#Generic Games
Explore tagged Tumblr posts
Text
Huntober 2024
This idea came up in conversation on one of the Monster of the Week discord servers and I worked this up and have started to do it.
I'll include links to the individual entries below as I go.
My general rules for myself:
I'm making Hero Forge minis ahead of time while thinking of general themes.
I'm doing a mystery and a hunter for whom that mystery could have been an origin story.
I'm taking about an hour to do the hunter and mystery, which means the mystery is bare bones and will often lack mechanics. I'm focusing on cast descriptions and Countdown.
Monster of the Week News
Yes I made the title there a link!
The game has two new supplements on the way and I'm a co-author on both of them. These books both focus on Hunters providing hunter-centric arcs, new hunter and teams playbooks, and advice on gameplay and homebrewing.
The Entries:
1: Nightmares
2: Schools (CW: Suicide)
3: Darkness
4: Cheer (CW: School killings, police brutality, mental illness)
5: Nature
6: City
7: Redemption
8: Transformation (CW: Religious Trauma)
9: Itchy (CW: Body Horror)
10: Bugs
11: Magic (very bare bones, more of a seed than a draft)
12: Science
13: Stars
14: Courage
15: Luck
16: Rural
17: Spirits
18: Storm (CW: Bigotry)
19: Light
20: Grief
21: Creation
22: Ancient (CW: Spiders)
23: Fear
24: Retail
25: Dragon
26: History
27: Disaster
28: Modern
29: Vengeance
30: Secrets
31: Ritual
Hero Forge Minis
(if you find the original posting, then only the first 29 Hero Minis are shown due to limits on Tumblr image attachments)
For the Last two images go here.
Jamie el-Murad - The Spooky (Nightmares)
Megan Cote - The Divine (Schools)
Tartok Kise - The Changeling (Darkness)
Betty Kates - The Wronged (Cheer)
Erik Weathasea - The Mundane (Nature)
Amber Mekonen - The Professional (City)
Kiera Nieves - The Chosen (Redemption)
Róisín MacTiernan - The Flake (Transformation)
Milo Boyd - The Host (Itchy)
Bunny Stevens - The Crooked (Bugs)
Azalea Burns - The Spooktacular (Magic)
Kerry Knight - The Action Scientist (Science)
Z'ivhos - The Visitor (Stars)
Haiden Bates - The Meddling Kid (Courage)
Walter Lynn - The Snoop (Luck)
Kumiko Vlahalli - The Covenant (Rural)
Emma Terreal - The Hex (Spirits)
Noel Bara - The Spell-Slinger (Storm)
Darmont Shale - The Initiate (Light)
Maisy Fisher - The Gumshoe (Grief)
Glory of the Forgotten - The Forged (Creation)
Mercedes Kerr (and The Morrow) - The Pararomantic (Ancient)
Ewa Bagan - The Monstrous (Fear)
Luca Reyes - The Envoy (Retail)
Corranth - The Summoned (Dragon)
Reginlief Bodvardottir - The Exile (History)
Silver Bishop - The Celebrity (Disaster)
Zahra Dines - The Interface (Modern)
Four - The Hard Case (Vengeance)
For the Last two images go here
#ttrpg#roleplaying games#monster of the week#tabletop#rpg#character creation#urban fantasy#urban horror#evil hat productions#Generic Games#Mike Sands#Marek Golonka
8 notes
·
View notes
Text
There’s a lot you can learn about it, trust me
#sonic the hedgehog#shadow the hedgehog#sonic x shadow generations#sega trying to clean the sonic x shadow search of ship art#but just ended up validating all the sonadow shippers out there by naming a game after them#cant wait to play sonadow on my ps4 once it comes out#indigoniteart
30K notes
·
View notes
Text
mouse bites™
#anybody do this yet?#house md#hate crimes md#house md game#mouse bites#gregory house#hilson#james wilson#lisa cuddy#robert chase#allison cameron#eric foreman#house md meme#he needs mouse bites to live#shoutout to whoever made the house game generator thing#this took me way too long#house#dr house#also if you notice house's clothes kinda changing colors when he holds the mouse bite serum#its because i had to recolor it myself#i couldn't get the shades of gray to be exact#oh well#i also drew the nosebleed lmao#every house episode ever#generic house episode#editing this to say#this is not an original meme at all#I just ds-ified it tbh#ive seen some people not know it but i recommend you look it up#or like iykyk i guess
40K notes
·
View notes
Text
Making a chain cause why not!? Hdisiwisjs
Put your name/nickname in the Character Headcanon Generator and see what you get!
Link!
