Tumgik
#Dynamic Data Visualization
acubeai · 4 months
Text
Creating an Effective Power BI Dashboard: A Comprehensive Guide
Tumblr media
Introduction to Power BI Power BI is a suite of business analytics tools that allows you to connect to multiple data sources, transform data into actionable insights, and share those insights across your organization. With Power BI, you can create interactive dashboards and reports that provide a 360-degree view of your business.
Step-by-Step Guide to Creating a Power BI Dashboard
1. Data Import and Transformation The first step in creating a Power BI dashboard is importing your data. Power BI supports various data sources, including Excel, SQL Server, Azure, and more.
Steps to Import Data:
Open Power BI Desktop.
Click on Get Data in the Home ribbon.
Select your data source (e.g., Excel, SQL Server, etc.).
Load the data into Power BI.
Once the data is loaded, you may need to transform it to suit your reporting needs. Power BI provides Power Query Editor for data transformation.
Data Transformation:
Open Power Query Editor.
Apply necessary transformations such as filtering rows, adding columns, merging tables, etc.
Close and apply the changes.
2. Designing the Dashboard After preparing your data, the next step is to design your dashboard. Start by adding a new report and selecting the type of visualization you want to use.
Types of Visualizations:
Charts: Bar, Line, Pie, Area, etc.
Tables and Matrices: For detailed data representation.
Maps: Geographic data visualization.
Cards and Gauges: For key metrics and KPIs.
Slicers: For interactive data filtering.
Adding Visualizations:
Drag and drop fields from the Fields pane to the canvas.
Choose the appropriate visualization type from the Visualizations pane.
Customize the visual by adjusting properties such as colors, labels, and titles.
3. Enhancing the Dashboard with Interactivity Interactivity is one of the key features of Power BI dashboards. You can add slicers, drill-throughs, and bookmarks to make your dashboard more interactive and user-friendly.
Using Slicers:
Add a slicer visual to the canvas.
Drag a field to the slicer to allow users to filter data dynamically.
Drill-throughs:
Enable drill-through on visuals to allow users to navigate to detailed reports.
Set up drill-through pages by defining the fields that will trigger the drill-through.
Bookmarks:
Create bookmarks to capture the state of a report page.
Use bookmarks to toggle between different views of the data.
Tumblr media
Different Styles of Power BI Dashboards Power BI dashboards can be styled to meet various business needs. Here are a few examples:
1. Executive Dashboard An executive dashboard provides a high-level overview of key business metrics. It typically includes:
KPI visuals for critical metrics.
Line charts for trend analysis.
Bar charts for categorical comparison.
Maps for geographic insights.
Example:
KPI cards for revenue, profit margin, and customer satisfaction.
A line chart showing monthly sales trends.
A bar chart comparing sales by region.
A map highlighting sales distribution across different states.
2. Sales Performance Dashboard A sales performance dashboard focuses on sales data, providing insights into sales trends, product performance, and sales team effectiveness.
Example:
A funnel chart showing the sales pipeline stages.
A bar chart displaying sales by product category.
A scatter plot highlighting the performance of sales representatives.
A table showing detailed sales transactions.
3. Financial Dashboard A financial dashboard offers a comprehensive view of the financial health of an organization. It includes:
Financial KPIs such as revenue, expenses, and profit.
Financial statements like income statement and balance sheet.
Trend charts for revenue and expenses.
Pie charts for expense distribution.
Example:
KPI cards for net income, operating expenses, and gross margin.
A line chart showing monthly revenue and expense trends.
A pie chart illustrating the breakdown of expenses.
A matrix displaying the income statement.
Best Practices for Designing Power BI Dashboards To ensure your Power BI dashboard is effective and user-friendly, follow these best practices:
Keep it Simple:
Avoid cluttering the dashboard with too many visuals.
Focus on the most important metrics and insights.
2. Use Consistent Design:
Maintain a consistent color scheme and font style.
Align visuals properly for a clean layout.
3. Ensure Data Accuracy:
Validate your data to ensure accuracy.
Regularly update the data to reflect the latest information.
4. Enhance Interactivity:
Use slicers and drill-throughs to provide a dynamic user experience.
Add tooltips to provide additional context.
5. Optimize Performance:
Use aggregations and data reduction techniques to improve performance.
Avoid using too many complex calculations.
Conclusion Creating a Power BI dashboard involves importing and transforming data, designing interactive visuals, and applying best practices to ensure clarity and effectiveness. By following the steps outlined in this guide, you can build dashboards that provide valuable insights and support data-driven decision-making in your organization. Power BI’s flexibility and range of visualizations make it an essential tool for any business looking to leverage its data effectively.
0 notes
zvaigzdelasas · 1 year
Text
Geopolitics app is starting to come along pretty nicely - working on standardizing the interface of each widget & preparing it so you can easily customize where the data comes from & what widgets are shown...so like a customizable (& resizeable/rearrangeable) dashboard for whatever specific purpose you want
19 notes · View notes
imnothereyet · 5 months
Text
can anyone tell me why i just thought it would be a good idea to throw myself headlong into a sequence of research & effort that summarizes as "human geography & urban planning historical revisionism" and would require learning how to do a from-the-ground-up redesign of entire metro areas based off of current understanding of the course of technological advancement, finding the oldest topographic data to use, spending hundreds of hours learning to effectively draw/paint semi-realistic architectural & landscape scenes, likely learning 3D modeling whether digital or physical, improving my understanding of building standards/options, and keeping up with emerging technologies.
