#Driven by vision
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igate777 · 2 years ago
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LIVING BY DIVINE DESIGN AND INTENT. PAUL, A CASE STUDY. PART 6
LIVING BY DIVINE DESIGN AND INTENT. PAUL, A CASE STUDY. PART 6
LIVING BY DIVINE DESIGN AND INTENT. PART 6 HEBREWS 3:4-5 And every house is built by someone, but God is the builder of everything. 5 Now Moses was faithful as a servant in all God’s house, testifying to what would be spoken later.… It is clear that our position of understanding and interpretation of our called assignment needs an update and upgrade to the current apostolic demand of the…
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rawliverandgoronspice · 1 year ago
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
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paperglader · 5 months ago
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i hope that franchaela is deranged about each other❤️
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yeehawitsjakee · 5 months ago
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melit0n · 4 months ago
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Thinking about how when Vessel preforms Missing Limbs, the lights only ever illumate small parts of him; broken into little shards of pink glass
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jooniely · 19 days ago
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Lorna Wu took a song that was created between mother and child, added her own message, turned it into a protection spell and sang it with millions to have it take effect and made sure it turned onto a hit classic so that people will listen and sing it for decades, all to continuously protect her daughter after she herself would die of the curse that took her mother and is fated to take her and her daughter AND IT WORKED. She thought she couldn't protect her daughter, couldn't break the spell but she did protect her daughter; in the most beautiful way too. Millions were singing about her love for her daughter and those millions were constantly protecting Alice for years. I'm actually feral this show is so insane. There's so much love in this show (and so much tragedy) I could talk about each character and everything else forever
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pineconnie · 13 days ago
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parrot in the farlands ep talking about allays being the most loyal thing ever as if he hasn’t had the most stupidly loyal bsf since day one 😭😭
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chiropteracupola · 2 months ago
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back at it again at the oc-tober. if you knew cata's earlier iterations (high fantasy villainous robot queen, timetraveling knight / privateer / missing persons case) then I would be quite surprised to see her recognized in her current state.
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randomnameless · 26 days ago
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Do you think Edelgard perceives herself as a victim? I’ve been thinking and I can’t decide myself, on one hand she clearly hates the idea of people being victims or helpless, and constantly reframes the victims of the war as “necessary sacrifices” instead of, y’know, tragic causalities of a war she started. She plays up her sad backstory to try to get Byleth to join with her in WC, but then she does all these things to concentrate as much power as possible on herself. On the other (other) hand, she pushes the culpability of the war on everyone except herself, and has trouble taking accountability. She’s obsessed with controlling everything but she doesn’t want to be blamed for the problems she’s created. What do you think?
Oh!
(sorry for replying one literal month later lol)
I find Supreme Leader hard to write because of this, but in a way, I believe that yes, she does.
However, for all the flak Faerghus gets for "ToXiC mAsCuLiNiTy" and "Chivalry BaD", there's something very toxic with the way some Adrestian victims (often women... blame the writers I guess?) deal with their abuse.
I'm not going to spend a lot of time on Doro because I already typed a lot about her, but while she still sees herself as a victim from what she endured and suffered in her childhood, she adopted the toxic mindset of "this suffering is a thing of the past and I grew from that/beyond that to become the person I am now" - which we can also see in Manu who suffered from, roughly, the same traumas.
Petra also follows this pattern, being a hostage and treated like shit, but she grow "beyond" her status of a victim to become the strong person she projects and believes she is - it's only out of House that she realises more accutely her status within the Empire, the reality of her situation and, in Houses, refuses vassalage to Adrestia to make her country independent without having to "ask the Emperor".
It's the same pattern : "I was a victim" but "I became strong" so "I am not a victim anymore, this is something of the past".
Applied to Supreme Leader...
Well, trying to ignore the Agarthans and her dad's own infuence on her character (which is kind of hard, since the games try their hardest to make Agarthans responsible for everything BaD and we're not clear on how much they had an influence on her), I think Supreme Leader believes she was a "victim" of abuse.
But - through further abuse and surviving said abuse - she became strong* enough to "not be a victim anymore".
Which is why her line of "if the weak remain weak it's their fault" feels like it echoes part of her mindset : she was a victim but became strong enough, maybe by hardening her own feelings to become "strong", so she is not the same helpless "victim" she once was.
If she managed to do that, then everyone can do the same.
