#I REALLY STRUGGLE WITH THIS STYLE FOR SOME REASON......
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Vide Noir's dual narrative structure
All right, here it is, me making good on at least one of my meta threats. Lord Huron's album Vide Noir can be interpreted as an album with two parallel, contrasting narratives - that of the lead protagonist Buck Vernon, as well as that of Johnnie Redmayne.
Disclaimer: this is an interpretation I think is pretty sound and well-reasoned, but I make no claim to any of this being proven canon information.
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For those unfamiliar or who need a reminder, the primary narrative is this: the year is 1967, and we start near the end of Buck's journey, as he awakens from being black-brained (Lost in Time and Space). Having just suffered an overdose on the drug vide noir, his memories are slow to return to him, but return they do - his fiancee, Leigh/Lee Green (from here on Leigh but both spellings have been used), left him without a word one night, and he decided to follow, heading west to Los Angeles from their home town of Detroit, Michigan. He's been struggling to find her, checking every bar in the city in case she was booked to sing at one as her move was the result of her chasing her dream of becoming a singer. He doesn't remember a lot about himself, really, after that overdose, but he remembers her, and his love for her makes him desperate to find her.
We're then taken back to the night he left to find her (Never Ever) and his journey is mostly linear from there - he meets a fortune teller, Lady Moonbeam, who tells him that pursuing Leigh will end in his ruin, but he refuses to accept her advice and pushes on (Ancient Names I & II). He laments that he's been some kind of fuckup, that maybe he chased Leigh away through his own behavior, but that he still loves her and begs for her to return (Wait By the River). At some point around here he also learns of the drug vide noir and contemplates using it himself for clues.
(Note that unlike in the movie, in the album, nothing suggests that Buck suffered from a murder attempt by Z'Oiseau's henchmen but that instead he may have overdosed himself in an attempt to find Lee. However, there's plenty of reason to suspect that the film is the canon interpretation here anyway and the henchmen kidnapping Buck just doesn't make for a song I guess.)
One way or another, he winds up black-brained, where some deep existential truths of the universe are revealed to him (Secret of Life - namely that everyone and everything dies in the end, and that a human life is brief, fleeting, and ultimately meaningless within the context of the universe as a whole). He somehow reawakens rather than dying (Back from the Edge) and, again, understands that nothing he does will ever matter, has never mattered*, but that *even though* he's suffered greatly already on this quest, he's still committed to trying to find Leigh, pitting himself against that careless universe (The Balancer's Eye).
So he keeps searching (When the Night is Over) until he finds a clue, or a helping hand of some sort, that leads him on the right path to his beloved Leigh (Moonbeam). We get one more reminder of the forces at work here - vide noir is some awful stuff, it nearly killed him, Leigh herself is hooked on it now, it shows you terrible truths and nightmares beyond human comprehension (Vide Noir) - and when all is said and done, as Buck thinks he's about to "rescue" Leigh from her fate and bring her back to his fantasy of a perfect happy life together, she rejects him. He came all this way through time and space, and she doesn't love him at all in the end (Emerald Star).
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I consider this the primary narrative here because it makes use of all the songs on the album, it has a clear start and ending and a mostly linear structure, and the album basically serves as a soundtrack to Buck's fool's errand. The film agrees - every scene is centered around his journey, after all. But we have context from Lord Huron's other albums, as well as the lyrics and musical stylings of multiple songs on Vide Noir, that show us that Buck isn't necessarily the only narrator on this album. Strange Trails, of course, came out three years prior, and features songs by multiple fictional bands performing songs which serve as narration for a diverse cast of characters. Unlike on Strange Trails, where each track has a writer or band specifically named and assigned to it as well as a character narrative, Vide Noir does not give us such conclusive information, but we can still put clues together to understand at least some of who the in-universe performers might be on Vide Noir.
Most likely, multiple of these songs are by the Buck Vernon Band - this is pretty obvious. Buck's semi-autobiographical music is all over Strange Trails, usually referencing a girl he loves, sometimes referencing that the girl left him, often giving her different names, all starting with L (Fool For Love's "Lily", and "Louisa").
But the other band that we can easily identify as performers on Vide Noir are the Phantom Riders. For those who need an introduction, this is the band composed of four members of the World Enders gang, with Dale Redmayne at the helm as lead writer. They were seen previously on Strange Trails as well, with banger surf/rockabilly hits like Hurricane, Until the Night Turns, and The World Ender. As a storytelling tool, they are primarily brought in to tell us about the man-turned-undead horror entity known as The World Ender himself, and then otherwise mostly we get their songs about Dale's brother Johnnie Redmayne, who is introduced to us in Strange Trails as a fun-loving and presumably fairly young guy, a thrillseeker and hedonist, who lives for the moment as if the world could end any day. The Buck Vernon Band jumps in between some of these songs with an interjection to tell us that wait, Johnnie is dead, or was, but he got back up. In Dead Man's Hand, Buck speculates that Johnnie could have been murdered or may have killed himself, accidentally or intentionally, upon first seeing him. It's in Vide Noir that we actually learn more about the circumstances of Johnnie's death.
Before we get to that, let's first identify which Vide Noir songs are by the Phantom Riders. This isn't all that hard to do. Any song that references The World Ender is presumably theirs - that gives us Secret of Life right away ("I sit alone in the dark, and I try to remember the words you spoke when you summoned the Ender"). This is reinforced in the Alive From Whispering Pines webseries, episode 423 - Secret of Life, when played, shows a skeleton prop the band has jokingly referred to as Cobb Avery on their social media posts in the past, and after the song ends in this episode, the tune continues in a slowed and distorted fashion through a clip of a WBUB movie version of Dead Man's Hand showing Johnnie rising from the pavement when Buck is about to bury him.
Ancient Names Parts I and II are presumably written by the same band as a two-part song. In the Vide Noir film, the Phantom Riders are performing Part II in the underground club. Additionally, in Alive From Whispering Pines episode 426, after Tubbs Tarbell is done reminiscing about the band and their nihilism, Ancient Names Part II is the next song covered - and often in this series, the structure of the segments between songs are intentional and related to either the song they precede or the song they follow, so it's likely that the placement of the Phantom Riders' appearance followed by a track they're associated with is meant to help confirm them as the performers. In addition, Ancient Names Part I references a fortune teller, and we know from the film that the fortune teller in question, Lady Moonbeam, is associated with the World Enders and knows the Redmaynes.
The last track on Vide Noir that is most likely theirs is the title track, Vide Noir. We have two points of evidence for this - one lyrical ("Many evils have I enjoyed, prowling the night raising hell with the boys" which feels like a pretty direct reference to the World Enders' nighttime violence) and one musical - the main melody of Vide Noir is identical to that of Ancient Names (and Fortune Teller's Theme, actually). In Strange Trails, using the same melody for multiple songs was an easy way to tie Frankie Lou's songs together, and here we can see that it ties two Phantom Riders tracks together directly, indicating that not only are they both by the same band, but that Vide Noir is a followup to Ancient Names part I, in which our fortune teller did warn us things would go very, very wrong.
(And besides all of that, the Phantom Riders tracks on Vide Noir all tend to be similar in musical style - psychedelia-flavored garage rock with a heavy bass line, in contrast to other songs on the album.)
