madhogthymaster
Madhog thy Master
2K posts
Film and TV critic. Animation scholar. Film festival curator (#ASFF). Consumer of games. Reader of comics. General complainer. #BraveDungeon speedrunner? #BLACKLIVESMATTER#FREEPALESTINE#TRANSRIGHTS He/Him RELEVANT LINKS: YouTube channel: https://youtube.com/user/TeamLyraVision Twitter: @AdrianoBordoni1 Blog archive: https://madhogthymaster.blogspot.com
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madhogthymaster · 3 days ago
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This is an Art Attack?
This is the most sick, depraved post I have ever made, and if there's such a thing as Hell then I am certainly going to it... but it was worth it!
Content warning: extreme violence, gore, your childhood ruined.
I have thoughts about the Terrifier franchise and if you would like to read them, here you go!
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madhogthymaster · 6 days ago
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Be Confidently Wrong! | Horror Gaming Spooktacular!!!
It's Spooky Season, and you know what that means! --- Buy eSims for Gaza: https://gazaesims.com/ Find out how you can help Palestine: https://arab.org/
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madhogthymaster · 11 days ago
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Mouth Gliding
In which I shower in praise a couple of indie titles. Read the full threads here and here.
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madhogthymaster · 17 days ago
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I've come to make an announcement!
Melody Dickens and I will attempt to survive Digimon Survive tomorrow evening, 8pm (UK time) at: www.twitch.tv/melodydickens!
Be Theremon or be Squaremon!
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madhogthymaster · 18 days ago
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Master Recs: Horror Cinema!
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Do you like Horror films? Yes, you do. Here is a modest selection of 13 cinematic offerings to quench your thirst for seasonal spooks, from lesser-known gems to entertaining schlock and everything in-between. I have good taste and you are welcome.
Renfield (2023), dir. Chris McKay
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Renfield rules so hard it hurts, let me tell you. Nicolas Cage as Dracula is already the best selling point imaginable but if you look past the premise, you'll find a heartwarming story about overcoming abuse and codependency, with loads of great action and gore to boot. Good old Nic hams it up to eleven as the Prince of Darkness, channeling the verve of Bela Lugosi, Christopher Lee and Lon Cheney all rolled into a deliciously evil sandwich. He's legitimately monstrous and intimidating in a way the character has not been in decades.
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It's very effective when he's presented as the abusive "partner" from which Renfield (as in, classic Movie Renfield) is trying to escape. I'm surprised by the lengths the film goes into depicting the emotional trappings of such a relationship - amidst all the funny jokes, that is. It pulls off the unenviable task of being a tonally cohesive Horror comedy, one that leaves no room for doubt as to which moments deserve to be treated seriously or not. Its homage to Golden Age Hollywood cinema and unapologetic queerness are also appreciated.
The House (2022), dir. Emma De Swaef, Niki Lindroth von Bahr, Paloma Baeza, Marc James Roels
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The House is a stunning work of stop-motion animation and a solid anthology that explores the existential hang-ups and anxieties of the "Middle Class", crafting solid Horror (and not-so Horror) stories in the process. It has dancing bugs too! I recommend it.
Cocaine Bear (2023), dir. Elizabeth Banks
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The last film appearance by the late Ray Liotta. Cocaine Bear is a gruesomely delightful time: a spunky schlock with a killer premise that hooks you up from the start, taking a self-indulgent, humorous sniff at its own status of being "Based on a True Story." This film had the audacity to feature a Wikipedia quote. It's great!
Sweet Home (1989), dir. Kiyoshi Kurosawa
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Delightedly, I beheld 1989's Sweet Home, as expertly remastered by Kineko Video. It's a cheesy good time with glorious practical effects and a few, effective low-budget trickeries. I personally give it props for an unexpected Laurel & Hardy's Fra Diavolo reference! This classic is mostly renowned for its videogame adaptation which became a major influence for decades to come.
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At the time of writing, the film can be watched on YouTube, making it the most easily accessible entry in this entire column.
Jennifer's Body (2009), dir. Karyn Kusama
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It took me this long to finally watch Jennifer's Body, an underrated Horror comedy starring Megan Fox that was unjustly dismissed back in the day. She plays as a literal man-eater, by the way.
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There is definitely a lot to enjoy from a modern take on Carmilla whereas the delectably gory blood-feasting works as a backdrop for a toxic high school friendship as well as a commentary on the consequences of sexist exploitation, misogyny and trauma. Save for the occasional slur, it holds up very well.
The Color Out of Space (2019), dir. Richard Stanley
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A proper skin-crawler based off the eponymous story by H.P. Lovecraft. Its psychedelic and Stuart Gordon-esque visceral interpretation of the source material is a clever way to circumvent the issue of portraying an "indescribable" alien entity. The Colour, being an unfathomable force outside our science and rationale, serves as a reminder of how insignificant we are in the face of a larger universe we can never hope to comprehend. It works as a metaphor for our atavistic fears.
