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#atlasisms
gemsalive · 2 months
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re: that HEFTY siffrin sweep on id5’s isat favourite blorbos poll — this might sound silly but i do actually think it’s kinda fascinating that isat, as a game so inseparably steeped in (for lack of a better way to describe it) queer fandom culture, managed to so completely sidestep the common Fandom Phenomenon that i suspect was behind the poll in the first place by creating a main character that is also overwhelmingly the fan favourite character for once.
obviously there are any number of factors we could point at to explain the extent to which siffrin nomiddlenames nolastnames manages to grab people and absolutely not let go, but personally i think one of the most interesting ones to consider is the one specific to the medium — that is, how siffrin subverts the “silent blank slate video game protagonist” archetype in such a way that happens to be primo brainrot breeding grounds.
like, when a video game dev makes a silent protagonist it’s usually a bid to maximize immersion by closing the aesthetic distance between player and character as much as possible, right? which is especially true of rpg video games — players find connection in the generic, as that is what gives you the freedom of motion to insert yourself into the story in whatever unique shape suits you best. you are your character and your character is you.
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(as ever, post ran long. yall know the drill. tossin in a quick header pic before thoughts on blank slates & blorboification continue under the cut)
and then you’ve got siffrin, who is expressly pointed out to be the taciturn type; who when initially giving the player exposition about their journey so far doesn’t seem to hint at a life or history or even really any motivations outside the journey; whose every thought and action is narrated in second person so as to keep tracing and re-tracing the connection between him and you.
even their design — all darkless and shapeless, bundled up in that big cloak, as if an invitation for you to fill it in with whatever lets you relate to them most! at this point they are their own character for sure, but they also have enough very clear parallels going on with the silent protagonist archetype to feel more than accidental.
of course, as you keep playing you start to recognize that his blankness is much, much more than just a grab at immersion; his apparent lack of backstory, itself a fundamental piece of backstory. this is where he flips dramatically in the player’s perception from “generic vessel for story delivery” to “thoroughly multidimensional character trapped within endless torment nexus custom-built to target and exacerbate all his very specific worst traits rooted in very specific traumas”.
yknow, the good stuff !
but by then you have also been playing enough to be feeling the effects of the thing isat’s design does best of all. i’m talkin bout that ludonarrative lockstep baby. every piece of isat’s gameplay is designed to make you feel what siffrin is feeling — you understand by now that he is not a stand-in for you, but all the same you share in his frustration, his grief, his rare moments of joy and the subsequent heart-in-your-shoes devastation when that joy is inevitably poisoned — and through it all, the desperate grasping for anything new — all as if they were every bit your own.
so in this way the connection is maintained, even if you were someone for whom siffrin’s particular traits & struggles might not otherwise cause you relate to them at all if you had encountered them elsewhere, in a setting where you weren’t actively controlling them as a player. siffrin still gets to carry all the “just like me fr” impact of the blank slate protagonist in the tropes he embodies and in the game mechanics’ design, while totally free to evolve completely into his own character and keep you relating to closely them all the same. now toss back in the fact that said traits & struggles very much ARE of a flavour that a great many people Would Tend To Relate To and just like that you’ve got a perfect storm cookin.
too individual and compellingly written to be an empty vessel for plot delivery. too closely connected with the player’s emotional state to be a story observed impassively from the outside. he has 92 mental illnesses and for the low low price of free u can give him yours to carry too. nobody is doin it like him. congratulations on your well-deserved nose sniffrin nomiddlenames nolastnames <3
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asterythm · 3 months
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huh? hwhuh? you didnt perform your role convincingly enough on your way up through the house before talking to your researcher at the end, you say? call that the mortifying odile of being known
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itisme-itismine · 3 months
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yknow the new anxiety pins dropping has me thinking all over again about how interesting it is, in a very Storytelling Fairytale Logic sort of way, that anxiety seemed to lose all its power both over the narrative and over the metaspace of the tpoh fan community (ie as a scary theory-generating entity) the moment it gave away its name
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soaked-doors · 7 months
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robin keeps the literacy rate on the thousand sunny at 100%
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someiicecube · 4 months
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Guys, question!
Have we seen these expressions for Ais in the demo? Either I'm forgetting (highly possible) or haven't played enough of his mini-route to see them...
