#Learning & Development
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ossie50 · 2 years ago
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When is 'coaching not coaching?
Having been designing and delivering learning and development activities to support the development of people’s coaching capabilities, along with practical toolkits, for the last 25 years, I have some pretty strong views on what coaching actually is, and what it is not. Maybe I’m just being pedantic, but the term ‘coaching’ is thrown around, often describing a host of different activities each…
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qualityviva-blog · 2 years ago
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An OVERViEW: ISTD-Indian Society for Training & Development
ISTD stands for the Indian Society for Training & Development, which is a professional association dedicated to promoting training and development of individuals and organizations in India. The society was established in April 1970 and is headquartered in New Delhi, India. Its primary aim is to enhance the skills and knowledge of professionals engaged in training, development, and human resource…
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jcmarchi · 2 years ago
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Beyond Good & Evil - 20th Anniversary Edition Arrives Early Next Year
New Post has been published on https://thedigitalinsider.com/beyond-good-evil-20th-anniversary-edition-arrives-early-next-year/
Beyond Good & Evil - 20th Anniversary Edition Arrives Early Next Year
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Beyond Good & Evil – 20th Anniversary Edition arriving early next year. The news was accidentally posted early to the Xbox store and was even briefly available to play (albeit in unfinished form) on Ubisoft Plus. 
According to its now-deleted Xbox Store page (which was shared by Wario64 on X), the 2003 adventure will now feature 4K graphics and 60 FPS with improvements to controls and audio. It will also feature auto-save and cross-save functionality. Here’s the full blurb:
Swoop into the marvelous world of Hillys as action-reporter Jade to investigate the mysterious DomZ alien attacks alongside colorful characters, like her adoptive uncle Pey’j or the valiant Double H.
Embark on this epic adventure in up to 4K, 60 fps with improved graphics, controls, and audio, along with brand-new autosave and cross-save features.
Enjoy exclusive new rewards as you explore the planet and discover more about Jade’s past in a new treasure hunt throughout Hillys.
Put your skills to the test thanks to the new speedrun mode and updated achievements, and learn more about the game’s development and secrets in the anniversary gallery!
Armed with her daï-jo and faithful camera, Jade’s adventure will get you to freely explore Hillys, combat creatures large and small, infiltrate dangerous areas, solve enigmatic puzzles, play addictive mini-games, race the best hovercraft pilots, and take pictures of the whole experience.
Be ready to dive into a trailblazing blend of action gameplay and thrilling emotional cutscenes!
This game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title.
The store page also included a big batch of screenshots of the remaster, which can view in the gallery below.
According to Ubisoft’s statement to IGN. , the store listing went up early due to a “technical error” 
“As we celebrate the 20th anniversary of Beyond Good & Evil, we’re excited to share that the official launch is set for early 2024, and we look forward to sharing more with you in the new year,” says Ubisoft in the statement. 
Beyond Good & Evil originally launched for PlayStation 2, Xbox, and PC in 2003. It stars Jade, a reporter and fighter who joins a resistance movement to uncover a conspiracy on an alien planet. Gameplay involves taking on enemies in martial arts melee combat while using Jade’s camera to take photos of clues and evidence while solving puzzles. While the cult classic received its first big remaster in 2011 in the form of an HD upgrade, while its long-lost sequel, Beyond Good and Evil 2, has seemingly been in development limbo since its formal reveal at E3 2017. 
Beyond Good & Evil – 20th Anniversary Edition is expected to launch on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC. 
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semanticlp · 1 day ago
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NIIT MTS Acquires Germany based MST Group to Strengthen European Learning Services Footprint
NIIT Learning Systems Limited (NIIT MTS), through its wholly owned subsidiary NIIT (Ireland) Limited, has successfully completed the acquisition of 100% equity shareholding in MST Investment Holding GmbH, Germany, along with its subsidiaries, collectively known as the MST Group. The total deal size is valued at EUR 22.37 million, which includes EUR 15.35 million for the equity acquisition and an…
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yashaswigroup · 16 days ago
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Yashaswi Bridging the Gap Between Education and Employability
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borngeniusworld · 5 months ago
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ग्राम खजुरहट की बेटियों के लिए सुनहरा मौका – निःशुल्क स्पोकन इंग्लिश प्रशिक्षण!