With those songs identified, we should also be aware of just how much Lord Huron seem to love their dual narratives. In Strange Trails, we have a really concrete example of this with The Night We Met. This song was in-universe written by Frankie Lou, presumably about her doomed relationship with Z'Oiseau and how much she wishes she had never met him to begin with (as she echoes in her dialogue in the Vide Noir film when speaking to Buck in her dressing room). However, the music video for this song shows not Frankie and Z'Oiseau, but instead Buck, driving west, while reflecting on his own failure to keep Leigh, wishing he could go back in time and fix things, and meanwhile kind of hallucinating her as he goes. In the album Long Lost, we get another dual narrative in I Lied, which is performed by Donny and Midge but is also sung by Leigh in Vide Noir, foreshadowing her breakup with and lack of love for Buck. There are certainly other dual narratives in both of those albums to be found as well - so what we should keep in mind here is that often, songs can be written and performed by a character or band in order to narrate for themselves or someone close to them, but that just as in our real-world movie soundtracks or our favorite character playlists on spotify, those songs can be applied to other characters in different (but somewhat similar) situations than the ones they were written for.
So! We have four Phantom Riders tracks on Vide Noir, all of which were presumably not written originally in-universe about Buck Vernon, because why would they be, Buck and the World Enders only briefly cross paths and at the very least we know that Ancient Names Part II was written well before he ever met them. Instead, it makes the most sense if like the bulk of the Phantom Riders songs, these tracks serve Johnnie's narration instead.
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If that's the case, what does that give us? Winding around and through Buck's journey is this second storyline. Johnnie Redmayne, having used and enjoyed vide noir himself abundantly ("I had a vision tonight that the world was ending" as one probable example), decides it's time to get his hands on bulk quantities so as to get the Enders in on controlling the flow of the drug in LA rather than letting Z'Oiseau maintain a monopoly, thereby also increasing revenue for the members of the gang.
It's Moonbeam who warns him to knock it off first. We know, thanks to the film, that he'd spoken to her at some point about his plans to investigate the source of the drug at Tobey's arcade and try to get his hands on some to sell. Whatever his exact plan was, in Ancient Names Part 1, Moonbeam warns him that pursuing this is going to get him killed. Vide noir isn't just a drug, it's something extremely dangerous, tied to dangerous people, and he needs to get away from "her" (and note that frequently throughout music history, drugs have been personified as a "her" or an unnamed lover, whether for poetic reasons or to evade censorship that might come from talking directly about drug use - and Cursed, off Strange Trails, is one more in-universe example, where "her" refers both to Leigh Green and to drug use, specifically vide noir).
Immediately afterward, Ancient Names Part 2, in addition to serving as a very classic sort of World Enders nihilism anthem, can easily be interpreted as Johnnie saying "fuck that, I do what I want, you only live one life anyway and even if it kills me, I want to make my mark before I go out." Death is something hypothetical - sure, it'll get him some day, it gets everyone, and maybe Moonbeam is even right, but he isn't going to let her warning stop him.
On Strange Trails, Buck and Johnnie cross paths at Dead Man's Hand. On this album they only cross thematically, and the pivotal moment of intersection might be Secret of Life. This song may be the point at which Buck learns some forbidden secrets revealed by taking vide noir as discussed above, but its lyrics speak a lot more specifically to Johnnie's experience, implying some connection between him, vide noir, and the World Ender.
It may be that as we see with Buck in the film, perhaps Johnnie too has suffered the effects of being black-brained prior to taking it due to the time and space-bending effects of the drug (notice, for example, in Strange Trails we get Johnnie's story in a scrambled chronological order) and here he's confronted with the harsh truths of what those past visions of his possible future mean for him: he has been set on a path that is no longer avoidable due to his eventual future overdose. So perhaps it's at this point that he acknowledges that he is going to die sooner rather than later and that his life and death will not have meant anything to the greater cosmos, but this information, which was new to Buck, is not something Johnnie fears. Johnnie is hardly new to this point of view. He's seen past echoes of the knowledge imparted by vide noir throughout his life, both in his future visions of the end of the world (again see Until The Night Turns) and in the knowledge passed on through other World Enders, including their own motto ("The fair, the brave, the good must die", or in Secret of Life here, "The darkness comes for all of us").
(As an aside, there's still a lot to unravel with Secret of Life that I haven't touched on here. It's a fascinating song with some really mysterious lyrics. I've speculated at length in the LH discord about some additional interpretations this song could yield but won't veer off topic here.)
And yet despite what looks like a very certain and dire end, Johnnie maintains hope that perhaps he, too, will live past this. Because if Cobb Avery did, why can't he? This is part of the gang's core mythos - their founder is a dead man. He clawed his way back out of the grave for revenge, they thought it was just so fucking cool that he was unkillable that they had to join him, and together they dismantled the Winthrop Corporation, one murder at a time. When the police finally caught up to him, they lynched him - but the noose did nothing, for he was already dead, and now in the form of a skeleton, he called the gang to his side (see Strange Trails: The World Ender comic book). In the ensuing chaos, he flees, the gang heads west and relocates to east Los Angeles, and in the time contemporary with the events of Vide Noir, he is still present among them but this appears to be unknown to the public (Daily Trails prop, by Kim Berens, used in both Vide Noir and Alive From Whispering Pines where it was modified to Ten years later).
Whether The World Ender is readily visible to and known by most members of the gang at this point is unknown, but we know that those who were black-brained can see him (in the film, Buck sees him approaching, bumps into him, plunges into a hallucination of his own future, and when he comes too, the Ender is gone). Given the Secret of Life lyrics, it's reasonable to guess that Johnnie at least can see the World Ender just fine and one way or another, in speaking with him and in conjunction with consuming vide noir, has learned enough secret knowledge to make some kind of choice - and this is what later enables him, too, to drag his way back to the world of the living.
Fate catches up to Johnnie and as we learn in the film, his death was at the hands of Z'Oiseau's henchmen for trying to gain access to dealing in vide noir. Like Buck, he is black-brained - forced to swallow enough of the drug to kill him. And so the track Vide Noir opens with the Fortune Teller's Theme previously heard in Ancient Names Part 1, and that tune is woven through the track - Moonbeam's "I warned you, I told you so" to both of these fools who disregarded her advice. Although, again, the lyrics are clearly meant primarily to narrate for Johnnie - "Many evils have I enjoyed, prowling the night raising hell with the boys, getting high on a pure black void" sounds a lot more like what Johnnie gets up to than Buck. We are given a glimpse of his last words and final thoughts as life slips away and his consciousness is sent straight to the final edge of the cosmos.
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So ultimately, this is what we're left with:
Vide Noir is an album that tells the story of Buck Vernon, whose fiancee has left him. His journey culminates in a near-brush with death, in finding Leigh, and in learning that she does not love him and that he's nothing, his life is worth nothing more than dust and that none of it mattered or will ever matter, that once he eventually dies he will vanish and be forgotten in time.
Vide Noir also tells the story of Johnnie Redmayne, who for once tries to do something that isn't just for his own hedonistic pleasure but that might actually help bring in money to support his friends and family, but he's too headstrong and impulsive to listen to the warnings he's given, and is killed in the attempt.
One lives who probably shouldn't have and comes out at rock bottom and now has to work out how to move on from here, and one dies a nihilist who should presumably just accept the inevitability of death, but has the knowledge and absolute stubborn determination to enable his eventual return, following in the footsteps of Cobb Avery.
And what happens to both of them afterward? Well, we don't know. Hopefully some day (SOON?? BEN PLEASE) we'll get the opportunity to find out!
