Tumgik
#I sometimes have to get things going with NPCs
thecheshirerat · 1 day
Text
On TAZ-
Wow that sounds like I’m about to summarize some sort of discourse but I promise I’m not. I guess I’ll say that I really like this show and I will keep listening even if my worst fears come to pass, so keep that in mind!
For reference, I started listening near the end of Amnesty.
I’ve noticed, with the past few arcs- really since Ethersea- the narratives have just… not been fulfilling their promises, so to speak. They’ve been placing a lot of guns that don’t go off. What I mean by that is, the characters are great. Excellent, really. Lady Godwin? HELL YES. Emerich Dreadway? Fuck yeah! And so on! And the settings and premises have been epic- the goofiness and also horrifying nature of Engrave, the mad and thrilling world of Steeplechase- these things are COOL AS FUCK.
and then the actual narratives keep flopping?
And honestly, I notice it most in the endings, because you can really tell when an ending doesn’t land. You feel the sense of disappointment. But with vs. Dracula, for example, I could kinda see leading up to it that the ending couldn’t really BE anything special, because they lowkey didn’t set themselves up for it.
They spent the campaign fucking around in Engrave, finding clues and solving problems and not really experiencing any particularly meaningful character arcs or growth or, idk, forming relationships? So there wasn’t much to pay off, I’m not gonna lie!
Of course it doesn’t feel quite as dissatisfying when you’re in the thick of it, because they’re funny and the stuff is cool and- oh hey! Lady Godwin’s been turned into a werehorse against her will?? that’s got some real potential for a LOT of allegories and exploration of some fun character development! And then it’s kinda played as a joke. And then they do that again and again.
And they actually said that that was a move they made intentionally, in the TTAZZ. I’m not quoting them perfectly here, this is from memory, but I do remember them mentioning that they wanted lighthearted comedy without the burden of real life story stuff. And I get that, honestly, but… it’s not the choice I would’ve made. I do think you can keep a lighthearted tone while also, idk, forming relationships and wholesomely engaging with some amount of emotion. And sometimes going way too deep is funny as a tone shift!
But I digress. One thing that’s also popped out to me is the almost complete lack of any kind of romantic storyline or even references. This becomes obvious if you’re in a fandom because everyone is always dying to ship SOMEONE, and you can tell when people are really getting desperate. I don’t blame them for not wanting to roleplay romance with their family, and I do think stories lacking romance are COOL and SHOULD BE ENCOURAGED!
However if you can’t find ANYBODY to ship together… that may mean you just don’t have character bonds. The growing popularity of the PC polycule is interesting to me; I wonder if it’s partially because
a) none of the pcs have significant relationships outside of their party and
b) even within the party, there doesn’t seem to be much chemistry between any given pair of characters…? I hope I’m making my point well here- the PCs all seem equally close and have more or less the same relationship to all of their compatriots with little distinction, meaning, essentially, no shipping fodder that doesn’t involve just all of ‘em.
Either way, it makes me wonder if I can blame the “Graduation has too many NPCs!” critique. They really stopped giving the parties tag-along main NPCs after graduation, with the exception of maybe.. Urchin? Kodira? Shlabethany? Poppy? and even they get relatively little “screen” time. Steeplechase has great NPCs, I love them to death, but none of the PCs seem to ever have one on one conversations with NPCs or each other that do not explicitly focus on the plot. And I think that’s part of why the characters feel so underdeveloped despite having spent a lot of time with them- because in this character-driven genre, we get very little insight into their feelings or motivations or even their rudimentary backstories.
I started watching Fantasy High recently and it made me realize a couple things about TAZ.
1) Recently, TAZ has sooo few core NPCs, and it’s weird that the characters aren’t doing more one-on-one purely character based scenes. And that makes it really tough to develop them.
2) TAZ is- and I should have realized this before- one of many good dnd podcasts. They’re probably looking for a niche they can master.
And it sounds like they’re trying to get back to that old “Here there be Gerblins!” energy. They’ve referenced it so many times in recent TTAZZes- they wanted to be job-focused, allowing story stuff to happen organically, so they tried a more open world vibe with Ethersea. They wanted to be less afraid to kill stuff, so they tried playing criminals (and were still afraid to kill stuff). They wanted to be silly and light on character, as they tackled with taz vs dracula. Now they’re trying to bring in the silly cartoon vibe with Abnimals. I think they’re trying to make that family-friendly, funny and goofy show their niche. Something other actual plays can’t be better at them at.
And honestly it kinda makes me sad, that they keep trying to go back to Balance while ignoring everything they learned during it. Because I loved Dust. Because I loved Amnesty. Because I loved Ethersea. I loved these past arcs! But they keep doing their brilliant characters dirty for some reason!!! And i don’t know why!!!!