Erm...so-
@starsinthenigth @mxnaceo @duckp0t + Anyone who wants to do it! (No pressure)
#― abbey !#― the angel catalogue !#― sky !#― chains !#idk what else to tag#hello :3#idk how tags work#skysky#hello tumblr#tumblr game#tumblr chain#tag chain#chain#reblog#tag game#tumblr#game#reblog game#tagging game#tags tags tags#tag tag tag#more tags#idk how to tag this#perchance#headcanons#character headcanons#headcanons generator#idk why i made this#idk what im doing#idk man
11K notes
·
View notes
Text
tim: sweet dog you got there. gordon: yes, this is our new drug-sniffing dog. tim: still training huh? gordon: red robin.. what do you mean? tim: ... tim: nevermind...
#he has a blunt in his utility belt he plans to share with spoiler later#and a cart#and perhaps a guava ice lost mary that he hits whenever bruce isnt looking - its like a game#stoner tim drake my beloved#dc#tim drake#james gordon#robin#red robin#batman#batfam#bruce wayne#spoiler#stephanie brown#incorrect quote generator
12K notes
·
View notes
Text
sobbing.....her little brother is her guardian angel
#sorry you gotta deal with me posting shadow a little longer. not sorry#that scene was everything to me.....the wings and their movement activate all my neurons theyre beautiful#fucked up body horror but still shaped like bird wings#cant describe how much i love them#this game is everyhting to me oguhhghh#sonic#sonic x shadow generations#sonic x shadow generations spoilers#spoiler#shadow the hedgehog#maria robotnik#gerald robotnik#wings
4K notes
·
View notes
Text
Tag game time baby
Ok here are the rules:
1: Go to Character Headcanon Generator
2: Type the name of your current #1 kin character/comfort character
3: Press the "Create Headcanon" button
4: Take a screenshot of the headcanon that it generated and post it in your reblog
5: Tag some moots
Here I'll go first :3
-
Tags:
@drizzlemoth @lunozapp @hey-imma-fangirl @awakentrashpanda @aintan0driscollnomore @mylivingend @orangeleftyart @flower--ghoul @selora-florients @n-atsu @ol1verdrawsyt @skullgirlrawr @stitcheds-sewing-box @carnationstars @dat1jamesandthegiantpeach @worldsbiggestnerd101 @fanoffandoms23 @foulfictkin @chaosbug-png @sillyjesters @datotota @catinabeartrap
4K notes
·
View notes
Text
people who go through the main tags of big and tumultuous fandoms looking for new fresh good posts to reblog are essential to any circle. they’re like true hunter gatherers leaving the safety of settlement and braving the unknown wilderness to find food for the flock. they risk their lives every day and will come back with a few scratches at best and severe psychological damage at worst
#peach rambles#hall of fame i guess#i love hearing everyone share their stories in the comments. me personally? this is about kingdom hearts#usually the main culprit is disdain and dusty old misogynistic takes for kairi (the main girl)#there's x reader occasionally#cursed content with random disney characters#or people who complain about how much the series has expanded#that don't understand that over half the story is contained in the so-called 'side games'#or just generally dusty takes that have been disproven already
18K notes
·
View notes
Text
Family
#sonic the hedgehog#shadow the hedgehog#sonic x shadow generations#maria robotnik#gerald robotnik#drew this before the game came out with its own photo of these three in gerald's journal lol
3K notes
·
View notes
Text
A learning opportunity
#this is so stupid#but he would#sonic x shadow generations#sonadow generations#sonic generations#sonic the hedgehog#shadow the hedgehog#sonadow#sonic#sega#sonic tag#sth#shadow#classic sonic#sonic games#digital art#digital artist#my art shit#mini comic
10K notes
·
View notes
Text
My "Home" Games
So, I've since realized this term is a bit confusing because it has since been used to differentiate on-camera Actual Plays from private games. But I started using it because I was unsatisfied with the typical concept of the "favorite" game.
Basically, I have four games that I will always return to if given a chance. These are:
Fate Core
Scion 2e (Storypath)
City of Mist
Monster of the Week
I really can't choose between these four games as to which I enjoy more. However, some people may have noticed that I don't recommend them equally. So here's why Monster of the Week is the game I recommend the most.
Fate Core
Fate Core is one of the more recent variations of the Fate system which descended from FUDGE and first appeared in specific games like Spirit of the Century or Dresden Files RPG. It is a narrative game and uses the Aspects from FUDGE, a mechanic which has influenced a lot of narrative games ever since. It can and has been adjusted to hit a large number of genres with a large collection of much varied official release content, the majority of which is available Pay-What-You-Want, and a very easy to work with open license for making third party material.
However, Fate Core is very much a toolkit system. This means that the base rules are meant to be modded so that you can hit the exact gameplay flavor you're hoping for. This means that a GM will be faced with making a fair amount of homebrewing mechanics to match desired narrative. That mentioned vast library of sample worlds does help as you can borrow mechanics from any of a number of existing world books to make your world, but it still requires some work.