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The film is very much about powerlessness, losing control, losing oneself to the madness or, alternatively, to the realization that nothing was ever "under control." It's Cosmic Horror done right - and also without the racist subtext. Oh, and Nicolas Cage is also in it. I might have buried the lead there.
Gretel and Hansel (2020), dir. Oz Perkins
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Here's a scary fairy tale that might have escaped everyone's radar, Gretel and Hansel: a beautifully crafted, meticulously composed film that drenches itself in a disquieting, surreal atmosphere subtly empowered by an alienating soundtrack. It's gripping, to say the least.
The Ritual (2017), dir. David Bruckner
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Reviewing and discussing Horror cinema is hard as the truly notable films are best experienced without the burden of knowledge: the viewer should be blindsided by the unknowable terror as much as the characters. That is to say, I can't openly talk about why The Ritual (2017) is great. You should watch it for yourself and get absolutely smack-jawed by the experience.
Society: The Horror (1989), dir. Brian Yuzna
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This is unpleasant on an existential level and that, in turn, makes it a really effective Horror. It builds itself as a Kafkian nightmare about the dread of Conformism, feeling out of place in a Society ruled by the white and wealthy, a classic Suburban nightmare scenario. It morphs into an indictment of Capitalism and Classism when the grotesque and revolting third act slimes its way into balls-to-the-wall satire. Bill Warlock (Eddie from Baywatch) puts on the performance of a lifetime as the justifiably paranoid teen protagonist. Shout out to the credited "surreal make-up artist", a man named Screaming Mad George. He did too much of a good job, let me tell you. Needless to say, I recommend this perturbing visual madness with all the content warnings imaginable.
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Society waits for you.
Overlord (2018), dir. Julius Avery
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I watched Overlord and you should too! It begins as a slickly directed World War II drama before it organically develops into a spectacularly gruesome, intense Action Horror punctuated by a Chef's Kiss of a climax. It gets a special recommendation for the cathartic abuse of nazies! This is the Wolfenstein adaptation you have always wanted.
Willy's Wonderland (2021), dir. Kevin Lewis
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Since you can never have enough of Nicolas Cage, here's Willy's Wonderland: a self-aware, genre-flipping, D-grade schlock with the presence of our favourite actor silently and menacingly staring at things - which he does, in spades. The fact that he kills off a bunch of Not-FNAF animatronics is just the icing on the cake! Let me be clear: he does not speak a single word throughout the flick. He's effectively playing "Silent Videogame Protagonist" and his sheer magnetism carries this diegesis to the finish line. A lesser actor would have not been able to pull this off. In all seriousness, Willy's Wonderland works squarely because The Cage was onboard with it. The direction is otherwise unremarkable, the production is even cheaper that one might expect and the rest of the cast is mere fodder. The Cage was its only ace and it played the right hand! That's a whole lot more entertainment value than a film seemingly designed to anger Freddy Fazbear's gooners would realistically deserve. You should watch it if you really want to see Nicolas Cage make sweet love to a pinball machine. Apropos of nothing, did you know that pretentious hack/real life human piss stain Scott Cawthon is a top Republican donor and a pro-lifer? I thought that would be cool information to remember.
The Endless (2017), dir. Justin Benson e Aaron Moorhead
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Here's another cosmically disconcerting recommendation for the Lovecraft crowd in the back: if you're looking for a uniquely scary film that deals with the Fear of the Unknown, drowns itself in breath-taking atmosphere and exquisite Uncertainty, I recommend you to watch The Endless. It might knock your existential socks off!
Calamity of a Zombie Girl (2018), dir. Hideaki Iwami
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I have kept the "best" for last! Calamity of a Zombie Girl is the weirdest Slasher I have ever seen, mostly due to its inability to keep track of its own genre. It's a B-movie with guts, blood and nudity, a supernatural lesbian romance, a martial arts film and a screwy, goofy comedy all rolled into one cheap-looking animated feature.
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The editing is atrocious, constantly abusing the fade-to-black transition without rhyme or reason, the dialogues are inane and contrived, the animation is abysmal (it's a low-budget production by Gonzo, you see) and tonal consistency is downright mythical. In spite of all that, or because of it, the aforementioned bizarre nature of its premise and execution makes it incredibly fun (and funny) to behold, especially when genres collide with each other in relentless, brutal fashion. From the victims' point-of-view (the especially idiotic and ultimately useless extras, I should say) this film plays out like a traditional Slasher flick but from the perspective of the killer, the re-animated zombie girl herself, this is her own action packed Ecchi comedy.