You know that meme about people who ask questions in movies and then the person responds “Have you ever been to a movie before? You watch them and the information is revealed.” There have been so many times in TAZ recently where information has Not been revealed and if they keep doing it the audience will stop bothering to suspend their disbelief, because the trust just isn’t there.
What is Montrose’s deal? What on earth was Carmine Denton’s whole thing? Tell me more about Zoox’s feelings, about Devo’s past, about Amber’s future. Show me how Lady Godwin feels about the body horror that is her life- like, seriously! WHY DID WE HAVE TO COMPLETELY DISMISS THE OPPORTUNITY TO DISCUSS GENERATIONAL TRAUMA IN MUTT’S LIFE FOR A JOKE??
Do you remember in Steeplechase where the boys were getting medical attention or something- i don’t remember, but they were all in one room and only talking about The Plot. And Poppy literally banged on the door (speaking for both Justin and me, tbh) and was like “does anyone want to share any feeeeelings??” and they were like NOPE! and they moved on!!
like. cmon. you can’t just put a character like montrose out there and then leave them severely underdeveloped to the point that what would be interesting in proper context, with audience insight, becomes confusing and chaotic.
I just wish they would take their stories as seriously as we do.
It feels to me like they don’t believe in themselves, and it makes me sad. Maybe they didn’t get the response they wanted from Ethersea and so they’ve been trying to pivot, hoping to recapture whatever it was that earned them a loyal audience.
Again, I love them. They’re so funny and I’ll keep listening until the day they stop making this show, and when it happens I’ll cry.
But i KNOW they have more in them. Remember the “we’ll grow gills” monologue from Justin in the Prologues? Remember Travis’s SOLID acting with Devo? Or his awesome choice to give Lyndon/Beef a clearly delineated work/irl identity? His excellent narration and prose? Remember when Montrose described being lonely?! Remember all those moments where Shit Got Real and you cared??? The nanofather said some dope shit! dracula and victor and sweater dracula had such a wild dynamic! Clint’s acting in Dust 2- I can’t remember the characters name right now- was ASTOUNDING, I genuinely didn’t know he had that in him and it blew me away!
I’m not referencing Balance on purpose, both because the fandom is way to hung up on it and because I want to prove that you don’t even have to look at Balance, or even Post-Balance arcs, to see this kind of good cool stuff!
GAAAAAAAGHHHH!!! I want them to have fun. But also. We’re starving out here.
70 notes · View notes
quasieli · 2 years
Text
There's no better feeling as a DM than being able to sit back and watch your players RP together for a little while in the little world you created for them.
9 notes · View notes
puppyeared · 2 months
Text
learning abt friendship decay and "not reaching out to your friends for months at a time unprompted is not neurotypical behaviour" has me feeling a certain way
#experiencing some BIG FEELINGS OVER THIS REVELATION#listen i have never ever been bothered abt not seeing someone in a while or making time to talk to them bc in my mind its like not thst muc#time has passed. i mean it with every fibre of my being that when im like 'oh its ok even though we havent talked in a while and have our#own things going on it doesnt mean we're not friends anymore since we left things on a good note 8 months ago' i sincerely believe that#and for the longest time i just thought everybody makes peace with it at some point and not automatically assuming the other person doesnt#wanna talk to me anymore or smth. my longest lasting friendships are with ppl who work the same way i just thouhght that was normal#whatever organ everybody has that makes them reach out to their friends and plan hang outs i probably dont have it#i was already hesitant to ask out Alex bc i spend almost every waking hour doing smth that isnt talking to ppl unless they happen to be in#the vicinity. and at first it was bc i planned on making sure i had everything set up so i dont get stressed out and do it one at a time#but then i find out theres a friendship decay mechanic? and after dating and marrying someone you lose -10 friendship points for every#day u dont talk to them?? actually ive probably been losing friendship points this whole time without knowing bc of this?????#and i notice a lot of my own habits are also reflected in how i play bc ive been avoiding getting close to pierre and marnie since its more#of a professional relationship. like i know theyre npcs but im approaching it the way i would in real life its fucking nuts#i think its a little relieving im playing /as/ a character than myself bc as im playing im just making up little interactions in my head#than approaching things the way i would myself so it takes a bit of the stress off trying to put myself in there as a spectator. but well#being in a relationship demands a certain amount of energy even more so when theyre things that already take up energy on its own#like making time to talk to your partner and make sure they know theyre loved. i dont always have energy to put all my mental focus into it#and this is true for real life so im not really bothered by not dating anyone. but when its a game and i want my character to be with someo#and i know its fully optional and i know i could just apply the same logic to this i dont /want/ to. sometimes i want to experience#the same things other people do at least to a certain degree without the same emotional andmental stakes#no offense krobus#yapping#stardew#stardew valley#puppy plays sdv#sdv#this game has me by the ankles man
129 notes · View notes
pactw · 1 year
Text
fit, baby, let me fix your audio. i could set your levels like no one else, yeah, get that gain nice and low. i'd even set you up with a pop filter, keep those rough ol' plosives from bothering you. let me spoil you, babygirl. for my fucking ears' sake.