On top of this, as one of the earlier narrative games, it has some rough spots in mechanics and, most glaringly, a lot of tables struggle with getting the Fate Point economy flowing at just the right level. This can cause the game to underperform. This is because the metacurrency of Fate Points generally requires the GM and players to actively engage with it by experiencing problems as a result of the down side of their Aspects. A common story I've been told is that tables will just RP their negative aspects without being encouraged to, which is fine because the game allows for giving Fate Points for that, but forget that it is a thing they should get Fate Points for. More recent narrative games have answered this problem by including purely game play ways for the metacurrency to refill so it isn't entirely dependent on players and GMs remembering to do it.
So, that brings me to the following for Fate Core
Very low buy-in cost, most of the material can be purchased for low cost or gotten for free.
Lots of support and examples.
High flexibility
High GM campaign prep required (session prep is pretty easy though)
The mechanics takes a bit of a re-working some player's approaches to gaming.
Scion 2e
A roleplaying game where you can play a hero with a spark of divinity in a modern day setting where the supernatural is public and all myths are true, especially the contradictory ones. Yup, sign me up. I am always up for this genre of game play. You got a lots of cases of "Jus' Folks" supernaturals alongside the heroes and where magic is a simple part of life.
Also, the Storypath system is a great mix of narrative and tactical. It scratches my desire to do character builds and doesn't require me to perform absurd mathematical gymnastics in order to get exactly the flavor I want for my character. The stunt system is great and seems to take inspiration from Green Ronin's AGE game's stunt point mechanics, but the gem is Enhancements and Scale.
Enhancements range from +1 to +5, with +4 and +5 only possible to reach with supernatural abilities. These are bonus successes that only apply to your roll if you have rolled at least one success on the dice. This keeps the dice relevant, as compared to Scion 1e where eventually bonus successes reached a point that dice just didn't matter anymore. The cap on enhancements would keep the power bound within a certain power level if this wasn't then match with the Scale mechanic which allows the characters to be the demigod or superhero they're meant to be.
The default setting makes some assumptions about the world but also explains how you can adjust these to your desire. For example, I generally ignore the whole idea of the war between gods and titans. So this is neither a good nor bad bit.
The big downside to this game is that the financial buy-in to get into the game is pretty significant. At minimum to play the game you need both Origin and Hero to have all the basic rules you need to play the game at its best. You can play Origin for a good long while and have fun, but it has very limited advancement and scaling, so you're eventually going to want to move on to Hero. Demigod and God are significantly different gameplay feels and you may never end up reaching that level and still be fully satisfied, so you don't need those, but they do have extra Pantheons and ideas about the world setting.
Accompanying this is that the supplements of the game are rather hit and miss. Mysteries of the World, Saints and Monsters, Demigod, God, and Titanmachy are definitely worth a purpose. However, Dragon, Masks of the Mythos, and a few others are sort of middling. Dragon and Masks in particular feel over-engineered and fiddly.
High buy-in cost
Minimum 2 book requirement
Varying supplement quality
Variable gameplay flavor from social to combat
Amazing flavor
Excellent mix of narrative and tactical mechanics
City of Mist
City of Mist is a noir superhero game where you play people who are empowered by their connection with a story (or multiple stories in the case of one of my PCs). This Mythos has a desire to relive itself on an epic scale and will empower your character to do just that. For example, the Little Match Girl mythos will seek to relive her story of deprivation, delusion, and death by exposure and if not anchored by a human will, will spread this concept throughout all of society.
It is a game descended from Powered by the Apocalypse but the extent of its changes are such that I feel that it is its own thing. It still uses the 2d6, but where it uses Fate Aspect-like "tags" instead of the common range of usually 5 stats and the combination of four themebooks instead of a single playbook makes it incredibly different.
The themebook mechanics does make City of Mist perhaps the best mechanics for doing character development out of any game I have ever played. The themebooks are meant to grow in effectiveness and versatility but also to be lost and replaced, granting experience based on the strength of the replaced theme. This process has a pacing controlled almost entirely by the player with dice-based changes well sign-posted as risks so they will never come as a surprise. You can have your character change as much or as little, as fast or as slow as you want. There is also a built in reset option for characters that don't want to retire their character but do want to go back to an entirely fresh sheet.
In addition, the Iceberg approach to planning stories and campaigns is exceptional and it has some truly great advice on how to manage spotlight between players to make sure nobody is recommended. The publishers have also started to make other games based on this system but I do not believe there is an open license as of yet, so for now the only Written in the Mist games (yes, I just made that up) we're getting are going to com out of Son of Oak Games.
