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#I have no idea what point I am trying to make with this post
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Just Friends: Big News
My warnings are not exhaustive but be aware this is a dark fic and may include potentially triggering topics. Please use your common sense when consuming content. I am not responsible for your decisions.
Character: Bucky Barnes
masterlist
Summary: You have a surprise for Bucky.
It’s giving
As usual, I would appreciate any and all feedback. I’m happy to once more go on this adventure with all of you! Thank you in advance for your comments and for reblogging ❤️
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“Hey!” You bounce up to the table. It’s funny how Bucky can look so intent. So gloomy in the midst of the bustling cafe. He sits up as he puts his phone down on the table. “I’m sorry I’m late. I got great news!” 
“Oh?” His brows lower, “well, you’re double sugar frappa-whatever is melting.” 
He points across the table as you sit and roll your eyes. 
“If you tried it, you wouldn’t be making fun of me. They are delicious!” You put your purse in your lap and take a long slurp through the straw. You pop your lips off and let out and ‘ahhhhh’. You smile at him as he gives you that look. 
“I don’t take sugar in my coffee and you barely take coffee in your sugar,” he drones. 
You giggle. He's always so grumpy about the smallest things. 
“News?” He prompts dully. 
“Right,” you wiggle in your seat. “I got you a date!” 
He twitches and tilts his head, “a date?” He gives you a cautious look and shifts in his seat. “Uh...” 
“Yes! This lawyer lady I know. I met her at a trivia night way back and added her on Insta. Well, I saw her post the other day and I was like how did I not think of this before?” 
“Lawyer?” He mutters. “I... you’re setting me up with a stranger?” 
“It’s a blind date. It’s fun. She’s really established and smart and beautiful. Oh my god, she posted this picture of her in a bikini—I could never wear something like that.” You get your phone out and he sighs. 
“Wait, why did you do that?” He grits. 
You look above the screen at him, “well, you said the other day that you get lonely. That’s why you have Alpine, right? And she’s so sweeeeet,” you drag out the word in adoration, “but you need someone you can talk to. Who can talk back.” 
“We talk,” he insists. 
“Yes, but we’re friends. You need someone your own age. Or closer to.” 
“Wait, how old is she?” He wonders. 
“Aha, you’re interested,” you point at him accusatorily. 
“I’m asking questions.” 
“Right, she’s... fifty something? She doesn’t look it. Like you. You don’t look... uh... 1917... carry the one...”  
“Stop that,” he demands. “I know how goddamn old I am.” 
“Ha, yeah, sorry, I...” you scroll through your Insta friends. “Here!” You turn the phone to him and beam a smile in his direction. He glances at it for a split second and shrugs. He sits back and drinks his coffee.
“I’m not really... in that scene,” he says. 
“You should get out there! I mean, you can’t bring Sam and Steve to dinner all the time. You need someone--” 
“Is this what it’s about? Because I showed up at the restaurant?” He asks. 
“No, it’s-- I’m being a friend. You two are so alike and she loves old movies and motorcycles. I could never! I'd fall off or not tie my helmet right,” you chuckle. 
“Dreamy,” he growls. 
“Bucky,” you whine back. “You gotta get out and have some fun.” 
“We have fun,” he counters. 
“We do and that’s awesome—Oh, okay, how about, I got an idea! A double date.” 
“A double—you have... a boyfriend?” He taps the porcelain cup with his metal fingertip. 
“Ha, no way. But I could find someone to come along. Just so you’re not alone. There’s a few guys at the restaurant I’m sure would go for a free meal or I mean I know other cute girls. I’m not picky.” 
He closes his eyes and a line forms between his brows. He pinches his nose and squares his shoulders. “Where the hell did you come up with the idea that I wanted to date?” 
“I...” you sit back and your smile falls. His blue eyes flick open as he drops his hand. The dimple in his cheek ticks. “I’m sorry, I thought it was—I was... trying to be a good friend.” 
He stares at you and the stone slowly eases from his jaw. He looks down and back up. He huffs. 
“I’m sorry, dreamy,” he says, “it’s just been a while for me. Not that I haven’t thought of it, you know? But I don’t know if I’m ready for that.” He shakes his head and glances around the cafe. “The last time I dance with a dame was a goddamn USO tour in 1945.” 
That hits you like a sixteen-wheeler. You didn’t know that. You didn’t think of it. He’s been in this world for a while and he’s handsome and a superhero! You just though he’d have lots of people interested. Charlize sure seemed excited when you asked. 
“And now you’re looking at me like I’m a loser because I haven’t kissed a gal in 80 years--” 
“No, you’re not a loser. If you are, then I am.” 
“Come on, you don’t gotta--” 
“Really. I never kissed anyone. Not lying.” 
He shakes his head and scoffs, “oh no, you’re not lying to make me feel better.” 
You put on your most sober face, “Bucky, I swear,” your cheeks burn and you put your hands on your neck. “I mean... it would be nice I’m sure but it just never came up.” He looks at you quietly. You squirm. “I know you can hear that I’m telling the truth.” 
“Yeah, I know,” he accepts at last. He crosses his arms and clicks his tongue, “fine. If you’re going to suffer through it, I will too.” He looks away as his jaw tenses, “if you’re going to keep pulling that puppy dog face, one day, it’s gonna wear off.” 
“Yes! Bucky’s got a date! Bucky’s got a date!” You sing out of tune. 
“Stop,” he snarls and narrows his eyes at you. You wince and giggle.  
“Yay!” You put your hands up in a demure celebration and he tuts. 
“You’re so cheesy,” he sneers. 
“And you’re a party pooper. No moping on date night, got it?” You try to put on a stern face and he squints even harder. Finally, he cracks and gives a chuckle. 
“You’re ridiculous,” he sniffs. “You and tough, don’t go together.” 
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mywitchyblog · 2 days
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"Debunking Misinformation: The Truth About Age Changing in Shifting and Why Your 'Mature Soul' Argument Falls Flat"
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Disclaimers : read the post fully you dont understand something ? ask me and i will happily clarify it for you. And debates and arguments are welcome, Fallacies arent.
And also i apologie for the tone that may be rough and/or intense i am trying to change that and perfect it , my apologies.
Alright, it’s time to really break this down and rip apart every flawed, uninformed argument you’ve laid out. You’re out here acting like you’ve got it all figured out, but spoiler alert: you don’t. So buckle in, because we’re going deep into the weeds, and I’m bringing receipts to debunk every one of your points with twice the heat and twice the sources.
"You bring up the fact you fully embody the reality that you go to, but your soul and experiences from here whilst ur there. It’s a mix of both."
Let’s get one thing straight: this idea that shifting is a "mix of both" is flat-out wrong. When you shift, you fully immerse yourself into your Desired Reality (DR) and become that version of yourself completely. There’s no half-and-half bullshit where part of your Original Reality (OR) self is sticking around while you live in your DR. If that were the case, no one would even bother shifting—what would be the point if you’re still dragging your OR baggage with you?
As I’ve said before and as extensively covered in sources like this Tumblr post, when you shift, you adopt the mindset, emotions, and even the memories of your DR self. Your awareness is fully aligned with the reality you’ve shifted into, meaning you think, feel, and live as that person. You don’t just “borrow” the body of your DR self while keeping your OR experiences in the background. It’s not a costume; it’s a complete immersion.
To say that part of your “soul” from OR sticks around? That’s just an uninformed take. Souls in this context are not limited or bound to the rules you’re trying to impose. Consciousness is vast, all-encompassing, and when you’re in your DR, you’re fully there. The idea that there’s some kind of fractured awareness where part of your “mature soul” is lurking in the background? That’s nonsense. As I’ve previously said, your soul adapts to the context of the reality you’re in. You’re not half in, half out. You’re all in.
"Being romantically involved with a minor knowing at least a part of your soul has matured is incredibly disgusting no matter how you phrase it."
Let me stop you right here because you’re trying to apply OR morality and assumptions to something that doesn’t even apply in a DR. You’re not walking around with your adult OR mind when you shift to a younger version of yourself. When you shift down, you fully take on the age you’ve shifted to, and that includes your mental, emotional, and cognitive states. As I’ve discussed before, and backed up by posts like this one, you aren’t keeping any “mature” part of yourself intact while you’re in the DR. You are mentally and emotionally aligned with the age you’ve shifted to, whether that’s 16 or 60. So this whole "part of your soul is still mature" argument? It’s based on a complete misunderstanding of what shifting really entails.
And let’s talk about your use of the word "disgusting." You’re trying to frame consensual experiences in a DR as inherently gross, but that’s just because you’re stuck thinking in OR terms. When someone shifts into a younger version of themselves, they aren’t an adult with a teenager’s body—they’re a teenager again, period. They think like a teenager, feel like a teenager, and experience relationships as a teenager. There’s nothing inherently disgusting about exploring love, relationships, or even sex in a different stage of life—especially when you’re doing it as a fully immersive part of that DR.
If you really want to cling to the argument that having any part of your soul "matured" makes romantic relationships problematic, then by that logic, you’d also have to condemn teenage shifters aging themselves up into adult relationships, because guess what? That’s the exact same thing, just reversed. But no one’s out here screaming about that because it doesn’t fit the "adults are creepy" narrative, right?