89 notes · View notes
dailykugisaki · 3 months
Text
Tumblr media
Day 251 | id in alt
Oopsie. Well it's off the technical college grounds so.....
11 notes · View notes
Text
Tumblr media Tumblr media Tumblr media Tumblr media
finally finished all of one character's entire quests/optional dialogue/questions/etc.... 100,000 words... .... aughhh
#Given some of it IS lines of code and stuff but like.. minus all that it's still probably at least 85 - 95k words hhhhhh#AND I have to do this for another 3 characters. Then a few partial quests for 3 others. THEN the other random misc stuff in the game#(like there are public areas in the city like a park and a forest that you can go and do a few things at. and chat with a few random#townsfolk that aren't actually full characters or anything. And there's a community board where you can#browse some of the random job advertisments or silly things that happen to be posted around#and also pick up a few odd jobs of your own to help earn coin to buy gifts for the npcs. etc. etc.)#Originally I was thinking like 'ah I'll make a short little game just to try it out! :3 It'll take maybe a few months!''#haha........................hee hee........................................hoho#Also evil that it would have been done already if I didn't totally drop itand stop working on it for like 5 years randomly#i could have made 5 years of steady slow progress gradually. instead of like 'one initial idea dump + about a month of art and writing'#...... 5 year break..... 'sudden mad dash to try to get probably 400.000 words written in a year or less' lol#I just really want to be done and have something out there already so it can lead to doing other things in my world..!!!!!! T o T#Like this can be an introduction and then maybe from that I can make other games. or short story anthologies. or other such things#But there needs to be some initially not very complex easy to interact with starting point first I guess... if that makes sense#That's part of why I stopped posting worldbuilding lore dump stuff as often because its' like.. massive walls of novella length#text are much more inacessible to engage with than like.. ooh a game! and there's characters! so its more approachable! and theres#visuals! oo! and the text is broken up in small bits line by line with other things in betwen! oo! etc. etc. lol#Not that THIS is even very accessible. I think dialogue heavy interactive fiction/visual novel type stuff is pretty niche and considered#boring or tedious compared to something with more ''gamplay'' like where you can actually move around in a world#and shoot things or whatever lol. But its an inbetween point. something SLIGHTLY#more accesible for now. Since i just dont have the budget or means or ability to make some skyrim type thing obviously LOL#Though maybe if theres any interest in the visual novel that could lead to making other things too. or at least I hope. I have a VERY cool#idea for a more ''gamey'' type of game that is a super fun concept and etc. but I would need to hire at least 2 people to make it.. ough..#I could do all the writing and probably half of the art. But I think I'd inevitably need a 3d artist and someone who can Code For Real hbjh#the system for ren'py (the thing I'm making a visual novel in) is not that complicated if you stick to just simple dialogue and stuff.#Making a whole moderately sized 3d game with minigames in it and a bunch of quest features and etc. would be out of my simplistic scope#''just learn it yourself!!' ... i barely manage to eat and sleep reliably every day lol... i do not function well enough to spend months#learning that many new skills. I already have a lot of of things I'm good at (not in a braggy way but just factually like.. i already have#a wide variety of different things under my belt).. at some point I have to just be happy with what i CAN already do and focus on that#and admit I need to get outside help sometimes ghjbh... NO more new skills/hobbies!!! ... ANYWAY
19 notes · View notes
mantisgodsdomain · 3 months
Text
We ought to write more Pokemon fic some time. We want to recreate the Pokemon Manners/Human Manners cheat sheet that we made a few years ago we think that this site would like the Sliding Scale Of Politeness When Greeting A New Pokemon You've Never Met Before.
