#I just am...a finicky creature
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teastainedprose · 9 months ago
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Mark You Pretty (Homelander x Reader)
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My brain saw this post and ran with it. Homelander bruises you. 13k words, Homelander x GN!reader (Warnings for bruising, mild Sadism/masochistic play)
The first time Homelander bruises you, it's an honest mistake. He didn't mean to grab you that hard. Not really. Sometimes Homelander forgets how delicate normal people can be. It had been a reflexive thing, snatching you about the arm just above your wrist as you reach over him to gather up the handouts from the meeting.
"Leave it," Homelander mutters with eyes still fixated on the stack of papers set before him, gloves creaking as he briefly tightens his grip on your arm before releasing you. The small gasp you make as you withdraw doesn't penetrate his concentration. He doesn't notice how you rub at your arm, expression pinching up while stepping away. You're another faceless worker bee and Homelander has no time for you. The meeting is over and you shuffle out with the other nameless non-supe Vought employees. His attention is back to the paperwork in front of him, mind buzzing on how to handle the downswing in public opinion on The Seven. You're forgotten as Homelander turns back to the task of being Homelander.
He doesn't even register that he hurt you until the next day. It's the top you're wearing that does it. Long sleeved and out of season, which draws his attention to you for the second time this week. He registers the blooming bruise peeking out from under your sleeve when you bend over to offer handouts about the table. He blinks, clocking the imprint as a mirror of his gloved grip. There's no guilt associated with this realization, simply an understanding of the connection. He did that to you. Homelander marred your pretty skin with a bloom of purple where he grabbed you. Suddenly, it's satisfaction that's coiling in his gut. He likes how you wear his mark.
For better or worse, now he notices you.
Homelander lets his eyes wander up your arm, snagging briefly on your ample chest before flicking across your face. You instantly look away, unable or unwilling to meet his gaze. Cute. He smirks as he takes you in. You're a charming enough little thing. A bit too skittish for his taste, but the bruise he left on you keeps drawing Homelander's eyes back over and over again.
For the entirety of the meeting, Homelander lets his attention wander to you while his eyes roam your form. He's shameless with the ogling and never looks away when you catch him at it. No, he's only further pleased by it. He makes sure to catch your eye as his lips curl up and part slightly, his tongue poking at the corner of his mouth. That gets a blush across your cheeks and you're quick to break eye contact. This only amuses Homelander further and galvanizes him to find further ways to unsettle you throughout the meeting. You are his distraction to make this presentation a little less dull.
The meeting ends and Homelander puts you from his mind once more as soon as you walk out the conference room doors. You're nothing but a passing amusement, something to play with at the next meeting perhaps. He's already letting the image of your blush and the bruise he left on your skin fade from his thoughts before something catches in Homelander's ear later that day as he strides down the hallway.
There are many curious sounds within Vought Tower and Homelander has heard plenty. People whispering secrets across phone lines and into ears. Muffled moans of employees sneaking off to empty conference rooms or even broom closets for salacious rendezvous. The one that catches him now? It's soft, more a quiet exhale with a moan undercutting the sound. He blinks, pausing to look towards where the sound came from. It's your office Homelander finds himself standing outside as he cocks his head to the side. He watches you as you sit at your desk, clearly not thinking yourself observed. X-ray vision lets him watch as you press two fingers into the bruise he left on you, teeth sinking into your bottom lip to hold back that noise. You moan again all the same, your enjoyment evident as your face twists into a brief flash of pleasure.
Oh, isn't that interesting?
Now Homelander's fascination with you ignites. His eyes seek yours constantly throughout every business meeting the two of you find yourselves in now. He's prone to stepping too close and invading your personal space whenever Homelander comes across you, which has jumped in frequency. He even has the gall to hook his pinky on the sleeve of your shirt one day, tugging it up enough to check if the bruise is still there. By then the purple has faded to a duller, splotchy green. His mark is almost gone and Homelander finds he doesn't like that one bit.
The second time Homelander bruises you, it is very intentional. 
He's bolder the second week. Homelander deliberately holds you back after one meeting with a flimsy excuse. Those massive doors ominously shutting close after everyone else has filed out. Now you're trapped inside the conference room with him. It makes your pulse skitter with terror, which is an utter delight to Homelander. He can smell the fear off of you. A heady scent that stirs a primal need within him because it's mingled with your arousal as well. That fact alone has a smirk on Homelander's lips as he approaches you, hands clasped behind his back and under his cape as he leisurely strolls over. Normally, such posture would be non-threatening but on Homelander it's anything but.
It's a terrifying sight yet compelling. Homelander is ever the perfect superhero in looks. Vought's true golden boy that you and countless others privately swoon over in the break room despite his reputation. yet even you have learned that Homelander isn't the squeaky clean supe he's portrayed as. The looming trial only adds further credit to the rumors that circulate about him. Still, it's thrilling, and you may be a little too into the danger Homelander represents. You can't help the anticipation coiling in your belly as you watch him stalk closer.
He traps you there against the wall, shifting as he places a palm flat against it. You stare at his chest as Homelander slides his hand down, lifting it to cup your chin to tilt your gaze up to meet his own. "Er, you wanted to talk sir?" You manage to push the words out, flushing at the tremor in your voice. He smiles and those too sharp canines flash. You shiver, eyes wide as you meet the clear blue of his gaze.
"You bruise easily, don't you?" Homelander muses, his hand on your chin shifting to stroke down your cheek before moving to your neck. Electric heat shoots up your spine from the chaste caress, the leather of his gloves smooth against your skin. His fingers curl around your throat as you feel his thumb ghost over your pulse point. Your breath hitches at the subtle threat but then he's sliding his hand down to tighten his fingers about your shoulder. Homelander digs his thumb in just below your collarbone to the point of pain as he watches you intently.
You hiss in response, eyes squeezing shut before you huff out a sound. It’s not a pained noise. An echo of the sound he’d heard by chance last week. He eases up, a knowing look on his face as you open your eyes again.The scent of your fear lesses, while your arousal fills his nostrils. You like the pain. He smirks all the wider while leaning in to ghost his lips over your cheek. 
"I didn't mean to hurt you." Homelander rumbles out, breath a hot caress against your skin. For the other day or just now? You don't know which he's apologizing for and there's not much time to ponder over that because Homelander's lips are against your own in the next breath.
His mouth against your is Homelander's sort of apology, more for him than you but you enjoy it all the same.
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its-ironic-right · 5 days ago
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Today is my birthday 🎉
Enjoy a birthday fic
The tavern isn’t quiet for long.
When he arrived it was peaceful. Barstools occupied by regulars taking their time to get back home after a long day of work, old men that seemed to live in dusty corners regaling each other with tales of past adventures; overall a normal sleepy tavern.
Gideon bounded through the door with reckless abandon. Fiery hair already inflamed, his shirt torn down the front, and a scowl that made the barkeep very nervous.
“How the fuck was I supposed to know?!” He grumbled, stalking from the front door to the bar. The barkeep, a portly human man, feigned a smile at the hulking fire genasi leaving scorch marks on his floor. Embers flickered off the man’s form, sputtering out once they reach the air.
“How’s it going friend?” Human eyes met smoking coals.
“Fucking fantastic. Give me a bottle of your cheapest whiskey.” The genasi practically growled. The barkeep passed over an amber bottle. Gideon threw a handful of coins onto the bar. The barkeep slid them into his palm, counting out a nice tip for himself before making change.
“Long day?” Gideon scoffed and downed half of the bottle.
“Long life. How am I supposed to know it’s the guys birthday. The man lies like it’s his fucking job
” anyone who knew the man in question would laugh at the irony. The barkeep hums.
“Trouble in paradise?” He lets out a mirthless laugh.
“Paradise? More like purgatory.” He swigs the last of the whiskey and slams the bottle down. “Another.” The barkeep obliged, pulling another bottle from under the bar and handing it over. More coins clattered against wood. Gideon wasted no time putting the bottle to his lips.
“Forgot his birthday huh?” A different voice, husky and amiable. A halfling regular the barkeep recognized. The genasi bristled.
“He’s had three birthdays this year alone! How the fuck am I supposed to know today was his actual birthday!” The halfling and barkeep share a look.
“Did you ever ask?” Gideon paused, the bottle tipped into his open mouth. He gulped and set it down lightly.
“No, I knew he wouldn’t give me a straight answer.”
“Did you try?” The halfling urged. The rest of the bar was listening in at this point. Nothing ever happened in their little watering hole, a domestic dispute over a birthday was the best entertainment they’d seen in months. Gideon shook his head.
“Why bother?” The tavern winced as one. Gideon’s face reddened. “What?”
“Maybe he wanted you to ask, you know? Take initiative, show you care about him.” Gideon considered this. His companion was
 finicky. Kremy LeCroux had a reputation to uphold as a sly bastard, Gideon never considered he’d care about little shit like his birthday. Maybe he should’ve. Maybe.
The tavern door swung open and an alligator folk stomped through. Gideon groaned and finished off the bottle. The whiskey helped cool his mood but it did nothing to soothe his anxiety. Two bottles wasn’t enough to do that.
“That your fella?” The barkeep whispered.
“He looks awful upset.” The halfling leaned in to mumble. Gideon tried to ignore them.
“Fuck.”
Alligators were cold blooded creatures, a blessing and a curse for their humanoid counterparts. For one, Kremy didn’t blush and fluster when he was upset, his face didn’t turn crimson in his anger or boil like Gideons, but he had his tells. His tail thrashing between his ankles was a telltale sign the man was pissed.
“Gideon Nathaniel Coal!” The tavern fell silent. The purple suited alligator stoked to the bar and slammed a palm down. “I was talking to you! You just ran off like I wasn’t mid sentence.” Eyes shifted to Gideon for his response.
“Nothing to say.” Clawed hands flew up in exasperation.
“Nothing to say huh.” Yellow eyes shifted to the two empty bottles in front of his travel partner. “Right.” His usual silver tongue turned to steel. “Well I won’t keep you then.” He turned on a heel to stomp out. Gideon reached out and grabbed his arm before he could leave. Slit pupils looked down to the red palm holding firm.
“Wait.” Every breath in the tavern held. “Look, I’m sorry. I shoulda asked about your birthday.” Kremy scoffed.
“It’s fine.”
“No clearly it’s not. I didn’t think it was a big deal, that was wrong of me.” The halfling nodded encouragingly. Gideon plowed on. “I shoulda considered your feelings.” Kremy’s face softened.
“Well
 apology accepted. Don’t let it happen again.” Gideon slid off the bar stool, tossing an extra coin onto the bar. He reached into his pocket and passed over a small box to the alligator.
“Here, been saving this for a special occasion.” Kremy inhaled sharply and popped open the slender black box. Inside was a silver cigarette holder. “Swiped it a few towns back. Figured it would, you know, help keep your suit clean.” Kremy inspected the holder. He tried (and failed) to contain his excitement, but Gideon saw how his tail swished. Tails man, they told you everything.
“Gid
” the look in his eyes spoke volumes, the whole tavern could see the man melt with the exchange, “thank you.” He shoved the box into a breast pocket. Gideon smiled.
“Happy birthday, Kremy.”
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jumpywhumpywriter · 2 months ago
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Vampire Captures Vampire Hunter to Use as Bloodbag part 13
Warnings: kidnapped human hunter, recovery whump/caretaking, carewhumper
"Hold on -- you really have no idea what's wrong with this situation, do you?"
Alex narrowed his eyes at the hunter's tone. He got the feeling the man was playing games with him, and he was not to be toyed with. "Enlighten me, oh wise one," he said icily, on the verge of losing his patience.
Mallory rubbed his face with his palms and let out a noise that sounded half like an anguished sob and half hopeless sigh at the insanity of it all. "I can't eat raw meat," he groaned loudly.
"Why the heck not?!" Alex barked angrily. "It's food. I brought you food, and this is the thanks I get?"
"You don't understand anything about humans!" Mallory cried in frustration. "If I eat this, I will get sick and die. Raw meat contains all sorts of bacteria and diseases that can be lethal if contracted. Humans eat cooked food because cooking it kills all the harmful stuff and makes it safe to consume."
Alex really, really wanted to punch something right now. He had to do even MORE work just to keep the blasted human alive?! How hard could this get?? "I had a pet dog once, and not even it was this much trouble to care for," he growled.