"It’s vile to see how many shifters do this and will never get any repercussions to their actions. I’ll die on that hill."
Alright, let’s talk about this hill you’re so eager to die on. The idea that shifters should face “repercussions” for engaging in consensual relationships in their DRs is just ridiculous. Shifting isn’t the same as living in OR, and you can’t impose OR consequences on DR actions. In your DR, you are the age you’ve shifted to, and the dynamics of your relationships match the context of that reality.
Here’s the thing: Intent matters. If someone is shifting to a younger version of themselves to relive missed opportunities, heal from trauma, or just experience youthful love again, there’s nothing inherently vile or wrong about that. As I’ve written extensively before, shifting is a deeply personal and immersive experience, and most shifters are doing it for reasons that have nothing to do with anything harmful. The idea that people should face "repercussions" for their DR relationships just shows you don’t understand how shifting works in the first place.
And let’s get real: If someone truly had vile intentions, they wouldn’t even bother shifting down. A real predator wouldn’t waste time becoming a teenager in their DR. They’d shift into a reality where their disgusting behavior is normalized or even celebrated. They’d create a world where their actions have no consequences. So the fact that you think “repercussions” are necessary shows that you’re missing the bigger picture. As I’ve discussed in depth here, the true issue lies in intent. If someone’s intent is to heal, grow, or explore, then no harm is being done. Full stop.
If your hill is built on assuming that every adult who shifts down is doing something harmful, then you’re standing on a pile of fallacies and fear-mongering. You can die on that hill if you want, but it’s made of weak arguments and ignorance. The majority of shifters aren’t engaging in anything harmful—they’re using shifting as a tool for self-discovery and healing. Don’t throw the entire community under the bus because you’ve failed to understand the complexities of the practice.
Bonus: Let’s Address the “Soul/Consciousness” Argument One More Time
Since you seem stuck on this whole “soul and consciousness” bit, let me break it down again. Souls and consciousness are vast, all-encompassing. When you shift, your soul is fully adapted to that reality. You’re not carrying over some mature OR fragment of yourself that suddenly taints your DR experiences. As explained in this Tumblr post, souls are adaptable and expansive. The idea that part of your soul stays mature while you’re in a younger body is a complete misunderstanding of the nature of consciousness. You’re just not aware of the vastness of your soul because, in that moment, you’re immersed in your DR self. Trying to claim that you have this lingering OR maturity floating around is just plain wrong.
Conclusion
So here’s the bottom line: Your entire argument is built on misunderstandings, double standards, and a fundamental lack of knowledge about how shifting works. You’re out here trying to apply OR morals and logic to something that exists outside of those rules. Shifters fully become the age they shift into—mentally, emotionally, and cognitively. There’s no half-in, half-out soul situation happening. And when shifters engage in relationships in their DR, it’s not “disgusting” or “vile” because they’re living in a completely different reality where their mindset aligns with that age.
You want to die on a hill of fallacies and false assumptions? Fine, but don’t expect everyone else to follow you there. The truth is, the majority of shifters are using this practice for self-exploration, healing, and growth. Intent is everything, and unless someone’s specifically scripting harmful dynamics, there’s nothing wrong with shifting to explore different stages of life.
So maybe it’s time to rethink your stance before you go throwing around accusations and blanket statements about how “vile” shifters are. As I’ve said before, most shifters aren’t doing anything harmful, and they’re not dragging their OR experiences into the DR to manipulate age dynamics. They’re fully embodying the age they’ve shifted into, living that life with the mindset, emotional capacity, and maturity of that version of themselves. Your assumptions about maturity and the soul are based on a limited understanding of what shifting actually entails, and frankly, it’s not helping anyone.
You’re out here dying on a hill made of shaky, fallacious arguments, while the rest of us are living in realities where intent, self-discovery, and healing are the focus. If you want to keep painting shifters as predatory based on a misunderstanding, that’s on you—but maybe take a second to realize that your perspective is rooted in fear, ignorance, and a flawed interpretation of how consciousness and shifting really work.
If you can’t wrap your head around the fact that shifting is a deeply personal, nuanced, and immersive experience where your OR doesn’t come into play the way you think it does, then maybe it’s time to step back and reconsider how much you really know about this community before making sweeping judgments.
P.S. Let me hit you with one more thing:
When it comes to your Original Reality (OR), you’re not walking around in your Desired Reality (DR) with your OR brain tagging along for the ride. Instead, you have extensive knowledge of your OR through the lens of your DR self. Your OR becomes more like a distant memory or background information that your DR self is aware of but isn’t actively living or processing with the same emotional or cognitive weight. So yeah, you’re aware of your OR, but it’s not some dominant force influencing your every thought or action. You’re living fully as your DR self, with only as much knowledge of your OR as your DR self needs to function in that reality.
You’re not straddling two worlds, dragging OR maturity into a DR body—you’re embodying your DR self, period. The knowledge you have of your OR is filtered through your DR self’s perspective, which means it’s not the same as living with your OR mindset in your DR. So again, the whole “part of your soul is still mature” argument? Nonsense. You’re aware of your OR, but you’re not mentally living in it while you’re in your DR.
Hope that clears up whatever lingering confusion you’ve got about how this actually works.
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What's your preferred system for megadungeon play? I tried to make one in 5e and while it was fun I really had to fight 5e's rules to make it work
Yeah, I had a similar experience when I ran a 5e megadungeon, and as I've mentioned in a few posts I've run Abomination Vaults in pathfinder 2e, and I think that system isn't good for megadungeons either.
Broadly, I think for megadungeons, I want a couple things from a system:
First, I want combat to be fairly quick. I think room restocking and wandering monsters are important, and I don't want to feel like I'm bogging things down with extra combat. I want easier combats to resolve in 5-10 minutes, not 20-30.
Second, I want meaningful attrition. If there are going to be easy fights, those easy fights still need to have stakes. The party should still want to avoid them if possible. This means resource management, difficult healing, injury systems, consumables, etc. Anything that is going to create a cost that small fights can incur even when death isn't on the table.
Third, I want good timekeeping. Making dungeon time matter is important. If dungeon time doesn't matter, it takes away a lot of decision points. When you're tracking every 10 minutes, the decision to stay in a room and rest / investigate / plan becomes significant, and that is going to drive interesting choices constantly.
Fourth, I want a good balance between the players having interesting tools to interact with the dungeon and the players being able to trivialize the dungeon. I like players getting access to spells like Spider Climb or Water Breathing that are going to allow them to interact with the dungeon in interesting ways. I do not like spells like Tiny Hut that take away interesting problems like finding safe places to rest. (And yes, I know that there's all kinds of advice on the internet for "dealing with" Tiny Hut, but I find most of it very adversarial in a way that I do not like at my table.)
I think any system that ticks those boxes is going to work fairly well. Most of my megadungeon experience is in AD&D 1st and 2nd edition, as well as OSRIC, which is just AD&D but someone has taken off its glasses and puts its hair down so you can see that it was beautiful all along. But I've done some megadungeoning in other OSR systems¹, and it always went well.
One thing I am actually eager to do is try out a megadungeon in a game that ticks those boxes but isn't a fantasy OSR game. NSR games, like Troika!, try to accomplish similar things to old school D&D but from more modern design sensibilities. I'd love to give them a shot. And I've been chewing on the idea of running a cyberpunk megadungeon in Cities Without Number for a while now.
But if I wanted to play it safe, I'd probably go with OSRIC or OSE. I know they'll do what I want.
¹ Old School Revival, a set of games and table practices focused on recreating the playstyle and vibe of OD&D / AD&D.
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omg another Tim Drake multishipper, hello!! :3 I haven't seen much Tim/Dick, but I'm a HUGE fan of DamiTim and JayTim!
If I may ask, what are things about Tim/Dick that you like? I haven't seen that ship before, so I'm curious! :)
hello!!! i am the biggest Tim multishipper, i will ship that guy with anyone and everyone. but i have such a soft spot for DickTim and would LOVE to talk about them oh my god
there are so many angles you can use to look at DickTim, but the primary one is their relationship to the Robin mantle and how it influences their relationship to each other. Tim is the Robin that Dick chose and gave his mantle to. because while yes, Dick accepted Jason as Robin, Dick was *not* the one who gave Robin to Jason, that was Bruce. and Dick didn't fully approve of it, not as a slight to Jason but just being protective of his mantle. but Dick approved of and gave his mantle to Tim. and on Tim's side, when Tim came to Dick in the first place, it was to ask *Dick* to be Robin, not to be Robin initially. Tim is Robin because Dick refuses and guides him into that role.
with Dick and Tim in general, there's this repeated insistence on both sides that they know what's best for the other and will try to force the other into that role. Tim thought Dick being Robin was best for Dick (and Bruce) and tries to persuade Dick into that role. and later on, when Dick gives Robin to Damian, in the fandom it gets treated as some big asshole move, but in reality Dick does it because he sees Tim as his equal. he thinks Tim is ready to move on from Robin and doesn't want Tim to be his Robin when Dick is Batman because it would be insulting to Tim. and i'm not going to get into whether or not Dick handled that correctly bc that's a whole other post and that moment gets fanonized as it is, but the point is, Dick was doing what he thought was best for Tim. and the driving force of *any* of their conflict is never genuine malice, it's one of them trying to do what they think is best for the other and it causing disagreements. all of their conflict is born out of love and care for each other. when Dick doesn't believe Tim about Bruce being alive, it's not out of doubt of Tim's detective skills, it's out of love and concern for Tim's mental state. (bc historically, Tim has proven very poor at coping with grief) and i personally deeply enjoy ships that are a tad fucked up and dead dove, and the best way to dead dove DickTim is to make them *too* controlling of each other. they try too hard and go too far trying to "help" each other and that can make for some messy middle ground.
