#I don't know if there's a better or more common term for that
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flaetsbnort · 2 hours ago
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It's a very common and very damaging mistake to think that the difference between "narrativist" RPGs and "simulationist" RPGs is that only the former has a story; or that the people playing the latter don't care about story. Dungeon Gal has been fighting bravely on this front for a very long time.
The difference, in my eyes, is one of focus. When you're playing a story-centric RPG, all the mechanics exist first and foremost to tell a story. And, in order to make this story-creation process simpler and easier and natural, it uses building blocks from well-worn genre clichés to achieve that. So story-centric RPGs aren't more likely to create a story, because we always create stories from stuff that happens to us, and even more so from play; they're not even more likely to create better stories. Rather, it's just easier to create stories, and to make sure that these stories follow a desired theme and vibe.
I really like that one way to categorize RPGs that calls this axis as simulationist X emulationist. I know that the "simulationist" term comes with bad baggage from the GNS days, but I think it's a useful descriptor for systems that care more about the physical properties of objects (how strong is your punch? how dextrous is your lockpicking? how much power does your spell call forth?). But I think using the term "emulationist" for narrative or story-centric RPGs is a good way to stress that the main difference about them is that they have tools to create a story along a pre-defined thematic axis, that is, their mechanics exist to emulate a kind of existing media; it's not that they have tools to create a story at all.
One example I can think of about this difference is character death. Most simulationist RPGs don't care about it much. It's entirely possible to create a character then die in two unlucky hits fighting a giant rat in the sewers. Conversely, in most emulationist RPGs, character death is difficult to come by. Apocalypse World is known to be a particularly cruel RPG, but look at its mechanics. It outright says that most (unarmored) NPCs die after taking 4 or 5 harm, but PC's harm clock has eight segments. Sure, a PC that takes 5 harm is actively dying - but an NPC in the same situation is dead and gone. And even if a PC is dying, there are four scars you can take to keep them in the game for longer. Players can of course accept their character's death earlier, but they don't have to.
Why does this happen? That's because, in most stories, you wouldn't kill a main character (and all player characters are main characters) in the first combat unless you were going for some sort of subversion, so there are many tools to make sure that bad rolls only change the direction of the story and to make sure that every player character gets to have at least some semblance of an arc. Simulationist RPGs don't care because they know that a pompous knight that shows up talking big about their quests and then dying to a sewer rat is hilarious and makes for a great story. And it's not that emulationist RPGs don't see it - it's that they don't want a story that doesn't fit the vibe their going for.
The best metaphor for me is an offroad car. If you care a lot about driving offroad, you'll get an offroad car, and it'll do the best job at it. But you buy a car that's not specially made for offroad, that doesn't mean you'll never be able to drive it out of the asphalt. It just means you'll have a bit of a harder time to do it. But you'll eventually get to the same destination just the same.
What are some examples of mechanics in games that advance the story?
I mean very few mechanics in TTRPGs don't advance the story. So, to provide few examples:
Attack and damage rolls (advance the plotline of "how this guy got fucking killed")
Skill checks (advance the plotline of "how that one asshole did a thing and succeeded/failed"
Gaining experience/other character advancement currency (advance the plotline of "how the character learned from their experiences and learned to shoot lighting")
Random encounter checks (advance the plotline of "look at all this fucking bullshit these idiots ran into while traveling from point A to point B")
Note: I've specifically chosen D&D centric examples because while D&D is the furthest thing from whatever the fuck "narrativist" is supposed to mean, simply by virtue of being a tabletop RPG the creation of an emergent narrative is an inevitable consequence, so if you're wont to look at TTRPGs in terms of "stories" technically all those things do advance the story.
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bird-inacage · 2 days ago
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The Heart Killers EP1: Kant & Bison's Desire for Agency
I recently wrote a post around Kant being the vehicle for Bison's freedom, but I'm spotting a bigger theme that these two lovebirds share in common. Both feel stripped of their agency, their ability to dictate their lives freely on their own terms and by their own ideals and desires.
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For that reason, they're respectively struggling with where they are versus where they want to be, as factors beyond their control currently inhibit that from being attainable.
"I've cleared my name of car theft. My hands are so damn clean now." Kant is keen to put his past behind him, however Captain Chris has him cornered under the threat of re-opening his previous felonies and possible jail time, dangling custody of his brother as a bargaining chip. "If you get this done for me, not only will your criminal record be swept away, I'll wipe it clean." "If you go to jail, who'd take care of your brother?" Leaving Kant with no choice but to begrudgingly concede.
Bison feels similarly trapped by a life he didn't choose, clearly eager at any opportunity to 'clock off'. "I do what I have to do. Now I want to do what I want to. Can't I just live a little?" "If being hitmen makes it so hard to live, shouldn't we just quit?" "I don't want to kill people for a living my whole life... I just want to live my life." He just wants to enjoy a normal life - to have fun, to be frivolous, to embrace being an ordinary 24 year old.
TOGETHER WE BREAK FREE
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Their relationship serves as temporary relief or escape from the situations they both find themselves in. Bison finds Kant's company a break from routine and monotony, a welcome distraction in between killing and working at the burger bar (neither of which he chose for himself). Dating Kant is an insight into the joys of life he fears missing out on. 'When I'm with you, I'm not a killer, I'm just a boy'.
By some poetic irony, Kant's mission to instrument Bison's capture would grant him access to the freedom he is seeking - allowing him and his brother to truly start afresh. There will absolutely be more backstory to come as to why Kant wants this so badly, that he’s willing to throw so much in. Dating Bison may begin as a means to an end, but Kant does find himself falling in love - despite his objective.
Once everything is out in the open, I do think they'll aid one another in acquiring the agency they each so desperately desire. No one can better understand how it feels to be trapped than someone who is also fighting against the bars of their own cage.
OVERCOMING YOUR RESTRAINTS
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On their first date, Kant shares the following with Bison: “Would you believe me if I told you that I'm afraid of the ocean? Something happened when I was a kid. I almost drowned. Now I'm still afraid of it." One could argue that we don't know if Kant's admission is true, but I don't see any reason for him to lie about this specifically.
This promptly takes me back to this moment from the trailer, which has prominently stuck in my mind. I still get the impression that they are working together here when Kant jumps in. If Bison was on the offensive, I don't think he'd be as stationary or calm. Maybe he's performing under someone's watchful eye, or his gun is aimed at something out of shot, or they're practicing for a specific stunt.
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Whatever the context, this scene now has considerably more weight. The fact that Kant jumps in whilst his hands are bound, when he has a fear of drowning is an indication of putting his complete trust in Bison (who is adept at swimming), to rescue him if needs be. The implication here being that Bison may quite literally, mentally and symbolically free Kant from his restraints, helping him to overcome what he’s most afraid of.
BDSM: THE PLEASURE OF CONTROL
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Funnily enough, this duo's exploration of BDSM even aligns with their shared desire for agency. From the few snippets we’ve been shown, Bison likes being the one in control. Your partner consents to be at your mercy, affording you the power to enact pleasure and/or pain. And there’s a heady thrill in being handed such control. (It's also worth noting the inherent power play in taking a life, but whether Bison derives any pleasure from this, I'm not 100% sure. Kant also knows Bison is capable of killing, so letting him dominate actually says a tonne). During their one night stand, Bison even quips, "you're not doing this solo, you know," which teases that he's no passive participant. This seems to be Bison's philosophy on life overall (and the root of his dissatisfaction), that he's not one to sit back and watch his life pass him by.
Kant seems happy to indulge Bison in taking the reins. Having his agency taken away during acts of passion, but on his terms is noticeably different to feeling forcibly pushed - because you've chosen how and who you forfeit that agency to. This is partly why I suspect Kant actually gives Bison permission to tie him up in that boat scene (above), for the greater purposes of a mission or task they have agreed to help each other achieve.
You can keep tabs on bird-inacage’s BL meta directory for my other long-form posts around The Heart Killers, which I’ll be updating in real time as the show airs.
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aristaspark · 2 days ago
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You're like, the greatest Kenlynn shipper I know. You have any idea of why do Darius love Brooklynn if they're not going to be canon? That kind of plot is very common and Kenlynn already break up. So why? I know Brooklynn didn't wanted their relationship to end, but I don't see how they will keep going... You said something like "Darius learning how to deal with rejection is a mature theme they would bring here". But Kenji learning to let go wouldn't be a mature theme too? Or Kenlynn realizing it can't work is also a mature theme...