सभी बेटियों के लिए 100% छात्रवृत्ति – सारथी गुरुकुल की एक विशेष पहलबसंत पंचमी के पावन अवसर पर, हमें यह घोषणा करते हुए गर्व हो रहा है कि ग्राम खजुरहट की सभी छात्राओं के लिए 100% छात्रवृत्ति आधारित स्पोकन इंग्लिश कोचिंग कार्यक्रम का आयोजन किया जा रहा है। यह प्रशिक्षण सारथी गुरुकुल के भीमापार मुख्य कार्यालय में उपलब्ध होगा।शिक्षा सशक्तिकरण की नींव है, और हर बेटी को सीखने, बढ़ने और आगे बढ़ने का अवसर…
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fluffywolf86 · 6 months ago
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January 16th, 2025: Q&A a day
Do you owe someone money? Does someone owe you? No and no, and this is why… because when you owe someone something, they have power over you. When someone owes you, you have power over them. To have control over another human being is to take away a piece of their free will and to lose a piece of your own. You never know what a person is capable of until they are in debt and desperate. I have…
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myronpope · 1 year ago
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Navigating Workplace Sabotage: Advice for People of Color & Their Employers
Workplace sabotage can manifest in various forms. People of color often experience workplace sabotage differently and more intensely due to systemic biases and racial discrimination. Review this piece that explains it and offers support to all.
Workplace sabotage can manifest in various forms, including gossip and rumors, undermining colleagues, passive-aggressive behavior, direct confrontations, and exclusion and cliques. Gossip and rumors involve spreading false or harmful information about colleagues, leading to mistrust and hostility. Undermining colleagues means deliberately sabotaging a colleague’s work or reputation by…
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solrazo · 1 year ago
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Chinabank renews partnership with LinkedIn to empower employees, boost talent mobility
In line with its commitment to employee development and talent mobility, Chinabank renewed its engagement with LinkedIn for enterprise learning and hiring solutions. The contract signing took place on June 27 at the Chinabank Academy in Makati City. Chinabank Chief Finance Officer Patrick Cheng and LinkedIn Learning APAC Head Georgina O’Brien (4th and 5th from left, respectively) sign the…
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hsmagazine254 · 2 years ago
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Embracing Life's Difficulties - Positive Reflection Of The Week
Transforming Adversity Into Opportunities For Growth And Resilience – Article by Shahwana Life is an unpredictable journey filled with ups and downs, challenges, and triumphs. While we all cherish the joyful moments, it’s the difficulties and obstacles that often define our character and pave the way for personal growth and resilience. In this article, we will explore the importance of embracing…
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edsonjnovaes · 2 years ago
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Bryan Johnson que busca imortalidade diz que é improvável que humanos sobrevivam sem IA 1.2
Bryan Johnson, um bilionário da tecnologia de 46 anos que tenta reverter o processo de envelhecimento, acredita que é improvável que a humanidade sobreviva sem a ajuda da inteligência artificial (IA), segundo a Fox News. Época Negócios – 14/10/2023 Algumas de suas rotinas incluem um horário rígido para dormir às 20h30, tomar mais de cem comprimidos diariamente, coletar amostras de fezes e ter um…
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dynamic-power · 2 years ago
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Steve is mostly deaf by the time he is 20. One more concussion during the last stand against the upside down stole his sense from him.
It's a struggle. But his friends are amazing. Robin and Dustin and Eddie learn sign language with him, and eventually, all of the party knows enough that he never feels left out of conversations.