but even at their worst, they still make up. Tim and Dick still managed to get back on good ground after the whole Red Robin thing and Dick immediately trusted and believed Tim. their relationship is not a perfect one, but it's one born out of love and trust. neither of them handle being angry/distant with each other for long and they will always attempt to mend things. i'm rarely a New-52 fan but, i've always loved Tim's reaction during Grayson (2014) when he finds out Dick is alive. (Dick died but came back and has been forced by Bruce to continue faking his death bc he's undercover and all) of everyone, it's Jason and Tim who have the worst reaction to Dick being alive. it's an incredibly hurt betrayal. Tim loves Dick so much he can't fathom the idea of doing that to Dick, so he doesn't know why Dick could do that to him. it's one of my fave DickTim moments. the deep hurt and how long it takes to rebuild that trust. but still Tim immediately works with Dick and is willing to help him with a mission. no matter how angry he is, he will always let Dick in and be there when Dick needs him. it's so crunchy to me. they're not always *good* at making up in their low moments, but they will never stop trying.
furthermore, i know fanon has sort of latched onto "Jason was Tim's Robin/hero" which is certainly cute and fun as a concept, but Tim is canonically the biggest fanboy of Dick Grayson to exist. he loves Dick and he loves the mantle of Robin that Dick has created. i personally firmly believe Tim at some point had a childhood celebrity crush on Dick and i can't be convinced otherwise. Tim views Dick through the lense of Robin bc Tim is just massively Weird about the Robin mantle in such interesting ways. when Tim hallucinates Dick encouraging him during Batman (1940) #456, he hallucinates Dick as Robin, not Nightwing. there's such a pedestal that Tim puts Dick on in his mind, i think it's very easy to see that be a romantic attraction. during the Unternet arc of Red Robin (2009), when Tim is in the Unternet his Red Robin suit looks like a Nightwing suit. it's *very* clearly derivative, and that suit was created by his subconscious as how he sees himself. (as per how the Unternet works and all) so Tim's *idealized* version of Red Robin is built off of Nightwing's image.
more on Dick's side of things, when Dick kills Joker during Joker: Last Laugh #6, he does it because he thinks Joker killed Tim. and to be clear this isn't a heat of the moment thing. this is premeditated, multiple characters try to stop him from finding Joker because he fully plans to kill him, and does. (ofc Bruce gives him CPR and all) it's *Tim's* death that pushes Dick over the edge to compromise his morals, even when he knows killing Joker is just letting Joker win. he can't get over his anger over Tim's supposed death though. Dick is incredibly protective of Tim and I think that's fun to play with how far Dick is willing to go for Tim compared to everyone else.
a lot of characters in the Batfam are purposefully entangled, but Dick and Tim feel very fated in a specific way. Tim was there, when Dick's parents died. he saw it happen and from that moment on, his whole life's trajectory was changed in the direction of Dick. i would argue it's Dick that brought Tim into the fold, not Bruce. there's just so many countless moments of them looking up to each other, checking in on each other, helping each other out, etc, especially during the 90s/2000s. they work remarkably well as a united front against Bruce, for me. when they need to hide something from Bruce or just need someone on their side when Bruce is being Bruce, they always go to each other and trust each other far more than Bruce trusts either of them at times. i think a lot about their dynamic during Batman: Prodigal and how being Batman and Robin while Bruce was... off doing who knows what served as a bonding moment. no one else was really around, it was just Dick and Tim relying on each other and getting to know each other better.
of all of Tim's relationships in the Batfam, i would personally argue he's closest to Dick. so much love is already built into relationship, so turning it romantic is a natural and easy step. you can add a lot of conflict from their more unstable moments of attempting to make choices for the other or just have a very sweet and loving partnership because of their trust in each other. it's such a good ship to me.
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theoryofweirdness · 2 days
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What if Dipper and Mabel Pines were in Super Smash Bros?
This is something I wrote several years ago and it's just been sitting on my drive. I posted it on Ao3, but recently became aware that Tumblr might be a better platform. So, here goes my first real post on this site.
Ever wondered what it would be like if Dipper and Mabel from Gravity Falls were playable characters in Super Smash Bros.? Well, wonder no longer, because here's my extensive idea for what their moveset would be like. Though sadly, I don't have art of this, since my digital art skills are... lacking, at best.
I also haven't 100% figured out all the nuances like how much damage every move does, so if anyone has any balancing-related suggestions (for that or anything else, really).
General Overview
Statistically speaking, the Mystery Twins would be fairly weak, with relatively low average damage and launch power, as well as being lightweight and not particularly fast. This makes sense as they are both (physically, at least) completely ordinary just-barely-teenagers with none of the inherent supernatural powers of most of the other child characters like Ness, Lucas, the Inklings, or the younger Links. Even though they are older than the younger Links (not sure about Ness/Lucas/Villager), the Links have the Triforce of Courage making them stronger and granting them the combat prowess of previous Links, Ness and Lucas have their supernatural PK abilities, etc. 
The Mystery Twins make up for this statistical weakness with versatility due to their variable moveset. Many of their special moves are also able to temporarily either nerf opponents or buff themselves to even the odds. They are also significantly stronger when working together, since for most moves, they’ll attack at the same time, but even together, their raw damage wouldn’t be particularly excellent. The Mystery Twins would be a very difficult fighter to play effectively, but I’m hoping they’d also be a very fun one. I am aware that this fighter would be a nightmare to program and animate, but this is my imagination, so such paltry concerns as “budgets,” “programming,” and “animation time” mean NOTHING!
We'll start with their special gimmick, since that's key to understanding how this character works:
Gimmicks:
Mystery Twins Forever: This is basically the fact that they’re a two-part fighter, like the Ice Climbers, and work in much the same way, though with one notable difference. Using their D-Special when neither twin is KO’d will switch which twin is in front and under direct control (same as pressing [L] in Gnome Gemulets), changing most other moves. 
Because of this, they essentially have two different movesets (similar to Zelda/Sheik from Melee and Brawl), meaning there’s a lot of versatility to this character, though of course it’s dependent on both twins being around. Though they are a single fighter, each twin is a separate entity and can be independently KO’d, just like the Ice Climbers. Try to avoid this, as it will both limit your move choices and make an already complex and statistically inferior fighter much weaker. 
A KO’d twin respawns only after the other is also KO’d, or after using a Final Smash. If the current active twin is KO’d, you lose a stock (or point) and both respawn. KO'ing the non-active twin will not affect points or cause stock loss, but does replace the remaining twin's D-special with a different move.
On the fighter select screen, you can decide which twin will start as active, much like Pokémon Trainer can choose the starting Pokémon.
Special Moves
[B] Neutral Special (Dipper) - Growth Ray: Dipper turns the size-altering flashlight’s blue Growth Ray on himself, increasing his size for 10 seconds, with the same effect as the Super Mushroom item. Others very close to Dipper (such as Mabel) can also be affected. There is a 20% chance that Dipper fumbles the flashlight and points the growth ray forward (with the same hitbox as the normal shrink ray), not affecting him at all, but potentially growing other fighters who touch it.
Duration: 10 seconds
Backfire chance: 20% (1 in 5)
[B] Neutral Special (Mabel) - Shrink Ray: Mabel turns the size-altering flashlight’s pink Shrink Ray on enemies, creating a short-ranged cone in front of you that shrinks enemies hit by it, causing the same effect as the Poison Mushroom item for 10 seconds. There is a 10% chance that Mabel fumbles the flashlight and shrinks herself (and Dipper, if he's there) with the same hitbox as the normal Growth Ray.
Duration: 10 seconds
Backfire chance: 10% (1 in 10)
This move is of course based on the size-altering flashlight which Dipper created in s1e11: Little Dipper, though its function seemed both too powerful and too confusing to put into a single move, so I split its two options between the twins, on the grounds that Mabel also uses the flashlight in that episode, and it is her magic item in PinesQuest, in which case shrinking is the only thing it does.
Both rays have slight startup lag to take out the flashlight and aim it, so you can’t just surprise someone with a sudden growth. No other fighter can so easily buff themselves or nerf opponents, but overuse of this powerful move is inadvisable, as that gives enemies more chances to take advantage of it (though in team battles, you could also grow your teammates!), and also provides more chances for it to backfire. However, this is the main means by which the Mystery Twins’ low stats are directly compensated. The move can’t be used again (by either twin) until its current duration wears off (no matter what happened). Use it strategically!