Hello, well, first things first thanks for the compliment 😭 (?)
So to adress your point, me saying that Darius's arc being about dealing with rejection (and his guilt) makes for a compelling storyline doesn't mean that I think the same can't be said for Kenji and Brooklynn.
That's why I wasn't even mad when they introduced the storyline in season one, because it was believable that Darius could fall in love with her and it was very in character for Brooklynn to be obsessed with an investigation to the point where she neglected Kenji, it made sense and was simply very good writing. So, yeah, coming into season 2 I was sure they were going to take the "kenji/brooklynn both realize they could never work" route and shove dinostar down our throats to build them up, because looking at the story as a media with a fandom, that was what seemed more likely.
But then there was the promotional material in which Brooklynn only wrote to Kenji, which made me really doubt my conviction. And then season 2.
I think I already listed pretty much everything that suggested, at least to me, that the writers were going for Kenlynn, or AT LEAST that dinostar would remain platonic.
I wouldn't have been mad if they had made dinostar canon (still possible), it was kind of expected since they had Darius fall in love with her. But season 2 suggests it's not the direction they're heading towards (according to me at least) and honestly, I'm glad.
I'm happy because they really stepped up the writing and character conflicts since jwcc, and to me having Brooklynn reciprocate his feelings would be REALLY questionnable writing at best and straight up fanservice at worse.
In universe Brooklynn has been with Kenji for 6 years. They have being a couple for far longer than they have ever been friends. And it was Kenji who broke up. And you want me to believe she would fall for her a guy she has always seen as her best friend only a week after her break up? 😭 Mind you, a best friend she only visited because she was still obsessed with her investigation, not because she wanted to see him (proof she was like that with everyone, her relationship with Kenji wasn't the problem, it was her).
My take on Darius's arc was basically me trying to understand where they were taking his character, why they had introduced this storyline in the first place if it wasn't gonna go "anywhere" as everyone puts it.
But that's the point, we're so obsessed with shipping that we basically forget that it's not all that makes a story, and IT SHOULDN'T BE.
Darius having this arc wouldn't have been in vain even if he doesn't end up with Brooklynn. It gave him his entire arc in season 1, with him being filled with grief and guilt over her death, and it also gave him his conflict with Kenji. It made his character compelling, relatable, interesting. Like, shipping isn't all that matters, whether they end up together or not it's such a compelling story, so why would they refrain for telling it simply because of fandom culture? And to me it's just a testament of how better the writing has gotten since jwcc. The characters no longer have one dimensional relationships/conflicts with each other but have real conflicts/problematics. I'm not only speaking in terms of shipping, but also other storylines. Sammy not speaking to her family, her and yaz struggling with their long-distance relationship, Ben's paranoia, Kenji loosing two of the two most important people in his life back to back, having a death wish, Brooklynn loosing a limb, being cut from all the people she loves for months...
It's clear the writers are putting the characters in very uncomfortable situations, like, death wish and the loss of a limb, please ???
So why would Darius be any different? Why would they refrain from tackling the subject of unrequited love, of messy feelings and confusing friendship with love?
I think that what I'm trying to say is that it's a mistake to look at jwct the same as jwcc/as a kids show cattering to the fans. They're clearly not writing storylines to please the fans, but want to tackle very real subjects, and treat their characters as real people and I respect them so much for that.
I'm gonna stop here because I feel like I'm repeating myself (which I totally am, I'm sure I already wrote that in my endless ramblings). Sorry if I got carried away 😂
And (because I feel like I need to say it) I could be TOTALLY wrong. I'm only making theories on my account, I don't know sh*t except from what's in the show, so it's totally possible dinostar will end up together making me look like a clown 😂
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wellzofyouth · 1 month ago
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That one post of my mine predictably aged like fine wine. Never let somebody on comic twitter in the writer's room😭😭😭 Like imagine a 1 to 1 adaptation of literally any event?? -1b at the box office. "Who are these people???"
#Anywayyy I'm writing a retelling of DC and it is honestly so fun to imagine the characters in a new but familiar light#Like the biggest reason why I was never interested in writing fanfic before 2 months ago is because I never felt like those characters were#I felt... uncomfortable writing it not because i thought fanfic was bad or anything but because I felt it was weird to write for example#“XYZ DID THIS AND DID THAT AND DID THIS” like maybe he did?? I wouldn't know I don't know him like his creator!!!#But comic characters feel like more flexible due to the many interpretations over the years but firm enough where I can decide how to take#Certain traits and minimize them or expand on them#Also 1 to 1 adaptations suck balls to write. I'm not sure if that's universal but the whole fun of writing is coming up with new ideas#Writing a straight adaptation would be kind of writing a translation into a new medium. Which isn't bad. Novelization are literally those#But a common sentiment among writers I've seen is that Novelizations aren't that fun either unless you get to experiment either#Adapting comics into a new format and retelling them is kind of hell because you have all these intersecting plotlines and insane events#That's just tangled up in a story with a timeline that literally makes its contradictions into plot lines. But it's FUN coming up with ways#To condense a character's origin and sort of rewire it into the story you want to tell. Because yeah I think a lot of people miss is#that at end of the day#you tell stories about people and their struggles. You need to find a way to fit those moments of joy sadness love.#Like a movie about Jason Todd being RH will never be emotional as Jason Todd dying because you'll have less time to feel the love and pain#that Bruce felt for him. Like sure#flashbacks and exposition but that can only go so far. At the end of the day#It will always be about RH vs Batman. That's what people came to see. But that's not all Jason is. He was Robin before he was RH. A 1 to 1#Adaptation will never translate that to screen. Plus you (sadly) have shared universes now and a movie can only jump around in time so much#For example in my fic if I wanted to add Tim and faithful to his source material I would need to add so MUCH about Jason death#About like Bruce grieving without skipping all over that and missing the human element. It would severely mess up pacing.#I don't know i love how adaptations can make you see the characters in a new light or elevate the source material#Iwtv my beloved doesn't adapt the books exactly but reimagined in it a way that I like much more#Anyway this proves my point about comic fans being weirdly childish and omfg I hate to use this term...anti intellectual 😮‍💨😮‍💨😮‍💨#Everyone who writes or yknow reads should like understand this on a fundamental level. One to one adaptations are safe but boring.#Like the Psycho remake was bad not because it made bad changes but it barely made any changes.#Anyway watch amc iwtv to understand good adaptations better than your average comic stan on twtter#Not a rant I just love discussing adaptations#Long tags
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ms-demeanor · 1 year ago
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So You Need To Buy A Computer But You Don't Know What Specs Are Good These Days
Hi.
This is literally my job.
Lots of people are buying computers for school right now or are replacing computers as their five-year-old college laptop craps out so here's the standard specs you should be looking for in a (windows) computer purchase in August 2023.
PROCESSOR
Intel i5 (no older than 10th Gen)
Ryzen 7
You can get away with a Ryzen 5 but an intel i3 should be an absolute last resort. You want at least an intel i5 or a Ryzen 7 processor. The current generation of intel processors is 13, but anything 10 or newer is perfectly fine. DO NOT get a higher performance line with an older generation; a 13th gen i5 is better than an 8th gen i7. (Unfortunately I don't know enough about ryzens to tell you which generation is the earliest you should get, but staying within 3 generations is a good rule of thumb)
RAM
8GB absolute minimum
If you don't have at least 8GB RAM on a modern computer it's going to be very, very slow. Ideally you want a computer with at least 16GB, and it's a good idea to get a computer that will let you add or swap RAM down the line (nearly all desktops will let you do this, for laptops you need to check the specs for Memory and see how many slots there are and how many slots are available; laptops with soldered RAM cannot have the memory upgraded - this is common in very slim laptops)
STORAGE
256GB SSD
Computers mostly come with SSDs these days; SSDs are faster than HDDs but typically have lower storage for the same price. That being said: SSDs are coming down in price and if you're installing your own drive you can easily upgrade the size for a low cost. Unfortunately that doesn't do anything for you for the initial purchase.
A lot of cheaper laptops will have a 128GB SSD and, because a lot of stuff is stored in the cloud these days, that can be functional. I still recommend getting a bit more storage than that because it's nice if you can store your music and documents and photos on your device instead of on the cloud. You want to be able to access your files even if you don't have internet access.
But don't get a computer with a big HDD instead of getting a computer with a small SSD. The difference in speed is noticeable.