He can still hear some low sounds. Robin's voice is lost to him, but Eddie's is low enough that he can still hear the timbre of it. He can still hear music with low pitches, too; he develops a new appreciation for rock and metal music.
It gives Eddie an idea. One afternoon, he drags Steve to Gareth's garage, where he sets up Jeff's bass guitar and an amp. He shows Steve how to hold it, how to pluck at the strings, and how to play a basic scale. Half an hour later, Steve is laser focused, sitting on the amp and listening and feeling the low thrum of the guitar.
A week after that, Steve drags Eddie to Indy to buy one of his own.
He sets it up in his garage, and he and Eddie spend hours playing together. Eddie teaches him as much as he can, but there is a lot that Steve has to figure out for himself. He's never had a challenge quite like this one, and he finds himself loving it.
He finds himself loving his time with Eddie, too. Eddie is funny and awkward and talkative, even with his hands. He's passionate about music and is an eager and enthusiastic teacher. They add dinner nights to their routine afternoon jam sessions, and Steve discovers Eddie is also very physically affectionate when he doesn't have a guitar in his hands.
One evening, as they are reclining on Steve's couch with the radio turned up way too loud, Eddie starts to sing along with the song. Steve doesn't really think about it. He just leans over and presses his ear to Eddie's chest, listening to the low pitch of his voice. If Eddie thinks it's weird, he doesn't say anything. After a while, his arm wraps around Steve's shoulders and holds him close. The song changes, but Steve doesn't move, and Eddie doesn't stop humming along.
It's easy after that. Easy to exist in Eddie's personal space, easy to fall for his goofy smile, easy to realize his new favorite spot is sitting in his garage beside Eddie.
And when Eddie's hands are flying as he tells Steve about this new song he's writing, it's easy to lean over and kiss him.
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maya-the-surreal-soldier · 1 month ago
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Quite some time ago i made a lore post of my Na'vi x Yautja ship, i thought i'd redesing them a bit, now with new and improoved looks and story!
Im pleased to (re)introduce Iwë' and Zahn!
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God they look so much better-
Anyway- onto the lore-
Zahn-Theall --
Zahn and his niece Ka'la go on a personal mission to Pandora, to take care of the human problem. Many other Yautja saw Pandora as not good enough of a hunting resort to save from the RDA's cluches, very few really cared if a planet or moon fell. Zahn was lucky enough that his sister Uthaul was the clan leader, and allowed him and Ka'la to excuse themselves of the clan hunts for a few months, until the human problem was at least more managable for the locals on the Moon.
Zahn was a naturally sensitive child from the start, his hunting instincts took far longer to kick in. Many made fun of him for late development, but little did they know, he never really grew out of it, he never truly enjoyed hunting, never had the thrill of the hunt cloud his judgement, or anger him beyond reason. His sensitivity allowed him to stay alive, and live up to 759 years old, despite his age he isnt a counsulor, he refused the title when his sister offered it to him (not wanting the responsibility really)
Iwë' --
Being born to an almost dead clan, Iwë' learned how to hide from humans before she knew how to speak. Her clan grounds were burnt to a crisp when the humans arrived first, the only survivors were the hunters and gatherers who were far from hometree. In her teens, she and the other children from her clan, managed to take over an RDA facility, and take back a part of their forrest. That is when Iwë' first tasted blood, and she couldnt get enough. She and the other kids slowly but surely started destroying RDA facilities, the adults joining in later, by the time Iwë' was 24, they had completely readicated the RDA facilities from her home forest, but She wasnt done, she heard from the windtraders about the resistence, The Sarentu's return, and the damage the RDA was doing there. And, albeit reluctantly, she decided to join the resistance, just arrows and spears wont cut it anymore.
It was in the resistence She met the others of her hunting party, Tifnu'keynven, Txep'tsyìp, and Teyr'ong, who were from resistence allied clans, Kame'tire, Sarentu and Zeswa..