#we speak#writing#we grew up with pmd games and we feel like the way that pmd pokemon's dialogue tends to be excessively... direct?#should be a feature and not a bug when any pokemon that you meet might be totally unfamiliar with your species and biology#it's probably very polite to start up front with some basic facts about yourself so they know how to act going forward#the very upfront feel to dialogue also very much helps with keeping the dialogue feel more... pokemon#people mock the series for weird npc dialogue a lot but we think that taking these things literally makes for more fun society building#it doesn't all have to fit with socially acceptable for our world we think. polite in our world isn't even consistent by household.#sometimes a polite interaction sounds like “hello! i'm poochyena! i like to chase people and bite!”#name and immediately socially useful information. now you know about the chasing people and biting so you don't assume it's rude#of course poochyena bites and chases people. it likes to do that. you can say you don't like that and it might stop doing that to You#but it will not stop biting and chasing people because that's what it likes to do and it will probably only befriend people okay with that#it makes a very specific dialogue feel that's very fun to do. we like how the pokemon world tends to treat any sort of like#disability or “weird” things as something that you just say out the gate and everyones like “oh okay”#and then treat that as Part Of Interactions going forwards. there are a surprising amount of parts of the pokemon manga#that are dedicated to working around a character's disability after one or all of their means of dealing with it get taken out#admittedly we aren't that caught up on newer content but we find the way that it tends to be just Accepted as very refreshing#making the dialogue this direct does also tend to make it read as more “childish” in english and particular because a lot of Maturity's jus#learning how to dance around what you're saying or phrase it in different ways to get your idea across differently#whereas here everything is just as direct as possible. “i don't like charmander”. “i like roasting berries”. “i want to dig things up”.#all pokemon dialogue tends to go towards being exceedingly simple and it makes for some very distinct writing#especially when you have to tackle complex situations with characters who probably dont employ that sort of vocabulary#though we personally enjoy doing this sort of stuff your mileage may vary ofc#we are biased towards this sort of thins because we find it MUCH more fun to build up what we're talking about from blocks#than to like. try and use more indirect wording that may lose things in translation#unfortunately this is not fun in irl conversation. everyone has to be on the same page and you need to use the same playbook to communicate#we REALLY wish people said what they meant though. we're really tired of being asked shit like “is this accessible”#when what they mean is “can you climb these stairs” a question which depends on the day our energy level and how things have been going#there are a lot of things we could say that would make us feel like some sort of anti sjw type guy and a lot of em boil down to just#"for the love of god dont dance around a Sensitive Topic just get to the point and ask us about it this just makes things harder for everyo
9 notes · View notes
derelictheretic · 6 months
Text
sorry I keep forgetting about tag games and dm's etcetera I am in the not real mental state time
6 notes · View notes
ruvviks · 3 months
Text
made the realization my vampire story would work best as a video game and now i can't stop thinking about it
#personal#like. vtm meets cyberponk. do you understand#it would be very focused on prioritizing... because you do play as a fully established character#but you get a bunch of jobs to take care of and you have to decide what you do first and most importantly how you solve it#you can combine certain jobs to do at once to save yourself time and effort but everything you do comes with consequences#if you ignore a problem for too long or deal with it poorly it will come back to bite you in the ass later. you can lose friends and such#basically you have it all from the start and then gradually like. work your way towards a single ending#locking yourself out of other paths because of the choices that you make etc etc and so on#friendships can help you out but they can also get in the way of other things so you have to think about like#how far you're willing to let yourself get distracted. but also no distractions is also a bad way to go at it because you'll end up alone#it would have a wide variety of endings but i suppose the 'canon' one would be the one where everything works out#because of the whole already established character thing. and also this is not real this is my story so i can do what i want#if it was an actual video game it wouldn't have a canon ending but it's never gonna happen so i can say it has a canon ending#but yeah you can play as heavenly the vampire hunter or as sun the vampire and then you get cool vampire abilities :]#i do like the idea of romance availability but they're different depending on who you play as#valentine can be romanced by both but he's a little brat so idk if you'd want that#isaac can only be romanced by heavenly because isaac is a gay man. valeska can be romanced by sun only because#valeska and heavenly are exes. so you can have a one night stand with her as heavenly and then she ghosts you LMAO#you can go into clubs... you can play carousel with npcs. it would be a very immersive experience#if you hang out at certain clubs too much then other vampire factions will be warier of you when you visit their club instead#you can forge alliances to be allowed into certain areas in town. you can disguise yourself. you have to hide your weapons#there's actual ways you can research locations or people involved in gigs so you can prepare yourself properly and potentially like#learn new things that open up a new way to deal with a situation#sometimes you have to wait until nighttime to be able to go somewhere because it's quieter around those hours. or vice versa#sometimes you have to wait a few days before someone can meet with you but if you miss the meeting you have to reschedule#and then you have to wait even longer. and some quests don't give you that much time so then you'd have to improvise#being spotted in a location can be dealt with by wiping security footage / killing the person who saw you. or just reloading your save#but if you've been spotted and you don't take care of it then that will ALSO have consequences. etc etc and so on#difficulty level in the game would determine how generous the game is surrounding stealth / time for quests / resilience of the guy you pla#and it wouldn't like. necessarily turn enemies into bullet sponges because that's lazy. it's much more fun to change other things
4 notes · View notes
riverblujay · 1 year
Note
You just reblogged my FHSY post with some EXCELLENT tags and I wanted to say you're so right the pair the spare stuff was bizarre. I ended up liking where Sandra Lynn and Jawbone went in SY but at the end of FY it's so weird. Also I'm following you now because you're a self proclaimed Murph girlie and SPMGs like us need to stick together
(aforementioned tags)
ty bestie!!