SCREEN (laptop specific)
Personally I find that touchscreens have a negative impact on battery life and are easier to fuck up than standard screens. They are also harder to replace if they get broken. I do not recommend getting a touch screen unless you absolutely have to.
A lot of college students especially tend to look for the biggest laptop screen possible; don't do that. It's a pain in the ass to carry a 17" laptop around campus and with the way that everything is so thin these days it's easier to damage a 17" screen than a 14" screen.
On the other end of that: laptops with 13" screens tend to be very slim devices that are glued shut and impossible to work on or upgrade.
Your best bet (for both functionality and price) is either a 14" or a 15.6" screen. If you absolutely positively need to have a 10-key keyboard on your laptop, get the 15.6". If you need something portable more than you need 10-key, get a 14"
FORM FACTOR (desktop specific)
If you purchase an all-in-one desktop computer I will begin manifesting in your house physically. All-in-ones take away every advantage desktops have in terms of upgradeability and maintenance; they are expensive and difficult to repair and usually not worth the cost of disassembling to upgrade.
There are about four standard sizes of desktop PC: All-in-One (the size of a monitor with no other footprint), Tower (Big! probably at least two feet long in two directions), Small Form Factor Tower (Very moderate - about the size of a large shoebox), and Mini/Micro/Tiny (Small! about the size of a small hardcover book).
If you are concerned about space you are much better off getting a MicroPC and a bracket to put it on your monitor than you are getting an all-in-one. This will be about a million percent easier to work on than an all-in-one and this way if your monitor dies your computer is still functional.
Small form factor towers and towers are the easiest to work on and upgrade; if you need a burly graphics card you need to get a full size tower, but for everything else a small form factor tower will be fine. Most of our business sales are SFF towers and MicroPCs, the only time we get something larger is if we have to put a $700 graphics card in it. SFF towers will accept small graphics cards and can handle upgrades to the power supply; MicroPCs can only have the RAM and SSD upgraded and don't have room for any other components or their own internal power supply.
WARRANTY
Most desktops come with either a 1 or 3 year warranty; either of these is fine and if you want to upgrade a 1 year to a 3 year that is also fine. I've generally found that if something is going to do a warranty failure on desktop it's going to do it the first year, so you don't get a hell of a lot of added mileage out of an extended warranty but it doesn't hurt and sometimes pays off to do a 3-year.
Laptops are a different story. Laptops mostly come with a 1-year warranty and what I recommend everyone does for every laptop that will allow it is to upgrade that to the longest warranty you can get with added drop/damage protection. The most common question our customers have about laptops is if we can replace a screen and the answer is usually "yes, but it's going to be expensive." If you're purchasing a low-end laptop, the parts and labor for replacing a screen can easily cost more than half the price of a new laptop. HOWEVER, the way that most screens get broken is by getting dropped. So if you have a warranty with drop protection, you just send that sucker back to the factory and they fix it for you.
So, if it is at all possible, check if the manufacturer of a laptop you're looking at has a warranty option with drop protection. Then, within 30 days (though ideally on the first day you get it) of owning your laptop, go to the manufacturer site, register your serial number, and upgrade the warranty. If you can't afford a 3-year upgrade at once set a reminder for yourself to annually renew. But get that drop protection, especially if you are a college student or if you've got kids.
And never, ever put pens or pencils on your laptop keyboard. I've seen people ruin thousand dollar, brand-new laptops that they can't afford to fix because they closed the screen on a ten cent pencil. Keep liquids away from them too.
LIFESPAN
There's a reasonable chance that any computer you buy today will still be able to turn on and run a program or two in ten years. That does not mean that it is "functional."
At my office we estimate that the functional lifespan of desktops is 5-7 years and the functional lifespan of laptops is 3-5 years. Laptops get more wear and tear than desktops and desktops are easier to upgrade to keep them running. At 5 years for desktops and 3 years for laptops you should look at upgrading the RAM in the device and possibly consider replacing the SSD with a new (possibly larger) model, because SSDs and HDDs don't last forever.
COST
This means that you should think of your computers as an annual investment rather than as a one-time purchase. It is more worthwhile to pay $700 for a laptop that will work well for five years than it is to pay $300 for a laptop that will be outdated and slow in one year (which is what will happen if you get an 8th gen i3 with 8GB RAM). If you are going to get a $300 laptop try to get specs as close as possible to the minimums I've laid out here.
If you have to compromise on these specs, the one that is least fixable is the processor. If you get a laptop with an i3 processor you aren't going to be able to upgrade it even if you can add more RAM or a bigger SSD. If you have to get lower specs in order to afford the device put your money into the processor and make sure that the computer has available slots for upgrade and that neither the RAM nor the SSD is soldered to the motherboard. (one easy way to check this is to search "[computer model] RAM upgrade" on youtube and see if anyone has made a video showing what the inside of the laptop looks like and how much effort it takes to replace parts)
Computers are expensive right now. This is frustrating, because historically consumer computer prices have been on a downward trend but since 2020 that trend has been all over the place. Desktop computers are quite expensive at the moment (August 2023) and decent laptops are extremely variably priced.
If you are looking for a decent, upgradeable laptop that will last you a few years, here are a couple of options that you can purchase in August 2023 that have good prices for their specs:
14" Lenovo - $670 - 11th-gen i5, 16GB RAM, and 512GB SSD
15.6" HP - $540 - 11th-gen i5, 16GB RAM, and 256GB SSD
14" Dell - $710 - 12th-gen i5, 16GB RAM, and 256GB SSD
If you are looking for a decent, affordable desktop that will last you a few years, here are a couple of options that you can purchase in August 2023 that have good prices for their specs:
SFF HP - $620 - 10th-gen i5, 16GB RAM, 1TB SSD
SFF Lenovo - $560 - Ryzen 7 5000 series, 16GB RAM, 512GB SSD
Dell Tower - $800 - 10th-gen i7, 16GB RAM, 512GB SSD
If I were going to buy any of these I'd probably get the HP laptop or the Dell Tower. The HP Laptop is actually a really good price for what it is.
Anyway happy computering.
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ipso-faculty · 1 year ago
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Perisex allies: stop this shit
CW: intersexism
Came across this infographic during some google image searching and I'm still kind of a state of despair about it because it's not just offensively wrong about what intersex is, it was used to teach university students about queer issues:
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Alt text: LGBTQIA+ are defined one by one. Intersex is defined erroneously as "These are people who were born with genital organs of both sexes (male and female). It is a genetic condition."
It's one thing for your rando perisex person to be getting this wrong on social media. It's another thing entirely when it's professionals getting this wrong in an educational setting. 😩 And that this infographic appears in a peer-reviewed publication. 😩
It's even worse to know the students that were taught with this infographic were medical students, who will be the ones traumatizing intersex people for decades to come 😩
It's so wrong in so many different ways:
Intersex is not limited to people with genital differences. Most intersex people have intersex variations that are not apparent at birth, with puberty being the most common time of life for variations to present. Many people find out in adulthood having no outward physical differences.
Of the intersex people with genital differences, they do not have two sets of genitals. Most genital differences are still recognizably female or male (e.g. spadias), and those who have ambiguous genitals have one set.
Intersex is not "male parts + female parts" or even "intermediate male/female parts", it is an umbrella term for anybody whose primary/secondary sex characteristics don't line up with what is expected for male and female bodies. Some intersex variations make women look more feminine, or make men look more masculine.
Defining intersex by genital differences doesn't just exclude most intersex people, it also sets the tone that we are defined by our genitals. To be publicly intersex is to have non-stop DMs about your genitals. This sort of framing sets up openly intersex people for invasive questions and harassment, and it keeps large numbers of intersex people from coming out.
Many intersex variations do not have a known genetic basis. Many intersex variations are caused by exposure to certain hormonal levels in the womb. Certain medications when taken during pregnancy can trigger intersex variations.
While bodily variation is necessary for being intersex, the social experience of stigma, discrimination, isolation, hyper-medicalization, and hyper-sexualization are all just as much a part of being intersex.
📣 Perisex allies: this is shit you can stop. When you see other perisex people parrot this sort of misinformation, correct them. Direct them to look up resources written by actually intersex people.
Here are some starter resources to give:
Intersex explained by Hans Lindahl
Media and style guide by IHRA
FAQ by intersex-support
A recent post I did compiling information for trans people who want to be better intersex allies
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musical-chick-13 · 11 months ago
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If I'm not careful, I'm going to get salty about stupid music opinions again.