3 notes · View notes
neturbizenterprises · 2 months
Text
0 notes
citrlet · 6 months
Text
Tumblr media
because i was asked for what mods i use, i decided i'll just make a whole post!
most of everything here is pretty cottagecore/naturey~
under the cut because my game is heavily modded this list is long!!
visual
medieval buildings
way back pelican town
seasonal cute characters base / expanded / east scarp
all cuter animal replacements
vibrant pastoral 1.6 (temporary fix)
overgrown flowery ui
medieval craftables
dynamic night time
cottagecore fences
lamps
gwens paths
animated gemstones
foliage redone foliage only
rosedryads fairies
elle's town animals
sve facelift
more grass
medieval dnt
flowergrass and snowfields
expansion fish redesign
clothing / hairs
more accessories and stuff
cozy scarves
hoods and hoodies
vanilla pants and skirts
the coquette collection
seasonal hats
ani's colour collection
improved and new hairstyles
kyuyas hairstyles pack
furniture
idalda furniture recolor
h&w outdoor furniture
h&w fairy garden furniture
west elm furniture
nano's retro style furniture
asters big furniture pack
gameplay / mechanics
cjb cheats menu (just to walk a little faster)
cjb show item sell price
greenhouse gatherers
craftable mushroom boxes
advanced casks
lumisteria serene meadow
growable forage and crop bushes
cornucopia more flowers / more crops
atelier wildflour crops and forage pack
wear more rings
tree transplant
passable crops
no fence decay redux
multi yield crops
crop fairy
challenging community center bundles
better chests
automate
spawn supply crates on beach
expanded storage
bigger backpack
blue eggs and golden mayo
better ranching
npc map locations
data layers
expansions
stardew valley expanded
east scarp / lurking in the dark / never ending adventure / always raining in the valley
lumisteria visit mount vapius
misc
jen's cozy cellar
cozy farmhouse kitchen
asters walls and floors megapack
wrens expanded greenhouse
cuter coops and better barns
nicer sewer
also recommended
hudson valley buildings
elle's seasonal buildings
seasonal fences
ridgeside village
immerisve farm map 2
1K notes · View notes
stereax · 4 months
Text
CapFriendly Alternative Sites MegaPost
(Last update: 07/27 - added CapSized.)
As we are all likely aware by now, the Washington Capitals have decided to ruin everyone's lives by purchasing and sunsetting CapFriendly. The site has gone dark as of July 10, 2024.
While the hockey community has experienced a similar loss before, with the death of Matthew Wuest and the subsequent loss of CapGeek, this is a markedly different situation that sets a troubling precedent - namely, that freely usable, public NHL data is now available to the highest bidder, who can then revoke access to the data at a minute's notice. Two things can coexist: we can be happy for the makers of CapFriendly that they are being compensated well for their services while also scorning the Washington Capitals organization for choosing to turn off CapFriendly entirely.
Under the cut, please find a list of free CapFriendly alternatives and other websites that contain NHL data. (In some cases, they are mostly free - however, most/all important information for lay analysis is available for free.) This list is dynamic and taking suggestions, so please feel free to send me any websites you find at @stereax and check the original post for updates!
PART 1: SALARY CAP TRACKERS
PuckPedia: The New CapFriendly
PuckPedia is the closest replacement to CapFriendly currently available. It contains salary cap information for all teams and players, draft pick information, several calculators including a buyout calculator and a pick value calculator, agent information, and more. They also run PuckDoku! The biggest strike against PuckPedia is its lack of simulators (Armchair GM, mock draft, or trade simulators); however, in the wake of the CapFriendly news, PuckPedia shared that an Armchair GM simulator is under active development. 07/05 Update: PuckGM is here! You can also react to prospective PuckGMs (thumbs up, thumbs down, laugh, think emojis).
CapSized: Labor of Love
Referred to me by @nonslipdoormat and billed as a "solo female developer's project" (nonslipdoormat IS said developer!), CapSized is a site that's designed similarly to CapFriendly. It has some features other sites lack, such as trade histories going back to 2003 (with some entries as old as 1964!) and a detailed transactions page again stretching YEARS into the past. The more you poke around, the more cool things you uncover. Its primary purpose is to be a "visual database", but calculators and an NHL GM mode are on the list of future additions. I'll be dead honest, I think this is my favorite cap-checker site because of all the extra utilities. Super excited to see where this project goes!
Referred to me by @reavenedges-lies. A "baby site" that has some of the basics of salary cap info, plus a buyout calculator, qualifying offer calculator, and trade proposal maker. The trade proposal maker is prone to error and seems to only be useful for graphics. It can be a useful site for some, but it would not be my first choice.
CapWages: CapFriendly Lite
Another alternative to PuckPedia that mimics CapFriendly in design and is more intuitive for users going directly from CapFriendly to an alternative site. Like PuckPedia, it now features a GM mode, but the GM mode is in beta and is not fully functional (it only shows contracts currently existing at the NHL level). Nevertheless, for checking salary cap info, it is very good and I recommend it. Also now has a buyout calculator.
CapSpace: Young Gun
BenchWarmers: Greenhorn
Similar to CapSpace but perhaps a little better in the design department. I like how, if you don't have an account, it acts like you're Kyle Dubas and has you watching Toronto and Carolina. Has a few neat stats (like "core four" which shows how much the four most expensive players are making) that I haven't seen easily replicated on other sites, but functionality is rather limited outside of that, which is why it's also not my first choice.
Spotrac: Another Salary Cap Checker
An alternative to PuckPedia for salary cap information. However, it lacks much of the information and functionality of PuckPedia or most other sites listed here.
PART 2: ADVANCED STATS
NaturalStatTrick: The Holy Grail of Stats
NaturalStatTrick, or NatStat for short, is a site that contains just about any stat you can think of for any team or player. It has a learning curve but is generally understood to be the most reliable stat tracker available for free. You can even view stats for individual games on it!
MoneyPuck: DTWoMeter and More
You know it from the Deserve-to-Win-o-Meter or its playoff odds rings, but MoneyPuck has a lot of useful data as well if you do a little browsing. Generally, I've heard that MoneyPuck is less accurate than NatStat, but is easier to use, especially on mobile.
