#bellara × neve makes way more sense
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🚨🔥 Hot Take Alert 🔥🚨
Neve and Bellara would've been a WAY better match than Neve and Lucanis.
Neve is so patient with Bellara's dreamy, scatterbrained tendencies. She never gets frustrated or irritated even when Bellara is rambling about things that no one except her really cares to know that much detail about. She calmly calls her attention back to the matter at hand and reminds her where she is. Neve knows how to focus Bellara without killing her spark. Exactly like Bellara said Cyrian did for her.
Neve is also very grounded. She knows what she believes and what she wants and isn't afraid to tell anyone. Bellara is the opposite. She's flighty, distractable, and doesn't seem sure of herself and what she's looking for. Outside of finding the Nadas Dirthalen, she's directionless mostly. Neve is the perfect grounding counterpart that Bellara is missing.
Neve is cynical and jaded, even if Minrathous doesn't fall to the dragon. And if it does, she's colder and hardened on top of that. She needs someone who carries light and love, not someone exactly like herself. Bellara is much lighter and freer. Yes, she's had tragedy strike, she's dealt with loss and pain, but it hasn't made her cold. It's made her more caring and empathetic. She can relate to and empathize with Neve's pain, without bringing more darkness and negativity into the mix.
Plus, they get along great as friends. Neve is Bellara's only real friend it seems from my own playthroughs. Emmerich is kind to Bellara but he's a mentor. The others aren't mean to her, but she seems awkward and unable to relate to most of them. Neve goes out of her way to make Bellara comfortable. She gives her a NICKNAME.
Now, to my thoughts on Lucanis and Neve.
I can understand why the writers made the decision to have them be a couple if they are both unromanced. They have many things in common, and their banter is good and natural. HOWEVER. I think they're too alike to make each other happy in the long term. They both have a more cynical, pessimistic mindset, and wear their pain as armor. They both struggle to be vulnerable and honest about the things that hurt, the things that matter. I feel like rather than encourage growth in each other, they hold each other back from change. Lucanis won't learn to trust anyone because NEVE doesn't. Neve won't learn to have any kind of optimism because LUCANIS doesn't. Yes, they have many things in common, and I think they could realistically be good friends. As romantic partners though? I feel that they could both have so much more character development and growth if they take different paths.
I also personally don't think Lucanis is likely to develop a romantic relationship with anyone in the Veilguard outside of Rook because he's so determined to be closed off and alone, but that's a whole other rant in and of itself. (Let me know if anyone is interested 😁)
#dragon age the veilguard#dragon age the veilguard spoilers#neve gallus#bellara lutare#lucanis dellamorte#bellara × neve makes way more sense#dragon age the veilguard romance
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I don't even know how to word this in a way that makes sense and I think in an overall world building sense this is a major case of "Man I think it depends" but I actually don't think Spite is a "demon".
Spirits and Demons are essentially the same, yes, and I think there's much to be said about this in in parallel to a healthy person vs a deeply traumatized person, but to quote Neve, "one is more likely to manipulate you, or kill you," etc etc.
A demon is a spirit whose purpose has been twisted. And I don't think Spite's purpose has been twisted much at all.
Determination's purpose is "accomplish my goal (whatever that may be)". Spite (the emotion)'s purpose is exactly the same, with the added benefit of "especially against the wishes of others".
I think the demonic version of Determination would be "Ruthlessness", not Spite.
Spite (the guy) is not wholly consumed by his purpose like other "demons" are. He doesn't pursue his goals at the expense of his companions. He has several other interests even if they seem a little silly (learning what tastes good, or even new forms of combat like fire). And he tells us his purpose several times...it's his promise with Lucanis! Escape, kill, and live! This goal is one of determination and it has not changed by his becoming Spite. The goal is not warped in any way even with his joining to Lucanis.
Bellara speculates as to why Spite doesn't just take Lucanis over or turn him into a nasty mound of flesh. I want to argue that this is because Spite is a named spirit, not a demon.
What's more spiteful than not allowing your captors to change you? What says fuck you to people who would use you as a tool than self-determination? What's more spiteful than being determined to be free, to fight who would enslave you, to live?
My working theory is that Spite is not a demon in the same sense as, say, Wisdom being corrupted into Pride, which twists a desire to guide, teach, or navigate situations with care into a desire to be right and unchallenged.
I think Spite is to Determination as Eulogy is to Compassion.
#spite dragon age#dragon age veilguard#da veilguard#lucanis dellamorte#lucanis#spite dellamorte#i got a really old but powerful academic urge to write a ten page paper with cited sources on this today#arent they just so perfect together#a shade and a wounded spirit etc etc#they work because they are the same! they want to live and be free! and fuck everybody else!#datv#veilguard#dragon age#cathedralposting#i need to put spite in a little petri dish and study him#this has been said before but I'll say it again
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woAH I heard people are hating on Neve which is super cringe! Neve positivity time!!
I am in love with her because
1. She has an impeccable sense of fashion, she never misses, could make a paper bag look good
2. Docktown sucks so bad, like major Kirkwall vibes, and she loves it SO MUCH
3. If you give money to the people asking for it on the streets in Docktown, sometimes Neve will check in with them and make sure they have a place to stay it’s so sweet !!!
4. She cannot cook at all. Only eats fried fish. Boils her coffee. Zero domestic skills, completely perfect
5. She loves Bellara so much, she’s such a good friend ;-; She finds all her serials and helps her try to work out the mysteries! She gets her goat cheese! She comes to Cyrian’s funeral ;-;
6. If you wander around Docktown with her in your party you can stop and talk to her regular contacts and she will check in with them <3
7. She works alone because she’s scared that the people who try to help her will get hurt =(
8. She’s not afraid of Spite and she refuses to see Lucanis as a monster or treat him differently, even after he almost kills Illario.
9. She helps Taash figure out their gender stuff and she is so supportive and helpful <3
10. The WAY she talks to people who are hurting… like even though she’s so cynical, personally, she never tells people to give up on others, she’s never sarcastic or scathing when people are in pain. I took her on Taash’s final mission last time, and her voice ;-; She wanted to help so badly, but she couldn’t do anything. She reminded them that everyone was there for them. She loves SO much, so intensely.
11. She does not expect anyone to help her, and especially if you don’t save Minrathous she’s skeptical, but she’s so thankful for Rook’s help when they give it. She’s so fucking lonely, man! She thinks she has to do it all herself, because everyone else in the world and especially in Minrathous has shown her over and over that they don’t care about the people she loves, the people like HER. She’s not rich, she’s not famous or powerful or well-connected, she’s just using what she has to try and help people!
12. Manfred canonically doesn’t like nicknames, but he lets Neve call him ‘Fred
Neve Gallus, the woman you are <3
Edit: When I posted this someone immediately made some rude comment so here’s some more stuff to love about Neve Gallus!
13. She investigated the mystery of the candlehops and she was so serious about it! Just like the wisps in the Lighthouse!
14. When she was a kid she didn’t know what she wanted to be when she grew up and she HATED it lol
15. She got her best coat as a gift from a grateful client!
16. She keeps her tiny little apartment because they gave her a good deal on the rent and she doesn’t want to lose it
17. Halos keeps trying to give her fish for free but she insists on paying him <3
18. That joke she made to Lucanis about having an extra leg if he needed one lol
19. She misses the sound of the ocean, and sometimes when she wakes up in the Lighthouse she hears it for a moment
20. The way she explains everything so patiently to Taash about Tevinter and Docktown and the way status symbols work; the way she is always trying to use her skills to help the other members of the team!!
21. How she makes sure to check up on that kid whose father was doing demon summoning stuff and make sure that he’s alright ;-;
#datv spoilers#dragon age: the veilguard spoilers#veilguard spoilers#dragon age#veilguard#dragon age: the veilguard#dragon age the veilguard#neve gallus
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Ok I need to get this out with the news about devs being fired dropping.
There will be spoilers for Veilguard here so proceed with caution.
EA fucked the game, and the more I think about it, the more angry I am with them.
It all starts with one choice- the devs wanted the veil to come down in that opening, and EA told them no. Told them they couldn’t bring the veil down at all.
It was never going to be a player choice- it couldn’t, it would create two entirely different worlds leading forward, so it would have to be something outside player control, and they were told no.
The veil coming down was outside forces and the veil staying up was Rook’s choice. And had to be Rook’s choice.
Because of that, our Rook could never see the veil coming down as a worthwhile option. Which means we could never engage with it as a reality. We could never ask what that would look like, or question the morality of the veil, either practically, or as a thought experiment. No companions will bring up what it might be like in any positive way or even just as an “I wonder.”