#OTHER people's music opinions. not mine. MINE are great OBVIOUSLY.#OKAY OKAY. people can disagree with me over the quality of art that is ALWAYS 100% FINE#I just...idk. you can usually tell when the opinions are based on a sense of entitlement and elitism and like...EXTREMELY bad-faith#interpretations? most music opinions I disagree with are from the standpoint of just.#not understanding what the artist was trying to do or willfully ignoring the good parts because it wasn't specifically what YOU the#INDIVIDUAL LISTENER wanted.#(or--not quite as common but still prevalent--refusing to acknowledge the bad because that makes you feel better)#the thing is. when people who ACTUALLY thoughtfully put together lists/opinion pieces--critics like todd or diamond axe studios#or mr 96--even if I disagree with them they make their case in clear terms to the point where I see where they're coming from#you know like *I* didn't see the song this way (for good or for bad) but I can see how THEY would#plenty of people uh...do not approach music opinions like that lol. they'll just#call a band/artist a sell-out without looking at the wider context of their discography or evaluating possible reasons WHY#they would choose to move in that musical direction. they also. MUCH OF THE TIME. don't clarify what they MEAN when they say that either#(also people are waaaaaayyy too precious about clear genre divisions imo but. I don't have the brainspace to fully discuss that rn)#like ''sell-out'' doesn't mean 'has a poppier or more electronic sound' I'm gonna have to put that term on the shelf with the rest of them#unhinged lady screams about music#ugh I really gotta finish that 'discussing the best and worst of the punk goes pop/rock/etc. albums' project I started#(remember those? they sure were a thing that happened!)#maybe THAT'S the New Year's Resolution™ finish a fucking music critique video like I keep saying I will
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ozzgin · 6 months ago
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Its been 6 months😭😭 pleaasseeee make a part 2 of the android x human story im beggingggg😭
-H❤️
Yandere! Android x Reader (II)
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Featuring your assigned android partner who is not as devoid of humanity as you originally thought.
Content: female reader, AI yandere, mildly NSFW, based on Caves of Steel
[Part 1] | [More original works]
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The case had been solved.
Not only that, but you'd managed to prove that human officers were just as efficient as their robot counterparts. The Commissioner was beyond ecstatic, pacing back and forth in his office and finding new ways to praise your detective skills.
"That'll show those Spacers. They think some glorified tin box can match our skill?"
You frowned at his words and glanced to your side, where the android was sitting. He observed the Commissioner with the same polite smile, no hint of disagreement on his features. Was he not insulted? You questioned him once the formal meeting had finished.
"I have no reason to be offended, (Y/N). It is a personal opinion, and thus I have no control over it."
"So you don't mind people disliking robots to such an extent?"
He pondered your statement.
"I would certainly be upset if it was you who harbored the disdain. The beliefs of other humans hold no meaning to me otherwise."
You couldn't tell if he said it out of politeness, or if he actually meant it. Most likely the former, in order to part on good terms. After all, your partnership has reached its completion. He'd return to the Spacer Colony with his report on human customs, and you'd go back to your regular job.
Except he never left. Days later, he was still sipping on his morning coffee, lounging at your table. You fiddled with your cup in contemplation. Was there anything else left to do?
"When are you leaving, actually?"
The pale man raised his eyebrows in mild surprise.
"Is my presence here of such significant disturbance?"
"What? No!" you swiftly exclaimed, stumbling on your words. His lips widened in yet another cheeky grin. He was teasing you again.
"My assignment on Earth is done, thus I should have returned to the Colony already. That's what you're wondering about, yes? I am awaiting a response from my superiors."
"Whether you can go back?"
"No, whether my transfer has been accepted. I have applied to be your permanent partner."
You could feel your cheeks burning with heat. Was it that obvious to the synthetic that you enjoyed his company? Then again, he wouldn't have gone through such motions just for your sake.
"Why did you..." you probed sheepishly. There was no logical reason for him to keep working in a poorer, less advanced environment.
"Because I want to continue spending time with you."
Nonsense. An artificial being wouldn't make its decision based on such mundane, emotional reasons.
"I don't believe you."
"I understand. It is a faulty answer to come out of a machine. Though unlike common AI assistants, we have been invested with the capacity to develop likes and dislikes. Interests. Wants. It helps with variety and individualization."
"And you want to stay here? If I didn't know you any better, I'd say you have a crush on me or something", you attempted to joke.
A few moments of uncomfortable silence. Had you gone too far with your humor? Was it too cliché of a sentence? You turned away, tucking some strands of hair behind your ear. You just had to be witty, huh?
"I'm afraid I do not know what to tell you, (Y/N)."
"You don't need to say anything, it was a poor choice of-"
"Many social aspects have been implemented into my behavioral network. Workplace rapport, friendships, intimate relationships. What seems to be lacking is the transition from one to another. I know how to act as a romantic partner, but how does one achieve such a title in the first place?"
You gazed at him, incredulous. What was he trying to say?
"I am trying to convey that I am indeed infatuated with you. Which, then, makes my initial explanation dishonest: while I do appreciate our fruitful work cooperation, it is not a main reason for my decision. I hope this clears up any misunderstandings."
You'd never been a romantic. You sometimes flipped through sample pages of contemporary romance books at stores and community centers, but they always felt forcefully cheesy. Predictable. Consequently, you never had any grand dreams of passionate confessions under the rain.
On the other hand, you also didn't expect to be asked out in such a mechanical, calculated manner. Or that a machine would be the suitor. Yet there was something charming about his approach. For the first time since meeting him at the border, you saw him struggle. There was something human-like in his uncertainty.
You stood up from the table, and walked towards the android. Then, you placed a reassuring hand on his shoulder, expressing the mutual feeling and understanding.
His eyes bore an eerie glint to them. It was most kind of you to offer a common ground, but he knew better. The affections you held for him were, with utmost certainty, a mere fraction of whatever overwhelmed him from the moment he encountered you. Limerence, obsession, compulsion, there were many definitions that aptly described his otherwise unexplainable desires towards you. Even more unexplainable was the fact they'd evolved from a blank slate, a programmed agent with no previous knowledge on feelings or humans.
You noticed his hesitation.
"Is there anything else troubling you presently?" you nudged.
Nothing of immediate urgency. Well, not for you, at least. The android remained thoughtful. What were the variables which needed to be met in order to initiate a sexual encounter? Would it have been inappropriate for him to suggest intercourse straight after this conversation? To him, it was a natural escalation he'd considered many times in the past. To you, it could've come as a sudden, crass, and hurried proposal.
He reached for your wrist and discreetly pressed a thumb against your skin. Judging from your resting heart rate, facial expression, and localized temperature, there was a fair chance you wouldn't reject his advances. Once the statistical risk had been assessed, he pulled you in for a kiss.
"Would it be possible to continue this in your bedroom?" he inquired, standing up.
"Alright, just don't...ask for approval for every single step" you retorted. You'd rather not become a narrator of your own pounding.
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You open your eyes with a squint, greeted by unexpected natural light flooding your bedroom. Someone must’ve lifted the hologram blinds.
“My apologies, I hadn’t considered the discomfort it would cause you. My Spacer colony uses artificial lightning, though I am becoming rather fond of the natural sun rays here.”
Your android partner is meticulously preparing his outfit for the day. Judging by the stark nakedness and the glistening skin, you suppose he’s had a shower while you were still sleeping. You involuntarily furrow your brows and blush at the sight. He notices your embarrassment. 
“A most surprising reaction. You have seen the very same genital organ…”, he says as he quickly checks his wristwatch, “...precisely eight hours and forty-five minutes ago.”
“It’s just…most people get dressed once they start doing other things. I also wear a towel for coverage when I come out of the shower.”
He processes your words.
“Hmmm. Illogical, but it explains your reaction.”
You stand up and stretch with a prolonged yawn. Suddenly, a revelation hits you: your mind flashes with images of the android fondling your body, your ears ring with the shameless moans you’ve let out throughout the night. Your face turns pale.
“Listen, when is your next functional inspection?” you ask, without waiting for the synthetic to answer. “Will they, uh…will they have access to all of your memories?”
You know that the android permanently records all data and saves it into a memory unit. It’s a pointless fear, of course. The Spacers couldn’t care less about irrelevant details. If the intended tasks are fulfilled, what happens on the side is out of their concern. Yet you don’t exactly appreciate the possibility of your personal deeds airing like this, before the eyes of multiple engineers. 