#lord huron#vide noir#strange trails#buck vernon#johnnie redmayne#you guys I just blasted a lot of this onto the page over the course of two nights and have only re-read it a couple times fyi#this is stuff I've been ruminating on for well over a year now and wanted to put down in writing for sharing and input#again let me be clear that this is my personal interpretation and while I think it's well-supported it is not exactly confirmed canon lmao#so don't treat it like gospel#I'm gonna go eat food now and nurse this headache
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Discussion about romances + expectations under the cut (I'd put it as like..mildly critical, but also coming from a place of understanding?). As usual, will tag as such so you don't have to engage/read on if you don't wish to. I always invite open discussion, just keep it respectful (as I will endeavour to do so myself).
This is going to be a bit of a ramble, so I apologize if my thoughts are not clearly laid out like they should be.
I think I've found the reason why I (and maybe others), feel that the romances in Veilguard feel a bit... idk, hollow, at times (not BAD!!! just feeling like there could be MORE). And that's because of the trap of expectations. I may also be speaking completely for myself here.
Anyway, let's rewind to 2014.
Be me, 10 years ago. You're not really a gamer, but indulge in action RPG's casually.
See a commercial for this hot new game coming out called Dragon Age: Inquisition. Be intrigued by the character designs, but know nothing about the world. Come to find out it's part of a trilogy. So naturally, you buy the first two games and play through them before playing the third.
Be amazed, and completely hooked on the characters, the lore, the world, the darker elements and themes. It becomes your favourite game series of all time.
But you had no idea that you could romance any of the companions going into the experience. And man, does it fundamentally rewire your brain chemistry to fall in love with cRPG and get ridiculously attached to your Warden/Hawke/Inquisitor.
So, you romance Alistair first because he's funny as hell, and has a really interesting story/character arc. Then you romance Zevran, and love that too - he's charming and suave and awkward and funny. Then you go onto DA2 and romance Fenris and Anders, and each of those romances pack their own emotional gut punches. Then it's finally time for DAI, and predictably, you go for Solas (a veritable slow burn that spans TWO games), Cullen, and partially (I never finished those playthroughs lol) Blackwall and Dorian.
I had no idea you could romance companions going into these games. It was a pleasant surprise! It always felt like an important part of the story, while not overshadowing the main plot. There was enough material in the codexes, the cutscenes, and party banter to make each romance feel complete and whole and awesome and nuanced.
And then, like some of you I suspect, I read an article that touted Veilguard as "The Most Romantic Bioware Game Yet", and I thought - "Wow, if they're saying this then the romances must be something else", given the quality of the previous romances you've experienced in these games!
But you get to the game - and while you're having fun, it definitely leans more into the ARPG style where romances feel a bit more pushed to the side in order to tell a certain story than the traditional Bioware/Larian RPG experience you've come to love.
Which is fine! Again, once I stopped thinking of Veilguard as a classic Bioware CRPG, and more like GOW/The Witcher, I found I was able to appreciate it a lot more for what it is. Things have to Happen A Certain Way for the narrative to work, and that's not a bad thing. DA2 was similar - it was a harrowing, personal tragedy about the Hawke family and their struggle to survive in Kirkwall.
Just like DA2, there are aspects of Veilguard that make me glad things happened the way they did. I'm not mad that Rook has so much dialogue without a ton of player input and you can't 'be evil' - because the game doesn't make sense if you can. At its core, Veilguard's narrative is centered around Regret, after all - you can't have an evil protagonist running around because Solas' Regret prison would never work (evil people don't generally tend to regret their actions...)!
Now, if you're expecting a long-winded, fully researched academic breakdown of every romance I'm sorry but that ain't happening tonight lol. This is not based in any fact, this is all opinion.
I can't quite put my finger on it, but sometimes it feels like the romances in this game (and I say this with the biggest grain of salt as I've only done Emmrich and Lucanis' - and am going through Neve's now), are just missing....something, to take them from good to great.
I loved Emmrich's romance. I thought it was very well done. I think a lot of people would agree it's one of the stronger ones in the game - doubly so if you play as a Mourn Watch Rook (you get a TON of MW specific lines going this route, it's great). His side romance with Strife if you don't get together is very cute, I enjoyed it. But as superbly well done as it was, somehow, I wouldn't even put it in my top 4 Bioware romances.
With Lucanis' romance - whatever my hangups may be about how it was handled, certain parts of his romance were done excellently (even better than some of the previous Bioware romances, I'd say). You can read more about my thoughts on his romance here which is why I'm not going into detail about it. Unlike Emmrich's, I would put it in my top 4 because I fell in love with the character that much (both in the game but really, I've loved him since Tevinter Nights), and I've grown very attached to my first Rook and him as a pairing. I've seen others share a similar sentiment on here (and I hate to say it but I agree) - sometimes it feels like I fell in love with Rookanis despite the way it was handled, not because of it. I can't say that for many other romances. While it's been fun to think up a lot of HC/write fics/make art about those abandoned concept sketches and parts where I felt the game could have showed us more of their dynamic, I can't help but feel like his (and other) romances would have immensely benefited from even 1 or 2 extra small scenes to flesh it out a bit more if they weren't going to let us freely talk to our companions.
The issue with the romances might also have something to do with the pacing of the game itself. I think Act 2 is where the pacing goes a bit awry, before picking back up in Act 3 (which is great, I love it).
Sometimes I also felt that there was a little too much reliance on codex entries and party banter to tell the story of the romance rather than showing it explicitly through cutscenes. I think that's what makes the romances feel a bit truncated at times, compared to the previous entries? Some of the romance-specific party banter was so good, it probably deserved its own cutscene. But it's also highly dependent on the party you have, and it's easy to miss/not trigger. I remember absolutely living for the cutscenes in the first three entries and I can't explain why I feel like, subjectively speaking, Veilguard just has less romance content (this may not be objective reality - I haven't compared the amount of romance specific content head to head with other games).
I also couldn't tell you why I feel DA2 doesn't suffer the same problems as DATV in terms of romance interaction - because you can't freely talk to your companions in that game either. Yet somehow, it always felt like I was getting enough of them to not notice that. I do miss being able to chat my LI's ear off and ask them questions about their life/their views/etc. like I could in DAO and DAI. I think it's a shame we can't because the companions in DATV are SO interesting. I want to ask them all a billion questions about their lives/stories/etc even if they're not my love interest. The party banter in this game is immaculate but being able to talk to them individually about this stuff would've been SO nice. I feel that I've missed out on SO MUCH of these characters just because I didn't have two of them in my party at the same time!
Anyway, I need to wrap this up.
In closing, perhaps, if I hadn't read that article about how it was going to be Bioware's most romantic game ... maybe I wouldn't feel this way? I think it sent my expectations through the stratosphere, and that's no one's fault but my own. Not Bioware, not EA, mine.
I know that this game's development cycle was a unique sort of hell that the other games didn't suffer. To go from Joplin -> Morrison -> Veilguard. To have so many of the original staff leave the team when Joplin got scrapped. To have to pivot from Live Service and then back to single person RPG. More lay-offs. It's a miracle this game got made. I'm happy I can sit around thinking about it. And I hope its successful enough that we get DA5 so we can all sit around dissecting that in 5-10 yrs time.
