#I don’t think this is really spoilers
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commanderfloppy · 3 months ago
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bharv · 1 year ago
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I’m fully leaning into my almost certainly delusional thoughts around the Gale kiss and how well animated it was for short characters because man, we’ve been so shafted across decades of gaming. It’s obvious they put so much care into making it really, really good for short players and I appreciate it so much.
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counting-stars-gayly · 11 months ago
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I’m actually LOVING how Rick Riordan, and the other writers of the show, took his initial concept of a Percabeth rivalry fueled by that of their parents and kind of turned it on its head?
Now, instead of Annabeth being wary of Percy because he’s a son of Poseidon, he’s wary of her because she made a callous impression on him. They get off to a rocky start even before finding out who Percy’s father is, and when they finally do, Annabeth doesn’t care. Instead of them fighting because of who their parents are, they’re fighting over their own opposed worldviews.
Then, instead of them arguing over which of the gods is cooler and who was right in the story of Medusa, they realize that, just like Medusa, Annabeth is a victim of her mother and that, unlike Medusa, she is a far kinder and stronger person, unwilling to repeat the cycle of hurt. They realize that, like his father, Percy often acts without considering potential consequences and that, unlike his father, he is a far kinder and stronger person, willing to step up for someone he wronged and whom he cares about.
Instead of Percy and Annabeth’s rivalry being focused on that of their parents, it’s focused on who they are, themselves. But the path to friendship is still the same: a realization that they have each other’s backs, no matter what, because they’re not their parents after all.
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tilthedayidice · 1 year ago
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I love bg3, but let me make a fat bitch please
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remxedmoon · 2 months ago
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something about touch…
(greyscale below!)
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clownowo · 9 months ago
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not pictured: Acht flashback to growing up hearing DJ Octavio say vaguely gay shit about the captain of the Squidbeak Splatoon
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cherrycoloredphoenix · 2 months ago
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I like my bots long, pointy, and violent <3
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mroddmod · 7 months ago
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she’ll be alright because she had you.
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otaku553 · 20 days ago
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New blorbo :)
Also a silly interaction with this piece
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gemsalive · 4 months ago
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re: that HEFTY siffrin sweep on id5’s isat favourite blorbos poll — this might sound silly but i do actually think it’s kinda fascinating that isat, as a game so inseparably steeped in (for lack of a better way to describe it) queer fandom culture, managed to so completely sidestep the common Fandom Phenomenon that i suspect was behind the poll in the first place by creating a main character that is also overwhelmingly the fan favourite character for once.
obviously there are any number of factors we could point at to explain the extent to which siffrin nomiddlenames nolastnames manages to grab people and absolutely not let go, but personally i think one of the most interesting ones to consider is the one specific to the medium — that is, how siffrin subverts the “silent blank slate video game protagonist” archetype in such a way that happens to be primo brainrot breeding grounds.
like, when a video game dev makes a silent protagonist it’s usually a bid to maximize immersion by closing the aesthetic distance between player and character as much as possible, right? which is especially true of rpg video games — players find connection in the generic, as that is what gives you the freedom of motion to insert yourself into the story in whatever unique shape suits you best. you are your character and your character is you.
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(as ever, post ran long. yall know the drill. tossin in a quick header pic before thoughts on blank slates & blorboification continue under the cut)
and then you’ve got siffrin, who is expressly pointed out to be the taciturn type; who when initially giving the player exposition about their journey so far doesn’t seem to hint at a life or history or even really any motivations outside the journey; whose every thought and action is narrated in second person so as to keep tracing and re-tracing the connection between him and you.
even their design — all darkless and shapeless, bundled up in that big cloak, as if an invitation for you to fill it in with whatever lets you relate to them most! at this point they are their own character for sure, but they also have enough very clear parallels going on with the silent protagonist archetype to feel more than accidental.