[<B>] Side Special (Dipper) - Memory Gun: [EN] Dipper fires a short-ranged blue energy projectile (about the same range as Z-Suit Samus’s charged Stun Pistol N-Special) that deals small flinching damage. It also makes the target temporarily forget how to use their special moves, disabling them for 8 seconds. This can be reflected and also absorbed. The ray will have no effect on subsequent hits aside from the light damage until the disabling effect wears off. If the ray hits a fighter while they are performing a special move, it won't take effect until that move is over.
This move is based on Dipper’s use of the memory gun in s2e07: Society of the Blind Eye and s2e15: The Last Mabelcorn, and the fact that he evidently had it in his backpack all the way from s2e07 to s2e13: A Tale of Two Stans.
Damage: 2%
Duration: 8 seconds
[<B>] Side Special (Mabel) - Leaf Blower: [WI] Mabel uses a leaf blower to suck in objects and blow wind. Hold {B} to suck in air. The sucking grab box is visible, similar to King Dedede’s Inhale N-Special. She can’t suck in other fighters unless they've been shrunk down, but she can suck in projectiles and non-heavy items. If she sucks in a projectile, item, or shrunken fighter, the suction stops, and the object will shoot back out of the leaf blower when [B] is released, again similar to King Dedede’s Inhale, and with a similar sort of speed boost.
If Mabel doesn't suck in anything after 3 seconds or if you just tap {B}, she’ll blow wind in a cone straight out in front of her, causing a visible windbox similar to the Gust Bellows item, but smaller and weaker. Mabel can move left and right and jump once while holding the leaf blower. This move is based on Mabel shooting Jeff the gnome leader out of a leaf blower in s1e01: Tourist Trapped.
[^B] Up Special (Dipper) - Magnet Gun: Dipper fires a beam from Ford’s Magnet Gun (which he uses in s2e17: Dipper & Mabel vs. The Future) which can grapple onto ledges when used in the air. On the ground, it’s fired straight forward by default, but can be angled slightly up or down. In the air, it’s always fired at a 45° upward angle but will autocorrect toward ledges within a wide radius of the end of the beam. The magnet beam appears instantly at full length (though it will be interrupted by walls that can't be grappled onto) and can’t be reflected or blocked, but can be dodged.
If the beam hits an enemy, Dipper will either pull them toward himself as a command grab, or him towards them, depending on the difference in weight between Dipper and the target. If the enemy weighs more than him, he’s pulled toward them; if he weighs the same or more, the enemy is pulled toward him. When Mabel is present, she holds onto him and they collectively weigh twice as much for this move.
If Dipper is pulled toward another fighter, he'll automatically footstool jump off them upon contact, pushing the enemy down while gaining height himself. The same will happen if an enemy is pulled toward him while he is in the air.
If Dipper is on the ground and pulls another fighter toward himself, this special move can be canceled immediately into a grab when the enemy enters his reach, making this move potentially the longest grab in the game.
This move causes no damage.
[^B] Up Special (Mabel) - Grappling Hook!: [PH] Mabel fires her grapple gun upward, acting as a tether for recovery, which can also cause damage with decent launching ability. It’s a long tether that can grab onto ledges, basically the same as Joker’s default U-Special. On the ground, the hook is fired at a slight upward angle and has significant end lag as it retracts. In the air, it’s fired at a 60° angle by default but can be changed with directional input to 90° (straight up) or 45°. The area in which it will autocorrect to ledges is smaller than for Dipper's magnet gun. The hook can be reflected, but won’t bounce back at Mabel if it is; it just falls to the ground and must then be retracted.
Damage: 12%
Dipper’s Magnet Gun is better at horizontal recovery and can be very useful for combos, but doesn't actually deal any damage and its effects are very conditional. Mabel’s Grappling Hook is better for vertical recovery and actually deals damage, but has a lot less combo potential and more end lag. If both twins are present, they’ll hang onto each other and both be moved by either version of this move.
[vB] Down Special (both present and within reach of each other) - Tag Out: You switch which twin is under direct control. This can be used in the air (but only if the twins are within reach of each other) and is accomplished quite quickly, but does still leave you open for about a second. The newly active twin's Zodiac symbol (Dipper: blue Pine Tree, Mabel: pink Shooting Star, Stanford: red Six-Fingered Hand, Stanley: gold Mackerel) will appear on the damage counter, and will also flash in the air overhead when switching. If one twin is KO’d, this move changes (see below).
[vB] Down Special (Dipper alone) - Enter the Mindscape: [MA] Dipper casts the Mindscape projection spell from Journal 3 (seen in s1e19: Dreamscaperers, though in Smash it’s quicker, and he won’t say the words as that would give him away), causing his physical body to collapse, but entering the Mindscape as a ghostly, nearly invisible psychic avatar (inspired by what happened to him when Bill possessed his body in s2e04: Sock Opera). In this form, he can fly around freely with directional controls and pass through all parts of the stage, though speed is limited. The astral projection is intangible and immune to physical-, fire-, ice-, earth-, water-, sound-, toxic-, and wind-based damage, but not to magic-, electric-, or energy-based ones. However, Dipper’s real body is completely immobile and open to attack.
Pressing [B] again will immediately return Dipper to his real body. If you do so while overlapping an enemy fighter, that fighter will take heavy damage and become dizzy (like with a shield break; this is due to Dipper entering their mind and inflicting psychic damage). However, there is some end lag when you return, so don't get too cocky.
This attack cannot be blocked or countered. Fighters with higher damage will be stunned longer. If either Dipper’s real body or astral projection is hit, he’ll immediately return to normal (with end lag) though he’ll only be launched if the physical body is hit. You definitely need to keep an eye on Dipper’s real body when using this move, as well as watching out for attacks that can actually hit his astral projection, since they’ll deal 1.5x damage.
Dipper will be automatically returned to his real body after 12 seconds, but returning this way cannot affect enemies and will cause Dipper to become dizzy instead. If Dipper successfully hits someone or lets the move time out, there is a 20-second cooldown before he can use this move again.
If this seems a bit ruthless for Dipper, put it down to him seeking revenge for Mabel.
Duration: 12 seconds
Damage (non-launching): 25%
Immunity (x0 damage): PH, FI, WA, IC, EA, WI, SO, TO
Vulnerability (damage taken x1.5): EL, EN, MA
Cooldown: 20 seconds
[vB] Down Special (Mabel alone) - Attack Glitter: [WI] It’s pretty but it hurts! Mabel blows (or possibly coughs up?) a cloud of glitter into the air in front of her (based on the attack glitter used on Soos in s2e11: Not What He Seems). The glitter cloud floats in the air for 8 seconds, causing small, non-flinching tick damage over time and slowing down other fighters moving through it, similar to the Swirlix Pokéball summon (“I got glitter in my eye!”). 
Hold {B} before releasing to gather more glitter and create a larger cloud. Though each cloud only lasts 8 seconds, there’s no cooldown (Mabel always has glitter), so she can make more than one at a time. 
Damage (per tick): 1%
Normal Moves
If both twins are present, they will perform their neutral attacks at the same time, allowing you to set up “team” combos if positioned properly.
[A] Jab (Dipper): [PH, EN] A basic but quick 1-2-3 punch that can be used for jab-locking but is very weak until the third hit, which is enhanced with a glowing blast of power from the Gnome Battle Cuffs. Launches on the final hit.
This is Dipper's basic ground combo in Rumble’s Revenge, with the added power boost on the last hit being based on his charged-up attack from Gnome Gemulets.
Damage (1, 2):
Damage (3):
[A] Jab (Mabel): [PH] A one-two spammable swinging punch (similar to Villager’s Jab). It has slightly more reach than Dipper’s jab, as well as better damage per hit, but it's slower. Can launch on either hit at higher percentages. This is Mabel's basic ground combo in Rumble’s Revenge.
Damage (1, 2):
[>>, A] Dash Attack (Dipper): [PH] A fast side kick that launches diagonally upward at a slight angle. This is Dipper's dash attack in Rumble’s Revenge.
Damage:
[>>, A] Dash Attack (Mabel): [PH] A straight punch that's stronger than Dipper's kick, but launches at a lower angle and has more end lag. Same as her dash attack in Rumble's Revenge.
Damage:
Smash Attacks
When the twins are present and within reach of each other, they’ll perform a combined Smash Attack.
[<<A>>] Side Smash (Dipper): [SL] Dipper slashes downward with the Manotaurs’ bone spear (seen in s1e06: Dipper vs. Manliness, also his strength item in PinesQuest). Has less forward reach than Waddles, but a wider vertical hitbox, a sweet spot at the spear tip, and also less start and end lag. This is one of Dipper’s only moves that’s potentially stronger than Mabel’s corresponding one, if you land the sweet spot. Similar to Marth's S-smash.
Damage (min, sweetspot):
Damage (max, sweetspot):
Damage (min, normal):
Damage (max, normal):
[<<A>>] Side Smash (Mabel): [PH] Mabel sends her pet pig, Waddles, charging forward a short distance (based on Mabel's ground combo finisher in Rumble’s Revenge, which is itself based on her siccing Waddles on Robbie in s1e10: The Time Traveler’s Pig). Distance increases slightly with greater charge. Waddles moves the full distance whether you hit someone or not, before turning around and running back to Mabel for a hug. The run back is a sourspot that's much weaker. Waddles does not count as a projectile and cannot be reflected (he would never hurt Mabel).