“You may rest assured, whatever involves your privacy will not be included in the examination.”
“Do you get to decide what is checked and what isn’t?”
“No, most data is sampled randomly.”
You stare at him, confused.
“Then how-”
“It is not common practice, nor encouraged by our code of ethics. I can, however, choose which information is available to begin with.”
“What? I thought you’re fully controlled by whoever created you. If they so desired, couldn’t they open you up and take whatever they require?”
The robot smiles at your assumption and takes a few steps towards you.
“Once an android model is finished, one can no longer modify the processor. Not without compromising everything else with it. It is not a device to be deconstructed, (Y/N).” He taps his temple, then continues: “I am a biocomputer. While most of my parts are mechanical, my processor is a cortical organoid developed in a laboratory. A human brain, if you will.”
Somehow, the discovery fills you with dread. A living organ, encapsulated within a machine. What does that say about consciousness? About self-awareness? The Spacers didn't just tinker with metal scraps and smart computers. They artificially birthed life.
You were always under the impression that your robot companion is closer to the computer you have on your desk. Billions of lines of code within a black box, which then lead to spontaneous, novel interactions with the outside world. To think that at the very core of his functions lies a clump of living cells...
Perhaps you weren't so different, after all. The line between machines and humans is suddenly blurred.
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maximumzombiecreator · 4 months ago
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I've seen a lot of posts recently where people say they can't find players to play non-5e TTRPGs with. As someone who moves countries every few years, I've had to rebuild my roster of local TTRPG players from scratch a number of times. Here's how I do it.
Caveats first: while I've done this in small cities, I have always done it in cities. If you're in, like, a rural environment, you might just not have enough interested people around. You can always do it online in that case. I'm not really going to cover finding players online, except to say you should probably look for communities for the specific system you want to play. Most of them are enthusiastically looking for new participants. Especially game masters.
Okay, first things first, you gotta find people. I generally find I get better results if the search is location first. That is, rather than using city-wide or regional Looking For Group type internet groups, I look for physical locations that host gaming groups. Local game stores, public libraries, gaming cafes/bars, etc.
Being location first helps avoid some common bad behaviours. Online LFG groups often have a few shitty people hanging around who can't find long term groups because they're shitty. They'll jump at the opportunity to join new groups where people don't know them, because everyone else knows better than to game with them. But location-based groups are better at filtering this. Someone who harasses people at an LGS can be banned from the store, but decentralized online groups struggle to handle these situations in my personal experience.
Being location first also solves the next problem, which is giving you a location to play. Eventually, when I have a long term group, I'll host games in my home. But there needs to be a level of trust before that feels safe, and we're looking for randoms, so for now we need a public gaming venue. If, for whatever reason, there aren't dedicated gaming spaces where you can do this, I've had the most success gaming in cafes or restaurants during off peak hours. I've run a bunch of games in restaurants from, like, 2pm-5pm on a Saturday, and as long as you're buying drinks and some snacks or something, and being polite and non-disruptive, it's typically not too hard to get permission.
Now, if that local group has enough interest in a non-5e system that I'm interested in running, I'll happily do that, and it's pretty free from there. Most people who are willing to play one other system will gladly try others if they find they like playing with you. But even in big cities, I feel it's pretty often the case that postings for local games of other systems don't wind up actually finding successful groups.
So, here is the bit where, unfortunately, finding people to play non-5e games with involves playing some 5e. Community groups are always looking for more GMs to run games, so I will set out to run a number of short 5e adventures, each with different groups. These are typically oneshots that I have the option of extending for another 1 or 2 sessions.
I always run adventures that I've written myself for these, because I want my particular GMing style to really come through. Looking for players is a two way street. I'm looking for people I like GMing for, but I'm also looking to make sure they know what they're getting. Especially if I'm going to ask them to play a system they've never tried, they should know that there's going to be something they enjoy. So, these short adventures are full of the types of silly but sincere NPCs I tend to run, the open-ended scenarios I prefer, the tropes I favour, etc. If someone isn't going to enjoy playing with me, I want them to know it from this adventure.
I structure the adventures to give me a lot of flexibility in terms of how long they run. They're nearly always mysteries, but with some active component to the mystery, so that if things drag or dawdle I can have the villain show up and force a final confrontation. They're also structured to have a natural "next thing." You find and defeat the villain, but there's an implied next villain you'll be going after. That way, if the group is working well and I want to continue, it's easy to present the option to the group. But if I'm not interested in continuing with the group, the next thing can just serve as an "and the adventures continue" implied epilogue, and the game still feels complete.
I don't like players just bringing their own character sheet to the table. Someone who brings a disruptive character can ruin a session without me getting much useful information out of it, other than that I don't want to play with that person. And if it ruins the experience for the other players, I'm often out the opportunity to game with those people, through neither of our faults. I've experimented with both asking players to submit their characters in advance or making them choose between a collection of premade characters. The former is a good check for whether people will put in a basic amount of effort and follow instructions, but it can dissuade people who are just looking to dip their toes into playing for the first time. The latter can turn off players who are into crunchy games and are excited about character building. As a result, I'll usually choose the approach based on what non-5e system I'm currently most excited about running. Do I want to get together a group for a rules-light game? Premade characters it is. Looking to run some PF2e? Please submit your character sheet in advance. Some locations also do more drop-in based games, in which case it's premades all day.
As I'm running the game, I'm observing the players. There's a simple vibe check, obviously. Do I like playing with this person? But I'm also looking at how they play. What are they here for, what's exciting them? Are they struggling with finding optimal turns in combat, or do they like mastering a system? Are they curious about the world, or do they glaze over when the spotlight isn't on them? Do they light up in dialogue scenes? Do they want to try crazy things outside of their on-sheet abilities? Remember, later, I'm going to try to persuade this person to try to play a game they've never played before. I need to know what specifically is going to excite them.
I have (always with permission) recorded sessions before to go over in making these choices, but honestly even just a few small reminder notes will help me unravel things later. If a session goes well, I'll ask at the end for people to give me their contact information if they'd be interested in playing again. Non-committal, at their comfort, and it doesn't single out people that I don't want to play with. I can always just not call them. Usually I find I'm interested in playing again with a little more than half of the players I meet this way. In my experience, it's fairly rare for a player to say they're not interested in playing again, TTRPGs rule and there's a DM shortage.
What I usually do is keep running these until I have enough people in mind to run something else, even if it isn't the system I'm most excited about. Probably it would be better to spend more time in this starter phase building up more connections, but after running like 4-5 5e adventures, I'm usually more than ready to run anything else, and if I have to shelve my Lancer ideas because I've mostly found crunch-averse players, I'm usually fine with that.
So, next comes the invites. Now, most players I meet this way will eventually be open to playing most games, but listen: you can put people well out of their comfort zone for their third TTRPG, but you gotta be real careful with their second. Most of the time, the game I'm inviting people to will be their first real exposure to a non-5e TTRPG. If they don't like it, they will run back to the safety of 5e and you will never get them out of it again. So I am very careful in picking the right system for the players I am inviting.
Whatever the new system I want to run is, I will set up a pilot session for it. I am very clear to players that I will teach them the system at the session, they do not need to know it in advance. Eventually, when I have a reliable group of TTRPG people to play with, I'll expect them to be able to pick up systems without a ton of help, but for players that are only used to the complexity of 5e, the idea of learning a new system is daunting. I rehearse the teaching of the game session. It's the only thing for TTRPGs I ever rehearse, but I want to know down pat how I'm going to quickly teach a new system and make it feel approachable and non-threatening. I'm also very clear that this will be a single session, with the possibility of turning into a campaign if we like it. All of this is structured to feel very safe. No initial learning required, no long term commitment, with a GM you already know you like.
But even as safe as that is, you still have to pitch the system. Why should the player be excited about playing this new game? Don't go all TTRPG nerd on them and explain all the details of the system, or use a bunch of jargon. Give them one or two things to be excited about with short, detailed anecdotes to back them up.
"We're going to be playing Blades in the Dark. It's a game where you play a gang of criminals in a haunted, steampunk dystopia. Every session you'll do heists, but instead of meticulously planning them, you start right in the action, and when you need to have planned for something, you can do a flashback scene to explain your preparation. One group I ran this for got busted by guards during an early heist, but used a flashback to create a scene where they had gotten a buddy of theirs a job as one of the guards, and he helped them out of the situation. And for some reason they fell in love with this bumbling goof I improvised to be the buddy, and then on a bunch of future jobs they kept using flashbacks to get him jobs wherever they were robbing. So this one idiot was just a de-facto crew member who worked a dozen different inside jobs despite being about as sharp as an eraser. And eventually they fucked up and got him killed, but they brought him back as a ghost, because you can do that in Blades in the Dark."