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Her first kill occurs as a goof on her part: she shoves a man off like a "dainty dame" and accidentally cracks his skull wide open on a column. Soon after, she rips a guy's arm because he was getting "too friendly" with her and scolds him for his inappropriate behaviour. She then proceeds to have a fight scene with one of the expendable extras because her opponent just happened to be a self-taught Kung Fu master. Also, her undead maid (because of course there's an undead maid) gets kidnapped and she must rescue her! This string of barely held-together nonsense leads to a spectacularly convoluted third act that somehow involves an old abandoned church, a school gym, a game of Anime Sports Ball and a literal Saved by the Bell moment. Did I mention this is all supposed to take place in a non-specific university campus in Japan? Because otherwise you might think the film is happening in two completely different continents! Aside from the immensely idiotic fading transitions, Calamity of a Zombie Girl is hilarious and enjoyable. It's pure, untainted, excellently awful schlock carried to the finish line by the sheer strength of its befuddling ideas. Watch it and tell your friends about it!
Merry Spookmas, you little freaks! --- Follow Madhog on:
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Also, here’s a helpful website: https://arab.org/
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madhogthymaster · 24 days ago
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Be Confidently Wrong! | Icipall's Selection 3: Hell Taken!!!
Icipall's selection: third impact!
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madhogthymaster · 30 days ago
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I Must Protect That Smile
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"I shall start by mildly praising this game for dispensing with empty preambles: you will most likely already know what it's going to be about and it doesn't try to insult your intelligence by pretending to be something else."
Read it here.
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madhogthymaster · 1 month ago
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I found some of my old drawings. There was a time when I was passionate about putting the gnarly underworld of my mind to paper but, as years passed, I lost it all. I struggle to be passionate about anything, these days. I'm overcome by a deep sadness whenever I realize it.
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I will not care (too much) if you like them or not. I am an amateur, after all. It's just that, for reasons I cannot even begin to coherently formulate, I had the visceral desire to post these artworks. I have a lot more in my archive but these where the least "cringeworthy", in my estimation.
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madhogthymaster · 1 month ago
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Master Recs: Webcomics (Vol. 3)
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It is time, once again, for my top tier, top notch, other kinds of top, catalogue of highly curated webcomic recommendations! I can see you are already frothing at the mouth with feral hunger. As such, I shall cut my preamble short and lead you to today's five course meal which is located inside this entirely unsuspicious cage, right here. Yes, that's right, get inside... Okay! Now that I am safe from harm, let us begin.
The Little Trashmaid by s0s2
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What started off as a parody of Disney's The Little Mermaid eventually grew to become its own funny and cute series with an ever expanding cast of characters. It vaunts a dire environmental message all throughout its run, oftentimes implemented as the setup and punchline to a joke or, otherwise, constantly present as the backdrop that informs the setting. If I had a major criticism to levy against The Little Trashmaid, it would be that its mostly lighthearted approach to humour can undermine the urgency of said environmental conscience. Nevertheless, the message about ocean pollution remains inescapably front and centre, no matter how "adorable" the comic gets, and its expressive art style drives the point home without the need for dialogue bubbles. Under the sea, garbage there be.
Merrivius' Comics
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I am convinced that Merrivius is a comic genius, a superb talent in the art of the 4-panel gag formula (and beyond) that merrily gobsmacks the audience with the force of a blunt-induced trauma. Whether it's a darkly humorous, Absurdist deconstruction of well-known comic/manga tropes or a surprisingly wholesome character dynamic that uses the aforementioned trope-obliteration as its own foundational ground, their works are a guaranteed lark. On that note, I find extremely goofy facial expressions realized in a style that purposefully conflicts with the established aesthetic to be the apex of comedy - and I do not know what does that say about me. It is simply impossible to recommend one of their ongoing series over the other. As such, you should gorge yourself on this entire buffet table, with abandon and greed. Modest sampling be damned, read these comics!
Laika's Comet by Willow Woods
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A soft, inviting trait and a colour palette right out of one's dreams of childhood welcome you to Laika's Comet, written and illustrated by "real life critter" Willow Woods. Alas, this invitation might beguile you with a certain dose of unresolved trauma when the dreams do, inevitably, turn into nightmares and refuse to simply vanish into the night... This is a tale of Family, found or otherwise, Identity and Self-Discovery. It's about the lies the nightmares will tell you and how receiving (accepting) the support from those who love you unconditionally can help you through it all. Furthermore, the characters are very cute.
Cassiopeia Quinn by Gunwild and Psudonym
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Cassiopeia Quinn is Everything: beautiful, stylish, sexy, kind. A beacon of hope in people's life, a true philantropist, a staunch ally to marginalized communities, the most wanted outlaw in the galaxy and the bane of every authority figure in the known universe. Also, her boyfriend is a cowboy robot, which I think is neat! The comic draws a lot of its aesthetic sensibilities from pulpy, dirty, sensual Sci-Fi comics, novels and cinematic flicks from the 1960's but it's all juxtaposed to a surprising wholeheartedness that works in tandem with the premised sensuality. It is less of a genre subversion and more of a bold declaration of intent in the very way the protagonist is presented. She is, in fact, everything I just described her to be, a complete heroine that's promiscuous in her appearance and wholesome in her personality. A generous soul who helps her community, Robin Hood style, and looks good while doing it. Her adventures are tales of daring heists and many, many flirtatious tête-à-tête with her arch-nemesis/frenemy/future girlfriend(?) who's trying to catch her. In short, picture Barbarella rolled up with Lupìn III but 20% more bisexual and with an emotionally earnest message about empathy that is never not sorely needed in our lives. Laughs, love and many kinds of funny creatures await you in what I consider to be one of most entertaining entries in modern science fiction.