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deeva-arud · 4 months
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B A L D
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see-arcane · 5 months
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There were even such books of reference as the London Directory, the "Red" and "Blue" books, Whitaker's Almanac, the Army and Navy Lists, and—it somehow gladdened my heart to see it—the Law List.
please he's so cute?
My favorite little property law nerd <3
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prismatixxkhaos · 2 months
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Hi hiiii more Mechatalia sketches n designs! We got everyone’s favorite shithead as a mechanic bc his ass is NOT allowed to fly the giant robots LOL (but he can make them deadlier)
We also got Aerica!! “Khaos nobody cares about the micronatio-!” I CARE. Hima adds a micronation who’s whole thing is sci-fi, and you think I’m NOT putting them in? If Hima can add what he wants, so can I‼️
Oh yeah Lithuania is here to help as well! And Estonia who I’m working on
Also introducing the Atlases for China, England, and France! Can you tell which one I cared to design way more LOL
Also a display of the uniforms for Atlas pilots! As Italy says, they’re very grey, but at least the helmet gives SOME color.
(P.S I’m working on a fic for this AU hehe)
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schnee-gheist · 1 month
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“Who the hell’s this freak?”
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mikaikaika · 1 year
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The economy of QSMP truly held up by Richarlyson's logo drawings, Tazercraft's peer pressure persuasion, and Roier making yet chain store
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gemsalive · 2 months
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they won’t let you reach out to hover a hand forever just shy of your companion’s shoulders, all the while oblivious to how screamingly desperate they really are for a touch that will never come anymore. because of Joke
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asterythm · 3 months
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on the ending of in stars and time:
an essay from someone who couldn’t sit with it at first, & a love letter to the fic that brought me here anyway. (…spoiler warning for in stars and time, naturally, but you knew that!)
if siffrin isat has taught me one thing it's that vulnerability is cool, actually, and being forthcoming and generous with love when there is love to be shared is how the coolest kids do it.
so. hello isat nation of tumblr dot com. i'm here because even after cutting out several chunks to shorten this significantly, i busted through the ao3 comment section character limit and still had more to say, so i needed somewhere to put it all that would let me go longer.
i’m pretty sure this post is for, like, three people, one of whom is me. but look, it’s been moved here to the webbed site so if you wanna read it anyway i won’t stop you!
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i think what it is, ultimately, is this: the ISAT canon ending was beautiful. it was an objectively well-written ending with so much love and hope and thematic satisfaction.
it also left me, for a period, with a deep and unshakeable sense of dread.
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:)!!!!
now enter @faedemon's "None Forward & Two, Two, Two Steps Back" (hiya, fancy seeing you here), a two-chapter alt act 5 in which siffrin finds a New, Worse way to break the loops.
despite being, as mentioned, a notably worse outcome for everyone involved, this alt end managed to cut straight to the heart of that dread and settle it — and not in the sense of "oh, i like this alt ending better", or “oh, the canon ending looks better in comparison against this worse alt ending”, so much as "oh, thanks to this alt ending i am finally able to sit in a place where it no longer feels like the canon ending, as a beautiful outcome which felt impossibly lucky to get, is the only outcome in which life can go on — and my ability to accept it, and the game as a whole, is elevated for it."
which!! i mean!! i don’t know that that’s exactly what you set out to do; None Forward is explicitly a tragedy!! and one, as your tags say, written because the canon ending didn't ring true for you.
but I realized that the thing that was stopping me from enjoying ISAT’s canon ending was that ugly hard core that was still so, so scared after the canon ending of every way we (that is, siffrin + i as the player moving in that incredible ludonarrative lockstep with him, holy moly the harmony in this game) had not yet grown to earn it. 
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(I’ll take a sec here under the cut to say that when I played ISAT, and then for much of the month that followed, my main reason for engaging with it and its related content at all was that it was a piece of media that came fervently recommended by my incredibly dear friend @iconocat , who it had massively, violently impacted and whose media recommendations in general I trust more than anything.
so i played ISAT, and it was incredible. but even though it's a piece of media that just about hit on every point on my list of Things That Set My Brain On Fire, it failed somehow to. well. set me on fire — at least to the extent I was expecting it to. I still enjoyed myself in the few weeks afterwards of running through fan content and intentionally plunging myself into media analysis, but I was never convinced that I would be engaging with ISAT to the extent I was if it wasn't for the sake of trying to intentionally hack my brain to the point where I could share with my friend something so important to her at the same level of genuine investment. 