As for the "necessary sacrifices", since early 2019 someone theorised that "the people" she pretends the fight for as seen as some general "concept", much like the "greater good". So if some people are sacrificed, it's for her ideals - the goal and aim of her newfound strength - , and it piles on her drive, she must realise them otherwise those people would have died (and she would have suffered) for nothing.
However, despite acknowledging her past self as a victim, and because she's now "strong", she's not above using her past trauma (but actually, still present! Remember the rat scene?) to reach her goals, because, at her core, Supreme Leader is soemone who is very determined. Maybe it's her only drive to grow beyond the trauma, or her own illusions, or a mix of everything, but AM made it clear, Supreme Leader is not above, well, using herself if it means seeing her goals come to fruition : unlike Lobotogard from AG, AM!Supreme Leader willingly transforms in Hegemongard.
This is the cost she's willing to pay, so while the memes about Lord Farqaad were on spot, I still think that Supreme Leader is ultimately willing to sacrifice** herself for her goal (but only when there's no other way to ensure her future will come to fruition, and in a way, I guess she thought she would survive the Hegemon transformation, jury's out on what she meant to do in AM's finale, but imo, she still tried, even beaten and battered as she was, to claim Dimi's head).
Ultimately I think everything's a bit muddled by the fact that, as @fantasyinvader pointed out, Supreme Leader is a liar and knows the importance of maintening good PR.
She lies and manipulates the truth to reach her goals (which again, is a red flag when CF claims to want to restore the "distorted history" of Fodlan!) and for all the flak I give them, the devs managed to scrap enough material to give us a peek in Adrestia's mindset (or at least its top nobles), they're not people who self reflect, they are salty because they aren't ruling the world anymore, and they feel like they are better than the rest of Fodlan.
Put everything in the mixer, and you indeed have Supreme Leader (but also her court, especially Ferdie in SB who dares to say, as he is invading and trouncing people who don't really like and accept the idea of being invaded, that the fear those people feel are only in their mind, or something like that? Like, dude, you're rolling over their people and country, of course they'll fear and hate you!) giving her weird rhetoric lines (why are people opposing me if they are going to die?), victim blaming (something Treehouse swallowed like honey, if their lolcalisation is anything to go by, remember, it's Rhea's fault for not offering her head on a platter that is the reason why the War continues in CF!) and so on.
IDK if the devs wanted to bank that much on the Dany parallel with her "if I look back i am lost", but again, I don't know if her drive to make a "better Fodlan" is motivated by her trauma, Adrestian revanchism, Ionius telling her dumb things or Agarthans agarthaning, but her goal and vision are everything to Supreme Leader.
So she will do anythign to see them realised, even if it means sacrificing her people, starting a war, tweaking "the truth" or using her own trauma to motivate and recruit powerful people who might assist her with her goals.
To reply to your question, IMO she sees herself as someone who had once been a victim, but won't let that stop her from reaching her goals, even if it means creating thousands of "hers" in the process, because, in her mind, reaching her goal is more important than anything else.
*I know, she refutes Dimitri's claim that she is "strong" or laughs at it, but imo, it was more in the sense of "I was weak and became strong" so everyone can "become" strong.
**I don't think she wanted to throw away her life, but more something in the lines of "putting my life on the line" or sacrificing her precious (and to see how precious it is, just play CF lol) humanity.
#mgphotogirl#replies#the way the games are written no one truly holds her accountable for the war and the WC events#the parley scene tries but then it forgets everything to talk about visions and whatnot#without even going in the 'your allies framed Dedue's people for something they never did and you are using demonic beast for fuck's sake'#territory like seriously it's so mild#Being in an UO mindset now I'm still baffled at how Alain at least delivers some venom and hatred to the guy who#trampled over the continent and doesn't deserve to him to be called its king#even if he puts his hatred aside to purify and offer him salvation#but in Fodlan? there's no hatred or feelings about the war or the WC events#I mean you could believe they're arguing about what dish should be cooked for a birthday#or they're in a heated philosophy class#This verse's pathological need to make sure she's never held accountable for her actions#bled in FEH and in even in FE17 :(#Imo Supreme Leader could have been a fascinating character#if only they dialed back on the uwu and teasets prospects#and i say that not only because we would still have fans going all 'arvis did nothing wrong as he cooked his younger brother on a low flame#for Supreme Leader but because the 'driven by their convictions to the point of abandoning why they wanted to do X in the first place'#for a female character in the FE franchise would really have been progressive in the 'yes women too can be red emperors'#fodlan nonsense#tbh going from Hegemongard in AM to AG's Lobotogard really hurts#but as a certain youtuber said#Lobotogard was designed with a certain bait in mind#and I'm pretty sure it was the only way to get some unconclusive 'everyone survives ending' without slaughtering Dimi or Supreme Leader#characters at least
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mrsoharaa · 2 months ago
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To imply, and by all means to the very term, Sealing the deal with the devil(s, as in both incubus! Suguru and Incubus! Satoru) in this case, would entitle heated, hungry kisses. One on your pretty flushed lips and another on the sleek valley of your sweet cunt.
