#Giants At Play: Finding Wisdom
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Rigorously comb through the pages of your life until you can even speak its broken dialects fluently.
Curtis Tyrone Jones, Giants At Play: Finding Wisdom, Courage, And Acceptance To Encounter Your Destiny
#quotes#Curtis Tyrone Jones#Giants At Play: Finding Wisdom#Courage#And Acceptance To Encounter Your Destiny#thepersonalwords#literature#life quotes#prose#lit#spilled ink#brokenness#inspirational#language#life#life-quotes#self-help#self-love#study-quotes
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Be patient with those who can't see your vision, because sometimes it takes time for eyes to adjust to the light.
Curtis Tyrone Jones, Giants At Play: Finding Wisdom, Courage, And Acceptance To Encounter Your Destiny
#Curtis Tyrone Jones#Giants At Play: Finding Wisdom#Courage#And Acceptance To Encounter Your Destiny#quotelr#quotes#literature#lit#inspirational-quotes#life-quotes#light-quotes#passion-quotes#patience-quotes#vision-quotes
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THE 5 WORST NEW ZELDA ECHOES
The new Zelda game, Echoes of Wisdom, is great fun and adds many new forms of gameplay to the Zelda world. But not every new summonable Echo is fun to play with. Here are the five worst:
5 - THE CHAIR
Not many people even find the chair echo as it's located in a storage room behind Sahasrala's pizza parlor. The chair is too small to stand on, too light to block anything, and doesn't even catch on fire. It's the most useless of all echoes in the game and considering the difficult and long puzzles needed to attain it, it's best to ignore.
4 - LORD ONEIROSIOSO
This optional boss is the only boss that can be used as an echo once defeated. Sadly, the dream lord just lays around sleeping, and will not get up out of any bed echo around him. Nothing can wake him and once created, it will not go away, robbing you of two triangles you can no longer use, and another 1-3 depending on bed he ruined.
3 - THE COLOSSAL SWORD
This giant sword is too heavy for Zelda or any of her echoes to lift. It just sits there. It can weigh down objects, but as it's 5 screens long, it's too large to summon in any dungeon with a switch to set it on. It also takes 14 triangles, and as your maximum is far fewer, you can't ever even do it.
2 - GIANCARLO ESPOSITO
The first real person possible to summon in a Zelda game, Esposito is most famous for his villain roles in Star Wars, Breaking Bad, and Spike Lee's film biography of Malcolm X. When summoned in Zelda however, he mostly just signs autographs and talks about acting with interested NPCs. Nice guy by all accounts, but not a great echo.
1- THE SPIRAL
The spiral or "Uzumaki" echo is a very powerful groovy thing that everyone wants to see, allowing Zelda to infuse enemies and items with the power of the spiral, obsessing them or turning them into snails. Unfortunately, it can also derange the villagers of Kakariko and lead to an eternal curse. It looks nice on fish cakes though.
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Autonomy Of a Free Soul ch: 1
Chapter 1: Wonderland
Repost
Chapter 2
This is an yandere genshin men x reader that will have multiple chapters. This will be cross posted on ao3. It will partially follow the plot of genshin impact.
Synopsis: You find yourself in the meadow by the giant oak tree at Windrise. You have faint memories of falling into a well which is deeply hidden inside a cave by your home. You get captivated by the tune of the green clad man as he strung lyre high up in the tree.
Alone in a foreign world with hazy memorises, you are sure to encounter various obstacles you would never dreamt of facing. With some admirers with emotions and devotion deeper than what would seem possible, can your journey turn out peaceful?
Masterlist
Warnings: female reader
Word count: 4227
Light peered through your eyelashes as your eyelids fluttered. A pleasant warmth enveloped you. The fresh breeze caressed your cheeks. The surface underneath you was soft and you would have thought that it was a bed had you not smelled the fresh air of the outdoors.
You slowly opened your eyes and blinked at the sun. You slowly sat up and let your eyes roam your surroundings. You were laying on a green meadow filled with various delicate wild flowers. A few birds flew across the clear sky. A few dandelion seeds blowed with the wind towards you. To your right were a huge tree, who’s branches reached for the blue endless sky.
After a while you rose to your feet and began following the little stream up to the tree. A couple of fishes swam happily along the stream and a few frogs hopped in front of your path.
Despite your confused state, you were filled with tranquility. Had you not known better, you would have thought you had reached heaven.
As you stopped by the large tree you heard the soft melody of a lyre. You walked around the thick trunk in search of its source.
On one of its thick branches sat a light green clad man. His long and slender fingers gently strummed the strings of his lyre, creating a beautiful melody. Though the melody had no words, you could feel the heavy emotion it carried.
You had no idea how long you stood underneath the tree listening to his song. The man opened his eyes and revealed his stunning cyan irises. He was around your age, early twenties, but his big eyes revealed wisdom beyond your imagination.
His gaze met yours and you were stunned by his beauty. He hopped down from the branch with playful elegance.
He bowed before you, his lyre behind his back. “Hello my beautiful maiden. What an honour it is to have such a stunning lady to be my audience. I am truly a lucky bard” he smiled and winked at you playfully.
You were taken aback by his flirtatious words. “Hello” you smiled back. “Your music is really beautiful. Does the song you just played have a name?”
“Not yet” he shook his head. He tapped his chin in a thoughtful manner before he lit up “What if I name it after you? What’s your name sweetheart?” his tone gleeful.
“[Name]. What’s yours?”
“Oh my, what a lovely name! I am Venti the bard” he took of his hat and bowed deeply, with his feet crossed. He spun his hat in the air before he put it back on. “I haven’t seen you around before and believe me when I say that I know everyone in Mondstadt. So [Name], where exactly are you from?”
At his question your eyes widened. You had almost forgotten how you woke up suddenly in the flowerbed. Before you had woken up in this unfamiliar landscape, you had been on a walk in the woods by your home. You had explored a cave and had tripped on a root and fallen down into an ancient well. When you opened your eyes you found yourself here in the meadow.
“You are right I’m not from around here” you sighed. You hesitated. Was it wise to tell him about the well? You couldn’t be too sure if he was to be trusted or not. After a moment of thinking, you chose to tell him all the details. Maybe he could help you? “I fell into a well inside a cave back home, but strangely I can’t remember everything else. My memories from my home is there, but they’re glossy” you prayed that he wouldn’t think that you were crazy.
“I see…That’s really unfortunate. I don’t think I can help you with returning home” Venti smiled sadly.
“It’s okay. I guess there is no helping it…”
His hand slipped into his shorts and pulled out a cloth that was round in shape. He opened the flowery cloth and revealed the reddest apple you had ever seen. “Do you like apples? I myself absolutely love them. I can’t ever seem to get enough” he laughed.
“I love apples” you nodded and returned his smile.
Venti skilfully broke the apple in half with his fingers. He gave you one of the half’s. The aroma of the apple reached your nose and you hummed in delight.
“Smells good? It will taste even better” he took a bite himself and closed his eyes in delight.
You followed his example. The taste did not disappoint. The apple was juicy and sweet. It was perfect.
“Do you know where you’ll stay tonight?” he asked as he wiped his fingers in the cloth. His apple completely vanished.
“No…” you smiled sheepishly.
“I see… The city is quite far away. A couple of hours walk in fact.”
His eyes got a certain glint in them. “But I have another way of transportation” he winked.
You tilted your head at his implication. “Another way of transportation? What might that be?”
Venti turned his back slightly towards you and pointed at a round crystal decoration. “I’ll use this! The power of anemo sure is amazing!”
“Anemo?” you blinked at him.
Venti quickly spun around. His expression one of shock. “Don’t tell me you don’t know what visions and elemental powers are?”
“Umm… I don’t… Sorry” you winced in embarrassment. You really didn’t understand a thing.
“I guess you really aren’t from around here. Worry not! Visions are amulets that let people control the elements. Anemo is the wind element. Mondstadt, where we are now, is the nation of anemo”
“Ohh… I see” you nodded, but you found it difficult to believe in amulets and elemental powers. Was he playing tricks on you?
“I can sense your hesitation. Let me demonstrate”. The bard held his hand of for you to take. “May I?”
You nodded as you took his hand. His skin was soft and warm.
Wind engulfed you both as Venti wrapped his arms around you. “Hold on tight!”
The wind lifted you both up high in the air. You two soared fast in the air and you clutched your hands at tightly as you could onto his arms. “Don’t be scared! Trust me! We will not fall down!”
The landscape became almost blurry underneath your feet as you moved as fast as the wind. You had never felt as free as you did soaring high in the air with a man you just had met. It felt like a scene from one of the fairytales your mother used to read you.
A city could be seen in to horizon. When you two got closer, you could faintly make out three large windmills and a large cathedral.
“That’s Mondstadt city. The city of freedom. Home to many bards such as myself” Venti’s breath ghosted your air softly.
“It’s beautiful” you said in awe.
Venti laughed at your comment. “It really is isn’t it?” he sounded almost like a proud father.
The two of you landed in front of a big stone bridge which led up to the city.
The cobblestone clicked underneath your shoes as you made your way over. A small boy was standing by the edge of the bridge feeding a couple of pigeons. The birds fled at the sight of the two of you, earning you both an earful from the little boy.
When you reached the gates, you were greeted by two knights. Venti only smiled and greeted them, which they returned.
The city was lively and music filled the streets. Multiple street vendors were littered across the streets.
Venti led you up to a more quiet part of town. “This hotel is both cheap and nice” he told you as he opened the hotel door which was painted a lively red colour.
The walls were of dark brown panesl and the red rug with a forest motif that led to the staircase was well-loved. The lobby was decorated with different nicknacks. On the walls hung paintings of the city.
The owner of the hotel was an elderly man with blond hair with greying streaks. When he smiled his eyes crinkled with crows feet. He looked like someone’s grandfather. He smiled at Venti from behind the reception desk that was cluttered with various papers and an comical large flower vase filled with tulips in the colour of the rainbow. “Hello Venti. What can I do for you today?”
“Hello Meier. Do you have any rooms available for this young lady?” he smiled at the man. Venti had told you on the way to the hotel that Meier owed him a favour. “She doesn’t have anywhere to stay tonight and I thought since you owe me, that maybe you had a spare room for her?”
Meier’s smile turned sheepish. “I’m sorry Venti, but I really don’t have any spare room. The whole hotel is booked. You see a couple of diplomats from the other nations have come here and they have taken all the rooms in the finer hotels”. He turned his eyes round you “I am really sorry miss. Perhaps you could try some of the ins close to the city?”
You bid your farewells to Meier before you exited the hotel.
You sighed as you sat down at a bench near a fountain. You were far from home, in a whole different world given the unfamiliar city and the weird creatures or rather monsters you had seen, and you had absolutely nowhere to stay the night. Money was also something you completely lacked.
Venti was staring of into the distance, deeply lost in thought. After a while he turned towards you. “As Meier said, the other hotels are absolutely packed so it’s not worth to even check. ” he sighed. “I’m sorry. Here I was trying to be a good Mondstadt guide too” he shook his head, causing his braids to gently flap against his cheeks in a rather cute manner.
“No, no. Don’t apologise. This isn’t your fault. Not in the slightest” you tried to reassure him. “But what about the ins? Maybe they have some rooms available?”
“They might have some rooms available, but the roads outside of the city is filled with monsters lately. It’s simply to dangerous for someone without a vision. And I take it that you don’t have any training in combat?” his voice was serious and his eyes intense.
“I see. I don’t have any combat skills” you sighed.
After a moment of silence Venti spoke up again. “What if you stay at my place? There’s space and I will sleep on the couch” he looked at you with something you recognised as hope. His large eyes glittered and the way the soft light from the sunset hit them made them absolutely breathtaking.
You were so in awe of his beauty that you almost forgot to answer him. “I would love to. Thank you very much Venti. I really hope it isn’t too much of a bother for you” you smiled at him with gratefulness.
“Not at all! Let’s get going before it gets too late.”