Don't get me wrong - I enjoy the Veilguard romances for what they are. I'm enjoying them more I play and discover additional banter/codex/etc that I missed the first time around. Like any Bioware romance, there are spots where they hit their stride, and spots where they falter a bit. When they hit their stride they knock it out of the fucking park. But when they falter, you can really feel it. Romance is hard to write! And you'll never fully please everyone.
But a small part of me wishes I'd gone in blind, and checked my own expectations a bit.
Maybe you agree, maybe you don't. Tell me about it. What was your experience with the romances? Did you also read that article and get your expectations up?
I hope this makes sense.
Kind regards good fandom folks,
Keep the discussion respectful. And please don't use this post as an excuse to just blatantly hate on the game.
-Rookie
#datv critical#bioware critical#datv#lucanis dellamorte#neve gallus#emmrich volkarin#rook#as always i'd love to know your opinions#if you feel the same#if you feel differently#if differently#just keep it respectful#rookie rambles#datv spoilers
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today i wanna talk about the big brawl.. season 6, episode 10 and the sekai taikai.. basically how eye would change some things.
this is gonna be an extremely long post .. i like to yap. clearly. so yeah.
initially, when i first watched i loved it.. but rewatching that specific scene. it’s giving lacklustre? i mean the choreography was good that’s for sure but i don’t know.. i feel like it could’ve been done so much better .. also feel like it didn’t really have to end in kwons death either.
the reason why it fell short for me and felt a bit anticlimactic was because it was just random? russian dojo came back and punched gunther in the face, everyone else started fighting.. like okay💀
the thing is there was no reason too really. (have the massive brawl breakout THAT way) a brawl is fine, but the way it was carried out isn’t. also the actual tournament way too short.
i have an idea; so gonna share it here for you all! this might be dumb but i don’t like a lot with this season 6 part 2 after initial thought. anyways here we go 😖:
start off by saying sekai taikai was too short. like a world tournament only being around 30-40 minutes. i would’ve had the episodes longer with a runtime of an hour or over an hour.
i think CK could’ve benefited from longer episodes and more episodes anyway and better writers. but i digress
each international dojo is introduced through short videos or flashbacks as the teams all join together in the arena or whatever, showcasing unique abilities and talent.
cobra kai and miyagi do both face frictions with other teams in the tournament. an aggressive and brutal dojo accuses cobra kai of being frauds who can’t live up to their intimidation tactics (blame kwon for that one, him intimidating others outside of the mat.) leads to that sort of confrontation.
miyagi-dos defense style is mocked by other dojo who sees it as way too soft. tension brews between alllll the teams. it isn’t just a cobra kai and miyagi do thing against all, all dojos have issues w each other.
several preliminary matches are shown, including standout fights featuring (sam, hawk, devon) and (tory, yoon, kwon) other cobra kai teamates deserved to be mentioned more.
tensions rise between tory and another dojos female fighter. tory isn’t balanced and dealing with the grief of her mother still. this girl from the other team is aggressive and fast. forcing tory to become the same. letting out her anger and almost gets disqualified.
johnny and daniel struggle to keep the peace between miyagi do. they’re fighting well, but not as good as they possibly could be. they’re losing a lot of matches and the team becomes completely divided. one side saying to fight aggressive; other side saying to defend
things begins to get a lil heated OUTSIDE of tournament.. rival dojos begin sabotaging each other outside the matches. a lot of street fights if you will. or just them fucking with eachother. an example: miyagi do member is ambushed completely by another dojo.
sam is targeted by a rival fighter in a dirty off the matt attack. causing noticeable, bad injuries, miguel jumps in to defend her and makes himself a target for specific dojo.
the brawl: a rival dojo manipulates tensions between miyagi do and cobra kai. possibly spreading a false rumour. like cobra kai plotting to sabotage a miyagi do fighter by injuring them with an illegal move they could disguise as not an illegal move lol.
yada, yada, yada. something happens, someone could hit someone else, the big brawl happenes!
during big brawl, tory could intervene to protect devon and takes a severe hit leaving her threatened with life changing injuries.
let’s get to kwon real quick: instead of him being an asshole and just getting killed. it’s established that kwon is one of the best fighters on the tournament. during brawl kwon gets ambushed by a jealous rival dojo or just a rival who wants to quite literally take him outta commission 😵.
kwon could also have a personality, so just not an asshole.. or not an asshole all the time , so he’s NOT a bad person and his team actually fw him.
say the ambush is so bad it triggers people from cobra kai to try and rescue him.. another way tory could get critically injured trying to protect him.
‘why tory?’ you may ask.. and why not? kwon was just introduced. it gives off more shock factor that a main character got hurt instead of him.
the impact of tory’s injury:
shock factor- tory being critically injured instead of kwon would exceed expectations.. like NO ONE could’ve seen it coming. her injury would create an emotional gut punch for characters like devon, sam, robby.
next, a full tournament arc. this would give the series time to delve into each fighting style, all the dojos. here’s how they could do it:
establish rivalries. cross-dojo friendships and betrayals .. this one could be interesting. inner team drama.
different fights during the sekai taikai:
tag team matches.
weapon kata demonstrations
survival matches
free for all battles
team relay matches
speed challenges
lastly, activities that the captains of each dojo would have to do or all the kids in the comp:
1. leadership seminar; captains are required to give speeches or participate in discussions about their dojos philosophy, training style, discipline, skills.
2. demonstration matches; captains are required to participate in matches to show their skills and set an example.
3. coaching workshop; leadership skills between the captains would be tested. captains would have to try and coach fighters from the other dojos.
as you can see if you’ve read up to this point, there’s A LOT .. i am a professional yapper. relaying back to my point. all this couldn’t fit into 5 episodes between 30-40 minutes, that’s why everything should’ve been bigger, longer.
CK doesn’t have the budget im aware so most of these are just headcannons unless someone wants to write a fic and do a whole rewrite.. which I might be up to do.. however i cant write for shit😭
uhm yeah 👌
#cobra kai part 2#cobra kai season 6#cobra kai#cobra kai spoilers#professional yapper#thoughts#rewrite#kwon jae sung#interact🙏
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So for the art prompt thingy:
Could you try drawing Rocky and Serafine in the Invader Zim style (I don't know the name for the artstyle, sorry about that)
#lackadaisy#rocky rickaby#serafine savoy#my art#doodles#I REALLY STRUGGLE WITH THIS STYLE FOR SOME REASON......#anyway i only got 2 rarepair requests but theyre both very interesting to me#this being one of them ive never seen this pair before???#theyd be VERY chaotic together i respect it
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sanouso nation how are we feeling?!?!
#sanuso#usopp#sanji#sorry its so messy but i just had to get out of my system and did it in work xdd#can you tell i struggled with usopps nose?? ugh he was supposed to look so pretty in sanjis pov.... i give up. maybe ill clean it later#and the quality. my stupid homophobic phone cant focus on both of them at the same time#one piece#art#one piece 1126#one piece spoilers#kinda. not really#one piece manga#black leg sanji#sanji is not a vinsmoke#god usopp#maofa#also its like my first time drawing an actual comic??#style consistency? i dont know her#HELLO? FOR SOME REASON ITS NOT VISIBLE??#chapter 1126
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I just realized I never posted this and I’m so mad because I love how her design came out and I just love her in general. There are many things I’d like to divulge about her, but on the off chance I ever actually write this story, I’d rather keep them to myself for now. What I will say tho, is that she’s a detective/hunter for the UCR (Unseelie Court Regulations) which, as the name suggests, are responsible for policing peoples and creatures who fall under the definition of Unseelie Court (and both trolls/troll changelings and kelpies do). There’s a completely different justice system that deals with the Seelie Court and non magic folk.