HockeyViz: "If I Ever Sell, I Failed"
Home of the Simple Hockey Charts, HockeyViz has a visual for just about every stat out there. You've almost certainly seen some of them before. Most of them are completely free to the public! They're super useful for visualizing stats as more than "just numbers", allowing you to see exactly WHERE things are happening on the ice.
HockeyStatCards: GameScore Kings
Again, you've probably seen HockeyStatCards's GameScore charts. Using data from NatStat (see above) and an algorithm created by Dom Luszczyszyn, it provides a simple GameScore number that tells you whether a player is having a positive or negative impact on the ice for every game in the NHL.
PART 3: SPECIALIZED SITES
NHL Armchair GM: Building Rosters
This site allows you to Armchair GM a roster. Notably, it has a steeper learning curve than CapFriendly and does not have a forum or other way to easily save and publicize your Armchair GM moves. However, it can be useful to make Armchair GMs and have visuals for them.
NHL Entry Draft: With the First Overall Pick...
This site contains a ton of draft resources, from a mock draft simulator to scouting reports. Definitely a useful site for those who are interested in the entry draft. I've seen a couple of mock draft sites, but this one seems to have by far the easiest and arguably most expansive way to use it.
NHL Injury Viz: Rulers of LTIR
Here, you can explore the relationship between the injuries of players, their cap hits, and how teams did without them. Very useful when you're arguing that a certain player going down doomed the team.
PART 4: MORE TYPES OF DATA
HockeyReference: The Good Old Days
Hockey Reference is best used for surface level data about older players. It has some trivia sections as well, for if you ever wanted to know all players wearing certain jersey numbers, sharing a certain birthday, or hailing from Alaska.
EliteProspects: Every League Imaginable
Want to know the roster of a third-tier league in Quebec? EliteProspects has you covered. Literally every league on the face of the Earth, currently existing and not, EliteProspects has info on. Any player you can possibly name, EliteProspects has their stats from atom hockey all the way to the end of their career.
HockeyDB: Another Spot for Stats
HockeyDB, referred to me by @reavenedges-lies, is another solid site for looking up basic hockey stats. Also has a ton of leagues, similar to EliteProspects. Has a hockey card feature as well that shows you cards featuring the player you've looked up, which is neat!
PART 5: FORUMS
HFBoards: Hockey Forums
Probably the most well-known hockey forum out there. If you want to talk puck on a more forum-like site, similar to CapFriendly's forums, this is the one for you.
PART 6: CAPFRIENDLY ARCHIVES
SergeiFyodorov's CapFriendly FAQ Drive
Curated by @sergeifyodorov. Originally posted here and sent to me by @fellowshipofthegay. Archives of the CapFriendly FAQs!
Tumblr media
Got a site that's not listed here? Let me know at @stereax and I'll add it! Remember: While CapFriendly may be going away, hockey analysis is here to stay!
341 notes · View notes
bellejolras · 9 months
Text
i don’t mean to go on a rant but I’ve been reading reviews of Poor Things bc i hate being happy and ohhhh my goddddd
spoilers under the cut but I have complaints about people’s (lack of) media literacy
Oh my god okay so first of all, if you haven’t seen a movie how are you going to comment on it. Reading summaries and other people’s reviews only is not sufficient to make an original point. you do not know what you’re talking about. just stop.
Second, the movie is. satirical. Which I thought was obvious from the absurd premise and surreal visuals? This is not supposed to be the real world. Nor is it advocating for all the stuff it shows. In fact, it’s even actively indicting some of what it shows. For example: fucked up power dynamics in sexual relationships exist in the movie, but the movie is not saying they are good, it’s criticizing them. Is this not getting through to people?
Third, and related, it’s not ! just ! about ! a sexy baby !! Partly because again, satire. But also partly because she rapidly goes through childhood & adolescent maturity. And it’s not meant to be, like, linear… the regular laws of empirical data and science do not apply to this world… so she is not in fact, like 6 when she’s having sex but more like 16. Which you could argue is still a minor, and im not disputing that, because again the movie is critical of this part and duncan is a total loser. But there’s a massive difference between the mental development of those two ages. ALSO there’s literally nothing inherently wrong with baby bella autonomously discovering masturbation. That’s extremely normal for little kids, often just as a way of self-soothing because it feels nice and not with any awareness of sexuality. And it’s fine if you thought that was a weird scene! but it’s hardly pedophilia to include in the film when the “baby” in question is in fact played by fully grown adult emma stone and I cannot believe that I’m seeing people accuse this movie of that
Fourth, if you claim your takeaway from this movie is “it wants me to believe that women’s power only exists through their sexuality” then I don’t believe you’ve seen the entire movie (see point 1). Narratively it’s only a means to an end for Bella, and when she gets tired of it, she stops! She gets bored of duncan and reads philosophy! She leaves her sex work career and becomes a medical professional! And, even in the sex scenes, while there are many, they center her and her experience, her pleasure. Yes, her tits are out a lot but the sex scenes are weird, intentionally grotesque without being violent. The montage with duncan is shot through a fisheye lens and literally pans away from the bed to focus on a bird landing in the room. Duncan can proclaim himself the best lover in the world, but he’s really not important to the scene ¯\_(ツ)_/¯
In conclusion, I know the people I’m complaining about aren’t going to read this, but just in case, I urge you to learn media literacy. And anyone else who read all of this, thanks lol!! accepting good faith discourse in the notes/replies
926 notes · View notes
omenarchive · 6 months
Text
Welcome to the Omen Archive!
We're pleased to see you. You may note the “pardon our moon dust” banner at the top of our site. We’ve been weighing site readiness against a desire to launch, and finally felt we had reached the tipping point. This doesn’t, however, mean that things are complete: there is a long list of projects on the docket. Some are below. 
We intend, in time, to add:
A single campaign-at-a-glance page
Character damage taken
Fearne’s Wild Shapes
Chetney’s Hybrid Transformations
Chetney’s toys
Imogen’s dreams
Ruidus flares
FCG’s baked goods
Campaign calendar
Dynamic character/party inventories
Visited locations list
Improved ability to sort existing lists and tables
Additional data visualizations (graphs, etc.)