of course, as you keep playing you start to recognize that his blankness is much, much more than just a grab at immersion; his apparent lack of backstory, itself a fundamental piece of backstory. this is where he flips dramatically in the player’s perception from “generic vessel for story delivery” to “thoroughly multidimensional character trapped within endless torment nexus custom-built to target and exacerbate all his very specific worst traits rooted in very specific traumas”.
yknow, the good stuff !
but by then you have also been playing enough to be feeling the effects of the thing isat’s design does best of all. i’m talkin bout that ludonarrative lockstep baby. every piece of isat’s gameplay is designed to make you feel what siffrin is feeling — you understand by now that he is not a stand-in for you, but all the same you share in his frustration, his grief, his rare moments of joy and the subsequent heart-in-your-shoes devastation when that joy is inevitably poisoned — and through it all, the desperate grasping for anything new — all as if they were every bit your own.
so in this way the connection is maintained, even if you were someone for whom siffrin’s particular traits & struggles might not otherwise cause you relate to them at all if you had encountered them elsewhere, in a setting where you weren’t actively controlling them as a player. siffrin still gets to carry all the “just like me fr” impact of the blank slate protagonist in the tropes he embodies and in the game mechanics’ design, while totally free to evolve completely into his own character and keep you relating to closely them all the same. now toss back in the fact that said traits & struggles very much ARE of a flavour that a great many people Would Tend To Relate To and just like that you’ve got a perfect storm cookin.
too individual and compellingly written to be an empty vessel for plot delivery. too closely connected with the player’s emotional state to be a story observed impassively from the outside. he has 92 mental illnesses and for the low low price of free u can give him yours to carry too. nobody is doin it like him. congratulations on your well-deserved nose sniffrin nomiddlenames nolastnames <3
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ciderjacks · 4 months ago
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I love how Ryoko Kui uses context and pov in scenes like this.. bc like, in the first scene where he’s saying Laios isnt normal, it’s from Marcilles point of view, she takes it as him just being a jerk, and so you sort of think it’s a one off joke of him insulting Laios for doing something as insane as using his leg as an anchor.
And then a few chapters later, that scene comes back from Chilchuck’s point of view, in a way more serious tone, and you realize that the reason he reacted like that is because seeing someone he cared about put themselves in such a painful and dangerous situation with seemingly no regard for their own life really disturbed him. And like, witnessing the aftermath of that was apparently traumatic enough that it stuck with him long after the fact.
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cream-and-tea · 4 months ago
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what she says: yea i’m fine
what she’s thinking: the story brought both carpenter and faulkner to their inevitable end points that have been foreshadowed from the v first episode of the show ambiguity of carpenters death aside she stood on the banks of the river singing like her nana glass and was gunned down by the military and faulkner was drowned dragged delivered by the god and story he had let devour him but. but. before those things happened right before the narrative reached its end both of them stood up and said no! i want to go forward! i want to find something past this whatever it might be i don’t want it to take me yet im going to keep on walking! and it was too late! the thing is it was too fucking late!!!!!!! the aquifer was already flooding the soldiers were closing in she was to hurt to run he can’t swim. the chance had come and gone at the beginning of the episode for any hope of them reaching each other ever again but even though it was too little too late never ever going to be enough they both looked the site of their doom in the eyes and said i do not accept this. not here. not now. i am staring at you– the thing that will eat me — and resolving to pry open the jaws and choose to use the last moments of my life (whether i know it or not) to run and stumble and crawl and cry and sing in the hopes of reaching the people who matter to me more than being made your meal. and of course they got fucking eaten anyways. of course they did bc they were walking towards it from the beginning. but there is a way out, there is a way forward, there is a land beyond the storm that is possible to reach if you choose to step out of the story that has been built for you to find it. we walk on, with a rough and tarnished hope, and a tangled, ruined love. it can end with love, and it can end with kindness. even as the jaws are closing. ours is a world of miracles.