But anyway. Yeah. This is Mable. She’s- she’s a funky little bean, but I love her very much. Also, she needs sleep so bad, bless her-
#Mable art#idk why#but I’m so happy with how her face came out and I keep stopping to just stare at it#i am still trying to figure out how to draw the hair texture I’m going for digitally and make it look good#i drew her traditionally twice today (waiting for natural light in the morning to take pictures and post)#and it came out looking like the texture I was going for#But for some reason I really struggle with it digitally#Anyway#Happy with it overall#character design#monster hunter#monster hunter character design#artists on tumblr#small artist#vintage character design#detective character design#regular style#digital art#young artist#the grey in between#TGB#tgb art
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guess what ! doodles . again
edgar , nny and devi belong to johnen vasquez (even if i only drew nny and devi at the bottom)
scriabin by zarla-s
#sunny's art#vargas#vargas zarla#edgar vargas#scriabin vargas#zarla s#doodles#scriabin#okee dokee ! time to ramble about my life . you can skip the rest of this if you don't want to read .#started these one day before my first day of school and i just finished them today WOAH#i haven't had time to draw for one reason or another#i've had only two weeks of school and i'm already sick of it#my teachers are okay .#i've been interacting with my friends a lot more lately and i realized that that makes me feel really happy !#overall . everything's been fine these days.#i pretty much gave up on trying to find people with my interests#los fans irl de jthm son puro invento de los papás#what else hmm#i struggled so much with some of these#my art style is still inconsistent af#trying to fix that ...#also halfway through this i realized that everything i was drawing was SO BORINg#i keep drawing the same stuff over and over again#whatever i want to draw some crossovers next#i have some things on mind :3 i'm exciteeeed#hopefully i'm able to draw them tomorrow .#DAMN it's already 3am good night
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I need to get Hawaiian shirts asap
#or at least the style#rn they’re the only clothes not making me want to crawl out of my own skin#for some reason I really struggle fashion-wise#I cant find a look I like or a look that suits me#it’s… actually kind of distressing#but the shirt I’m wearing rn vibes so hard#smiles rambles
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OKAY OKAY I'M GONNA POST SOME OF MY RAMBLINGS FROM THE GROUP CHAT BC. I'm SO EXCITED about what I fucking scored (these are just snippets I Talked. A Lot LMFAOO)
Okay. Context. Just one pic that doesn't do it full justice bc it has cool little details too (ESP: little straps near the waist that button/unbutton, EXTREMELY USEFUL AND IDEAL to carry my noise cancelors with) (will hit image limit so just saying Dude Trust Me)
Okay. GO
LIKE. LIKE. I went on a whole ass journey about this. The vest I'm talking about in that last screenshot is this really gorgeous handmade green/beige blocked w flower print (it's like. Femme Masc. To me) that I got at a craft fair, for reference! Something I Barely wear/honestly save for special occasions bc 1) the Collar I did not factor in The Collar BUT. I FIXED THIS. WITH SAFETY PINS. Honestly I don't know why I didn't think to do that sooner. And 2) It's... incredibly difficult to pair w my usual jacket. If not impossible.
THIS... CAN CHANGE.... like something I said that I cut out here is The Potential. Of customizing this jacket Intentionally. So that I can layer it in both directions -- worn on top of things ofc but FOCALLY. Easy to wear Underneath something.
IDK IDK I'M JUST SOOOOOO PICKY ABOUT MATERIAL AND HOW THINGS FIT so it's like INSANELY COOL. That I scored something Like This that fits Perfectly to my preferences AND is really good material ESP when I've been wanting to start a new punk jacket For Forever...... again, with more intention this time! I don't have any clear plans or ideas. But I am thinking about The Purpose of it, what I Want from it, and exactly How I want it. And going from there!
#i am merely tolerated in the group chat. (KIDDING...... everyone has their own stuff going on LMFAOO)#this is literally all i've been thinking about all day though i'm SO EXCITED. SOOOOOO EXCITED#'the high of buying things' or whatever okay but what about going extended periods of time not bothering to get anything new#bc you just don't feel like it and are way too attached to your safe clothes anyway but. BUT. THE MAGIC. THE HIGH#of a chance encounter. finding one to two Perfect Things. in the most random ass way possible. and CHERISHING THAT SHIT#riding that high for weeks. idk i just don't like leaving the house or making unnecessary purchases LMFAOOOOOO#'unnecessary'.... mileage may vary on that. REGARDLESS. even IF i do something impulsive it is w So Much Purpose LMFAO#NOT LIKE. POSTURING ABOUT IT. i'm just autistic and picky and am only interested in a few select things. which i go crazy for.#due to the autism.#EITHER WAY I'M SOOOO EXCITED. another reason i really wanted to make a new jacket is so i COULD make it more masc-leaning#i def feel like my style/tastes have evolved since my first run. i still love the aesthetics of my first run#BUT... I WANT... I NEED.... something maybe five degrees less cutesy. femme masc but in a different direction. Green.#LIKE maybe the word i'm looking for is subtle??? subdued???? just more refined. IDK IDK...#oh maybe more overtly edgy. grungy. GRUNGY...... maybe that's what i'm aiming for...#but again no solid plans YET. i also still struggle to conceptualize patch designs for some reason. STILL.......#i'm just very excited about it!!!!!!#my projects#to be.
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I COOKED 🔥🔥🔥‼️‼️
a different sam oc instead of lucian and orion WHO WOULDVE THOUGHT⁉️⁉️⁉️
anyway this is astrophel :3 i heart them
#oc art#original character#sams ocs#sams art#art#digital art#i’ve been meaning to draw them more#original art#i tried being experimental :3c#i actually really like this more messy style lowkey (highkey)#don’t be surprised if u see more of this../..#i struggled a lot on the eyelashes?? for some reason????