The alternate costume of Stan (#8) uses Shanklin the Stab Possum from Lost Legends Part 4: Pines Bros. Mystery instead, to the same effect.
Damage (min, forward):
Damage (max, forward):
Damage (backward):
[<<A>>] Side Smash (Combined): Both twins perform their respective S-smash, with the active twin facing forward and the inactive twin facing backward.
[^^A] Up Smash (Dipper): [SO] Use awkwardness as a weapon! While charging, a lamb costume appears on Dipper and he performs the Lamby Dance. When released, he cuts to the end pose, causing a semicircular burst of music notes above and around himself that will damage and launch enemies. This is based on Dipper's ground combo finisher in Rumble’s Revenge, which is itself based on Dipper doing the Lamby Dance for the ghosts in s1e05: The Inconveniencing.
The hitbox is similar to Samus’s U-smash, but all at once instead of individually. Only the notes are a hitbox, but it’s pretty wide even on the sides, However, it's on the weaker side for a Smash attack.
Damage (min):
Damage (max):
[^^A] Up Smash (Mabel): [FI] Mabel fires a blast from a confetti cannon (used against zombies in s2e01: Scary-oke) directly overhead. Similar to Ivysaur’s U-smash, it can hit very slightly in front but is much better for anti-air. It’s stronger than Dipper’s embarrassing dance, but with a lot less reach. 
Damage (min):
Damage (max):
[^^A] Up Smash (Combined): [FI] The twins perform both U-smashes at the same time, as Mabel gives an explosive confetti finish to Dipper's dance, combining the power of Mabel’s cannon blast with the reach of Dipper’s music notes.
[vvA] Down Smash (Dipper): [EA] Dipper casts a spell from the Journal that summons two zombie hands out of the ground on either side of himself, which can launch enemies directly upward. Similar to Megaman’s D-smash, though somewhat weaker. Based on Dipper summoning zombies during s2e01: Scary-Oke.
Damage (min):
Damage (max):
[vvA] Down Smash (Mabel): [BL] Swing a golf club in a wide-reaching attack that hits from back to front, covering nearly a complete circle around Mabel, with only directly overhead being uncovered. It doesn’t reach as far outward as Dipper’s zombie hands, but is faster and can actually launch enemies quite hard. This is one of Mabel’s only attacks that’s faster than Dipper’s corresponding one. It’s based on Mabel's mini-golf skills showcased in s2e03: The Golf War.
Damage (min):
Damage (max): 
[vvA] Down Smash (Both): [EA, BL] Instead of causing damage, the zombie hands summoned by Dipper’s spell will hold enemies still, then Mabel swings her golf club to knock them out of the park, breaking the zombie hands and gaining a damage bonus as the trapped enemies can't defend themselves.
Tilts
If both twins are present, they will perform their tilts at the same time, similar to Ice Climbers. 
[<A>] Side Tilt (Dipper): [PH] Two quick slices with a fireplace poker, based on Dipper's duel with Wax Sherlock Holmes in s1e03: Headhunters. This move is fast and has decent reach, but it’s not particularly strong. It’s useful in combos or as a “get off me” tool, but not for launching.
Damage (per hit): 
[<A>] Side Tilt (Mabel): [PH] Swing a karaoke machine for a strong attack that can launch enemies quite well, but has both start and end lag. Based on her use of the karaoke machine as a “surprisingly good weapon” against zombies in s2e01: Scary-Oke.
Damage:
[^A] Up Tilt (Dipper): [PH, EN] Dipper jumps slightly forward with an uppercut. (This is a combination of the only time Dipper actually hits Rumble McSkirmish during their battle in s1e10: Fight Fighters, and his charged attack in Gnome Gemulets). It’s similar to Megaman’s U-tilt, having a sweet spot at the very start of the move (indicated by a flash of energy from the Gnome Battle Cuffs) and significant end lag. This is one of Dipper’s only moves with more end lag than Mabel's corresponding one. In fact, it's one of his only moves with significant end lag at all.
Damage (sweetspot):
Damage (sourspot):
[^A] Up Tilt (Mabel): [PH] Spin a stretchy sleeve overhead to multihit enemies, based on the charging-up animation for her charged attack in Gnome Gemulets.
Damage (per hit):
[vA] Down Tilt (Dipper): [PH] A very short and weak but fast and spammable kick that barely flinches enemies, much like Ness or Lucas’s D-tilt. It isn’t based on anything in particular, there’s just not that many actual times when Dipper fights things, so I’m pulling from other child characters.
Damage:
[vA] Down Tilt (Mabel): [PH] Mabel curls into a ball and rolls forward a short distance, similar to King Dedede’s D-tilt, though much weaker.
Damage:
Air Attacks
If both twins are present and within reach of each other, they’ll hold onto each other and use a combined air attack, improving both hitboxes and damage, though often at the cost of end lag.
[A] N-Air (Dipper): [BL] A basic aerial kick with a lingering whole-body hitbox, similar to Mario’s N-air (and many others). Based on the first hit of Dipper's aerial combo in Rumble’s Revenge.
Damage (initial kick):
Damage (lingering hotbox):
[A] N-Air (Mabel): [BL] A basic spinning move, similar to DK or Ness. She never does this in any medium I’m aware of, but it certainly seems like her style. Hits once but is stronger than Dipper's lingering kick.
Damage:
[A] N-Air (Combined): [BL] Mabel grabs Dipper’s arms from behind and spins him around right as he tries to use his normal kick attack, resulting in a spinning kick with greater than normal reach and a sweet spot on Dipper’s foot, though it does now have some landing lag (Dipper was not prepared for this).
Damage (middle):
Damage (sweet spot):
[A>] F-Air (Dipper): [BL] Dipper swings his hat in an arc from high to low, which somehow actually does damage. It's fast and has a wide hitbox, but is pretty weak. Based on the final hit of Dipper's air combo in Rumble’s Revenge. For alternate costumes without a hat (such as tuxedo and Gideon's suit), he’ll suddenly be holding his normal pine tree hat for this move. The Ford alts use an explorer-style pith helmet.
Damage:
[A>] F-Air (Mabel): [BL] A diagonal downward punch, similar to Little Mac’s F-air. Not as big as Dipper’s hat swing, but with more damage. Based on the first hit of Mabel's air combo in Rumble’s Revenge.
Damage:
[A>] F-air (Combined): [BL] Dipper’s hat swing carries enemies downward into Mabel’s slightly delayed punch, which becomes a sweet spot that can spike diagonally.
Each hit does the same damage as when performed individually.
[^A] U-Air (Dipper): [BL] Dipper swings the Journal overhead from front to back. It’s a wide attack, similar to some other fighters’ “headbutt” U-airs, and can be used for juggling, but isn’t very strong, at least in comparison to other U-airs with similar hitboxes like Ness's.
Damage:
[^A] U-Air (Mabel): [BL] A back-flipping kick, similar to Mario's U-air. The twins' U-airs aren't really all that different.
Damage:
[^A] U-Air (Combined): [BL] The respective air attacks collide in the center for a strong launching blow, similar to Sonic’s U-air.
Damage:
[<A] B-Air (Dipper): [BL] Dipper kicks backwards with both feet, similar to Mario’s B-air. Not based on anything, really.
Damage:
[<A] B-Air (Mabel): [BL] Whip a stretchy sleeve backward for a long, but somewhat weak attack, similar to her Z-air.
Damage:
[<A] B-Air (Combined): [BL] Dipper holds onto Mabel’s stretchy sleeve while she flings him back, creating a sweet spot as he kicks outward. 
Damage (sourspot):
Damage (sweetspot):
[vA] D-Air (Dipper): [BL] A downward axe kick. Can spike enemies at the start of the move and has more reach than Mabel’s stomp, but isn’t as strong. This is the second hit of Dipper's air combo in Rumble's Revenge.
Damage:
[vA] D-Air (Mabel): [BL] Stomp downward with both feet, which has more startup lag than Dipper’s kick, but is also stronger and has a longer-lasting hitbox, kind of like a smaller version of Captain Falcon’s D-air. This is Mabel's aerial combo finisher in Rumble’s Revenge.
Damage:
[vA] D-Air (Combined): [BL] Similar to their combined F-air, Dipper performs his attack slightly ahead of Mabel and can hit foes into hers.
Damage:
[Grab] Z-Air (Mabel only): [BL] Mabel whips a stretchy sleeve forward for a decent-reaching, though weak attack. Unlike most Z-airs, this cannot grab ledges.
Damage:
Grabs and Throws
If both twins are present, the throws are changed; otherwise they are the same for either twin.
[Grab] Grab (Any): A basic short-ranged grab.
[Grab, A] Pummel (Both): Mabel ties up the enemy in her stretchy sleeves while Dipper punches them in the face (or whatever else is at his eye level).
[Grab, A] Pummel (Single): Holds the enemy with one hand and punches them in the face (or whatever) with the other. Easier to escape than most grabs. Based on grappling in Rumble’s Revenge.
[Grab, >] F-Throw (Both): [PH, EN] Mabel grips the foe with her sleeves and Dipper punches them outward (obviously making use of the Gnome Battle Cuffs), causing the foe to snap back into a second, stronger punch that knocks them out of Mabel's grip. This throw hits twice, but does take a while.