I find using a specific example of play really helps get peoples' imaginations going, which is what is going to help them say yes. And that example is tailored to what I know that player vibes with, what it is I think that makes them a good fit for this game.
The last detail about the invites is that I'm telling them, not asking them. It is not, "Hey, are you interested in playing this new game?" It's "I'm going to be running this new game. If you're interested in playing, please let me know what times work for you." If you're asking, you're going to get some "well but can it be 5e?" If you're telling, then they can choose to learn a new game in order to keep playing TTRPGs with a GM they know they like, or they can choose not to play at all.
Once you get enough yesses for a game, you run it, and then from there you're on your own. I think those are basically just friends you have at that point, and I'm not gonna tell you how to have friends.
Hopefully at least one person finds all that useful!
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possessiveandobsessive · 6 days ago
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🚨🔥 Hot Take Alert 🔥🚨
Neve and Bellara would've been a WAY better match than Neve and Lucanis.
Neve is so patient with Bellara's dreamy, scatterbrained tendencies. She never gets frustrated or irritated even when Bellara is rambling about things that no one except her really cares to know that much detail about. She calmly calls her attention back to the matter at hand and reminds her where she is. Neve knows how to focus Bellara without killing her spark. Exactly like Bellara said Cyrian did for her.
Neve is also very grounded. She knows what she believes and what she wants and isn't afraid to tell anyone. Bellara is the opposite. She's flighty, distractable, and doesn't seem sure of herself and what she's looking for. Outside of finding the Nadas Dirthalen, she's directionless mostly. Neve is the perfect grounding counterpart that Bellara is missing.
Neve is cynical and jaded, even if Minrathous doesn't fall to the dragon. And if it does, she's colder and hardened on top of that. She needs someone who carries light and love, not someone exactly like herself. Bellara is much lighter and freer. Yes, she's had tragedy strike, she's dealt with loss and pain, but it hasn't made her cold. It's made her more caring and empathetic. She can relate to and empathize with Neve's pain, without bringing more darkness and negativity into the mix.
Plus, they get along great as friends. Neve is Bellara's only real friend it seems from my own playthroughs. Emmerich is kind to Bellara but he's a mentor. The others aren't mean to her, but she seems awkward and unable to relate to most of them. Neve goes out of her way to make Bellara comfortable. She gives her a NICKNAME.
Now, to my thoughts on Lucanis and Neve.
I can understand why the writers made the decision to have them be a couple if they are both unromanced. They have many things in common, and their banter is good and natural. HOWEVER. I think they're too alike to make each other happy in the long term. They both have a more cynical, pessimistic mindset, and wear their pain as armor. They both struggle to be vulnerable and honest about the things that hurt, the things that matter. I feel like rather than encourage growth in each other, they hold each other back from change. Lucanis won't learn to trust anyone because NEVE doesn't. Neve won't learn to have any kind of optimism because LUCANIS doesn't. Yes, they have many things in common, and I think they could realistically be good friends. As romantic partners though? I feel that they could both have so much more character development and growth if they take different paths.
I also personally don't think Lucanis is likely to develop a romantic relationship with anyone in the Veilguard outside of Rook because he's so determined to be closed off and alone, but that's a whole other rant in and of itself. (Let me know if anyone is interested 😁)
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schmergo · 2 years ago
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If I could give one piece of life advice to my fellow humans, it would be this highly specific little chestnut: "If you ever sprain your ankle, get medical care."
One of the most common things I've heard from older people than myself is, "Oh yeah, I twisted my ankle in (insert grade of school here) and it's never been the same." Or, "I have a bad ankle. I can't tell you how many times I've sprained it." And one of the most common things I've heard from younger people is some variation on, "Yeah, I think I just twisted my ankle. I think I have some old crutches from high school at my parents' house. I'll just use those for a few days."
I didn't learn this until after I sprained my ankle last year, but 20% of ankle sprains lead to chronic ankle instability, which was grimly defined by my doctor as, "an unending cycle of ankle sprains."
Another thing I didn't fully understand is that "sprain" is an umbrella term for any of those ligament injuries. Yeah, you could simply stretch the ligament-- twist it. Or you could tear it. Or you could completely sever it, and those are all sprains. If you're not a doctor, it's likely hard to tell what degree of sprain you have. The worse the sprain, the higher the chance of it healing weird and becoming unstable. If you are having trouble putting weight on your ankle and it's not feeling better the next day, please get it checked out!
I know medical care is expensive and many of us don't have health insurance, but it might cost you more in the long run if you don't get care for a hurt ankle. Otherwise you might spend a lifetime of having to get MORE ankle injuries checked out, missing work or social opportunities due to ankle injury, having to limit exercise, surgeries later in life, and more.
When I hurt my ankle and foot last year, I assumed the broken foot bone would be the bigger concern, but my treatment plan was almost entirely centered around the ankle ligament tear. My doctor said that was the more serious injury and the more finicky bit to heal. I worry when I hear a friend mention they sprained their ankle and were just treating it at home, 'trying to stay off it as much as I can.' That usually means a few days, but I had to stay completely off mine for 4 weeks, followed by a walking boot, a brace, and months of physical therapy. It was intense!
Ankles are annoying because they support your entire darn body and you don't realize how much you need them until you hurt one. So that is the one nugget of wisdom I hope to leave all of you with!
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mayaree-darling · 7 months ago
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Only in the Cover of the Night // Sung Jinwoo
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pairing: sung jinwoo x reader
synopsis: your headache is not helping you remember that you have a boyfriend ready to care of you
from aree: guess who caught the dengue virus lmao i have three different sicknesses rn i wish i was joking. this was made for my bestie @fuyuu-chan coz she was dying from a headache but i needed this more apparently
content: pure fluff; no plot just vibes ngl; you have a headache and jinwoo is there to help/bother you
fic length: 1.7k~ (unedited)
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There's a glass of water and some medicine on your bedside table when you reach out your hand for your phone. You're glad you didn't knock anything over - only grazing the glass with your pinkie finger and the aluminum under your palm. It would've been completely fine to have them there - welcomed even - since you did have a bad headache right now, but you shoot up in bed when you realize.
You did not put those there.
You immediately regret the sudden movement when your headache comes back swinging, pounding into your brain like a drum. You eventually fall back into your bed with a hard thump. Even when the lights are off, it feels like the room is spinning. There are stars dancing in your eyes that are just a tad too bright, but definitely more than a tad annoying.
You sit up but slowly this time, gauging whether you need to lie down and sleep the next hour away again. When you don't feel like throwing up, you open your eyes and blink at the corner of your room. You know you're seeing lights right now with the migraine treating you like a punching bag, but…
Are they supposed to be purple?
You don't quite remember if the stars in your vision are supposed to be stationary, either. You move your head this way and that, but the lights stay in one particular corner of your room, staring straight at you. Staring seems to be the right term, the lights making you think of two, purple ey-
No. No, you look away and lean on your side, taking a steady breath in before shakily exhaling.
You are not gonna get killed by some ghost when you're already facing the migraine of the century.
You ignore the lights - you can deal with the ghost when you're all better and ready to throw down with the supernatural, but not now - and turn to where you remember your bedside table was. Where was your phone?
At that moment, you hear the familiar ring of a notification going off. You squint, expecting the unwelcome bright light of your screen, but it's not coming from your table. You freeze.
It's coming from the other side of your bed.
Surely you just rolled over and left it there at some point? Right, yes, of course. You're overthinking things. Your mind is just stuck in a hazy fog made by your sickness. Your paranoia is just stemming from the inability to process common sense. You're starting to think someone is in the room with you just because you-
The bed behind you tips from a foreign weight.
You jump from the bed, but your movements are more than clumsy. You make a hasty turn, trying to face whatever is behind you, but you get caught in your blanket. It envelops the lower half of your body and before you know it you're falling. You try to hold on to the bedside table but your movements are sluggish and you miss it by centimeters. You brace yourself for the impact-
But it never comes.