Venti’s home was in a apartment building in the livelier part of the city. His apartment was on the top floor (the fifth floor). The walls were covered in a pale green wallpaper with dandelion seeds motifs. It consisted of a bathroom, a bedroom with a queen bed, a open kitchen and living room, a closet and a balcony. The balcony overlooked a little stage with rows of chairs in front of it. Venti told you that it was a place where amateurs could preform, be it music or plays.
Venti led you to the kitchen which he began rummaging through the cabinets. “It’s late so I’ll cook us some dinner. It won’t take long.”
“Do you need any help?” you asked as your eyes trailed hai movements. Despite his human appearance, he moved like he belonged in the sky. His every movement was fluid and his movements looked like dancing steps.
“No. Sit back and relax. You’re my guest after all” he smirked.
You hummed at the delicious taste of the pasta bolognese. “Wow Venti! You’re a really great cook!”
“Thank you, though I’m only an amateur” he smiled as he took a bite himself.
The dining table was of light wood. It was cowered with a white table cloth with embroidered light blue flowers. A candlestick was lit in the middle of the table, creating a cozy feeling. At the end of the table were various note sheets which Venti had tried to hastily clean up when you first entered the apartment.
“How does one obtain a vision?” you asked as you took a sip of the dandelion wine he had poured in your glass.
“It’s a favour from the gods. Those that reside in Celestia. It’s a sing of great ambition. The anemo vision is given to those who value freedom in a great deal” he nodded towards his vision that were laying on top of the countertop.
“Ahhh I see. How many types of visions are there?”
“Seven. All the seven nations are the homes of different elements. Mondstadt as you know is the nation of anemo, Liyue is the nation of geo, Inazuma is electro, Sumeru is dendro, Natlan is pyro and Snezhnaya is cryo” he spinners his fork in some spaghetti before he lifted the fork to his mouth. “Each nation have their own archon, god if you will. The one in Mondstadt is called Barbatos.”
“I see” you nodded. “Quite fascinating.”
“Yeah, I guess you can indeed say that”. He noticed your empty plate. “I’ll go and clean the dishes, then I will make your bed” he rose form his seat and collect the empty dishes.
“I should help you” you stood up and carried the empty wine glasses to the sink.
“No it’s okay. You’re my guest” he said reassuringly.
Venti’s bookshelf’s were filled with various works of poetry, fiction, song lyrics and historical books. You ran your fingertips over their backs. Your fingers were coated in a light veil of dust. You took out a book on Mondstadt’s history out of the shelf. You sat down in the light teal sofa. A few strands of treads were sticking out of the seems, making it clear as day that this sofa was well loved.
Your eyes went to the kitchen were Venti was humming on a tune while he scrubbed a pot clean. His voice was angelic and you hoped you would be so lucky that you would be able to hear him sing sometime. Venti was so kind and welcoming. He had told you the history of Mondstadt as you had walked among the streets of the city. He had told you so much that you felt like you knew Mondstadt like one would with a childhood friend. Yet, you knew absolutely nothing about Venti. You knew of his profession and his love for dandelions and wine, but that was it.
Venti’s voice broke you out of your thoughts. “I’m finished” he stood in front of you on the soft rug. “It’s getting late, so maybe we should get some sleep. I have made your bed. Don’t worry, I changed the sheets too” he smiled. The sun from the sunset casted a warm light on Venti’s features. His eyes glittered more than ever before and he looked like someone straight out from a fairytale. He didn’t look human.
“Yes we should. Thank you Venti. Thank you for your hospitality. I’m extremely grateful” you smiled sweetly up at him.
He chuckled. You swore that you could see a faint blush lightly dusting his cheeks.
Venti’s bed was comfortable and the duvet soft. You quickly drifted off into a deep slumber.
Your dreams were of wells and deep caves. You tried to wake up, but to no avail.
After a long night filled with night terrors, you finally woke up to bird chirping. Sunlight were shining through the white curtains, warming your skin.
You lazily sat up and stretched your limbs. You still felt helpless regarding your situation, but it was little you could do. At least at the moment.
You turned on the shower and let the warm water hit your skin. Venti’s soap had a slight smell of apples and you welcomed the faint fragrance.
After your shower you got dressed and went to the kitchen.
Venti was sitting by the kitchen table while reading a newspaper. His black brows furrowed in concentration. On the table were a basket of bread and strawberry jam and apple jam. He had poured two glasses of apple juice which looked refreshing. His eyes flickered up to meet yours. He smiled gently. “Good morning sleepyhead. Slept well?”
You took the seat opposite of him. “Good morning. Not really. I had a nightmare” you sighed. “But thanks again for staying here. I don’t know what I would have done if I couldn’t” you laughed slightly.
“Nightmares are an awful thing. Unfortunately I can’t seem to get rid of them myself” he smiled sadly before his expression changed into a jovial one. “You’re very much welcome.”
You two talked about everything and nothing while you ate. Venti was easy to talk to and you felt you could tell him everything. It was almost like you were compelled. It was a peculiar feeling.
“We need to get you some new clothes.”
“Yeah, but I don’t have any money…” you sighed. Your situation really was unfortunate.
“I will pay. Consider it a gift from me” he smiled.
“But you have already done so much for me. I feel guilty.”
“Please don’t. Believe me when I say that it’s my pleasure.”
“Okay. Thank you” you smiled at the bard.
He returned you smile. “I know of another outlander that is here in Mondstadt. I can introduce you to her. Maybe she will be able to help you with your predicament? And if not, you will have made a new friend. Friends is something you never can get too many off.”
Angle’s Share was rather empty given how early it was. Some patrons were playing a game of cards as they sipped on their beer steins.
The bartender by the counter greeted you as you entered. His hair was red as fresh blood, giving a stark contrast to his pale skin. He was handsome and you could easily understand why he was the bachelor of Mondstadt (that was Venti had told you on your way there).
He grunted at the sight of Venti. “Here to pay your tab?” his voice deep and velvety.
Venti laughed awkwardly. “No, I’m actually showing my friend here, around Mondstadt. Diluc this is [Name], [Name] this is Diluc” he gestured to each of you.
“Nice to meet you [Name]” the red head smiled.
“Nice to meet you as well Diluc” you smiled back.
“Oh by the way. Have you seen Lumine today?” the bard asked Diluc who was polishing a wineglass.
“She’s upstairs” his answer curt as he continued to work.
Venti nodded before he led you upstairs.
The second floor was empty save from a blond girl and a fairy-like creature that was floating beside her. The girl turned around and smiled when she saw Venti. The fairy followed her example. “Tone deaf bard!” she said she waved her little hand. Her voice was high pitched and nearly gave you a headache.
“Hello ladies” Venti playfully greeted. “This is [Name]. [Name] this is Lumine and Paimon. Lumine was the one who saved Mondstadt from the incident I told you about.”
“Nice to meet you. Though I couldn’t have done it on my own. I got help from my friends” Lumine smiled. Her topaz coloured eyes shone in the sunlight that peered through the open window. “Why don’t you two take a seat?”
“Nice to meet you Lumine. I must say your strength, from what I have heard, is truly admirable” you smiled as you took a seat on the wooden bench. Venting followed suit and took a swipe at besides you. His knee brushed against yours as he made himself comfortable. You could smell his scent which smelled of fresh apples and wildflowers. It was a pleasant scent that suited him perfectly.
“You flatter me” Lumine smiled. “Should I order anything for you? Some dandelion wine? Or maybe some freshly pressed juice?”
“Dandelion for me if you would be so kind” Venti said. You could see his excitement from the mere mentioning of dandelion wine. His love for the wine was kinda cute.
“I would love some orange juice” you said.
Lumine nodded before she rose and ventured downstairs. The stairs creaked under her steps.
Paimon turned her gaze to you. “So, how did the two do you meet?” she tilted her head in a a childlike manner. Sparkles sparkled around her.
“We met at Windrise” Venti answered.
Paimon nodded. Her brows were furrowed in thought. She was about to say something more when Lumine came back with two glasses. One with orange juice and the other with dandelion wine.
You and Venti thanked her before you both took a sip. The orange juice was fresh and a little sweet, but not too sweet. You hummed in delight.
“So where did you two meet?” she asked as she took a sip of her half full glass of grape juice.
“Windrise” Paimon answered. Lumine shot her a look. “They told Paimon while you were ordering. Don’t give Paimon that look!” the little fairy stumped her feet in the air.
“Windrise… that’s quite far from the city. What were you doing out there?” the blond woman asked you.
At her question you froze. Venti noticed your hesitation. “She’s an outlander just like you Lumine.”
Lumine’s eyes widened. “Oh really? I have never met another outlander. How did you end up here in Teyvat?” her eyes curious.
“I am not too sure actually… I just woke up in a field of flowers by the oak tree” you fidgeted with your fingers.
“Ah… I see. I myself lost my brother. We were travelling from world to world before we ended up here. I am on a mission to find him again” her voice filled with determination. Lumine was a truly remarkable woman and you found yourself in awe at her. You wished you had her bravery. “Paimon here is my companion and guide” Paimon smiled wide at her words.
“Maybe you want to join our journey?” Paimon asked.
“Maybe… I am not too sure yet. I’m still trying to process everything” you smiled sheepishly.
Lumine nodded. “Understandable. We are gonna stay here in Mondstadt for a while before we go to Liyue.”
Your conversation with Lumine and Paimon was pleasant. Paimon had a lot to say and her eagerness was quite adorable. After a while you and Venti bid them goodbye as you headed two a boutique in search of some new clothes for you.
The boutique’s interior was pink and rather feminine. The walls were cowered in murals of pink flowerbeds. The owner was a sweet young woman who was quick to help you find something that suited you.
You ended up with a couple of different outfits and some underwear. You thanked Venti for his generosity. The bard only smiled gently. His eyes brimming with an emotion you couldn’t quite place.
As the blue sky turned a pinkish colour you ventured up to the cathedral. The building was massive and you felt at its mercy as it towered over the city. In front of the cathedral stood a statue of Barbatos. The statue was tall and made of marble. It was clad in robes and it had large wings on its back. His hands stretched out in a form of prayer. He had two twin braided on the said of his head. You admired the statue for a while. It looked familiar. There was no doubt about it. It looked an awfully a lot like Venti. You turned to look at the bard which was staring out at the city. He was lost in thought and did not notice your staring.
“This statue is really beautiful” you said as you gazed up at its face.
Venti turned to face you. “Yeah… The sculptures did an excellent job.”
“The same goes for the cathedral. Its architecture is absolutely breathtaking. Do you often attended services in the cathedral?” you ask the dark haired man.
“I agree. The craftsman is extremely impressive”. He shook his head “I usually don’t, but I sometimes swing by. The organists are really talented.”
“I want to attend a service some time. Just to see how it is” you gazed up at the looming building.
“We can go together sometime” he looked at you softly.
The soft bed was welcoming after all you walking. You pulled the duvet over your shoulder as you burrowed your face into the pillow. Venti had insisted on you staying as long as you needed. He would take you to the Adventures Guild tomorrow in search of some jobs you could do in order to earn some Mora.
Sleep wrapped you in its warm embrace and you feel into a deep slumber. This time your dream was filled with cyan coloured eyes and white feathers.
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whats your favourite narnia book if you have one
Since I grew up as an autistic christian, I have many Narnia Opinions!
So, my favorite book for it's own reasons is probably The Magician's Nephew. I'm always a slut for worldbuilding and backstory and that novel is basically just only that. Some guy we know from another book goes on an adventure and in the process gets to be involved with the creation of one world and the destruction of another? kick-ass.
Best book to adapt? The Lion, The Witch, and the Wardrobe. 1988 BBC version, 1979 Cartoon version, 2005 theatrical? All good, in their own ways. The BBC version is just perfectly 80s and the costumes are amazing (because they are costumes! they did all the monsters by sticking a guy in a big costume and I love it), the cartoon version captures the fucking whimsy of a story where SANTA SHOWS UP AND GIVES EVERYONE PRESENTS and the first person to offer any serious lore about the situation is named MR BEAVER. And the 2005 film has the big battles and CGI and Tilda Swinton as the White Witch which is... so much. I love them all.