CALAMARI KEBAB by Carles Dalmau
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A short story about the competitive grind of the food delivery industry starring a vampire and a werewolf, two rivals on a race to determine who's the best at being overworked to the point of burnout by an exploitative, cutthroat system getting the order to the appointed address on time! It's a neat concept with a funny, appropriately violent execution, supported by the beautiful artistry of Carles Dalmau, whom also happens to be an official artist for Cult of the Lamb.
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I shall freely admit I used the framework of this column as an excuse to bring a shiny spotlight atop an artist I like. On that note, here are a few more samples from their prolific body of work.
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Dalmau's illustrations are a feast for the eyes: immaculate compositions with rich and savvily laid details, images bathed in ethereal colour hues acting as metaphorical windows to both cozy and chaotic worlds. Even the more subtle, grounded pictures are lavishly painted and I, for one, am enraptured by the talent on display. I am going to include here a snippet from the Cult of the Lamb: Pilgrim digital comic, because I can. You are welcome.
Alas, we must now depart. Live deliciously, kids.
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[VOLUME 1] [VOLUME 2]
Follow Madhog on:
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Also, here’s a helpful website: https://arab.org/
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madhogthymaster · 1 month ago
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The Most Upsetting Comic Book Panel
I call Shenanigans on that claim!
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madhogthymaster · 2 months ago
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Be Confidently Wrong! | Best Videogame Music Tournament RETURNS!!!
32 new tracks and a million more opinions! --- Buy eSims for Gaza: https://gazaesims.com/ Find out how you can help Palestine: https://arab.org/
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madhogthymaster · 2 months ago
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Brain Bubble: Kevin The Meat Puppet
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I have had the best idea for a TV show and it's an adaptation of Viscera Cleanup Detail. The game already works as a brilliant Absurdist comedy whereas the mundanity of janitorial work meets the macabre nature of the grisliest, most over-the-top murder scenes. This is, as the title suggests, about cleaning viscera. Furthermore, it is also a comedy of errors as I've seen players fall into all sorts of workplace mishaps: from janky buckets that can't properly hold severed body parts, to leaving bloody footprints in places they had just cleaned, and everything in between.
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All of that could be smoothly transliterated into a properly structured sitcom. One episode could be a Laurel and Hardy style sketch where our cleaning guys have to carry corpses up a staircase because the furnace is at the top floor and the elevator is out of service. In another episode, the guys can't retrieve a human head that's stuck on a ceiling fan and high jinks ensue. Maybe one of the boys decides to construct a puppet made of guts and starts a ventriloquist act. The meat golem should be named Kevin and become a recurring "character." There will be a recurring gag in which Kevin makes a sudden, unexpected appearance in various spots, giving the other janitors a fright. Oh, and how about an episode where the floor is so slippery with blood they turn it into a figure skating ring?
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The funniest part about the show would be the comically gruesome settings themselves. In most cases, whatever might have happened to cause such massive amounts of death should be left to the viewer's interpretation... On that note, the original game already has a Christmas themed map. The comedy practically writes itself.
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Of course, you've got to have guest stars in your weekly series, which would also inform the setup. Maybe Bryan Cranston is a corpse that gets the Weekend at Bernie's treatment or Charlie Day joins the workforce, and he has a pet raccoon... The raccoon kidnaps Kevin!
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I would absolutely demand a crossover episode with What We Do in the Shadows where its entire cast shows up as the characters they play on screen and the crew has to clean up after one of their messes. Tell me you wouldn't want to see that! I'm going to stop giving away these genius ideas for free. If you want to know what happens to Kevin, you're going to have to pay me. Hit me up, Michael Schur!
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madhogthymaster · 2 months ago
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It's Time to Yo-Yo-Yo-Kai Watch!!!
"Allow me to preface all the opinions by briefly addressing my relationship with Level-5, the studio responsible for this game and the subsequent franchise."
Read it here.
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madhogthymaster · 2 months ago
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Be Confidently Wrong! | Shuffle Mode is On!
What's that? A regular, normal episode of the show? Not a chance! --- Buy eSims for Gaza: https://gazaesims.com/ Find out how you can help Palestine: https://arab.org/
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madhogthymaster · 2 months ago
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Brain Bubble: I Dream of Robot
Robot Dreams was a beautiful, sad, poetic, emotionally nuanced parable about the transient nature of relationships, Life and the changes occurring within: the joys, the pains, the metaphorical births, deaths and rebirths of our feelings in this journey we call Living/Loving.