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my very own tips for young artists that wouldhave helped me immensely
- im begging you practice face shapes that arent a triangle with spiky chin. there is so much variety in face shapes
- if you hate the lineart go over it one more time. especially if it's traditional art and you cant ctrl+z
- ummm. study and do it with your hand & not your eyes. i look at pictures all day and still nothing beats just sitting down and practicing
#1) when i was younger i saw a drawing challenge in which you would draw random shapes and then faces on them#my thought was 'thats nice. i draw more in an anime style though so it doesnt really match' that was silly and untrue#anime is a good example bc sometimes there will be an old man that actually looks like one#either stylized and cartoony or very realistic#but a lot of the time they look extremelyuncanny. one of the reasons is pointy chin in every character#2) this wont be appealing to every artist but if youre struggling with precise lineart it helps!#i just recently realized that i could just..do that. and it looks cool:) youre refining the shapes & all#3) studying real life things will be more beneficial to you but study art as well if you want!#when i was a kid i was taking inspiration from steven universe and it fucked up my sense of proportion. so watch out!#im far from being a good artist but ive been drawing for quite some time and im pretty confident in those tips#its all about fun but if youre frustrated with how your drawings look this could help you cheers#sleep talking
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Reasons I'll like but not reblog an artist's art:
1. I am, it's just in a queue
2. It's art I really like, I just don't want it on my blog (which is just an archive for posts I want to go back and look at later)
3. It's something I like but don't really understand the context of like a fandom I'm unfamiliar with or OCs and don't want to reblog because it makes tagging difficult which messes up my organization
4. It would go on a blog (either main or side) where I have no followers and don't have the blog TO gain followers or communicate with and it literally would not spread to anyone for that reason
5. I've been on this site for 8 years and even then have memory issues and use likes as a way to mark what posts I have and haven't already seen/reblogged
6. And the one you want to hear the least: yeah. Sometimes art is nice enough for a like but not a reblog. It's called preferences. It's not a matter of technical skill or effort put into the piece or fandom they're not in or whatever. Sometimes you just don't vibe with something that much. That is NORMAL. A like and no reblog there shows, at least for me, "hey I can appreciate the concept behind it/technical skill/etc" but I won't reblog because for some other reason I just don't like it enough to have it on my blog. If the idea that not everyone will like your art enough to show it around to your friends is that big of a blow to your ego then you need to stop posting it because that is EXTREMELY unhealthy. It does you no good and only serves to ruin your relationship with your art. Stop
I have had it with this likescolding. “Tumblr doesn’t have an algorithm so likes don’t actually do anything” motherfucker I am not clicking that heart to give some post better ~algorithmic visibility~ I am clicking that heart to help my internet friend microdose on serotonin as god fucking intended
#saying this on a blog where i specifically have tried to let go on tagging things and dont comment on stuff#but this is how ive operated for the past 8 years#if an artist says reblogs > likes even if it's something i really like i wont actually click like#if you want to beg for less engagement thats on you. i wont engage then lol#some of the above reasons other than 'i just don't like it that much' i will leave replies on the art complimenting it like#i support artists#but this mindset you've all got is deeply unhealthy lmaooo#and the whole argument of 'but spreading my art gets people to commission me etc etc' is a big ol conversation about capitalism#and forced monetization of everything to determine it's value#but to cut all that short: if you're trying to survive off of commissions only and you're struggling to get an audience#the solution is to cater to an audience. that's it. yeah you'll probably lose a lot of passion and shit in the process which sucks but if#your complaint is a lack of engagement because you absolutely desperately need commission money#find a group of people and give them what they want. if its about surviving then SURVIVE#just posting your ocs or landscapes often wont do that on tumblr#not unless you're really lucky#all this is assuming you've got a style people find interesting etc etc#basically the reality is you're better off changing yourself than unreasonably asking other people to change in that situation#if you want customers you have to work to get them#(all that is directed specifically at people who dont just want attention and use the argument they need commission money)#not even covering a past reason i would like and not reblog: being raised in a cult and having queer art on my blog being a fight to not get#sent to conversion therapy
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if you see the quality and style of my art constantly changing it is because i am bad at drawing, don’t know what im doing, and hate everything. hope this helps !
#mnt talks#this is a silly post btw#especially the hate everything. there’s just a lot in life rn#and drawing has become more stressful than fun recently#so i’m doing a lot of different creative things. that sadly are not postable#due to the fact im not sure HOW to share them . but maybe i could figure it out who knows#seriously though i’m really struggling with my style here man#i haven’t been drawing much and don’t really want to post and of my drafts bc it’s just. eughb#like they’re not BAD but. not what i want to be posting yk?#i’m trying to figure it out. i miss being able to freehand things i liked#so working on my midpoint style is really important to me#although maybe soon i’ll do some more big style things. because the reason i can do that but not other stuff is because#it is not like. a secret i am trying to hide that i. trace the ref for it#and depending on my mood i might trace the clothes but i like freehanding them when i can#the hair face and accessories are pretty much all free done though#yap sesh sorry
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do you mind if i ramble in the tags about my weird relationship with making art in fandom for a second
#as someone who is studying art as a career one thing i have realized and also been explicitly told by various teachers#is the fact that having a 'consistent' art style is so overvalued sometimes that it ends up limiting you as an artist#literally i'd say 99 percent of the stuff we do in uni doesn't require consistency. it's actually valued when there isn't one#after all it is about learning and honing skills isn't it#so it has kind of put my personal conflicts in a different perspective#because before i started this degree i used to struggle so much with creation in non-academic spaces (which is pretty ironic. i know)#because the ppl and art i admired was mostly composed of art in fandom spaces#and the most appreciated artists in these spaces tend to be the ones who have a nice defined unique style#which isn't bad. i actually do still wish i could reach something like that#but it made me not want to create as much as i desired because i felt 'inconsistent' and i took that as a negative quality in my art#and it was so frustrating because nothing i tried seemed to 'stick'#which was also due to the fact that none of the varyingly different styles of drawings i posted seemed to reach many people#and yes i have heard time and again the whole schpiel of 'creating for yourself is better and quantity of likes/notes shouldn't mean as muc#to you as long as you're satisfied with your art blah blah blah'– c'mon. we all want our creations to be admired i'm tired of pretending#like i don't. i put it out there for a reason and it is for people to at least acknowledge it. it's the point of fandom. it's community#it's interaction. or at least it should be. that's another conversation though#so anyways since i started uni some time ago this frustration has been receding but it's very much still present#even more so when i get excited about doing/drawing something and then halfway through i get that pull in my chest of like. i'm actually#starting to hate it bc i can't reach what i want to#and so there's this disconnect that happens because i have many ideas and desires to create but i feel (even if it might not be true)#that i don't have the skillset to meet those ideas#which literally happens to almost if not everyone i know i'm not alone in this. it still sucks though#so i end up with about a dozen unfinished works monthly bc i start it/i reach halfway and hate it/i look at art and get inspired bc artists#in fandom are SO talented/i go back to it/i still can't reach the skill level i desperately want/i abandon it indefinitely#it's a horrible cycle that i really haven't been able to escape lately#it's also worse when you're at a time in your life when you don't actually have the opportunity or the time to try to achieve consistency#because you really just physically don't have the time to practice. which is the number one advice every good artist will give you#i am running out of tags but the point is. i hope we stop subconsciously putting consistent art styles in a higher pedestal bc it can be#very stressful for artists who struggle to find that in their creation#art related
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seriously, though. i work in higher education, and part of my job is students sending me transcripts. you'd think the ones who have the least idea how to actually do that would be the older ones, and while sure, they definitely struggle with it, i see it most with the younger students. the teens to early 20s crowd.
very, astonishingly often, they don't know how to work with .pdf documents. i get garbage phone screenshots, sometimes inserted into an excel or word file for who knows what reason, but most often it's just a raw .jpg or other image file.
they definitely either don't know how to use a scanner, don't have access to one, or don't even know where they might go for that (staples and other office supply stores sometimes still have these services, but public libraries always have your back, kids.) so when they have a paper transcript and need to send me a copy electronically, it's just terrible photos at bad angles full of thumbs and text-obscuring shadows.
mind bogglingly frequently, i get cell phone photos of computer screens. they don't know how to take a screenshot on a computer. they don't know the function of the Print Screen button on the keyboard. they don't know how to right click a web page, hit "print", and choose "save as PDF" to produce a full and unbroken capture of the entirety of a webpage.
sometimes they'll just copy the text of a transcript and paste it right into the message of an email. that's if they figure out the difference between the body text portion of the email and the subject line, because quite frankly they often don't.
these are people who in most cases have done at least some college work already, but they have absolutely no clue how to utilize the attachment function in an email, and for some reason they don't consider they could google very quickly for instructions or even videos.
i am not taking a shit on gen z/gen alpha here, i'm really not.
what i am is aghast that they've been so massively failed on so many levels. the education system assumed they were "native" to technology and needed to be taught nothing. their parents assumed the same, or assumed the schools would teach them, or don't know how themselves and are too intimidated to figure it out and teach their kids these skills at home.
they spend hours a day on instagram and tiktok and youtube and etc, so they surely know (this is ridiculous to assume!!!) how to draft a formal email and format the text and what part goes where and what all those damn little symbols means, right? SURELY they're already familiar with every file type under the sun and know how to make use of whatever's salient in a pinch, right???