Mallory grinned far-too-smugly. "Unfortunately, sir, I am not a dog," he sneered. "I'm an exotic pet."
Alex thought he might blow a fuse -- he wanted to rip the arrogant human's throat out so badly. But he forced himself to take a deep breath and calm down to avoid doing something he'd regret later.
"Fine," he snarled, and marched forward to snatch the meal packet away from him, storming out of the basement. It sounded like a lie, that maybe the hunter just assumed him to be ignorant and was trying to sneak favors, but a quick call to Anisa confirmed that yes, humans cannot eat raw meat. Finicky little creatures. How on earth have they not gone extinct already, if even their own food could kill them when not properly prepared?!
Somehow knowing that made Alex even angrier, knowing how cocky Mallory would be about it later.
Anisa had better be certain about how good blood from happy humans tastes, Alex grumbled to himself as he stalked into his mansion's grand kitchen.
Anisa had given him some vague instructions on how to cook the meal he had gotten, but it was a lot harder than it had sounded over the phone.
But eventually, he succeeded in creating a chicken dish badly burnt on one side and slightly singed everywhere else. But at least it was cooked?
âȘ Back Next ⏩
Masterlist
@scoundrelwithboba @lumpofsand @isikedmyself878 @iamheretohurt @fleur-a-whump
@ay5ksal @otterfrost @sausages-things @togzy @floral-comet-whump
@whump-till-ya-jump @cravesunconditionallove @whumpwritinglover222 @nevermore-ramblings
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leahnardo-da-veggie · 5 months ago
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A Tale For A Mouse, part 2
Part 1
Now that I think of it, however did you find your way in here, mortal mayfly? Honestly, I could do a better job of guarding than some of these hari'nilo. Someone go tell Cefalin to give all of them a good whipping, please.
I've wandered off again, have I not? I am afraid I simply go off every which way when given half a chance. Did I use that phrase correctly? I did? Ah, wonderful! Now I can return to the tale at hand.
After a good afternoon's worth of pulling large blocks of wood off various food products, I was angry, fed up, and perfectly willing to blame the entire misadventure on a fool dryad who had accidentally launched a branch up in the air. Then I found the creature to blame for Killinoa's predicament. And would you believe it? It was a mere mortal girl! 
Oh, but what a beauty she was, with the massive splinters digging into her flesh like a mega-porcupine had ravaged her. Blood stained her fair hair like sunset on a painter's brush, pooling in a fountain of clotted glory. She thrusted her throat most daringly to the world, and it was twisted past the point of usability. Her ghost had begun to emerge out of its dead chrysalis, pale ectoplasm bared to thin air. It could well have been the start of a fable, one about the warrior-princess who died tragically and became a ghost of vengeance, setting off to spill the blood of those who had wronged her and her clan. So I, casting myself in the role of her sidekick, hauled her out of her old body and welcomed her to the world with a smattering of dust and the reel of rotting onions.
She was no violent heroine, of course, just as I was no sweet sidekick. In fact, it turned out to be the very opposite. Whence she came out of rippling flesh and crackling bone, flush with blood as a babe from the womb, the innocence on her face was such that even one such as I could not delude myself: This girl was an ingenue, true as the winter grey of her eyes.
The first words out of her mouth were to express her gratitude for the rescue. She spoke trade-tongue, rough with an eastern accent, and for once I was grateful that I learnt how to speak it too. We both stumbled over our words, excited and not all that fluent in kinali.
From what I gathered, however, her name, back when she was alive, had been Berry. It was
 Quaint, I suppose. Sweet and tart, just like her. Damn, but I miss that girl. I will miss her until the very end of time. 
She knew neither how she had ended up in a shattered barnyard a hundred li from her hometown of Semetera, nor why she could not recall a scrap of her past. We both chalked it up to ghost things, neither of us having had enough experience. 
Those were the days, you know. Sitting in the musty old place, me offering her some squirrel jerky, her spitting it out in disgust. I was not a lonely child, but I suppose the other youths recognised what I was to become, and avoided me thusly. Berry, however, cared not for spirit politics or soon-to-be Emperors. All she wanted was to recover the missing gaps in her memory, and find a way to go home.
Taglist:
@coffeeangelinabox, @dorky-pals, @calliecwrites, @kaylinalexanderbooks, @shukei-jiwa
@thewingedbaron, @pluppsauthor, @cowboybrunch, @wylloblr, @possiblyeldritch @ramwritblr, @urnumber1star, @fortunatetragedy, @bigwipscholar, @ratedn
@vampirelover890, @possiblylisle, @illarian-rambling, @the-ellia-west
@finicky-felix, @evilgabe29, @glitched-dawn, @rivenantiqnerd, @dragonhoardesfandoms
@drchenquill, @everythingismadeofchaos, @owldwagitoutofyou, @dimitrakies, @beloveddawn-blog
@riveriafalll, @the-golden-comet, @rascaronii, @trippingpossum, @real-fragments
@xenascribbles,
(Anyone else who wants to get added can tell me in the comments, pm me, or send me an ask about it!)
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foxes-that-run · 1 year ago
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Olivia
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Harry wrote Olivia for One Direction's Made on the AM which was written and recorded between March - September 2015. Several months after 1989 was completed. Taylor has said she played 1989 for Harry and it's highly likely he was also aware of the Vault Tracks.
From Rolling Stone:
Bunetta and Ryan cite “Olivia” as a defining track, one that captures just how far One Direction had come as songwriters: They’d written it in 45 minutes, after wasting a whole day trying to write something far worse. “When you start as a songwriter, you write a bunch of shitty songs, you get better and you keep getting better,” Ryan says. “But then you can get finicky, and you’re like, ‘Maybe I have to get smart with this lyric.’ By Made in the A.M. 
 they were coming into their own in the sense of picking up a guitar, messing around, and feeling something, rather than being like, ‘How do I put this puzzle together?’”
Harry also said Olivia 'fell out' when they were trying to write something else to GMA and avoided answering what he was trying to write which may have been Perfect as it took a long time.
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Who is Olivia?
Harry famously answered this "Is Olivia even a person? Is Olivia an emotion? Is she a place? We don't know" Oliva sounds like 'I love ya'
Harry later referenced Olivia in the leaked Ophelia (I feel ya). Harry wrote Ophelia, in Tokyo when she was there for the last Reputation show in November 2018, he also wrote Little Freak at the same time. Ophelia and Olivia are Taylor Swift.
Taylor also has a cat Olivia Bensen, adopted June 2014, Harry can be heard laughing in her adoption video.
Lyrics
[Spoken Intro] [Verse 1: Niall] Remember the day we were giving up When you told me I didn't give you enough And all of your friends were saying I'd be leaving ya? She's lyin' in bed with my t-shirt on Just thinking how I went about it wrong This isn't the stain of a red wine, I'm bleeding love
Harry has referenced Taylor wearing his shirts in a number of songs. She's also wore a few of his shirts.
The Red wine is also a reference to 1989, so we know who he is singing to:
Clean - "You're still all over me like a wine-stained dress I can't wear anymore"
Maroon "The burgundy on my T-shirt when you splashed your wine into me" and
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[Pre-Chorus: Niall] Please, believe me, don't you see the things you mean to me? Oh, I love you, I love you, I love, I love, I love Olivia
I think this is a reference to "Say don't go" a 1989 Vault Track. As Harry and Taylor were dating again through the production, and she has said she played it for him it is likely he knew the lyrics "Make me love you (Make me love you)? / I said, "I love you" (I said, "I love you")/ You say nothing back"
[Chorus: Harry] I live for you, I long for you, Olivia (Ayy, ayy) I've been idolizing the light in your eyes, Olivia (Ayy, ayy) I live for you, I long for you, Olivia Don't let me go, don't let me go
This is almost a direct response to Say don't go's: "Say, "Don't go" / I would stay forever if you say, "Don't go""
[Verse 2: Liam] Say what you're feelin' and say it now 'Cause I got the feelin' you're walkin' out And time is irrelevant when I've not been seeing ya The consequences of falling out That's something I'm having nightmares about And these are the reasons I'm cryin' out to be with ya
Say don't go was asking him to ask her to not leave, In Olivia he did.
[Bridge: Harry] When you go and I'm alone You live in my imagination The summertime, butterflies All belong to your creation I love you, it's all I do, I love you
Harry continued to refer to Taylor as sunshine, butterfly's and all things good:
Golden: "golden as I open my eyes / Hold it, focus, hoping, take me back to the light / I know you were way too bright for me / I'm hopeless, broken, so you wait for me in the sky”
Sunflower Vol 6: "Sunflower / My eyes, want you more than a melody"
Sweet Creature: "Wherever I go, you bring me home / Sweet creature, sweet creature / When I run out of road, you bring me home"
Fine line: “You sunshine, you temptress / My hand's at risk, I fold"
Daylight "If I was a bluebird, I would fly to you / You'd be the spoon / Dip you in honey so I could be sticking to you / Daylight, you got me cursing the daylight (ooh)"
Grapejuice: "Give me something old and Red."
Little Freak "I disrespected you / Jumped in feet first, and I landed too hard / A broken ankle, karma rules"
Happily "I don't care what people say when we're together / You know I wanna be the one to hold you when you sleep / I just want it to be you and I forever"
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madhogthymaster · 8 months ago
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Master Recs: The "N64" Trilogy (2023)
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Pseudoregalia
Let us muse over a very small, three-dimensional Metroidvania game stylistically fashioned after the Nintendo 64 era of graphical fidelity. It stars a deliciously polygonal rabbit-y, goat-y, cat-like girl.
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Now, I am playing this on the fabled Steam Deck. It runs and controls smoothly on the platform but you might require to fiddle with the video settings as the default configuration is slightly blurry due to a very specific and fascinating reason. It turns out Pseudoregalia vaunts a certain level of depth in its technical customization, one that's surprisingly fun to manipulate. There's an option to toggle on or off a retro graphical scale and character movement rate, which graciously emulate the old school console experience. You can also manually reduce or augment the maximum framerate for the whole game. You could theoretically play something that looks like a 30 fps 3D Platformer from 1997 or the most HD upscaled version thereof at 144 fps, or everything in between! The default, blurry configuration comes as a result of the aforementioned retro scaling clashing with the 4K resolution in full screen mode. This is the first and last time in recorded human history that I will ever be this enamoured with "specs talk."
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The point is, we have a darling gem with a cultivated aesthetic, a good level of polish: it will look "right" regardless of your favoured settings. I'm impressed by the extra layer of work placed in the subtle use of limited framerates for the character's movement.
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Pseudoregalia captures the idea, the abstract concept and low-poly charm of a N64 title with a gameplay that recalls your memory of it, rather than the unwieldy reality. I say this as someone who doesn't have nostalgia for early 3D graphics: the game makes them look spiffy.
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I shall be honest, this is normally not the sort of title I would enjoy playing, as precise platforming and traversal puzzles are my nemesis. I mentioned afore the level of polish, which is generally consistent, but some of the movement upgrades you get (such as the jump/wall kick) can be rather finicky to master. In that sense, be wary that the game does not openly provide you with tutorials for the moves that require more finesse, choosing instead to hide an additional set of instructions in the inventory descriptions. It's "old school", you see. Older versions were bereft of maps thus making exploration a burden for those like me who are directionally challenged - both in games and in real life. Regardless, I kept getting drawn by its world, its somber atmosphere, its tight gameplay and especially its protagonist, Sybil.
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An appealing design for your avatars goes a long way in ensuring an emotional connection to them and Sybil just so happens to have one of the most striking and instantly recognizable appearances I can fathom. It's a pleasure to look at her go! Furthermore, I would posit that she has a lot in common with my precious videogame fluffy boy, Klonoa - and I do I mean, a lot. I will not elaborate. If you get it, you get it. In conclusion, Pseudoregalia is an impressively put together jam. It's easy to pick up yet punishing to handle, it's fun and fascinating in spite of its more irritating aspects. The best overall critique I can give it is that it made me want to keep trying, and trying, and trying, until I eventually became good enough to complete it several times and even beat the insanely hard Time Attacks. In short: game is good. Play it.
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Corn Kidz 64
If I had a nickel for every time a throwback 3D Platform game starring a cute goat-like creature managed to grab my attention, I would have a whopping three nickels! Anyway, here is Corn Kidz 64, an artistically verosimile homage to the Rareware games you probably remember.