We only get to see veil =bad so Rook must be right.
They cut Solas’ elven followers because having even *one* npc on his side for noble reasons would make us question too much, and we were not allowed to have an opinion other than veil =good, because the devs were hamstringed by it.
No companions ever discuss what it could be like without the veil, and they *should*. Can you imagine Emmrich and Bellara debating it? Emmrich absolutely fascinated by how it would impact spirits and they wouldn’t need to possess anyone or anything, Bellara leery after seeing so much wild magic in Arlathan but wondering if uninterrupted etheric flows would create more stable magic over time. Taash surprising the party by being way more cool with it than expected due to their Rivaini upbringing, and more open to that than necromancy.
Lucanis and Harding being firmly against it to the point it causes some friction in the team, Davrin just staying out of it because he doesn’t get it and doesn’t want to. Harding has a moment of questioning at a weak point after reminiscing about Cole, and wonders how many like him there could be if the veil did come down.
Neve feeling extremely mixed about it, between it possibly allowing a reshuffle of power in Tevinter, removing the ability for mages to make deals with demons, but also upset at the potential raw chaos.
But we never even get to look at that. Because there was no option there. Even if each character landed on veil=good, we never even got to have the discussion, because we couldn’t do anything with it.
And we can see how that spirals out and created a much less morally complex game than we’ve previously gotten. Rook is the good guy because they said so, Solas is the bad guy who, despite being beyond willing to talk to anyone who will listen to him, refuses to expand on what the veil coming down looks like. Because he can’t. Because then we might agree with him.
We’re only allowed Varric’s point of view, which makes sense for the beginning, but there was never an option to expand it. There is one single dialogue option where we can tell Solas “whoops didn’t know that.” But that’s the beginning and end of that train of thought.
They even set us up as this FANTASTIC foil to Solas, having meddled in a ritual we didn’t understand and unleashing multiple blights and elven gods, essentially destroying the south, blighting most of the north, partially destroying a city, and a countless death toll. But taking actual responsibility with that isn’t allowed- because we may sympathize too much with Solas. Because we clearly did the right thing because the veil is still up. It’s not even addressed in the regret prison! Solas tells you thousands would still have died if he took down the veil, but thousands did die as a direct result of Rook meddling. And nowhere can you acknowledge that.
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Something that, imo, Veilguard does incredibly well is building a sense of intimacy.
Inquisition felt big. You had a keep full of servants and soldiers. The maps were huge. As the Inquisitor, you had genuine political authority, to the point of regularly being entrusted with making binding judgements about people's fates.
And all of that was fun to explore! But there's something about this game's force against the Evanuris being... eight people (and a griffon and two spirits) on a broken little Fade island. No armies. No servants. You are the embodiments of 'unchosen ones', and you're all you've got.
Lucanis and Bellara cook for you. There's a book club. The companions are always in each other's rooms, talking, bonding, occasionally quarrelling. You cna decorate your room with little trinkets. Group strategy sessions don't take place around a war table, but happen when everyone pulls chairs together in the library. You have no advisors, very few political strings to pull or clout to wield. Just you.
The companions have multiple missions in which to get to know them. You have coffee with Lucanis; you place flowers on the graves of Emmrich's parents. You go to dinner with Taash's mother (however tense and disastrous those dinners are). In amongst all the world-saving, you stop to help Emmrich face his former best friend, Lucanis to confront his trauma and face his cousin.
Your forces in Inquisition were a group of nameless NPCs (plus Cullen and Harding, I guess); each of the allied factions in Veilguard has one or two 'faces' whom you work with repeatedly. You watch Antoine and Evka flirt gently among flowers. You see Viago hold Teia after Caterina's 'death'. If Minrathous is blighted, you can read Tarquin's pained letters to the Wardens asking if there's any way to save Ashur. Even the factions that didn't get fleshed out as much (and don't get me wrong, I'm sad about that) at least have emotional ties to one or more of your companions. You might not spend time with Strife or Irelin so much, but that's Emmrich's potential boyfriend, Bellara's ex-girlfriend.
It's just you and seven friends against the world, along with the tiny pockets of support you've found along the way. You've no authority to make others do what the world needs; you can barely make them listen to you. It's not much. You're not much.
But Harding and Emmrich go camping together. You stand by Taash's side as they figure out who they are. Davrin takes you out to touch grass and makes you terrible tea. Bellara gushes about crime serials to Neve. Lucanis remembers your favourite drink.
It's just you. Isn't that terrible? Isn't that wonderful?
#dragon age#datv#da:tv#oh and: the camera is closer to rook. i can't tell you how much difference this makes to me.#inquisition felt like it was hanging back. hovering. *the camera is closer to rook*#veilguard spoilers#datv spoilers#things I liked about Veilguard
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I really don’t understand the criticism that Veilguard doesn’t include enough open, devout Andrastianism. Like, it just perplexes me?
Unlike the first three games, which take place in Southern Thedas (the purview of the Orlesian Chantry, the Sunburst throne), Veilguard takes place almost entirely in Northern Thedas. And it’s clear the Chantry’s role there is very different than in the South.
In Southern Thedas, the Chantry is a power unto itself. The Southern Divine, holder of the Sunburst Throne, occupies a place of real significance and power. She has her own militarized forces (the Templar and Seeker Orders). She politically has to interface with the rulers of the various places in Southern Thedas (Orlais, Ferelden, the Free Marches, etc.), but is not formally associated with or dependent on them. The South is comparatively poorer than the North, and we see a majority of services (taking care of orphans, medical care, the Circles, and very significantly education) being taken care of by the Chantry without necessarily much assistance from the relevant countries.
The Southern Chantry is an ever present figure in Southern Thedas, even for those that aren’t devout. And that is reflected in those stories and the cultures we learn about there.
The Tevinter Imperium is not like that. And that’s not terribly surprising. First, the Imperium pre-dates Andrastianism. They have another, older religion that helped form some of their cultural touchpoints. The Imperium did adopt Andrastianism, but did so as a consolidation of empire (which tracks with the Imperium being, in no small part, a reflection of the real life Roman Empire). As such, the Chantry is folded into and subordinate to the Imperium’s government. The real power in Tevinter, and control over the incidents of daily life that we see the Southern Chantry involved in, is the Magisterium and the Archon.
The Imperial Divine doesn’t control the Templars, the Magisterium and Archon do. He doesn’t control the Circles/education. That’s the Magisterium and Archon again. He is, in practical terms, less powerful than Dorian. He can’t make any real change as the Imperial Divine, so he dons a mask and runs a vigilante group to free slaves and make change that way.
The Northern Chantry simply isn’t as omnipresent as the Southern Chantry in the areas it exists, and it competes with a preexisting cultural backbone in a way the Southern Chantry doesn’t (because it largely stamped that out, though some of the Avvar and Chasind are still around).
I think a lot of people are comparing the impact of Andrastianism in Veilguard to that in Inquisition, because it’s the most recent, and the criticism spawns from that. But that…doesn’t make sense. The Inquisitor is leading a religious organization, ultimately affiliated with the Southern Chantry itself and founded by the left and right hands of the former Divine. It claims its legitimacy from Andraste herself (even if the Inquisitor doesn’t believe a single bit of it). The people who join the Inquisition are all okay enough with Andrastianism to affiliate themselves openly with it (Solas aside, but of course he has other reasons), and many are devout.
The Veilguard are just…random people. Skilled, powerful, talented people, but not people with any real affiliation with any Chantry. Davrin and Bellara have complicated relationships with the Dalish religion they grew up with, for obvious reasons, but they weren’t raised in Andrastianism or an Andrastian culture. Neve, per her, “barely keeps the holidays.” Her relationship to Andrastianism seems closer to the average non-church-attending American who celebrates Christmas and Easter, but isn’t particularly Christian beyond that. Lucanis does seem open to belief in the Maker and Andraste, but is kind of ambivalent to it. More agnostic than anything else. Taash wasn’t raised Andrastian, their mom largely still embraces much of the Qun even if she left, and Rivain was always kind of religiously funky anyway. Only Emmrich and Harding are particularly Andrastian, and even then Emmrich is from Nevarra which although deeply Andrastian is unique. Harding is the only companion whose Andrastianism we’d recognize from the prior games.
So in a game set in a region where Andrastianism is culturally less of an influence, where the Chantry holds far less power, and that has companions that aren’t devout Andrastians…how is it a failure of the game that it isn’t brought up more. That makes sense. It’s consistent with the world building that came before it and the continued reveal of that world in game.