But the best book adaptation is the 1990 BBC The Silver Chair. Hands down. It's got Tom Baker's Puddleglum, Warwick Davis playing an owl, 0£ BBC budget greenscreened giants (MULTIPLE TIMES), a group of people discovering IT'S A COOKBOOK and one of them being offended by the cookbook saying they don't taste very good, the bad guy turning into a giant rubber snake. a witch trying to gaslight some humans into believing the sun is a myth, and the ultimate salvation of Eustace Scrubb: a boy who almost deserved being named that.
And since I can't not list basically everything Narnia ever made, BBC's 1989 Prince Caspian and The Voyage of the Dawn Treader is pretty good too. It's a fun "road movie", in that it's an odyssey into a fictional Mysterious Ocean of Here There Be Dragons.
Lotta hits in that one. It's also got a "collect the macguffins!" plot where they're trying to collect the Seven Lost Lords.
But yeah, it's like... the first Island gets them a lord and they get to end slavery. Next up, Dragon TF island (The dragon is Greed... but it's also just a literal fucking dragon). Next, Gold TF island. Gold, it turns out, makes you go insane in your lust for wealth, even if you're already a Prince of a whole country. The gold is Greed, but it will also just fucking kill you because you'll be turned into gold.
Then it's the island of the ugly invisible one-foot guys and it turns out they cast a spell to turn invisible so no one could see how they're ugly but they're not ugly, they just think they are? and then it goes "HEY LUCY COMPARE YOURSELF TO YOUR OLDER SISTER" and she's like "I'm ugly.... unlike her. Maybe I should use magic to STEAL HER BEAUTY?!" and it's like, wow. Is there maybe a theme here about self-esteem in your appearance? and Clive Officemax Lewis is over there going I'LL NEVER TELL.
Anyway it's got the good line about how the Wizard in charge of the ugly invisible one-footed pogo-idiots is that how he eagerly awaits the day that they can be ruled by wisdom, instead of magic. It's a fun approach to magic: it's something that is a shortcut, a crutch, and it's a poor replacement for Wisdom, even when used by "the good guys". Tell me, Mr. FedexKinkos-Lewis, do you have any opinions on the complicated relationship between Christianity and magic? oh, you do? I never would have guessed!
They also find The Island Where Dreams Come True. They don't land there, they just fish a screaming man out of the ocean who is trying to escape it. The sailors hear it's The Island Where Dreams Come True and are like "wow, I could have my own ship!" and he yells no, you fools, not dreams like your wishes and imaginations, your actual dreams come true on this island.
and everyone agrees: Get us the fuck away from this island and lets never return.
Anyway I'm not gonna talk about THE ENTIRE MOVIE/BOOK but it's got a great weirdness at the end where they reach the end of the world (which is flat. It's okay, this is Narnia, a completely different world with different physical rules than Earth), and it's a waterfall, but a waterfall going up?
It turns out Heaven is on the other side of it. They turn around, but the anthropomorphic mouse is like "ehh, I'll take that journey" and becomes the Elijah of Aslan's Country, their equivalent of heaven.
Narnia, won't you?
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The treasure is all mine!
-chapter one-
(Prologe, chapter two)
Genshin Impact x Creator!Reader
warnings: no y/n used, slight yandere behavior, possible spelling errors and maybe a bit off to the Aranara Story (but I've read lots about it in the wiki so should be fine)
summary: Aramasu offers you to come to the Aranara Village, you agree and enjoy it at first but soon notice someting off
characters: Arana, Arama, you , Araja, (Aranara!OC:) Aramasu
word count: 1756
wattpad story here
(here are pictures of the Aranaras if it makes your reading experience better)
Nara = Human Vana = Forest
https://pin.it/6cQzybFhG
"Perhaps," Aramasu continues, its voice carrying a gentle, melodic resonance, "you are more than what you think you are. The forest knows you, and so do I."
You pause, considering Aramasu's words. "I don't remember anything from before. I don't even know my own name."
Aramasu looks thoughtful for a moment, its eyes reflecting a deep, ancient wisdom. "Names are important, but even without one, you are still you. You need a place to rest, to think. Come with me to Mahavanaranapna, where we live. You can stay until you find your name."
"Mahavana- what?" you ask, curiosity piqued. "What is that?"
"Mahavanaranapna is home. Located in Varana, Hidden from Nara eyes, safe and warm. It's our village, with houses made of leaves and branches. Beautiful lakes, giant trees, plants protecting us. It is invisible to all eyes that aren't supposed to find us, I'll take you there."
You nod, a deep sense of gratitude welling up inside you. "Thank you, Aramasu. I would like that."
With that, Aramasu begins to float ahead, guiding you deeper into the forest. The journey is enchanting; each step you take brings the forest more vividly to life. You pass by flowers that emit a soft, ethereal glow, their petals shimmering like tiny stars. Streams murmur happily as they weave through the underbrush, their clear waters reflecting the sunlight in a dance of liquid light. The trees seem to hum with an ancient, serene energy, their leaves whispering secrets to the wind.
As you walk, the scenery grows ever more vibrant. The trees tower majestically overhead, their thick, emerald leaves forming a lush canopy that filters the sunlight into beams of golden light, casting intricate, shifting patterns on the forest floor. The air is fresher here, imbued with the scent of blooming flowers, rich earth, and the faintest hint of wild herbs.
After what feels like a timeless journey, you arrive at a hidden entrance. A colossal tree, its trunk twisted and intertwined with thick vines, stands before you. As Aramasu approaches, the vines gracefully part, revealing a path that seems to beckon you forward into a secluded realm.
"This is Mahavanaranapna," Aramasu says with a hint of pride, its voice almost a song.
You step through the archway and are greeted by a breathtaking sight. The village is nestled around a vast, crystal-clear lake, its serene surface reflecting the towering trees and a kaleidoscope of colorful foliage. Quaint houses, crafted from natural materials and adorned with leaves and moss, blend seamlessly into the vibrant landscape. Giant trees with immense trunks stand sentinel around the village, their branches forming a protective canopy that feels both sheltering and sacred.
Aranaras of various shapes and sizes go about their daily activities, some tending to the verdant plants, others making music and playing by the lakeside. They glance curiously in your direction but their eyes hold no fear, only a gentle curiosity and warmth.
"I will talk to the others," Aramasu says. "You are welcome to stay, to rest. Maybe here, you will find answers."
You look around, taking in the serene beauty and harmony of Vanarana. Despite the uncertainty about your past and identity, a profound sense of hope and belonging fills your heart.
"Thank you, Aramasu. I think this is exactly what I need."
As you settle into the village, you feel a warm wave of acceptance from the Aranaras and the forest itself. This hidden sanctuary offers not just safety and rest, but a chance to discover who you truly are. The journey to uncover your past and your identity has just begun, and with the guidance of the Aranara and the magic of the forest, you feel ready to face whatever lies ahead.
Months have passed since that fateful day. You have spoken to many Aranaras, each with different interests, personalities, and stories. They are just like normal people. Normal people? What does that even mean anymore? You can't recall what normal is, but it doesn't matter now. You've made friends—very good friends—friends who stand by you and help you uncover the truth about yourself. At least thats what you think. Araja, the village chief, accepted your presence and has grown quite fond of you over time. He too sensed something special about you but never divulged further details.
Sadly, you still don't know your name. However, you did discover a particular dish that you enjoy. On days when frustration weighed heavily on you due to a lack of progress, Aramasu and the others would prepare that dish to lift your spirits. The name of the dish was difficult to pronounce, not being in your native language, but that never hindered your enjoyment.
Each day, you delved deeper into the community, learning and sharing moments that felt both new and strangely familiar. You participated in their daily activities, from tending to plants to joining in their joyous celebrations. The Aranaras' simple yet profound way of life became a source of comfort and inspiration. Despite the challenges and the ongoing mystery of your identity, you found solace in the bond you shared with your new friends. They taught you to find joy in the present, even as you searched for answers. And while the journey to uncover your past continued, the warmth and kindness of the Aranaras made the journey a little easier.
At least for a while.
It was a morning like any other. You woke up, greeted your friends, and enjoyed a simple breakfast before taking a walk. Arana, one of your closest friends, usually accompanied you, sharing stories along the way. Later, you listened to the Aranaras' delightful music, a cheerful and soothing melody that filled the air. Arama had taught you how to make flower crowns, so you often found yourself sitting in the grass, surrounded by your friends, weaving pretty flowers into delicate crowns. As the day passed, you felt a sense of contentment. By the time evening fell, you gathered for dinner, the warm glow of the setting sun casting long shadows across the village. After dinner, you retreated to one of the cozy houses to rest. Each day followed this familiar rhythm, a comforting routine of friendship and tranquility.
However, despite the lovely stories and enchanting music that changed each day, you felt a stirring within—a desire for something more. The villagers often warned, "Vana can be very dangerous!" You understood the forest held dangers, yet your curiosity and yearning to explore the unknown parts of this land remained strong. The beauty and peace of your daily life in Vanarana were undeniable, but the call of the mysterious forest beyond your safe haven was growing louder. You wanted to see more of Vana, to experience its wonders and challenges firsthand.
It didn't make you happy. Sure, it was a peaceful life, but besides the stories, you had learned nothing—nothing about yourself or this world. The lack of progress became increasingly frustrating. Whenever you mentioned the idea of leaving Vanarana, the Aranaras grew defensive, almost… hostile? Surely, that was just your imagination. They had been so kind before. Why would they want to keep you here against your will?
Yet, you couldn't shake the feeling. The longer you stayed, the more you felt trapped. Your longing gaze often drifted to the horizon, wishing you could soar through the sky like the birds, flying toward freedom. Every day, your desire to explore the unknown parts of Vana grew stronger, and the village's comforting embrace began to feel like a cage.
That's it. You are done.
Determined, you decided it was time to break free. The forest, with all its mysteries and dangers, called out to you. You needed answers, and you realized that staying in Vanarana wasn't going to provide them. The beauty of the village had lost its charm, replaced by an insistent need to discover your true self and the secrets this world held.
No more waiting. No more wondering. It was time to take your fate into your own hands.
Packing your bags with a few supplies, a blanket, and one last flower crown for memory, you couldn't help but feel a mix of emotions. Sorrow, that describes your feelings pretty well. This village, with its serene beauty and gentle inhabitants, had been your home for months. Leaving it behind felt like leaving the part of yourself that you just found. Yet, despite the sadness, there was also a glimmer of excitement. The unknown world beyond Vanarana beckoned, filled with the promise of discovery and the hope of finding your true identity.
You took one last look around the small house that had been your shelter, your sanctuary. The familiar scent of the fresh forest air mingled with the earthy aroma of the village. Memories of laughter, shared meals, and quiet moments of reflection played in your mind. You gently placed the flower crown in your bag, its vibrant petals a poignant reminder of the friendships and bonds you had formed.
The Aranaras had been kind, but you couldn't ignore the defensive looks and wary glances whenever you mentioned leaving. It only fueled your determination. You needed to find out who you were, and you knew you wouldn't find those answers within the confines of the village.
As you slung the bag over your shoulder, a sense of resolve settled within you. Stepping outside, the village was quiet, bathed in the soft light of dawn. The giant trees cast long shadows, and the stillness was almost tangible. You took a deep breath, letting the crisp air fill your lungs, and began to walk.
Every step away from Vanarana felt like a step toward your destiny. The path ahead was unknown and undoubtedly fraught with challenges, but it also held the promise of adventure and self-discovery. With each stride, your sorrow was tempered by a growing curiosity and the thrill of what lay beyond.
You glanced back once, taking in the sight of the village one last time. The Aranaras were nowhere to be seen, but you knew they would understand, eventually. They had given you a place to belong when you had none, and for that, you were grateful.
Turning back to the path ahead, you embraced the uncertainty. Your journey was just beginning, and with the forest stretching out before you, the world was full of possibilities.
With a final look at Mahavanaranapna, you whispered a quiet farewell and stepped into the unknown, ready to uncover the mysteries of Vana and the secrets of your own past.
https://pin.it/5CQX3f1ed
Thank you so much for reading! Fell free to give me feedback and ideas how to continue this!