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Deliciously stylized polygons welcome both you and I into a quirky mindscape. You play as a rude little prick named Seve who's having a vivid nachos related dream but has to contend with various bollocks - as it's often the case.
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If you are even marginally familiar with all the Kanjo-Bazooies and Konkey Dongs out there then you will recognize its sphere of influences right away. It's a proper tribute to that era of gaming up to the inclusion of the "correct" low video resolution settings and insane completion requirements. There is much puzzling and platforming to be had, tactical traversal and secrets-within-secrets to bamboozle and titillate your gamer's lizard brain. Genre freaks will feel very welcome here.
I will say that I find the character design especially pleasing. Aesthetically, I would place it somewhere in between Rayman. Belgian comic book artist André Franquin and web strips from twenty years ago or more. It's expressive, to say the least.
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As a sign of good will from the game's part, this is the track that greets you as you plunge into the realm of your dreams of childhood:
Corn Kidz 64 is a short, fun experience, bedazzled by tight controls, surreal atmosphere and "Early Internet" humour. It does not overstate its welcome and only occasionally gets immensely frustrating. Its dedication to the N64 ethos is both a boon and a detriment, in that sense. Let me put it this way: I shall not be doing a 110% completion run any time soon.
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Cavern of Dreams
As a direct result of me wanting more, here is Cavern of Dreams. Yet another N64 aesthetically driven title that came out last year but was promptly overshadowed by Funny Goat Game and Sexy Goat Game - as far as my own pop cultural myopia is concerned, that is.
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It is a small yet multilayered Collect-A-Thon with an emphasis on exploration rather than combat or complex platforming. There is no health bar and there are no traditional enemies. There is a handful of puzzles here and there, some of which might be legitimate head scratchers. The dragon baby is cute. I do have a couple of gripes with this one.
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Playing this game is, in a word, annoying. It is bothersome how weighted and limited the movement is, it is fastidious how the character collision is in relation to the environment, it is aggravating how it all affects the gameplay in small yet noticeable ways. Here's an example: you can use the traditional ground pound to gain extra height. However, in order to do so, you have to keep pressing the attack button while in midair. The problem with that is the game still registers it as an attack when you do so. As such, if you happen to be hugging a wall, atop a small ledge, this action will inevitably cause your character to hit said wall and propel you backwards, resulting in you falling to your doom. This happened constantly. Generally speaking, the control scheme doesn't feel ideally tailored to an experience that requires precise platforming. A repeated offender would be grabbing onto climbable ropes. Which is to say, sometimes it just doesn't happen. You'll float towards a rope and, if the collision isn't pixel-perfect, you will miss it entirely. Also, Baby is unable to jump above once he climbs all the way to the top, half the time. The later levels are worse in that regard as they need some amount of skill.
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Speaking of which, something that will always make me consider quitting a game in a fit of rage is being sucked down a drain that expels me into a different area, forcing me to walk all the way back to where I was before. Once again, annoying is the word.
All that said, the saving grace of Cavern of Dreams lies in the exquisitely crafted, imaginative stages that compose the dreamlike tapestry of the game's aesthetics: living airborne vessels, desolate ice kingdoms, nightmarish art galleries that twist and distort your senses.
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The use of colour hues, sounds and deliberately non-contiguous spaces create this palpable atmosphere of both wonder and anxiety. A welcoming world may turn weird and alienating. A dream may turn into a nightmare. There is a depth beneath the surface presentation that is absolutely worth experiencing. I really wanted to like this game but, alas, I'm left with mostly mixed feelings. Regardless, it's an adorable title with some tinges of darkness and it might just be for you!
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As a conclusive note, I find myself enthralled by the subtle similarities these games share as well as their abundant differences. All of them are stylistically reminiscent of a specific bygone era whilst being perfectly distinct in presentation, and they all are about Dreams...
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They are about exploring dreamscapes, lands where subconscious thoughts and memories materialize in daunting vistas of a forlorn past, comically bizarre hyper-realities from an active imagination or an infant's idea of the world around itself. Pondering about the familiarity of it all fills me both with comfort and melancholy: the parallelism of Dream, Childhood and Gaming. The distant memories of youth in correlation to the experience of videogame escapism are akin to a dream from which we are expected to wake... Well, now I just want to gush about Klonoa again!
In fact, I would go as far as to say that Corn Kidz 64's "plot resolution" feels like a direct parody of Door to Phantomile's ending, and it gets funnier the more I think about it.
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A/N:
Thank you for reading.
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dreamerofvalyria · 1 year ago
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Eight Hands to Hold | Kraken!König x Horangi
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Summary: In a world where monsters and magic run rampant, Kim Hong-Jin (nicknamed Horangi by his friends) receives a gift from a new business partner.
Notes: This is a non-military au, so neither of the boys are part of Kortac. I'm not allowing myself to start any more fics or AUs, so this will just be little snippets of the AU as we go.
Pairing: Kraken!König x Horangi
Warnings: Non-Military AU, Monster Cruelty, Unedited.
Series Masterlist: Here
CoD Masterlist: Here
Next
Kim can only stare at the small creature before him as it attempts to cram itself as far into the corner of the box as it physically can. The monster – and that’s a generous term for the little octopus considering how tiny and anxious it seems – has its head buried behind its tentacles, creating pathetic little whimpers.  
“Cute, right?” one of the men ask, sneering at the octopus, “he’s not so cute when he isn’t under control.” As if trying to prove his point, the man jabs a finger harshly at the writhing mass of tentacles, snickering when it squeaks and tries to curl up further.  
The man lifts his hand, showcasing the soft glow of red runes marked across his skin like a glowing tattoo. Kim has seen such marks before, used to bind a monster to serving a human with powerful magic, but he’s never seen a mark so complex for a single beast. Yet even with clear evidence of its power in the numerous charms needed to keep it contained, it’s difficult to see the quivering black blob as dangerous.  
He easily fakes a laugh to play in with the other men gathered for the meeting, adding a disgusted scoff for good measure. “Where did you find it? A monster with that kind of power must have been difficult to take down, no?” His heart clenches a little when he catches sight of the monster’s big, beautiful blue eyes blinking up at him. They’re wet and sad like a kicked puppy, and the tiny whimper the monster makes only sells the look further.  
The other man shrugs, waving away his question, “I dunno, I bought him from a couple of mages that said he’d been harassing fishing and military boats. He’s supposed to be some sort of kraken I think?”  
Now that’s interesting, no wonder such a complicated mark is needed to keep the monster under control. A kraken is a dangerous creature, said to have been touched with the strength of Cthulhu himself. Though it’s difficult to know for sure with how finicky magic tends to be and how secretive monsters are of their origins.  
“Impressive,” Kim hums, leaning back further into the chair behind him, “although I am a little confused as to why you chose to bring it to our meeting?” he raises an eyebrow, doing his best to pry his eyes from the monster and focus on the man before him. 
A business partner who could provide just the edge needed in such a competitive market. As much as he would enjoy telling the man exactly what he thought of mistreating another living creature, he bites his tongue, tamping down his disgust so it isn’t visible in his tone or expression.  
The deal has already been completed and the finer details agreed upon and set in writing, sealed with a signature from both parties. Yet still, he cannot risk ruining things by insulting the man, irritating as he may be.  
“Well, in anticipation of a successful deal, I thought it would be polite to show up with a gift!” the man’s grin is all teeth, showing off his perfectly white smile.  
Kim just blinks, completely at a loss for words for a solid few seconds, “you mean the monster is-” 
“A gift to solidify our partnership!” the man cuts him off, his booming voice causing the octopus to flinch away from it and Kim to grit his teeth.  
“A most gracious gift,” he acknowledges slowly, “but I’m afraid I know very little about magic, I wouldn’t be able to perform the ritual to transfer ownership.” 
Once again the man waves off his concerns, “don’t worry about it, Kim-“ he does his best to cringe at having his first name used, “-I’ve had several pet monsters in the past. Transferring ownership is easy, it’s binding them that’s supposed to be the hard part.” The man reaches out a hand, “just give us your arm, yeah?”  
Kim gets the feeling that this person isn’t often refused and, wanting this meeting to be over as soon as possible (if only to get these people out of his hair), decides to comply. It takes what little remains of his patience to not gag when he feels the man’s sweaty palms grasp his arm.  
Using a phone to find the words needed, the man proceeds to rattle off a whole long spiel in some dead language. He’s pretty sure that the pronunciation is being completely butchered, but can only watch in amazement as the crimson runes seem to gradually fade from the other man’s skin.  
Where the runes vanish from one place they immediately reappear on Kim’s arm. It’s a strange sensation, hot like a brand, yet somehow painless. No doubt he’ll be feeling the strange tingling sensation in his arm for a while yet.  
As soon as the short chant is complete the greasy man laughs, clapping his hands together like a delighted toddler. “Congratulations, your first monster!” 
Kim doesn’t particularly feel any different, even as the runes pulse and glow. He supposed he’ll just have to take the other man’s word for it.  
It takes a while to finally get the small group of men to leave – over an hour of painful chatter as Kim tries not to make it too obvious that he’s attempting to o push them out the door – and the moment the door closes he deflates. Hours of ironing out details with lawyers, each point more tedious than the last has left him weary. 
When he eventually musters up the strength to straighten back up again and turn back towards his desk, he spots the little octopus. It’s crawled out of the box it was hidden within and is now perched on the desk.  
One of its tentacles is poking at a pen sat precariously on the edge of the pen holder, creating almost inaudible chittering sounds as it inspects the object. Unfortunately, the action causes the pen to be displaced and it rolls off of the holder and onto the desk, landing with a loud thump.  
The octopus shrieks at the sound, moving at a frankly rather impressive speed as it dives back into the safety of the box. The whole container is vibrating with how badly the monster is shaking. 
Kim simply sighs. Now he has to figure out what the hell he’s supposed to do with a monster.  
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whumpflash · 2 years ago
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Shadow Puppet: Promises, Promises
cw: threats, talk of death, (fairly mild.)
He didn't know what he was running from.
It was dark, dark enough that he could hardly tell where he was going, branches cutting his hands, his face, as he pushed through the brush. He couldn't see, but he wasn't lost.
Peter knew the island too well to ever be truly lost.
He had to get to a clear spot. He had to find an area to take off, to fly, and maybe he could get away.
But get away from what?
It had started with a chill down his spine, a whisper that told every instinct to flee, and he did.
He knew the darker side of the neverland wasn't something to be taken lightly.
So he ran and ran and ran, though he heard no crashing through the trees behind him, though he saw no sign of an enemy. The presence, whatever it was, was after him, and he couldn't stop.
He made a sharp left, tumbling into a familiar clearing and taking to the air with a flying leap that turned into just plain flying.
Whatever it was, it couldn't follow him up here. Unless—
Something seized his ankle in a bruising grip, cold as ice, and he looked down and saw nothing but he still couldn't escape it.
Fae magic. It had to be.
He kicked at it, trying to shake loose, but the nothing wouldn't budge. And of course it wasn't just nothing, it was darkness. Shade. His mind raced, poring over his recent interactions with the fair folk. Had he done something to offend them? Likely. Fae were finicky creatures, easily upset over trivial matters.
After a brief internal debate, he let himself sink to the ground, into the icy embrace of his own shadow.
If the fae sought his attention, they'd get it eventually, one way or another. Best to have it over with. Try and talk his way out of it.
The darkness was quick to seize him, his shadow moving on its own, wrapping frozen arms around his torso and hauling him back into the treeline with enough force that he could barely form words.
"Enough. I'm going willingly, you—" the shadow squeezed him as if to shut him up. "Enough!"
But it didn't seem to hear. The cold of its grasp was starting to seep into him, making him shiver, but all he could do was wait for it to reach its destination.
Eventually they came to another clear spot in the woods, this one softly lit by luminescent mushrooms. Or moss. It was hard to tell which was providing the glow. The faint light silhouetted three tall figures. Peter failed to catch a glimpse of their faces before being thrown at their feet, but he already knew they were fae. He stood up, making a big show of dusting himself off despite shaking with cold, and faced his hosts.
"Well that was unnecessary, don't you think? What happened to an invitation?"