I don’t get it.
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July 15th Game Informer article on BioWare's companion design philosophy in DA:TV - cliff notes:
DA:TV wasn't made with the intention of making a sequel or 'the same again as DA:I'. They wanted to do something different
The companions are key to everything in DA:TV; the special centerpiece, load-bearing pillars. The studio uses the phrase "DA is about characters, not causes"
These are the most fully realized, complex, fleshed out & complicated companions from BioWare yet (and DA's best). They have stories of their own, and roles both in and out of combat. They are authentic and relatable
For the first time in the series, BioWare feels that they have purposefully and intentionally created great companions. In previous entries, they sort of 'stumbled' onto great companions
Rook goes on a journey with the companions, rather than how it felt in previous games where the companions are more like going on an adventure with the PC
The companions have complicated problems. We will explore how they think and feel, and help them through their problems. They participate in the game's dark parts and optimistic parts
Corinne: "They feel like my dear friends, and I absolutely adore them"
Corinne quote: "We've really moved into a place where you can have the highest of highs, and it can be colorful, it can be optimistic, but also, you can have the lowest of lows where it gets gritty, it gets painful, it gets quite dark. But throughout it all, there is a sense of optimism. And it creates this delightful throughline throughout the game."
When creating DA:TV one of BW's principles was that the world exists even when you/Rook isn't around, with ancient conflicts, grudges and more going on. Rook kind of comes in in the middle of some of these plots
John quote: "For example – the Grey Wardens are an interesting faction but by themselves, they don't tell a story, but there are characters within that faction that do. And the same thing with other characters in the story. They represent these factions, they show the face of the other parts of Thedas and of the storytelling we really want to do, which, again, shows Thedas as this large, diverse living world that has things going on when you're not there. [...] Where can Rook come into [the companions'] stories, and what interesting ways can those stories develop not just based on themselves but also based on Rook's presence within them?"
Companions are the faces of their factions. Some, like Bellara, are the faces for an entire area of the world
BW hopes that the companions' visual design challenges and excites cosplayers. Matt Rhodes: "The previous art director had the mindset we should make things easier for [cosplayers], which I think is a misunderstanding of cosplayers. We've seen the kind of challenges they're willing to take on, and so we've gone for, in some cases, a level of complexity and detail"
Tevinter is an oppressive, totalitarian regime that has slavery. "If you’re not a mage in Tevinter, you are lower than dirt for a lot of people". A damaging regime has taken over Minrathous
The Shadow Dragons are a rebel faction that fight back against this Tevinter mage-ocracy (so does Neve)
Neve believes that good exists in Tevinter. She's there for the common people, and believes in fighting oppression and tyranny. She represents the voice of the streets and the common people. BW "wanted to have a character that showed not just what is Tevinter at the top, but what is the average person who lives in Tevinter"
Detective Neve is also about finding clues and ways through problems that aren't as action-focused as some of the other companions
The writer Wesley of Game Informer thinks that DA:TV is sure to be "multiple dozens of hours long"
In combat, companions have their own autonomy and behaviors. They pick their own targets
As their plots progress, they learn how to use their abilities more competently in battle. "It feels like we're all in it together"
In battle, strategy, progression and a sense of teamwork comes into play as the party's leader, Rook. "It is a game about creating this organic sense of teamwork."
Vulnerabilities can be used synergistically
Bellara can slow time
Harding has devastating attacks with 'knock down' effects
Corinne quote: "Now, there are more explicit synergies as well. We very much have intentional combos where your companions can play off each other, you can queue up abilities between them, and each of those abilities will go off and have their effect. But it results in this massive detonation where you get enhanced effects, debuff the entire battlefield, all because of planning and teamwork. What makes it really cool is you can introduce Rook into that equation as well. One of my favorite things to do is upgrade some of Harding's abilities so she will automatically use some of these abilities that normally I'd have to instruct her to do. And she'll actually set my character up to execute that combo that, again, has that detonation effect."
Outside combat, companions have their own concerns, fears and distractions
Companions have their own personal spaces. They each have their own room in the Lighthouse. These sanctuaries become reflections of who they are. "The more time you spend with them, as the game develops as you work through their arc, their room and their personalities will evolve and flourish and become more complete as they trust you more and you understand them better."
The companions also develop romantically, sometimes with each other. Corinne: "There are moments in the game where two of our companions fell in love with each other and I had to make some pretty challenging choices as it related to the quest we're on. And it broke my heart, it absolutely did"
Get to know and learn about the companions in the Lighthouse. "It endears them to you in a way that I honestly haven't experienced before."
There are joy-filled moments and heart-breaking moments in the game wrt the companions
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#feels#this post is a lil later than usual as i was doing some stuff sry ^^
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Ranking everyone's Hero of the Veilguard armours (because I have nothing better to do)
I realised I needed to gather my thought's on everyone's drip so here are my humble opinions (with numbers and pictures)
Disclaimer: I took this very seriously, but you probably shouldn't. This is based on my personal opinion, which, while undoubtedly correct, may not align with your own. And that's okay.
14 - Titan's Vengeance (Harding)
That is definitely an armour. One of the armours ever, perhaps!
While I understand that it's meant to evoke the image of the dwarves as we see them in DAVG, I simply do not vibe with this outfit. Like, at all. It got an honest chuckle out of me when I saw it in the game, but I would never put Harding through the torture of wearing it. Which is too bad because I'd pick her embracing the Titan's anger over its compassion any day. A pity the fashion doesn't keep up.
13 - Rivain's Legacy (Taash)
Putting my opinions on certain aspects of their questline aside ("yes, you can be non-binary, but we draw the line at being multicultural"), this outfit doesn't even seem to be based on Taash's model. Anyone who has seen their romance scene (I have <3) should be able to tell these are not their legs. Their gorgeous calves wouldn't fit into those metal things. Bioware should be ashamed.
12 - The Qun's Honour (Taash)
That outfit doesn't make a lot of sense to me personally. I can live with the fact that most companion outfits are reused assets, but why is the Lords of Fortune armour of all things meant to represent Taash pursuing Qunari culture? Did no one at the office stop to think how weird that was? Like for real.
11 - Grey Benefactor (Davrin)
This outfit belongs in the "He Would Not Fucking Wear That" category. It also commits the cardinal sin of making Davrin look smaller (in my eyes), which not even the essence of Mythal could help to find redemption for. A shame after a shame.
10 - Crow's Tenacity (Lucanis)
This outfit is... a lot. Why is there so much metal, aren't assassins supposed to be silent 'n sneaky n' stuff? What are those patterns? Is that a FUR COLLAR??? I fell in love with a man with a horrible fashion sense
9 - Crow's Poise (Lucanis)
Marginally better than its counterpart, this outfit still leaves me with a lot of questions. I won't ask what is up with the feathers (I get it. they are crows) but I still find feather pauldrons to be a crime of fashion.
If Harding's Titan armour brought me a chuckle, this caused a groan because it took me 70h~ to reach the end of Lucanis's questline on my first playthrough and my reward was THIS?
(why did I have to fall for that guy of all people)
8 - Archivist's Mail (Bellara)
This simply does not scream Bellara to me. Even her glove and the scarf aren't enough to make that armour look like something of her own. It's definitely missing the flair (bits and baubles!!!) from her other armours, which may not be a fashion crime, but is still deeply regrettable.
7 - Wild Benefactor (Davrin)
This is like. It's a bit better than his other one, okay. It even started growing on me over time, in a way I can't comprehend yet also can't deny. Maybe he would fucking wear that, I don't know.
6 - Investigator's Robes (Neve)
I was originally tempted to rank it higher because I liked its description mentioning that Neve wearing robes (which she normally doesn't do) is a statement. It's cool thematically.
But I shall not let Bioware gaslight me into forgetting that it's just a Shadow Dragons robe conveniently recoloured to suit that narrative. Try harder next time.
5 - Graven Vestments
It's nice (especially compared to some other armours), but not Emmrich-y enough in my opinion. It lacks the personality present in his starting outfit. Peepaw deserves something more special for overcoming the greatest fear of his life, wouldn't you think?
4 - Threader's Plates (Neve)
This armour gets bonus points because it actually took me a while to recognise it was a recoloured Defiant Plate. Neve really makes it her own!
Other than that, it looks good, but is it *great*? It is *meaningful*? Not really. It would also look cooler if Neve's hair was down (the same applies to any other hatless outfit).
3 - Lich's Vestige (Emmrich)
That outfit is just so fucking cool. The exposed ribcage? The high collar? Black and gold? Now that is Emmrich Volkarin. And I do have a special appreciation for companion armours being, you know, *unique* models.