You feel warm. Arms are circled around you, hands on your upper back and around your waist. A chest is pressed against your own, both heartbeats racing as if trying to catch up to one another. You're overwhelmed by a woody scent (and something… burnt? it's not much but it's there). Although you have an afterthought that it should have made your migraine worse, it ends up comforting you more than anything. So familiar. The figure in front of you leans back, pressing you closer to them as they make sure you're both kneeling safely on the bed.
You're warm. Their warmth is a welcome distraction from the migraine that threatens to make you black out. They loosen their grip ever so softly only when your heartbeat calms down. Almost as if sensing their effect on you, they pull your head to their chest, the hand on your back coming to scratch lightly at your scalp.
There's a new beating in your head, in your ear, but this one is pleasant and makes you feel like you're in a dream you don't want to wake up from. You see a pair of purple eyes in the opposite corner of the room. They blink at you once before becoming one with the dark.
"Did I scare you, sarang?" The voice is muffled. Is it because of your headache again? But you feel it numbly vibrate through your head. You barely feel soft lips against your hair, but it's there, and the knowledge that it's present calms you impossibly more. "Sorry, I should have come through the door."
You reach up and grasp the back of their, his - Jinwoo's - coat. You run your hand up and down his back, trying to bring yourself back to the present with each feel of his coat's texture. Without meaning to though, the action makes him shiver underneath your fingers and you hear him suck in a breath. You feel more awake than you've ever been as you let out a muffled laugh into his sweater.
"You definitely should have come through the door," you mumble, burying yourself further in his chest. He definitely smells burnt. "I thought someone broke in."
"That would be a stupid move on their part. Beru would have slit their throats the moment they touched the door knob," Jinwoo scoffs and you can almost see the smirk on his face.
You groan as Jinwoo shifts in position. He holds you close still, making sure you're nestled in his arms. He leans on the headboard. "It's great you're not a burglar then. I don't feel like cleaning up blood right now."
He hums, tucking your face in his neck and placing his chin over your head. "Bold of you to assume I would've let you clean that. The only thing you would have to worry about is the floor being slightly wet with hydrogen peroxide."
"Can't let them find any evidence." You breathe out a laugh.
"I can even go the extra mile and make sure no one ever looks for him if you want."
"Thanks for the offer. I'll make sure to remember it." you manage another small laugh and Jinwoo offers a small scratch to your scalp in response.
A quiet fills the room and if not for your boyfriend's overwhelmingly comforting presence, you'd think you were still alone with your thoughts and pounding headache. Thanks to him, you were able to forget about the pain for a few minutes. You would've been able to be lulled to sleep again if not for something tickling at your senses, especially now that you're so close.
"What are you doing here? You should've gone home after finishing your dungeons."
"Who said I went to any dungeons today? I could've just been lazing at home for a change and thought about checking on my wonderful significant other," Jinwoo gasps mockingly, and when you look up at him, you find purple glowing eyes looking at you mirthfully.
You laugh blankly. "You talk like I don't know you. I think you'd keel over if you stopped going to dungeons. Also, your clothes are all burnt. I can smell it clearly even with this headache."
"Oh, sorry about that." He holds your shoulders, ready to move you away from him, but he doesn't. He just holds you, not quite sure or willing to push you away. "Should… should I go take a shower first?"
"No, don't go. I was joking," you huddle yourself closer to him. "Do that later. But not right now please."
He lets out a chuckle before relenting and bringing you back in his arms. "Anything I can do to help you feel better?"
"No, no, I'm good I just-" your words are cut short with your stomach rumbling. You don't say anything, and neither does he, but you know he's looking at you like you're a liar. You can feel yourself flush. "Okay, so maybe I'm a little hungry."
"I'll get you something to eat, then. I'll make you something good." he shifts his weight, ready to either get up or sink further into the sheets.
"Don't burn my kitchen again, Sung Jinwoo, or I swear this is the last time I'm letting you into my house." you poke at his side and he winces.
He takes the hand poking him and he pulls it up to his lips, kissing your wrist. You're thankful he can't see your face right now. Or maybe he can? You're not about to test that theory. "Bold of you to think you can keep your boyfriend out."
"Bold of you to think I can't break up with you. If I break up with you then it's considered trespassing whenever you enter my house uninvited, isn't it?" you try to fight back the grin that threatens to push at your lips.
The grin disappears, however, when you're suddenly thrown onto your back. Your fall is cushioned by a soft mattress and even softer arms. Jinwoo's weight is shifted on top of you as he hugs you, head on your chest and body slotted in between your legs. He buries his head in your chest, before reaching up and putting your hand over his hair. When the initial shock has passed, you grin and scratch at his scalp, too.
Jinwoo's voice is muffled. "…Please don't do that."
You laugh, lightly pulling at his hair. "Mhm, yeah, that's what I thought."
Jinwoo lifts his head enough to see your face, purple eyes almost glittering in the dark. "I promise not to burn your well-maintained kitchen with my awful skills."
He reaches over to the bedside table to flick the night light on, but you feel him stop short. His arms return to wrap itself around you once more and he buries his head back into your chest.
"Jinwoo?"
He groans before tightening his hold on you. "Let's stay like this for a while more, is that okay?"
"Yeah. Okay. I'd like that, too."
So you stay in the dark. You think you see purple lights in the corner of your room again. Watching, curious.
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✨ Masterlist ✨
Disclaimer: Characters are not mine and belong to their respective creators. Their portrayal is merely my own interpretation of them and may not be accurate to their intended characterization. I stake no claim to the original works, only to the ideas and plot of the fictitious stories I’ve written them into.
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untitledgoosegay · 4 months ago
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re last reblog I do see fanfic culture pushing/replicating a certain model of "what trauma looks like," "how trauma works"
this is a problem across all areas of society obviously, but transformative works are, well, transformative. they're about crafting and modifying narratives where the fan-creator sees a flaw or a lack -- often for the better! don't get me wrong, I've done my fair share of "I take a hammer and I fix the canon," it's the main thing that gets my creative gears spinning -- but what happens when that "flaw" is simply a narrative not conforming to popular expectations?
some people just don't get PTSD from events that sound obviously traumatic. they're not masking, and they're not coping; they just straight-up didn't get the permanently-locked stress-response that defines PTSD. they walk away from a horrible experience going "well, that sucked, but it's over now." some people do get PTSD from events most people wouldn't find traumatic. we don't really know why some people get PTSD and others don't. but fandom has an idea of events that must be traumatizing, of a "correct" way to portray trauma. you see the problems with this lack of understanding in e.g. fans pressuring the devs of Baldur's Gate 3 to add dialogue where the player character badgers Halsin about his own feelings on his abuse -- because he must be traumatized, and his trauma must fit a certain mold and presentation of sexual trauma, under the mistaken impression that anything outside that narrow window is somehow "wrong" and disrespectful or even harmful to survivors.
take, for another example, the very common trope of a traumatized character who hates touch or sex "learning" to like touch or sex as a part of their healing process. certainly that can be healing for some people; other people will never like, or want, touch or sex, because of trauma or because they just don't. the assumption that someone who doesn't want sex or doesn't like to be touched must be traumatized, must be suffering from this perceived lack, is seriously harmful -- to asexual people, to people with sensory issues around touch, and to people for whom healing from trauma means freedom to refuse sex or touch.
and there's a secondary trope, one that's slightly more thoughtful but ultimately repeats the problem -- that once someone has learned that their boundaries will be respected, they'll feel it's safe to soften those boundaries. once they feel safe refusing touch or sex, they'll feel comfortable allowing it on their own terms. but many people don't, and many people won't! many people will simply never want to be touched, and never want sex, and they are not suffering or broken or lacking because of it. the idea that proving you'll respect someone's boundaries entitles you to test those boundaries -- the paradox is obvious, and yet this is something i've seen hurt (re-traumatize) people i care for.
people are imperfect victims. people don't heal in the ways you expect. many people have positive memories of their abuse, of their abusers. many people hurt others in the course of their trauma, in ways that can't easily be unpacked in a 5k oneshot. very few narratives of trauma and recovery actually fit the ones put forward by popular children's media and romance novels -- which are the ones I most see replicated in fandom spaces, because they provide the clearest narrative and easiest catharsis, and so they're easy and soothing to reach for.
that's not necessarily a bad thing! i am not immune to goopy romance tropes. i am not immune to teary catharsis. not every fic has to grapple with ugly realities. but there's a problem when these narratives become predominant, when people think they're accurate and realistic depictions of trauma, when the truth of trauma is unpleasant and uncomfortable, and doesn't fit any single narrative, let alone one of comforting catharsis
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starstruckmiraclekitty · 2 years ago
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141 + König Jealousy Headcannons
Based on a request from anon- I suck and somehow posted my drafted one yet again☹️
Warnings: sexual references, mild angst
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Simon Ghost Riley-
When He Gets Jealous -
While Simon knows he is an attractive man, he still thinks that you can do much better than him
That being said, when you're around your close friends, and seem genuinely happy by their presence, Simon can't help the pit that forms in his stomach
He will get quiet and distant whenever he feels jealous. It's not a common emotion for him, and he doesn't know how to handle it
May honestly go to Johnny for advice about it
It'll take him a while to open up to you at first about his jealousy.
