#Disney Parks Products and Experiences
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Disney TVA continues their collaboration with Walt Disney Imagineering and Disney Parks Experiences and Products with two new murals at The Magic of Disney Store on Walt Disney World.
Desings provided by Paul Rudish and Asia Ellington
#The Wonderful World of Mickey Mouse#Wonderful World of Mickey Mouse#Mickey Mouse#Mickey Mouse 2013#Paul Rudish#Asia Ellington#Walt Disney Imagineering#Disney Parks Experiences and Products#Walt Disney World
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#Broadway Productions#Aaron Rhyne#Anastasia Broadway#Drama Desk Award Winner#Outer Critics Circle Award Winner#A Gentleman’s Guide to Love and Murder#Hasan Minhaj The Kings Jester#Disney Parks Design#Opera Projection Design#Immersive Experiences#Visual Storytelling#UCLA Projection Design Professor#The Ghosts of Versailles#Florencia en el Amazonas#The Thirteenth Child Opera#Innovative Theater Design#Digital Artistry#Live Performance Design
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Disney Parks Unveils Future Projects, Surprises at Destination D23
Exciting news Disney Parks fans! On Sept. 9 2023, Disney D23 will be sharing new announcements and updates on some of our most highly anticipated projects at Disney Parks, Experiences and Products LIVE – as they’re unveiled – during the biggest Disney fan event of the year, Destination D23! Disney Parks, Experiences and Products Chairman Josh D’Amaro is presenting “A Celebration of Disney Parks,…
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#dpep#josh damaro#Disneyland#Surprises#Walt Disney World#Destination#Disney#disney announcements#D23#disney parks announcements#Disney Parks#josh disney#Disney World#disney parks experience and product#Disneyland Park#disney world announcements#disney d23#disneyland announcements#D23 Announcements#Unveils#parks#Future#destination d23#Projects#dd23#disney parks panel#d23 parks panel
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Halloween Theme Park News: Disney, Universal Studios, More
Image: Disney Parks It’s time to start planning those Halloween haunt and theme park event trips before they sell out. Seriously, if you think it’s early talk to anyone who was unable to secure tickets to Disneyland’s Oogie Boogie Bash, all the dates of which are no longer available—unless you score tickets from folks who can’t make it. Take some solace that in the Star Wars universe, Ahsoka…
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#A . S#Ahsoka#Amazing#Beetlejuice#Brad Dourif#Bruno#Chucky#Coco#Culture#Disney California Adventure#Disney Parks#Disneyland Resort#Eddie#Eileen#Elena of#Elvira#Entertainment#Experiences and Products#Fantastic Fest#Gizmodo#Halloween#Haunted attraction#HBO#HHN#Jack Skellington#John Murdy#Mickey#Miguel#Minnie#Netflix
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I have to have a chuckle at the Screenrant article posted recently about the Galactic Starcruiser, which totally wasn't about Jenny Nicholson's video honest.
In part, because early in Nicholson's video, she talks about how unnatural it is to have your influencers speak in adcopy and copyright rather than the more colloquial nicknames, and how it makes the people speaking about the product seem very insincere and, well, paid off. Because normal humans don't speak that way, but advertising does.
What's the first two lines in this article?
"As a life-long fan of Star Wars, there was nothing quite as exciting as finding out that I would be working on the immersive Star Wars: Galactic Starcruiser experience. Located at the Walt Disney World Resort, the Galactic Starcruiser opened on March 1, 2022, and welcomed passengers to board a two-day, two-night cruise through the stars, during which they could live out their own Star Wars adventure."
No one talks like this naturally. No one writes like this naturally.
This is supposed to be your passioned defense of the place you worked at, the people you worked with, and the memories you made along the way. C'mon! Why don't you open with a story, perhaps an anecdote about the best moment you had working there, or the devastation of the day you lost your dream job. We need to feel your humanity! But there's nothing of that here, to the point where you can just hear the TM behind Galactic Starcruiser.
The first half of this article continues in this vein, reading like a press release Disney marketing put out, just with past tense rather than present or future tense:
"Essentially, the Starcruiser experience was a 48-hour movie that passengers were actually a part of. It was all facilitated through the "datapad," which was accessed through the Play Disney Parks app."