However, while undoubtedly stylish, the armour leaves behind a question: was it worth it?...
2 - Inquisition Spotter (Harding)
I may be an Inquisition hater deep down (sorry), but this armour still prompted a lonely tear to run down my cheek when I first saw it. It's such a nice callback to the past in a game that's so different from all previous DAs that it melted my cold, cold heart.
I was especially touched by the embroidery representing the members of the Inquisition. Harding carries her memories of them wherever she goes!!! :)
1 - Reborn Leathers (Bellara)
Is this biased? Yes, of course, this is biased. Bellara is my favourite girl, everyone else stood no chance. Like, she literally has a crown on her head - who else deserved the first place, if not her?
Jokes aside, this outfit is everything I would expect from a reward for completing a companion's storyline - a completely new outfit that retains the spirit of the original design while bringing new elements to it.
Sometimes what you need to make a good experience better is to see your fave in a cool outfit. For this one, Bioware has my sincere thanks.
#to clarify: I actually think the armour with feathered pauldrons is kinda cool my Crow Rook wore it#it's just not for Lucanis. I do not see him like that#I will however say that the extravagant armour or whatever it's called sucks in all its iterations#pc or npc that thing is beyond saving#dragon age the veilguard#veilguard spoilers#Taash#Lace Harding#lucanis dellamorte#bellara lutare#davrin#neve gallus#emmrich volkarin#top ten things to do instead of going to sleep like a normal person#who could have known that picking up DAO ten years ago would eventually lead to me writing this#these too shall be the time I will one day remember fondly#flowers.txt
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Who Said What in the Cut Romance Post Fade-Prison Dialogues
So I couldn't stop thinking about the cut dialogues from what I assume is a data dive that @merrinla posted. I wanted to take a swing at figuring out who each line belongs to.
First: Why it was cut
My best guess as to why this was cut is maybe there was supposed to be another quest between the fade prison and the final battle against Elgar'nan. Maybe the possible cut rescue quest that people have speculated about? Anyway, I think that having this dialogue, then the quest, then the bow-chika-wow romance scene, then the final quest would have made for good pacing, but who knows 🤷♀️
Opening Dialogue
Rook: Solas? (?): We're not sure. Probably searching for some way to defeat Elgar'nan. (?): We don't know. Not really. We were so busy looking for you we… lost track.
I think that these two (?) lines have to be between Emmrich and Lucanis for logistical reasons (i.e., the only three that are definitely going to be in the party/Lighthouse after Tearstone Island are Emmrich, Lucanis and Taash, but these dialogues just... aren't written in Taash's voice lol).
[Paraphrase] option: It's been two weeks. Rook: I was… what? Two weeks? option: A two-week long day. Rook: Apparently my hard day lasted two weeks.
My thoughts about this: the first option is probably the crying/empathetic option or thumbs up/agreeable option, and the second one is obviously the purple option. I wonder if a stoic/stern or otherwise third option would have been added or is buried in the data somewhere?
LI Worries About Rook
(?): Yes, you were gone two weeks. Which means you need rest, food, and water.
My assumption is that this is the dialogue that the player gets if the player hasn't romanced anyone. This has got to be Lucanis. Here's my reasoning: one, again, for logistics, the best choice for this line is between Emmrich, Taash, and Lucanis. This is not written in Taash's voice, and while I could see this as something Emmrich might say, it fits Lucanis so well. He is the mom of the group, and already is coded as Rook's BFF even in a non-romance playthrough, and the quick-to-the-chase attitude works for him, I think.
(Emmrich?): Yes, my love. Which is why you shouldn't rush out just yet.
I agree that this is mostly likely Emmrich's line. It seems like the logistic-safe companion dialogue options are placed first in this list, which makes sense, and Emmrich is notorious for his terms of endearment for Rook.
(?): Enough of this. You need food and rest. We'll talk business later.
I think this is Lucanis. This is Lucanis's way of caring for a romanced Rook-- making sure they are fed and taken care of. Plus, it leads into the follow-up line well (see below).
(Taash?): Yeah. So you need rest. We can talk about the other crap later. Davrin: We'll talk about this later. You need some rest and Assan needs feeding.
Yeah, this is definitely Taash and Davrin.
(?): Everyone please stop. Rook needs rest, and… food, probably…
So, with Davrin we're getting into the list of characters who are not logistically safe. That means this one is likely Bellara: the tone fits a shaken Bellara who has just lost Rook AND Neve, and also fits the clear followup well (see below).
(?): Yeah. A lot happened. But it can wait. Until you've had some rest. (?): Yeah. There's a lot to catch up on. After you rest, anyway.
If my guesses are right so far, that means this is either Neve or Harding. These last two lines could really fit either of them. I think that the slightly more hesitant tone of the latter one makes it fit Harding better.
LI Follow Up
Rook: Thanks, Bellara. Bellara: Of course. I'm here for you. Whenever you're ready.
This one is why the "everyone stop" line seems like Bellara's to me. Rook has got to be overwhelmed and hungry and exhausted after everything, and is thanking Bellara for noticing that.
Rook: Lucanis… Lucanis: Go get some sleep before you collapse. If anybody knows how bad that is, it's me.
This Lucanis follow up is why I think his line is the "enough of this" one. Again, he is putting Rook's wellbeing first-- which, is also SO sweet for "crow-always-puts-the-contract-first" Lucanis. Ugh!
Rook: Taash… Taash: You need rest. I'll make you tea. Do you want ginger or lavender? Rook: Emmrich, I can't… Emmrich: Please. For the sake of one who's missed your company.
These are quite obvious and fit the preceding lines well, and are both equally sweet and caring. I love them!!
Rook: Rest? There's so much… (?): There always is. Don't worry. I won't start without you.
Rook: I can't rest, there's too much— (?): Who knows you best?
I'm tossing these back and forth between Neve and Davrin. I'm assuming the first one is Davrin: because what would anyone else be starting? So I'm thinking it's Davrin talking about feeding Assan? LOL. And the second one feels like Neve, best detective in Minrathous.
Rook: But there's so much to— (?): Please, Rook. For me.
This leaves the last one to be Harding. But it could easily fit any of the companions, really.
Player Dialogue Choice
option: Then let's all take a break. Rook: Everything you've done, you all deserve a rest as much as I do. option: Not too long Rook: The gods can wait a little while longer. Rook: Not for too long. But fine, I'll go rest. And hey, it's nice of you to care.
I would guess the paraphrases here are for the thumbs up/agreeable choice and the second is the stoic/stern one. The "hey, it's nice of you to care" is probably coded to happen no matter which choice, because of the next lines:
Close
These all seem to be written to occur no matter who is romanced, because of Taash's:
(?): You're quite welcome.
Polite, well-mannered speech? Yup, it's Emmrich.
Davrin (?): Assan will be happy to see you.
Definitely Davrin.
(?): It didn't feel right with you gone.
This feels like something Bellara would say, especially with how emotional she already is in this scene.
(?): Yep. What they said.
I'm stuck on this one between Taash and Harding. One on hand, the clippy, aloof attitude seems like Taash. But the little "Yep" could be Harding, too.
(?): It's good to have you back. (?): I'm so glad we got you back. (?): Rest well, Rook.
That leaves these three a toss-up between Neve, Lucanis, and Harding/Taash. If the "yep" is Harding, I think the "it's good to have you back" would fit Taash, and since the theme of Lucanis's lines here seem to be focused on sleeping, the "rest well" may work for him.
(?): I'll see you in a bit.
This is probably a catch-all line for all companions to say depending on who's romanced.
#I am curious to see if anyone thinks differently or has any other opinions or information about this!!!#fade prison scene#dragon age veilguard#datv spoilers#dragon age the veilguard#dragon age veilguard spoilers#lucanis dellamorte#emmrich volkarin#taash#davrin#bellara lutare#neve gallus#lace harding
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Why Davrin is my favourite companion in DA:TV.
With characters like Neve and Emmrich in the game—both of whom are well-written and fall under my favorite character archetypes—it was surprising to find Davrin climbing into the number one spot on my list. For starters, I’ve never been particularly invested in the Grey Warden storyline outside of Origins and my Hero of Ferelden. I don’t typically gravitate toward Grey Warden romances either. All things considered, I would’ve expected Davrin to rank lower for me, certainly not first. But I always try to keep an open mind about characters, even if I’m not initially drawn to their subplots. Surprisingly, not only did Davrin become my favorite, but the Grey Wardens turned out to be the only faction whose writing I genuinely enjoyed.
