#Minecraft modding
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hyper-lynx · 4 days ago
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Something I'm working on! I wonder what it is...?
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tellioari · 5 months ago
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even more fishes!! fish party!!!!!!!
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qzimyion · 4 months ago
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Big lily
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thaumium-block · 7 months ago
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I love modding, we can implement whatever we want
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hereforthepotions · 3 days ago
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I am currently seeing how I feel about retexturing the armours, because I feel like they're a bit pillowy.
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voidarkana · 5 months ago
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Super cambrian (and pre-cambrian) aquarium world...
Featuring the new creatures Arandaspis and Hallucigenia, and the new blocks Wiwaxia and Charnia, as well as a fresh new look for Sacabambaspis 🙏 Also featuring Aquarium Glass from Fintastic (what used to be Yet Another Fish Mod because Curseforge doesn't like when you put the word "mod" in your title)
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atlas-gatling-gun · 2 days ago
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trying to use fml (forge mod loader) makes me want to kill people
Now I understand why they called it "fml"
because "fuck my life" this damn thing doesnt even understand that its crashing
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tellioari-misc · 11 months ago
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Dyed Ladders!
and naturally there's dye mod support :3
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ninebaalart · 12 days ago
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Blue Soul Sand Rework
Blue Soul Sand is basically extra "fertile" soul sand that illuminates when you're not sneaking on it. It'll be left in a illuminated state until you crouch on top of the block again. I was fixing the height disparity that exists in the current version between Soul Sand and Blue Soul Sand and thought this would be a fun and possibly useful function to give to a block like this!
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octal-codes · 2 years ago
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The modder argument is a fallacy.
We've all heard the argument, "a modder did it in a day, why does Mojang take a year?"
Hi, in case you don't know me, I'm a Minecraft modder. I'm the lead developer for the Sweet Berry Collective, a small modding team focused on quality mods.
I've been working on a mod, Wandering Wizardry, for about a year now, and I only have the amount of new content equivalent to 1/3 of an update.
Quality content takes time.
Anyone who does anything creative will agree with me. You need to make the code, the art, the models, all of which takes time.
One of the biggest bottlenecks in anything creative is the flow of ideas. If you have a lot of conflicting ideas you throw together super quickly, they'll all clash with each other, and nothing will feel coherent.
If you instead try to come up with ideas that fit with other parts of the content, you'll quickly run out and get stuck on what to add.
Modders don't need to follow Mojang's standards.
Mojang has a lot of standards on the type of content that's allowed to be in the game. Modders don't need to follow these.
A modder can implement a small feature in 5 minutes disregarding the rest of the game and how it fits in with that.
Mojang has to make sure it works on both Java and Bedrock, make sure it fits with other similar features, make sure it doesn't break progression, and listen to the whole community on that feature.
Mojang can't just buy out mods.
Almost every mod depends on external code that Mojang doesn't have the right to use. Forge, Fabric API, and Quilt Standard Libraries, all are unusable in base Minecraft, as well as the dozens of community maintained libraries for mods.
If Mojang were to buy a mod to implement it in the game, they'd need to partially or fully reimplement it to be compatible with the rest of the codebase.
Mojang does have tendencies of *hiring* modders, but that's different than outright buying mods.
Conclusion
Stop weaponizing us against Mojang. I can speak for almost the whole modding community when I say we don't like it.
Please reblog so more people can see this, and to put an end to the modder argument.
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ravenkhor · 4 months ago
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sorry I died for a bit (Khor's Harvest Mod)
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let me ramble a little bit about the crops of the harvest mod. I plan to have over 100 crops, and here are 9 at the moment. Strawberry, Tomato, Radish, Cranberries, Raspberry, Rhubarb, Red Chili, Cloudberry and Redcurrant
the missing textures are for seed bags, which i will be doing in bulk once the majority of crops are finished. they will be used to cultivate rarer crops / crop varieties, a feature planned for a future update. for now, they will be mostly for storage of seeds (9 seeds make 1 seed bag, which can be crafted back into seeds.)
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my main goal is to make a farming mod which has the depth and detail not really seen before. it will have many foods and recipes from across the world (spanakopita will be involved. my friend wants it in the mod, thus it will be in the mod. those are the rules.) there will also be vanilla-style decorations and all cookware/the like will be placeable as decorations. once I am better with java, I might even make some proper workstations such as a flour mill.
if you have any crops, or recipes, or anything of the sort you'd like in a mod like this, don't hesitate to suggest.
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sleepingdragoninn-moved · 6 months ago
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hello this is Shattered Stopwatch the worst fucking traversal equipment mod for minecraft you'll ever see in your goddamn life
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tellioari · 1 month ago
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how we feelin about this woodset guys. yay or neigh
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doctor4t-posting · 2 months ago
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! RUPDATE
RAT HAS HIT 1 MILLION SUBSCRIBERS!!!!!!
WAWAWAWAWA🐀🐀🐀🐀🐀🐀🐀 LETS GOOOO
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thaumium-block · 11 days ago
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WOE
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