#Percussion player
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windchimesofglass · 2 years ago
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Absolute favourite part of the Andor finale was the stromtrooper being yeeted from the tower by the anvil player.
10/10 peak cinema
10/10 accurate representation of a percussionist about to be interrupted during a performance
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wilhelmina-murray-harker · 1 year ago
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oddfluphenazine · 2 months ago
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oh my god the girl next to us in band literally has never played the flute or read treble Im Goung To Go Insane
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waugh-bao · 1 year ago
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*
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seagullcharmer · 1 year ago
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man. < listening to the rusty lake paradise ost
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tchaikovsgay · 2 years ago
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not to project my own traits onto my blorbo or anything but you can’t tell me Gideon would play anything other than the trumpet or trombone
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chiisana-lion · 2 years ago
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if nobody got me i know my old band director got me even after i started bawling in her office confessing it was me who broke one of the marimba mallets after hitting a brass player w it so hard it snapped in half. yet she forgave me anyways mrs logue if ur out there
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nimuetheseawitch · 2 years ago
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Hearing loss sucks. Tinnitus sucks. Wear ear protection kids (and adults - I have finally started wearing ear plugs to concerts now that I'm in my 30s and dealing with consequences).
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heeroyue · 2 years ago
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One of my middle schoolers told me "yeah you look like someone who plays percussion" during tech and as a primarily wind player I don't know how I feel about that.
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nonesuchrecords · 4 days ago
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Congratulations to all of the Nonesuch nominees for the 67th Grammy Awards: The Black Keys for Best Rock Performance and Best Rock Song for "Beautiful People (Stay High)," from Ohio Players; Ambrose Akinmusire's Owl Song for Best Jazz Instrumental Album; John Adams's Girls of the Golden West for Best Opera Recording and Best Engineered Album, Classical; Timo Andres's The Blind Banister for Best Engineered Album, Classical; and Caroline Shaw and Sō Percussion's Rectangles and Circumstance for Best Chamber Music / Small Ensemble Performance. You can read more and hear all of the nominated recordings here.
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nexus-nebulae · 6 months ago
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actually im trans bc when i was like 7 i was told i couldn't play the drums in guitar hero bc i was a girl so i decided not to be one out of spite
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mcsiggy · 2 months ago
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Imagine you're in middle school band class and your teacher asks you and your classmates if anyone wants to use their mp3 player to play a song before class ends. no one does anything until this small quiet girl from percussion takes her ipod out to play a song.
Then the song Chop Suey! By System Of A Down and the girl looks like this;
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Because she thought it was a good song to play.
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jdoesnothing · 1 year ago
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SO MARCHING BAND CHAMPS HAPPENED...
MY BAND GOT 3rd PLACE WITH A SCORE OF 79.2 FOR SCSBOA. ITS BEEN A WEEK BUT IM STILL CONFLICTED ON HOW I SHOULD FEEL. (marching season over??? how??? why???) VERY HAPPY VERY SAD VERY CONFUSED OVERALL
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the-kneesbees · 1 year ago
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the freshman wind players are so silly
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batri-jopa · 1 year ago
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erikahorsenz2012 on Instagram
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quicksilversnails · 10 days ago
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Making a post compiling some of my thoughts on the new Pristine Cut music broken down by chapter because I have. many thoughts and thought maybe people might find them interesting!
The Cage's whole sound was so instantly memorable to me. I love all the different metallic percussion used: perfectly in-theme for a world envelloped in chains
There's soft yet eerie metallophones like the mock birdsong of chains, clanging bells like a death knell
It's mixed with shrill strings: reminscent of the scraping sound that plays in All Eyes On Me as the Prisoner cuts her head off, but quiet and distant, like a haunting memory that repeats itself in your mind
I also love the way the sound echoes - giving the impression of the emptiness of the woods & cabin
An Open Door pulls at my heart: the soft piano and drawn out sound stands in contrast to everything leading up to it
It plays whether you break the pattern by leaving or perpetuate the pattern and watch your dance, so the contrast of it feels representitive to me of a shift in perspective (either the Princess realizing her own control, or you realizing your lack of it)
Our Happy Ending is so damn evocative I need to break it down
It's so. drawn. out. Every note drags, with every instrument coming in at slightly different times
It has a really hollow sound to it: where Damsel's tracks have piano, strings, and woodwinds, Our Happy Ending is reduced to only the strings. There's a lot of full and rich music out there written for strings, but this (intentionally) isn't one of them.