Export data to machine readable formats, such as Excel or JSON
Many of these projects are currently in progress.
We have recently added:
Character cards (all levels)
Character level-up summary charts
FCG lore drops and worldview evolution quotes, "smiley day"s, trusted companions, Transfer Sufferings, berserks, Flat Exandria mentions, and flesh tongue mentions, as well as a nifty little easter egg (click the coin!)
Laudna’s “capable”s
Delilah appearances
Laudna’s Hunger of the Shadow Shard (as subset of Delilah mentions)
If there are additional stats you’d like to see collected, please email us at [email protected], as well as (if relevant) some notes about how you tend to use that type of data (for example, running some analysis of your own, cross-checking lore, researching fanfiction, etc.). We’re always happy to add new things to the list where we can. 
Keep visiting the site for updates, and keep an eye on our social media for announcements of additions and changes to our stats and interface.
-
ETA: We're happy to see people getting excited about discovering new data via our site, but there's one important detail we want to be sure to clarify. Abundant credit is due to the team at CritRoleStats for not only lending us all of the pre-Episode 82 data on our site, but also for providing a partial foundation for some of the above categories where we hope to expand. While some of the data we eventually add to the site will be new from the ground up, thus far a lot of our work has been providing new interfaces and visualizations for engaging with the work the CritRoleStats team has already done!
ETA: This post is being edited to reflect progress in adding new data and tools to the site.
219 notes · View notes
askagamedev · 4 months
Text
Vertical Slice Breakdown - Dragon Age Veilguard
youtube
It's been a few days since the Dragon Age Veilguard gameplay video was released. I posted a challenge for aspiring developers to identify as many specific features and systems as they could spot. My expertise is in gameplay, so that's where I will be focusing. Expertise on visuals like lighting, rendering, shaders, etc. should be directed elsewhere.
0:22 - In-Game Cinematic with moving cameras 0:30 - Seamless cinematic transfer to gameplay, quest tracking UI element, different walking speeds 0:36 - Interactable element with UI 0:43 - Camera movement - orbital motion, but likely not detachable 0:53 - Party member movement, including waiting for the player as part of an escort sequence 2:08 - Uninteractable NPC actors perform animations 2:13 - Scriptable terrain changes/destruction 2:18 - Scriptable interactions with multiple actors 2:29 - Uninterrupted conversations when transitioning from gameplay to in-game cinematic 2:39 - Context-specific traversal method with special traversal animation (balancing across a thin beam) 2:50 - Small sequence that is likely unloading the last area and loading in data for the next environment. Likely also locks players off from returning to the previous area. 3:22 - Conversation wheel with "personality" icons and paraphrased words 3:39 - Dynamic inventory in game cinematics, show player's items 3:46 - Scripted Player equipment change during cinematic 4:04 - Quest variables (e.g. player background) result in different NPC response 4:27 - Combat UI including current target (four red dots), Combat log 4:30 - Player can jump 4:33 - UI Melee danger indicator for incoming attacks - silver for enemy attacking, gold for shortly impending damage 4:35 - Player can dash/dodge 4:39 - Event log - Items/Loot notification 4:42 - Shooting UI including hit/miss indicator (red reticle), time scaling, arrow charging (rounded purple bar above arrow count), arrow refill cooldown 5:03 - Some kind of special charge/jumping attack 5:09 - XP gain UI, Quest objective completion UI, Quest objective map indicator UI 5:12 - Auto sheath weapons 5:15 - Potion use/Health recovery 5:18 - Recover potions from the environment 5:40 - Quest objective indicator change on approach 5:49 - Ranged attack danger indicator 5:51 - Defensive action (player reflects damage back on ranged attacker) 6:06 - Enemies can be knocked off edges when fatal 6:10 - Destructible objects in combat, can be scripted 6:16 - Some kind of "special" dodge skill with VFX, likely a rogue class skill 6:51 - Second context-specific traversal method (sliding down a slope) also likely a second "can't go back" type of lockoff 7:01 - Action/Command UI (party/self ability commands) 7:06 - Specific skill used, skill cooldown, enemy debuffed + UI (weakened), resource used (purple bar at bottom of screen) 7:07 - Quick use button mapping, likely for controller face buttons 7:09 - Resource bar refills on its own and on attack damage 10:47 - Different kinds of health bars (likely magical shield and armor) 11:59 - Boss UI with both magical shield and armor bars. Not sure what the number 4 there indicates 12:15 - Telegraphed danger zones projected onto the floor 12:22 - Quick recover timing event 14:45 - Conversation option for branching cinematic 14:51 - Follower approval UI event log 18:49 - Destructible object with health bar and UI highlighting
Each of these elements is something that would need to be designed and implemented by someone on the gameplay team working with UI, engineering, and art. See anything I missed? Which did you get?
[Join us on Discord] and/or [Support us on Patreon]
Got a burning question you want answered?
Short questions: Ask a Game Dev on Twitter
Long questions: Ask a Game Dev on Tumblr
Frequent Questions: The FAQ
153 notes · View notes
nasa · 2 years
Text
The Artemis I Mission: To the Moon and Back
The Artemis I mission was the first integrated test of the Orion spacecraft, the Space Launch System (SLS) rocket, and Exploration Ground Systems at NASA’s Kennedy Space Center in Florida. We’ll use these deep space exploration systems on future Artemis missions to send astronauts to the Moon and prepare for our next giant leap: sending the first humans to Mars.
Take a visual journey through the mission, starting from launch, to lunar orbit, to splashdown.
Liftoff
Tumblr media
The SLS rocket carrying the Orion spacecraft launched on Nov. 16, 2022, from Launch Complex 39B at NASA’s Kennedy Space Center in Florida. The world’s most powerful rocket performed with precision, meeting or exceeding all expectations during its debut launch on Artemis I.