Mika
Taglist: - @wutap
#Genshin x reader#genshin impact sagau#genshin x creator reader#genshin impact x reader#genshin impact#genshin sagau#aranara#sagau x reader
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A Beautiful Story of Life
Shared with me by a friend.
The first day of school our professor introduced himself and challenged us to get to know someone we didn’t already know.
I stood up to look around when a gentle hand touched my shoulder. I turned round to find a wrinkled, little old lady beaming up at me
with a smile that lit up her entire being.
She said, “Hi handsome. My name is Rose. I’m eighty-seven years old. Can I give you a hug?”
I laughed and enthusiastically responded, “Of course you may!” and she gave me a giant squeeze.
“Why are you in college at such a young, innocent age?” I asked.
She jokingly replied, “I’m here to meet a rich husband, get married, and have a couple of kids…”
“No seriously,” I asked. I was curious what may have motivated her to be taking on this challenge at her age.
“I always dreamed of having a college education and now I’m getting one!” she told me.
After class we walked to the student union building and shared a chocolate milkshake. We became instant friends. Every day for the
next three months, we would leave class together and talk nonstop. I was always mesmerized listening to this “time machine” as she shared her wisdom and experience with me.
Over the course of the year, Rose became a campus icon and she easily made friends wherever she went. She loved to dress up and she reveled in the attention bestowed upon her from the other students. She was living it up.
At the end of the semester we invited Rose to speak at our football banquet. I’ll never forget what she taught us.
She was introduced and stepped up to the podium. As she began to deliver her prepared speech, she dropped her three by five cards on the floor. Frustrated and a little embarrassed she leaned into the microphone and simply said, “I’m sorry I’m so jittery. I gave up beer for Lent and this whiskey is killing me! I’ll never get my speech back in order so let me just tell you what I know.”
As we laughed she cleared her throat and began, “We do not stop playing because we are old; we grow old because we stop playing.
There are only four secrets to staying young, being happy, and achieving success. You have to laugh and find humor every day. You’ve got to have a dream. When you lose your dreams, you die. We have so many people walking around who are dead and don’t even know it!There is a huge difference between growing older and growing up.
If you are nineteen years old and lie in bed for one full year and don’t do one productive thing, you will turn twenty years old.
If I am eighty-seven years old and stay in bed for a year and never do anything I will turn eighty-eight.
Anybody can grow older. That doesn’t take any talent or ability. The idea is to grow up by always finding opportunity in change.
Have no regrets.
The elderly usually don’t have regrets for what we did, but rather for things we did not do. The only people who fear death are those with regrets.”
She concluded her speech by courageously singing “The Rose.”
She challenged each of us to study the lyrics and live them out in our daily lives.
At the year’s end Rose finished the college degree she had begun all those years ago. One week after graduation Rose died peacefully in her sleep.
Over two thousand college students attended her funeral in tribute to the wonderful woman who taught by example that it’s never too late to be all you can possibly be.
These words have been passed along in loving memory of ROSE.
REMEMBER, GROWING OLDER IS MANDATORY. GROWING UP IS OPTIONAL.
“We make a Living by what we get, We make a Life by what we give.”
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Arrows
Arrows from bright, unbroken skies
are falling down into the eyes
of a man who is searching, yearning to find
fantastical vistas inside of his mind.
The warming rays illuminate for him
branching paths from which to choose again–
one that's been taken, one yet to be tread,
but both wild new worlds inside of his head.
This time his inspiration can be found
in gentle giants rooted deep in the ground;
how they sway and creak and seem to speak
to all those venturing outside to seek
a piece of peace amidst their stoic presence
or words of wisdom in their silent essence.
For some small creatures, they can be a stage
on which to sing or dance or at times engage
with the birds and the bees in a compilation,
played in a theater with living foundations.
More wonders walk under that green ceiling
seeking its cover to avoid revealing
themselves to any from the world outside,
wary of the dangers when worlds collide.
These are the stewards of this grand old hall
where, when no one’s watching, silent things fall
to the ground, decay, and become the soil
that all things need and in which men toil.
Yet these men who venture out to work and play
within this world–this great green bouquet–
struggle to stop for, much less ever smell,
the wonders, like roses, wherever they dwell.
Wonders like giants growing so tall and so green
that they create, in morning sun, a scene
of arrows from bright, unbroken skies
falling down into my eyes.
-- @thoughtsfromb4
#inspiration#wonder#poems#poems on tumblr#poemblr#poetry#nature#outdoors#meditative#poets on tumblr#poem#spilled ink#spilled thoughts#spilled poetry#spilled words#poets corner#my poetry#spilled writing#writers and poets#poetic#original poem#poems and quotes#short poem#twcpoetry#poems and poetry#my poem#original poetry#spilled poem#poetblr#poetry on tumblr
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source - https://twitter.com/CalltoActivism
I absolutely love this story…….. It made me cry.
"An 87 Year Old College Student Named Rose The first day of school our professor introduced himself and challenged us to get to know someone we didn’t already know.
I stood up to look around when a gentle hand touched my shoulder. I turned round to find a wrinkled, little old lady beaming up at me with a smile that lit up her entire being.
She said, “Hi handsome. My name is Rose. I’m eighty-seven years old. Can I give you a hug?”
I laughed and enthusiastically responded, “Of course you may!” and she gave me a giant squeeze. “Why are you in college at such a young, innocent age?” I asked.
She jokingly replied, “I’m here to meet a rich husband, get married, and have a couple of kids…”
“No seriously,” I asked. I was curious what may have motivated her to be taking on this challenge at her age.
“I always dreamed of having a college education and now I’m getting one!” she told me. After class we walked to the student union building and shared a chocolate milkshake.
We became instant friends. Every day for the next three months, we would leave class together and talk nonstop. I was always mesmerized listening to this “time machine” as she shared her wisdom and experience with me.
Over the course of the year, Rose became a campus icon and she easily made friends wherever she went. She loved to dress up and she reveled in the attention bestowed upon her from the other students. She was living it up.
At the end of the semester we invited Rose to speak at our football banquet. I’ll never forget what she taught us.
She was introduced and stepped up to the podium. As she began to deliver her prepared speech, she dropped her three by five cards on the floor. Frustrated and a little embarrassed she leaned into the microphone and simply said, “I’m sorry I’m so jittery. I gave up beer for Lent and this whiskey is killing me! I’ll never get my speech back in order so let me just tell you what I know.”
As we laughed she cleared her throat and began, “We do not stop playing because we are old; we grow old because we stop playing. There are only four secrets to staying young, being happy, and achieving success.
1) You have to laugh and find humor every day.
2) You’ve got to have a dream. When you lose your dreams, you die.
We have so many people walking around who are dead and don’t even know it!
3) There is a huge difference between growing older and growing up.
If you are nineteen years old and lie in bed for one full year and don’t do one productive thing, you will turn twenty years old.
If I am eighty-seven years old and stay in bed for a year and never do anything I will turn eighty-eight.
Anybody can grow older.
That doesn’t take any talent or ability.
The idea is to grow up by always finding opportunity in change.
4) Have no regrets.
The elderly usually don’t have regrets for what we did, but rather for things we did not do. The only people who fear death are those with regrets.”
She concluded her speech by courageously singing “The Rose.
She challenged each of us to study the lyrics and live them out in our daily lives. At the year’s end Rose finished the college degree she had begun all those years ago. One week after graduation Rose died peacefully in her sleep.
Over two thousand college students attended her funeral in tribute to the wonderful woman who taught by example that it’s never too late to be all you can possibly be.
When you finish reading this, please send this peaceful word of advice to your friends and family, they’ll really enjoy it!
These words have been passed along in loving memory of ROSE.
REMEMBER, GROWING OLDER IS MANDATORY. GROWING UP IS OPTIONAL.
We make a Living by what we get,
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Outer Wilds Expedition Log #3
Since I've discovered people find these tremendously entertaining, I figured I'd continue journaling my expedition into the Outer Wilds here on Tumblr. Where we last left off, I'd just made my first few runs to Space Florida (Giant's Deep), gave Frog NASA's resident slacker a scathing peer review, found some hints on how quantum objects work and how I might go about locating that ghost moon that allegedly exists. I also had some theories about what happened to the Nomai which didn't pan out that I'll get into in a moment. After my first few runs to Giant's Deep, I discovered that both my spaceship and space suit function as a submersible and diving suit as well. I'm not well-educated enough to know if the physics of that check out or not, but either way, I think I might've not given Outer Wilds engineering team enough credit. This was a game-changer to me, since basically the first thing I did when I booted up the tutorial was throw myself down a geyser in the name of scientific interest. Despite allegedly being aquatic, I drowned pretty quickly, but I noticed evidence of a camp being down there. This, combined with the dude on the moon mentioning that Feldspar's signal was broadcasting from Timber Heath, really piqued my interest. I spent a loop just exploring the geysers as best I could, but the caves didn't seem to lead down to the core of the planet or anything, and once I was down there, I realized Feldspar's signal was coming from somewhere on the surface. I did, however, find old Nomai writing which remarks on observing a nascent aquatic species, which dashes my theories that the Forerunners Nomai evolved into the player's species over millions of years, explaining their disappearance. I managed to do this without drowning, which is a rare show of competence from me. After that, I made me way up to the surface to look into that seed from DARBIS (Darkness and Relative Bramble In Space) that coincidentally seemed to have Feldspar's signal coming from it. Shockingly, it's bigger on the inside. So, gonna have to visit Dark Bramble at some point to figure that one out. Then, I took a nice cozy position on the observation deck to watch the supernova in peace- a lovely, sentimental gesture that I utterly screwed the pooch on due to the planet turning to face the other way. Despite having active investigations going on 2.5 different planets, I decided that I was done being afraid of the sun and decided to check out those two paired planets orbiting it. Once I was there, I noticed something closely orbiting the sun itself, so I decided to be a badass and land on that instead. I failed and got burned to a crisp. On my next loop, I went to visit the Twins. I originally landed on Ash Twin, but after finding nothing of note, I- in my endless foresight and wisdom- decided to just jump to Ember Twin. This led to me to breaking both of my shins and storing my femurs in my lungs, but did not kill me. Immediately, anyway. I started by finding the crashed escape pod below and working my way through the caves, before dying at the entrance to the safe zone by jetpacking my way straight into a cactus and losing the last of my blood. Now, I'm only about halfway through my last play session- you know, the part where nothing gets accomplished- but I'm apparently reaching Tumblr's character limit, so I'm going to have to split this into a whole separate post. Which is probably good, because there should and ought to be a legal limit to how much stupidity should be allowed in one post. Until next time, Tumblrites!
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15 questions for 15 friends:
Thanks for thinking of me for these questions, @lady-featherquill ~ this is like mmmmh a certain kind of tingle blushhh tickle for me to be called on~
Were you named after anyone?: Yess I was named after Burl Ives, but you wouldn't know it because I spell and pronounce my name differently~
When was the last time you cried?: I made the mistake of thinking about The Lion King a few hours ago~
Do you have kids?: I make kids all the time. Like crying over the lion king because I randomly was thinking about how real to life the animation was of Simba pulling on Mufasa's ear and holygodddddd he was trying to wake his dad up whyyyyyyy are animators so supremely great at heartsqueezing~~~ I'm just kidding. That was a kid.
What sports do you play/have you played?: all of them I think~ I live by the fake it until you make it mindset and I'm still figuring out the latter part of that. But I did study pickleball thoroughly under its venerable founder, The Earl of Pickle
Do you use sarcasm?: William Shakesman said that's the lowest form of brevity so I try to avoid it whenever possible, also I'm horrendously bad at it to where I sound completely sincere and this has resulted in one too many punches to the face because, surprisingly if you poorly sarcastically announce you'd really love to be just hit in the face there are a LOT of people who are all too eager to jump in~
What is the first thing you notice about people?: That they're always trying to figure out if I hate them because I had a fairly consistent RBF crossed with an inclination to be mysterious. Through online interactions I first take note of their comma frequency because that says so much about a person's Oxford-related preferences.