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It achieves a delicate balance between tenderness and unflinching verisimilitude, both anchored in emotional earnestness. To that effect, it takes full advantage of its magically realistic setting by cheekily toting the line between Dream and Reality. Let's just say the "Dreams" part of Robot Dreams might provide a couple of understated yet powerful gut punches, here and there.
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Speaking of this film's adroit effectiveness, there is a seemingly small detail that I must address. The setting is New York City, sometime during the 1980's, and the World Trade Center looms in the background, its presence bearing upon you, inescapable, consistently peaking out from the corner of your eye.
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There is one scene, in particular, that gave me pause: a haunting, melancholic vista of the Twin Towers, slightly shrouded in fog, akin to a ghost or a memory about to fade.
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This background shot, however subtle in presentation, reinforces the overall theming of Robot Dreams: a dogged reminder of the transience of Life, the sorrow of Change, that things will never be the same again but, also, in contrast, the notion that painful memories will become distant (like a dream) as newer, joyful ones overtake them. Happiness will come after the hardship... even if it will look different by the end. The more I sit here, in front of my laptop, typing my disparate thoughts on the subject, the more I slowly arrive at the realization that I just beheld a cinematic masterpiece. My soul weeps for having witnessed such beauty, well and truly. This is Cinema.
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madhogthymaster · 2 months ago
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I Played Every BioShock Game in One Month, And I Must Scream!
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On January 2nd 2023, I made the sporadic, partially ill-begotten decision to buy all three BioShock videogames. Up to that point, I had never experienced these titles directly save only through cultural osmosis, the occasional meme and, naturally, The Discourse! I would spend the following lunar cycle playing them, writing down my thoughts and posting them on Twitter dot com. Today, after enough time passed for my heightened feelings to reset, I have collected those floating brain bubbles and transliterated them into some manner of structured essay for your reading pleasure - or utter lack thereof. Did I have anything meaningful to add to the conversation on one of the most dissected and dissertated franchises in the history of the art form? You may be the judge of that. It begins.
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Part One: Atlas Drowned
BioShock. The first BioShock. BioShock the First. "Spiritual" successor to System Shock 2, Bioshock. Yes, that BioShock. This is most certainly not a title that requires any sort of elaborate introduction. Since 2007, there have been many videos, articles, essays, podcasts, and everything in-between, dedicated to its analysis. For better and (decisively) for worse, the concept of Videogame Discourse was birthed from the metaphorical wreckage of this opus smashing itself onto the collective consciousness. I may be indulging in prosaic hyperbole here but the point still stands: it was, and still is, a big deal. You have probably heard it all before: the game is about the Folly of "Free-Market" Capitalism as it drives Society to ruin, the inadequacy of the wealthy to lead, a satirical takedown of Ayn Rand's Objectivism as it unceremoniously flops when confronted with the reality of basic human nature and needs. It's about America, in other words. It gleefully revels in its political stance with the subtlety of a clown-faced vending machine yelling: "Welcome to the Circus of Value!" It might as well be using a copy of Atlas Shrugged to wipe its anus, at this point. That is all to say, first impressions were quite positive and I was enjoying it a lot.
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The underwater city of Rapture is a poignantly depressing location: everything from its very name to its opulent Art Deco architecture screams of egomaniacal pretention. It is a monument to its founder's hubris turned into a decadent, decaying tomb for his ambition. It perfectly conveys all you need to know about Andrew Ryan, the founder of Rapture and initial antagonist. He is a rich twat who hated having to pay taxes so he created his own version of a Libertarian Blockchain disguised as a country where there would be "No Gods or Kings. Only Man." He then proceeded to make himself the god-king of his utopia; it crashed and burned along with everyone in it. "Is a man not entitled to the sweat of his brow?" he said, indeed.
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Rapture is a wonderfully designed world, in that sense. The only elements that clash with the contextual aesthetic would be the aforementioned "Circus of Value" marketplaces. Let me explain. Andrew Ryan, like all demagogues, takes himself super seriously. His entire platform was built on the premise that he's a charismatic genius and everything he says is Gospel. His whole civilization was constructed on the terrible ideas he convinced both himself and many others were actually good. Seriousness, self-importance and overcompensated grandiosity were the building blocks of Rapture, the roots of its aesthetic, the basis by which this society could function - until it wouldn't anymore. As such, the presence of those vending machines, openly mocking the very foundation of Uncle Andy's Ryanworld, feel out of place within the narrative and universe at hand. They have been clearly put there so that the developers could do a little meta-humour, a wink and a nudge at the player, to redundantly point out how absurd it all was. They must have been worried the game was too subtle and some players would not get it... Anyway, this was but a minor complaint. By all means, take it with a grain of salt. Now, I have some legitimate criticism to bring forth.