"This is Your Moment"
Tumblr media
Following the successful launch of Artemis I, Launch Director Charlie Blackwell-Thompson congratulates the launch team.
“The harder the climb, the better the view,” she said. “We showed the space coast tonight what a beautiful view it is.”
That's Us
Tumblr media
On Orion’s first day of flight, a camera on the tip of one of Orion’s solar arrays captured this image of Earth.
Inside Orion
Tumblr media
On the third day of the mission, Artemis I engineers activated the Callisto payload, a technology demonstration developed by Lockheed Martin, Amazon, and Cisco that tested a digital voice assistant and video conferencing capabilities in a deep space environment. In the image, Commander Moonikin Campos occupies the commander’s seat inside the spacecraft. The Moonikin is wearing an Orion Crew Survival System suit, the same spacesuit that Artemis astronauts will use during launch, entry, and other dynamic phases of their missions. Campos is also equipped with sensors that recorded acceleration and vibration data throughout the mission that will help NASA protect astronauts during Artemis II. The Moonikin was one of three “passengers” that flew aboard Orion. Two female-bodied model human torsos, called phantoms, were aboard. Zohar and Helga, named by the Israel Space Agency (ISA) and the German Aerospace Center (DLR) respectively, supported the Matroshka AstroRad Radiation Experiment (MARE), an experiment to provide data on radiation levels during lunar missions. Snoopy, wearing a mock orange spacesuit, also can be seen floating in the background. The character served as the zero-gravity indicator during the mission, providing a visual signifier that Orion is in space.
Far Side of the Moon
Tumblr media
A portion of the far side of the Moon looms large in this image taken by a camera on the tip of one of Orion’s solar arrays on the sixth day of the mission.
First Close Approach
Tumblr media
The Orion spacecraft captured some of the closest photos of the Moon from a spacecraft built for humans since the Apollo era — about 80 miles (128 km) above the lunar surface. This photo was taken using Orion’s optical navigational system, which captures black-and-white images of the Earth and Moon in different phases and distances.
Distant Retrograde Orbit
Tumblr media
Orion entered a distant retrograde orbit around the Moon almost two weeks into the mission. The orbit is “distant” in the sense that it’s at a high altitude approximately 50,000 miles (80,467 km) from the surface of the Moon. Orion broke the record for farthest distance of a spacecraft designed to carry humans to deep space and safely return them to Earth, reaching a maximum distance of 268,563 miles (432,210 km).
Second Close Approach
Tumblr media
On the 20th day of the mission, the spacecraft made its second and final close approach to the Moon flying 79.2 miles (127.5 km) above the lunar surface to harness the Moon’s gravity and accelerate for the journey back to Earth.
Cameras mounted on the crew module of the Orion spacecraft captured these views of the Moon’s surface before its return powered flyby burn.
Heading Home
Tumblr media
After passing behind the far side of the Moon on Flight Day 20, Orion powered a flyby burn that lasted approximately 3 minutes and 27 seconds to head home. Shortly after the burn was complete, the Orion spacecraft captured these views of the Moon and Earth, which appears as a distant crescent.
Parachutes Deployed
Tumblr media
Prior to entering the Earth’s atmosphere, Orion’s crew module separated from its service module, which is the propulsive powerhouse provided by ESA (European Space Agency). During re-entry, Orion endured temperatures about half as hot as the surface of the Sun at about 5,000 degrees Fahrenheit (2,760 degrees Celsius). Within about 20 minutes, Orion slowed from nearly 25,000 mph (40,236 kph) to about 20 mph (32 kph) for its parachute-assisted splashdown.
Splashdown
Tumblr media
On Dec. 11, the Orion spacecraft splashed down in the Pacific Ocean off the coast of California after traveling 1.4 million miles (2.3 million km) over a total of 25.5 days in space. Teams are in the process of returning Orion to Kennedy Space Center in Florida. Once at Kennedy, teams will open the hatch and unload several payloads, including Commander Moonikin Campos, the space biology experiments, Snoopy, and the official flight kit. Next, the capsule and its heat shield will undergo testing and analysis over the course of several months.
Make sure to follow us on Tumblr for your regular dose of space!
2K notes · View notes
howgalling · 1 month
Text
idk if I mentioned but I got to speak to JRO after the con at tfnation; specifically about the first aid plot line he didn’t end up getting to include in the mtmte comics!!
I missed the panel where he was talking about it, but one of my friends mentioned it, so I had to ask for more information!!!!!. First Aid essentially loses the plot for a while trying to find a way to bring ambulon back. it’s briefly mentioned as an off comment by (maybe ratchet?) that first aid has been isolating himself for months with ambulon’s dead body in the comics. Which is crazy btw lol anyway
first aid spends all that time between the plot failing to find ways to bring ambulon back to life. He fully repairs ambulons body, every fragment of him is visually perfect, /technically/ functional. He even repaints ambulon, touching up the patchy paint job Ambulon was known for.
But ambulon is truly dead. What made ambulon who he was, his memories, his personality, his knowledge, his friendship- was obliterated in the bisecting, as was his spark. It was a complete brain-death by cybertronian standards.
As far as I’m aware, the spark is just a power source, relative to the memory banks portion of their processors and whatnot, specifically the sections that store the bots actual personality and memories. Though it’s always worded differently. JRO didn’t give an exact time range (understandable lol) for how long they were on Delphi, but the general thought is that First Aid and Ambulon were on Delphi together for a decent chunk of years, relative to the timeline.
:((( first aid and ambulon really endured Delphi together and bonded throughout that, and to see him murdered so abruptly, (by their ex-boss who they watched descend into madness- no less!!!) was extremely traumatising, as much as it’s played as a joke by the fandom lolol. ambulon suffered what was essentially complete brain death at the moment of injury, non-recoverable.
