#Isn't that a Minecraft person?
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djevelbl · 8 months ago
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Not me rewatching bits of parkciv season 2 bc i LOVE Parkour Villain's speeches--
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themintman · 1 year ago
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This is absolutely not what mr stirpe meant by nurm having an emo phase but im an artist with free will so fight me
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clockwoodowner · 2 years ago
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"I AM the Golden Sovereign!"
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I lov rendering gold so much it gives me unlimited serotonin
+extra Council
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echo-the-artist · 5 months ago
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Gonna summon the Witherstorm
playing on superflat because my computer is a piece of shit not strong, this is the only way to play with the mod without the game crashing
Wish me luck!
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a-vibing-potato · 2 days ago
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I don't want to go to sleep because then I have to get up and get ready and go to work until 5:30 and then have senior meetings after work until like 9 pm so by the time I get home it'll be 9:30 pm and time to go to bed so that I can get up for work the next day and then work until 5:30 again :( I WANT to play Minecraft with my friends on our server and build a Walmart parking lot in the Nether and watch Supernatural :(
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derpoprime · 4 months ago
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my brother and i designed our ideal houses
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diino8081 · 2 months ago
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would anyone be interested in a minecraft server
i can feel my 2 week minecraft phase coming back and i wanna play with others this time round
(the server will probably be java with a few small mods like corpse, backpacks and waystones etc)
(i usually use curseforge so that too)
comment or reblog or something if interested
(more info in tags)
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bisexualcreature · 5 months ago
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enough. stop making content out of people's pain
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svtskneecaps · 2 years ago
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personally i think the best way to get everyone out of the way during the squad vacation to brazil is for forever to announce the completion of his prison, ""randomly"" draw the names of the members who are leaving (or they volunteer), and then say "okay cool test it out for me and let me know how it goes!!" and they get tp'd into prison and summarily kicked from the server.
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atherix · 1 year ago
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Behold! A wall of ~7k sand, give or take, plus a shitload of gravel.
Also kelp is evil
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aphverse-confessions · 1 year ago
Note
Due to the Minecraft Diaries tag, it appears when you search up Minecraft.
It's not there in the Minecraft tags but it does appear when you search it.
As the word being in the tag makes it appear when people search for it.
So if someone has a "#Garroth is a cutie" tag in their post and I search for Garroth, the post shows up. Even if it doesn't have a separate Garroth tag.
Ah I see what you mean. I guess I just go through tags rather than using the search function so I didn't think of that
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whiteboardartstudios · 1 year ago
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Yippeee the full version is here!
Sadly you can't really see the lineart that much anymore (that thing took me 2 hours ToT) but I think it still looks really cool!
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So basically I made a Minecraft skin for this server my friends started (I wanted to be the cool astrologist/astronomist lady with the big library and a huge telescope thingy), and I really liked the skin so I decided to draw it! Here's the skin for reference :D
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Edit: oops forgot the image id here you go-
[IMAGE ID: A digital illustration of a person sitting on a tall stool in front of an arched window. She has long black hair, part of which is held up in a bun with a golden hair stick. She is wearing a flowy purple dress and she has several amethyst accessories. Her eyes are closed and she is holding a book. The piece is set during nighttime and the moon can be seen shining behind the window. Glowing letters in the standard galactic alphabet, also known as the Minecraft enchantment table language, floats in the air around the person. End ID.] [IMAGE ID: A Minecraft skin of the person described in the first image. End ID.]
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racke7 · 10 months ago
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Crafting systems in video-games
Having spent way too long last night leveling the crafter-classes in FF14, I started thinking about crafting systems in video-games.
Final Fantasy 14:
Crafting is separated into classes (Carpentry, Blacksmith, Armorer, Leatherworker, Goldsmith, Weaver, Culinarian, Alchemist, etc). And also with gathering (Mining, Botanist, Fishing).
Leveling all of these at once can let you do things like "crafting items that make you better at crafting", but the gains are both pretty minimal and clearly capped (you can't make an item better than "high-quality").
There are some ways to power-level crafting and gathering, and "make good gear" isn't really the method (it's quest-related).
Upon maxing out crafting, it's possible to use the crafted items as equipment for your combat-classes, but those will always be outclassed by the end-expansion "dungeon-currency equipment" that becomes available in the end-game.
Crafting however lets you get access to a LOT of fashion-items, can let you save money from buying potions/food, and lets you self-repair your armor for convenience. And... that's pretty much it.
Recipes range from "a single piece of material" to "you need 5+ different materials" and can be anything from gathering-class related to monster-drops. Some gathering-items can only be obtained at specific times, and a lot of things are gated-off by the story.
Divinity 2 Original Sin:
It's entirely possible to play through Divinity 2 and never really notice that the crafting-system exists. Crafting is based around "combine X and Y", with no other requirements.