What's your eye color?: Blue or green or grey depending which type of light you shove in my face, followed by whatever my eyelid is because moonlight makes me squint
Scary movies or happy endings?: I like the ones where nothing is really resolved and the story just sort of stops because everyone gave up and it was probably lunchtime so f*ck it~
Any talents?: I can do a hair flip like nobody's business, which is to say no one should ever be in the business of doing such hair flips because I've knocked over more cups and hit my head on more things than anyone should do in five lifetimes.
Where were you born?: I'm fairly certain I've always been, because whenever I attempt to find the record of my birth Mr. Tumnus plays an enchanting tune and I wake up in a cold room.
What are your hobbies?: arguing on the Internet and street corners why Fullmetal Alchemist 2003 is better than Brotherhood. I took up the hobby after some guy stole my bicycle which was an outrage, but that was his hobby and he imparted the wisdom which set me on my path which is that a hobby is something that makes you completely miserable and spreads that misery onto anyone unfortunate enough to share your space.
Do you have any pets?: No, no one ever wants to pet me and it's probably because of the below answer
How tall are you?: 6'2
Favorite subject in school?: History. Not so much for the subject matter but because memorizing facts comes obscenely easy to me and I loved writing excessively lengthy essays which went nowhere and were loaded with as many funny words as I could muster like trying to relate an unrelated event to the future of filibustering.
Dream job?: Tending a lighthouse so I could make giant shadowpuppets over the water and make alligator mouths eat the ships.
Join in and pass it on if you can. Don't feel obligated!
@witchy-giggles @atomiccollectorwitch @crystalstarlight4657 @opossumgirltongue @adventuresofmelody @greenticklerdreams @juviisworld @dusktexanler @polsj103 @fuzzypilled @androgynousangeldreamland @daisylovestickles @yourgothgfswitch @magicaltickles @giggliestgirl
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Part 1/? - Bokuto, The Ultimate Supporter
Bokuto is most definitely one of the many key characters in haikyuu. His influence on others is immense, as he's constantly being one to push others to their limit. Akaashi even describes him as “the type of person to make others feel like they have to answer his passion with passion,”(Furudate 331) which is a simple sentence that sums up a huge portion of Bokuto's character wonderfully.
We can see Bokuto proving Akaashi's statement to be true in a variety of ways. For example, Tsukishima. Most of us can recall on how much the Third Gym Arc changed him, and I'd be stupid to not include it.
Throughout the Third Gym Arc, Bokuto helps Tsukishima in two main ways: skill wise, and motivation wise. We'll be honing in on the latter today.
In chapter 89, Bokuto invites Tsukishima to practice with him and his companions again. When Tsukishima eventually comes around, he ends up asking them a question* that baffles Bokuto.
*We the readers are aware of Tsukishima's resentment of treating volleyball more than just a club along with the reasons behind it, however we won't be diving into that today.
After grasping what Tsukishima was trying to convey, Bokuto gives him his answer. He tells Tsukishima of his own experiences playing volleyball, telling him how “it wasn't until recently that” he “started thinking volleyball was fun”(Furudate 89). He goes on to explain how he had to improve and get better in order to find more joy in the game. Along with this, he drops a giant ball of wisdom right onto Tsukishimas head.
We see how these words affect Tsukishima later on in the series, not only through Tsukishimas actions, but specifically in chapter 163. Right after doing his set-taking block, Tsukishima recalls Bokutos words :
This goes to show just how much Bokutos words impacted Tsukishima. From asking him a simple question, Tsukishima recieved words that changed his entire stance on volleyball.* "Thank you, Bokuto," we all say in unison.
*Tsukishima also pursues volleyball in college, so I think that also speaks volumes lol.
P.S. sorry for the lack of indents again. Tumblr still hates me
Citations
Furudate, Haruichi. "Haikyu!!" Shounen Jump, January 4th 2013, vol. 4 Chapter 89
Furudate, Haruichi. "Haikyu!!" Shounen Jump, February 6th 2018, vol. 20 Chapter 163
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Games for one? Most of my experience is with dnd 5e but getting groups together is always a pain.
THEME: Solo Games
Hello friend! I see you've given me plenty of license to go wild with the recommendations, so I hope you like a nice little selection of different genres!!!!
Space Jellyfish Overhead, by Spring Villager.
This is an ancient place, known only as Land. The people of Land seek to live in harmony with the sea and the sky. Once a generation, a bloom of giant jellyfish fills the skies above. The Visitors descend, stay a few days, and then leave for many years. Nobody knows why they come or where they go, but the Elders teach that they are messengers from the stars.
A select few possess an innate ability to communicate with the jellyfish. Known as Jelly Watchers, these individuals journey through wild places in search of signs heralding the Visitors’ impending arrival. They listen to the jellyfish songs, learn their secrets, and share their wisdom with the people of Land.
Players journey through wild areas, seeking signs of the Visitors' arrival. The game blends introspective journaling with deep time. Players uncover lost truths, assess threats and chart a path forward for their community—all influenced by the strange space jellyfish above.
I love the premise of this game. It’s 2 pages long: rthe first page gives you play instructions and some basic setup, while the second page is an oracle that you can use by drawing cards from a playing card deck. The game occurs over four acts: Searching, Arrival, Jelly Days and Departure. You roll dice until your character finds Jellysign; then you determine what the Jellyfish looks like. Jelly Days uses the oracles on the second page to determine truths, threats and tasks conveyed through messages; you then take time to decide how your visions convey these messages. The final stage details your departure from the meeting withe the Jellyfish, as you decide how your messages are received.
Overall, if you love eerie settings and deciphering prompts in the process of creation, you’ll like this game.
Gunslinger, by KLN Games.
You’ve arrived on a strange swamp planet. A powerful curse threatens the land, and you are the only hope to stop it.
Gunslinger is a scifi-fantasy journaling TTRPG with Flintlock pistol combat. Can be finished in 2 to 3 hours. You play as a Gunslinger, a sort of freelance hunter who has been recruited to help bring an end to the decaying state of the world.
This is another game that feels more akin to a dungeon delve than an interpretive experience. You will build a character with stats and attacks, and you are given a swamp map to explore with various locations and NPCs that may help you or give you quests. The brochure itself has a very definitive style that I really like: it’s simple, but communicates the feeling of the setting.
Escape from Charybdis Station, by Kaid Brenen Sacander.
You are a Myrmidon, an elite servant of the queen of the Attala Star Empire. You stole the secret weakness of the enemy’s star-eating superweapon, and must return it home for any chance to save your people.
While fleeing your pursuers, you were caught in the FTL-disabling zone of Charybdis Station, a massive, ancient Precursor relic that has ensnared generations of careless star travelers in its net.
If there is any hope to save your home, your people, your queen, you must traverse the myriad depths of the station, battle or avoid the perilous Custodians, locate and disable the FTL dampeners, and Escape from Charybdis Station!
This is a solo game using the Firelights SRD, which is a system inspired by metroidvania video games. The game itself fits on a double-sided brochure, but it fits a lot on there. You have three approaches and a fatigue meter. As you move throughout the world, you pull from a deck of cards to determine where you are, and use them to build a map that your character will be able to explore. You also have a task that you need to fulfill: in this case, Disabling the FTL Dampeners. You will roll for events, but also to determine whether your character succeeds or fails at certain tasks. If you like a game that is less procedural and more suited for dungeon delving, this is the game for you.
The Familiar’s Rebellion, by ToriBee.
In The Familiar's Rebellion, you play the role of a magical creature bound in service to a formidable witch. Aided by a deck of tarot cards and a Jenga tower, your destiny is literally in your hands. The Major Arcana cards shape your tasks, handed down by your master, while the Minor Arcana cards weave intricate tales of your everyday life and relationships with other magical beings.
The suits of the Minor Arcana - Wands, Cups, Swords, and Pentacles - guide your actions and choices. Navigate the demands of your servitude (Wands), manage the ebb and flow of your emotions (Cups), carefully plot your rebellion (Swords), and handle the inevitable consequences of your actions (Pentacles). Each decision you make influences the game world and determines your path towards freedom.
But the stakes are high. Pull a block from the Jenga tower each time you face a consequence and should the tower fall, your rebellion has been discovered. It's a delicate dance between obedience and defiance, comfort and risk, servitude and freedom. As a Moth, a Raven, or another mystical creature, will you gather your strength, outwit your captor, and finally taste the sweet air of liberation? Dive into this solo RPG and create your own tale of magic, cunning, and freedom.
This game might require you to acquire a tarot deck (and a Jenga tower) if you don’t currently own one, but I appreciate the way the Jenga tower can keep you in suspense. The game also looks really pretty.
In Service of the Fey, by Christina Evans.
You are in the service of the Fey. You have survived until now. You have four seasons left in their service before you will be released.
This is your story of your last year in Faerie.
In Service of the Fey is a deck and dice based storytelling game for solo play. Using a standard deck of cards and single six-sided dice, you tell the story of your year in service to the Fey and the Fey who change you for better or worse.
A short journaling game, this is a great setting for fans of high fantasy. Your character will navigate four seasons in the service of the Fae, after which they will return home. This is a pretty short game, so it’s great for folks who just want a chance to experience something interpretive to see how they feel about it.
The Hands of Gods, by KMST.
Mechs are a common sight in many stories, but where do they come from? This solo journaling game has you chronicle the lives and work of those who are responsible for making the massively complex mechs that we take for granted. To play, all you will need is a regular deck of 52 playing cards, and a way to chronicle your story.
The game consists of three phases. In Setup, you decide on the background, context, and theme of the mech and your character, as well as your playstyle. In Construction, you draw from the deck to determine what events happen as you make progress on the mech, and in Journey, you take a wider view and see how your mech fares as it goes off to battle, and what becomes of it.
Created for the MechJam of 2023, this is pretty substantial for a solo game - 18 pages long! I especially appreciate the worldbuilding tool that helps you set up exactly what kind of setting this mech game takes place in. It doesn’t assume that you want a space game - you can play fantasy, post-apocalypse, whatever your heart desires. This game is more guided than other interpretive games, asking you plenty of questions about your character’s beliefs and workplace before giving you various oracles to fuel your journal entries.
Previous Solo Game Recommendations
Free First-Time Solo Games
Crafting and Exploration Solo Games
Short, Daily Solo Games
Character-Focused, Lighthearted Solo Games
First Time Solo Games
Lighthearted Solo Games
Wizard Solo Games
Solo, But Not Alone
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Autonomy Of a Free Soul ch: 1
Chapter 1: Wonderland
This is an yandere genshin men x reader that will have multiple chapters (I don’t know how many just yet). Every genshin male will be a part of this “harem” sooner or later. This will be cross posted on ao3. It will partially follow the plot of genshin impact. 
Chapter 2
Masterlist
Synopsis: You find yourself in the meadow by the giant oak tree at Windrise. You have faint memories of falling into a well which is deeply hidden inside a cave by your home. You get captivated by the tune of the green clad man as he strung lyre high up in the tree.
Alone in a foreign world with hazy memorises, you are sure to encounter various obstacles you would never dreamt of facing. With some admirers with emotions and devotion deeper than what would seem possible, can your journey turn out peaceful?
Warnings: female reader
Word count: 4227
Light peered through your eyelashes as your eyelids fluttered. A pleasant warmth enveloped you. The fresh breeze caressed your cheeks. The surface underneath you was soft and you would have thought that it was a bed had you not smelled the fresh air of the outdoors.
You slowly opened your eyes and blinked at the sun. Your slowly sat up and let your eyes roam your surroundings. You were laying on a green meadow filled with various delicate wild flowers. A few birds flew across the clear sky. A few dandelion seeds blowed with the wind towards you. To your right were a huge tree, who’s branches reached for the blue endless sky.
After a while you rose to your feet and began following the little stream up to the tree. A couple of fishes swam happily along the stream and a few frogs hopped in front of your path.
Despite your confused state, you were filled with tranquility. Had you not known better, you would have thought you had reached heaven.
As you stopped by the large tree you heard the soft melody of a lyre. You walked around the thick trunk in search of its source.