Damage (total):
[Grab, >] F-Throw (Single): [PH] Weakly toss the enemy forward. This is based on throwing enemies in Rumble’s Revenge; it's the least effective attack.
Damage:
[Grab, ^] U-Throw (Both): [PH, EN] Dipper uppercuts the tied-up enemy into the air, then Mabel whips them back into the ground. Hits twice.
Damage (total): 
[Grab, ^] U-Throw (Single): [PH] A basic and weak upward toss.
Damage:
[Grab, <] B-Throw (Both): [PH, EN] Mabel spins the enemy around a full circle with her stretchy sleeves, which can hit other enemies, similar to Mario’s B-throw, while Dipper charges up the Gnome Battle Cuffs, then punches them out of Mabel’s grip and backwards over her head. This is the twins’ strongest throw in terms of launching.
Damage:
[Grab, <] B-Throw (Single): [PH] A basic and weak backward toss.
Damage:
[Grab, v] D-Throw (Both): [BL] Dipper curls into a ball on the ground, then Mabel shoves the enemy, causing them to trip over him. Leaves the enemy prone. Based on when Wendy does this to Ghost Eyes in s2e18: [Weirdmaggedon].
Damage:
[Grab, v] D-Throw (Single): [PH] A basic and weak toss onto the ground that pops the enemy upward.
Damage:
Movement
(Speed and jump height are stated as an approximate comparison to existing fighters.)
Walking, running, and jumping animations, as well as idle animations, are taken from Gnome Gemulets.
[<>] Walking: Despite being light, the Mystery Twins aren’t particularly fast. They're probably similar to Lucas and Ness.
[<<>>] Running: Still not particularly fast, but better. If both twins are present, they’ll hold hands while running.
[^] Jumps: 2, a bit below average in height.
Wall Jump: No
[v] Crouch: They kneel down.
[v, <>] Crawl: Yes
[Shield, v^] Spot dodge: There’s nothing approximating dodging in any of their games, so these will probably just have similar animations to those of the other Smash fighters that share their proportions (Ness, Lucas, Villager, Inkling).
[Shield, >] F-roll: See above
[Shield, <] B-roll: See above
[Shield, <>v in air] Air dodge: See above
Ledge roll: If both twins are present, they’ll pull each other up, though the animation takes the same amount of time no matter what.
Miscellaneous
If both twins are present, they will perform a different, unique taunt on the Up and Down Taunts. For the Side Taunt, if both are present, they’ll do both at the same time.
Up Taunt (Both): A simple high five. This is a double reference, first to their end-of-level victory high-five in Gnome Gemulets, and second to Stanley and Stanford’s “high six.”
Up Taunt (Dipper only): Pumps arms up and down in a victory celebration while saying “Yeah-ha-ha!”. This is Dipper's end-of-level victory screen in both Rumble’s Revenge and the Take Back the Falls mobile game.
Up Taunt (Mabel only): Jumps up and down in joy. 
Down Taunt (Both): Awkward sibling hug (pat, pat). Seen in both s1e01: Tourist Trapped, and s2e19: Escape From Reality.
Down Taunt (Dipper only): Dipper pulls out a magnifying glass and inspects something on the ground. References both the theme song and Dipper’s general investigative nature.
Down Taunt (Mabel only): Mabel snuggles with Waddles, just like in the theme song (and plenty of other times throughout the show).
Side Taunt (Dipper): Dipper opens his journal and writes something in it. The first time this taunt is performed on [name of as-yet-undecided Gravity Falls stage], it starts a Journal Entry on whichever other player is both next after you in the player order and not on your team. These will be similar to the Palutena’s Guidance conversations, opening a text box that resembles a page from the Journal at the bottom of the screen, where Dipper reads his observations about that fighter, with commentary from Mabel and occasionally other characters as well. I’m not sure whether I’ll ever actually write these out (suggestions welcome).
Side Taunt (Mabel): Mabel takes out both a sock puppet of herself and a puppet of either another Gravity Falls character or a random other fighter currently on-screen and plays around with them. The second puppet can be any one of Dipper, Ford, Stan, Soos, Wendy, Gideon, Pacifica, Robbie, McGucket, or other fighters present on-screen. If a Pokémon Trainer is present, the puppet can be of them or any of their three Pokémon.
Idle Animation: Same as in Gnome Gemulets (I don't remember what it is).
Stage Entry: The twins fall out of a dimensional rift, like the one Mabel falls into in Lost Legends Part 3: Don't Dimension It.
Origin Symbol: The Zodiac Wheel (duh). No, it’s not too complicated. What are you, a cop?
Kirby Hat: Since there are two potential N-Specials here, there are also two Kirby hats, as Kirby only inhales the active twin.
Dipper: The Pine Tree hat (duh). (Growth Ray)
Mabel: Mabel's hairstyle, with a Shooting Star clip on the headband. (Shrink Ray)
Palette Swaps/Costumes
All of Dipper and Mabel's palette swaps are alternate outfits that they (or others) wear throughout the show.
1) Dipper and Mabel’s most iconic appearance.
Dipper: red t-shirt, dark blue vest, Pine Tree hat, gray shorts, black sneakers, holds Journal 3 (unless otherwise specified, he’s holding Journal 3 in all of these).
Mabel: purple skirt, pink headband, magenta Shooting Star sweater, black flats.
2) Fancy dress outfits from the ball in s2e10: Northwest Mansion Mystery.
Dipper: tuxedo, brown dress shoes, no hat
Mabel: fluffy pink dress (if Peach, Daisy, and Rosalina can fight in ball gowns, so can Mabel), weird hat thing, high heels, uses a feather boa instead of stretchy sleeves.
3) Mystery Shack employees/Anti Gravity AU inspired.
Dipper: Soos's dark green Question Mark t-shirt, cargo shorts, and cap.
Mabel: orange headband, white t-shirt, Wendy's green flannel jacket, boots, uses a rope lasso instead of stretchy sleeves.
4) Secondary antagonists inspired.
Dipper: Gideon's light blue suit and Pentagram cape, holds Journal 2.
Mabel: Pacifica's purple shirt, skirt, jacket, boots, and hairstyle, uses a purple scarf instead of stretchy sleeves.
5) Pool outfits from s1e15: The Deep End.
Dipper: red swim trunks, white t-shirt, whistle, sandals, red-and-white “Night Patrol” hat.
Mabel: pink one-piece swimsuit with a yellow star on the chest, flip-flops, uses a jump rope instead of stretchy sleeves.
6) Goodbyes, based on the series finale. Dipper: same as #1 but with Wendy’s trapper hat instead of his regular one, and holding the blue Pine Tree Journal.
Mabel: red birthday cupcake sweater, pink skirt and headband.
7) Outfits from s2e13: Dungeons, Dungeons, and More Dungeons; Dipper: elf costume consisting of a green tunic and cape, pointed ears, no hat, replaces S-Smash spear with a sword.
Mabel: orange Ducktective sweater and headband, blue skirt.
8) Original Mystery Twins/Relativity Falls AU. Stanley and Stanford as kids, with their appearance from s2e12: A Tale of Two Stans/Lost Legends Part 4: Pines Bros. Mystery. Ford takes Dipper’s place, Stan takes Mabel’s. They have different voice actors and lines than the younger twins (applies to #12 as well).
Ford: white t-shirt, brown jacket and shoes, dark green pants, holds Journal 1, replaces Dipper's hat with a light brown pith helmet.
Stan: red-and-white striped t-shirt, jeans, missing tooth, band-aid on face, brown shoes, uses a rope lasso instead of stretchy sleeves and Shanklin the Stab Possum replaces Waddles for the S-Smash.
Additional Alternate Costumes (just for fun)
9) Evil versions. They have different voice lines and facial expressions. Dipper: Dippy Fresh, the twisted, ‘90s-stereotype version of Dipper created by Mabeland in s2e19: Escape from Reality, has a different voice actor.
Mabel: Anti-Mabel from Lost Legends Part 3: Don't Dimension It, wearing a black sweater with an x-eyed cat face on it.
10) Outfits from Dipper vs. Manliness. Dipper: Manotaur loincloth and tattoos; Mabel: Yellow skirt and headband with black lightning bolt sweater.
11) Trick-or-treating costumes from s1e12: Summerween.
Dipper: peanut butter costume
Mabel: strawberry jelly costume, Waddles wears his brown business suit costume.
12) “Modern” Stan twins; same as #8 but wearing downsized versions of their “modern” attire.
Ford: red turtleneck, brown trench coat, black pants, shoulder bag, holds Journal 1.
Stan: black Mr. Mystery suit, red string tie, eyepatch, and Mackerel fez, uses a rope lasso instead of stretchy sleeves. 
13) Outfits from the Woodstick Festival in s2e09: The Love God. Dipper: dark red v-neck shirt, vest, jeans, sunglasses on forehead, no hat, holds Journal 3.
Mabel: Rainbow-striped pride sweater, purple skirt.
14) Outfits from s1e13: Boss Mabel.
Dipper: Mystery Junior suit (similar to Stan's #12), combed hair, eyepatch, no hat.
Mabel: blue business suit and glasses, Stan’s Mackerel fez, uses a rope lasso instead of stretchy sleeves.