"To facilitate the overarching immersive experience and storytelling, the Starcruiser built a jam-packed itinerary for each and every guest that would consist of a variety of important activities: the captain's toast at muster, a bridge training exercise, lightsaber training, and more. These types of events were essential to understanding what was happening, as they would give passengers the chance to interact with characters and build their story. This is why the Starcruiser could never be just a hotel; every part of it was designed for enthusiastic interaction."
Like, c'mon. I used to work in television. I've seen and used adcopy in my former job, and this is some serious adcopy. It honestly wouldn't shock me if the author dredged up some old adcopy they had lying around about the topic and just transferred it over, changing the tense. You're not here to sell us this product, because there is no product to sell. It's gone, it's been gone for a year, you don't have to sell us on IT. Speak about your experiences.
The next part is yet another topic that Jenny Nicholson pointed out, the bad faith excuses that influencers and advertisers made for the extreme price point:
"What many people don't know, however, is that the price included much more than just a room. The passengers' food, park tickets, recreation activities on board, non-alcoholic drinks, and more were all included - with merchandise being one of the few additional costs on board."
Which is absolute bad faith reasoning, especially when there are plenty of other vacation options that are ALSO all-inclusive, but are MUCH cheaper and offer MORE amenities than the Galactic Starcruiser did! Including Disney Cruises, owned by the same company! Seriously, you can go on a halfway decent sounding cruise or all-inclusive resort somewhere warm for, like, a week or two and spend far less than GSC cost.
Then the last part is essentially: "All the workers liked working there and the bad reviews afterwards make the workers who worked on it feel sad. :("
Which, like, companies have been hiding behind that reasoning for ages. Curiously, the author never offers....any reasons or stories. WHY did working on it impact you so much? What set it apart, what were the people like, what did you like about working there, why are you so passionate about it even a year later? There's nothing, just a generic sort of "We worked hard." and "We're sad it's gone." Why? How? What happened? The video you're obviously writing this in response to is filled with personal anecdotes and stories, it's the backbone of the video! Again, you need to give us something to show your humanity!
Especially when you consider that Nicholson repeatedly points out that the only highlight about her experience, the only thing that kept the damn thing going was the workers.
She had nothing but praise for them, and nothing but contempt for the higher ups who wasted and abused that enthusiasm, to the point where one of her last points was "Hey, Disney is basically exploiting labor."
Much like Jenny, I'm also not condemning anyone who had a good time working there. Good! If you were having a good time at work, that's great. If you have good memories about the people, awesome. But I'll note two things:
a) That doesn't meant you weren't being exploited, and
b) That doesn't mean you have to be a useful idiot for the corporation you worked for afterwards.
I'm not conspiracy brained enough to go "Oh, Disney TOTALLY forced this article into being.", because a cursory examination of the author's prior works and such suggests a lifelong passion for Star Wars, she did work at the hotel, and she's a Star Wars Editor (whatever THAT means in this day and age) for Screen Rant. Apparently one of the heads of Screen Rant says that Disney had no hand in it either.
Though, I can see why people would think that way. It READS like a press release, not something a normal human being would write about an experience they feel passionate about.
#jenny nicholson#star wars#galactic starcruiser#disney#screen rant#star wars hotel#disney world#you can't defend with adcopy#you just sound super fake
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My Thoughts on Jenny Nicholson and the Star Wars Hotel
I watched Jenny Nicholson's four-hour "The Spectacular Failure of the Star Wars Hotel" video essay that YouTube showed me recently but which till now I couldn't bring myself to construct a day around. She's in great form here, and I'm pleased to say I go back as a fan of her work all the way to her Friendship Is Witchcraft days. (Blows my mind that she voiced all Mane Six characters, and others, so well.)
Anyway, long story short, Disney built a Star Wars hotel at Disneyworld in 2022 that was themed as a voyage on a spaceship, then proceeded to charge thousands of dollars per person per night, the most expensive publicly-available Disney theme park hotel experience by miles and miles, and then closed the hotel in 2023 after having spent hundreds of millions of dollars. Jenny went into the experience as a member of the core target demographic and spent four hours talking about all the ways it was an underwhelming or outright disappointing experience.