truly TRULY the worst part of FY for me. like, i super get that they were trying to wrap stuff up after having a super intense combat, so i also don't, like, hold it against d20 that much?? and maybe it would be even less tasteful to me if we didn't have icon and aroace ally murph (and brennan ig but murph like. INITIATED this plot line) giving us Allo/Amatonormativity Personified as baron.
fwiw, im not 100% romance repulsed either. and i GET that teen romance is part of the genre they're trying to convey in fh!! i just think maybe it should have been limited to the teens, at the very least in FY. it's SO awkward and personally i think reads as "brennan had some (head)canons abt who got together with who, eventually, but it's the last episode so there's no time to seed that in a graceful way if he wants his two cents out there." which is his right to have ideas for who among the adults get together, but like--the entire focus of the whole season was the bad kids, not their parents. so it feels weird when your thoughts abt who ends up dating, even if there is SO MUCH context and build up in brennan's head, are presented as a loose thread being tied up in a bow.
ignoring my complicated and by no means exhaustive feelings/rambling on the topic, if you have not listened to naddpod yet i cannot recommend it enough!!!! yes im a murph girlie and i LOVE his dm style (recently saw a comment on a post saying naddpod has less patrons than wbn bc "brennan is a better dm" and it made me FERAL. i get it i shouldn't have read the comments in the first place, and also you (the commenter) hate consequences and dope encounters. literally no one can say a DROP of MURPH SLANDER unless they have listened to eldermourne finale AND c3e27 the king of dragons. combat and encounter design dm of all time FR!!!!)
but i just love how despite naddpods tight editing, you can tell just how much murph, emily, caldwell, and jake care abt each other both as people and as their pcs. emily has literally said the way jake INSTANTLY decided that hardwon loved the crick made her feel always welcome at a table with him. how much the cast makes each other laugh, or cry, or feel any kind of emotion.
ALSO moonshine is SO aroallo coded to me. axmurph aspec allies fr fr. naddpod dnd podcast of all time in my heart <3
15 notes · View notes
brainrotzora · 14 days
Text
recent ffxiv livetweeting. spoilers through the end of arr patch quests btw.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
#ffxivposting#suicide mention#I GUESS. SORRY#made this account 90% so i could livepost this game better.#moving off my priv twitter to here bc literally only my irl has access and i know he doesnt gaf. i love u bro<3#and im actually going to die going thru this alone to be honest chat. help#just gave my wol a haircut btw :) working on a new fit also hehehe. she's my favorite.#she doesnt have a name because i put a stupid ass placeholder name because i started playing with my Real Life Family. but shes so cutiepie#keep taking screenshots whenever she looks cute in a cutscene which is often. lovely#btw. im aware t.hancred isnt a gayboy. he's a womanizer. which is kind of a gay thing to be. also stuff did happen to him in arr#and he gets pouty about it sometimes which is funny. rip to this guy. but youknow. lol#like if you think about it it's like man that really blows for you huh? but i cant get a good gauge on how much HE thinks about it. hes too#busy w/ his scorned lovers et cetera. as things go.#where im at now is uh. let me check the msq quest list. somewhere around lvl51 msq. chat i miss flying So Bad i am so slow.#by the way i do know the race names. for the record. that guy is a gay ass Elezen(tm).#also im not trying to bully u.rianger(?spelt like that right?) he's nice. his voice IS funny though.#i have not skipped any of this story. even the parts that sucked total ass and shit. my working knowledge is. Okay.#the patch quests were sooooo rough at the start but at least near the end they started ramping up and i got dragged in.#got to yell at npcs bc they were pissing me off so bad near the end there. quite a fun time.#also starting hw story stuff is really funny when youve been playing drg. like hey! i know you!#also ive been saying his name as 'estinen' the whole time wdym it's 'e.stinien'. i hope he never takes off that helmet btw#anyway. i cannot fucking draw my wol. at all. need to get better refpics later i guess.#speaking of. i am not googling any of these guys to draw them because i dont feel like getting spoiled.#yet another L im taking.my stupid baka life. as they say.#you cant hold anything im saying against me here it's almost midnight. fuck i have class tmrw. what ever#ANYWAY. all that to say. i need to talk to someone abt this shit to be honest.#shrug.