On one of its thick branches sat a light green clad man. His long and slender fingers gently strummed the strings of his lyre, creating a beautiful melody. Though the melody had no words, you could feel the heavy emotion it carried.
You had no idea how long you stood underneath the tree listening to his song. The man opened his eyes and revealed his stunning cyan irises. He was around your age, early twenties, but his big eyes revealed wisdom beyond your imagination.
His gaze met yours and you were stunned by his beauty. He hopped down from the branch with playful elegance.
He bowed before you, his lyre behind his back. “Hello my beautiful maiden. What an honour it is to have such a stunning lady to be my audience. I am truly a lucky bard” he smiled and winked at you playfully.
You were taken aback by his flirtatious words. “Hello” you smiled back. “Your music is really beautiful. Does the song you just played have a name?”
“Not yet” he shook his head. He tapped his chin in a thoughtful manner before he lit up “What if I name it after you? What’s your name sweetheart?” his tone gleeful.
“[Name]. What’s yours?”
“Oh my, what a lovely name! I am Venti the bard” he took of his hat and bowed deeply, with his feet crossed. He spun his hat in the air before he put it back on. “I haven’t seen you around before and believe me when I say that I know everyone in Mondstadt. So [Name], where exactly are you from?”
At his question your eyes widened. You had almost forgotten how you woke up suddenly in the flowerbed. Before you had woken up in this unfamiliar landscape, you had been on a walk in the woods by your home. You had explored a cave and had tripped on a root and fallen down into an ancient well. When you opened your eyes you found yourself here in the meadow.
“You are right I’m not from around here” you sighed. You hesitated. Was it wise to tell him about the well? You couldn’t be too sure if he was to be trusted or not. After a moment of thinking, you chose to tell him all the details. Maybe he could help you? “I fell into a well inside a cave back home, but strangely I can’t remember everything else. My memories from my home is there, but they’re glossy” you prayed that he wouldn’t think that you were crazy.
“I see…That’s really unfortunate. I don’t think I can help you with returning home” Venti smiled sadly.
“It’s okay. I guess there is no helping it…”
His hand slipped into his shorts and pulled out a cloth that was round in shape. He opened the flowery cloth and revealed the reddest apple you had ever seen. “Do you like apples? I myself absolutely love them. I can’t ever seem to get enough” he laughed.
“I love apples” you nodded and returned his smile.
Venti skilfully broke the apple in half with his fingers. He gave you one of the half’s. The aroma of the apple reached your nose and you hummed in delight.
“Smells good? It will taste even better” he took a bite himself and closed his eyes in delight.
You followed his example. The taste did not disappoint. The apple was juicy and sweet. It was perfect.
“Do you know where you’ll stay tonight?” he asked as he wiped his fingers in the cloth. His apple completely vanished.
“No…” you smiled sheepishly.
“I see… The city is quite far away. A couple of hours walk in fact.”
His eyes got a certain glint in them. “But I have another way of transportation” he winked.
You tilted your head at his implication. “Another way of transportation? What might that be?”
Venti turned his back slightly towards you and pointed at a round crystal decoration. “I’ll use this! The power of anemo sure is amazing!”
“Anemo?” you blinked at him.
Venti quickly spun around. His expression one of shock. “Don’t tell me you don’t know what visions and elemental powers are?”
“Umm… I don’t… Sorry” you winced in embarrassment. You really didn’t understand a thing.
“I guess you really aren’t from around here. Worry not! Visions are amulets that let people control the elements. Anemo is the wind element. Mondstadt, where we are now, is the nation of anemo”
“Ohh… I see” you nodded, but you found it difficult to believe in amulets and elemental powers. Was he playing tricks on you?
“I can sense your hesitation. Let me demonstrate”. The bard held his hand of for you to take. “May I?”
You nodded as you took his hand. His skin was soft and warm.
Wind engulfed you both as Venti wrapped his arms around you. “Hold on tight!”
The wind lifted you both up high in the air. You two soared fast in the air and you clutched your hands at tightly as you could onto his arms. “Don’t be scared! Trust me! We will not fall down”
The landscape became almost blurry underneath your feet as you moved as fast as the wind. You had never felt as free as you did soaring high in the air with a man you just had met. It felt like a scene from one of the fairytales your mother used to read you.
A city could be seen in to horizon. When you two got closer, you could faintly make out three large windmills and a large cathedral.
“That’s Mondstadt city. The city of freedom. Home to many bards such as myself” Venti’s breath ghosted your air softly.
“It’s beautiful” you said in awe.
Venti laughed at your comment. “It really is isn’t it?” he sounded almost like a proud father.
The two of you landed in front of a big stone bridge which led up to the city.
The cobblestone clicked underneath your shoes as you made your way over. A small boy was standing by the edge of the bridge feeding a couple of pigeons. The birds fled at the sight of the two of you, earning you both an earful from the little boy.
When you reached the gates, you were greeted by two knights. Venti only smiled and greeted them, which they returned.
The city was lively and music filled the streets. Multiple street vendors were littered across the streets.
Venti led you up to a more quiet part of town. “This hotel is both cheap and nice” he told you as he opened the hotel door which was painted a lively red colour.
The walls were of dark brown panel and the red rug with a forest motif that led to the staircase was well-loved. The lobby was decorated with different nicknacks. On the walls were paintings of the city.
The owner of the hotel was an elderly man with blond hair with greying streaks. When he smiled his eyes crinkled with crows feet. He looked like someone’s grandfather. He smiled at Venti from behind the reception desk that was cluttered with various papers and an comical large flower vase filled with tulips in the colour of the rainbow. “Hello Venti. What can I do for you today?”
“Hello Meier. Do you have any rooms available for this young lady?” he smiled at the man. Venti had told you on the way to the hotel that Meier owed him a favour. “She doesn’t have anywhere to stay tonight and I thought since you owe me, that maybe you had a spare room for her?”
Meier’s smile turned sheepish. “I’m sorry Venti, but I really don’t have any spare room. The whole hotel is booked. You see a couple of diplomats from the other nations have come here and they have taken all the rooms in the finer hotels”. He turned his eyes round you “I am really sorry miss. Perhaps you could try some of the ins close to the city?”
You bid your farewells to Meier before you exited the hotel.
You sighed as you sat down at a bench near a fountain. You were far from home, in a whole different world given the unfamiliar city and the weird creatures or rather monsters you had seen, and you had absolutely nowhere to stay the night. Money was also something you completely lacked.
Venti was staring of into the distance, deeply lost in thought. After a while he turned towards you. “As Meier said, the other hotels are absolutely packed so it’s not worth to even check. ” he sighed. “I’m sorry. Here I was trying to be a good Mondstadt guide too” he shook his head, causing his braids to gently flap against his cheeks in a rather cute manner.
“No, no. Don’t apologise. This isn’t your fault. Not in the slightest” you tried to reassure him. “But what about the ins? Maybe they have some rooms available?”
“They might have some rooms available, but the roads outside of the city is filled with monsters lately. It’s simply to dangerous for someone without a vision. And I take it that you don’t have any training in combat?” his voice was serious and his eyes intense.
“I see. I don’t have any combat skills” you sighed.
After a moment of silence Venti spoke up again. “What if you stay at my place? There’s space and I will sleep on the couch” he looked at you with something you recognised as hope. His large eyes glittered and the way the soft light from the sunset hit them made them absolutely breathtaking.
You were so in awe of his beauty that you almost forgot to answer him. “I would love to. Thank you very much Venti. I really hope it isn’t too much of a bother for you” you smiled at him with gratefulness.
“Not at all! Let’s get going before it gets too late.”
Venti’s home was in a apartment building in the livelier part of the city. His apartment was on the top floor (the fifth floor). The walls were covered in a pale green wallpaper with dandelion seeds motifs. It consisted of a bathroom, a bedroom with a queen bed, a open kitchen and living room, a closet and a balcony. The balcony overlooked a little stage with rows of chairs in front of it. Venti told you that it was a place where amateurs could preform, be it music or plays.
Venti led you to the kitchen which he began rummaging through the cabinets. “It’s late so I’ll cook us some dinner. It won’t take long.”
“Do you need any help?” you asked as your eyes trailed hai movements. Despite his human appearance, he moved like he belonged in the sky. His every movement was fluid and his movements looked like dancing steps.
“No. Sit back and relax. You’re my guest after all” he smirked.
You hummed at the delicious taste of the pasta bolognese. “Wow Venti! You’re a really great cook!”
“Thank you, though I’m only an amateur” he smiled as he took a bite himself.
The dining table was of light wood. It was cowered with a white table cloth with embroidered light blue flowers. A candlestick was lit in the middle of the table, creating a cozy feeling. At the end of the table were various note sheets which Venti had tried to hastily clean up when you first entered the apartment.
“How does one obtain a vision?” you asked as you took a sip of the dandelion wine he had poured in your glass.
“It’s a favour from the gods. Those that reside in Celestia. It’s a sing of great ambition. The anemo vision is given to those who value freedom in a great deal” he nodded towards his vision that were laying on top of the countertop.
“Ahhh I see. How many types of visions are there?”
“Seven. All the seven nations are the homes of different elements. Mondstadt as you know is the nation of anemo, Liyue is the nation of geo, Inazuma is electro, Sumeru is dendro, Natlan is pyro and Snezhnaya is cryo” he spinners his fork in some spaghetti before he lifted the fork to his mouth. “Each nation have their own archon, god if you will. The one in Mondstadt is called Barbatos.”
“I see” you nodded. “Quite fascinating.”
“Yeah, I guess you can indeed say that”. He noticed your empty plate. “I’ll go and clean the dishes, then I will make your bed” he rose form his seat and collect the empty dishes.
“I should help you” you stood up and carried the empty wine glasses to the sink.
“No it’s okay. You’re my guest” he said reassuringly.
Venti’s bookshelf’s were filled with various works of poetry, fiction, song lyrics and historical books. You ran your fingertips over their backs. Your fingers were coated in a light veil of dust. You took out a book on Mondstadt’s history out of the shelf. You sat down in the light teal sofa. A few strands of treads were sticking out of the seems, making it clear as day that this sofa was well loved.
Your eyes went to the kitchen were Venti was humming on a tune while he scrubbed a pot clean. His voice was angelic and you hoped you would be so lucky that you would be able to hear him sing sometime. Venti was so kind and welcoming. He had told you the history of Mondstadt as you had walked among the streets of the city. He had told you so much that you felt like you knew Mondstadt like one would with a childhood friend. Yet, you knew absolutely nothing about Venti. You knew of his profession and his love for dandelions and wine, but that was it.
Venti’s voice broke you out of your thoughts. “I’m finished” he stood in front of you on the soft rug. “It’s getting late, so maybe we should get some sleep. I have made your bed. Don’t worry, I changed the sheets too” he smiled. The sun from the sunset casted a warm light on Venti’s features. His eyes glittered more than ever before and he looked like someone straight out from a fairytale. He didn’t look human.
“Yes we should. Thank you Venti. Thank you for your hospitality. I’m extremely grateful” you smiled sweetly up at him.
He chuckled. You swore that you could see a faint blush that lightly dusted his cheeks.
Venti’s bed was comfortable and the duvet soft. You quickly drifted off into a deep slumber.
Your dreams were of wells and deep caves. You tried to walk up, but to no avail.
After a long night filled with night terrors, you finally woke up to bird chirping. Sunlight were shining through the white curtains, warming your skin.
You lazily sat up and stretched your limbs. You still felt helpless regarding your situation, but it was little you could do. At least at the moment.
You turned on the shower and let the warm water hit your skin. Venti’s soap had a slight smell of apples and you welcomed the faint fragrance.
After your shower you got dressed and went to the kitchen.
Venti was sitting by the kitchen table while reading a newspaper. His black brows furrowed in concentration. On the table were a basket of bread and strawberry jam and apple jam. He had poured two glasses of apple juice which looked refreshing. His eyes flickered up to meet yours. He smiled gently. “Good morning sleepyhead. Slept well?”
