#I know this was not answered timely
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roaldseth · 1 year ago
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Is triangle strategy good cause I've heard mixed opinions
My biased opinion: absolutely yes.
My unbiased opinion: absolutely yes.
But, just so you don't just jaunt about your day saying "well that wasn't helpful at all!" This is a more thorough breakdown below to why I like and recommend Triangle Strategy, as well as going into some common reasons as to why people say it's bad or have mixed feelings.
First and foremost as a disclaimer: I am not an SRPG enthusiast. I don't Fire Emblem or Tactics Ogre or what have you. However, I will address things in a broad sense and not things specifically for the genre.
>>STORY: The game opens you into a rather standard medieval-esque fictional setting; its land divided into 3 major powers: the Kingdom of Glenbrook, the Grand Duchy of Aesfrost, and the Holy State of Hyzante, each conveniently color coded for easy recognition and also have their own purposes and ideals. The farther you travers through the paths, for multiple routes await, and its history, the political and martial machinations quickly unfold from easy-going times to one absolutely engulfed in harrowing accounts stemming from no right answers. Despite any preset allegiances, the player, as a young newly appointed lord of the most acclaimed High House of Glenbrook, sits in-between the 3 forces and becomes the epicenter of the continent's, Norzelia's, fate.
Triangle Strategy is a game about harsh wartimes, the impossible decisions needed to make and end them, and the many results that you have directly and indirectly caused. Recently, I had made a post on other social media in which I noted that this game took me a very long time to complete because I had, at point, become physically unable to play from choice aversion and the dangers of outcomes. This is not a flaw of Triangle Strategy. This is its purpose. In those times, the game had done exactly what it was meant to do, so that aspect or level of anxiety while playing a first run-through is not appealing, then it might be something to reconsider with entertaining. However, I will say that eventually you can get accustomed and it can become easier to make those less than desirable choices. The common consensus that I also agree with is to play through your first run as blindly as possible, moving forward with your instincts and gut and even emotions rather than a guide or walkthrough. This is greatly reinforced with the Convictions mechanic, and baby virtually everything counts towards conviction. Pet that cat. You will feel better about it, trust me.
Throughout your path(s) you are presented with a variety of situations. Thought the main story is dire after the first handful of chapters, there is reprieve with character stories that range from silly to heartwarming to melancholic and just an all around fun way of knowing a little bit more on who certain characters are and how they interact with others and the world around them. The script itself isn't difficult, not written in an unintelligible old english, but in just enough way to get the feel of antiquity without being completely lost, making things seem more colorful. There's even a differentiation between characters who'll say "aye" as opposed to a more modern "yes," which is just delightful in my opinion.
The world-building however is understood enough to serve its purpose, but the exact details of many things are left up in the air for question if you look slightly below the surface. Though I personally am left wanting more because I fancy lore, it's very "a piece of a fiction novel" about it. It owns a lot of things it doesn't explain and that's what any writer would do if they were to create a fantasy novel with complex systems and history. It knows what's important to make it move.
As a close off, I would like to note one thing that I think was very bold of Triangle Strategy and that was its endings. Though there is a coveted ending that many strive for, even then the options you are ultimately given are all the results of the ones you hold closest giving in to their lowest selves, and because they are at their worst, the endings reflect that. That one specific, coveted ending is often remarked as "ill planned" and not necessarily thought out well from attempting to neatly tie everything back up into a happy present in contrast to the others, but as someone who's delved through the trenches of the MegaTen (Shin Megami Tensei) franchise and fandom, there is something to be said about "keeping the status quo" and it is that its delaying an ultimate inevitability. "Neutral" isn't always best or superior or a "happy ending."
>>CAST: Triangle Strategy truly is a game that has a character for everyone. It is large, but it is not skimping for quality. You will see literally any flavor of war veteran old man to pretty young adult boys that could've been a boyband in a different time to strong and independent battle women, many good and bad strong battle women, to peepaw who is probably in his 80s but is everyone's grandpa and a sniper. Each character feels like there was a level of care given into them, and even some all the more revealed after they are no longer able to. The world interacts, it breaths, and so does Norzelia's inhabitants.
For playable characters, there are 30 playable units to acquaint one's self with, each with their own unique class, weapons, and aptitudes. No one unit's development tree is interchangeable, which falls more into the category below (Gameplay), but it's also important in a way to see them as individuals. You will remember everyone's names, even with units that aren't your favorites or play style.
Outside of playable units, there still is a hefty list of important NPCs that are not any less composed, orchestrated, or of variation than our playable characters. Sometimes you will be in an instance struggling to remember what the fuck Clarus had done or who Patriette is or that Tenebris is still one of the Saintly Seven, but... the magic is in the fact that Triangle Strategy is designed to be experienced more than once to get the full effect. They too have their needs and reasons.