First meeting --
She was on a regular scouting mission with her bonded, Temmrü, nothing out of the ordinary, the landscape below her was riddled with overgrown RDA machienery, she was simply making sure the humans dont come trying to salvage anything. The sound of a Vakirae and three escorting samsons hit her ear, 4 'o clock to her position, unfourtunately far away enough to escape by the time she go to them, well shit, she had to deal with those armored amp suits again, she hated those, she prefered killing the humans with her bare fists, amp siuts, especially the types they usually drop for these salvaging missions were completly sealed, she had to rely on her spear thrower to do most of the work, that was annoying, nevertheless she and Temmrü turned torward the humans, as they approached, with raised spears, the sounds of a violent gunfight finally reached them. But, they were shooting at nothing... yet one by one she saw them be evicarated by an unseen force. The human intruders were gone as fast as they came. She flew a bit closer, seeing a ripple in the sunlight next to one of the corpses, just barely visible. Temmrü noticed it first, and shrieked in alarm at the unknown, halting mid-air. Iwë' had only had a few seconds to brace, still, she fell forward onto the broken concrete, a roll saved her from major injuries but now she was face-to-face with whatever it was, the ripple was right infront of her, at an arm's length. She might not see them, but she could definitly smell them, mud, human blood, bark, specificly bloodleaf tree bark, it must have been in the plains recently... and the stench of metal... not human metal either, focusing, she managed to make out a shape. It was short, though taller than most humans, bipedal, two arms, one head, thats as far as her senses went. The fact that it has yet to attack her was good, but she still didnt feel like finding out what exactly its intentions were, she called for her ikran, a few agonising seconds later, she came, and Iwë' flew off with her as fast as she could. She'd rather not find out how easily it can tear through na'vi.
He recognised that female. Seen her hunt in the plains, take down mines and oil extraction towers with the clans, sometimes all by herself, he admired her resilience. He has been in this abandoned mine for some time now, waiting for a valkirae to drop troops, this place was next on their list of regainable facilities, they wanted spare electrical components, and the rations still here, if he remembered correctly, the Valkirae arrived perfectly on time, as always. He stayed hidden, the dust settled, and he striked. It took less than a minute to fry all five Amp suits, truly horrible designs, not that their leaders cared that much about pepole dying. He didnt notice the ikran approaching until it shrieked, and the rider fell with a loud thump, whipping his head around, he pulled out his combistick to defend himself. But he wasnt attacked. The Na'vi before him was about as shocked as he was, not a muscle moved in him as he stood there, making eye contact. The moment didnt last long, she left quickly, leaping onto the back of her ikran, he didnt realize he was holding his breath until she was gone...
(this was my first time writing like this, dont sacrifice me to the demon lord pls)
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jcmarchi · 3 months ago
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RAGEN: AI framework tackles LLM agent instability
New Post has been published on https://thedigitalinsider.com/ragen-ai-framework-tackles-llm-agent-instability/
RAGEN: AI framework tackles LLM agent instability
Researchers have introduced RAGEN, an AI framework designed to counter LLM agent instability when handling complex situations.
Training these AI agents presents significant hurdles, particularly when decisions span multiple steps and involve unpredictable feedback from the environment. While reinforcement learning (RL) has shown promise in static tasks like solving maths problems or generating code, its application to dynamic, multi-turn agent training has been less explored.   
Addressing this gap, a collaborative team from institutions including Northwestern University, Stanford University, Microsoft, and New York University has proposed StarPO (State-Thinking-Actions-Reward Policy Optimisation).
StarPO offers a generalised approach for training agents at the trajectory level (i.e. it optimises the entire sequence of interactions, not just individual actions.)
Accompanying this is RAGEN, a modular system built to implement StarPO. This enables the training and evaluation of LLM agents, particularly focusing on their reasoning capabilities under RL. RAGEN provides the necessary infrastructure for rollouts, reward assignment, and optimisation within multi-turn, stochastic (randomly determined) environments.