Some items are powerful (invisibility potions, etc) others are convenient (arrows, scrolls, etc), and some are absolute junk (basically all "weapons").
The crafting system is hindered by the RNG and "finite resources" of the game, where certain things will not be available beyond a few plants that never regrow after being harvested, and monster-drops of monsters that also never respawn.
Crafting also lets you do some "enchantments" for any gear you might find (nails+boots for immunity to slipping, poison+weapon for added poison-damage, etc). But for the most part you're entirely reliant on "good loot drops" (or good RNG in a store).
Skyrim:
Crafting is separated into three classes (Smithing, Alchemy, and Enchanting), and they can influence each other (Alchemy can boost Smithing+Enchanting, and Enchanting can boost Smithing+Alchemy). There's also a non-leveling "crafting-class" (cooking).
There are glitches with these crafting-system, but we'll be ignoring those.
Smithing lets you create items and improve the stats on those items, Enchanting lets you put enchantments on those items (magic-resist, skill-boosts, magic-damage, etc), and Alchemy lets you make potions that will give you temporary buffs (magic-resist, skill-boosts, etc) and poisons that can be applied to your weapon (damage-over-time, paralysis, etc).
Leveling the crafting-classes will also raise your "main-level" and therefore also make the world stronger and scarier (because it levels with you).
Leveling the classes also allows for making a crafted item "infinitely stronger", in the sense that the game basically just uses your level to multiply the effects together, so there aren't any hard-caps for how big the numbers can get.
There is however a limit to how much "damage-blocking" an item can do (an armor-cap, and a cap for magic-resist) that isn't immediately obvious to the player (there are no hints in-game that it exists).
This means that the most basic-armor can be improved to the point where it's maxed-out, and the most basic-weapon can become capable of one-shotting the strongest bosses in the game. It's just going to take a lot of effort to get to that point.
Outside of mod-support, there are however certain items that will give you "unique enchantments" that can't be replicated. (This is a stupid decision.)
Minecraft:
Items can be crafted with the correct materials, but enchantments require levels as "payments" and will give you an RNG-based selection to choose from.
It's possible to bypass the RNG by getting "skillbooks" which can be acquired from villagers. But to get the "correct" villager is also an RNG-thing.
The entire game requires you to craft better gear yourself, as there isn't really a loot-system for anything other than materials. But an item of the same type with the same enchantment will always be the exact same, regardless of anything else.
Grand Fantasia (MMO):
Upon creating your character and choosing your class, you will chose a "sprite" that will accompany you. This sprite has certain skills (mining, foraging, crafting, etc).
The sprite will be able to gather materials, and then craft those materials into the specific crafting-skill that it has available to it.
This basically means that if you pick the "correct" sprite then you will have access to the "strongest weapon OR armor" for your class. The sprite will gather items by being sent on "missions", and will then be able to use those items to RNG-craft an item appropriate for their level.
As it's RNG, the weapon-creation might fail at any point in the process, and the higher-end weapons require the lower-tier version of their weapons to craft, so it can be extremely time-consuming to fix if the sprite fails.
The Disgaea-series:
In Disgaea, you can find/loot/buy items, and then use the Item World to improve those items to "ultimate power".
The Item World functions a bit differently between the different installments of the series, but the gist of it is that you can enter into the item and then fight monsters in there to improve the item.
This can be done to make an item powerful enough that it "caps" the stats of the character holding it. Potions and consumables can also be improved, but this is generally only true for healing-items (which you shouldn't need).
Bloodborne:
Items can be bought/found/looted, and weapons can be improved with the correct looted items (which are tiered and locked behind story-progression).
Weapons come with "slots" for certain gems, which can give more damage or give "magical damage" of a specific type. A weapon can only be improved to the cap, and will afterwards only "improve" by leveling your own character for the damage to scale higher.
Terraria:
Items can be crafted or looted, and can be "upgraded" into other items with the correct materials. These materials are tiered and locked behind game-progression.
Some items are RNG, others are guaranteed. Most materials require killing bosses to get.
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ylvaisawolf · 2 years ago
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O could be wrong but
Late night thoughts caused me to think on Slime and Mariana
They give me the vibes of those 18 year olds who immediately get married out of school
As they are adults now (also some kid is probably on the way or something)
Then they regret it so they separate and get back together in a cycle
One day they say fuck it and split (not divorce it is a hassle)
Then years down the line as they matured they decide to try again ♡♡
Then they fall back into old habits but with more love... probably
Also give the vibes of a couple that have been married for 50+ years
Idk how they do it
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phoebespenglers · 1 year ago
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the gaps between when me and my best friend text are getting wider and it's making me very sad
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asktotallyhuman · 1 year ago
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//Ight i've got the next like 3 posts drafted. Feel free to send asks in the meantime though *insert fingergun here*
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