the need to put major in quotation marks, and then add (seemingly) already shows me that you're really trying to downplay everything significant that the female characters have done in the series in order to serve your argument, but why though? Why actively try to downplay the accomplishments and feats of the female characters? To me, that alone is far more sexist or misogynist than anything Kishi has done or shown in the series.
Sakura had major feats which had nothing to do with Naruto, such as saving multiple characters' lives, defeating Sasori alongside Chiyo, unlocking the Byakugou Seal etc. Tsunade had feats which had nothing to do with Naruto, such as her performances against Orochimaru, becoming Hokage, her role in the War etc. Temari's significant involvements, such as saving Shikamaru from Tayuya and then subsequently defeating the latter with ease, had nothing to do with Naruto etc. I can continue listing when female characters have done significant things, which had nothing to do with Naruto, so I do not get this point.
This is where the annoyance with the female characters stem from, it's almost comical how little room to develop and individuality they get.
Again, if you are unable to acknowledge the growth and development that the important female characters experienced, then that is on you, not Kishi. Sakura went from being an ordinary fangirl who cowered in the face of adversity, to being a compassionate person who is the strongest kunoichi in the world on paper. Hinata went from being a shy, stuttering bundle of nerves, to a confident kunoichi who's will can move mountains. Tsunade went from being a pessimistic gambler to a hugely respected leader, mentor and role model etc.
Sure, there are some female characters who experienced little development, but there are just as many, if not more male characters whom that criticism also applies to. I mean, what great development did Kiba receive? Or Shino? Or Kankuro? Even someone as beloved as Rock Lee, is essentially the same person at the end of the series that he was at the beginning.
Ironically, as much as Sakura is hated on for these things (and quite frankly, many asspulls like mischaracterization of her personality), she's the character that at least has a saving point, which is her aspiration to become stronger and actually doing it. What was missing were more major fights to highlight that.
On that, we definitely agree.
This is the central part of any good character: agency. We want to see characters make decisions and act upon it. Basically precisely what Sakura did when she decided to lie to Naruto and kill Sasuke herself, I love the idea but the execution is terrible because it ended up circling back to Kakashi and Naruto.
Okay, so because you don't like the execution of one instance in which Sakura demonstrated her agency, does it mean that the execution of her agency in general is poor? What about all of the other examples?
A lack of agency is usually part of a characters struggles, you can see it in villain oirgins and underdog stories, "zero to hero", all that. Sounds familiar? This is the premise of Sakura's character but by not showing how she overcame that through involving her more, it flies over peoples heads that yes, Sakura was a character who didn't have agency and she wanted to change that (except, during important scenes, Kishimoto didn't pull through).
I'm going to reiterate this point - If people honestly cannot see how Sakura experienced her own "zero to hero" like development (something that I went into a lot of detail on during this post for example), then that is on them, not Kishi. As far as I'm concerned, her development in a multitude of ways, was exceedingly clear. Because contrary to popular belief, Sakura had more focus and development than 99% of the male cast, surpassed only by Naruto and Sasuke themselves, and rivalled by Kakashi.
I think Sakura is actually the best female character in Naruto due to that premise, however due to Kishimoto sidelining that and not doing the same for any other female character - aside from Tsunade in her introduction (she's the 2nd best female character in my opinion, btw) - his female characters are pale in comaprison to the male counterpoints and people are 100% justified for being frustrated about it.
So let's exclude Naruto and Sasuke for a moment, because I've made my criticisms of their general over importance in the story very clear. Tell me, in the context of development and importance to the story, how exactly do the female characters pale in comparison to their male counterparts? Because relative to the number of female characters in comparison to the males, their importance in the story is near indistinguishable.
A quick overview of several of the teams to illustrate my point.
In Team Gai, Neji had the most development and significance, Lee was in the middle, and Tenten was last, fair enough.
In Team 10, Shikamaru had the most development, Ino was in the middle, and Chouji was last.
In Team 8, Hinata had far more significance than Kiba and Shino combined.
For the Sand siblings, Gaara had the most development, Temari was in the middle, and Kankuro was last.
For the Rain orphans, Nagato had the most development, Konan was in the middle, and Yahiko was last.
For Team Taka (excluding Sasuke), Karin had far more development and significance than Suigetsu and Jugo.
So you see, generally speaking, the female characters were given roughly the same amount of focus and development, but because there are noticeably more male characters, it gives the false impression that more focus was given to them. But when you consider the numbers, it's evident that this is not the case.
Because revolving the female characters around their love interests is one thing, stripping them of agency to change anything in the plot is another.
The lives of the female characters did not revolve around their love interests, and they were not stripped of their agency either. Plenty of them had several instances when they changed things in the plot or did something major, so that's just you downplaying what they accomplished, and they were not any less likely to do something major than their male counterparts outside of Naruto and Sasuke.
Sorry but my stance is rather firm on this. I hope you have a great day too, but we'll have to agree to disagree on this.