The dynamic between ratchet, Pharma and first aid/ambulon is really interesting, other people can word it better than me but it ties massively into the feedback loop first aid gets lost in from that point. Watching his closest friend die in a hysterical power play between his two superiors would be helpless agony. And it hurts more because we know first aids temperament :(( he’s still soft, despite it all, and he’s the type of character that you just want to shield from the nastiness of it all. 😭😭
First aid goes as far tracking down the mechs that were involved in the faulty combiner experiment Ambulon was forced into. Looking for maybe even an echo or an imprint, faint traces in the data+code of the mech’s that might have had /anything/ of his friend left in it. Pieces he could put together to make him whole again. But there’s nothing, just surface level memories from a bond that never succeeded. MAN
Anyway, I’m going to try and draw something for it, please give me focus
66 notes · View notes
ghostwarriorrrr · 2 months
Text
🇹🇷🔥 Turkish Air Force - F-4E 2020 Terminator
The F-4E 2020 Terminator represents a significant leap forward in the capabilities of the Turkish Air Force. This comprehensive upgrade enhances the venerable F-4E Phantom II with modern Turkish-made weapons systems, showcasing Türkiye’s commitment to self-reliance and advanced military technology.
Background
With a storied history dating back to the 1960s, the F-4E Phantom II has been a pivotal player on the global stage of air combat. Serving multiple nations and seeing numerous conflicts, the Phantom carved out its place in aviation history as a versatile and rugged aircraft. Türkiye’s decision to upgrade this aircraft stems from a strategic imperative to leverage existing assets while infusing them with cutting-edge technology to maintain relevance in modern aerial warfare. The 2020 Terminator program is the Turkish Air Force’s ambitious initiative to retrofit these fighters with state-of-the-art systems.
Strategic Importance
The ability to exert air superiority and conduct precision strikes is paramount in a region marked by dynamic security challenges. The F-4E 2020 Terminator’s enhanced capabilities contribute significantly to deterrence, and the demonstration of Türkiye’s advancing aerospace industry serves both a strategic and diplomatic purpose.
Upgrade Overview
The 2020 Terminator upgrade, realized by Turkish Aerospace Industries in collaboration with ASELSAN, constitutes a multifaceted improvement over the aircraft’s original design. It touches every aspect of the aircraft’s systems, bringing its avionics, armaments, and electronic warfare systems into the 21st century.
Avionics:
The modernized multi-mode pulse Doppler radar extends the aircraft’s detection range, allowing it to lock onto and engage targets from greater distances. Integrating a Hands-On Throttle-And-Stick (HOTAS) system enhances pilot control, minimizing response time during high-stakes manoeuvres. Color Multifunctional Displays (MFDs) replace outdated gauges, providing pilots with real-time data visualization for improved situational awareness.
Armament:
The Terminator’s weapons suite has been revolutionized with a mixture of Western and indigenous munitions. Long-standing armaments like the AIM-9X Sidewinder are joined by Türkiye’s own precision-guided munitions, such as the SOM cruise missile, capable of striking strategic land and sea targets with formidable accuracy. The UAV-230, a domestic innovation, represents the pinnacle of Türkiye’s missile development, offering supersonic ballistic delivery of a range of warhead types over substantial distances. The BOZOK, MAM-C, MAM-L, and Cirit missiles exemplify Türkiye’s expertise in laser guidance and smart munition technology, enabling the Terminator to engage and defeat a broad spectrum of target profiles with unerring precision.
Electronic Warfare:
To contend with the contemporary battlefield’s electronic warfare environment, the F-4E 2020 Terminator incorporates an advanced Electronic Support Measures (ESM) system for rapid threat identification and an Electronic Countermeasures (ECM) suite to confound hostile tracking systems. Moreover, chaff and flare dispensers have been integrated to provide decoys against incoming missile threats, enhancing the aircraft’s survivability in hostile airspace.
Operational Capability:
The F-4E Phantom II, transformed by these integrated systems, emerges as a multirole platform capable of dominating beyond-visual-range air-to-air engagements and precision ground-attack missions. It can operate in complex electronic warfare environments and deliver various ordnances based on mission requirements, making it a flexible asset in the Türkiye Air Force’s inventory.
Significance:
The F-4E 2020 Terminator project is a hallmark of Türkiye’s aerospace ambition and its push toward defence autonomy. By retrofitting and modernizing its Phantoms, Türkiye maximizes the value of its existing fleet while also establishing a foundation for future indigenous aircraft development projects.
Munitions Details:
The advanced, indigenous Turkish weaponry integrated into the F-4E 2020 Terminator underlines a significant shift toward self-reliance in defence technologies. Each munition type brings unique capabilities that enhance the platform’s lethality:
UAV-230: A domestically-developed ballistic missile, this supersonic weapon delivers high-precision strikes at long ranges, challenging enemy defences with its speed and reduced radar cross-section.
BOZOK: The versatility of this laser-guided munition makes it ideal for engaging both stationary and moving targets with high precision, ideal for close air support.
MAM-C/L: These smart micro munitions are designed for tactical flexibility, allowing for precision targeting in complex engagement scenarios, from anti-armour operations to counter-insurgency roles.
Cirit: A highly accurate laser-guided missile system designed for low collateral damage, Cirit is adept at striking soft and lightly armoured targets with pinpoint accuracy.
SAGE Munitions: TUBITAK SAGE, Türkiye’s leading defence research and development institute, has contributed a range of munitions enhancing the Terminator’s operational capabilities across various domains.
Conclusion:
The upgraded F-4E 2020 Terminator is a testament to Türkiye’s determination to retain a competitive edge in aerospace and defence technologies. The integration of modern avionics, armaments, and electronic warfare capabilities ensures the aircraft’s continued relevance in modern air combat, and its presence in the skies serves as a deterrent in a strategically complex region.
103 notes · View notes
reality-detective · 2 months
Text
To the Cabal & Those Of Baal Worship
Do you want to know a secret?