1 note · View note
gender-euphowrya · 3 months
Text
i'm ngl it's incredible how unpolished genshin is despite how much money it racks in
#like this is all minor shit in the end but for a game that makes more money than i could ever wipe my ass with. kinda cring#voice clips get cut off mid dialogue sometimes#or they don't match the subtitles#The Same tutorial for how to increase your adventure rank comes up when the game locks you out of a quest until you rank up#paimon's voice clips consistently refer to the player as she even when you pick to play as the guy#you have to retrigger dialogue with the adventurer's guild npc for each type of reward you want to claim#like. wanna claim daily commissions ? talk to them. adventure rank rewards ? talk to them Again. expeditions ? guess what!!!!#instead of just sending me back to the dialogue options. so i have to hear aD aStRa AbYsSoSqUe every 5 seconds#the screen where you change your current team members takes... loading ??? for some reason ??????? huh???????????????#it's just a fucking png background with some animated elements like leaves flying by and 4 character models. what are you loading#when you pull a character they play a voice clip that lasts like fucking 20 seconds and Sure you can skip it but#most games stick to like. One line of dialogue or catchphrase. these mfers are telling me their entire mcdonalds order#now that i think about it Why do i have to talk to an npc to claim rewards from dailies. you put a claim rewards button there#but all it does it take me to the map so i can teleport to the npc ???? Broe.#there was a quest where i had to give an item to an npc and when i gave it to him it did y'know the usual ''oh thank you blabla'' dialogue#except the screen went black in the middle of it so it could Load the model for the item next to the NPC#and then blacked out again so it could Unload it ??? mid dialogue?????????#this could have been a) just fucking loading the thing on screen normally b) Not loading the item in at all#the daily check in isn't in game. you have to go to the website with your browser. bro WHAT
0 notes
isekyaaa · 8 months
Text
Sometimes I forget that I have dumb amounts of lore sitting around in my head. Like for someone that doesn't bother paying much attention in quests, I am surprised at how much I do remember. But I'm also surprised at the amount of work I'm willing to put in to get an answer.
1 note · View note
neverendingford · 1 year
Text
.
#tag talk#skyrim oc#OH I JUST HAD A GREAT IDEA FOR MY SHITHOLE SKYRIM CHARACTER#so I'm gonna get a steward for the Falkreath house. go get some more housecarls to take care of my daughters#AND THEN I'M GONNA MAKE HIM AM ABSENTEE FATHER.#he's gonna be like “I have to leave my family while I join the dark brotherhood to make skyrim a better place through murder and war#and the juicy thing is that the dark brotherhood sanctuary is literally in south Falkreath. like ten minutes away from home#so he's gonna lurk in the woods sometimes being a pathetic sad noodle wishing he could see his girls again#when literally he could if he weren't such an egotistical idealist.#I like the idea of turning invisible and leaving money on the doorstep at night as a way of trying to make up for being gone#you know that thing where people feel bad for not having a relationship with you so they just give you money and gifts instead? yeah.#AND THEN HIS DARK BROTHERHOOD FOUND FAMILY IS GONNA DIE TOO. he's gonna be so fucking shattered#but his pride won't let him come crawling back to his family now that they've spent two years without him. so he'll just be so alone#maybe that's when I go back and join the thieves guild. because there's a new npc that changes your face with magic#he'll be so distraught that he'll join any group that'll have him that he hasn't burned bridges with yet.#this is going to be so fun omgggg#I usually just pick all the silent options for dark brotherhood dialogue but this guy is a fucking suck up simp.#he picks all the most agreeable options like he's networking at the office. he would probably be way too into Patric Bateman irl ngl#he wouldn't do nfts but he would definitely do crypto and get maybe fucked by some stupid futures trading that went bad#exactly the kind of man who would get picked up for Squid Game tbh#no idea if he'll every get up the courage to become the dragonborn.#I think maybe he'll just keep going on hopes that a dragon fucking kills him
1 note · View note
pyrrhiccomedy · 4 months
Text
A DM’s Fair Play Guide To Plot Twists
I love running a game with a lot of surprises. The challenge to pulling this off well is that, unless you’re playing a one on one game, your players outnumber you: and between them, they have a good chance of figuring out what’s going to happen, no matter how sneaky and clever you are.