The one in the middle stepped further into the glow, a faerie he knew as Locust. The light made their face look ghoulish, and were he not busy making polite conversation, Peter might've laughed.
"You are undeserving of our hospitality, Pan," Locust said, using the name he'd given them.
Pan. The old god of the wilds. He'd thought it fitting, and besides, even a child would know to never give one's true name to a fae.
"And what have I done to
 not deserve this?" Peter questioned, and Locust sighed in exasperation.
"You and your crew were the first humans to set foot on this island in centuries. Your men are satisfied with merely dwelling here, but you've sought boons from us."
That he had. Flight. Safe passage throughout the island, so he might explore. His boys were daring, but only a handful of them were bold enough to follow his lead. He wondered if the faeries had staged similar meetings with those few, or if he was special.
"And I am grateful for your kindness," he replied with an easy smile. "But I don't see what this has to do with–"
"You've taken our gifts, and yet you convene with the merfolk. So tell me, Pan, are you our friend, or our enemy?"
"Why your friend, of course," Peter replied. "I had to speak with the merfolk you see, as they've been convening with my enemy."
"And who is your enemy?"
"A pirate captain," Peter said, flourishing his hands. "He prowls the island's waters, hunting me and my band."
"And you consider him a threat? You cannot die, boy."
"It's a sort of game we play. One day we may yet kill one another," he said casually.
"A day I've yet to see in all my life," one of the faeries behind Locust muttered. "The island refuses to let go of those who've tasted its lifeblood."
"Quiet, Wisp." Locust looked down at Peter. "If you wish to stay a friend to our people, conspiring with the mer is out of the question."
"Oh you know I'd never conspire–"
"Speaking then."
"Mhm." Peter's smile grew thin. Rotten luck that someone had seen him leaving the cove at all. Why should the fae get any say in his comings and goings? "I take it you'll snatch your gifts right back if I were to–"
"What is given cannot be ungiven," Locust said with a scowl. "Which is unfortunate. But should it happen again, you will be punished."
Through his dismay, a bit of glee shone through. A punishment from a faerie! He wondered what sorts of oddities they could come up with. He'd heard stories; children forced to count every leaf in the forest, unable to sleep until their task was complete; mortals bound to an eternal dance.
Locust must've caught wind of this, as they stepped in closer. "And nothing so trivial as a hundred years serving in our halls. To take our gifts yet disregard our wishes is to spit in our face, to incur our wrath." They leaned down until their face was inches away from Peter's. "Say another word to a mer and I will break every bone in your body, Pan. That is a promise."
They didn't wait for a response, vanishing back into the shadows almost immediately, Wisp tight on their heels.
Breaking bones wasn't quite as whimsical as counting leaves, but it didn't seem too awful. After all, a sip from the fountain and he'd be good as new, and even if he did go back to the cove, who was to say he'd be caught?
"Pan," said a soft voice, and he looked up. The smallest of the trio was still standing there, another faerie he was familiar with.
"Bell," he replied. It was the name she'd given him. Who was to say if it was anything like her true name? Who was to say what any fae names were really like? That particular curiosity of his would take a great deal of trickery to satisfy, but he was sure he'd get there one day.
Bell was fond of him. At least as fond as a faerie could be for a human. She was the one who'd given him flight in the first place; after he'd charmed her with a story or two, all he'd had to do was ask nicely.
"You know Locust means it," Bell said. "They made a promise. Such a thing cannot be taken lightly."
"I know," Peter replied, if only to placate her. Sweet Bell, to worry for him when there was nothing to worry about.
"You don't. I know you, Pan. Heed their words. Stay away from the cove, or you will be found out, and Locust will make good on their promise."
"Alright, alright, I will."
He wasn't sure if she truly believed him, but she gave him a smile, then turned to follow the others into the shadows.
Peter supposed it was a little childish to have crossed his fingers behind his back when he could've simply lied, but the little trick made him feel like it didn't quite count for a lie. Maybe that mattered.
He oriented himself quickly and took to the sky. It was a clear night, stars speckling the dark blue. The Scarlet Merry was just visible on the horizon, and he thought briefly of paying James a visit. Dispel the nervous energy he'd acquired from the meeting with a friendly skirmish. 
But no, a warm fire and tall tales passed between him and his boys sounded far more inviting right now. Home it was.
As he flew, he was aware of his shadow, mirroring his movements far below. He tried to push that awareness down. To be followed by one's shadow was nothing new.
To be watched, however, was a different story.
tag list: (tagging the same group from Never. Feel free to PM me if you'd like to be removed! Planning on this being a three-parter, but we'll see where it goes)
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next part
@hold-back-on-the-comfort , @i-can-even-burn-salad , @whumpsday , @starlit-hopes-and-dreams , @rabbitdrabbles , @cyberneticwhump , @dream-whump , @apokolyps , @kixngiggles , @suspicious-whumping-egg , @chibichibivale , @itsdappleagain , @lelly-belly , @whumpy-catfish , @enteredin2eternity ,
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laminy · 1 year ago
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Thank you for the tag @merriell-allesandro-shelton!!
Twenty Questions for Fic Writers
How many works do you have on ao3?
Apparently 74! I'm not sure how that's possible but okay! Not what I was expecting. That's like twice as many as I thought.
What's your total ao3 word count?
2,178,053
What fandoms do you write for?
The works that I have posted on AO3 are for Bohemian Rhapsody Actor RPF, BoRhap/Queen, Ted Lasso, 13 Reasons Why, Teen Wolf, 6 Underground, Midsomer Murders, and Shazam. Pre-AO3, I wrote in a lot of other ones. Hypothetically, I write for Gran Turismo, but I've never finished any of those fics lol.
What are your top 5 fics by kudos?
1. I'm breathing in the chemicals (Teen Wolf) 2. and you know you don't have to go (Ted Lasso) 3. Fear and Self-Loathing in Beacon Hill (Teen Wolf) 4. you're the sunflower (Ted Lasso) 5. into the blue and sunny morn' (BoRhap Actor RPF)
Do you respond to comments? Why or why not?
Yes, absolutely! I appreciate when people comment and I like the interaction.
What is a fic you wrote with the angstiest ending?
I try not to have angsty endings! All my angst is sprinkled throughout the story (maybe more than sprinkled lol) and then they get a happy ending.
What's the fic you wrote with the happiest ending?
Since most of my fics have happy endings, I don't know what the happiest of the happy endings would be. Probably a fic in the ITBASM-universe, because I tried to make them all very happy (they deserved it).
Do you get hate on fics?
I did get a couple hateful anons on here in my day but they didn't stick around. Thankfully I've avoided much of that (knock on wood).
Do you write smut?
I do, I do. All M/M, though for my original NaNo story I'm apparently going to be attempting M/F and idk how that's gonna go lol.
Do you write crossovers? What's the craziest one you've written?
I've written two 6 Underground x Midsomer Murders crossovers because Ben and Gwil.
Have you ever had a fic stolen?
Not that I'm aware of! I hope not.
Have you ever had a fic translated?
I'm also not sure I'm aware of any.
Have you ever co-written a fic before?
I have not! I'll be honest that I really don't know how it works and I'm kind of a solitary creature in that regard. so, I don't know that it would be my vibe.
What's your all-time favorite ship?
Everrrrrr? Oh my gosh I don't know if I could pick. According to my AO3 bookmarks, apparently it's Joe/Nicky from The Old Guard but I don't think so (and for the most part I avoid that fandom these days). I don't know, ever???? I still can't decide. I'm too finicky. I will say that a ship that I will always love and I go forever without reading and then I'll be in that mood again is Eggsy/Harry from Kingsman. Like, they're the old stalwart.
What's a wip you want to finish, but doubt you ever will?
Probably those Gran Turismo fics I mentioned above.
What are your writing strengths?
I would say dialogue but I don't know if anyone would agree. I find it the most fun, so I enjoy it.
What are your writing weaknesses?
I don't know how to describe what people look like, because 99.9 of stuff I write is fanfic and readers already know what those characters look like, so that whenever I attempt anything original, I don't know how to naturally include some idea of "this person has brown eyes and is very tall." I see it done so badly sometimes and I just try to avoid that.
Thoughts on writing dialogue in another language for a fic?
I have done it before sparingly. Different languages, I know fics I've done have included French, Spanish, Dutch, German, and Arabic. For most of them, I use Google Translate. for the Arabic, I watched YouTube and tried non-Google Translate sources. for the French, some of it I knew myself and wrote it as I know it (I am not fluent in French). I would never write an entire fic in another language but I think including other languages is fun and rounds out the characters.
First fandom you wrote for?
Probably shockingly, it was Friends. A friend and I wrote it together in the fifth grade. Handwrote it, actually. We had a notebook that we passed back and forth.
Favorite fic you've written?
Overall, every ITBASM fic because it's like, my universe, my world, my characters, and it covered so much time (and space, ha). I don't know that I could pick an individual fic.
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laurfilijames · 2 years ago
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So I have always been curious about something, but I didn't want to overstep, so if this is personal or you don't want to share, please delete this Ask. XD
You mention that you're an equestrian and a horsegirl--can you please tell us more about that? About your horse(s), your experience riding, all or any of that stuff. :) I love horses but have never lived anywhere you can access them easily, so lucky people with horses fascinate me!
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Me getting this ask.
Ohhhhh you're so nice for asking!! I am indeed an equestrian and proud Horse Girl and am more than happy to talk about my passion and number one hobby!
I've always loved horses, and first rode one when I was 2. My aunt (who is like my mother, who also never had kids ((we say every time we're together that were each other's favourite family member â˜ș)) has always had horses and introduced me to the lovely beasts. Her first horse that she owned was the first one I rode; her name was Chardonnay (yes I know...) and we sadly lost her two years ago at the age of 25. We still have her two babies, a 20 yo gelding named Hooligan (again, I know...) and a 18 year old mare Izzy (aka The Red Devil) and yes they live up to their names.
I've ridden at various stables throughout my childhood and teenage years, with some breaks in between being a boy-crazy teen and working/school, but have always consistently ridden my Aunts horses.
I've never competed, had zero desire and it would've taken the joy out of it for me, as showing is a whole different ball game. I ride purely for the love of it and bonding with my horse.
I ride "English" and do hunter/jumper (jumping over fences through courses) but really just love going out and spending time with them by grooming them and maybe going for a hack through the fields after doing some walk/trot/canter exercises.
I was part-boarding two different horses over the last few years but sadly my coach sold one and then the other became severely lame so I actually haven't ridden since December 😭. I think I needed the break, and now that spring is here I will get back in the saddle and working my aunts horses as they've fattened up heaps over the winter.
It's a dangerous sport, and sometimes I get in my own head over it and am becoming less "risky" with riding in general (ie not terribly fussed if I jump or not). Now that I'm in my thirties, falling off hurts a f*ck of a lot more and takes longer to heal/recover and I have a job and a house and a cottage to pay for.
I don't know if I'll ever own a horse myself, they're bloody expensive, finicky beasts who have insane, head-scratching illnesses and injuries, but I know I will always have them be a part of my life.
Horses are truly magical creatures. They're like dogs, but bigger, and usually forget their size. They know when you have a bad day, are sad or happy, and have the amazing ability to feel every emotion you do. When you're on one, you can literally think what you're going to do next and lo and behold, they're doing it. They feed off of our emotions and even though they are prey animals and are completely reliant on us for their love and care, they give so much.
I really hope you have the opportunity to be around them one day, because it will change you forever.
Thank you SO MUCH for this ask and please please please feel free to chat with me about them any and all the time!! 💗💗💗
Here's some photos because obviously...
Hooligan
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Izzy
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Hooligan and Izzy
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Chardonnay
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(Let it be known that I say "MUSTER THE ROHIRRIM" whenever I bring them in from the field because how can you not?)
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laneynoir · 2 years ago
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Happy (very late) mothers day @sotwk
Complete.
So... Timelines. They're gone. I set this some where after your fic where Maereth's hurt.
Tw: bad poetry (more like a sketchy rhyme), that for the sake of the plot I'm pretending is adequate.
"Swift step would be advised, oh prince. We have hardly enough time as it is to reach the woods."
Gelir shifts the large obsidian pot in his arms, shooting a glare nearly as sharp as the arrows he carries. "I would remind you oh peasant, that we would have returned home nearly four days hence, had we our mounts."