Why Davrin stood out to me
Let’s start with what made me connect with Davrin specifically, because at the end of the day, preference is deeply subjective, and relatability is often a key factor. Nonetheless, I do feel Davrin's writing doesn’t get enough credit for how realistic his arc is. Everything we learn about his past points to him being the classic "small-town misfit" (in his case, a Dalish clan misfit) who wanted to break free of his bubble. Growing up, I had a similar mindset. I believed there had to be more to life than seeing the same faces, hearing the same perspectives, and following the same predetermined path.
In one conversation, Davrin mentions how his clan felt rejected by his decision to leave. That resonated with me, but what struck me more was the subtlety in how this rejection was portrayed. In my experience, the person who leaves often carries the weight of perceived rejection far longer than the community they leave behind, which typically moves on. This nuance was reflected in Davrin’s journey—how that sense of rejection motivated him to pursue his path without looking back. It’s a mix of choice and pride, and it’s telling that he only becomes eager to reconnect with his clan near the end of the game, after he’s accomplished what he wanted.
Then there’s the moment of failure that every person faces when they leave behind everything they know—when the unknown turns out to be far more brutal than anticipated. Davrin doesn’t shy away from this, admitting that he “got his ass kicked” and went broke. That particular conversation during his first personal quest hit close to home for me. As a Dalish elf, Davrin likely faced additional obstacles, such as the pervasive discrimination elves endure in this universe. His banter with Bellara (easily missed but incredibly insightful) sheds light on those early days of hardship: how he came to appreciate the things he’d once taken for granted, how he desperately sought purpose to make all his struggles worthwhile.
What I appreciated most was how realistic and difficult his journey felt. He didn’t simply leave his clan and immediately flourish; he had to mold himself into who he wanted to be, enduring setbacks and moments of doubt along the way. Leaving wasn’t painted as an objectively good or bad decision—it was a necessary step for his self-discovery. It also wasn’t framed as a critique of Dalish culture, which I found refreshing given BioWare’s frequent criticism of the Dalish. Davrin wasn’t used as a narrative tool to disparage their way of life; instead, his story highlights that he didn’t fit in and needed to explore a different path. Which is why he is the perfect character to decide the future of the Griffons, whether they will follow tradition or the road less travelled. (By the way, I felt the moment lost its impact when the final decision was left to Rook. I firmly believe that Davrin should have been the one to make the ultimate choice, with the outcome influenced by prior conversations.)
Additionally, while the stoic warrior archetype isn’t typically my cup of tea. (For example, while Blackwall is a complex and well-written character, I never really connected with him). With Davrin, I enjoyed that the stoicism is tempered by his snarky sense of humor, boldness, fiery passion and a softer, nurturing side that emerges in his relationship with Assan. Beneath these layers, there are moments in the game when his dialogue hints at deeper fears and vulnerabilities. His line about Wardens having an “expiration date” stood out to me, overall, the post-Weisshaupt conversation is a fascinating moment that deserves more attention. While the game resolves it quickly, there’s something poignant about how Davrin’s overwhelming need to belong and have a purpose makes him the quintessential "army dreamer." This aspect of his character—the drive to prove himself and tie his self-worth to a cause and subsequently an accomplishment is subtle and easy to miss beneath the more heroic motivation to protect others, but it’s still there.
For the Adventurous Misfits
I could write much more about Davrin (and probably will in future posts), but ultimately, he’s my favorite because he represents the adventurous misfits. He’s for the ones who leave their safety bubble only to get brutally punched in the face by life. For those who tie their self-worth to their achievements and set impossible standards for themselves. Anyone who tries to avoid caring, because they’re only capable of caring too much. And lastly, for those who despite everything, refuse to give up. Davrin’s journey is one of self-discovery, resilience, and growth, and it's a story that feels both deeply personal and universally relatable.
#dragon age#dragon age the veilguard#davrin#dragon age: the veilguard#datv#davrin dragon age#character analysis#veilguard#underrated king#my only gripe is that i want more Davrin
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some bemused vg bitching below the cut
i am. very bemused by the way this game seems to pull its punches at certain moments. like its afraid to really step on your toes and get in your face thematically. which is a deeply strange experience considering i've never ever felt this way about a dragon age game before???
to be honest. I half wonder if it is a product of this game being a sequel that came out so long after it's previous title and right off the heels of two games that received cold to lukewarm reception critically and within the community. I know there would've been extreme pressure internally for this game to be a critical and commercial success and you see that in how polished it is, how there have been huge technological improvements in things like hair which bioware has always gotten some flack for. and I can't help but feel that history contributed to how. cautious of me this game feels at times.
but its just. strange. it feels so strange to get something like the push up scene at the end of taash's personal quest chain. like what are you doing, with this lukewarm defense of trans identity. have some BITE about it man, I know you care about this! it's like the game doesn't want to commit to locking you out of companion content because they wouldn't tolerate transphobia but also doesn't want to accept it, so you end up with this bizarre kind of. half ass defense of transness without really standing its ground about it.
and one hand I get it because I don't want taash's storyline to be about defending themselves from player transphobia when they're already struggling with coming to terms w their identity throughout the game, but this scene man. its so damn strange.
and like. the way this game handles religion is so damn bizarre to me! which is a critique I've again, never felt for a da game! it feels SO strange for bellara to be like. lol yeah the gods being evil actually makes it EASIER for me to let them go like ffdsjkfhjks what....? epler I am in your HOUSE, this is not how faith worksssss
in trying, it feels like, to avoid steeping on toes about what the revelation of the gods would MEAN to the elves, vg just. really fails to grapple with the importance of faith in people's lives and the pain of what losing that or it being challenged means.
i wouldn't even be as annoyed if like. at least ONE of our dalish companions had complicated feelings about their faith and it was something they could discuss between them! it would be really interesting to contrast davrin's pragmatism, his preoccupation MORE with the lived reality elves might suffer with this knowledge come to light under the current systems of oppression, his understanding of the dalish mythology as important to his culture and his sense of SELF w/o ever having really believed in them personally, with someone like bellara who DID believe and is working through an arc about grief and trying to find a new understanding of what dalish culture looks like now with such a key tenant being challenged!
how do you understand death and what comes beyond death when such a central pillar of your life has been challenged! oh my GOD the depth the funeral scene gains when u have this subtext.
there's not a single banter on how harding reconciles her understanding of the Titans to her belief in the maker!
its just. CRAZY to me that this game seems to be trying to dodge the religious and political bite of its own story fsdhfjkds aaaaaaaa
man this isn't even touching how bizarrely fast rook's regret prison does its switcheroo and goes from neve/bellara's blaming rook for losing them to rook going don't worry your death wasn't my fault to davrin/lace like my GOD lemme stew in the survivor's guilt man ur not even giving me an understanding of why rook can process this!! lace or davrin literally died like! 10 minutes ago to their understanding!!!
#tunes talks critical#long post#sorry I am INSANE but God this game#where is RELIGIONNNNNNNNNNN#because regardless of the fate of the circles (the sociopolitical landscape of which they cant talk about because unimported choice)#the CHANTRY still exists#and will have been changed from whichever divine was at its helm!
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The thing that I think gets me about Neve the most, and this is past the point where I personally am in the game, is that you can still romance her after you've chosen to prioritize Treviso (which you can't do for Lucanis if you do the reverse). The thing is, it makes sense. Neve judges you negatively for trusting her. There's a dialogue in the Shadow Dragons hideout where Tarquin (Shadow Dragons faction agent) gripes about The Viper (Shadow Dragons faction agent and leader) running background checks on him, before admitting he'd probably do the same. And the thing is, if you tell Tarquin that this seems reasonable he accepts it, but he seems irritated. Neve doesn't.
You meet Neve striking a pose, having frozen her assailants, needing none of your help. Neve does not, on the whole, ever seem to want your help until she begs you to save Minrathous. She approves of you taking her to interrupt the ritual, and seems to be entirely unbothered by the fact that it leaves her badly bruised - indeed, you have to actively choose to leave her behind later when you go looking for Bellara.
Neve loves Minrathous and Dock Town, which means she also hates them. She takes you there, if you do the companion quest, which you should. She invites you after Bellara fangirls out over some news pieces about her (Neve drily remarks they were hit pieces), to go pick up some leads and some serials Bellara wants. For all she's sarcastic, gruff, and even a little snide with Bellara (and with my playing of Rook, who is fairly direct and positive with the Veilguard companions) and doesn't believe a Tevinter serial would ever truly end happily if it were remotely realistic, she still wants to get those serials for her teammates. She's not here to make friends, though she's slowly doing so, but she also believes in working with your allies even when they're sunny and scatterbrained or bracingly positive and you're an exhausted, cynical detective.