I’m telling you all this because, legitimately the same night I posted “nothing but a dull ache” (ie, if you're not charlie faedemon and are somehow caring to read this anyway, the epilogue oneshot I started feverishly writing the morning after reading None Forward), I realized through my rambling in my friend’s discord dms that reading None Forward was the moment the fire finally caught. I spent a month burying myself in ISAT content and asking myself “Is this natural yet?”. after None Forward, the answer to that question finally became a sure, wholehearted yes.)
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so anyway, back to the essay.
don't get me wrong. it's really, really nice, to read a story where the moral is less “you should have asked for help", and more “there are people who will unselfishly give the gift of a love that saves even when you cannot save yourself".
but that whole ending also was only able to happen because 1. they broke in a way no one should ever have to break, and 2. everyone involved got lucky.
which, in media, happens all the time!! it is not inherently dissatisfying for a narrative to wrap by saving you with luck and love in the nick of time!! in fact it should be incredibly satisfying, after the unambiguously-negative downward spiral into Director Siffrin who had begun to learn what to say and do to make his family behave exactly the way he needs them to, for a stroke of unpredictable luck brought about by factors entirely out of his control to finally be what sets him free.
but like... I think it's because the story is set in a situation where it's no longer true that luck and randomness is a factor by which anything significant can change.
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we're hammered over the head with it: until and unless you do something to alter the course of events, they will not be altered. when you are the only dynamic element the world is reacting to in an otherwise looping course of events, you don't get to rely, anymore, on the idea that at any moment something could happen to save you. you have to assume that nothing will happen unless you make it.
and siffrin?? siffrin's literal motto was "stick to the script"!! they spend the loops with a mouth that kept closing tighter and tighter and tighter until i got to act 5 and watched them implode. and then I’m saved, and I know I haven't earned this. I get to the end and I'm still not telling them anything!! I wasn't supposed to get the good ending!! but I get away with it anyway with open arms and acceptance and unconditional love, and it's. kind of nauseating?
how am I ever supposed to learn and grow, if I didn't manage to change my behaviour even then under the threat of Eternal Looping Torment, and still got the good ending anyway? how can I prove there was an alternative way I could have broken free if things hadn't turned out so lucky in that one terrible act 5 loop?
I can't. and that's terrifying.
(aside: I’m speaking in the first person here to emphasize that the thing that got in my way is not because I don't believe siffrin is deserving of this love — quite the opposite, I think the driving force behind the good ending is that siffrin went scorched earth and saw he was loved anyway — but because this is a game designed to frequently encourage the player to deeply feel what siffrin is feeling throughout its course and. well. as a thing to happen to a fictional character it's beautiful. as a takeaway for the player, it's... harder.)
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and that's where None Forward comes in. (i’ve already written thousands of words in comments and epilogue fic declaring my love by now, but i mean. im hoping you won’t mind just a liiiittle more.)
None Forward shows a devastatingly written, all-too-believable version of what might have happened if siffrin didn't get lucky, and the loops continued, and they kept clinging to the script and refusing to Look At It and successfully stagnating and stagnating and stagnating as they were so determined to do. and it's bad, it's worse, it's way way worse — but there's no reliance on outside factors. it comes completely from within siffrin and loop, the only dynamic pieces in the world, finally breaking out.
it was the terrible, nightmarish unfairness of the loops brought to their natural, just-south-of-inevitable conclusion.
and yes, it's a terrible, unfair conclusion, but the loop still breaks.
in a roundabout way, it... gives me so much hope. if the outside factors were different, if the stars did not align just right to allow siffrin's family to get there on time to save them, if siffrin never learned to open their mouth, which by all means seems like the likeliest course of events... they'd still get out. worse for wear, and separated by a gap unbridgeable, but out.
there is a future. there is freedom.