The first way of dealing with this - which I’ll just call the bullshit way - is to not give your players the information they need to solve the mystery. Don’t let them find out about the secret society until it’s too late. Don’t give them any reason to suspect that their NPC ally is planning to kill them. Don’t let them find the murder weapon, don’t let them locate the witnesses, don’t give them the chance to skip to the end of their investigation.
This sucks, and if you run your games like this, you’re going to piss off your players. Because it isn’t fair.
In mystery literature, a “fair play mystery” is one where the reader is given all of the information they need in order to figure out the solution before the Big Reveal. It’s what makes the reveal good: that GASP, the “oh shit, the knife! the knife from the party! that was hers! I forgot!”
Pulling off a twist in a fair play game is an incredible feeling. Your players will think you’re a genius (or an absolute dick bastard, which is just as good) and they’ll respect it more when they land in hot water that they plausibly could have avoided. So how do you run a fair play game without your players figuring out the twists ahead of time, given that you’re definitely not smarter than all of your players put together?
By fucking with their expectations.
Here are some things that I keep in mind, to keep my players guessing. And it’s important, with all of this, that if your players see through something, let them have it. They should figure out a lot of things on their own! But if you’re regularly seeding your stories with all of this stuff, eventually your players will miss something. Those are somethings you can build on. The same way that a low level enemy who gets away once can keep coming back again and again until they become an important antagonist, a misapprehension your party proves to have a blindspot for can grow and develop until they get smacked with a breathtaking twist. 
What’s a twist if not the sudden overturning of an assumption you never thought to question?
1: Make your powerful friendly NPCs know a lot...but not as much as the players think they do.
Player characters often end up with powerful allies. It would be very convenient for the party if those allies always had accurate information. Make sure they don’t always enjoy that convenience.
It’s a balancing act: you want your powerful NPCs to be powerful. You want this alliance to be meaningful and beneficial to your players. But give your NPC an Achilles heel of some kind, when it comes to the information at their disposal. The Noble General commands powerful forces and knows the lay of the enemy’s land well...but that doesn’t mean he knows what every squadron and scouting party is up to. The Political Mastermind may know the ins and outs of the court, and have keen insight into the motivations of others: but he has an enemy who pisses him off so much that he loses all objectivity around her. The Powerful Wizard can call upon great magic to aid the party: but his divinations aren’t as accurate as he thinks they are, and he’s prone to finding, in his signs and omens, what he wants to see, more than what’s actually there.
Most of the time, their information should be good! That will make it more likely that your players will trust them the one time when it isn’t.
2. Let (apparently) less powerful NPCs sometimes know more than the players think they do. 
Most NPCs aren’t the Noble General or the Powerful Wizard. Most NPCs are Daves, designed to get the players from place to place. Most of those Daves know about as much as you’d expect them to. But some Daves have plans of their own.
You don’t always have to signpost with big blinking lights which of your NPCs are ‘important,’ and which ones are ‘unimportant.’ Sneak in a crafty Dave from time to time. That assistant they talk to, every time they go to see the prince? That bitch knows everything, and she’s almost ready to make her move. 
3: There is no such thing as a completely reliable witness. 
If the players only get information from one person, that information should be flawed in at least one, potentially small, but important way. Smart players will seek a second opinion, or at least allow for the possibility that their information may be incomplete. But even smart players get out over their skis sometimes.
4: Let your NPCs be aware of the power of a first impression. 
If an NPC gives a strong first impression of being a particular kind of person, it’s because they’re comfortable giving that impression. That might be because it’s who they are. But maybe not.
One of the first characters the PCs met in a VtM campaign I ran was Gawaine. Gawaine was a good old pine-scented man’s man, with salt and pepper stubble and a blue Ford truck. He listened to AC/DC, and talked about the war. He was affable and honest and willing to lend a hand. You already know Gawaine. Everybody knows a Gawaine. Gawaines are trustworthy, salt of the earth types. You don’t necessarily think to question a Gawaine.
That’s exactly why Gawaine was such a useful persona for Krystiyan, the Tzimisce Voivode, a cruel and alien sculptor of flesh who “never left his haven.” There were plenty of clues that they were the same person, but that campaign was in its endgame before the players put them all together.
5: Sometimes, dangerous and villainous NPCs should be helpful and cooperative. 
Not even necessarily because they’re manipulating the players, or even deceiving them about their true natures, but because their interests and the players’ interests genuinely align...for the moment. 
One of the easiest levers in your players’ brains to exploit is the expectation that people who help you are your friends. Even if your players know, consciously, that they shouldn’t trust this person, most of the time they kind of can’t help it, if the NPC is genuinely helpful to them and at least a little charismatic. 
6: Sometimes, good and valuable NPCs should be unhelpful and uncooperative. 