Minimalist environments, maximum insight
To isolate the core learning challenges from confounding factors like extensive pre-existing knowledge or task-specific engineering, the researchers tested LLMs using RAGEN in three deliberately minimalistic, controllable symbolic gaming environments:   
Bandit: A single-turn, stochastic task testing risk-sensitive symbolic reasoning. The agent chooses between options (like ‘Phoenix’ or ‘Dragon’ arms) with different, initially unknown, reward profiles.
Sokoban: A multi-turn, deterministic puzzle requiring foresight and planning, as actions (pushing boxes) are irreversible.
Frozen Lake: A multi-turn, stochastic grid navigation task where movement attempts can randomly fail, demanding planning under uncertainty.
These environments allow for clear analysis of how agents learn decision-making policies purely through interaction.   
Key findings: Stability, rollouts, and reasoning
The study yielded three significant findings concerning the training of self-evolving LLM agents:
The ‘Echo Trap’ and the need for stability
A recurring problem observed during multi-turn RL training was dubbed the “Echo Trap”. Agents would initially improve but then suffer performance collapse, overfitting to locally rewarded reasoning patterns. 
This was marked by collapsing reward variance, falling entropy (a measure of randomness/exploration), and sudden spikes in gradients (indicating training instability). Early signs included drops in reward standard deviation and output entropy.   
To combat this, the team developed StarPO-S, a stabilised version of the framework. StarPO-S incorporates:   
Variance-based trajectory filtering: Focusing training on task instances where the agent’s behaviour shows higher uncertainty (higher reward variance), discarding low-variance, less informative rollouts. This improved stability and efficiency.   
Critic incorporation: Using methods like PPO (Proximal Policy Optimisation), which employ a ‘critic’ to estimate value, generally showed better stability than critic-free methods like GRPO (Group Relative Policy Optimisation) in most tests.   
Decoupled clipping and KL removal: Techniques adapted from other research (DAPO) involving asymmetric clipping (allowing more aggressive learning from positive rewards) and removing KL divergence penalties (encouraging exploration) further boosted stability and performance.   
StarPO-S consistently delayed collapse and improved final task performance compared to vanilla StarPO.   
Rollout quality is crucial
The characteristics of the ‘rollouts’ (simulated interaction trajectories used for training) significantly impact learning. Key factors identified include:   
Task diversity: Training with a diverse set of initial states (prompts), but with multiple responses generated per prompt, aids generalisation. The sweet spot seemed to be moderate diversity enabling contrast between different outcomes in similar scenarios.   
Interaction granularity: Allowing multiple actions per turn (around 5-6 proved optimal) enables better planning within a fixed turn limit, without introducing the noise associated with excessively long action sequences.   
Rollout frequency: Using fresh, up-to-date rollouts that reflect the agent’s current policy is vital. More frequent sampling (approaching an ‘online’ setting) leads to faster convergence and better generalisation by reducing policy-data mismatch.
Maintaining freshness, alongside appropriate action budgets and task diversity, is key for stable training.   
Reasoning requires careful reward design
Simply prompting models to ‘think’ doesn’t guarantee meaningful reasoning emerges, especially in multi-turn tasks. The study found:
Reasoning traces helped generalisation in the simpler, single-turn Bandit task, even when symbolic cues conflicted with rewards.   
In multi-turn tasks like Sokoban, reasoning benefits were limited, and the length of ‘thinking’ segments consistently declined during training. Agents often regressed to direct action selection or produced “hallucinated reasoning” if rewards only tracked task success, revealing a “mismatch between thoughts and environment states.”
This suggests that standard trajectory-level rewards (often sparse and outcome-based) are insufficient. 
“Without fine-grained, reasoning-aware reward signals, agent reasoning hardly emerge[s] through multi-turn RL.”
The researchers propose that future work should explore rewards that explicitly evaluate the quality of intermediate reasoning steps, perhaps using format-based penalties or rewarding explanation quality, rather than just final outcomes.   