Instead of playing every note in each chord, the instruments frequently double the same notes (just in different octaves) and omit other notes, making the sound even emptier
The arpeggio of the Princess' motif (which is prominent in Damsel's tracks) does appear around 1:30 in, but for a lot of the track the melody is very static, mostly stepping between a few nearby notes, as if it's too exhausted to do anything more complicated
It doesn't even loop smoothly in-game: there's a record scratch and a few seconds of silence before it continues, like it's forcing itself to keep going through the motions
It all sounds serene when the chapter begins but the more you listen the more deeply lethargic it becomes. It did so much to make this chapter even more viscerally uncomfortable for me
And then there's I Meant It. What is there to say. (Actually I do have some things to say)
It's noticeably in 3 (which I think is unique to this track), giving it an appropriately dance-like feeling
While it starts beautifully simple, the embellishments added to the theme as it goes on bring a sense of playfulness, reflecting the energy that grows in your dance the longer it goes on
The Princess & The Dragon!!! I speculated about this one when it was teased a few months back and it was so gratifying to hear it in context! I was very wrong about the route it plays in but I absolutely caught onto how it's an inversion of the typical setup!
The biggest example of this is how the main melody of the theme is the same as The Princess' main theme, but played in reverse! (and with a different rhythm)
The piano also plays descending lines, as opposed to the ascending lines usually heard in other tracks in this game (a good example is in The Unknown Together)
This all reflects how the chapter itself reverses the setup of the game by putting the player in the perspective of the Princess (maybe this is the melody she's used to hearing?)
The call and response nature between the humming (done by Amelia aka the Shifting Mound vocalist!!!) & flute invokes the Princess & Dragon themselves: the melody would be incomplete without both parts
It's such a warm theme too - where The Princess has a quiet somberness to it, The Princess and The Dragon feels rich and vibrant - it feels right
The Life-Taker takes the new motif from The Princess and The Dragon and puts it in the minor key of the World-Ender (I also really like the way the names of these tracks parallel each other)
Like World-Ender it's tense and uneasy, but it plays at a slower tempo, with plenty of long pauses and empty space in the melody: it feels appropriate for the silent, staring body standing in front of you
It also feels more static to me than World-Ender does with its constantly moving piano, which is reflective of how little power you have in the scenario. As TLQ, you have to make the decisions, but as the Princess, the most you can do is watch and wait in suspense
Also this is more of an audio editing thing but I ADORE the way World-Ender cuts in when you switch back mid-chord - really hammers in how your perspective is being forcibly shifted right in the middle of the action
The reversed motif returning when you leave with the Princess or merge with her again is also very sweet: whether you're sharing a body anymore the connection and understanding you've gained remained :)
I love all the new Fury tracks! They're so gritty
I'm happy they kept a similar sound to The Fury's track in the base game because it has such a cool and unique vibe and I was mildly worried that the process of being unwound would just lead the droning sounds of TLQ (still cool, just less unique)
I like how the music still cuts out when you get initially unwound, leaving just faint buzzing - it keeps the shock of that moment from the base game but keeps you grounded in the present by denying you the silence of death. Where in the base game Fury denying you death barely mattered, now you can feel it down to the unwound yet still present soundtrack
I like how Hand In Claw (which plays when escaping the tunnel with Den) introduces this growling sort of guitar sound, rumbling like the sound of caving rocks
It keeps the fast, driving percussive elements of the other Den tracks but gives it a more obvious melodic shape, as you realize that there's more to her after all
It sounds totally distinct from the other Den tracks in general, and that makes sense since its respective path is also unique among the many, many variants of the chapter
The live rendition of The Apotheosis was a fun surprise - I heard it play and just went "...that's different right?"
I still love the way the theme begins as the Apotheosis herself unfurls from the cabin: it's just as breathtaking as it was the first time
I was wondering before release how this track could be expanded on when it felt like such a transcendent and insurpassable theme (it's also used for The Shifting Mound after all) - but the game actually doesn't build on it, just letting it play, only cutting from it in extreme moments. I think that's kind of nice: the power and awe of the track speaks for itself
Meanwhile A Tapestry Undone is essentially The Apotheosis without the piano, orchestra, or any of the instrumentals that give it its sense of power
The vocals sound hollow and distant - she seems farther away, her influence less overwhelming, whether due to dissociative pain or because in that moment you're compelled to lash out at her in spite of whatever godlike power she might have had over you
In-game, the drones of TLQ are also faintly audible, which makes sense since the Apotheosis is tearing at the walls of the construct (ie. you)
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