#Maybe a little :P
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flaskoflethe · 6 months ago
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I may have played 100 hours of armored core 6 in the last two weeks. The worst part is I'm literally thinking how to phrase "it's not THAAAAAT good". Granted I have two components left to get, 11 s ranks, 1 ending...
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biblically-accurate-dca · 6 months ago
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substitute
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kusanagihaku · 3 months ago
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some of the scans are a little blurry, but in case anyone wanted to read the sinostra b'slog!! pdf here
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sysig · 10 months ago
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Gift (Patreon)
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zeroideaman · 5 months ago
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he's jojo posing
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buwheal · 2 months ago
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Why does the orange Addison's mannequin kinda resemble you?
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daydreamerwonderkid · 5 months ago
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Probably won't do this every time, but I just wanted to show off the full image of Bruce in his green robes from this piece :3c
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randomminty · 1 year ago
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Caitlin…..
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gen4grl · 5 months ago
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my johto timeskip designs + bios/teams below!
i think about this group ALOT!!! if i had any confidence in writing i would easily share the whole hgss rewrite i have in my head but alas… just take my drawings instead! i like to give characters more “realistic” outfits… not really a modern au? i love to imagine the pokemon world with all our worlds pop culture which inspires my designs! long post but enjoy!!! ( ˘ ³˘)♥︎
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lyra + 20. champion ranked trainer
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♡ Raised by her single mother, aunt and older cousin Kris in the small New Bark home. Her father died when she was 6 in a mining incident involving Team Rocket. Bubbles, her ace Azumarill, was gifted to Lyra by her father on her 5th birthday - being her final gift from him.
♡ Extremely outgoing, sweetly optimistic and immensely empathic. Absolutley loves making friends and talking to every kind of person. However, is extremely competitive & stubbon and gets frustrated easily - resulting in her giving up quickly but is also extremely quick to be re-motivated. Often feels the emotions of others intensely. Very country girl with an extremely strong Johtoian accent and lisp. Loves 'girly' things like makeup + fashion, period dramas and collecting nick-nacks but also loves spending her days outdoors, espcially in the National Park with Ethan watching the bug-catching contests or the Safari Zone.
♡ Struggled with her battle confidence as a young trainer which resulted in her having to re-battle Falkner and Bugsy several times. Over her journey grew an appreciation for pokemon perceived to be 'weak' & cute and built her team around showing the powers of these types of pokemon. Despite being a Champion Ranked trainer, Lyra opted to work with Ethans grandparents at the daycare center where she specialises in pokemon breeding and training weaker pokemon + their trainers.
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silver + 23. champion ranked trainer
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♡ Only child of Rocket Boss, Giovanni. Was born and raised on Island 5 of the Sevii Islands by multiple admins, most commonly Archer before running away to Johto. Has a deep rooted and consistent fear that he’ll never amount to anything but “Giovanni's kid”. Was extremely tight lipped about his upbringing to the trio, especially after learning of his loose connection to Lyras father’s passing. Finally told them the truth of his family after the defeat and final disbandment of Team Rocket.
♡ Originally extremely standoffish, condescending and at times, aggressive. As an adult is still quite serious and independent, but genuinely enjoys the time he spends with his friends and is surprisingly protective of them - especially Lyra and Kris. As time passed, his anger towards his father evolved more into guilt, however, over the years has become more patient, gentle and forgiving with not only others but himself. He still can come off quite intimidating to strangers, but these changes are noticeably visible to those close to him. While usually a quiet person, has a very dry and witty sense of humour that takes most people by surprise.
♡ Mentored by Lance, and later Blue, and spends a large amount of time training in the Dragons Den. While unsure of what direction he wants his life to go into, Lance is adamant he would make a fantastic gym leader or elite four member. Always accompanies Lyra to the yearly Champion Balls and Alola trips. Currently lives in a small beachside bungalow with Lyra in Cherrygrove where he enjoys spending his free time reading and teaching himself guitar.
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ethan + 21
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♡ The childhood friend of Lyra, Ethan was raised by his father and grandparents in New Bark. Extremely courteous, friend & family oriented and easy to talk to. A natural comic and can make even the straightest face people crack a slight smile - Red being his proudest achievement. Lax and slightly ditsy but can adapt to any situation and group of people like a flick of a switch. Not the best at articulating himself but always puts 110% into making sure people feel comfortable through his actions.