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Whilst a lot of the conversation has been directed at Brow Sweat Man, his God complex, his insane ambition, his "Chain of Industries" ideology and "Laissez-Faire" economics, not nearly enough analysis was ever dedicated to the other major antagonist of the game, and I can definitely gather why. I will now openly address spoilers for the latter half of the story by discussing the character of Frank Fontaine (aka ATLAS), the de-facto main villain of the piece.
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Fontaine is a grifter who played a long con at the expense of the "Kingdom of Reason." He started a smuggling ring that introduced gun violence and religious bigotry to the city, used the malcontent of the exploited working class to start a bloody rebellion, manipulated and killed people behind the scene through various aliases. His corporation is the one responsible for mass producing all the Big Daddies and Little Sisters, the iconic "monsters" of the series running around town. They are a product of Eugenics science based off Nazi Germany's human experiments. I should stress that Ryan approved all this as the city needed exploitable labour in order to run. The reason behind Frank's actions is simple: money, profit, cold hard cash. Andrew Ryan was a wealthy fool hooked on his delusional Capitalist drivel, his "daring vision" for the future of mankind, Fontaine was the reality check. The thematic exclamation point to the game's entire thesis, the depressing yet irrefutable truth behind all the cruelty and horrors caused in the name of IDEAS is good old fashioned Greed. Someone in a position of power will always be there to make a buck out of human suffering.
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To be perfectly honest, I find this throughline rather pedestrian. It is the truth of Capitalism, yes, but it is such an obvious statement delivered with such un-earned gusto that it makes the entire game less interesting as a result. Here we have a compellingly detestable villain in Uncle Andy, the "good guy" of his story, a living byproduct of American Exceptionalism, Ayn Rand's poster boy, a poignant satire of the current socioeconomic establishment, being replaced by a basic money-grabbing baddie. What made Ryan so effective is how real he felt: he represented the warped worldview of the out-of-touch, obscenely rich class that rules the planet and that's going to eventually lead us to our demise - much like in Rapture itself. Fontaine, by contrast, is a mustache-twirling cartoon. He acts and talks like a typical videogame villain who doesn't have anything meaningful to say to you other than how smart he is, how he loves money and how he's totally going to get away with it (insert evil laugh here) while sporting the worst accent I have ever heard in my life. His point as a character is moot and the writing is messier as a result. Still, BioShock is a good game, perhaps not as masterfully crafted as many believed it to be, but rather innovative for the time. There is a clever (for 2007) twist right before Fontaine takes over as the final boss in which it is revealed the player's character was being mind controlled the whole time. It's a cute meta-commentary on the unique nature of our interaction with videogames.
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Had I played BioShock when it first came out, I would have probably placed it atop a golden pedestal, sung its praises as the best written story in the history of the medium and angrily rejected any criticism towards it in the most obnoxious way imaginable... I think I was trying to make a point but my brain gave up half way through the tangent. As such, I shall conclude this tirade by saying I enjoyed playing this classic title but I have no interest in going through it a second time. Is that fair? Yes, it is.
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Part Two: Tetsuo The Drill Man
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I moved on to Bioshock 2: The BioShockening, a game that didn't need to exist, in many ways. On one hand, it drags the theming of the first game to unnecessary levels of dilution as its message had already been abundantly delivered. On the other hand, you play as a Big Daddy with a Big Drill. There is a new ruler in Rapture, her name is Dr. Sofia Lamb. She took over after the fall of Andrew Ryan's "Individualist Utopia" by indoctrinating its inhabitants into a cult that's equal parts Early Christian commune and Eugenics with an extra dose of fanaticism. Much like with Frank Fontaine, we have a case study as to how an unregulated, isolationist, capitalist state lays the foundations for stochastic terrorism and sociopathic grift - just in case it wasn't already obvious that Rapture is supposed to represent America. I say that but, to be brutally honest, Dr. Lamb's politics or set of beliefs are as undercooked and generically laid out as they can get. I had to interpret and extrapolate what her deal was through context clues more than anything else. It wouldn't surprise me if the game's intent was to comment on Communism instead of everything else I pointed out, which would somewhat invalidate its previous stance on Capitalism and would further bring into question the overall political stance behind the BioShock series... but let us put a pin on that thought, for now.
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As far as the gameplay is concerned, I believe this is a slightly better, more refined, more challenging loop than its previous iteration. These titles are both solid First-Person Shooters with light RPG elements but the second one improves upon its many shortcomings. The ability to hold both weapons and "magical gene powers" at the same time is such a simple yet elegant mechanic that it (bio)shocks me it wasn't implemented earlier. The hacking mini-games have been simplified to the point of fruitlessness - and I'm fine with that. The big change comes with the Big Daddy himself and his huge, oversized, dominating drill that penetrates all its victims at full force, making them scream. It singlehandedly redeems melee attack as a worthwhile feature. Did I mention it's a huge drill?