Binding your very soul to both deprived, lust craving demons.
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blueskittlesart · 1 year ago
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how long after they find those submarine guys do we have to wait before we can start making movies about it because i sincerely think that with the right director this could be one of the best psych horror films of all time. the bottle episode to end all bottle episodes with a perfectly selected cast of the five absolute worst people in the world
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cashmere-caveman · 5 months ago
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Joy Harjo, Perhaps the World Ends Here | House of the Dragon 1.02 The Rogue Prince | Hanif Abdurraqib, On Hunger | House of the Dragon 1.03 Second of His Name | Hanif Abdurraqib, Welcome To Heartbreak | Chris Abani, Poet of an Ordinary Heartbreak | House of the Dragon 1.01 The Heirs of the Dragon | House of the Dragon 1.08 The Lord of the Tides | Yaedi Ignatow, We Were Love
image descriptions in Alt
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beccawise7 · 2 months ago
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Nothing is sexier than a woman owning her power and doing it with vision & grace.
~beccawise7 💜🖤
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aranciafiamma · 1 year ago
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In a reverse generation story, you cannot convince me that Giotto wasn't an antifa activist and G has the rotten work of making sure Giotto isn't fucking shot by the police every time he goes to a protest
Then the Sawada heirloom (a fucking magic haori? G is not paid enough for this shit) turns out to be bulletproof
Giotto to G, ":3"
G, "don't you dare"
Giotto, ">:3"
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hear me out Lena Kelley and Nigel Dikerson being like Penny (no last name given) and Leonard Hofstadter and Mr Bonzo is there Sheldon Cooper
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ruvviks · 1 month ago
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having an idea for a game but it's miles above your skill level
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#personal#elevator pitch: point and click 2d art-heavy narrative driven game. mc is a scientist in a closed off laboratory in a post apocalyptic worl#player plays as the mc going through a daily routine consisting of taking care of a few patients that are dying of#the zombie plant esque disease that has wiped out humanity. working towards breakthrough day. on which they should#hopefully have managed to recreate the exact circumstances in which patient zero got turned#in hopes to reverse engineer it into a cure#solving puzzles along the way to open up new locations within the labs to piece together what exactly went wrong in the first place#and like!!!!!!!! i know i could do this. realistically i know i could put a game like this together but it's just#the dev heavy stuff that is stopping me because well i am just a game artist JHDGJFDKGJDFGKFDG#all the patients are in different stages of infection and it's all affecting them differently because of different variables#only one of the patients is actually fully lucid and can be spoken to on the daily#but then on breakthrough day they end up taking their own life JUST like patient zero did exactly a year ago#and it turns out that despite showing little symptoms on the outside the plants were taking root inside of them#which has been foreshadowed through earlier gameplay with the patient feeling itchy but not being able to scratch the itch#and on breakthrough day the flowers inside of them bloomed... and it was unbearable so they used the gun that they took#a year ago from patient zero's body (their colleague) to end it all. and THAT is what ends up turning them into a plant zombie#and the player has been working towards getting into the labs where it all started to find patient zero's body and like#get access to the logs of their last few days. and after the patient in the present has passed they listen to the logs#while the credits roll. and patient zero describes very similar symptoms in the logs. and they also couldn't have been saved#ig the patients in this could be some sort of metaphor for like. how illness doesn't always come with (the same) symptoms for everyone#and how even if it's not visible on the outside someone might be struggling a lot etc etc. something in that direction#anyway hi does anyone here see my vision. do you understand what i'm going for. anyway yes i hope i can make it reality one day
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