RAGEN and StarPO: A step towards self-evolving AI
The RAGEN system and StarPO framework represent a step towards training LLM agents that can reason and adapt through interaction in complex, unpredictable environments.
This research highlights the unique stability challenges posed by multi-turn RL and offers concrete strategies – like StarPO-S’s filtering and stabilisation techniques – to mitigate them. It also underscores the critical role of rollout generation strategies and the need for more sophisticated reward mechanisms to cultivate genuine reasoning, rather than superficial strategies or hallucinations.
While acknowledging limitations – including the need to test on larger models and optimise for domains without easily verifiable rewards – the work opens “a scalable and principled path for building AI systems” in areas demanding complex interaction and verifiable outcomes, such as theorem proving, software engineering, and scientific discovery.
(Image by Gerd Altmann)
See also: How does AI judge? Anthropic studies the values of Claude
Want to learn more about AI and big data from industry leaders? Check out AI & Big Data Expo taking place in Amsterdam, California, and London. The comprehensive event is co-located with other leading events including Intelligent Automation Conference, BlockX, Digital Transformation Week, and Cyber Security & Cloud Expo.
Explore other upcoming enterprise technology events and webinars powered by TechForge here.
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apomaro-mellow · 5 months ago
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Built for Loving 1/? Read on AO3
Another one from the steddie fic adopt community:
Eddie lands his dream job at a robotics facility that's best known for its pleasure bots. He doesn't mean to make a bot of his old high school crush but the design gets approved all the same. Problems begin to arise when the customer lodges complaints about the android.
Eddie had always messed with whatever he could get his hands on. When he lived with his parents, it caused trouble and he quickly learned that whatever he took apart, he should know how to put back together. It wasn't until he started living his his uncle as he reached adolescence that this particular quirk was encouraged. The first couple of weeks were awkward.
They loved each other and Eddie trusted his uncle. But a weekend visit was different from "both of my parents went to prison and I have nowhere else to go". But all it took was his Uncle Wayne walking in on him disassembling an amp and then everything fell into place.
Eddie knew his uncle worked with his hands too, but not the specifics. It turned out he was an actual robotics engineer. Wayne downplayed it, saying he just did repairs on defective bots, that he wasn't anyone special, but that sounded like Eddie's dream job. And it was for a while. Eddie was on his best behavior, he went to school and got good grades because he knew these places only hired people with degrees.
College was no picnic, both the classes and paying for it was a test of endurance for Eddie. But he struck gold when he graduated. He never thought he'd be the kind of guy to say he had connections, but Wayne was able to get him an interview. And thanks to the awards from the robotics competitions and glowing recommendation letters from some of his professors, Eddie got the job.
He was about to start living his dream. Although his dream had changed since he was a kid. Eddie had forged a new passion during his late nights, drawing up blueprints and designs. He no longer wanted to simply repair robots. He wanted to design and build his own.
And there was no more prestigious position than that of Android Art Director. Especially for the company at the top of the android business, Brenner Ventures. Everybody wanted a Brenner Bot. They made all kinds, med-droids, nannybots, and tutor trons, but the most popular and most expensive were the entertainment automatons. That was their official moniker from the company. Most people called them pleasure bots.
A plethora of skills could be programmed into them but no one was using their human-like throats for singing. Eddie had never owned one. He'd only seen them from behind the glass of window displays. Even in college, he'd only gotten to see them a handful of times in the lab. Pleasure bots busted beyond repair but broken down to be used as a teaching model. Unlike other kinds of robots, people didn't readily parade them around. They'd be ordered discretely and then kept in the home of the buyer to be used however the customer pleased.
Eddie was no prude, he didn't care what people used to get their rocks off. It was the idea of creating something almost human. As close as they could possibly get. And after about a year on the bottom rung (customer service, repair, automaton editing) he had finally arrived. He got the email inviting him to a Research and Development meeting. He attended, noting how he was the youngest in the room. And then at the end of it, he was given his first real job as an art director.