Exhausted is I think the most salient point. Neve is fucking tired. She tells you she's lived in Dock Town her whole life, and she became a detective, taking on cases for people who weren't helped by the Templars (who, you learn in one of the core missions prior to your choice to save only one of Minrathous and Treviso, are corrupt all the way up to the top). After solving a missing person case successfully, with an implication that she freed a slave in the process, the Shadow Dragons recruited her, but she's been doing the same work she always done. And the Shadow Dragons, meanwhile, in addition to attempting, with limited success, to infiltrate the Magistrate and fight for abolitionism, also do a lot of work like Neve's: helping people on the street. Their basement is full of unhoused and hungry people with nowhere else to go.
Neve is tired because, I think, she doesn't really believe Minrathous will get much better in her lifetime. She tells you in her companion quest, as you eat street food on the docks, looking out into the ocean, that she treasures the small wins because that's what she gets. Whereas the Crows remember a free Treviso and fight for that, Neve, in particular, feels like she's just trying to keep things from getting worse, and maybe help a few people. She's cynical because dreaming big probably won't pan out and she knows it so she's not going to waste her time.
Her work is her life. Her gift is literally just more evidence. Harding, Lucanis, and Bellara all reminisce about friends and family, but Neve still hasn't yet. You get the sense that Rana, one of the few clean Templars with whom she works, is probably the person she'd put down as an emergency contact. She doesn't even really get along with Tarquin, though, to be fair, doesn't seem like anyone does. Her world is a network of people who are useful.
I'm going somewhere with this, and that's, unsurprisingly, to Critical Role Campaign 3, because after all that here's my thesis: Neve is what people want some of Bells Hells, but especially Ashton, to be.
I've seen defense of Ashton's abrasiveness because many leftists are abrasive people, and the thing is, that's not untrue, but they're abrasive because they're like Neve: they're doing endless difficult work with very little reward or thanks, and at most they get small wins.
What has Ashton done for their communities? The Nobodies and Krook House aren't feeding the hungry or fighting corruption; the former is a group of thieves with no particular cause and the latter a punk co-op house. What was Ashton doing for the people of Jrusar or Bassuras? I struggle to find anything tangible. There's a lot of talk and no action - punk aesthetics and a lot of talk about standing for the weak, but when do they actually do that? It's all very surface level, and so the defenses of Ashton must focus entirely on what and who they are (nb, disabled, punk, had a terrible childhood) and what they say but never, ever, what they do. It's posturing.
Neve? It's entirely what she does. She is, for what it's worth, disabled and queer (and played by a woman of color, though whether she's coded as such in-game probably requires an academic background in both the history of Thedas and the history of the real-world Black Sea region) but we don't know a damn thing about her childhood yet. We don't know if she's been hurt or heartbroken or abandoned until we, as Rook, have to decide whether to do that to her. And when we do? She takes her time (she's not back yet in my game) but in the end, she blames the actual root causes of the elven gods sending the dragon and blight, and the Venatori working with them and, as far as I know, gets back to work. As she always has.
#m guards the veil#cr tag#or to be a little bit meaner about it neve is cranky in activist meetings but shows up every time and does the work#ashton posts a whole lot on social media and has never gone to an in-person meeting and then complains the world isn't fixed#anyway. neve. character of all fucking time. i'm THRILLED someone made a woman who is Like This. it's so fucking rare.
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Huh, interesting that these pages/drawings show up in Bellara’s character section in the Art of DA, vs. Neve’s book in the final game. Maybe the team created the asset and used it in error. It would make way more sense for Bellara to have these sketches of Mythal.
Or, to merge the two, Bel does mention that she took notes for Neve while she was away so what if this was among them? Neve just kept the journal and continued working on it because it ended up meaning a lot to her.
#dragon age#bellara lutare#neve gallus#dragon age the veilguard#veilguard#datv#the art of dragon age the veilguard
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Metastable; Chapter 1
When it started, he told himself it was something irrelevant - that squirming in his gut and need to straighten his vest, smooth his hair, feel if his face was really getting hot or it was a trick of the senses.
This whole thing was a bug to be squashed. A burnt dinner you ate anyway and hoped you forgot about in the morning. Her glances were an accident. She wasn’t taking an inventory of his features the way he did hers. Those weren’t the kind of words he should take seriously. Her comments on his jewels or his impressive use of language. Each time she’d look up at him through her lashes, ghost of a smile on her lips and a quick remark about his intellect, his looks, how very capable he was and what a brilliant idea it was to bring him along, she should kiss Bellara for being such a good scout - he really was such a dashing asset - he’d feel that voltage in his chest saying do it.
Ask her to dinner.
Buy her some jewelry.
Tell her how dashing she’d look in Nevarran robes.
With a Nevarran date.
In his Nevarran sheets.
Then, of course, reality would whack his thoughts away with a ruler and cruel grin.
You published your first paper before she was a thought in her mommy’s belly.
He quickly ushers her out of his quarters so he can grip the balcony railing and will himself to hold down his lunch. He reminds himself to ask Lucanis about how he keeps Spite at bay. He’ll be sure it comes across casual. Purely academic. That’s all he is, anyway. A brain for hire. Years of practice in the type of classical restraint that comes so naturally nowadays will work on the likes of Lucanis. It held up with the Dalish boy years ago, too. And that woman from Orlais. And the bartender from that place after that thing a while back. Maybe it’s because Rook can dismantle him so easily that terrifies him as much as it intoxicates. A girl with a puzzle she’s solving too fast, expectant eyes soon to be following. Was that all?
He tells himself getting to know the rest of their quilt-together cohort will distract from the certain doom of Captain Rook, Daring Young Adventurer. Stronger. More capable. More dashing of an asset. Bellara is a fine way to achieve this. So many questions. So eager. So curious. Time flies when they dissect their studies. She reminds him of a younger version of himself, back before things got easier. He’s not here to make friends, exactly, and after meeting everyone, it’s not something he banks on succeeding in, but she’s a decent partner for lengthy discussion. The sun is on their shoulders one afternoon, papers scattered on a bench outside, and after they’ve exhausted themselves over rhetoric, he watches as Bellara’s eyes follow after their fearless leader. She sighs.
“Isn’t Rook just so,” she trails off.
“She is,” he answers.
Yes, he sees himself in her. Curious and eager. Hungry. A dreamer, cursed. They don’t realize minutes go by in silence until Rook casts a glance their way, eyes darting between the two before a smile unlike one he’s seen before melts and simmers onto her expression. It’s hard. Acidic. The kind reserved for enemies before battle. It runs a shiver down his scalp and settles in his hands. They continue their discussion on summoning spirits and ignore each other’s shaken breath.
The next morning, Rook doesn’t invite him on the mission and it’s an embarrassment. He’s become accustomed to their routine. Expectant. It’s a strange type of pride he holds close to the vest. He knows it’s because he’s older, wiser, more practiced than the rest of their crew.
But isn’t that a bad thing, old man?
He still hasn’t asked Lucanis about Spite. Damnit. Serves him right. He stands at the breakfast table, patting his mouth free of crumbs and making his way to change into his gear when Rook shouts, “Neve, Lucanis, we’re heading out to Tevinter.”
He’s embarrassed by how fast he turns to stare. It’s embarrassing the way his mouth opens, as if to protest, before quickly shutting and his hands beginning to flex.
It should be strange for you to come along, at all, reason whispers. You’re a brain for hire, remember? Sometimes, Rook doesn’t wanna carry the team all on her graceful shoulders. You should know. Dead Weight Walking.
Even Neve looks confused, but steels her expression and nods. He sees the ways hers and Lucanis’ eyes meet, then depart, then meet again, cheeks growing redder by the second. They’ll make a handsome couple. An appropriate couple. He feels a boiling behind his eyes at how easy it must be for him. To just ask. To smile at Neve. To offer her sweets and them both understand it’s a prelude. When he gets back to his quarters, he rips open his desk drawer and rummages for the gold case of Rivaini cigarettes he’d managed to stave off for long enough he couldn’t remember. For someone so petrified of death, it was funny how instantly he itched for a smoke at times like this. He decides he won’t draw comparisons between the cigarettes and Rook. She’s not an addiction. She’s not death. She’s not something to hide in a drawer. He paces out his room, through the den, out onto the balcony to get some last few seconds of fresh air. As he closes his eyes, breeze kissing the back of his neck and hips leaned against the railing, his mind billows over to a girl - bloody, victorious, fire in her gaze as she looms over her latest triumph - and he feels himself get hard. It’s harder to ignore when he hears her laughter below.