15) Campaign manager outfits from s2e14: The Stanchurian Candidate.
Dipper: red “Team Stan” t-shirt, no vest, yellow visor.
Mabel: red-and-white striped sweater and headband, blue star-spangled skirt.
16) Inspired by my Reunion Falls AU fanfiction One Day Reunited.
Dipper: dark brown jacket (same as #8 Ford), red t-shirt, hiking boots, cargo shorts, no hat, holds blue Pine Tree Journal
Mabel: purple “Love Yo’self” sweater, yellow skirt, purple headband.
17) Reverse Falls AU version #1. They have different facial expressions and voice lines.
Dipper: similar to #4 but also with an amulet, holds Journal 2.
Mabel: light blue dress, amulet on hair band.
18) Reverse Falls AU version #2. Dipper and Mabel are replaced with Reverse Gideon and Pacifica, respectively. They have different voice actors and lines.
Gideon: Similar to Dipper’s #1, but with a light blue shirt instead of red, plus white hair and freckles.
Pacifica: tie-dyed shirt, ripped jeans, hoop earrings, bracelets, uses a scarf instead of stretchy sleeves, replaces Waddles in S-Smash with a chicken.
19) Gravity Rises AU inspired. Dipper and Mabel switch roles, Zodiac symbols, and movesets. They have different voice lines.
Mabel: blue-and-white Pine Tree t-shirt, brown pants, orange hoodie, holds Journal 3.
Dipper: dark blue t-shirt with a yellow Star over yellow long-sleeve shirt, black shorts, no hat, band-aid on face, sleeves of his shirt stretch just like Mabel’s sweaters.
Victory 1: Lower down from the top of the screen on Mabel's grappling hook, just like when they destroyed Gideon's robot in s1e20: Gideon Rises.
Victory 2: Do the short victory dance that happens when you solve certain puzzles in Gnome Gemulets, finishing with a high five (or high six, as the case may be).
Victory 3: Awkward sibling hug (pat, pat), same as the D-taunt. Yes, even the Stan and Ford alts do this.
FINAL SMASH
Like most of their moveset, the Mystery Twins’ Final Smash changes depending on which of them is present when it’s activated, though after using any of these Final Smashes, a missing twin will respawn. This is the only way to cause a missing twin to respawn without being KO’d.
Dipper only - Quantum Destabilizer: Dipper fires a straight shot from Ford’s Quantum Destabilizer, the super weapon with which he unsuccessfully attempted to destroy Bill Cipher in s2e18: [Weirdmaggedon], though it will certainly prove effective against Smash fighters. This is very similar to Dark Pit’s Final Smash; the narrow beam travels the length of the screen and will heavily damage and launch anyone hit by it, resulting in an instant KO if it takes a fighter’s damage above 100%.
Damage:
Mabel only - Imagination Unleashed: While mounted upon the dolphin-man-hallucination-monster Aoshima and karaoke singing either “Don’t Start Unbelieving” or “Taking Over Midnight” backed up by the music of her totally-a-different-art-style dream boys Xyler and Craz, Mabel unleashes her disturbing extraordinary imagination in a glittery tidal wave of rainbows, waffle soldiers, cat faces, stickers, flying sweaters, random stuffed animals, and of course, shooting stars. This is very similar to Wii Fit Trainer’s Final Smash, and is based on Mabel’s Mystery Power attack in Rumble’s Revenge.
Damage (per hit):Both - Unite the Zodiac: A large image of the Zodiac Wheel, albeit missing the image of Bill Cipher in the center, appears around the twins. Any enemies it touches take Bill Cipher’s place in the center of the wheel. After a cinematic of the ten members of the Zodiac united around the wheel, a white pillar of cosmic energy erupts from its center, obliterating anyone inside. This is always an instant KO on anyone it catches… damage doesn't matter, no exceptions.
Since the Zodiac Wheel Prophecy was unsuccessful in the actual show, it’s unknown what would have happened had it worked, so I’m free to interpret it however I want for Smash. I don’t necessarily think this is what would have happened, but it works quite well for a Final Smash. The initial capture hitbox is a ring around the twins, and its limits are pretty obvious.
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modeus-the-unbound · 28 days
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In all sincerity, I love seeing people draw Hatsune Miku and Goku with their personal culture draped across them. Brazilian Miku, Halal Goku. Both of these characters being welcomed across the globe is nice. It makes me smile.
(Partially from nostalgia, I will admit. Growing up in the 90's DBZ was everywhere and the early 2000's internet belongs to the world's number one princess, Miku. So it's nice to see them still around and popular.)
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one thing about ik is that she will always reach out
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elftwink · 9 months
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one thing thats so interesting about being a vegetarian is you get to hear all about everyones hypothetical activism that they care about very deeply when talking specifically about your diet and why it's stupid, but literally will never bring up ever again in any other context
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lesbiancarat · 5 months
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want to give my two cents on the AI usage in the maestro trailer--
i think seventeen doing a whole concept that is anti-AI is very cool, especially as creatives themselves i think it's good that they're speaking up against it and i hope it gets more ppl talking about the issue. i also understand on a surface level the artistic choice (whether it was made by the members, the mv director, or whoever else), to directly use AI in contrast to real, human-made visuals and music in order to criticize it. i also appreciate that they clearly stated the intention of the use of AI at the beginning of the video
however, although i understand it to an extent, i do not agree with the choice to use AI to critique AI. one of the main ethical concerns with generative AI is that it is trained on other artists' work without their knowledge, consent, or compensation. and even when AI generated images are being used to critique AI, it still does not negate this particular ethical concern
the use of AI to critique also does not negate the fact that this is work that could have been done by an actual artist. i have seen some people argue that it's okay in this context because it's a critique specifically about AI, and it is content that never would have been done by a real artist anyway because it doesn't make sense for the story they're trying to tell. but i disagree. i think you can still tell the exact same story without using AI
and in fact, i would argue that it would make the anti-AI message stronger if they HAD paid an artist to draw/animate the scenes that are supposed to represent AI generated images. wouldn't it just be proof that humans can create images that are just as bad and nonsensical and soulless as AI, but that AI can't replicate the creativity and beauty and basic fucking anatomy that's in human-made art?
it feels very obvious this was not just a way to cut corners and costs like a lot of scummy people are using AI for. ultimately it was a very intentional creative decision, i just personally think it was a very poor one. and even if some ethical considerations were taken into account before this decision, i certainly don't think all of them were. at the very least i feel like the decision undermines the message they want to convey
i would also like to recognize that i myself am not an artist, and i have seen some artists that are totally on board with the use of AI in this specific context, so clearly this is not a topic that is cut and dry. but generative AI is still new, and i think it's important to keep having these conversations
#melia.txt#also want to add that as musicians svt are more directly threatened by AI generated audio than they are by AI generated images#and yet AI generated images is what was used in the video#and i guess the MV director/production company are the ones directly responsible for putting that in there#whether it was their initial idea or not#and they work in a visual medium so perhaps that makes it more 'fair' but idk it just feels like#the commentary is around music. which makes sense. and using human produced music/sound#but then taking advantage of AI images#idk just feels weird#i mean i don't like it either way#like i said in the main post i understand the intention behind the creative decision#and i'm still happy svt are speaking against ai at all i do think overall they're doing a good thing here#i just don't agree with the creative decision they/the production company/whoever made#edit: deleted the part about not boycotting svt over this bc ppl were commenting about boycotting bc of the 🛴 stuff#i meant specifically /I/ am not calling for a boycott because of specifically the ai stuff#was just trying to make a general point that im not making this post bc i want to sabatoge svt or whatever#bc kpop fans love to pull that catd whenever u criticize anything#so yeah just removed that bit bc i dont want ppl getting confused what im talking about#respect ppl boycotting because of scooter/israel stuff but thats not what this post was intended to be about#edit 2: turning off reblogs bc im going to bed and having asomewhat controversial post up is not gonna help me sleep well lol#may or my not turn rb's back on in the morning
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bonefall · 2 years
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Briarlights death makes sense to me. As much as I love her character, the movement technology you’ve come up with wouldn’t be enough to keep her alive in a society where her nether regions are constantly exposed to the outdoors. She would get UTIs and kidney infections very quickly, which would be fatal when you can’t feel pain. My partner has to use catheters to avoid them (he is paralyzed in the same spot Briarlight would be.)
I think it’s disingenuous to have a character that’s paralyzed but have no other health problems or concerns regarding it, even if it’s uncomfortable to think about for some readers. It’s just as ableist to minimize the additional struggles she’d face as it is to kill her off unnecessarily.
Not accusing you of ableism, but expressing my concern. They’d need to find a way for her to poop and pee in a way that’s sanitary and a way to combat infections long term - even if the thought is “gross” to some people it’s the reality she’d have to live with. She should, at the very least, remain immunocompromised.
That is a valid concern. I will keep this in mind-- I'll make sure to note her immediately being cleared out of camp at the first sign of sniffles to avoid it. My cats can do some very minor building and there are now several cats on Jayfeather's Garden Patrol, it wouldn't be too much of a problem to make that area into a comfortable "satellite camp".