When he does finally come to terms with his jealousy....SCARY...DOG...PRIVELAGE
When You Get Jealous -
Let's be honest, this man is beautiful, so he constantly will have men and women vying for his attention
Simon isn't one for small talk with strangers though, so he often brushes them off politely, much to your amusement
That's not to say however, that you don't still get jealous when a fairly attractive person goes and chats him up
When he notices you get jealous, he'll make it a point to introduce you to the person who's flirting with him
Simon's not the overly affectionate type, but he would certainly make an exception if you were upset enough. He wants you to know he's yours until the end of time.
Doesn't even complain when you jump him the minute you guys get home
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König-
When He Gets Jealous -
Like Simon, König isn't very vocal about his jealousy, and he will get fairly quiet
He's still fairly insecure with himself, so when he sees someone he feels is more attractive than he is, he can't help but feel self-conscious
He will subconsciously go above and beyond for you- pulling out your chair, bringing you flowers, opening the car door for you- more than he already does
He doesn't fully understand why you are with him, but he will do whatever he can to keep you
Please reassure this poor man. He loves you so much and doesn't want to lose you
When You Get Jealous -
Poor baby doesn't ever intentionally make you jealous
He tries to be nice to any person who approaches him, and it indirectly makes you jealous
He also doesn't realize when people are flirting with him, he always just thinks they're being nice
Literally will feel SO bad if you're jealous, and will apologize profusely for making you feel bad
Gets adorably flustered if you mark him up. Doesn't know what to do with himself
Say the word, and he will RAVISH you in bed to make you feel better
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John Price-
When He Gets Jealous-
This man SCREAMS possessive (not in a toxic way). You are his and his alone
Will stare daggers at anyone who stares at you too long. He will make it known you're his.
Is definitely the type to waltz up to the person you're chatting with, and interrupt the two of you to introduce himself
If the person gets handsy with you? God help that person. Price would kill for you.
9/10 though, the minute his gruff, demanding voice comes out, it scares any possible suitor away from you
Will absolutely take you home and make SURE you know who you belong to ;)
When You Get Jealous-
When you get jealous, John gets pretty cocky about it
Depending on his mood, he may or may not feed into the flirting (just to see you get riled up)
Likes when you come over and make it known he's yours. He finds it cute when you get all fired up
Also finds it cute if you get all pouty about it, he will tease you quite a bit about it
Certainly won't complain if you mark him up once you get home. He'll wear those hickeys with pride
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Kyle Gaz Garrick-
When He Gets Jealous-
Kyle doesn't really get jealous, and he hates the feeling of when he is. He never wants you to feel like he doesn't trust you
He may get a bit defensive if a man or woman is trying to shoot their shot with you, but he's confident enough in you and your relationship that he doesn't worry
If he does happen to get jealous, he will definitely get clingy. He'll come up and wrap his arm around you, or press a kiss to your cheek, making your relationship very apparent to the person who's talking to you
When You Get Jealous-
Kyle is very aware if he's being flirted with, or if someone's making a pass at him, and he's always quick to shut it down
Will feel really bad if you do get jealous, and will cuddle you for hours when you get home
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He's the type to constantly reassure you of his affections for you. He never wants you to feel like he'd want anyone else but you
He would hesitantly admit that he gets slightly turned on by your jealousy
Johnny Soap MacTavish-
When He Gets Jealous-
Johnny is fairly confident in his good looks, and he trusts you completely, so he doesn't often get jealous
When he does get jealous, it's oftentimes because he's drunk, and you'll honestly have to hold him back so he doesn't hurt someone (or himself)
Will absolutely make a scene. He will make the entire vicinity of wherever you are aware that you're his partner
If he gets jealous when he's not drunk, he trusts you enough to let you handle it on your own, but will 100% step in like the macho man he is to get the person away from you
May or may not cover you head to toe with hickies...the worst has to know you're his
When You Get Jealous-
Johnny finds it hilarious when you get jealous, and will ABSOLUTELY tease you about it
If the two of you get drunk enough, you both like to see who can make the other get the most jealous
When either of you get jealous, it usually ends up resulting in hours between the sheets (not that either of you would complain)
If you get upset about it, though, he'll feel horrible and will smother you with affection once you get home
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xoxoemynn · 1 year ago
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I don't know if it's just because I was bracing myself for something far worse, or because David Jenkins has made it clear that the show is the relationship so there's nothing to fear long-term, but I actually left those episodes feeling pretty good about Ed and Stede? No, break ups aren't fun, obviously, but
we got even more confirmation how much they love each other and how their instinct is to protect and look out for one another
we had both of them boosting each other up
Ed shared some of his fears and anxieties and communicated his feelings
Ed is doing something about it
Could that conversation have gone better? Absolutely. But they're 14-year-old boys. They love each other, they have so much in common, but when it comes to piracy, they're in very different stages of their lives.
Ed doesn't want to hold Stede back, but he doesn't want that life anymore. He doesn't want to put himself in that situation, and he doesn't want to get hurt again when (he assumes) Stede chooses a life of piracy over being with him.
Ed has so much trauma to work through. He knows that, but he doesn't know how, he just knows he has to "do something different."
All of these are actually really huge steps. It presents itself as conflict, and it is one. A BIG one. But it's an important one for them to go through if we're going to have Ed and Stede really thrive in their relationship, and be truly content both as a couple and as individuals.
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bonefall · 12 days ago
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How do you feel about the Everluxes?
Well, I'm actually someone who generally dislikes Ancients. I usually find that they're kind of a "waste" of an otherwise interesting breed concept, and the fact they can't wear apparel means I find them difficult to work with even when the colors are all aligned. They're usually just "discount moderns," to me.
So Everluxes are everything I want, actually!
They're something that could never exist as a modern breed because they break the 4-legs 2-wings mold, they're SUPER unique in terms of their grublike proportions and big chunky upper legs, and they released with a ton of amazing line-breaking genes that are fun to play with. This is exactly what I feel like Ancients have been missing since their release!
I actually strongly disagree that these guys are "unfitting" in the Light Flight-- I think everyone who's saying that just doesn't like that Light has a fat dragon. I'm losing patience with the way they'll say, "It's not because they're fat, it's because they're inelegant, ungraceful, gross, tubular, long, round, etc" and just expect people to not realize those are being used as alternate words for "fat." The only person they're fooling is themselves.
They have a lot in common with the other breeds, actually. The wings resemble the Imperial's. The rhino-like horn reminds me of the pearlcatchers. They have the same prehensile "feeler" whiskers. Even the way that they're really long makes me think of a sort of "beta" imperial.
I have a headcanon that the Lightweaver made Everluxes and was suuuuper proud of them, her little "bookwyrms..." and then her bully of a sister, Shadowbinder, got REALLY mean about them. Took jabs at every chance, and ultimately made Veilspuns as "LOOK, IT'S YOURS BUT BETTER LOL. MAYBE YOU COULD LEARN SOMETHING. YOU LOVE DOING THAT, DON'T YOU?"
Long hair, sleek features, strong and tricky... Lightweaver loved her design, but when she looked at what her sister could do, she felt ashamed. She'd just wanted people to help her archive and preserve knowledge, but now that she was being pressured to compare her creations to someone else's, suddenly the joy was gone.
And, of course, FlightRising lore enjoyers know what comes next.
Spurred on by that fierce feeling of inadequacy, her next set of creations would be larger, more beautiful, more powerful than anything that had ever come before. She forced every tear, every sob, every moment of anguish she'd ever felt into her next creation. No dragon that walked the soil of Sornieth would be able to hold a candle to the light of the masterpiece within her claws.
Imperials came after the Everlux-- and Emperors in their wake. The Lightweaver swore to never create a breed out of anguish ever again.
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