Her video reminded me of Hasbro's own misadventures in corporate greed with Magic: The Gathering, which has suffered in recent years from price increases, disengagement from the fan community, and a huge proliferation of product spam—i.e. more products overall, more ways to buy a given product (e.g., the proliferation of different boxes, which eventually killed the original draft booster box that had powered Magic for 30 years), and more variants of individual cards within and between products.
Hasbro and Disney are very similar in the economic space they operate in, and also utilize similar business strategies. Disney is essentially the S-tier megacorporation to Hasbro's B-tier, and we have seen many of the same corporate trends play out in both companies.
When it comes to Disney theme parks, they have massively increased ticket prices over the years, well beyond the rate of inflation, and have also implemented advance-scheduling systems for faster access to rides that has made the process of exploring a Disney theme park much less spontaneous and a lot more regimented and stressful.
Disney realized, years ago, that their limited number of theme parks—they only really have two, not counting the various sub-parks: Disneyland on the West Coast and Disneyworld on the East Coast—together with Disney's entrenched status as a cultural icon with lots of goodwill and brand recognition among the public, are vastly underserving public demand, allowing them to inflate the price of a single trip almost arbitrarily, well into the four digits—or even the five-digits if you're taking the family and spending several days.
The Star Wars hotel was Disney's "Magic 30": a product so ludicrously expensive as to incur immediate and universal condemnation by their own fans. It's clear to me what Disney was doing: They'd happily turned the conventional price knob up and up and up for years. Now they wanted to experiment with a fundamentally more expensive product class, basically five to ten times more expensive. They wanted to see if the market could support it. Because the growing disparity of wealth in America, together with America's obscene wealth as a nation relative to the rest of the world, means that it's definitely possible: There are definitely millions of people out there who could book a stay at the Star Wars hotel if they wanted to. And Disney was like "Let's see if they will."
And you know what? I think it could have succeeded. Because there really is an obscene excess of wealth in this country, even though most of us don't have any access to it. And we are a culture whose zeitgeist is ever ravenous for the next big, flashy experience.
But instead the venture failed spectacularly. Why? Because such reckless corporate greed is, itself, usually a sign of deep organizational rot and incompetency among the board and executive leadership. In other words, their hotel failed for the same reason they tried building it in the first place: Disney has grown stupid.
The way it failed, going by Jenny's video, is down to two independent reasons:
An outrageous degree of "penny-wise, pound foolish" thinking;
A fundamental failure to anticipate the comfort and pleasure of the guest.
The former is the more obvious of the two, and what really stood out to me as emblematic of it in this whole boondoggle were two simple thing: 1) The hotel rooms didn't have complimentary Disney+; and 2) the free loaner umbrellas for hotel guests visiting the Star Wars Land in Disneyworld were either so worn-out or so shoddy to begin with that, unless it was a big coincidence, both Jenny's and Jenny's sister's umbrella failed while in use. This was in the context of Disneyworld's most expensive customer experience ever, by a lot, and Disney was nickel-and-diming them. Jenny's video goes into a great depth of detail on the dozens if not hundreds of corners they cut; it was basically everything but the food. The result was an antagonistic relationship between Disney and their hotel guests where almost everything interesting cost more money (usually a lot more money) while almost everything included in the main ticket price was of cheap quality or stingy in its allotment. Every aspect of the whole process, from the scammy vibes of booking a room in the first place, to the pathetic after-care for customers who reported a problem after their stay, was likely to leave a sour taste in the customer's mouth.
When you're paying the most expensive prices in the history of a product category, you really just need to be given an up-front price that includes all or nearly all of it. You'll know what you're in for, and you can make an informed decision, and then it's really just down to the host to provide an experience and level of service that matches those high dollar outlays. But instead, as Jenny pointed out, it's like you're dealing with Spirit Airlines, where you're gonna pay a fee for literally everything beyond sitting your body quietly on the airplane.
Mind-boggling hubris. Disney needs to be broken up for the monopoly that it is, and this is just one more example of how convinced of their own inevitability and supremacy Disney has become.
The other main failure on Disney's part is the subtler one.