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Beyond that, there isn't much to add to The Discourse. To reiterate, BioShock 2 is a thoroughly pointless sequel and it barely qualifies as one. It's a glorified expansion pack that adds nothing of substance to the narrative, lazily resting on the laurels planted by its predecessor. It's a more polished and fun title to play, undoubtedly, but it's otherwise easy to see why it is considered the forgettable middle child stuck between an era-defining first outing and whatever Infinite turned out to be. Speaking of which, it's time to get into that one.
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Part Three: Infinite Mysery
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WARNING: the following few paragraphs represent my initial impressions on the game, left mostly unaltered as I experienced it for the first time back in January 2023.
So, Infinite, BioShock numero tres but technically a prequel set in 1912, the flying city of Columbia, and all of that. All I knew about this game beforehand was that its engine was used to revolutionize 3D pornography for years to come... Do not ask how or why I know that.
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Our "Andrew Ryan" for this episode is played by Father Comstock (oh, brother), an evangelical, white supremacist prophet who gathered his "flock" to live in a conferedate utopia closer to the "Kingdom of Heaven" and far above the "Sodom Below." I used to think the first game was unsubtle and heavy-handed with its commentary, impassioned in its righteous indignation if a bit simplistic by the end, but this game takes that sharp edge and slashes the US flag with it, literally!
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This game appears to have things to say about American myth-making, the religious zealotry fueling the glorification (and alteration) of history as a means for Power, The White Man's Burden and the dangerously real threat of Christian Nationalism. It seems to condemn it all with the fervor that bespeaks decapitating a cop with a portable blender - which Infinite is all too eager to provide. What makes the experience truly effective is the setting itself: a far cry from the claustrophobic doom of Rapture. The misery of that place served as a remainder that Capitalism is unsustainable and leads society to ruin. That's an obvious statement by this point and, as such, it left me lukewarm on the experience. All it did was reinforcing my beliefs. Columbia, however, is a different beast. It is not the sunken tombstone to the hubris of a rich fool, it is the realm of the "Chosen Race" thriving under the watchful gaze of the deified Founding Fathers. It's a thriving, gorgeous vision right out of Jules Verne's mind, and it runs on the back of slaves.
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That's what makes it truly horrifying and infuriating. The fact that it works, that its ruler managed to build a community for "good white Christians" thanks to the power of religious indoctrination and the exploited labour of the "lower races" that keeps it afloat. It is unsettling, bone-rattling, how inviting the city looks at a first glance, its Victorian architecture bathing in the sun as a barber shop quartet entertains curious onlookers. It's a grotesque dream of Dixieland as filtered through Gone with the Wind lenses.
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As such, getting to disrupt the perfect little order of this bigoted, racist 19th century style town through acts of wanton violence is INFINITEly more cathartic than killing random junkies in an already disrupted, dead society. Sticking it to an unjust hierarchy by murdering cops and destroying property elevates the enjoyment of playing this title tenfold. It's exactly what was missing from my ideal BioShock experience. It's simply more compelling to defeat that which is yet to be even challenged. Another major element in the game's favour is a main character with actual agency, as opposed to a silent protagonist whose whole deal was his tragic lack of agency. It's much easier to be invested in the narrative when my guy has a literal say in the matter.
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I sure hope the game does not somehow ruin everything in the second half. That would be so disappointing...
WARNING: the following are my real, unfiltered opinions on BioShock Infinite.
Do you know what is the most egregious, baffling, aggravating turn a narrative like this could have made after all it's done, after putting out such an inflammatory takedown of the American conservative institutions? Why, Bothsidesing, of course! According to this game's oh so wise writing, when those rebelling against their literal slavers do it by employing Direct Action instead of "the right, non-violent way" then they're just as bad as them. That is how Infinite chooses to frame the Anarcho-Socialist revolution of one Daisy Fitzroy (the only named black character) as she's compared to Father Comstock (the racist theocrat) with the all too familiar adagio of "Both sides are in the wrong." I am seething with rage.
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This game went out of its way to pontificate against America's history of bigotry and racism up to including actual horrendous ethnic caricatures to drive its point home. Then it cowardly decided to throw it all away by taking the "Enlightened Centrist" stance. Essentially, the people in charge of the project have demonstrated to me their unwillingness to commit to a difficult subject as soon as it came to addressing the Real American history, opting thusly to an implicit endorsement of the Neoliberal Status Quo. The message now reads: "Slavery was bad but the slaves should not rebel against it! They should debate the slavers in the Market Place of Ideas!" You could take such a blanket statement and apply it to every sociopolitical scenario where there is a clear Oppressor with a clear Oppressed and expect it to be uttered by those who benefit from the Oppression.