You took the seat opposite of him. “Good morning. Not really. I had a nightmare” you sighed. “But thanks again for staying here. I don’t know what I would have done if I couldn’t” you laughed slightly.
“Nightmares are an awful thing. Unfortunately I can’t seem to get rid of them myself” he smiled sadly before his expression changed into a jovial one. “You’re very much welcome.”
You two talked about everything and nothing while you ate. Venti was easy to talk to and you felt you could tell him everything. It was almost like you were compelled. It was a peculiar feeling.
“We need to get you some new clothes.”
“Yeah, but I don’t have any money…” you sighed. Your situation really was unfortunate.
“I will pay. Consider it a gift from me” he smiled.
“But you have already done so much for me. I feel guilty.”
“Please don’t. Believe me when I say that it’s my pleasure.”
“Okay. Thank you” you smiled at the bard.
He returned you smile. “I know of another outlander that is here in Mondstadt. I can introduce you to her. Maybe she will be able to help you with your predicament? And if not, you will have made a new friend. Friends is something you never can get too much off.”
Angle’s Share was rather empty given how early it was. Some patrons were playing a game of cards as the sipped on their beer steins.
The bartender by the counter greeted you as you entered. His hair as red as fresh blood, giving a stark contrast to his pale skin. He was handsome and you could easily understand why he was the bachelor of Mondstadt (that was Venti had told you on your way there). He grunted at the sight of Venti. “Here to pay your tab?” his voice deep and velvety.
Venti laughed awkwardly. “No, I’m actually showing my friend here around Mondstadt. Diluc this is [Name], [Name] this is Diluc” he gestured to each of you.
“Nice to meet you [Name]” the red head smiled.
“Nice to meet you as well Diluc” you smiled back.
“Oh by the way. Have you seen Lumine today?” the bard asked Diluc who was polishing a wineglass.
“She’s upstairs” his answer curt as he continued to work.
Venti nodded before he led you upstairs.
The second floor was empty save from a blond girl and a fairy-like creature that was floating beside her. The girl turned around and smiled when she saw Venti. The fairy followed her example. “Tone deaf bard!” she said she sage waved her little hand. Her voice was high pitched and nearly gave you a headache.
“Hello ladies” Venti playfully greeted. “This is [Name]. [Name] this is Lumine and Paimon. Lumine was the one who saved Mondstadt from the incident I told you about.”
“Nice to meet you. Though I couldn’t have done it on my own. I got help from friends” Lumine smiled. Her topaz coloured eyes shone in the sunlight that peered through the open window. “Why don’t you two take a seat?”
“Nice to meet you Lumine. I must say your strength, from what I have heard, is truly admirable” you smiled as you took a seat on the wooden bench. Venting followed suit and took a swipe at besides you. His knee brushed against yours as he made himself comfortable. You could smell his scent which smelled of fresh apples and wildflowers. It was a pleasant scent that suited him perfectly.
“You flatter me” Lumine smiled. “Should I order anything for you? Some dandelion wine? Or maybe some freshly pressed juice?”
“Dandelion for me if you would be so kind” Venti said. You could see his excitement from the mere mentioning of dandelion wine. His love for the wine was kinda cute.
“I would love some orange juice” you said.
Lumine nodded before she rose and ventured downstairs. The stairs creaked under her steps.
Paimon turned her gaze to you. “So, how did the two do you meet?” she tilted her head in a a childlike manner. Sparkles sparkled around her.
“We met at Windrise” Venti answered.
Paimon nodded. Her brows were furrowed in thought. She was about to say something more when Lumine came back with two glasses. One with orange juice and the other with dandelion wine.
You and Venti thanked her before you both took a sip. The orange juice was fresh and a little sweet, but not too sweet. You hummed in delight.
“So where did you two meet?” she asked as she took a sip of her half full glass of grape juice.
“Windrise” Paimon answered. Lumine shot her a look. “They told Paimon while you were ordering. Don’t send Paimon that look!” the little fairy stumped her feet in the air.
“Windrise… that’s quite far from the city. What were you doing out there?” the blond woman asked you.
At her question you froze. Venti noticed your hesitation. “She’s an outlander just like you Lumine.”
Lumine’s eyes widened. “Oh really? I have never met another outlander. How did you end up here in Teyvat?” her eyes curious.
“I am not too sure actually… I just woke up in a field of flowers by the oak tree” you fidgeted with your fingers.
“Ah… I see. I myself lost my brother. We were travelling from world to world before we ended up here. I am on a mission to find him again” her voice filled with determination. Lumine was a truly remarkable woman and you found yourself in awe at her. You wished you had her bravery. “Paimon here is my companion and guide” Paimon smiled wide at her words.
“Maybe you want to join our journey?” Paimon asked.
“Maybe… I am not too sure yet. I’m still trying to process everything” you smiled sheepishly.
Lumine nodded. “Understandable. We are gonna stay here in Mondstadt for a while before we go to Liyue.”
Your conversation with Lumine and Paimon was pleasant. Paimon had a lot to say and her eagerness was quite adorable. After a while you and Venti bid them goodbye as you headed two a boutique in search of some new clothes for you.
The boutique’s interior was pink and rather feminine. The walls were cowered in murals of pink flowerbeds. The owner was a sweet young woman who was quick to help you find something that suited you.
You ended up with a couple of different outfits and some underwear. You thanked Venti for his generosity. The bard only smiled gently. His eyes brimming with an emotion you couldn’t quite place.
As the blue sky turned a pinkish colour you ventured up to the cathedral. The building was massive and you felt at its mercy as it towered over the city. In front of the cathedral stood a statue of Barbatos. The statue was tall and made of marble. It was clad in robes and it large wings on its back. His hands stretched out in a form of prayer. He had two twin braided on the said of his head. You admired the statue for a while. It looked familiar. There was no doubt about it. It looked an awfully a lot like Venti. You turned to look at the bard which who was staring out at the city. He was lost in thought and did not notice your staring.
“This statue is really beautiful” you said as you gazed up at its face.
Venti turned to face you. “Yeah… The sculptures did an excellent job.”
“The same goes for the cathedral. Its architecture is absolutely breathtaking. Do you often attended services in the cathedral?” you ask the dark haired man.
“I agree. The craftsman is extremely impressive”. He shook his head “I usually don’t, but I sometimes swing by. The organists are really talented.”
“I want to attend a service some time. Just to see how it is” you gazed up at the looming building.
“We can go together sometime” he looked at you softly.
The soft bed was welcoming after all you walking. You pulled the duvet over your shoulder as you burrowed your face into the pillow. Venti had insisted on you staying as long as you needed. He would take you to the Adventures Guild tomorrow in search of some jobs you could do in order to earn some Mora.
Sleep wrapped you in its warm embrace and you feel into a deep slumber. This time your dream was filled with cyan coloured eyes and white feathers.
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OLIVIA COOKE INTERVIEWED FOR FLAUNT MAGAZINE.
Waiting just beyond reality’s gauzy guardians, the other world lies just under the duvet in the throes of school night darkness: a library book stuffed under a pillow, a cave of blankets, thrilling stalactites of story to be illuminated by a covert flashlight.
That’s how Olivia Cooke remembers her induction into the fantastical, anyway.
“Reading all night, and then sobbing into my pillow at 4am—audibly—with my mum shouting at me to go to sleep.”
Cooke isn’t taking any breaks—she’s already working on a new project with Robin Wright, psychological thriller The Girlfriend, set to be released through Amazon Prime Video.
The actor has a propensity for vivifying characters to the fullest extent regardless of medium or genre:
“I am picky,” she tells me about the breadth of her work,
“But I’m just not exclusive.”
WHAT IS IT THAT AUDIENCES LOVE SO MUCH ABOUT MUTILATION AND POWER, ABOUT CREATUREHOOD AND POLITICS IN WESTEROS, THE LAND UPON WHICH GAME OF THRONES AND HOUSE OF THE DRAGON IS SET?
Cooke muses, people are fascinated with the idea of escape—an out that the Game of Thrones franchise has certainly provided to an anxious, overworked public.
She ponders further, positing:
“We as humans want to feel like we’re giants and godlike creatures who can tame a beast like a dragon. Maybe it’s this innate feeling in us of the need to conquer."
“God, especially the fucking Brits.” [She laughs]
“What does that say about us?”
I ASK COOKE IF THE EXCITEMENT SURROUNDING THE SERIES—PARTICULARLY THE QUESTIONS SHE (GLADLY) FIELDS ABOUT THE POWER OF FRIENDSHIP—HAD MADE ANY IMPACT ON THE WAY SHE FRAMES HER OWN RELATIONSHIPS?
“I don’t think that the show has necessarily made me reevaluate friendship.”
“I just think that with the age that I am at now, getting into a new decade, I’ve prioritized my friendships in a different way.”
“I think that, especially in culture, [friendship] sort of takes the backseat.”
“You’re meant to prioritize romantic relationships and familial relationships in your life, but friendships feel deeper and everlasting in a sense.”
WE APPROACH THE SUBJECT OF POWER—THE TIMES WHERE IT'S APPROPRIATE TO KEEP IT, THE TIMES WHERE IT'S APPROPRIATE TO DELEGATE:
“I think it’s always better to relinquish power when you recognize wisdom.”
“Relinquish unhelpful power, whether that be insecurity or ego, when you are confronted with someone who has more lived experience or is just more knowledgeable in said field.” Duly noted.
Cooke feels the most powerful, though, when she’s surrounded by friends, going on walks listening to a well-curated playlist, or when she really finds the music in a particular scene.
Though she doesn’t make music herself, there is a symphonic quality to her acting—it’s the same sort of kinetic energy governed by a discernible rhythm that makes any sort of artistic output worthwhile.
“It’s all sort of coming from the vulnerable prism of you, isn’t it? Any sort of creative endeavor.”
OLIVIA COOKE MAKES A PLAYLIST FOR EVERY CHARACTER SHE'S EVER PLAYED—SAVE FOR ALICENT.
She claims she “doesn’t know why,” but one might suspect tracks for the Alicent playlist wouldn’t be readily accessible on any sort of streaming platform...
Perhaps a Gregorian chant or a live recording of a knife being sharpened on a hot stone would be more appropriate.
ACROSS ALL CREATIVE MEDIUMS, ACTING OR OTHERWISE.
Cooke adds that she’s “trying to nurture that spark of vulnerability and not shy away from it is quite important.”
“We’re so mannered now— especially the English—so repressed in that sense. We still have this culture of having a very stiff upper lip in the face of adversity and real emotion and grief.”
“To be able to play those emotions in a really intense way—but in a very safe environment—feels very cathartic, and it’s an opportunity to push yourself to those limits and see, as an experiment, what your body does and how you would react in those moments.”
“You’re always trying to find the truth in it.”
Cooke likes to dive into characters (the tender, damaged Lou, the cystic fibrosis patient Emma Decody, the terror-stricken Laine Morris, the ever-vengeful Alicent)
“Because of this exploration of truth, but also because she’s really nosy and curious.”
“I want to dive deep into who [these characters] are... I think that is the most wonderful part of [the] job, that we get to live all these lives in one life if we’re lucky.”
Olivia Cooke speaks with a diction nearly impossible to not listen to. Her outwardly energetic parlance and melodic speak might be the recipe for a certain viral video involving a beverage choice.
SHE COMES FROM A THEATER BACKGROUND, AND WHEN ASKED ABOUT A CLAIM SHE MADE A COUPLE OF YEARS BACK IN WHICH SHE POSITED SHE MIGHT BE MORE CUT OUT FOR TV THAN THEATER BECAUSE OF THE REQUISITE “BIG FACIAL MOVEMENTS OR BIG ARM GESTURES.”
“It’s so awful, isn’t it? Just like...What a cocky little twat! No, I’d love to do theater [again].”
“That girl does not know what she’s talking about. Bless her,” she says, still giggling.
“Sometimes the things I’ve said get repeated back to me and I’m like, ‘God knows...’ because usually I am just making stuff up in the moment.”
IS THERE ANYTHING MORE TO LIFE, THOUGH, THAN THE MOMENT?