He was going to design and build his first pleasure bot.
The client had filled out the request form and it was quite simple. White, male, 20s, no taller than 5'10 but no shorter than 5', brown eyes and hair. Eddie could see why he'd been given this task. On paper, it looked rather plain. Fleischer was giddily drawing a bot with an impossible waist while Bird had to figure out how to give one Rapunzel length hair that didn't tangle or mat.
Senior Art Directors got the first pick of client requests and they always went for the challenges. Eddie, as the new meat, got what they considered boring. But Eddie knew it wasn't all about what was on the form. It was what you made of it. He sat at his desk, monitor on and started with the basic build. The face was the most important part to these people, so that's what he started with.
No notes had been given on personality besides "agreeable, submissive" which wasn't much to work on, so Eddie got to imagining. He thought about the type of guy he'd want, which felt like an easy place to start. It took a couple of hours into drawing the face, erasing what didn't feel right just to draw a very similar line anyway, to realize he was drawing Steve Harrington.
Steve hadn't said two words to Eddie in high school and yet he'd been obsessed. A guy who ran through girls like toilet paper and so everyone pegged him as the playboy. But Eddie had spent long enough watching him from afar to read the yearning on his face. Imagine that, someone so beautiful who longed for love and yet never found it? Eddie hadn't seen him in years, made he'd found love by now. Found a nice girl to settle down with perhaps. But who was to know?
Once the thought was in his mind, Eddie couldn't let it go. If he did nothing else in this world, he had to let Steve be loved. Which meant he had to build this bot right. He did what he could at the office but ended up bringing his work home with him. Because it was only there that he had the material he needed.
He had to rifle through some boxes to find it, but there it was - an old notebook from his senior year. The year when his obsession with Steve reached its peak. Inside of it were dozens of sketches of Steve. Not just his face too. Eddie had drawn his profile, his hands holding objects, his legs in those stupid basketball shorts, his torso when they played shirts vs skins.
"God, someone should lock me away for this", he said before getting up from the box and taking the notebook to his computer.
He spent the better part of the night, finishing his design, using his sketches as references. One thing about the usual clientele for pleasure bots was that they were loyal. Once they bought one they liked, they held onto it, insuring it, getting regular repairs, sometimes even traveling with them if they were to be gone for a while.
Eddie would never get to tell the real Steve how he felt. But in his own strange way, he'd be making sure Steve felt that love somehow. Obviously overtime didn't exist in the Brenner Bot employee manual, but Eddie didn't care. This is what his whole life had been leading up to.
"You look like shit Munson. The bland bot givin' you that much trouble?", Fleischer said when he came in the next morning.
"I finished his design last night, actually", Eddie beamed, reveling in how his co-worker's face dropped.
Fleischer quickly picked it up. "Still gotta have it approved. And then the build. You sure you're up for it?"
Eddie shrugged. "If I can't handle a bland bot, then I wasn't meant for this job."
His design was anything but bland. Steve was anything but bland. He was beautiful, gorgeous even. The feelings that had cooled thanks to the separation had burned as bright as ever last night. Eddie sent his design to be checked. He'd played it off in front of others but he didn't know what he'd do if any part of it was critiqued or turned down.
It was checked in house first to make sure it met company standards, then sent off to the client to make sure it was what they wanted. Eddie waited for an excruciating 48 hours before the email came in.
Company Approved: Yes
Client Approved: Yes
Part 2
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yashaswigroup · 27 days ago
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An Individual’s Journey to Employment Through Apprenticeship
The training and support I received assisted me in bridging the gap between education and employment. I am sincerely grateful to Yashaswi for their guidance throughout this journey.” — Apprenticeship Trainee Overview This case study illustrates how Yashaswi’s well-structured apprenticeship program guided a young mechanical engineering graduate to bridge the gap between academic qualifications…
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