THEY MUST CERTAINLY know, innately, as one knows how to inhale, how to type in business formatting and formal communication style, how to present themselves in a way that gets them taken seriously by formal institutions, how to appear and be competent in basic/standard digital skills. SURELY. Of course. RIGHT!!!!
it's MADDENING, it's insane, and it's frustrating from the receiving end, but even more frustrating knowing they're stumbling blind out there in the digital spaces of grown-up matters, being dismissed, being considered less intelligent, being talked down to, because every adult and system responsible for them just
ASSUMED they should "just know" or "just figure out" these important things no one ever bothered to teach them, or half the time even introduce the concepts of before asking them to do it, on the spot, with high educational or professional stakes.
kids shouldn't have to supplement their own education like this and get sneered and scoffed at if they don't.
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and that's a wrap on my tarot series! the upright majors, at least. there may be others sometime in the future if I am seized by a combination of insanity and hyperfixation once again.
you might notice a few cards are a bit (or in the case of the fool and alternate chariot, a lot) different! I did a few retakes for consistency/style.
below the read more I've included a bunch of notes about symbolism and reasoning behind my choices if that interests you!
(tag for individual card posts)
0. The Fool: Ardbert was really the only choice for this one. He's our stand-in, our shard, our mirror. Feo Ul is included partially because of lore (they are my co-WoL's shard on the First) and also because they also fit the themes of adventure and new beginnings and exploration. Most of the cards I played pretty loose on the posing vs traditional depictions, but this one I wanted to hew a little closer, which is why he's on a cliff with a foot hanging over the edge a bit, with his axe standing in for the bindle. This is my second attempt at the card -- the first was in Il Mheg, but I moved it to Kholusia (Ardbert's home) and dawn to more closely symbolize that it's the beginning of something. Attempts: 2. Difficulty: 8/10, posing Feo Ul was annoying.
1. The Magician: This card could have had several subjects, chief among them Alphinaud or a more modern G'raha, but I settled on Alisaie a) because the other two cards I had in mind for her (Chariot and Justice) were already taken, and b) the card's focus on physical magic and depicting the "tools of the trade" reminded me a lot of Angelo's creation! So that's why she's here, and why I set the card in Matoya's Relict, among the tools of magicians who came before (Matoya, Y'shtola). I retook the shot because I was unsatisfied with the blurriness/the way the light covered her face in the first one. Attempts: 2. Difficulty: 5/10, simple pose but working with Impact's spell effect complicated things.
2. The High Priestess: Another that I never questioned who would appear on it. Y'shtola's arc is entirely about uncovering forbidden, secret knowledge and wisdom, so she fits beautifully. The blue-white orb and the purple staff depict duality between dark and light, and how Y'shtola walks in two worlds, seeing things that are beyond sight, standing before an altar/holy place to the Night's Blessed. Attempts: 1. Difficulty: 2/10. Premade pose, knew where I wanted to place her -- the only thing was finding a prop for her off hand.
3. The Empress: Hoo boy did Minfi give me some trouble. I knew that I wanted our Antecedent, who provides both authority and care for the Scions, to represent the Empress, but I struggled to find a depiction that wasn't, well, boring. Minfilia is deeply linked with the Solar, and I didn't want to lean too hard into Word of the Mother/Hydaelyn territory, so I settled on a triple goddess-like idea. Attempts: 3. Difficulty: 6/10. Not mechanically difficult, just conceptually.
4. The Emperor: Another one that I knew who I wanted but struggled with the concept. Haurchefant is very much emblematic of the stability, structure, and masculinity provided by the Emperor, but it wasn't until I decided to add his equally-Emperor-coded father that things settled into place. Together, Edmont and Haurchefant evoke the image of father and son as well as king and knight, filling both major male authority roles that the Emperor exemplifies. Attempts: 4. Difficulty: 6/10. Same as the Empress.
5. The Hierophant: this one was one of the hardest to choose a subject for -- the WoL's allies are largely a bunch of revolutionary firebrands, and I disagree HEAVILY with the popular choice of placing Aymeric here. So I landed on Alphinaud -- out of the Scions, he is the one most concerned with tradition and the "right" way to do things, with formal education and structure. He wants to bring Sharlayan into the modern day, not upend the institutions that raised him and that he very much still respects, much like how he still respects his very traditionally Hierophant-coded father. So I placed him in his family home with a sort of smug look since he can be a pretentious little shit sometimes (affectionate). The spell effect is from Kardia, and I paid special attention to having the shapes align perfectly with the lines in the background, to give a sense of stability and order to the shot, especially contrasted with Alisaie's more dynamic and chaotic depiction. Attempts: 1. Difficulty: 4/10, entirely in alignment.
6. The Lovers: Hrasevelgr and Saint Shiva are a great choice for depicting the Lovers as two people, but no one does the Lovers in one subject better than Ysayle. Invoking the spirit of a woman who died for love in order to bring harmony to her people, but it truly being her own power and her own choice the whole time... it's great. Her pose is her transformation/summoning pose, turned into a gesture of affection, which I was particularly proud of. Attempts: 1. Difficulty: 3/10, posing monsters is always a little funky.
7. The Chariot: This one has two options -- my co-WoL, Marz, and Tataru/Cid/Nero for the NPC variant. All 4 characters share a singular drive and refusal to let anything stop them once they've set their mind to something, and the 3 NPCs have the added benefit of being associated with a literal "chariot" in the form of airship design. Marz's place on Shadowkeeper has some lore associations (Cylva is her shard on the 13th) as well as being a void mirror to Kaede's sin eater shot. For both I wanted to have dynamic poses to evoke the activity of the card. Attempts: 1 (Marz), 2 (NPCs). Difficulty: 3/10 for both, no major hurdles once the lovely @/karoiseka pointed me at an airship in NG+.
8. Justice: The heart of the Justice card is its emphasis on truth, and no character in FFXIV is more committed to truth even in the face of great suffering than Aymeric de Borel. Because of this, the shot is taken at the top of the Vault, where he confronted his father over his concealment of the truth of the Dragonsong War. The card is usually depicted with a woman holding a sword and balanced scales -- Aymeric is holding his sword in a pose used in statues in the Pillars, and the symmetry of the shot/light and shadow split down the middle is meant to give the feeling of balance. Attempts: 1. Difficulty: 1/10. I knew my concept, location, and shader before I even went in, and it came out exactly like I wanted.
9. The Hermit: Originally I had Urianger for this card, who still fits well, but when I moved him to Wheel of Fortune, there was a clear second choice: The Exarch. He even resembles the Hermit, with his cloak and staff, holding himself in isolation and possessing secret knowledge with which he guides the party. G'raha has grown out of this role as of Endwalker, but the Exarch fits it to a tee. I wanted to show his longing to return through his body language and reaching out for the portal that shows him the world he is set apart from. Attempts: 2. Difficulty: 4/10. Nothing major but did have to do two entirely separate cards lmao.