If you as a player want to do one run-through and call it quits, you will certainly still have an impressionable experience, but it will only grow the more invested. I didn't find it that hard because I had fallen in love with everything Triangle Strategy has to offer, so I had my own compulsion to keep moving with it, but if it doesn't ultimately strike you in that way, it is a part you will miss. But that is still okay though.
>>GAMEPLAY: Triangle Strategy is accessible for any level of strategist to stumble through with its difficulty settings. There is an Easy, Normal, and Hard mode. It's common for players to even try their hands at Hard, Deathless runs (I don't know if this is a trophy on Steam. I played on Switch). Battles have a staggering variation of difficulties and difficulty spikes, but there are ways to mediate trouble battles you can't seem to get right. Besides difficulty settings, the game also offers a Quietus mechanic which act as a one-time, additional maneuver without taking a units turn up. Quietus has limits but there's many different actions that you can always implement to save your ass. Personally, 99% of the time I forgot Quietus existed and really only used them on mock battles and final battles mostly to see what they did or save me from having to do another 1+ hour of battle or whatever. But, most battles, you can absolutely pull off without Quietus. You can pull off a number of things a first run-through that many people struggle with and/or guides will tell you to use [character or ability you don't have] or certain strategy you can't get right or whatever.
I will touch upon this again below because it is a common comment, but Triangle Strategy's main course is narrative. To experience it, you need to be ready and understand that it has a story to tell. It has multiple stories to tell, and for that you will have long sections that are mainly dialogue, meaty dialogue too. The type of player that just wants to experience battle and "raw crunch gameplay" is not going to have a favorable opinion on the game format because not all mechanics are tied profitably into battle (if anything it's the other way around). You will have battles, and you can mock battle all you want at the tavern, but story battles are sparse to keep point and potency. That being said though, voting and persuasion is a major, at the heart concept of Triangle Strategy which ties into the aforementioned Convictions mechanic because we love democracy in this House until we don't and is not convenient! Play Triangle Strategy as a story and experience, the gameplay is mainly there to support and accentuate it.
If I tried to point out every little thing about Triangle Strategy this post would be miles long. The game explains and leans into everything very well so enjoy the stuff that isn't mentioned as much in their natural habitat in a relevant way for your own interests.
There is a great "divide" amongst players on wether or not Triangle Strategy is a "good" or "bad" game, and ultimately it boils down to understand who you are as a player, as a gamer. Note your interests and what you enjoy in a game and then gauge, because despite "oh it was bad," "oh it didn't do this," "oh it didn't do X thing that's better," "oh let me romance the blorbos together" the game pulled off a lot of executional aspects really well in its own ways to be its own identity. But, to comment about the common comments:
>>"The game doesn't have enough battles"
The game has an amount of battles actually. There's one battle a chapter, which is probably the hubbub on why people might think there "aren't enough." But most routes are 20 chapters, so that's 20 battles. It's just that chapters also vary in length and some can be long. Then, there's 35 mental mock battles available in the tavern of the encampment, realistically likely only seeing ~21 of them on a first play through though.
But, battling as a mechanic I consider a secondary mechanic to its main purpose: Conviction. Because there also is a certain thing that happens also in chapters, sometimes before battles, sometimes before votes, and that's exploration. This is a way to 1) gain a sense of a map that will likely be used as a battle map somewhen in your run, but also to 2) gain more conviction. Exploration is just as much of a thing in Triangle Strategy as combat.
So, in the end, I don't think the problem here is the battles, but rather the pacing the game presents. The player will be met with an interesting experience of feeling everything is dire and needs to be handled right away, while simultaneously moving rather slow and leisurely with no way to course correct because it's not side quests holding you down but the actual main event.
>>"The demo was slow and boring"
Unfortunately, I did not play early demos, because if memory serves me correct there were multiple versions. From friends, they have said that the early demos and final products are two separate games. Do not trust.
Then, the final demo which you can probably still download on the store (I haven't checked), is its final form, but much like Octopath Traveler, the demo presented is the beginning, it's the opening. If I remember correctly the demo goes to Chapter 3, which is ironic because after then is when things start spiraling downhill really, really fast. So by then you are introduced to the major components of Triangle Strategy. You experience the dialogue storytelling, you get through exploration, there's battles, there is a voting point in which you are introduced to the infamous Scales of Conviction, so it really touches upon all of the moving bits that make the game move. You get brief understanding of the state of Norzelia, its last major conflict, and the future prospects and direction it is moving in; none of which goes in any manner on how anyone wants it to move.