♡ Completed the 8 Johto gyms but never challenged the Elite Four & Lance in favour for persuing his true passions. Currently works at the Goldenrod Radio Tower where he co-hosts a program consisting of interviewing gym leaders, elite four, champions and other prolific battlers. At nights, does standup in the clubs in the Goldenrod Tunnel. Due to his easy-going nature and career, tends to knows everyone’s buisness + gossip and has crazy experiences with nearly any person imaginable.
♡ Currently lives in a small loft in Goldenrod. Spends his free time watching anime + cartoons or in the National Park either watching the Bug Contests, skating or talking to the old folks. Enjoys the nightlife of Goldenrod where he usually pulls Silver out to bar hop or spend hours playing Voltorb Flip.
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kris + 25
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♡ Oldest and mother figure of the group. Was born and grew up in New Bark town with her mother before her cousin Lyra + aunt moved in with them when she was 11. The two shared the large upstairs bedroom growing up where Kris introduced Lyra to contests and the annual Champion & Wallace cups.
♡ Mature, soft spoken and extremely intellegent - both academically and socially. Because of this, can offer solutions on any issue on both a practical and emotional level, no matter the person and situation. Has unique relationships with all three kids but in general sees them as her younger siblings and takes the role as the 'older sister' very seriously. Has a warm and comforting presence, making those even to the likes of Silver feel comfortable confinding in her.
♡ Quite reserved and struggled with her purpose and sexuality growing up, espcially in rural Johto. After the death of her uncle and seeing her daughter’s interests in the Wallace Cups and contests, her mother moved the two to the Hoenn region, settling in Lilycove City when Kris was 13. While starting her gym challenge in the new region, Kris fell in love with Hoenn's unique weather patterns and ecosystems. Eventually she quit the gym challenge to peruse a career as a meteorologist where she now works at the weather institute. When not working, she enjoys attending contests, museums and scuba diving. Finally feeling settled in life, she came out to her family + the trio when she was 20.
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abnomi · 1 month ago
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PSYCHOANALYSIS ON CHARACTER PASTS IN WRECK IT RALPH!!!!!!!!!!!!!!1!
ok... so you know how some characters were never given a backstory to play off of? (like Turbo for example)
i dont know for certain the psychological impact that not having a past could have on video game characters (or if they would even care), but what i do know is that it is objectively damaging to not have anything that came beforehand to work with.
imagine being tossed into a world, have whatever code implanted into your brain tell you specifically what you need to do, not have any choice in the matter, and then be forced to go from there. whether or not the individual believes they need a past is irrelevant; they lack one, regardless.
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the psychological differences between video game characters with a past and those without come into question... are those who have a solidified memory of who they were before more or less susceptible to growth over time? or are they both intrinsically equal? maybe it depends on who it is, what game theyre from. some could thrive off of the idea of not being latched onto a past that was chosen for them, while others could long for at least some semblance of an in-between.
all things considered, it would be significantly more difficult to have a broad understanding of emotions when you aren't granted access to the same grace that those with a "before" may have. without any memories, you'd have to rely on your external surroundings to achieve any kind of development; a noticeable contrast to those who already have at least some internal understanding of themselves that came with their programming.
characters who begin their life with a clean slate may be bound to being more actively involved with the world around them because it's how they have to learn. if they don't, they're going to get stuck in the same mindset for an indiscernible amount of time until some kind of external force pulls them out of it. they don't have knowledge of their initial life; all they have is the current moment.
a big factor that correlates with all of this is the psychology of nature vs nurture. in short, "nature" is the deterministic aspect of genetics (or in this case, code) influencing who one may be, while "nurture" is how one's development is influenced by the role that one's surroundings might play. in humans, we experience both of these; they go hand-in-hand. in the WiR universe, however, it's not always guaranteed that a character will have a chance at having both at once.
those with a past get both nature and nurture, bundled into one package. however, those without are only presented with nurture, tossed into a world and expected to move on from there (maybe with a faint sprinkle of nature, but not anything that goes beyond an implication of what their life was like before spawning in). they have limited options compared to the ones who don't have to start off on a blank slate.
something else to keep in mind is how without the presence of a past, there will be far more variations between the same character across different locations. without any code telling them who they used to be, they will learn about who they are through their environment and go from there. of course, no single character will be the exact same, but code largely determines the mindset of a character and how they process the world around them.