No matter how mature your players are, there’s a natural tendency to react to uncooperative NPCs with a reflexive, “Hey, fuck you! We’re the protagonists! This guy is an asshole!” so from time to time have a helpful, honest, good-aligned NPC have a wholly justified but as-yet-unknown-to-the-party reason to flatly refuse to deal with them.
7: Every NPC should have a secret. 
Not necessarily a bad secret. Were it to be revealed, it might even make the party like them more! But for their own reasons, the NPC does not want their secret to come out, and they will lie to the party to protect it. Players go crazy when they realize they’re being lied to, and often jump to some wild assumptions about your NPC’s motivations. I’ve had an NPC lie about the opening hours of a shop, and had the PCs assume that they were black market dealers for the villain when the dude just wanted to be able to close early so he could go smoke weed in the park.
8. As a DM, it’s polite to remind your players of the common knowledge their characters would possess...even when it doesn’t reflect the truth.
We all know it’s tedious when the DM calls for a roll when you’re just asking for common knowledge. I shouldn’t have to make a roll to know the dumb space word for plastic in a Star Wars game. I shouldn’t have to make a roll to know who the Holy Roman Emperor is in a game about medieval vampires. The DM should supply common knowledge for free, whenever it comes up.
That doesn’t mean common knowledge is true.
This is different from just lying to your players, because you don’t put the weight of DM word-of-God behind it. It’s not “You would know this guy is a Ventrue, based on XYZ.” It’s “it would be a common assumption that this guy is a Ventrue, based on XYZ.” He might not be a Ventrue. It might in fact be extremely important that he is not a Ventrue. But if it is commonly assumed that he’s a Ventrue, that is - word for word - something you can share with your players. If they don’t look any deeper than common knowledge, that’s on them.
9. Obviously untrustworthy NPCs provide great air coverage for less obviously untrustworthy NPCs.
The obviously untrustworthy NPC might or might not be planning to betray the party. But if you introduce two untrustworthy NPCs in the same storyline, and one of them seems normal and cool and has a genuine plot-related reason to be there, and the other one is Jaffar, Jaffar’s gonna get clocked, but Susan over there will probably slip under the radar, and might even get tapped to help out with the whole Jaffar situation. They might get Susan’s number, by the end of the session. Susan might become an ‘ally.’ Susan might even get romanced by a party member. Play your cards right, and Jaffar might just end up a footnote in the introduction of Susan, Scourge of Worlds and most hated NPC in the entire campaign.
10. Your villains should always have a secret plan B.
Your villain isn’t stupid, right? And your villain probably isn’t so arrogant that it is inconceivable to them that their plan might fail. They’ve been planning this ritual for ten thousand years, after all. It’s always possible that some plucky band of heroes could show up at the last minute and murder your high priest, or steal your amulet, or seduce your second in command. So what does your villain have in his back pocket to make the players go, “Oh, shit - he planned for this!”
This may mean that there is a whole separate plot happening, running alongside the main story. This is great, because when weird things happen, the players have to figure out whether this is part of Plot A or Plot B, and working out who did what and why gets a lot more interesting. If they end up foiling Plot A, great - your villain was also secretly behind Plot B the whole time, and will transfer all of his resources over to that. 
Sometimes your players will figure out that Plots A and B were both the same plot the whole time, with the same villain at the head, and they’ll feel like the smartest people on the planet, and it will be their favorite moment of the entire game. That’s great! You gave them that!
Sometimes, they won’t. And when the villain of Plot A, apparently defeated, starts laughing and reveals that he was also the mastermind behind Plot B, which is now too late to be stopped, that will probably be your favorite moment of the entire game.
1K notes · View notes
miraculousmaker · 5 months
Text
Something I love about the Bad Kids is that we get the impression that they’re never really alone. In freshman year we saw them sort of fall together, and now (Junior year) they are always together unless specified. Sometimes a couple of them have to go do things (like when Adaine was going to work) but mostly… they are a set. Hell, most of them live together. Half of them are siblings now.
Even when someone is having a sidebar with an NPC, someone else’s chime in to the conversation and it always seems like they’re just There.
Something about this group of friends naturally orbiting one another, never really having really intense fights within the group. They’re a family. Ignore that their lifespans will inevitably cut one another off, obvi. But I don’t think that Fig IS going to leave the Bad Kids to go with Ayda, at least not permanently. They mean too much all together, and I think Emily knows that just as well. But the whole summer is likely going to be a fun little vacation (for once). The last summer before it ends. Even if the Bad Kids stay together after graduation, they won’t be the same as they are now, and that’s one of the big emotional things they’re going to have to deal with for Senior year (eventually)
935 notes · View notes