- Remember the good ole days when someone had to be wired to gather information for a sting operation?
- Remember how someone would be searched before they entered a high security area for secret meetings you didn't want recorded on record?
- Remember when you could ensure that if someone would speak of what went on you had a way to get rid of them?
I want you to think of a hypothetical technology for second. Let's call it "Bio-Sensory Neural Interface" or "Energetic Biofield Interface" (EBI)
What can this technology achieve?
• The Bio-Sensory Neural Interface (BSNI) technology represents intelligence-gathering methodologies. It leverages the interaction between advanced computational systems and the human energetic biofield to facilitate seamless, real-time communication and data acquisition from human sensory experiences.
• Utilizes sophisticated sensors to interact with the human biofield, capturing and interpreting electromagnetic signals naturally emitted by the body.
• Enables non-invasive interfacing, ensuring the integrity and operational security of the actor.
Real-Time Sensory Data Transmission:
• Converts sensory input (visual, auditory, olfactory, and tactile) into digital data streams, allowing remote operators to experience the actor's environment firsthand.
• Acts as a live sensory transceiver, making the human body a dynamic tool for intelligence collection.
Cognitive Communication:
• Facilitates direct, silent communication between the operator and the actor through thought transmission, eliminating the need for spoken words or physical devices.
• Supports bidirectional communication, enabling strategic planning and real-time adjustments through inner dialogue.
What does this basically mean in more mundane terms?
This basically eliminates the need for physical implants or external devices, reducing the risk of detection and enhancing the safety of the operative in sensitive environments. Which means you could never detect any infiltration apparatus. You could never know who is working for the good guys.
This is one reason why your plans never pan out. This is why you can never quite nail down why something didn't go as planned. This is why you can never trace or track how certain info was shared to those who were never invited to your secret clandestine meetings.
You think because you hold them while a major celebrity is performing in town that the powerful political figures attending would fly under the radar because everyone is distracted with Taylor Swift? You are some funny guys.
BSNI technology is ideally suited for intelligence operations requiring high levels of discretion and security. Its applications extend to military intelligence, covert operations, and high-stakes negotiations where traditional intelligence methods may be impractical or too intrusive. And please avoid trying to look up this technology. This is not what it is called.
This is Mind-to-Mind technology. You all have been caught with your pants down. And now you are way too far behind to catch up to how this could have possibly been used against you. Now you are scrambling. Trying to wonder how you have had to resort to outright assassination attempts. Something that wasn't on the cards before you 1st tried years ago.
Oh' well. You lose. Off to G¡tmo you go. Pain-(☠️) is in your future.
- Julian Assange
51 notes · View notes
paradoxlemonade · 9 months
Text
Mirror Mirror
Fandom: Double Life SMP
Dynamic: Etho & Joel
words: 1313
Warnings: body image issues, insecurity
Ao3: Here!
Summary: Etho doesn't like how he looks. Joel does not know this. Hurt/comfort ensues. (This is my @mcytblrholidayexchange present for @kyleknight! I hope you enjoy ^^)
— — — — —
Joel likes to think he’s a pretty funny guy in his own humble opinion, thank you very much. People laugh when he starts cracking jokes, and those that don’t are probably just peeved that they’re the subject of his mockery—after all, when there’s a punchline, someone has to be the one to get decked. It’s all in good fun!
It’s… disconcerting when someone who’s supposed to be in on the joke isn’t smiling along with it. 
And it’s not like Etho’s even the one on the receiving end! The whole point of the thing is how they—as soulmates—can ruin everyone else’s thumbnails together!
It’s a bit of Etho’s that Joel has always found fun as long as he’s known about it: hiding another layer of visual data in his player code only visible upon lookup is a fantastic prank for messing with one’s friends, since it’ll only show up when they pull his image to build the thumbnail. Etho himself, who doesn’t bother with that sort of menial technicality and just whips out a camera from his back pocket when he spies a good thumbnail, is immune. And sure, sure, Joel doesn’t actually know how to replicate the effect and just went for a plain t-shirt with the face painted on in crooked lines, but it was still funny and would show up on the lookups (And Etho’s pictures, but that’s what hiding the shirt with armor is for).
Joel was grinning like mad as he showed off the creation, hands waving and detailing the concept. Etho gave an affirmation, but he hadn’t seemed particularly enthused with the concept; the mask hiding his face stretched with a smile even as his eyes skittered to the side and hid under knit brows.
So. Joel tries not to let it bother him and simply enjoy the thought of his friends being annoyed with him.
He picks at the hem of the t-shirt as he paces about the Boat Boys (not Small Etho!) base area. The day passes as usual: chaos reigns, problems are caused (all on purpose if asked, mostly on purpose in actuality), and Joel enjoys Etho’s company. Really, the man is a delight—Joel knew of him more than he knew him personally before the latest season, but every new interaction reveals something new about Etho that he didn’t know, and Joel’s actions and mannerisms in turn to him.
Everything seems fine, until. Until, until, until.
Etho removes the secret layer. Joel finds out about it in between sessions and tries (fails) not to take it personally.
It… stings.
The start of the next session and Joel’s ire do not roll in like thunder, but instead stumble in on unsure legs like a fawn. Sure, he’s irritated (and a little offended, and a little hurt), but it’s Etho. So Joel leans on the edge of The Relation Ship and drinks in the sight of the server.
A creaking floorboard from behind him and a gentle wheeze of breath belies Etho’s awaited arrival. 
Without turning around, Joel begins, “I see that you’ve changed your skin?” It’s light as he can manage with a slight chuckle of incredulity, but from the tightness in his jaw, it does little to masquerade much of anything.
“I did, yes—”
“You took the face off? Was it because I—”
“Yeah.”
Joel huffs. “Wow, brilliant.” He pushes off and turns in a single motion, and—
Freezes.