>>"The story is just Game of Thrones"
There's a special secret: any medieval fantasy setting is just "Game of Thrones" because Game of Thrones is the most recent rendition that is popular among the masses. Besides general, not-at-all-surprising political maneuvering and scheming, there really isn't one point in which it's overtly cumbersome as "ripping off" the award winning novel series, because a lot also stands to fact that history is just like that too. "There's powerful Houses that everyone has to watch out for and [other thing that I won't disclose because I think you'll get a better experience not knowing]" yeah and so did regular Europe back in the day, but now it's fictional and maximized to make an interesting story. Actually, Houses and clans are still a thing, I'd imagine, but have mainly been reduced to icons (but don't quote me on that).
Conquest, wars of successions, religious wars, whatever the Boston Tea Party is, power hungry individuals, people abusing power, puppet states/nations, and a lot of other things are historical events and writing tropes to be used as narrative devices. Whatever media you have consumed beforehand effecting your vision and enjoyment is unique to each individual and only influenced by that individual.
>>"The game has terrible voice acting."
Well, first off, show some pity on the voice actors. I don't know their full conditions but also note that the artbook lists that Triangle Strategy's art production was from 2018-2022, and well, a certain pandemic happened in early 2019. It was likely by at least September 2021 that they had finalized voiced lines because teasers were going out with used tracks and lines. I don't remember when the first teaser went out, I was only alerted by several people when Benedict happened because of my character brand, and that's the moment it was over for me to be honest.
But, disregarding that, I'm no expert, but I love how some voices were done. I can still distinctly hear what Erador sounds like, like Mr. Wingert's voice greatly helped define Erador. Sure, I do recall originally opening Triangle Strategy for the first time and listening to Benedict speak and he was very.... flat, but in a very specific way. However, now in hindsight, I have a great appreciation for that because now knowing Benedict, what else was he supposed to sound like? It has a different interpretation and understanding when seeing what's attached to who and how, and in early game with a lot of characters to keep track of that doesn't always click. But, damn, if I do not mimic Lionel every time I say "yes, ha ha, yes" like that's voice acting, it sticks like a tv commercial.
Even though I have thoroughly went off in a lot of directions, I just cannot cover everything. I am absolutely open for engagement if anyone would like further discussion about anything I didn't cover or did cover. Thank you for the ask, and I hope this helped in some manner.
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unforth · 5 months ago
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Y'all I know that when so-called AI generates ridiculous results it's hilarious and I find it as funny as the next guy but I NEED y'all to remember that every single time an AI answer is generated it uses 5x as much energy as a conventional websearch and burns through 10 ml of water. FOR EVERY ANSWER. Each big llm is equal to 300,000 kiligrams of carbon dioxide emissions.
LLMs are killing the environment, and when we generate answers for the lolz we're still contributing to it.
Stop using it. Stop using it for a.n.y.t.h.i.n.g. We need to kill it.
Sources:
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Yeah, I don't know about you, Fidds, but I'd fold at this 🙏
Previous!!
Next!!
First!!
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sonhogentil · 1 year ago
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what'd she mean by that 🤔 missed the vtmb vampire lesbians so
pandora (girl with beanie) belongs to @napelf
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chloesimaginationthings · 4 months ago
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Is Michael Afton gay or European in FNAF?…
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adyophene · 5 months ago
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Been rewatching HB and I am haunted by the passing gag in episode 2 where it shows Blitzo working at Loo Loo Land at the same time that Octavia visited as a child.
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astrmastr · 3 months ago
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based on a dream i had some nights ago
it was a pretty fun experience this was me after
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eddievedders · 1 year ago
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GOOD OMENS — Chapter 5: The Ball.
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gascreates · 2 months ago
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a new star
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hinamie · 4 months ago
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get these boys summer uniforms and cold beverages Stat
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forgettable-au · 11 months ago
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Sans do you ever feel that something might be missing?
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Maybe he felt like that at some point, maybe for a long time. In the present, I think he's made some kind of peace with it.
Also, I really like the ask blog format, but I don't really mean this to be an ask blog.
So when writing questions, try to refer them to me instead of the characters. That way, they don't have to break the fourth wall lmao. I really wanted to answer this one tho
-
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mobius-m-mobius · 6 months ago
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it's a fair question 🙃 Lokius Incorrect Quotes [12/∞]
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fanaticalthings · 6 months ago
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Jason being the easiest kid is super funny. Bruce looking at Jason and remembering Dick at 18: “we can work through this. He’ll come around if I don’t give up on.”
Bruce, watching over a freshly street-snatched Jason: Why is he so calm
Having Dick as the rambunctious, feral, and unhinged first child must've given him SO much whiplash once Jason entered the picture. Lil guy just vibed in his own world. Just reading books and doing schoolwork. Baby Jason hurt nobody.
Bruce will just be going over the ground rules of the manor, remembering all the chaos Dick brought upon the household.
Bruce: No swinging from the chandelier.
Jason: ?? I wasn't planning to?