Darthol swaquks indignantly, "I had no choice but to send the animals away, they were not trained for battle and would have served only as dinner for those orcs in the end. I do wish that I knew they reached safety."
Bright green eyes softening to his year mate's clear concern, the fourth prince of Greenwood the Great quirks a smile. "I'm sure the mares are in good health, and I am glad that you sent them away, if only for the excuse to avoid my eldest brother; he does get so... Finicky about things he takes as his duty."
"Far be it from myself to critique one of our illustrious royalty-"
Here does Gelir let loose a scoffing audible noise of pure disbelief, a sound that would be sure to send his father's youngest advisor into a lecture on manners.
"-yet even I, as a mere peasant know of the steady sense of honour that the crown prince carries. Say, would you like a hand with that?"
He is of course reffering to the potted plant secured in Gelir's arms, though he could only reach two thirds the way around the sparkling black of the stone. "No," he sighs in answer, "I feel I must be the one to carry it. Only, I do not understand why the dwarrow must make everything so... Large."
"Compensating." Darthol supplies, startling a laugh from his companion.
"I have a cousin on mother's side who would be quick to disagree, somthing to do with the size of a dwarve's nose." The cajoling tone is one infrequently heard, and usually only in the presence of his family or yearmate.
Removing his eyes from the road and horizen, the cornhaired elf aprsises the container. "You must admit, it is very pretty. Though I still do not ubderstand why those of Kazad DĂșm would craft it of obsidian and not somthing sturdier. One tap is hardly less than it would take to shatter so fragile a thing, regardless of the gold."
Gelir pauses over the questioning words for a moment. "I had though of that, I belive it comes from the friendly rivalry they and their elven neighbors share. With so delecate a plant, they wished to show that they too could provide something of such beauty that it need not protect itself." Here he pauses. "Or somthing of the ilk, Arvellas is a better source of such ponderings."
"And I am sure it has nothing to do with those glances the head of the guild was sending the lady Horiath?"
Gelir gives a highly unprincley snort. "Nay, do you mean that you suspect an attraction betwixt the two noblewomen? Where ever should you have taken such an idea?!"
Darthol grins in silent laughter, but he freezes just as quickly, causing the other to still as well. Both listen carefully, and it is no embelishment to say that the prince of Greenwood swears quite colorfully in three languages that he does not speak.
"Why does it have to be wargs? We couldn't just have some goblins or others of the ilk. It is of course necessary to have the ones with the best sense of smell and feet fleet as our own under normal circumstance." Though his ranting is mostly to bring a smile to Darthol's face, the unreasonably humongous dirt filled pot prevents Gelir from wielding any weapon, must less his bow.
He hears the singing of a bow before the yelp of the cursed creature falling. Though he has already guessed, he nods in return to the classification of the scout.
They make it forward to a pile of rocks before the remainder of the pack shows themselves, Gelir spending longer that he likes attenpting to find a safe place for the black pot (which he is begining to doubt the worth of, he should have just made a card, or breakfast, or anything else that a mother may apriciate).
There are not many of the foul animals, and most fall swiftly to arrows fletched with both red and gold. An orc rider carrying a bow of his own aims for Darthol, targeting the rear of his head.
Turning in time near to late, Gelir sees the arrow loose, watching as if time has slowed as the black iron dart flies through the air.
Gelir has never once in his life screamed. A fact which had worried the nurses at his birth, for when he was taken from the womb, covered in placenta and entierly sighlent, they had thought him dead. Bright eyes shining green, he had been quiet as a falling leaf. Maereth had ignored the strangled cry of one young healer, and demanded that her child be given to her. The moment the child had been olaced in her arms she cried out, "My child yet lives, and shall be my joy. As joy is no loud thing, but may be the stirrings in ones heart in the quiet beauty of the forests" so had Gelir earned his name.
And so has he lost in a moment even the thought of joy. A sounds ripped from his throat that sends a shock through Darthol
Bow prepared he has not time for prayer or though as he lets go the string.
The resounding crack as the arrow near folds into itself in contact with the orc weapon is painful to hear, yet their is no time for calibration. Only a swift wide eyed look from Darthol before the fight is resumed.
Not long after do they leave the piled carcasses boring and make way to the forest, breathing deeply in relief when the greenery is once again over their heads.
It would be dishonest to say that Gelir has never snuck out of the palace, and in doing so, snuck back in. It is however Eru's truth to say that he has never felt so utterly ridiculous, exhausted, dirty, and paranoid.
"I don't think it is going to- get down."
"Well we know that- OH"
Both duck under the flora surounding the gates and whatch as the king and queen stroll down the path, Maereth's voice flowing like a clear brook over the forest.
The two stare for a moment, before Thranduil turn back, and of all the impossibilitys winks at them.
Recovering from the shock, both Ellons stand and resume the trek into the palace, gaining not a few strange looks from various persons of differing status. Gelir did admit, if only to himself, that they did indeed make an odd picture. Having made the decision of discretion, Darthol was walking backward under and holding a sheet to cover the pot and plant.
Pot and plant being awkwardly large, this understandably obstructs the sightlines nearly so much for the peince as his year mateunder the sheet.
"Left now"
"Other left other left!"
"Ouch"
"Oh do shush"
When at last they arrive in the prince's preferred common area, both heave a sigh of relief that the plant is still sound in its dark soil. The relief is cut short by the gasping laughter of both the eldest and youngest Thranduilions.
"What-" a bout of laughter, "in Eru are you two doing?"
Gelir scowls, but it is Darthol who answers. "Just a bit of under the covers plant delivery from your humble subjects, my leige."
"Is that?" Legolas asks staring at the object of offense, sounding wonder struck.
Gelir's expression only softens slightly. "Indeed. Though after countless miles of carrying and caring for it no longer hold so much reverence for the thing."
A whistle sounds softly from the door on the west side of the room, and there stands Turhir, framed by the late afternoon sun and greenery of the courtyard. "If you wish to get rid of that, I shall gladly accept. I do not think I've 'ere seen such a plant, you are sure it's a growing plant?"
"Not on your blades brother, we've put far to much into this gift, Naneth will receive it from my own hand." He gives the brunette a dirty look. "Tis no fault of mine that you were quote: 'ocupied' when the opportunity arose."
"For the child named joy, you are the most dour of us all, Gelir."
Gelir sends a rather impolite gesture to Arvellas before nudging the pot to a corner of the room. "As you say oh wise one. I have been far to long wuthout the luxury of a bath, and mine arms are stuck in a circular position from this thing. I beg you not break the thing while I am away." That last of this is said very pointedly, much to the indignation of Legolas.
"It was one time!"
~
"Eyes closed my queen, you should not spoil the surprise."
Maereth smiles. "I do not seek to do such, and you know this, Ninniel. I am only excited, I have had no chance to see my second youngest since he has returned from his diplomatic mission, though why my love decided to send him, I hace no idea."
Ninniel sighs. "Not all of your children can be so blessed as ambassadors." She grins cheekily though the queen has no way of seeing it. "Leave the woodland and it's creatures to him I say, but if you search for a diplomatic and truthfully tounge, look to the eldest."
"Well as I know, Mellon nĂ­n. None of my children are yhe same, and I could not be more grateful for the fact. Now, are you going to tell me what on earth is going on?"
"No, but they will." Ninniel removes tge covering from Maereth's eyes, opening the door to what she then recognizes as the princes' old play room, now tirned into a sitting room.
"Oh- oh my..."
Legolas wraps her in a hug. "Joyous Mother's Day, Nana!"
The area has been painstakingly decorated with shimmering fabrics and various displays of flora. Her five sons and husband stand before her, near a table with the largest cake Maereth has ever seen.
Thranduil pulls his wife gently from the arms of his youngest. "Suprised dear? The children have put much work forth in this endeavor."
She tightens her grip on his arm and speaks louder, so that the others hear as well. "I am indeed suprised. I expected nothing, but should have known that my lovely family would choose to celebrate a holiday of man."
"Come mother, we've presents!" And indeed they did, as maereth soon found.
"Turhir, how is it that I was unaware of your talent in the kitchen?" A valid question, as the towering confection is an utter work of art. At ten tiers, it is iced with as many colours as can be imagined, and there are sculptures made of differing edibles, raging from fondant to rock candy. "Not only do you seek the position as gaurd captain, but also to usurp our cook?"
Blushing brightly at the praise he grins ruefully, "The cook is safe mother, and I cannot claim all credit for this, Legolas helped much with the decorations."
Legolas nodds, "Though I did also make you this Nana." He hands over a small wraped box.
Maereth gently removes the green silk from the outside, before sliding the lid through its grooves. She gasps in delight when the action causes two small birds to pop out and begin twirling around one another. When they still, she repeats the opening movement again, and sure enough they preform the dance again.
"Legolas, this is truly amazing, however did you manage such detail? And the spring system is ingenious, my son!" Legolas joins his brother in the Red Face Department. "Hannon Lee."
Next she receives Mirion's gift, a set of long daggers, crafted flawlessly from mithriel and green stone hard as diamond, but soft as jade. Pulling them from the sheaths, she delights all with a few practice twirls.
Gelir disappears for a moment, only to return with the object of his current distaste, though he sets it very gently before his mother. "I made this not with my own hand, but retrieved the plant from the settlement beside Kazad-DĂŒm, and commissioned the planter from the dwarves." He fidgets uncharacteristically, and waits for the response.
Maereth kneeks before it, and traces the petals. "Is this truly living?" The flowers are in apearance that of a rose, but bloom in a rainbow of colour, all clear crystal and luminescent. The leaves are starlight silver, but for golden threads runing throughout."
"It is."
To hear one of the fair folk laugh is a privilege, musical at its crudest, and at its best, as Queen Maereth's always was, it is remnicant of the song with which the world was sung from. "I should never have belived that you were truly sent on a diplomatic mission. But tell me, are the two ladies courting yet, or still dodging eachother with banter?"
Without expecting an answrr she pulls Gelir into a hug, which he imeadiatly recuperates. Much to Legolas' faux indignation. "Oh sure, when mother wishes a hug it's fine. But I try to claim one and you're all 'mkve your hands or I'll feed them to the wolves'"
At last Arvelass hands her a rolled parchment, tied with gold string. Upon unrolling, she is met with the most beautiful example of Caligrafy she has ever seen, and the words which read:
A mother like an oak tree,
Standing tall, and strong.
Giving to us, life for free,
Gently correcting when we are wrong.
As an acorn must tumble,
Taking it's own life in the ground.
She assists when we do stumble,
With her we are safe and sound.
Beneath the branching shade,
Kept from scorching sun.
Protection she has bade,
For children, every one.
Through the ground roots do twist,
Entwing in our life.
Connected and gentle as the mist,
Our blessed kings wife.
Indeed she gives home to many,
Kingdom's branches welcome all.
She is wise, fair, and canny,
Under her rule, we'll never fall.
In her moments of sickness,
To our best we do guard.
No matter the opponent's quickness,
We strive to protect from every shard.
In storms of wind, heat, water, and snow
She stands ever in grace and power.
Under her she watches grow,
From fern to moss, to flower.
By the end her eyes are damp, and Maereth is glad to lean her head against the chest of her husband. When the brothers move to claim extra cake she smiles up at Thranduil. "What? No gift from my beloved?"
Thranduil's chest move in faint laughter before he leans down to whisper in her ear, "You shall claim your gift later Meleth, patience."
"Flirt"
"Yours"
Maereth watches with the loving eyes that only a mother can manage as Legolas topples from a table into Arvelass, smearing cake into the dusting of hair on his chin. And who truly can begrudge her the belief that she truly is the most blessed of all Eru's children.
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levelzeo · 1 year ago
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Level Zeo’s Brilliant Diamond Nuzlocke - Part 1
I’m going to do a Nuzlocke of Brilliant Diamond.  I never played the gen 4 games growing up, and even now I have never finished a playthrough of one (not for lack of wanting to, it's a long story), so this is going to be semi-blind.  I also like Nuzlockes a lot as a storytelling device, so as I play I like coming up with headcanons for my Pokemon and their personalities, and I thought it would be cool to share those alongside the factual info of what happens in the run.