…Any plans Joel has for a polite (but frigid, but pointed, but sardonic) questioning evaporate once he gets a look at Etho’s face.
He looks tired, bags like smudges of coal languishing, shifting with every blink. Every step is upheld with an air of casual nonchalance, but the slight tremble in his fingers betrays him. His pale hair is dull and falls over his scarred eye.
“...You look like a wreck.”
Etho scowls for a bare moment but beats it down to a practiced neutrality. “It’s nothing. I’m fine.”
Joel snorts. “Considering that I hadn’t asked but you tried to deflect anyways, say that I don’t particularly believe you.” He grabs Etho by the wrist and slides past, leading him down to their chests. “Did you sleep at all between now and the last session? Because your eyebags have eyebags. Bet we could fit a whole stack of items in there.” Before Etho can respond, Joel pops the lock on a chest and picks out a loaf of bread. He drops it into Etho’s hands with a nod of finality.
“I slept just fine. And I ate too, if that’s what you’re getting at by this.” He gestures helplessly with the bread. “I told you, I’m fine.”
Joel shrugs. “And I said I didn’t believe you. I can play this game all day, especially since your face isn’t helping your argument.”
Etho scowls again. “Stop saying that.” 
“Saying what? That you look like you’ve been fighting phantoms? And losing?”
 “Joel, please…” His shoulders are drawn in close and his grip on the bread grows tighter, more desperate.
Joel falters.
“Are you… okay?”
Etho makes a face and stalks back onto the ship. “You don’t need to rub it in, you know.”
Joel trails behind him, his sense of assurance drying up. “You’re gonna need to be a little more specific than that, mate. Rub what in?”
He laughs. Laughs. Something dry, something quiet, something brittle. Etho keeps his gaze trained on the bread crust he picks at aimlessly. “I know I’m nothing nice to look at. I’ve known that basically forever. So you don’t need to rub it in; I already know.”
Joel blinks. He stops following Etho’s pacing and stands in place. What does he say to that? “You’re kidding, right?”
Mm. Probably not that.
Etho gives him an unimpressed look. “Why would I be kidding about this? You’ve been saying it yourself all morning.”
Wait, he thought that… and then Joel…
Oh, goddammit.
Joel rubs a hand across his face letting it trail up to drag through his hair. “You look tired, man, not ugly. You’re not a supermodel—so what? Neither am I. And neither is anyone else that we hang out with. You’re in pretty good company.” His feet finally unstick from the floor and he manages to scoot next to Etho, their shoulders brushing. “You’ve been thinking about this the entire break, haven’t you?”
Etho shrugs, as if it hides the way his shoulders droop with the weight of his thoughts. “I don’t… I try not to think about my face too much. Not ever since”—he waves his free hand at the long, ropy line bisecting his face—“that. No mirrors in any of my builds or anything. I guess your silly t-shirt just reminded me that everyone else is looking at me when I talk to them.”
Joel kinda feels bad for taking that personally, now.
He shakes his head. “If you told me what was up, I would’ve ditched the shirt. Here, like this.” He reaches up with one hand and yanks it off by the neckline, tossing it across the ship in the same motion. It hits the wall and slides to the floor in a crumpled heap. “There, now it’s gone.”
Etho takes a minute to gather his thoughts. After a pause, his eyes trail over to meet Joel’s. “Thanks.”
Joel leans over and bumps him, never breaking eye contact. “Bothering people is fun. Hurting them isn’t.”
The moment passes, and Etho turns his attention back to the bread. He slides his mask down and takes a hesitant bite.
— — — — —
Joel leans back and kicks a foot over his leg. “Besides, I can still think of, like, at least three different people who would throw themselves at you in a heartbeat if they thought they had a chance of getting you into bed with them.”
Etho chokes on a mouthful of bread.
82 notes · View notes
neturbizenterprises · 2 months
Text
Top 10 Breakthroughs for AI Innovations:
Imagine a world where machines can create, not just compute. Welcome to the realm of "Generative AI" technology models, a paradigm shift in artificial intelligence that goes beyond analysis and ventures into the realm of creation.
These AI models, trained on vast data sets, possess an uncanny ability to generate new content across various mediums. From stunning visuals and captivating music to compelling text and even functional code, generative AI is revolutionizing art and design. Empowering artists with new tools for expression and pushing the boundaries of creativity, this technology is transforming storytelling by enabling dynamic and personalized narratives that captivate audiences. It's also finding its way into scientific discovery by aiding researchers in designing novel molecules and accelerating innovation.
One prominent example of generative AI is text-to-image generators. These models can conjure up photorealistic images from simple text prompts, breathing life into our imaginations. Imagine describing a scene or character and having an AI instantly translate your words into a visual masterpiece.
But the capabilities of generative AI extend far beyond static images; video generation is another rapidly evolving field. With AI models learning to create realistic and captivating video sequences, entertainment, education, virtual reality - all are set to be transformed. Get ready for immersive experiences that blur the lines between real-life events and digital creations.
"This section of the video description contains affiliate links. If you click on one of them, there is a possibility that I will receive a commission." Generative AI Links:
Leonardo AI (Image Generator):
Synthesia AI (Video Generator):
Zebracat AI (Video Generator):
Rask AI (Language Translator):
StealthGPT /SciSpace (Undetectable AI):
0 notes
blasteffect · 2 months
Text
Tumblr media
Our chaotic Galactic Center !
A NIRCam near-infrared image of the Galactic Center, revealing a complex interplay of cosmic structures.
The image showcases a central region dominated by a bright, compact object, likely the supermassive black hole Sagittarius A*. Surrounding this core, a vibrant tapestry of filaments, bubbles, and stellar clusters unfolds.
Dark lanes of dust contrast with bright regions of star formation, creating a visually striking composition.
The image provides insights into the dynamic and energetic processes occurring within the heart of our galaxy.
Processed JWST/NIRCam data by Thomas Carpentier
25 notes · View notes