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the-big-nope · 1 day ago
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See, my thing about people getting bent out of shape about Orym listening to the Imodna conversation is that they seem to automatically ascribe some suspicious intent to it when that’s not actually a confirmed thing at all. Orym could very well have just been hanging back and tuning into different parts of the collective conversation, and just happened to catch that bit. It’s like these people have never been at a party and just casually eavesdropped on conversations they’re not a part of. It’s not actually a part of the text that Orym was listening deliberately or out of suspicion, it occurred in that moment because Liam wanted to underscore a point in the narrative, and then Orym tuned out of the conversation before it was over. I don’t understand why people are so determined to read everything Orym does involving Imogen and Laudna specifically as hostile. My dude was just wallflower-ing it up and happened to be listening at a narratively poignant spot.
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weirdglassthing · 4 months ago
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ouaw doodle dump!!
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bluuscreen · 5 months ago
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laios touden the monster man that you are…
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original panel btw
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remxedmoon · 5 days ago
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so all you need to do right now is disappear.
HHHHAPPY ISATVERSARY EVERYONE. here’s redraws for every single battle cg in the game. 36 drawings this time around, with 11 of those being custom (though admittedly a good portion of those are edits). combined with the portrait redraws i made back in september, i’ve made 114 redraws for this project! jesus christ! just like those redraws, these are completely free to use!! as long as i’m credited and it’s not for commercial purposes, go wild!! do whatever you want!!!
no i didn’t make these for isat’s 1 year anniversary this is just wildly good timing.
i genuinely can’t fit all of these cgs in one post even with the 30 image limit on browser, but i’ll still try to fit Most of them below the cut (without making this post horrifically long), along with some notes that might be important 👍
okay! once again, i labeled all of the custom art as such in the drive(UPDATE. NNOT TRUE ANYMORE. reformatted file names to be easier to mod in auau. apologies!), but if you want a full list, the customs are hatless siffrin jackpot, bonnie jackpot, bonnie special attack, bigfrin attack, and a bunch of alts which are definitely not related to any projects i’ve been thinking about don’t worry about it. and out of those customs, only like. 3 of them are actually completely from scratch.
while i did my absolute best to keep the aspect ratios completely the same as the originals, there’s 3 exceptions that i just couldn’t get to work.
isabeau’s hair in his special attack cg wouldn’t fit in frame if i kept things completely accurate to the og, so i moved his cg down a bit. it shouldn’t cause any issues with modding or anything, it’ll just appear slightly lower than it does in game. alas…
isabeau’s sleeve and mirabelle’s hair made their jackpot sprites a little larger than the originals? i’m hoping this doesn’t have too much of an effect (since the jackpot sprites have inconsistent sizes) but i can’t test this myself unfortunately. aaa feel free to let me know on discord if any problems arise!!
i managed to fix these, so they aren’t going to cause problems now, but my original drawings for mirabelle and siffrin in the final attack scene were a pain in the ass to fix. mirabelle’s sprite was slightly too talk to fit in frame and siffrin’s hat whacked bonnie in the face while i was editing everyone together. i’m only mentioning this because it took like an hour and a half to fix them and finish the scene.
all that aside, these were a fucking BLAST to work on. apparently this ended up taking 57 hours over exactly 10 days. which is a little worrying if you do the math on that but somehow i have not burnt myself out. i will be doing enemies at some point!!! but probably not for a little bit. i think my friends will actually kill me if i don’t take a break.
once again, happy birthday isat. you’ve ruined my life and i wouldn’t have it any other way (silly).
also, on an actual serious note, this little timeloop game has genuinely changed my life for the better? you guys are probably sick of hearing it at this point (or maybe not, i don’t talk about myself That Much. i hope), but i was practically a ghost for about 2 years before joining this fandom. it’s a little surreal to suddenly have friends (plural!!!) and people who Care about me, or even know i exist, honestly. it’s weird!! in a good way!!!
i don’t think i would’ve ever come back to social media if this community wasn’t so welcoming. i’ve met a lot of really great people through this game!!! so, uh, thank you isat, i guess. here’s to another year.
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