What are my rules?  Well, I am pretty bad at video games.  But I’m also better than the pure damage move spammer I was as a child, so I’m going somewhere in between casual and hardcore.  Rules are as follows:
Pokemon faints, Pokemon dead.
I can only catch the first Pokemon I find on each Route/Area.
Nicknames for everybody!
No duplicates!  If my first encounter is a duplicate I am forced to try again until I get something new.
Level Caps.  Nobody is allowed to level past the next Gym Leader’s Ace.
Items.  I will allow myself to use healing items in battle, but no battle items.  If I find it too easy, I might put a limit on the number of heals I can use in one fight.
I will be playing in Switch Mode.  As I said, I am bad at video games.  I’m going to be losing a lot of Pokemon to stupidity and cockiness already, so I don’t need the extra challenge of Set Mode.
Okay then.  Let’s begin.
I start up the game, pick the base female avatar, name her Zeo, and name my rival Melvin.  Entering the game world proper, Melvin drags me to Lake Verity where we steal borrow some Pokemon from a briefcase to protect ourselves from getting mauled by wild animals.  I pull a d6 from my pocket and roll it into the tall grass to decide which one I will pick, and I end up going with the middle Pokeball, Chimchar.  Do I even need to say how this fight goes?  We all know what happens here.
My new Chimchar has a Careful nature, and a characteristic of being Very Finicky.  That makes me feel as though he is a very nervous creature.  Cautious of everything, even to a fault.  Perhaps he is right to worry so much, since on the way to Sandgem Town, he gets Crit TWICE by random encounters, forcing me to go home and heal each time.  Poor fella.
I finally make it to Sandgem, and can finally give the Chimchar a nickname.  I decided to go with Simmer, since he doesn’t seem like one to turn up the heat right out the gate.  I get my Pokedex from my second favorite Professor, and the adventure can truly begin.  First things first, I buy some Pokeballs so I can get an encounter from Route 201.
I end up with a lvl 2 Starly as my first encounter on the route.  Don’t ask me why, but the Starly line has always reminded me of the seagulls I would always see on the coast.  Because of that, I name this Starly after the food those winged rats would always steal from me.  Chips.  He has a Jolly nature, and is Strongly Defiant.  These traits make me think that this virtual bird would try to steal my food just like the real ones.  A hungry and energetic little gremlin.  I imagine that he would quickly get on Simmer’s nerves.
After 201, I head north to Route 202.  There, I ended up with the encounter I knew I was going to have going into a Sinnoh game.  Bidoof.  She has a Brave nature and Likes to Thrash About.  I probably could have picked a name that goes better with those traits, but since I only get to know them after the nickname, her name is Boof.
This is where I make the stupid mistake of not going back to heal.  Because of this, I almost have a complete wipe against my very first trainer fight in the entire game.  Luckily, newcomer Boof is able to pull through and win the day with a sliver of hp remaining, and nobody dead.  A Brave soul indeed.  I hope this close call is not an omen of things to come.
Next stop is Jubilife.  Pros of Jubilife: the music.  Cons of Jubilife: the clowns.  I get the Poketech before heading north again for more encounters.  Between Route 204 and The Ravaged Path, I gain two new friends.  Doc the Zubat, who is Hasty and Finicky.  And Petard the Geodude who is Jolly and Somewhat of a Clown.  
Between the name and traits, I think of Doc as a bit of a mad scientist archetype.  Cackling maniacally as he swoops in and out of combat, scoffing at anyone who dares question his intelligence (despite not actually being as smart as he thinks he is).  Simmer and Boof definitely aren’t buying the act, but Chips is all for it.  I imagine Chips sees this as an opportunity to make a friend (and also to mooch food off of him), while Doc sees this as obtaining a new minion.  Mwahahaha.  Since they’re both flying types it saddens me that I will need to box one of them eventually, since I probably won’t need two fliers most of the time.
Being Jolly and a bit of Clown would normally make a Pokemon a bit of a prankster in my mind, but something about Petard being a Geodude wants me to go in a different direction.  I’m picturing just a very chill and laid-back kinda guy, always trying to lighten the mood and crack a joke.  Maybe even a bit of a “stoner” (cue rimshot and/or gunshot from the audience).  Him and Boof would get along great due to them both being tanky and willing to roll with the punches.  He is also willing to let Chips perch on his head, which is very cool of him.
I feel like I’m forgetting something else about my Geodude
 oh right!  I named him Petard after a type of bomb.  In poor taste?  Maybe.  Does this mean I will be keeping and/or using self destruct when he learns it?


No comment.
Something I notice is that Simmer doesn’t really have anyone he can connect with.  Chips definitely thinks their friends, not realizing how much his antics and gremlin energy annoys the Chimchar.  Meanwhile Boof/Petard try to keep Simmer included, but his nerves and caution to most situations cause them to do so less and less.  Doc just laughs and calls him a pitiful cowardly wretch of a fire type.
Poor Simmer.  His loneliness is somewhat of his own making, but you can’t force yourself to be around people you don’t vibe with.  As the Starter he is in a “Team Leader” role by default, and he’s definitely the powerhouse of the team, but is he confident enough in his abilities to be the leader they need right now?  Probably not.
Enough characterization for now!  Let’s get back to the game.
Since northwards is a dead end as of now, I go back to Jubilife.  Popping into the trainer’s school, I have a vague memory of losing all of my PokĂ©mon to the two Charge Beam Abras in there the first time I tried playing this game.  Luckily Petard is immune to anything they do and he is easily able to slowly beat them into the dirt.
After that I head east onto Route 203, where I am immediately jumped by Melvin who challenges me to a Rival Battle.
It’s not a hard battle.  Petard is tanky enough to not be hurt by anything the Starly can do, though I do switch to Boof to finish them off after the bird used Growl enough times to make the fight annoyingly slow.  My decision that these two should be friends solidifies.
I have discovered in retrospect that Piplup has no water moves at this point, but at the time I didn’t know, so I sent in Chips instead of Simmer, who probably could have done it faster.  I choose to believe I was just role-playing my starter’s careful nature.  Chips is probably excited to prove himself though, and he certainly does.  It’s a close battle, but I prove that my bird is superior and win the day (probably also stealing Melvin's lunch in the process).
I thought about continuing after that fight, but decided this was enough for a first update.  If you read this far I hope you enjoyed reading this as much as I did writing in!  Again, I think Nuzlockes are a fascinating medium for storytelling, and I hope the personalities I gave my Pokémon are fun to think about.  I know that I like them.  Next time I update I hope to at least get to the first Gym.  Hope to see you then!
(PS, I am not an artist.  I am bad at art.  But for some reason I wanted to draw my PokĂ©mon children.  They aren’t good, but here they are.  Let’s hope none of them die on me.)
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zorkaya-moved · 1 year ago
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❛ you’re not as bad as everyone says you are. ❜ gale just lowkey ignoring some slight red flags at the very moment
@avaere
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"I'm glad you are not listening to the loud minority of people who love to demonize a woman who works for what she wants," Zarina laughs softly, offering a charming smile at Dekarious. He is a human, an ambitious human. All wizards are like that, aren't they? They search, they seek, and they get what they want. Who would've expected for Mystra to take an interest in a mortal. What a finicky goddess, an absolute fool to forget that mortals are greedy little creatures who will want more, more, and more. Isn't Gale just the same? She wants to laugh. Such sweet smiles and such gentle approaches, but he is no fool and neither is she. ( How far are you willing to go, sweet mortal? )
Zarina knows she is greedy and wanting and selfish, not slowing down in her pursuits. The Moon of Sehanine shines above her, Selene of this world will keep its gaze on her silver hair and her golden gaze. The Astral Elf doesn't care how she is perceived in a personal sense, but she cares about perception of her from a business standpoint. If Gale speaks in such a manner, there must be reasons why he adds the 'as' instead of saying it plainly. Then again, she doesn't want this little group of campers to think of her as a saintess. As she is not one, the owner of the White Night Tavern and the true Frigid Moon doesn't hide away her ambitious plans and her wishes to return to Baldur's Gate.
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"I live in this world as you all do. Just because I am willing to make sacrifices doesn't mean I want this world to be destroyed or taken over by the slimy bastards," Illithids are such aesthetically un-pleasing sightings to behold. They lack ambition, they lack individuality, they lack what makes the diversity of cultures and languages so much better. A hive mind, a lack of personality, a soul disappearing almost machines. How funny it is that even now Gods do not dare to intervene, but they are trying. Oh they are trying through their followers, don't they? Such silly attempts. Mortals will always be a better fate than to be a God. Gods leave this world with nothing, shackled and constricted. She will never be a God, she will never wish to be a God. Gods are useless where she is concerned. But would Gale agree with her? After all, Mystra is another type of goddess. Then again, Zarina doesn't exactly care.
"Believe me, Gale, upon our return to Baldur's Gate, you'll see chaos where I once kept it under tight wraps. I may be bad, but my authority held off rats and snakes from shaking the carefully kept balance," she opens her arms, adapting the position as if a priest speaking to large crowds. "I nurtured spies, wizards, sorcerers, priests, and more. What a shame you've never entered the White Night Tavern. Elminster loves the drinks I prepare for him. We should find what you like!"
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volfoss · 1 year ago
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how serviceable is the machine translation for volfoss? it seems like you’re able to understand the plot fairly well using it if i’m right. and what is the gameplay like? i’m more interested in playing it from your posts, i’ve always wanted to but never got around to it
FUCK YESSS ok so. A few things. I am pretty used to working with machine translation and kind of working with how stilted it can be. I've translated comics this way and it can be a massive pain at times. From the last time I tried to do this with a game -> now (maybe 8 months or so?) Google translate has really upped their game with getting more accurate/good translations. I use a mix of Google translate and Yandex, and then match it with checking a Japanese to English dictionary when I need to (sometimes Google and Yandex completely disagree on something, so using a dictionary helps a lot in those cases). Volfoss itself is kind of a peculiar beast with translation solely because of names. The machine translation does not play nice with names because they are spelled odd. For example, an enemy called Iron Meiden will NEVER get translated with the proper spelling. The protagonist, Shalvas, gets translated as MANY different names, so it's kind of a pain to work with that. Places have the same issue. Where a machine translation might put Korel as Kolel or anything in that range, it rarely gets it right. One of the major locations, Caldealand, gets spelled 5 different ways and there is never any reason for it. Thankfully, the in game gallery has the English names for creatures and characters, and the map I just got has the proper English for the places. This is probably not like. A big issue for most people but it's something that I'm pretty anal about because I don't want the translations to be super bad and inaccurate. In the guide I'm working on, I have a massive glossary for the names and places due to how finicky this is.
All of that to be said, I definitely do understand the plot with this, but there are a LOT of frustrating things when you're first getting used to it. I can send you the guide as it is right now if that would help, as I think the long list of characters and the summary of the first route I've nearly completed could be helpful :) I'm also here to help anytime.
As for gameplay, it's a trpg, so you move your characters from tile to tile and choose attacks. It's kind of hard to explain but from what I understand it's similar to fire emblem (haven't ever played it but my friend who has says it's similar). It's honestly not too bad after you get used to the combat, there's just a LOT of story crammed in there if you're bothering to translate all of it. There's a lot of specific systems that from what I can tell are pretty unique to volfoss (you get gems and can make combos with them, and that's how you can make your attacks/defense have certain attributes. Not explaining that well at all but. There's a lot of weird stuff to it I think. There's also a system for getting enemies to join your team both temporarily and permanently and just a lot of other stuff that can make it complex to give a short summary of gameplay).
Tldr: machine translation is definitely viable, however, when it comes to proper nouns it is a VERY scary experience. This was my first trpg and I got used to it pretty easily so I wouldn't say it's too bad?