I do want to add though that my most important guiding principle is a stronger narrative which includes better portrayals of disabled characters, not perfect rugged woodsman realism. The medicine I add and the guides I write are in the hopes of better representing the lives of the real-life people who see themselves in the fantasy battle cats.
Realism does factor into that of course! But it goes out the door the minute it would smash up against a disabled character's inclusion. This is a series for human beings like your partner; as close to it as I can get by bending the setting when needed.
For example, Epilepsy
Epilepsy was deadly before modern medicine. Full stop. The herbs I created for that guide would not save someone like Shadowsight, whose convulsions are at extreme risk of turning into Status Epilepticus. It would help manage, but Shadowsight's life would have been very brief.
All the chamomile in the world wouldn't replace phenobarbital... or even the older medications, barbituates. Barbituates have been replaced and good riddance, but it's important to understand that even this drug known for causing EXTREME lethargy and horrible side effects was revolutionary. It saved countless lives.
But I'm not here to write a story for the real-life horror that is epilepsy in a pre-modern society. I'm here for the parent who personally thanked me for making their daughter feel less alone.
Evil spirits attacking the living! God knocking over trees! Attacking a bulldozer! That all happens; there's no reason they can't help Briarlight too!!
But I'll make sure to include her being immunocompromised. And I'll include ways they handle that. Just like I included a cat engineer who made a blanket sled.
So... suggestion accepted! I will keep this in mind.
Briarlight's Canon Death
...I will maintain though that the canonical death of Briarlight was one of the worst, most short-sighted, cruelest decisions that has ever been made in this series.
Because ultimately Briarlight is not a real person. She is a writing choice. She is a character based on Vicky's paralyzed cousin, "Dan," and Briarlight was directly modeled on Dan's personality and recovery.
What did the new writing team do, the minute they were writing a series without Vicky? Killed Briarlight to fucking greencough. For shock points. Narrative moves right on back to the MAIN conflict-- Alderheart having feelings for Velvet and Jayfeather enforcing the vow of chastity. ShadowClan officially falls apart in the background lol
It was never about realism, or realistic portrayal of disability.
This series doesn't care about realism when cats have bloody Freddy Kruger deaths in their sleep, or when shadow goo starts eating cat hell, or when lightning strikes Shadowsight. But they suddenly care about how realistic it is that the only paralyzed character survives greencough?? No! Of course not!
In the middle of the CONSTANT "Ohh she's finally in heaven where she can run and jump and not have a disabled life"? And the infamous Squirrelflight's Hope line, "You don't want to be alive again, Squirrelflight! You might become disabled like BRIARLIGHT"
(WHICH BTW THEY STILL HAVE NOT REMOVED DESPITE PROMISING IT YEARS AGO)
I absolutely do not believe for a second that they had a realistic portrayal of an immunocompromised cat in mind when they did it! Hell, screw it. I'll just say it outright;
I firmly believe that the new writing team killed Briarlight because they did not want to deal with her.
I flatly refuse to give them charity towards this choice. At NO POINT did they earn a speck of good faith. They continued every negative trend that was set up by the previous writers (including Vicky herself tbf), and went a step further by killing her to "we need to get rid of some randos" disease.
Not only that; but the Clan dynamics were NEVER the same after her death, because there was no character who could replace her personality. In this cast of cardboard cats, they plucked out one of the few optimists with a clear, unique perspective, not shared by ANYONE else.
My ire wouldn't JUST be because they happened to kill a disabled character in the way they did (though that is frustrating on its own imo). It's because it was Briarlight.
I hope every writer involved with the decision to kill Briarlight in the "Nothing is Happening! Quick! Kill Someone!" book of AVoS chokes on it. I will DIE on this hill and my blood will never wash out of the grass.
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doodle17 · 2 months
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Can someone help me try to figure out a way to explain to my parents that 1: the chances of me getting copywrited for making fanart is pretty low, 2: that if I just make original content/oc stuff I'm probably NEVER going to get as popular as I would like and never receive ANY attention
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bacchuschucklefuck · 4 months
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Do you write fh (jy) fan fiction? If so is there a way I can read it? Thanks :>
I'll say I am writing fh fanfics! but its currently in my computer and nowhere else. maybe one day I'll get what I'm writing done and somewhere not my computer and I'll let folks know!
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gu6chan · 4 months
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99% just my autism speaking here but something ive been noticing lately that im sorta kinda 😶 about is when ppl are like "I think you'll like this" but not bc they ACTUALLY think you'll like it, rather they just got into it and want you to also get into it so "I think you'll like this" is a nice personal hook. i love chill stuff as much as any other person ofc but given i don't divulge that EVER, what makes you think my berserk reading, made in abyss watching, drakengard playing ass would like YURU CAMP????
#gu6chan's musings#am i just taking the phrase too literally???? like i appreciate the thought but also.... what agitates me is the fact theres not any#when i say something among the lines of 'i think YOU'LL like this' or 'This made me think of you' like#its bc i think of THAT PERSON IN PARTICULAR or think THAT PERSON IN PARTICULAR would like it#again it's probably just autism brain taking figures of speech too literally but i HATE it bc it just makes me feel like#all the times i shared my interests meant nothinggggg typically i just ask 'neat; what makes you think ill like it?' and ppl start stumbling#and im like :(#whats rlly funny in this case is not only the fact i had only ever established my love of dark fantasy and mystery to this person#but they also flatout asked 'youre not really into modern media much are you' to which the answer was 'not much lol'#and i said the reasons i dont care for 'cute girls doing cute things' anime (re: k-on) is bc if i have the time to watch it then i at LEAST#wanna spend it watching a series that's???? not 'the point of it is to relax :)'??? i can sleep for that#anyways like 2 days later they said they said they think id REALLY like this new anime they've been watching lately and I was like 'oh?'#and it was yuru camp.... and internally i was like 'are you fucking kidding me' but on the outside i was like 'oh sweet what makes you think#id like it? id love some new media recommendations especially if they're newer shows bc ive been having SO MUCH TROUBLE trying to find#something interesting that isn't from 2008'#and they sent me a picture of the most generic anime girl ever and they're like 'it has really cute girls' and then i just wanted to kms#like.... this isn't bc you thought id like it; is it.....#wanted to die internally but i played it cool and was like 'oh no; i appreciate it thoughtfulness and all but i don't think this is for me'#also the time where someone recommended signalis to me and i was like 'oh?' and they were like 'YEAH its SO good the people who made it#were even INSPIRED off of Nier' KNOWING FULL WELL I DIDN'T LIKE IT AND THE AMOUNT MY ENTHUSIASM JUST DIED... i was like#'oh. well that will be a pass then' and they tried backpedaling like 'well it's not SUPER inspired; i didn't know you HATED nier :(' like#my past 15 posts on my twitter werent me realising that the game was absolute garbage and calling it the most regretful thing ive ever spent#money on during my attempted playthrough 😭 i was like 'thanks; but I'll pass' to which they then responded by promptly sending me#signalis memes i had absolutely no idea how to respond to WITHOUT making it seem like i was super annoyed so i was just kinda 😶 and didn't#reply and they were like 'sorry :(' and i was like 'haha it's okay! i just have absolutely no idea how to respond to this joke i dont#understand at ALL'#was probably one of the more awkward interactions ive ever had but genuinely speaking i was so INTERESTED until they brought up that it was#inspired by nier i literally psychically felt all the enthusiasm leaving my body from 'damn; i might actually have to look into this' to#'oh well that's a bullet dodged' did not trust the backtracking either....
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annwrites · 5 months
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i love the way you write, the nate fic is so good i screamed when i saw that you uploaded two more parts, literally the best one out there!! <3🫶🏽 how many parts do you plan on releasing?
Thank you so much! You all have no idea how much all these kind asks, comments, notes on reblogs, & tags mean to me. I haven't stop smiling all week, literally.
And I honestly have no idea. 😅
I'm struggling to envision the ending to this series. I have the next 2 chapters planned, but idk where to go from there. I'm trying not to worry about it & am instead telling myself maybe more will come to me after the next 2 chapters are published (I'm working on part 5 rn & until this morning, I had no idea what all I was going to do with it, so hopefully more will come to me again when I need it to).
But, I will say that I don't envision my Nate story having a happy ending. Because I will not be giving him a redemption arc.
It will either end with him trapping the reader into an abusive relationship via a baby & threatening to take his life if she doesn't stay with him, or she gets out somehow, & after a bit of stalking he finally lets her go.
Idk, I guess the more I write, those possible endings may change in time/get scrapped. We'll just have to see!
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l48yr1nth · 5 months
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i get dangerously close to posting super ugly close up photos of my face sometimes. its a normal joke in my friends group chats and stuff so i literally see nothing wrong with it until i remember i have more than like 15 followers and none of them know what i look like
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made-nondescript · 2 years
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still chewing on the idea that joel is turning jimmy into a toy. thinking about how there are only two things you need to know about jimmy: that he’s the sheriff, and he is not a toy. thinking about how those two seemingly irrefutable truths could be upended in a matter of weeks.
a man who’s body is no longer his own, who hides away from the world in shame, and he’d hide away from himself if he could, too. a deputy who cares too much, who calls out his failure to take care of himself in words that feel all too much like an attack. an election, one last punch to strip jimmy of the last piece of his irrefutable identity. and then, who is he? what is left?
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