#I really liked this series honestly.
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positivelybeastly · 1 year ago
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From X-Men '92 (2016) vol. 2.
The fact that Storm has a civilian name, but instead chooses to sign with her mononym, is simultaneously hilarious and iconic.
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decaffeinatedpartymuggoop · 7 months ago
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People talk about how “overpowered” and freaky some of the physical feats in PJO and HOO are but I think people forget that all demigods inherently have enhanced, speed, agility, and strength. So at lot of these physical feats actually make a lot of sense in their “power scaling.”
And I know a lot of people like talk about the Lois Arc jump because that is insane but there are a lot of other feats that show off the enhanced attributes some of the other demigods have.
Like, Hazel ran after a Arion, the fastest horse alive for a WHOLE day. Hours upon hours on end. And even if Arion WASN’T the fastest horse he’s still. A horse. That Hazel was able to keep up with. And then run all the way home.
Reyna EASILY knocks away giant werewolves with a knife and used her javelin like a pole vault. Annabeth managed to fight Kronos, a whole ass Titan, to a standstill. And she’s been shown to perform moves only professional acrobatic and gymnast can do. Piper threw a fifty pound shield at Medea and was described to move fast as a viper.
Jason had dodged arrows that have appeared out of no where, no warning, and Percy has side stepped bullets. BULLETS.
Not to mention that with the Lycaon and werewolves they were all out running and keeping up with WOLVES.
So, yeah, demigods have freaky physical feats.
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doodlefox2 · 9 months ago
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good girl
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nuno-draws · 23 days ago
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Blessed Be Those Who Listen
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evelynpr · 5 months ago
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Congratulations My Hero Academia for providing, possibly, the biggest and longest legit straightbaiting yet in shonen history.
Bonus points that their final chapter was released on yaoi day.
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isjasz · 11 months ago
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Part 1- The Orphanage
IT BEGINS WOOOOOOOO this was meant to inform ppl of the lore in tpn for the sake of the au then it got out of hand helpme
Designs | Part 1 | Part 2 (End)
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trek-tracks · 3 months ago
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do NOT ask Spock to beta your fic unless you want to be sic
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quicksilversnails · 10 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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astraeajackson · 4 months ago
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leo deserved better. he deserved so, so much BETTER. i mean, he fucking sacrificed his LIFE to save the world, and yes, even though he was always meant to come back, there was always that lingering chance the plan WOULDN'T work out.
but what did he get when he finally made his way back home? hugs? maybe a huge welcome home party? NO. instead, everyone got into a fucking LINE and proceeded to hit him, WITH FULL FORCE, immediately upon his arrival back home.
and then there's the issue with calypso. i just HATED the way she treated him in the dark prophecy. like, he was the only dude who BOTHERED to come back for her. he gave her the chance for a new life. but instead, she COMPLAINS about how leo "treats every problem like a machine" when he's working SO hard to fix things.
then later, at the end of the series, we find calypso has become counsellor for a band camp pretty far away, and we learn that part of the reason was "so she could take some time away from him". i mean, what the hell is up with THAT?!
leo's done so many amazing things for so many people, but just how many times do you hear him praised? like honestly, he deserves someone who loves him unconditionally, someone who showers him with love, someone who can fill up the gaps his mother's death left in him. and that someone is NOT calypso.
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communitypoolswimlessons · 9 days ago
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I watched the latest Imp and Skizz podcast and can I just say, in my eyes, Grian genuinely trying to win a second time is completely valid! I don't think it would have taken anything away from the series lore, or spotlight from the other players! He worked hard on this series, and every series before it, assembled a hardworking background team - this thing's his baby. And even if it were any other player going for a second win, I wouldn't mind.
It's not scripted, it's fun to watch, and could you imagine the fun ways to include that in the lore?
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drusill-a · 6 days ago
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[WWDitS finale spoilers]
Aside from the obvious – the gross shipbaiting and mocking naive viewers who dared to believe an m/m dynamic could be treated as anything other than the butt of the joke – my biggest issue with the WWDitS finale is that it’s an ending that could have made sense… but at most after s2. Back then, we were still watching a story about characters who didn’t share any particular bonds (except for Nadja/Laszlo) and who were entirely static, unaffected by the things they experienced.
The thing is, the creators themselves realized you can’t build a long-running story on that formula – eventually, the characters had to evolve at least a little, and their relationships had to deepen so viewers would have any reason to root for them. And so Guillermo’s position in the group began to change – first, he earned their minimal respect, then a very solid place, until finally, in season 5, all the other characters had reached a point where they didn’t even hide that they genuinely cared about him a lot. The same happened with Colin, who at first was completely left out by the other housemates but gradually earned an equal spot in the group and developed that stupid yet sweet bond with Laszlo (erasing those memories was, imo, one of the writers’ biggest mistakes). Laszlo showed himself capable of empathy, which he proved again in s5 by helping Guillermo, and even Nadja, who used to completely disregard everyone’s feelings, had several moments in later seasons where she openly cared – at least in her own way –  about the others.
And of course, that’s how we got the romantic subtext between Guillermo and Nandor. Over all those seasons – from s3 up until s6 – I was certain it was a classic will they, won’t they dynamic that would end with them getting together. I just couldn’t believe the writers would spend the last 4 seasons making their relationship more equal and showing Nandor’s journey to realizing Guillermo genuinely mattered to him, only to do nothing with it – or worse, regress them back by three seasons. But the late s6 Nandor’s “no homo” attitude has very little in common with the Nandor from seasons 4 and 5, who was openly pining and lusting after Guillermo.