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abnormal-iterators · 1 year ago
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radio please tell us everything
[RSSS]: Oh, well everything is quite a lot to tell! [RSSS]: I suppose you could say that I'm something of a scientist! In a similar vein to Between-Two-Worlds! Both of us share a particular interest in purposed organisms, however... [RSSS]: [quietly] I do like Worlds, but I can't say I always agree with their... methodology... nor their results. Or quantity. [RSSS]: Two kids is quite enough for me, thank you! [RSSS]: Speaking of! The kids! [RSSS]: Freak and Weirdo! The... latter being the elder of the two. [RSSS]: Weirdo was... well, they were my first attempt at any sort of creature. Was supposed to just be a control but... Well! Life is full of all sorts of happy accidents, isn't it? [RSSS]: The fungi that contaminated the sector I was working on them in have settled into a very nice symbiosis! I couldn't be more pleased with that result. Far better than the alternative. [RSSS]: And Freak! Turned out exactly as planned! Aside from the anxiety, but we're working through that. [RSSS]: I heard once from some of our other groupmates about a slugcat that fed exclusively through it's tail! Made by an iterator in a far-off local group. Fascinating idea! [RSSS]: I had to see how that would work for myself, and so I made Freak! [RSSS]: Really, I couldn't be happier! [RSSS]: And other than that... ah! Yes, DBR. They're alright, though I can't say that I understand it's thought process half the time.... [RSSS]: Oh! And Craig! Who I am speaking to you through right now! [RSSS]: He's an old ID drone. Finicky thing. Doesn't like to project images anymore, does best with an audio format. [RSSS]: ... [RSSS]: But yes! That's about all, just off the top of my head! I'll let you know if I think of anything else!
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pahrak-the-sinnoh-slizer · 2 months ago
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Game Night: Sonic X Shadow Generations
This being a game all about touring memory lane, I ask you indulge me a bit while I reflect.  When I was a kid my sisters and I were given our older cousins’ Sega Genesis as a sort of hand-me-down, and among the included library of games were several featuring a very distinct spiky blue creature.  This many years later it’s hard to remember exactly why, but I’d estimate at least 85% of the time my we spent playing the Genesis was dedicated to these games in particular—and considering they were competing with a Jurassic Park game for a dinosaur-obsessed kid’s attention, that’s certainly no small feat.  Not long after that, the combination of Sonic X’s English dub and Sonic Heroes turning the games multi-plat solidified this affinity, and a Sonic fan was born!  I followed the franchise quite closely throughout what’s now known as “the Dark Age”—yes, even including Shadow the Hedgehog (2005). (Especially Shadow the Hedgehog (2005).) Alas, when I picked up Colors
I guess you could say things just didn’t click?  So while I was somewhat excited by the announcement of Generations, I didn’t play it.  Following that, I’m ashamed to say I fell prey to the cultural mindset of “Sonic = bad”, and I tried to put the hedgehog behind me.  However, seeing Mania getting rave reviews piqued my curiosity, so I slowly waded my way back in and was in the exact right spot for the announcement of Frontiers to get me psyched.  I’ve already shared my thoughts on that game, but suffice to say it scratched my very specific itch.  I’m hooked once again.
Shadow the Hedgehog (2005) was one of my favorite games as a kid.  I haven’t played a single second of Sonic Generations before now.  Sonic Frontiers felt to me like a joyous homecoming.  And now, you’re telling me that this Generations remaster comes bundled with a Shadow the Hedgehog 2 that iterates on Frontiers?  Sign me the fuck up.
Spoiler-free tl;dr: Shadow Generations may be brief, but it’s also unbelievably sick, proving that short games can still be great and that edge can in fact be used for good.
While I dove straight into Shadow Generations, I feel like for this post I should go over Sonic Generations first.  This game was a HUGE deal when it first released, and it kinda never stopped being a huge deal: I already had a good grasp of what I was getting into, and I guess my expectations were high.  Perhaps too high.  Make no mistake, I am aware that I am very bad at video games, and I do want to emphasize that my expectations were working against me, not to mention playing Shadow Generations first probably skewed my muscle memory and I was kind of exhausted whenever I was able to play.  All that being said.  I didn’t really have a great time.  There were quite a few obstacles and deaths that didn’t feel entirely fair—Boost was riskier to use than I thought it would be, and the Homing Attack lock-on felt very finicky.  Even when the Homing Attack did work I still ended up taking damage from the enemies I was killing a bit too often.  Part of this is down to the controls: I know they changed which button executes the Homing Attack, but while playing it seemed like both buttons worked?  So I hit the wrong button twice as often, I guess.  Again, I’m under no illusions there’s a huge skill issue here, and there were still things I liked about the game!  Classic Sonic using R2 for a one-button Spin Dash felt really nice, and even with my spotty Sonic history I experienced a healthy dose of nostalgia.  I was surprised to see just how many Challenge Acts involved Sonic’s friends—they weren’t all fantastic stages, but I was glad to see these characters had just a bit more of a presence than I previously thought.  I remember liking the challenge where you had to switch between the three elemental shields, as well as the one where Vector picks up and throws Classic. (Did not enjoy either Blaze stage I played, sadly.) But I mean, by now there’s loads and loads that’s been said about this game, and if you were considering playing it you’ve probably already decided if you will or not.  I don’t have anything new to say.  These are just thoughts on my personal experience with it.
In any case, let’s move on to the main event.
Shadow Generations has several unique additions to your basic Sonic gameplay, to the point where it can almost feel overwhelming.  To its credit, the game carefully eases you into these mechanics, first introducing your basic Homing Attack (more akin to Chaos Snap from 06) and Boost, then the first tier of Shadow’s specific kit with his Chaos Powers.  Chaos Spear is a quick and easy shot able to activate switches and stun enemies, though it doesn’t actually damage them and is thus more of a utility move than a long-range offense option.  Chaos Control sort of merges both of its functions from Shadow 05: time freezes (including the in-game timer!), and while it’s in effect you can use special energy ribbons to perform a Chaos Dash and zip ahead at blistering speeds.  I love that Control is far more accessible this time around; Dash can be handy, but it’s very situational, and the shortcuts it provides in the hub world kept surprising me with where they spat me out.  Then there’s the heavily-advertised Doom Powers, which are unlocked in a specific order as you make your way through the game and have a nicely subtle progression to them.  Doom Spears is a relatively minor upgrade to Chaos Spear (locks onto 5 targets), Doom Blast is an upgraded Homing Attack (great for movement when you can find an enemy tough enough to actually take the hits), Doom Surf sees the corruption building and Shadow forcing it all out of his body to form a manta ray thing (I found this one unwieldy, not being able to stop is irritating), Doom Morph sees the corruption completely envelop Shadow’s body (definitely tricky and a bit situational, but I actually had a lot of fun navigating goop with this), and while Doom Wings might not escalate it still gives you a big power-high, with the balanced visual design showing Shadow’s control over his new abilities.  I wasn’t expecting the Doom Wings to be this game’s stand-in for Super Shadow: you need at least 50 Rings and they drain quickly, but you’re invincible, faster, and jump higher, plus you have nearly unlimited Boost that can be used in midair to glide extended distances!  This being usable in the hub world is perhaps an iteration on Knuckles and Tails’ flying abilities from Frontiers, and I suspect a more targeted experiment on how to integrate on-demand Super Sonic into the Open Zone design.  Big fan of this skillset.
The hub world is another big feature I was excited to see, and it does not disappoint!  The Frontiers influence is on full display, turning Shadow’s side of White Space into a mini-Starfall Island that expands outward as you progress and gain new abilities, which you then utilize to gather collectibles.  It’s somewhat Metroidvania-esque in that sense.  You’re also constantly watched over by the Black Moon, essentially a cross between Black Doom and a biblically accurate angel.  Super creepy!  Everything you can do in stages, you can do in White Space, and the plethora of rings, enemies, and mini-challenges make it a lot of fun to just run around aimlessly.  Primarily you’ll be searching for those collectibles: nearly 100 chests containing art and music and such (unlocked using keys you find in stages a la Red Rings), 80 machine parts used for a certain sidequest, and 13 excerpts from Gerald Robotnik’s journal.  Wait—this game has secret reports?!  Fuck yeah!  I love that shit!  They can actually be a bit tricky: they’re in pods carried by a trio of flying robots, and when you notice a set flying around you need to get high enough to shoot them down, and it seemed they were always just a bit higher than I expected.  Noticing and successfully claiming one is a nice rush, though.  They can be viewed in Shadow’s Collection Room (which has surprisingly nice dĂ©cor), alongside artwork, movies, music, game summaries, and character profiles.  What surprised me was how few profiles there are: notably, neither Rogue nor Black Doom have entries.  Also Sonic Heroes is placed after Shadow 05 for some reason and that’s really bothering me.  That aside, overall the Collection Room is a very satisfying little side mode for you to enjoy the fruits of your collectible hunting.
But let’s talk more about that journal!  A physical version was actually included as a pre-order bonus, taking the form of a little booklet inside the game case, and I read through it right away.  A little difficult with the handwriting, but in-game you have an option to display all the text in standard format.  I’m told that this compiles everything from the games that has been attributed to Gerald, including the excerpts from SA2, Sonic Battle, even Sonic Rivals 2!  Additionally, it gives deeper insight into his character and the Robotnik family tree, which is the really juicy stuff.  What probably shocked me most was the reveal that Maria has a younger sister.  In other words, Eggman has another cousin, one who could easily still be around in the present day.  That’s got to be a hint or something.  There’s no way they’d tease something like that and not follow up on it, right?  Right?!  
Well anyway.  The journal also has a few “snapshot” illustrations that add a lot of charm, and, somewhat oddly, contains numerous redacted elements that have been blacked out.  This is explained diegetically by a note in the inside cover: the journal was recovered from one of Eggman’s bases and delivered to G.U.N. Commander Abraham Tower, with the implication that Eggman defaced the journal to keep its secrets hidden.  Or, maybe the Commander made the redactions for some reason?  Come to think of it, this journal most likely passed through G.U.N.’s hands after they executed Gerald, and the note does talk about the previous Commander covering-up the incident, so maybe that’s when it happened
whoever it was, it makes sense canonically.  Most of it can be inferred using context clues, though I’m amused that they used it to hide the names of Gerald’s sons.  Guess they weren’t ready to commit to anything just yet!  Even funnier, though, is that one of Gerald’s explanations of how he Scienced a solution to a problem is just smudged over rather than being redacted.  How did he do it?  We don’t know!  Fact-check us now, nerds!
In a similar vein to Sonic saving a new friend each time you clear a stage, new NPCs show up each time you clear one of Shadow’s stages.  You can talk to them.  That’s
pretty much it, not even any character-specific Challenge Acts like on Sonic’s side.  Still, the only one of these who really feels underutilized is Omega—granted, I’m biased, but bro shows up after the very first stage and doesn’t get a single thing to do, despite being a member of Team Dark!  Utterly appalling.  But, regardless, I’m happy these characters are around to give Shadow someone to bounce off of (even if silently).  After the second stage you get Orbot and Cubot
strange additions to be sure, but I guess they couldn’t overlap with anyone Sonic rescues and pickings were rather slim.  These two are trying to build a rocket to escape, and will give you artwork in exchange for those machine parts hidden around White Space.  Third is the one and only Big the Cat—another bizarre choice, but Big needs no justification, especially since it’s just
kinda nice to see him and Shadow chat casually?  I enjoyed having him around.  Fourth stage gets you important NPCs we’ll discuss later, and fifth brings Rogue onboard for some last-minute involvement in the plot. (Okay one overlap, but y’all would riot if she wasn’t here.) Only five stages then?  Well there is a sixth and final level, but clearing that beats the game.  Maybe it’s time we start getting into those stages and the story tying them together

Fittingly, Shadow begins aboard the ARK.  As advertised, this stage combines aspects of ARK stages from SA2 and Shadow 05, a sizable pool to draw from and, rather shockingly, the only Shadow 05 level representation.  Sure, it’s something, and plenty of the artwork and music you can collect is from that game so it isn’t being ignored, but I would have expected at least one dedicated full level adapted from Shadow’s first solo outing.  Eh, not a dealbreaker by any means.  You then drop into White Space, where you’re initially restricted to a small area with just the ARK level entrance, Omega, a few level assets you can scale to find a few chests, and an ominous pod next to a sealed door.  Clearing the ARK earns you a “Doom’s Gear”, which is used much like a Portal Gear to unlock that weird pod
a “Power Sealing Device”.  Lame.  Like, it doesn’t matter, I know it doesn’t, but that’s just such a lame name.  Give it some flavor!  Just call it a “Doom Capsule”, there, that’s an easy one!  You might have already guessed, but these are what give you your Doom Powers.  Opening the door reveals a short pathway leading to the next level: Rail Canyon from Heroes.  Honestly, this is probably the inclusion that warmed my heart the most since Heroes was my first 3D Sonic game
not that I ever fully beat it.  Ironically, I recall Rail Canyon/Bullet Station being the farthest I managed to get with Team Dark, so this feels like a chance to resolve some unfinished business!  I even flung myself into the void just trying to change rails—that’s what really made this an authentic experience! (It only happened once, though, the physics here are far more polished than those in Heroes.)