Jenny focused on how the Star Wars themed choose-your-own-adventure game, which was at the heart of the hotels' central conceit of "live your own personal Star Wars story," was irreparably dysfunctional. Not only was the app, through which most of the "experience" was conveyed, horribly designed; and not only were the tasks delivered through this app mostly busywork to anyone other than young children, consisting of little more than walking around and scanning inanimate objects; but the storyline's entry points and decision points were completely impenetrable through reasonable means, to the point of seeming arbitrary. Jenny proactively tried and failed to get into her preferred storyline; then tried and failed to get into any storyline; then was automatically sorted into one the next morning; and ultimately ended up having only one (dubiously) interactive story experience over the whole weekend.
She talked about how the tightly-regimented and incredibly full schedule was so mentally and physically draining that on the final night she fled her dinner table fearing she would vomit and had to stand in her hotel room staring at herself in the mirror for a while, to understand her illness (which turned out to be stress-induced exhaustion) and center herself.
She talked about how she didn't get to see a much-coveted music show during dinner on her first night because she was seated behind a giant column.
Really, these things are manifestations of the larger and more fundamental failure on Disney's part to anticipate the comfort and pleasure of the guest, as I put it.
As I was watching her video, two thoughts came to me in this vein:
First was that this whole experience really needed to be "playtested," as we might say in Magic. I mean, I'm sure there nominally was, but whatever playtesting they did was completely ineffective. Good playtesting would have brought most of these issues to light.
Second was that the Disney of today has completely lost touch with the namesake of their industry: hospitality. This would never have happened at a new luxury resort by an established world-class hotelier a century ago. Because they understood the basics. Little things, like hot towels.
I could tell just from Jenny's video that this whole hotel was decided from the top-down by soulless, disconnected corporate suits who blatantly disregarded whatever good suggestions I'm sure the Imagineers® came up with. For the failures to be as expansive and ubiquitous as Jenny's video documented, no doubt the institutional rot extends down at least as far as the project manager level, if not down to individual Imagineers® and beyond, but there have to be at least some good ones, and clearly they were overruled early and often. Whenever Disney's leadership was faced with a decision between anticipating the comfort and pleasure of the guest, and saving a couple bucks on a guest who was literally laying out several thousands of dollars to be there, leadership chose the latter.
They were so arrogant that they believed, without noticing or questioning it (unless Disney's leadership is in fact cartoon evil), that they would tell the customer what constitutes a good experience, and the customer would pay top dollar for it. And so you get a guest experience where customers who are actively trying to pick a given storyline can't get any storyline and are later seated for the dinner show behind a giant fucking column.
It's sad, and we should all be glad that their hotel failed. Not that Disney is likely to learn the right lessons from their failure, but the long-term solution here is for leisure dollars to be directed toward other companies. For the several thousand bucks that Jenny paid, she could have had a true luxury vacation in most parts of the world—and for longer than two nights.
One thing that I noticed during the four hours of her video was that Disney, or at least the people in charge of developing this hotel, didn't seem to understand what constitutes an enjoyable story experience. I am forgiving of the low level of complexity in the various puzzles, since the public is famously stupid plus a lot of these guests are going to be children. But there was so little imagination in the actual plot beats: Chewie sneaks in, gets arrested, and busts out. You get to help some Resistance fighters smuggle their luggage. Like, it's insipid. I mean, ultimately, most pop storytelling is insipid, but what I mean is that the dressings were insipid too. Dressing a story up is what makes stories great, at least at the mainstream level. There was no pomp and flourish; no clever interweaving; no electric events that put people on the edge of their seats. Just walking around on your phone for two days scanning crates and occasionally being in the same room while somebody busts Chewie out of the clink—assuming you even make it to the story events in time, since they often fired early.
The whole thing smacks of rule by committee, too many cooks, and suits suits suits all the way down.
I think it's a sign of the times that this is happening. We are once again in Robber-Baron territory in this land. The big corporations and the oligarchs who run them have become so obscenely rich and so utterly disconnected from ordinary life, and their corporate cultures have become so masturbatory and so officious, that they are increasingly creating products for idealized, phantom audiences. They increasingly don't understand real people or real life.
And we can and should bring the weight of the government down on them, more to break up monopolies and allow new and established competitors to seriously challenge them than to actively punish these companies for making money, but even more so we just need to spend our dollars elsewhere. I mean, I'm speaking hypothetically here; I am poor so none of this even applies to me in the first place.