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in Turbo's case, i personally think it wouldn't matter a whole lot to him because of its irrelevance to his main concerns, but it undeniably had a strong hold over his behavioral development as an individual; he is very immature. he had no foundation to start off with... well, other than the message that was branded into his mind, dictating every decision that he has ever made: he has to win.
he acted like a child when he first came around because, in a sense, he was one (not literally HAHA, i think of him as in his late 30s). his game was plugged in for about five years before he had the biggest tantrum of his life, and keeping in mind how game characters are technically immortal until the moment they're unplugged (unless they die in another game before then), this really wasn't that much time in the grand scheme of things. it was hardly anything at all.
without a healthy outlet to process his feelings, coupled with an unnerving lack of life experience beforehand, of course he'd lash out a lot! of course he'd be overwhelmed by his own emotions to the point of not knowing what to do with himself!
that doesn't excuse his behavior at all, as he did have opportunities to change for the better or learn from his mistakes, but he chose not to. he was too stubborn for his own good.
maybe part of the reason he's so hellbent on being the best is not only because it's lodged into his code to feel that way, but also because it would feel like betraying what little personality he was coded with to go against it. yes, he's never been too keen on the idea of having anything or anyone tell him what to do, but consider this: he's clinging to his own identity, protecting what small fragments he was given and holding onto them for dear life. he doesnt have a past; he has goals, and losing said goals would be losing himself and the footing he has on his own identity. he's defined by succeeding, and he refuses to let this go. this is more headcanon-territory but it is fun to explore concepts like these!!! bro is internally empty.......
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Felix has a past, yes, but it's vague and uncertain. he had a father, but does he even know what the man looked like? who he was beyond a name and an heirloom?
notice how it took thirty years for the handyman to shift his perspective on who Ralph was as a person. this could likely both be a product of the nicelanders and himself all being programmed with the belief that "Ralph is a bad guy," thus internalizing it, combined with the external influence and pressure Felix upheld being the good guy. (EDIT (LOL!!!!!): i know felix doesnt hate ralph but constantly being surrounded by everyones fear of him would have at least made him cautious about interacting with him)
his younger years have no hold on how he makes decisions, especially considering how absent said years are. his code only hints at the idea of a father, alongside the foundational belief that he is good.
his lack of a clear upbringing contributed even more to his sheltered persona, oblivious to the hardships that everyone else might face. combine this with how every NPC he surrounded himself with never dared to criticize him, he was prone to experience stunted empathetic development. he was never a bad guy by any means, but his lack of exposure to difficult situations did not fare well for his psyche.
that isn't to say he hadn't ever been in any difficult situations before. the roadblasters incident absolutely shook him to his core and likely cut deep into him, as he hadn't ever experienced anything similar to it before. without a fleshed-out past, he didn't have a bright idea of what hardships might linger just beneath the surface.
to his credit, he has changed for the better, now having more awareness of how others feel and function outside of himself. he makes sure to treat everyone with equal amounts of dignity, regardless of any preconceived notions he might have. :-]
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when it comes to Calhoun, her experiences shape her significantly, directly being the cause of her hypervigilant and instinctual nature. it can't be ignored that she suffers from PTSD due to how her character's life was mapped. this demonstrates that having knowledge of who one was before isn't always necessarily a wholly good thing. not to say that her condition makes her broken in any way! it just brings difficulty into her life that wouldn't have been present otherwise.
there is some goodness that can be brought to the surface from this; just as it isn't completely good, it isn't completely bad, either. on the opposite end of the coin, she knows how to keep herself and others safe. if it weren't for her predetermined past, she'd potentially face more struggles on the battlefield.
not only that, but it helps us, as the audience, empathize with her character, along with Felix. we learn that she isn't simply intense and nothing beyond that; she's just been through a lot. on top of all of this, she is very emotionally mature and understands how to push through horrific situations, especially when necessary. it is her job to do so, after all!