And here’s where we encounter the first Boss Gate.  Interacting with the Gate causes Challenge Acts to spawn, and clearing those will get you Boss Keys—the basic structure of Sonic Generations, with a few tweaks such as there being fewer challenges and needing to (eventually) clear all of them to access all the bosses.  These all seem pretty straightforward: collect a certain number of rings, defeat a certain number of enemies, stages built specifically around one of Shadow’s abilities
I had fun with them.  I will say that it’s a little weird that you need to interact with the Boss Gate before these spawn, if only because the second and third Boss Gates are tucked away in their own areas you have to navigate to get to them—definitely cool, but feels a bit more like a chore when you have to go back after leaving to get the keys.  It’s no surprise that the first boss is the Biolizard, which starts with familiar patterns before shaking things up in its later phases.  I had a bit of trouble, but it wasn’t too difficult a fight; it makes a point of utilizing Chaos/Doom Spears and ending with Chaos Control, both of which you’re expected to know your way around before moving on to the mid-game.  It’s after this that Black Doom makes his first real appearance after taunting Shadow through Doom’s Eye across the preceding stages.  He’s a bit cryptic, but notes that the temporal anomaly caused by the Time Eater has allowed him to accelerate his pre-formulated plan to revive himself.  For whatever reason, I like that the thing “connecting” Black Doom and the Time Eater is nothing but sheer happenstance: Doom saw an opportunity and seized it, that’s all.  Certainly makes it easier to write around Sonic Generations and not interfere with its established plot!
With the Biolizard defeated, the hub world expands to include a new area across a big lake.  This is where you get Doom Surf, and again, this one proved difficult for me; despite that, I appreciate how the next few stages and upcoming boss are designed to incorporate it, rewarding players able to master the move for their skill.  Speaking of stages, we now get access to two: Kingdom Valley from 06 and Sunset Heights from Forces.  I wonder if there’s something to said about this juxtaposition.  But in all seriousness, these levels are just as good as the rest—my knowledge of and ability to analyze Sonic level design may be lacking, but even I can feel the difference between this Sunset Heights and Forces itself.  It’s around Kingdom Valley that Big hangs out!  He says he’s visited Soleanna to fish before, which makes sense, and he even mentions meeting Elise! (Not by name, but it’s still nice to see.) Sunset Heights, on the other hand, is home to two NPCs
Maria and Gerald Robotnik.
I mean, y’all saw it in the trailer.  And it’d be a missed opportunity to NOT do this.  But uh, still hits pretty damn hard.  They’re from a point in time before the ARK incident, obviously, lacing their every word with potent dramatic irony.  Shadow reacts to this as one might expect, which
is actually kind of a big deal!  If you cared enough to read this far I probably don’t need to tell you that Shadow’s characterization has been quite a hot topic (heh) in recent years, and his portrayal here could easily make or break the game.  Without getting too ahead of myself, I want to say that—at least in my opinion—it’s good news.  I remain a bit unsure about some of the pacing, perhaps necessarily due to the length of the game, but Shadow is fleshed out remarkably well and with appropriate nuance, and is once again recognizable as the character we all came to love during his debut.  Not to get controversial, but maybe this’ll help to convince more people that Ian Flynn kinda sorta knows what he’s doing?  Anyway.  Time to fight Metal Overlord!  Again, never actually beat Heroes so I can’t properly compare this fight to his original, but this one seems pretty good.  You spend the whole fight using Doom Surf (ah
), hitting rubble and projectiles at Metal while he tries to blow you to bits.  His tail swipe attack felt unfair at the end, when you have to jump twice in quick succession—Doom Surf is NOT built for that.  One cool thing is that if you use Chaos Control, Metal will be unaffected and gloat about how he has the same power.  It's a neat attention to detail that actually comes back into play later on!
With Doom Morph now acquired you can navigate some goop to reach Chaos Island, which, yeah, does feel like a weird inclusion since Shadow wasn’t in Frontiers.  That it and Sunset Heights come from the future is actually something I like, something you’d expect in a scenario about breaking the timeline but can only be done in a situation like a rerelease for obvious reasons.  This is around where things really began to get tough for me: early on I was at least getting B Ranks, but from here on it was all Cs and Ds.  Difficulty is a tricky thing, of course, but I think it progressed pretty well here.  This is also where we begin to enter the endgame, with some pretty big things happening after beating Chaos Island and around doing the Mephiles boss fight. (Very fun and frantic, built around using Doom Morph and Doom Blast, honestly might be my favorite boss in the game!  Shadow also ends things off with a badass one-liner about Mephiles not having a future. “Ever.”) One of the first is a cutscene where Shadow ends up in Sonic’s area of White Space.  They bump into each other, have a race as a stand-in for the rival battle you fight while playing as Sonic, and Shadow goes to use Doom Spears but decides against it because he only wants to beat Sonic if it’s on equal terms.  Rad.  Of course, this loss of focus leads to Sonic beating him and taking the Chaos Emerald he’s been carrying, and this is when Rouge shows up to ask how the hell he could let himself lose.  This scene is great, maybe the best example of how this game is careful about precisely maintaining continuity and making it look easy.  See, Shadow’s been carrying an Emerald around because it’s been established he needs one to use Chaos Control.  Okay, gameplay mechanic justified.  At the start of the game, while exploring the ARK, he comes across the fake Chaos Emerald Tails made in SA2, actually sort of compliments Tails saying that even he has a hard time telling which one’s a fake.  Huh, okay, neat callback I guess?  So now, problem: if Shadow Generations takes place at the same time as Sonic Generations, then Sonic has to be the one to take the Chaos Emerald, that result has already been established.  Does that mean Shadow loses Chaos Control past this point?  Nope!  Because the Emerald he dropped was actually the fake Emerald!  He even asks Rouge to swap it out for the real one as soon as he’s done with it, so the two Sonics going Super against the Time Eater still works!  I’ve seen it mentioned that this even explains why you can’t use Super Sonic before that point despite having all seven Emeralds, because you’re unknowingly carrying a fake!  That’s awesome!
The next big thing: Shadow goes to check in with Gerald and Maria, only for Black Doom to show up.  Shadow immediately gets between them and him (he protecc!), and Black Doom assures him that he’s learned from his past defeat and won’t make any mistakes this time.  We also get to see Maria shout at Black Doom that Shadow’s nothing like him, points there for sure.  I believe it’s here the game states that Black Doom is using his connection with Shadow to grow stronger as he does, allowing him to revive faster and simultaneously corrupt him so that he can possess his body and become the Ultimate Lifeform himself.  It seems to be working, too, since Shadow gets pissed off and starts shouting about how he’s going to wipe out all the Black Arms.  However, Maria steps in to calm him down, saying she can’t bear to see him driven by hatred like this, that Black Doom isn’t his real family, that she and Gerald love him and just want him to be happy.  Shadow doesn’t really know how to respond and runs off.  His next stop is the last Power Sealing Device
I think an extra scene or two might’ve helped here?  Just so he doesn’t go straight from nearly giving in to corruption to absorbing even more corruption.  Whatever the case, this is where you finally get Doom Wing (after a small taste all the way back in the ARK stage), and now that Shadow has his full set of powers, Black Doom enters the final stage of his plan and turns White Space red while calling Shadow to come and finally face him.  Shadow goes to Maria first, and tells her that while he has let go of his anger, he will continue to fight with her wish in his heart.  The change in White Space causes it to shake and throw Maria off her feet, but Shadow stoops down to help her up—which is such a great way of showing that he’s still in control of himself, love it.  One short platforming challenge later, it’s on to the final stage

Radical Highway!  Yep, SA2 gets a full stage in addition to contributing to the ARK stage.  Both Acts are built in a way that encourages you to test out the Doom Wings, but can be cleared without them.  Also these Acts are HARD.  I died repeatedly here, really driving home how happy I am that lives are no longer a thing.  Eventually you reach Black Doom, and after exchanging some final words, he goes straight to Devil Doom form and the battle begins!  You start out using Doom Surf, but after getting his health down to half, he changes the arena and you need to use Doom Morph to take out the other half.  Then Doom transforms AGAIN, becoming Neo Devil Doom, and you enter the traditional “fly around in Super Form” type of final boss using a modified Doom Wing while a new version of “All Hail Shadow” plays in the background.  Not really one of my all-time favorite Sonic songs but I’d be lying if I didn’t say it was hype as fuck.  Once you finish off the second health bar, Doom uses Chaos Control to freeze Shadow and goes in for the kill
but, hey, remember how Metal Overlord could cancel out your Chaos Control?  Now YOU get to cancel out DOOM’S Chaos Control!  And Shadow finishes him off with a volley of giant Chaos Spears followed by blasting through his chest Goku-style!  It’s such a good final fight—I may love Frontiers but Supreme was a pushover, this is leagues better.  After the fight Shadow’s wings shrivel up, so he probably won’t be using them again any time soon (sad
), and he hands his Chaos Emerald off to Rouge before going to say goodbye to Gerald and Maria.  When they start to fade away, returning to their time, Shadow says he can stop Rouge and use Chaos Control to keep them in this moment, but Maria doesn’t want that.  He tries to argue that they don’t know what’s going to happen, but she tells him that even if they’re pulled apart from each other, her love will always be in his heart.  Shadow leaves, and as he runs past Rouge, a single tears flies off.  They let him cry!  Not on-camera maybe but they let Shadow cry at seeing his family ripped away from him again!  This is the good shit!
You know, I worry that in these posts I spend too much time summarizing and not enough actually commenting.  But in a case like this, what is there really to say?  Shadow’s in-character.  That’s best demonstrated through example.  After the way he’s been written through the 10s (as well as his previous solo outing), that alone is worth the price of admission for quite a few of us.  Let’s see, what else did I want to bring up:
-Shadow’s first thought upon seeing Maria and Gerald is that he might be able to change their fate, but I felt like this wasn’t really followed up on.  There is the scene at the end where he considers Chaos Control, but by itself I’m not sure it’s enough?  Plus, this game is about Shadow defying the destiny Black Doom chose for him, so seeing him successfully do that while not being able to change Maria’s fate feels a little at odds.  But the former is about the future and the latter is about the past, I suppose.
-There are points where the dialogue very clearly echoes some familiar Shadow lines like “This is who I am” and “I will fight like I always have”, but do so without directly quoting those lines.  I may not be part of the faction that seems to view call-backs as a grave sin, but even still, this approach definitely feels superior to direct quotes.
-In contrast
the Shadow vs Sonic scene repeats that one exchange from SA2, and even a line from the Team Battle in Heroes.  These felt forced to me, especially the latter.
-This is probably the most Maria’s illness has actually been focused on?  We see her getting weak and fainting, and there’s even a picture in Gerald’s Journal of her in a wheelchair.  Part of me wonders if this is an attempt to make Maria better representation for people with chronic illness; I don’t feel qualified to evaluate that if true, but as a writer I’m very curious to see if it does or doesn’t work for people so that I can learn from it.
-It’s been confirmed we’re getting at least one DLC level based on Movie 3, though I don’t know if it’s been stated whether it will be free or paid?  I have to wonder if there will be any other DLC; it could certainly help combat dissatisfaction with how short the game is, and I know I’d be willing to pay money for an excuse to keep playing.  Although Frontiers did give us a LOT through free updates, and I’d be ecstatic if that were to become the norm.
Sonic Team has always experimented, something I think they should be commended for even if it hasn’t always worked out.  Shadow Generations, however, feels more like a culmination of lessons learned from Shadow the Hedgehog (2005), Sonic Generations, and Sonic Frontiers—the fully-realized fruit of all those experiments, if you will—and it’s definitely stronger for it.  As someone with vivid and fond memories of that road’s starting point, not caring or even realizing I was playing a “bad game” because I just fucking LOVED Shadow, my heart’s telling me that nearly 20 years was more than worth the wait to experience its endpoint.  If you have the chance, I absolutely recommend you try Shadow Generations and behold the ultimate power for yourself.
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