However, the mechanics are a bit intricate. In my opinion they are not over-designed or extraneous and move fluidly once you're used to them but they can take a bit of getting used to. Also, while it was originally a single book, the publisher found that it was too large a book to allow for efficient publishing so it was split into two books. This puts its financial buy-in at similar levels to Scion 2e. There are some supplements, Shadows and Showdowns is especially good providing new themebooks to use, but I believe most add setting elements, example cases, and example characters.
Somewhat high buy-in cost
Minimum two book requirement
Somewhat complex rules that do work well after a brief learning curve.
Excellent character development mechanics.
Such flavor.
Monster of the Week
Of the Powered by the Apocalypse games not created by the original designers of the system, Maguey and Vincent Baker, this is the game that most understands both the limits and strengths of the PbtA system. It is a very straightforward and simple systems that knows exactly what it is and what it is here to do. And this self-awareness has allowed it to grow in ways a lot of other PbtA games struggle to do so (without becoming something entirely different at least).
As long as a story fits within the framework of investigative action horror, Monster of the Week can do it. The playbooks represent story arcs for the character drawn from recognizable shows and books like Buffy the Vampire Slayer, Supernatural, Dresden Files, Evil Dead, Penny Dreadful, and even Scooby Doo.
The hunters are able and encouraged to borrow from other playbooks to fill out their personal character build and each move is also an element of the character's story.
To date, all of the supplements have been excellent, and I'm going to say that the new supplements co-authored by myself and Marek Golonka are set to fit that mold. Also, essentially, the supplements do not change the game to such a degree that they become absolutely necessary to playing the game the way some supplements have become in other's game (a certain witch's cauldron for instance). If the only book you own is the Monster of the Week corebook (I suggest the Hardcover edition as it includes some optional rules from Tome of Mysteries) you have everything you need for an excellent game.
I highly recommend each of the supplements but even once you have them, you won't always need Team playbooks and you won't always want to be playing in one of the other world settings of Codex of Worlds. If you get the Hardcover edition of the Corebook you'll already have a lot of the optional rules from Tome of Mysteries, but that book will still benefit you in the form of its more than 20 pre-made mysteries, several advice essays on running the game, and four hunter playbooks: The Searcher, The Hex, The Gumshoe, and The Pararomantic.
The downside of this game is that you're not always going to want to do investigative action horror as a game premise. If I want something that allows for slice of life, then Fate would be the best followed by Scion 2e and City of Mist. Similarly if I want the game to be more about supernatural politics than fighting monsters. The game CAN do politics and slice of life well, but once those become the central focus of a campaign you may want to switch to a different system.
Low to Average financial buy-in
Lots of support
Excellent supplements
Accessible rules
Really needs to be the specific genre of investigative action horror.
#roleplaying games#tabletop#monster of the week#rpg#ttrpg#urban fantasy#urban horror#scion2e#onyx path#generic games#mike sands#fate core#evil hat productions#City of Mist#Son of Oak Games#Yes three of these games are urban fantasy and the fourth can be urban fantasy if I want to be what of it?
5 notes
·
View notes
Text
A preview of the Sonic X Shadow Generations animation, unveiled at the 2024 Anime Expo panel.
#sonic#sonic the hedgehog#sega#gaming#shadow the hedgehog#sonic x shadow generations#anime expo#sonic news
7K notes
·
View notes
Text
I am not over Gerald calling Shadow son in Shadow Generations. That's his boy, that's his real son boy that he has to say goodbye to. He's so upset he put Shadow in this position from the very beginning, but he loves him and he's so glad to have created him and I fucking CAN'T.
#shadow the hedgehog#gerald robotnik#sonic#sonic the hedgehog#sth#sonic x shadow generations#sonic x shadow generations spoilers#spoilers#Shadow is his real son and part of his family and that's a fact#crying in the club again thinking about Shadow and how unfair everything involving his family is in this game and his history#family dynamics fucking RUIN ME
3K notes
·
View notes
Text
INSANE TITLE???
#I THOUGHT IT WAS FAKE AT FIRST#also shadow looks so paaale in the trailer#i hope it looks darker when the game releases#sonic x shadow generations#sonic the hedgehog#sth fanart#my art#sonic fanart#sonic#sonadow fanart#sonadow#sth#shadow the hedgehog#classic sonic#sonadow generations
8K notes
·
View notes
Text
like mother like son passed on her love for tall big tiddy goths
#hades game#zagreus#megaera#thanatos#dusa#hades#persephone#nyx#megthanzag#ryuunart#yes this is just an over-elaborate two weiners meme#if melinoe's love interests are nemesis and moros then it'll be generational big bobbie goth bagging
18K notes
·
View notes