Bruce: No murder.
Jason: What? That never even crossed my mind-
Bruce: And please, for the love of God, don't sneak out and try to beat up the nearest criminal on our block
Jason:
Jason: WHO is responsible for these rules being created??
Bruce will just come home from a long day of work. He's tired and just wants a nice, quiet evening, but he's subconsciously psyching himself up to prepare himself for the chaos he'll witness once he enters the manor
but then Jason's just quietly doing his own thing, maybe even helping Alfred with some chores, reading, or just lounging about in the manor. In general, just causing no trouble and Bruce just turns to Alfred, all worried like, "Is he sick? I don't think children are supposed to behave this way."
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becca-e-barnes · 1 year ago
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Bucky pinning you down so you can’t squirm and he’s just sitting inside you while he tortures your clit feeling you clench around him. He makes you cum over and over until he finally cums.
Overstimulation + super soldier stamina = …
- 🍯
Dear God, I know I just don't have it in me to behave during cock-warming. When it comes down to it, I genuinely have no patience at all 😵‍💫
"You..." Bucky begins, pressing you down onto the bed before gripping your ankles and forcing you to flip over onto your front. "Have a problem with control."
With your face turned away from him, you can't help but smile to yourself. No one has ever said it out loud but you know he's right.
Being in control is where you're most comfortable. No hands are safer than your own. Except maybe his. You know he won't fuck this up.
"And you..." He continues, gathering your wrists behind your back, holding them tightly with one hand. "Need to learn how it feels to have control taken from you. Do you understand?"
As soon as you begin to nod your head, you feel him start to tape around your wrists, holding them together behind your back. Once he's content they're secure, he sits on the edge of the bed, facing the mirror before he pulls you onto his lap.
"Legs spread over the top of mine." He orders and you do as you're told, not because you have to but because you want to.
You notice the way your cunt is already glistening in the mirror and you're almost embarrassed because he hasn't even touched you yet.
"Fuck, you're made for this." He groans, lining his cock up to your slick entrance and you wonder if he's holding his breath too while he slides into you, as deep as your bodies will allow.
You're obsessed with the sight in front of you; your own naked body, with your legs spread so far apart you can see how your cunt is stuffed full of him.
Being shorter though, your feet can't touch the ground like this. There's no way you'll get enough leverage to fuck yourself on him but as soon as you start to tell him that, he silences you with two thick fingers between your lips.
"I'm not letting you fuck me." His free hand roams over your body, squeezing your breasts, pinching your nipples and then settling between your spread thighs.
"I'm going to play with you. I'm going to see how much you can take. I'm going to work out exactly how you like your clit stroked and I'm going to do that until your legs are shaking and your body won't let you cum any more. Maybe then I'll fuck you but sweetheart, that will be hours from now." His breath is hot against the side of your face, his fingers slipping from your mouth to your waist while he starts to flick gently against your clit.
"I'm going to start slowly. I'm going to do everything I can to drag this out as long as possible. I can feel every clench and flutter of this pretty little cunt and I'm going to enjoy it until you're dripping over my balls." At this rate, it won't be long until you're dripping onto the carpet, never mind over him. You dreamed he'd want to take control like this but you never imagined the way your body would respond.
"And then, when you've cum more times than you can handle, I'm going to tell you that I love you while I fuck you like I don't."
Update: Part 2
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arsenicflame · 6 months ago
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Bonus round! Do you use a queue tag?
#ive been super curious about this because people seem to have really strong opinions on the queue! so many people seem to HATE it#but i love using the queue! i dont really know exactly why i like it so much- i started using in like... 2016 and its a fundamental part of#my tumblr experience now. i think i started off just using it for offline hours so id hit most my american mutuals (/ for aes posts)#but these days basically everything goes in my queue (cept time sensitive things & like. current hype and original posts-#anything 'normal' posting is in the queue)#idk it feels. nice to me! i like to spread out my posting and not rb 30 things in half an hour and then disappear for the rest of the day#esp since my spaces are so circular- the same post runs on my dash a dozen times minimum. and i get to put it on ur dash a week late!!!#and its so nice to have small interactions with mutuals in incompatible timezones; to open up my notifications in the morning#and go: oh! my friends were here <3#its such a Part of the tumblr experience for me i dont think i could ever truly change now. maybe switch to timed queueing#but my availability changes so much i prefer to just. know i guess#but (i am so sorry for all that) im curious about how other people feel!!!!!! itd be so interesting to hear abt why people do/do not like i#i know some people like the experience of spamming and going. some people think it makes this seem to much like influencing or whatever#everyone has their reasons and i want to know!!!!!!!!!!!!!!#nyxtalks#poll#queue#no see answers option because you must fall into one of these
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bookwyrminspiration · 1 year ago
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no sé cómo decir nadaaa
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