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I understand this title is more than a decade old but I will unendingly rag on the plate of unfulfilled potential due to cop-out writing. In fact, this whole situation has forced me to reevaluate my thoughts on the first title, as well! All of a sudden, the dichotomy between Andrew Ryan and Frank Fountain (the latter pretending to be on the side of the working class with a "clever" pseudonym) starts to feel like a less immediately obvious form of political bothsidesing. It wouldn't surprise me to learn that the game was cherry-picking its themes as if they were somehow divorced from the larger critique on the Establishment. Implying, in other words, that concepts like the "The Invisible Hand", Objectivism and Manifest Destiny could be extricated from the very fabric of American Society when the inconvenient truth is that they are as much a part of it as Racism, Slavery and Genocide. I am not necessarily changing my opinion on that first iteration, mind you, but I do find myself dubious over my initial read given how the series ultimately panned out, with all the poise of a bald eagle covered in blood-soaked feces! It has just occurred to me, as I was writing this down, that Infinite is basically a remake of the first BioShock but dumber in every conceivable way. More over, BioShock 2's main antagonist, Sofia Lamb, was presented as the total opposite to Andrew Ryan (but just as bad) which reinforces the aforementioned Centrist stance the series now appears to champion while serving as a prelude to what would become the profoundly stupid thesis of the third one! It is astounding just how bad Infinite is turning out to be: horrible in a manner that makes me retroactively question my own ability to understand media literacy. This, dear readers, would be the time when I start screaming.
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That said, it's not even the worst part. No, the most offensive aspect about any of this is that None of it actually matters, by the end.
WARNING: That Ending.
It turns out Father Comstock and your main character are the same person but from a different timeline when an Important Choice was made because of Guilt which led to becoming a Reborn Christian and the foundation of Columbia. You had a daughter which was taken from you by your evil doppelganger from another dimension and you were left trapped in a pocket world of some kind and then the rest of the game happens. Something, something, Regret. Something, something, commentary on Player Agency. Something, something, you must stop existing in the past in order to erase all the bad timelines, Sonic '06 style. By the way, there are timey-wimey bollocks, in case it wasn't clear. This is garbage and I do not care for it.
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To see what this game was actually about, all along, further undermines whatever "political position" was presented to me throughout the diegesis. Depictions of oppression, racism and human suffering very much rooted in actual history were used as a mere thematic red herring. Meaning that there never was any real commentary, it was a "distraction" from the true narrative. Let this thought consume you for a spell. The game will have you slaughter fascist cops as well as recently liberated black men in the same gruesome, sadistic fashion while framing both groups as "equally bad", only to then pull the rug from under you and tell you it was all window dressing for the Real Story, which was about our (white) protagonist being tormented by his bad life decisions. I am beyond done.
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The best I can say about the third and final chapter of the thoroughly tainted BioShock saga is that its contentious presence can be applied to a broader discussion about the nature of Art, namely if or when certain lines should be crossed, for what purpose should they be crossed and, especially, by whom. Infinite was built on the foundation of bad ideas and irredeemable execution. It presented a vapid vision of political radicalism from the obvious perspective of White Privilege and managed, bewilderingly, to not have anything to say about said politics, at all! It's the kind of idiocy that should have been nipped at the bud before wreaking untold damage - much like the main character himself. Nevertheless, it is a real piece of media that exists, a piece of gaming history and, like all history, we can learn something from it... Never Again! That would be the lesson to learn here.
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Part 4: Something, Something, A Conclusion
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As I am about to put this series inside the proverbial Tomb of Amontillado, I suppose this would be the right time to enlist my many gameplay pet peeves, my general pedantries, starting with the hacking mini-games: annoying in the first game, pointless in the second. In general, dealing with turrets, cameras and security robots was an unpleasant experience throughout the trilogy.
In the first two entries, some wise guy had the "great idea" of mapping the jump input to the upper button of the controller. I positively loathed that. They finally fixed it in the third game, just in time for it to stain the bed with several more horrible decisions! Why can't I hold more than two weapons at once in my inventory? That is such a backward step compared to the rest of the series!
Infinite must have also been one of the first AAA games to implement the hideous, horrendous, hackneyed sprint feature that would have you press on the left analog stick while the character is moving. Why was this ever considered an acceptable design choice?
I guess there were a few DLC. They sure exist.
... And with that underwhelming post scriptum, I shall now set my sights elsewhere - away from "Great Chains" and "Kingdoms of Heaven." New games await but we will always have the memories.
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The memories of the giant drill, specifically.
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BioShock and BioShock: Infinite were developed by Irrational Games. BioShock 2 was developed by 2K Marin.
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madhogthymaster · 3 months ago
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No Country for Old Crows
"Crow Country was, pretty much, a Day 1 acquisition for me. Entering into that ancient mindset of slowly, meticulously scouring a low-polygonal environment in search of secrets, ammunitions and key puzzle items, revved up the dusty engine of my noggin."
Read it here.
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