She finds herself hoping that, in her golden years (if she’s not senile), she reflects on this present moment aglow with new work and long friendships and internet memeage—with fondness.
“I would like to remember, despite all the constant worrying, that I had a lot of fun.”
“I allowed myself to have a lot of fun. You can indulge, you’re not going to be smited. You can enjoy this time. It’s not going to go away just because you had a nice time.”
Though being smote is perhaps the most terrifying thing any actor or civilian might experience by most standards.
There are other, more tangible things that scare Cooke: Laziness. Inactivity. The vast blankness of dormancy.
“When there’s a bit of a fallow period, that’s when I scare myself with my own thoughts.”
“My mum always says: An idle mind is a devil’s playground. I completely relate to that.”
“When I’m not generating, when I don’t feel like I’m working towards something, that can be quite a scary place for me.”
ABOUT HORROR FILMS AND SOME FILMS FROM HER LETTERBOXD.
The horror is not in the hiding, but in the not knowing.
It shows in her work. It shows in her Letterboxd.
“My Letterboxd does veer on the side of the MORE INTENSE.”
“BORDER by Ali Abbasi is one of my favorite films.”
“I love ROSE GLASS.”
“I think SAINT MAUD was incredible.”
“These are really uncomfortable films to watch but incredibly artful ones.”
“The Luca Guadagnino SUSPIRIA as well...”
“[I like] the ones that leave you with such a distinct off kilter feeling after you’ve left the cinema.”
We’re talking, again, about traversing that seam between the worlds of fantasy and reality—that ever-opaque, grotesque sublime that was so easily accessible so many years ago, that ever-thickening border between adulthood and the imagination.
“It’s a bit of a thrill, isn’t it? It’s like being on a roller coaster. That’s the anticipation. That’s the unique selling point. You want that ride.”
#house of the dragon#hotd#hotd s2#tv shows#team green#olivia cooke#interview#hotd alicent#queen alicent hightower#alicent hightower#letterboxd#acting#flaunt magazine#actors#hotd cast#horror movies
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Grailfinders #350: Minamoto no Tametomo
happy new years, let’s get this bread. and by bread I mean giant robot archer named Minamoto no Tametomo. he’s actually remarkable not breadlike I don’t know why I said that. He is, however, remarkably Arashlike, but better because he’s a japanese man in a japanese series. He also has some extra tricks that Arash doesn’t have, like not making me figure out how to make him kill himself, which I’m very grateful for. As such, he’s not quite a xerox of Arash- he’s a Battle Master Fighter to master battling with a bow, and a Gloom Stalker Ranger to specialize in killing people before they know he exists and while hiding out in some shadowy villain lair.
check out his build breakdown below the cut, or his character sheet over here!
next up: the disaster lesbian oh fuck we forgot kyokutei bakin nvm they're next
Species and Background
the game’s bio stuff kinda makes it sound like he used to be human, but he’s definitely a robot now, so that’s a Warforged baby! give him +2 Wisdom and +1 Dexterity thanks to tasha’s cauldron of everything, as well as Constructed Resilience to get advantage against being poisoned and taking poison damage, plus immunity to disease! instead of sleeping you can take a Sentry’s Rest for just six hours. just kinda. standing there. menacingly. you also get Integrated Protection, giving you +1 to your AC no matter what armor you wear, plus you can’t be taken out of it against your will. the downside is getting out of your armor at all is an hour-long affair, but we’re not making builds for out-of-combat stuff. unless siduri gets voted in, I guess. you also get one bonus proficiency, and we usually use Arcana for techy stuff, so we’re doing that here too!
Tametomo is a Soldier of course, giving him proficiency in Athletics and Intimidation. it’s nice to have a background with a direct correlation to D&D again, that makes this so much easier.
Ability Scores
Your highest score should be Dexterity. we both know you’re some kind of strength archer, but D&D thinks all archers are willowy elves, and we’re literally stuck playing their game. next up is Constitution. you are a bitch and a half to defeat, though that’s usually more because of your sniper’s nest. still, you don’t give up easy. third highest is Strength. we don’t need it for much in this build, but you sure do wear some heavy armor, and that comes with a strength requirement. plus it would be nice to actually make the weirdly strong archer guy weirdly strong. This means your Wisdom is lower than I’d like- your perception’s great, but I guess robots aren’t good at guessing games. aside from the centaur, I mean. This means Intelligence is neutral, and we’re dumping Charisma. every time we’ve seen you in the story up to this point you’re literally just a turret. so yeah.
Class Levels
1. Fighter 1: As said previously, you need yourself some heavy armor, so we’re starting as a Fighter for proficiency in all weapons and armor. you also get proficiency in Strength and Constitution saves, plus History and Perception. blasting a hole in a ship from 300 feet away is fun, but you have to see it first.
with our first Fighting Style you should grab Defense for another +1 to AC. I know archery makes more sense, but we can get that from ranger later, and they have less options. you also get to find a Second Wind as a bonus action to heal yourself. I mean healing is just like retroactively being tougher, right?
2. Fighter 2: second level fighters can use an Action Surge once per short rest. now you can attack twice in a single turn, or… no, that’s pretty much all Tametomo does, huh. well, it makes things easier for me!
3. Fighter 3: at third level, you pick your combat specialty, and as a Battle Master you can use a couple different Combat Superiority maneuvers. You start with three, and that will go up as you level. You can spend one of your four superiority dice, currently d8s, to add that die’s roll to a few different things. for example, Ambush gives you a bonus to your stealth or initiative rolls, (that’s a secret tool for later,) while Precision Attack adds it to your attack roll. Menacing Attack adds it to your attack’s damage, while also forcing it to make a wisdom save or be frightened of you for a turn. frightened creatures can’t move closer to you, making your position even more secure!
you’re also a Student of War, but you can’t really get anything cool with that.
4. Fighter 4: for your first Ability Score Improvement, grab the Sharpshooter feat. now you can attack at long range without disadvantage, quadrupling your potential range. you also ignore all but full cover, and you can take a -5 to your roll to deal an extra 10 points of damage! combine this with some precision attacks, and you’ve got a ton of bonus damage with almost no downside.
5. Fighter 5: Fifth level fighters get an Extra Attack, so now you can attack twice in a turn, or four times with action surge. Tametomo prefers quality and quantity with his arrows, so I’m sure this is a welcome addition.
6. Ranger 1: going over to ranger gives you proficiency in Stealth to never get seen while sniping, and as a Deft Explorer you’re also Canny in Perception for double proficiency.
you can also designate a flavored foe, adding a d4 of damage every time you hit them for up to a minute as long as you concentrate on it. you can use this proficiency times a day. it’s not quite as spicy as hunter’s mark, but importantly, it doesn’t use spell slots, has a longer range, and it’ll only get better as we level up.
7. Ranger 2: speaking of hunter’s mark, it’s spells time! you can cast cure wounds and hail of thorns using your wisdom. the former is extra toughness, and the latter is a flurry of arrows. plus we can finally pick up that Archery Fighting Style now for +2 to attack rolls! see, we got there.
8. Ranger 3: at third level you get Primeval Awareness, which is bad, don’t use it. you’re also a Gloom Stalker now, making you a Dread Ambusher. now you can add your wisdom to your initiative rolls, plus you get bonuses on your first turn. you can move an extra 10 feet, and you can make an extra weapon attack as part of your attack action! that’s three attacks, or six with action surge!
you also get Umbral Sight, giving you 60’ of darkvision, and you’re effectively invisible to other creatures using darkvision.
you can also cast Entangle now, which we’re interpreting as like, shooting an arrow straight through someone’s foot and into the floor. you can cast disguise self now too, but that’s just a free subclass thing we don’t need.
9. Ranger 4: use this ASI to bump up your Dexterity. better arching, yo.
10. Fighter 6: sixth level fighters also get another ASI, so bump up your Wisdom for faster fighting and stronger spells.
11. Fighter 7: seventh level fighters get an extra superiority die, as well as two more maneuvers! with commanding presence you can add your die to intimidation, performance, or persuasion checks, and with tactical assessment, you can add it to investigation, history, or insight checks. sadly they don’t have a perception bonus we can get, but we’re doing what we can.
but this all ties into your new ability Know your Enemy! if you spend a minute staring someone down, you can learn about their physical stats, ac, hp, or class levels.
12. Fighter 8: bump up your Strength so you can actually wear platemail. your whole body’s metal, it just makes sense.
13. Fighter 9: ninth level fighters are Indomitable, letting you re-roll a failed saving throw once a day. failing a death save is for other, lesser archers.
14. Fighter 10: at tenth level, you gain Improved Combat Superiority. now all your superiority dice are d10s. you also get two new maneuvers. Evasive Footwork adds the roll to your AC while you’re moving, and your Pushing Attack deals extra damage while also pushing the enemy 15’ away from you. if your arrows can sink a boat, you know they have stopping power.
15. Fighter 11: eleventh level fighters have another Extra Attack, letting you attack three times in a turn, or six with action surge. or four on your first turn. or eight with action surge on your first turn.
16. Ranger 5: rangers also get an extra attack but it don’t work with fighter extra attacks so just be happy with what u got.
you get second level spells though! cordon of arrows shoots a buncha arrows at your feet that automatically attack anyone who gets near. random arrow bullshit is kinda your thing. you also get Rope Trick, which lets you hide out in your own dimension for up to an hour. at first this sounds like it’s not something you can do, but really that’s how your entire schtick works, so go nuts.
17. Ranger 6: at sixth level, your flavored foe grows to a d6, and you’re roving! that means you can move another 5’, and you can climb and swim. this is the least like tametomo, but you can always just not move, so.
18. Ranger 7: with your literally iron mind, you get proficiency in wisdom saves. you can also turn your bow into a magic weapon now. I’d hope your dm would give you one by now, but if not we got u covered.
19. Ranger 8: with our last ASI, max out your dexterity for the most archery a man can be. you also get land’s stride which is a thing. if you have problems with magical plants at level 19, now you finally don’t!
20. Ranger 9: with our last level, you get third level spells! fear is whatever, but lightning arrow is how we’re gonna sink a ship. it turns your arrow… get this… into lightning. it doesn’t actually do all that much damage, but it’ll turn a single arrow into an aoe attack, and you could argue it should set stuff on fire, which eventually would take down a ship.
Pros & Cons
Pros:
with a bevy of powered-up bow attacks you can blast out some serious damage on your very first turn, and it’s consistent enough to keep mowing down enemies round after round. and yes, we checked- on your first round, you have just enough damage potential to take down a sailing ship in a single turn. it’s not likely, but it is possible.
you’re also delivering all that damage with a longbow, which means you can put that damage anywhere within 600’ of you with little issue. that’s 120 squares, btw, which is larger than most DMs make their maps if you’re not playing digitally.
we’re not just packing offense either. you’re tough to kill, with proficiency in two of the big three saves, 160ish HP, a base AC of 20 with the option to improve it temporarily, and extraplanar hiding spots at your disposal. any fight against you is going to be an uphill one, basically.
Cons:
you’re great at fights, but terrible at anything else. you have zero social skills, and your best trait for skill rolls is just the getting into fights skill. whenever you’re not shooting down boats, you’re gonna be bored.
being so good at so many parts of combat comes from you being Multi-Ability Dependent, or MAD for short. this means that you need a bunch of different skills to make your build work. sure your dexterity is maxed out, but that came at the cost of your wisdom (making your spells weak) and your constitution (the thing that keeps you ALIVE). further complicating things is the good chunk of stats that went into your strength purely for your shiny armor. if you’re a good archer, you don’t even need that stuff!
your class combo comes with a few pain points that make finding the best fighting style for you a bit difficult. superiority is best used sparingly to alter the flow of battle when needed, but we’re mainly using it to improve our damage, and in that case we’ll burn through all of our dice before the end of our first turn. we have obscene range, but our darkvision only goes out 60 feet. we’re ostensibly supposed to be unseen until our first shots, but we’re wearing plate mail, and so on. much like our stats, we’re pulled in a dozen different directions. we’re good at a lot of it, but there’s still some tension there.
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