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to speak more specifically on dull ache, if you'll forgive the indulgence, just since this was originally meant to be in a reply to the author in my own comments section:
I think I so desperately needed to write it with a focus on the family siffrin left behind because I wanted to prove, if just for myself, that in that barely-dodged alternative there still could be a future for everyone. (isabeau's just happened to be the voice in which dull ache came to me, but the point was to create an epilogue for all four.)
for the rest of the family, who was not quite so deeply ravaged but was still left in a bad way at the end of None Forward, and for whom randomness is not pretty much unequivocally good just by virtue of being better than the alternative like it is for siffrin and loop (more on that in a sec), I could see it mattering more to set specific pieces up precisely, and I could actually imagine the pieces I could set up that could have a meaningful impact in the immediate future.
so. y’know. I set them, in the way I happened to want to. granted, with some extra... divine indulgence, but siffrin's departure from their family's perspective at the end of None Forward was definitely Wrong but not so obviously wrong that I could believe that without it they wouldn't otherwise either (a) go hunting him down to force out the truth, which felt Worse, or (b) just "accept" that it was as simple as Siffrin not actually caring about them/brushing them off and thus intentionally fade him into the distance in their minds to deal with it. which felt like the WORST POSSIBLE THING.
you'd think it might make more sense to have done this for siffrin and loop, instead. they're arguably the ones who need it most, after all, so why not build them up from rock bottom as a sweeping show of "things get better"?
but... i think it doesn't need to be written to have faith that it will happen: the very fact that Siffrin is about to set out on a new journey in a reality where everything is a dynamic player just. immediately gives me hope all by itself. random lucky things that save you are so much more believable and wonderful when random lucky things in general are happening all the time, and you have all the time in the world for them to happen.
and anyway, I don't think this is the kind of future you’d write satisfyingly as a sequence of events at all. to heal from this is something that will take an incredible amount of time and nonlinear progress. 
until one day, through a series of disconnected small quiet gloriously-random lived experiences, without knowing when it happened or being able to trace it back, you realize, oh —
somewhere along the way, you came to know how to live again.
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hvezdarensti · 10 months
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*prokřupne si klouby* Další den, další nakládání "traumatu" do svých postav. Jak je hezké být na světě
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worm-keeper · 1 month
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so i went to see borderlands movie. i never saw any games so for me it was just a funky film to watch. from that perspecrive, movie is not all that bad. 6/10.
yeah, the jokes were mostly not it and the script is one of the most non-original scripts i have ever laid my eyes upon, BUT the effects were pretty good and the vibe was kinda nice. a easy film to watch with friends, but i definatly can see why fans of the game are dissapointed - it is obviosly not a finest piece of cinematography.
i myself went to see borderlands for my beloved cate blanchett and i got what i wanted - my favourite actress (and wife) in a sexy costume and stupid wig, running around and shooting everyone, so i myself am more than satisfyed
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dutybcrne · 3 months
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As a child, Diluc always wanted to travel Teyvat. He liked the idea of going on business trips to see new lands, tasting all sorts of new foods and getting to meet new people. During his four-year absence from Mondstadt after his father's death, the irony was not lost on him in the least as he went along with Alice's advice.
#hc; diluc#//I like to think he and Kaeya had days where they were sprawled on the floor looking at atlases and shit#//Pointing out places they wanna go (Luc was Very Adamant abt not going to Sumeru bc he Still hadn't recovered of Kae's lil trip)#//Diluc for certain wanted to go to Fontaine so bad. He wanted to see an opera with his fam. He still hasn't seen one bc he still clung to#this childish want to see one only w Kaeya in tow like he'd always wanted before (Crepus too; but Crepus is dead so Kae is the only other)#//Kaeya always wanted to see Natlan. Specifically bc of the stories told of the Muratan people and wanting to learn more abt them for Jean#//But also bc the others books he read documenting what the place was like and with paintings depicting the place made it seem so beautiful#//He wanted (still kinda does) to go there and collect so many things for his little treasuress#//He however is a bit less inclined to go esp nowadays; considering his fight with Diluc#//He can't help but wonder if the Archon might be On Sight regarding him; considering his heritage and considering their Ideal#//Plus he loathes the idea of having to go there alone. He's considered bringing Klee; but then going back to the previous; he would#much rather Klee NOT be there to witness if the Archon would try and smite him for daring the trespass into their nation#//It's a ridiculous fear in his eyes; but at the same time he doesn't want to risk it with the Pyro Archon of all the Seven#//Shit; why. Rambling#hc; kaeya#//Bleh; thats there now#//Ironically Luc’s favorite nation was Sumeru. thought it was the most beautiful nation. He liked Apam Woods & Pardis Dhyai the most#//And he really liked the foods from there too
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stone-cold-groove · 9 months
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A distant ship upon the horizon.
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