Calhoun's heavy experiences may be part of her character's mold, but they do not define who she is. a past only steers a character in an approximate direction; it does not 100% determine how they grow from there. we directly see evidence of this when she moves forward and marries Felix :-]
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and then there's Vanellope :-] she did have a past, but it was ripped away from her. how does she cope with this? by defining herself and becoming her own person, unrestricted by her code. she didn't start off as a princess, she started off as Vanellope.
even when she had the chance to reclaim her status as princess, she didn't, instead choosing to stick with the version of herself that she passionately created. there's a great chance that she wouldn't be the silly little booger we all know and love if it weren't for her time to think about who she was and who she wanted to be; the omission of her past was a significant contributor in how she now presents herself, unconfined to how she is apparently "supposed" to be. she has more room to choose for herself.
she doesn't let anyone else tell her who she is, holding her handcrafted identity with pride. her eccentricity is nowhere near a flaw, making itself known as a strength. her perspective of the world is unique to her and allows her to emotionally connect on a deep level with Ralph.
one doesn't need to be tied to a past to be a person. it doesnt put any more or less weight on anyone's worth, and we see this as clear as day with her character! starting off with nothing, she grew into her own skin and found her sense of self all by herself without the guidance of anyone else. i am so proud of her. i love my baby ok
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above all else, having a past isn't a surefire way to predict how one may develop; it is only an aspect of who someone is. an important aspect, yes, but there are many other things to consider in the sea of personalities and experiences...
the biggest difference between having one and lacking one is ultimately how an individual character might go about how they change over time and how long said progression might take. the past is only a starting point; a pre-written map without a marked destination created in order to provide a basic concept of who exactly one was earlier on. being left without one leaves some with a need for more effort to figure life out, and this distinction will affect everyone in many different ways. at the end of the day, though, a map is just a map. the road itself is what matters most 👍
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lady-arryn · 1 year ago
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LIES OF P (2023)
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Finally back, with a lil more of Chill's Artist Admiration Sketchbook; making fanart for blogs I like :D
@kingspacebar
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Accessoires and colours my beloved <3 <3 <3
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twin-yards · 1 year ago
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so do you guys think andrew psyched himself up to utter the words "that doesn't mean i wouldn't blow you" out loud to neil fucking josten or did they just fall out and make him freak the fuck out in his mind that he said them
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sysig · 11 months ago
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Two skeletons in a trench lab coat (Patreon)
Bonus:
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He’s very careful! Everything was fine before you interrupted!
#Doodles#Handplates#UT#FJdlsafjdsf Handplates fuzzes my brain#I cannot tell you how weird it feels to draw Gaster with the Lost Soul head after all this time away haha#It drops me back into the person I was when I first read Handplates - for better or for worse. It's a very strange feeling#Even drawing Sans and Papyrus again sends me back! Not as strongly but certain little details stand out#Sans' eyes especially... Very strange feeling#Anyhow! Since Fellplates sent me back down the rabbit hole and I've gotten back into rereading lightly - still not a full commitment!#Maybe soon tho 👀 I feel like I always say that haha#But in the meantime thinking of the pre-Plates Handplates time period <3 Since that's the one I'm still most familiar with haha#I love when they're still growing and learning ♪ Scaffolded baby talk! Twin language! Love 'em ♥#And fearless* mischievous little troublemakers hehe#They're so cute <3 I love the little ways they interact as young'uns - like when Papyrus will just lift Sans by his arms lol#I'd been thinking about and then had to go read the one of Sans as a the blanket/coat tickle monster and then - this ✨#''Excuse me sir I'd like One Ticket to the R Rated movie I am an adult Monster'' lol#Probably another one of those moments where Gaster is just *nervously sweats in Dad* lol - stop being so cute!#Also there's no particular meaning to when I use WingDings for his text :P Just convenience and if I remember to lol#Comics where he talks a lot are not convenient XP I have enough trouble editing on this paper ugh I will Not miss it when it's done#Even attempted this comic in as few pencil strokes/erasing as possible and it was still a pain to work with! >:0 Rude#Doubly so that I've had a Handplates comic idea for past like - year lol - and /this/ was the first one I finished pfftbl#To be fair to the other I do want to at least attempt making it a look-alike hehe ♪ You know how it is with Ideas™#I can't be too mad about it haha ♫ It did turn out quite cute after all :3
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captaindysdexic · 1 year ago
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I couldn't help myself
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OP by @incorrecthermitquotes
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stellar-collective · 2 months ago
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breaking: old man trying to visit his family for Christmas after four months on the ocean viciously attacked the second he steps through the door, more at five
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