10. The Wheel of Fortune: The one I struggled with the most, conceptually. At first I had a more abstract choice, with the 3 starting city state leaders and Tataru, in a sort of "fate leads to the Scions" idea. But then I remembered that Urianger is a fortune teller who uses a wheel-like weapon with a literal wheel of cards, and, well. Yeah. The man is intimately associated with fate and choice, and the choice to place him on the moon is intentional, to separate him from his more secretive depictions in HW/ShB. He is the one who prepares our second option (flight) while giving us the choice to make our first (fight). Attempts: 2. Difficulty: 7/10. He's up on a high ledge that's not normally accessible and that's always a pain in the ass.
11. Strength: The one that started it all. The original shot of Kaede contained some layer elements I wasn't happy with so I ended up retaking it to better cohere with the others. Strength is about confidence and inner strength "leashing" power, symbolized by the woman and the tamed lion, and there's exactly one good lion model in XIV -- Forgiven Cruelty. It also has the fun side meaning of Kaede conquering and wielding the light that almost killed her. For Moenbryda's, I went with something simple -- her axe to symbolize her strength, but with her archon mark and the Sharlayan Thaliak statue prominently featured, emphasizing her intelligence. Attempts: 2 (Kaede), 1 (Moenbryda). Difficulty: 6/10. Kaede's was straightforward enough (though I had to wait an annoyingly long time for the sky to shift colors correctly), but Moenbryda's involved me floating her up on a building so i could get Thaliak in the shot correctly.
12. The Hanged Man: Holy moly this one was a PAIN IN THE ASS. I knew from the minute I started this what I wanted to do with it -- Lahabrea holding Thancred's ankle as he reaches for Minfilia. The Hanged Man is one that I felt it was especially important to mimic the iconic pose on the card, and this was how I decided to do it, but it took me over an hour and a half to accomplish. Anyway, the Zodiark idol stands in for the Tree of Life, which I really liked. Attempts: 1. Difficulty: 10/10. Absolutely infuriating to have to pose 3 actors in three dimensional space like that.
13. Death: I only ever considered Estinien for this card. It stands for transformation and change, for shedding the old to make way for the new, and I chose to depict that by having his old corrupted drachen mail posed behind him like a shadow or an abandoned husk. He has left the hate and the rage behind, but the helmet is meant to symbolize that he always remembers it, and carries it with him so that he can do better. His lance is also vaguely reminiscent of the traditional Death scythe. That spot in Coerthas is where he challenges you in the early DRG quests while controlled by Nidhogg, as well as being just visually striking. Attempts: 1, but it took a while. Difficulty: 9/10. The ground is very much not flat, the helmet is on a minion, and I had to change angles and locations a few times.
14. Temperance: I briefly considered Hythlodaeus here, but Krile fits very well. Calm, competent, but unsure of her own worth. I chose Eureka Hydatos both for its importance to Krile as well as its easily accessible water -- instead of pouring from a cup, Krile is looking at her reflection. This one came together so quickly and easily. Attempts: 1. Difficulty: 1/10. In and out of Eureka in less than 20 minutes.
15. The Tower: Originally, before I reshuffled, G'raha was going to be the Tower simply because I didn't know where to put him, and I couldn't think of an ally who is ultimately a destructive force, but it always bothered me because he truly didn't fit. Meteion, though -- despite her innocence and unwillingness, is THE destructive force within Endwalker's story. This card had the highest hurdles -- I had to get 7 friends to help me queue for Endsinger and then leave, and I almost couldn't get my tools to load Meteion in properly. After that it was smooth sailing, however. I used the whole lockout timer, but this was only the 4th shot I took, and it's one of my personal favorites. Attempts: 1. Difficulty: 4/10, purely for queuing.
16. The Devil: Addiction, obsession, and control -- Zenos was the only answer for this card. I included Zero as well, despite intending this to be a primarily 6.0 and earlier set, to represent the humans bound in chains to the Devil, using the way she's pinned between Zenos and the scythe to symbolize that she's trapped. Afterward I realized this exact shot and character choice would have also worked quite well for the Tower, as well, but I ultimately prefer the Devil for him. Attempts: 1. Difficulty: 3/10. Came together surprisingly easily, despite the fact that I had to make Zero's hat touch pose myself.
17. The Star: Symbolizing hope and new life, I can think of no one better suited than Ryne and the Empty. Ryne herself was given her own new life when Minfilia passed on her power, and the ability to make her own destiny -- and she used that power to revitalize a barren wasteland. My first version of this shot had a photoshopped in central star, but I decided to revisit the concept with an in game effect for the star instead. Helios provided what I needed, with the fun extra benefit of some additional rainbows (happy pride!). Attempts: 3. Difficulty: 3/10. Nothing crazy beyond trying to find a good angle to get the star in the shot, as well as Eden and the rainbow crystal. Second attempt I messed up the framing and had to redo it again.
18. The Moon: The card of dreams, fear, anxiety, and secrets, Gaia is perfect here (and a lovely companion to Ryne as the Star), though I did briefly consider Urianger as well. I wanted to have Gaia on the sand, with the moon hanging between the crystal walls of the Empty above her, but the angles would NOT cooperate to allow me to get the moon in the shot. So, levitation was the only answer. Fortunately it suits Gaia well, especially the distance that it evokes. Attempts: 1. Difficulty: 6/10. I hate midair posing.
19. The Sun: Another card that sprang fully formed into my mind. Joy and fulfillment is symbolized by Lyse enjoying the morning light in a free Ala Mhigo, thinking of Papalymo. It also allowed me to get both of these very different characters into a single card, as they are very much a package deal, though I did consider Papalymo for the Hierophant as well. Attempts: 1. Difficulty: 2/10. Came together very quickly.
20. Judgement: The last two cards of the Major Arcana are very high concept, with very lofty ideals, so they felt hard to pin down. I thought of doing both my WoLs here, or maybe Elidibus with his three forms for light, dark, and balance. But ultimately I ended up on Emet-Selch and Hythlodaeus, as the sort of "final judgement" before the battle with the endsinger, the last step before everything ends. Their literal rebirth, the resolution of Emet-Selch's conflict with the WoL, the not-redemption but understanding reached, our efforts judged worthy -- it all just seemed to fit. The card design is simple but I hope the colors and emotion of the scene carry the weight of the arcana. Attempts: 1. Difficulty: 2/10. No major roadblocks.
21. The World: At last we arrive at the end, not only the last posted but the last taken as well. I always knew I wanted Venat/Hydaelyn for this card, as she is the literal heart of our world, as well as an Azem who has reached the end of her journey, as Ardbert was one who was at the beginning of his all the way back at the Fool. But when I didn't use Elidibus anywhere else, I decided to add him here as well, since he also served as the heart of the star for a time. Light and dark united together, watching over Etheirys. The one who destroyed our world in order to save it, and the one who saved our world only to try to destroy it. Perfect symmetry, a completion of the circle. Attempts: 1. Difficulty: 9/10. I had to stitch together 3 separate screenshots in photoshop, with the fore and backgrounds cut apart so I could control the opacities separately. Probably the card that took me the longest, but it was worth it.
#ffxiv#ffxiv tarot#tarot#ffxiv gpose#had so much fun with this project#I've wanted to do it for years#I'll link this on twitter in a couple days but y'all get it early
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