From Guillermo’s perspective, this ending is an absolute tragedy – even the end of the previous episode gave him much more hope. Maybe he’d lost his lifelong dream and still hadn’t found a new purpose, but he had found a family and a place in the world, with a potential chance to build something meaningful with Nandor in the future. I don’t understand why this episode had to undo all of that – to show us that none of his friends really listen to him, that the power dynamic with Nandor will always be uneven, and that ultimately he wasted 16 years, and no one would really care that much if he left. Considering how great Guillermo’s development was, especially in gaining confidence from s4 onward, this ending feels so unfair and insulting to his character.
I feel like the writers’ biggest mistakes have been forcing a return to the status quo after every season. After the breakup in s3, the characters should have stayed apart for at least an episode or two. Colin should have remembered that Laszlo raised him, and they should’ve kept their funny, fucked-up father-son relationship until the end of the show. Guillermo should’ve been a real vampire for at least a full season—or, in my opinion, permanently—because, as it turns out, the writers had absolutely no idea what to do with his character once he lost that goal. Relationships that had evolved shouldn’t be randomly reset by a couple of seasons just because the writers couldn’t be bothered to put in the effort to write anything new for them.
You can’t have your cake and eat it too – if the writers were so dead-set on giving us an  ending that says “nothing in these characters’ lives matters, and nothing will ever change,” they should have made the show half as long and spared viewers the trouble of getting invested in character and relationship arcs that ultimately went nowhere.
This is a comedy show that was supposed to make people feel better. After this finale, I feel mocked by the creators for believing that the queer ship they sold me for 4 seasons had a chance of being treated equally to an m/f ship. I’m also sad because the characters were regressed and left stuck in eternal limbo, and generally I feel ridiculed because the writers openly made fun of us for getting emotionally invested in the story they wrote for us.
And maybe the biggest crime of these last few episodes was that they weren’t even remotely funny—so you can’t even say they prioritized comedy over character development, because it failed on that front too.
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causticflower · 2 months ago
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the wild life!desert duo race/species(?)swap situation that @mambodork pointed out and who's post has inspired this. madness
'sugar plum fairy'/vex grian & parrot/avian scar
(thought of adding their 'lives' on their wings but ehhh idk. too many colors for me)
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yakuza-emulation · 27 days ago
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Shinichi Kudo- I mean.. Conan Edogawa, Detective.
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I’ve been enjoying Detective Conan a lot recently, watching it with my father has been incredibly fun. (Including when we both yell at the screen at the utter idiocy of most of the characters)
We’re not that far in yet, still at the 250’s, but we’re getting there slowly but surely :D
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benevolenterrancy · 4 months ago
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Swords pining for each other's cultivator is my new favorite type of pining. Love your NieYao content! <3
I don't suppose we could get Baxia or Hensheng throwing a tantrum while Jin Guangyao / Nie Mingjue are away, leaving their owners to deal with the embarrassing aftermath?
Also, do you have any recs you'd recommend with these two?
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this is the exact moment Nie Huaisang realised he was going to have to start meddling in his big brother's love life (con't: 1, 2, 3, 4, 5)
Hensheng, on the other hand, doesn't throw tantrums but WILL sulk...
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turtleblogatlast · 9 months ago
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Something I like about Leo is that he’s honestly really chill? It’s easy to remember the moments where he’s being obnoxious or excitable but I feel like most of the time he’s incredibly “go with the flow” and has an overall affable demeanor.
#rottmnt#rise of the teenage mutant ninja turtles#rottmnt leo#rise leo#Genuinely speaking I feel like said demeanor is incredibly useful for when he has to charm and/or persuade people into listening to him#I have a whole post talking about Leo’s charm and how he consistently gets people to hear him out even if he’s annoyed or upset them#like they’ll still listen to what he has to say in full#his charisma stat is real and utilized quite often in this series I swear he’s not just a loser cringeboy all the time 😭#if he wants to persuade and/or charm then he honestly sooo often does#me listing the 400th reason why Leo grows up to be the worlds best ninja and a good 365 of those reasons are Leo’s various subterfuge skill#Like most episodes where he’s not the main focus (and even many where he is)#he’s a voice of reason who notices things quickly and is often the one taking point to talk down situations#something interesting I found between Leo and Mikey is that#Mikey tells people what they need to hear#Leo tells people what they want to hear#not only out of his own agenda either#when bullhop was wrecking their home leo was the one that negotiated to make the situation go smoother#even if he would have rather bullhop left#meanwhile Mikey is the one who bluntly tells things as it is#small character moment that means a lot to me#Mikey is an honest boy who is upfront about his feelings#Leo prefers to let people make their own decisions he wants them to through steering the convo in that direction#but he is easily cowed by guilt#regardless leo is a people person - he knows how to talk to them and how to manipulate/persuade#and I like that his bros know this and often push him forward to do the talking if they wanna charm someone into doing what they want#I think Leo’s hope speeches are also an example of this - he’s saying what people really want to hear (and often it’s ALSO what they NEED)#the further the series goes on the higher Leo’s inner stress rises and he just keeps that chill aura anyway#there’s a reason!!! he wanted to go to a SPA so badly!!#literally the first thing he does when he gets in is rest#no joke meditation would do him good? like- it’s a Leo thing and I genuinely think rise leo would be no different here
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sluttyten · 4 months ago
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I was working on a new fic that I was really looking forward to, but in light of recent revelations, I'm gonna be taking a step back I think
also i removed him from the member masterlist and all of his fics, excluding things like YIMA and the poly series which I'm considering re-editing to get rid of him
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