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hood-ex · 1 year ago
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Your post about that dialogue from Gotham Knights (the game) made me think back on how much I miss Bruce and Dick's relationship tbh. Like obv it was never the healthiest thing ever, and Bruce was always emotionally constipated, but it always felt a little more... equal? Recently it's just felt so toxic, like Bruce will be an asshole, and Dick will be hurt by it but will still come back to him and will remove the burden of Bruce apologizing for anything from him. Like the scene between them in Nightwing 100, where Bruce is rightfully apologizing for his crap and Dick says he doesn't have to. I do like that scene (even if it was over the top), but that's not right. Like, no sir, he has a lot to apologize for lmao. But that's literally been their dynamic for so long. Whenever Bruce should be called out, Dick just forgives him and Bruce goes back to doing the same old shit again, and Dick forgives him again, and rinse and repeat.
Honestly, it feels like whoever wrote those scenes took a look at that one meme of Batman slapping Robin and said "hey, they like that, let's do that!" Like, you can't go a long time without Bruce hitting Dick. Because they think fans eat that shit up ig. They are so attached to their shock value Bruce and Dick fights and their image of brooding Bruce that they won't address their fucked-up relationship and won't change the status quo. We have gotten many scenes of them being great together and having sweet moments, but those all feel tainted by the rest of it. It's as recent as the amnesia arc where Bruce re-traumatized Dick and then didn't help him when he was living in his car and then pretty much emotionally manipulated him to become Nightwing again. Recent comics really have forgotten what Batman is about.
And it sucks, because Dick is my fave of all faves, but I also love the hell out of Bruce Wayne, and it's so sad to see him be reduced to this... only brooding, borderline abusive asshole. They won't let him grow or develop. I don't mind conflict, and I like that they have a complicated relationship. I didn't even mind Bruce punching Dick, because it's interesting. Once was fine, twice was fine, the same thing happening all the time without addressing it and with no change across years is kind of a problem. I'm only keeping up with the Nightwing run out of loyalty to my boy, but from what I've heard of the events that are happening outside of that, it seems that they are having issues again, and I'm waiting for the next Batman issue that features Nightwing to also feature another punch or something. It's always Bruce being coddled by the story and never being asked to make the step forward, it's always Dick that has to give in and make Bruce feels better about his flaws and free him of any responsibility for his actions even when it's time for Bruce to step up and grow up.
It's why I prefer the animated adaptations or the retellings. I think world's finest did a good job with their relationship, I feel like Robin: Year 1 from back in the day did too, and Young Justice animated for its many flaws has a solid dynamic between them. They still have a complicated relationship, but it isn't so dramatically awful. It allows for a more balanced and well-rounded portrayal of the character when you aren't pandering to some people by flanderizing the character ig. Anyway, sorry for ranting, you're like my fave Dick Grayson blog so I just wanted to share. Hope this wasn't a bother.
No yeah I hated that aspect of Nightwing #100. If TT wanted to do a scene like that, he should’ve built up a conflict between Dick and Bruce to give us some context as to some type of thing Bruce actually needed to apologize for. Then he could’ve had Bruce apologize, Dick accept the apology, and end it with that reconciliation.
Instead, he just had Bruce apologize like, “I’m sorry I failed you, I’m sorry I pushed you away, I’m sorry if I ever made you feel like I wasn’t proud of you,” which would’ve hit much harder if, again, they had shown some kind of recent conflict between Bruce and Dick to warrant that sudden apology. And for Dick to then express his own hurt and such over said conflict. And then for them to come to some reconciliation. But yeah it’s very unsatisfying for Bruce to just list things he’s sorry for, and for Dick to hug him and just reassure Bruce. Like nooo let Bruce feel bad. Let Dick feel bad because of what Bruce did to him. Let Dick be angry. Let them both hurt. Then let them heal.
As for the amnesia arc, I feel like they really did a disservice to Bruce by not focusing enough on his trauma from the sniper incident. If they really stressed how much it traumatized him and then showed how his actions were effected by that (like giving him a dire need to have Dick return to normal bc otherwise it’s like Dick just died in his arms on that rooftop) then that is much more sad and compelling, and we can at least kind of see where Bruce is coming from by showing Dick the sniper video (though it would’ve been better if they just… hadn’t done that all).
If I had been writing that issue, I would’ve had it from Bruce’s POV where he would’ve constantly been in a state of flashbacks. Like seeing his parents getting killed and then comparing it to Dick getting shot. And then having flashbacks of Dick when he was younger but then Bruce imagining that Dick keeps getting shot in the head in each of those memories. And all of that literally just like… pushing Bruce over the edge. And then of course when Dick wakes up and asks Bruce “Who are you?” Bruce spirals even further. And we see his descent to this very isolated and dark place where he just wants his son back at all costs. That would’ve been waaaaay more interesting. Extremely dark ofc. But interesting.
Yeah the comic Dick and Bruce relationship can definitely be toxic (and I’m not totally opposed to that bc I think it makes things interesting between them), and there are animated shows that show them in a more balanced light. The Batman (2004) is one of those shows as well. Dick was Robin then ofc, and Bruce wasn’t so dark at that point in life. But when you watch shows like that, it reminds you of the character Bruce is supposed to be, and it reminds you of what you like the most about him. So definitely nice to watch shows like that sometimes to remind yourself of the Bruce Wayne that exists outside of modern comics.
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