He looks down at the quad, quickly finding a rare smile on brave Davrin’s face, and next to him, a giggling Rook. They’re going inside to the library. Perhaps to her room. Maybe they’ll swap horror stories and he’ll show her just how those Grey Wardens keep warm in the wetlands. Before he can stop himself, he flicks the rest of his cigarette off the edge, it landing on Davrin’s shoulder. He’s quick enough to duck away before either can find his horrified expression looking down at them. Their continued laughter makes his mouth taste like ash.
A week has gone by and he’s catching up on one of the books he brought from home, a story about two brothers and betrayal, when a low knock echoes through the room. Manfred is with Harding, this evening. He’s thankful for the companionship. He makes his way to the door, tying his robe and beginning a Thank You, Harding speech when those eyes stare up in mild amusement, minor challenge. “Do you always wear collared shirts to bed?”
He stares for a moment before looking above her head, out into the darkness of the hall. “Common side-effect of working late.” They watch each other before she steps close and then closer, shoulder brushing his ribcage as she pushes her way into the room.
“You have a real eye for design, you know. Everything is so very … clean.” She brushes her fingers along the staircase, the autopsy table, the fireplace, and he follows her trail, stalking like a wisp. “And it smells like something lovely. Flowers?”
“Lilacs.”
She hums in acknowledgement, turning to him. Her nose twitches as she inhales, gently leaning in. “You even smell like lilacs. It’s perfect in here. Pristine.” He can’t breathe. “I suppose that’s why you smoke outside then?”
This must be what it feels like when your lungs collapse, he thinks. “I am, I am so very, very sorry, I had no idea young Davrin, or you, for that matter, were walking that way, I was simply falling into old habits and once I realized what happened, I was so mortified, I just had to, well, I just, I panicked, I suppose the point is I am so completely sorry and will be sure to send Davrin a plate of confections in the morning as an apology, I hope he wasn’t offended,” he hasn’t breathed in a while and decides to. She says nothing. Then laughs. Like the fact she’s found him funny should be a secret. She follows with a whisper.
“Next time you want to smoke and be angry, send over an invitation.”
He wants to ask how she knew he was angry, but she brushes past his arm and glides slowly to the door. Ghostly in her perfection.
“Have a nice night, Emmrich.”
He’s not sure if he does.
Things go back to their version of normal. He comes along on journeys, offering information and excellent healing charms. He kindly ignores the jabs her colleagues take, making it clear not only do they find him off putting, but they question Rook’s judgment. When she shuts them down, lovingly firm, eyes clear and shoulders squared, he wants to kiss her. Thank her for rescuing him. Bat his eyes and smile and sigh and grip her armor as she pins him to the side of a cave. It’s refreshing, being outside and flexing his magic. Proving his worth beyond a seminar. The sun agrees with him. The exercise agrees with him. For once, he’s not thinking about how slow he feels and how choking the future can be. He’s staring out at the coastline, the bustle of Minrathous buzzing behind him when a hand rests on his shoulder, her breath hot against his ear. “You were excellent today. How lucky am I?”
I. I. I. Not we. I.
By the time he looks down, she’s gone, but she’s smiling at him over her shoulder, hair floating in the breeze and tan setting in on her skin. Her cheeks are flushed and the hair around her temples are sweaty. The slice of pie she had earlier has crusted into the corner of her mouth. A berry smudge that paints her lips in a suspended smirk. He realizes, in that moment, that things are much worse than he originally thought.
That evening, he writes a letter to his colleague at the college.
Dear Simon,
I hope you’re well, blah blah blah, I’m doing this and that, etcetera, etcetera, how is so and so, whatever whatever, tea at our normal haunt? Hope to hear from you soon.
E
Simon wasn’t exactly a friend. There are a lot of not-exactly’s when you’re a professor as decorated and relaxed in his field as Emmrich was. But when there are plenty of pricks in the department and you find a fellow with enough self awareness to not keep his published works loudly present on his desk or laugh the hardest at the dean’s quarterly dinners, you keep in touch.
“What’s shaking, Ricky,” he smiles, flat accent blaring. Fine, he responds, just fine. They share a pot of tea, trading rumors and stories about other faculty members before he feels comfortable enough bringing it up.
“I know this isn’t something you probably want to discuss,” he starts, keeping his eyes trained on the tea leaves lurking at the bottom of his cup. Blueberry lavender. “And I understand if you want to change the subject entirely.” He holds his breath. “You and your wife.”
He doesn’t have to say anything more. Simon straightens, crossing his legs and leaning away from the table to stare at the rest of the establishment. It’s dim in lightning and warm, a kind separation from the chilling darkness outside. No one they know is here. That doesn’t make things better. “Is this why you wanted to meet? To question me about,”
He throws a hand over the table, splayed next to Simon’s cup. This is out of character. He hopes it conveys the urgency. “When did you know it was more than,” he looks around, “more than just you. Did she,” he’s sweating. Must be the fire. “Did she say something or, or do something to suggest,” he can’t finish his thought.
Simon’s eyes widen for a moment before his shoulders lower, eyes quickly going to the fire before meeting Emmrich’s. He understands. “She held my hand. I’d told her about my daughter being sick and she was so. Sorry. But she wouldn’t stop staring at my mouth.” He tilts his head. “Of course, nothing happened until after she graduated. No matter what the others might tell you.” He leans in. “How old is she? Yours?”
Emmrich thinks of rotting flesh, Assan dead, mutilated villages to wage war against the shocking thrill of hearing her described as his, however untrue the claim may be.
“Young enough for it to not be real.”
At that, Simon laughs. “Been there, old pal. Write me when it gets all too real, all too fast.”
He promises, should that unreality make itself real, he will. He’d throw a parade, too. And go skinny dipping in Hossberg.
No one asks where he’s been when he returns to the Lighthouse. Instead, he arrives to a slice of pie on his desk, a note with a bit of blue thumbprint on the edge.
Trust me, it’s delicious.
-R
He doesn’t think twice before digging a finger into the center, ripping off his slice and slipping it into his mouth. It’s sweet. It’s tart. It’s a perfectly fine pie and he imagines blue thumbprints all over her body. A joke about how she's the only thing he'll get dirty over. He lets the slice melt on his tongue.
“A little birdie told me someone likes you ,” Bellara sings to Davrin, feet kicking under the dinner table. Conversation swings their way, smiles all around and drinks spilling in favor of hearing Bellara’s hot new gossip. Rook is the only person not present.
“Oh, yeah? What have you heard?” Bellara’s beaming behind her hand, leaning over the food to whisper in his ear.
This table is a young man’s game.
Emmrich prides himself on manners. No one would ever accuse him of impoliteness. Which is why he says to no one in particular that he’s excusing himself for the evening before pushing his chair out and beginning the walk back to his room. It’s more like a pre-jog. He’s only had half a dinner but that’s fine. There will be no wars won tomorrow. He wishes there were stars around here, instead of this blasted, perpetual summertime. He considers going home, where he could wallow and rot in peace. Before he can enter the library, tell Manfred to pack a bag and make sure to pack his robe, a flaming hot sizzle lands on his left shoulder. In surprise, he yelps, brushing it off and looking up to see who the hell would dare?
She would. She would dare. “Walking home all by yourself, handsome?”
He huffs, if just to make her feel the slightest bit bad. He knows it won’t work. “Lost my appetite, I’m afraid.”
She beckons him up the stairs. “Good thing I’ve got just the thing to help.”
When he reaches the top, she’s lighting a new cigarette, passing it to him as she stares out onto the cul-de-sac they’ve begun to find familiar. “If these kill me, will you bring me back?”
He doesn’t want to let on how terrified the thought leaves him. Instead, he looks her in the eye, letting the end rest on his lower lip before sucking down a deep inhale, eyes stuck on hers. “You know, the likelihood is I go out before you, my dear. Should I decide against immortality.”
Her eyebrow quirks. He ignores that she’s staring at his mouth. “What do you think of our little stowaways?”
“Perfectly qualified team of individuals. They’re certainly exciting.”
She sighs. He starts wondering how he answered her wrong, but she cuts in. “One of these days, I’d appreciate if you told me what you really think. However,” she stops, looking at his nose, his tie, his chin, “... improper … you may think it be.”
He wants to kiss her. He’s going to kiss her. He’s going to drop his cigarette and light this place on fire and feel the flames licking their legs as he bites into her neck and dares everyone to admire just how accomplished he really is.
She grabs the cigarette from his lips. He finds it’s his cue to answer. “I could do with less from Davrin, lately.” He’s shocked he’s said it. “I mean,”
“Wow, didn’t realize you really meant to burn him earlier.”
“I didn’t, I-”
“You got a problem?”
“No, I don’t, really, I don’t know why I-”
“It makes sense, really. He’s brave, and strong, and all the things that make a hero. ”
He schools his expression into the one reserved for faculty meetings and difficult students. It’s hard. It’s acidic. “I see you’ve taken an interest in a new companion. How charming. I’m sure you’re both," he considers his words, "well-suited for each other.”
Something shifts in her gaze. Off-kilter. On the back foot. She ceases to be the warrior he works with, the woman that torments him - instead, he sees a girl, fingers picked bloody and lip worked raw, suddenly unsure. He sees himself in her. Hungry and cursed.
“I certainly have taken an interest, Emmrich.” Ever daring, she steps closer. Her hand brushing his against the rail, then curled against her chest, then to her lips and finally placing the bit of cigarette left between his lips. “A little birdie tells me you feel the same.”
Later that night, when he’s ghosting his hand over her backside, watching his fireplace dance shadows on their legs, he asks Manfred for some stationary and ink. He has a surprising letter to write. Ch. 2
#in case ur not on ao3#ao3#emrook#rook x emmrich#emmrich volkarin#rook#dragon age the veilguard#datv
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The lack of treatment of Solas as a human being in Veilguard lowkey drives me wild. I didn't really think about it until after finishing the game but the Veilguard really just take over his house?? Rook is sleeping in his meditation room, the room he uses to spend time in the fade and where if you made certain choices is his place of connection to the Inquisitor. He does have a bed upstairs in his office but I personally see that room as his bedroom due to how accessible it is.
Regardless of the exact details, one of the first things we do is move our stuff in as Rook into his room. We're supposed to feel a sense of belonging to the Lighthouse as shown through how the companions will make their rooms into their own. Adding new decorations, turning an empty shell into a home. But how audacious of Rook, of us, to believe our cause so good and important that we can take some man's house because he is "bad."
And I understand the themes at play, Solas originally stole the Lighthouse from Elgar'nan and used it as his base for the rebels who fought against the Evanuris. So now it's time for a new generation to take on this mantle but there's a huge difference from taking a fort from a king who has a palace somewhere else and likely has multiple temples and places to live in then taking away the literal home of a man who has nowhere else.
Solas is a god in the thematic sense yes, he is powerful and revered by many out of fear but he is still a person. Becoming the self-declared heroes of the world does not grant one the freedom to literally rob a person of their house.
And now at the end of the game he's basically no longer welcome in his own home. Everyone in the Veilguard basically hates him and then squat in his house making it their home when they all have homes and just expect him to take it cos hes a "bad guy." I remember thinking how sweet it was that Neve started to think of the light house as her home, how she and other people would start to invite others over to have discussions showing how this is now where others know to reach them.
But the fact that none of them feel any remorse about it is crazy, especially coming from Neve, Bellara and a Dalish Rook. You have Neve who works with the Shadow Dragons, an organisation that is founded upon the beliefs of freeing slaves and wanting to work underground to help those who are being oppressed. And she takes the home of a man who has no where else to go? A man who has lost his entire world? The Dalish know about how the world has mistreated them and how much they've lost so why do they not feel any remorse for literally stealing someone's home.
I was also thinking about sad it is that my Inquisitor or generally any Inquisitor was never able to visit the Lighthouse in game but now all I can think about is how sad of an experience that would be for her. For my Inquisitor who loved Solas who has chased him down for years to stop him and is finally able to see into his heart, his mind more intimately through seeing where he lives and it's taken over by a group of people who hate him with such a passion that they barely see him as a person anymore. They all want to put him on trial for his crimes whilst sitting on their high horses inside of his house.
Back to my Inquisitor, she's been to Halamshiral, she knows the haunting feeling of walking through the halls of a place taken over by those who did not build it. She's walked the Emerald Groves and the Exalted Plains, she has seen the graves of her people overrun by humans who just desire power and war and want to burn the Elves from their history. To make the world think of them as savages to justify violence and destruction.
Now thinking about her walking through the halls of the Lighthouse that is so intrinsically Solas's and seeing it become the homes of other people would seem so gut wrenching. To hear them talk about his most wretched memories and dissect his thoughts just so they can figure out how everything is the way it is whilst also just taking everything from him. They're stripping him of his humanity for their own personal gain and it would seem so ignorant, so cruel. They take his table and remove his seat and then expect him to be live with it because they can blame the world's suffering on him.
We play as Rook, we are the hero of this story. The one who chose to step up and take down the last gods that remain in this world. But can we truly be good as Rook if we are just allowed to treat this guy like a stepping stone. To treat his entire life, the only things he can say he owns after a couple thousand years of his world decaying, as a means to an end with no remorse. How are we different from Solas who betrays Rook over and over when we just sleep in his bed, when we just steal from others to get to the "good" ending. Taking his Lighthouse was just an inconsiderate move not too dissimilar to how Solas will only consider his actions as a means to an end. But we're the good guys so it doesn't really matter right??
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Illario Dellamorte is my favorite Veilguard character.
And it's because he makes sense.
A fatal flaw in Veilguard is that every character is made to be super agreeable and nice, and it means that their origins hardly even matter in the story of the game. Bellara isn't impacted by the isolationist nature of the Dalish, Neve has no controversial opinions on magic, Lucanis isn't jaded by his training, etc. (these points can be debated, sure, but generally I think they hold true).
Even the villains are painfully one-dimensional. Cartoonishly evil cultists, necromancer who wants to conquer a city, darkspawn who wants to blight innocent creatures. There's little room for nuance or motivation, because there are simply too many bad guys to actually go in-depth with any of them, and the game can leave no room for interpretation, because it depends on you being 100% against them. So an easy black and white hero/villain dynamic is what they choose to go with.
And then there's Illario. Sure, on the surface it's a classic plot, jealousy making him turn on his family. But it makes sense. Because it actually feels like a product of his upbringing.
The crows are... Very different in this game. This point has already been discussed to death, but I think it's obvious that they changed them a lot to make them fit the narrative they needed for the faction mechanics. However, we know from the other games that growing up as a Crow is hell. Even if Illario wasn't subjected to the same treatment as other "recruits" (typically slaves and orphans), he still grew up in an incredibly cutthroat environment. Both Illario and Lucanis lost their parents to the power struggles between the houses when they were just kids, and were sent to live with a grandmother who trained them to be killers. The same grandmother who likely chose her position over her own children. Lucanis even describes her methods as "torture", which says a lot coming from the guy who was locked up in the Ossuary for a year. And he was the favored grandchild. Caterina clearly never hid her favoritism either. Illario learned from an early age that the only way to succeed, to be recognized, was to kill and rise through the ranks. And while it seems that his skill set (charming/manipulating people) is less valued than the flashy methods of "The Demon", it was an excellent skill to have when it comes to surviving within the crows.
The crows are known for infighting, Ivenci even points this out in the game. Anyone raised by the crows would know that the greatest battlefield is your own home, your own parties. They know that their allies are also their greatest enemy. They know that the other houses could be plotting behind your back, and that they will take advantage of any perceived weakness (such as leveraging familial love to force Caterina to give up the seat of First Talon).
So tell me, what makes more sense after being raised in a place like this? Becoming a kind and shy coffee addict who trusts and adores the other crows? Or becoming a jaded social climber who uses everything in their power to strengthen their own position? One who would turn on his family before they turn on him, allowing him to take the thing he has been taught to value above all else: The title of First Talon? One who thinks that family members are disposable, and that the only way to come out on top is to betray them before they betray you?
Illario was allowed to have that kind of nuance because you get the option to spare him, but I think the game would have benefitted from more characters like this. Characters whose backstories mattered, characters who weren't deliberately evil, but rather a product of their environment. It would have made everything feel more real, more grounded in the actual world building.
I wish we got more content with this bastard man, because he's (to me) the most interesting villain the companions have to face, and it seems a shame to reduce his storyline to "he was just jealous".
#turning him in my mind like a microwave dinner#dragon age veilguard#datv spoilers#illario dellamorte#dragon age: the veilguard#dragon age illario#datv critical#i guess???#i like to discuss media like this but i know some people would prefer not to see it#needed to get this out of my head so i can get back to writing my usual stuff
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