Hence why, even after inflation, this is still just my two cents.
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Expanded universes really are the final frontier of franchise based storytelling aren't they? The ultimate sign that the brand managers have finally squeezed out the artists and twisted things into a state of maximum profitability.
Crossovers and callbacks can be fun, continuous crossovers and callbacks make the story into a slurry. Canon and what if's and reboots all ground up and served in a trough for the undiscerning consumer to mire in. It's bland, it's exhausting, it's pointless.
Big companies and studios are risk averse, and the profit seeking wisdom steers them away from niche works of art and towards wide appeal content. Why risk money on a movie/game that only a fraction of people will love when you can spread that engagement out across a dozen different products that are just good enough to keep people invested in your extended universe, whether from genuine fandom or just cultural fomo?
Marvel feels ubiquitous as Kleenex doesn't it? It's always there in the movie theatre/store, slightly cheaper offbrands right beside it. While individual works within the marvel universe might be genuinely good in their own right their quality is secondary to their purpose in perpetuating the brand and keeping it relevant.
People like familiarity, and if it's a safe bet for you as a consumer to have a pretty okay time in exchange for your hardearned dollars then it's a safe bet for the investors to receive their quarterly returns. It's no mistake that Disney, the company that owns Marvel does most of its business in theme parks: entertainment on an industrial scale. Just like their movies the rides are made to give you and everyone else who bought a ticket a scientifically optimized amount of fun and then move you along so that that the next batch of riders can have an identical experience.
It's value production as efficient as an assembly line or slaughter house, completely atomized and divested of any trace of the individual for the sake of maximum profitability. The figured out a way to sell you your own fandoms like they sell you happymeals, endless iterations of a product just this side of bad but convenient enough that you never need to go without.
I don't blame anyone for liking things, just like I don't blame people for wanting a quick burger in the middle of a long day. Our minds need entertainment just like our body needs calories, and profit seeking conglomerates exploit that need as they always have. What irks me is the fact that even outside of the commercials I feel like I am being sold something, like the movies and games I actually enjoy are being supplanted by feature length billboards that only serve to advertise the next instalment. The desire to find out what happens next is a powerful thing in media, and that desire is being exploited by expanded universes the same way it's exploited by DLC that contains the "true ending".
You can tell it isn't sustainable.. McDonald's is so inflated in price it's competing with actual restaurants, the gaming Industry guts itself with layoffs every quarter, and Disney's competitors are producing entire movies and tv shows only to destroy them for tax befits. The cracks have been showing for a while but I have no idea what shape the landscape is going to take after the dam gives.
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never been part of a tag game, sounds really fun! tagged by dear Lanvender, @khan-crete
Do you make your bed? A freshly decrumbed, stuffed animal arranged and dirty clothes removed bed feels great. How often do I do this? We mustn't ask (like once or twice a month) that's all making the bed entails for me, I just have a fitted then normal sheet and blankets
Favorite Number? 4 4 4 4 4! I've loved four my entire life she is like a goddess to me. 2+2 2*2 2^2, divides into halves twice. can only compete with sixteen, whose status and 2^4 and 4^2 is nice, but not as symmetric. 37 and 73 have a place in my heart as the 12th and 21st primes, but not a large place compared to 4
What's your job? What do I get paid for? undergrad lab TA, what do I do? grad research in low energy nuclear physics
If you could go back to school, would you? In school technically still. Would I rewind time to experience school again? highschool no college yes. would I go back for another college degree? I could be convinced if it would be cheap and unobtrusive to my current schooling. Was always torn between physics and linguistics. I made the right choice but I always wonder what if.
Can you Parallel Park? I have done it, on the driving test, like four or five years ago. I think I could do it again, but not too confident
Do you think Aliens are real? Eh, probably in a 'the observable universe 9.3e+9 ly across, it must have happened more than once' kinda way, but not in a 'they've been feeding us tech for thousands of years or are visiting us' kinda way.
Can you drive a manual car? Never tried, hubris tell me yes, anxiety with even normal cars tells me I'd probably fuck up the transmission while trying to leave the driveway. gonna say yeag
Guilty Pleasure? I think like cheesy childhood disney live action movies?, generally I'm pretty full chested about the things I enjoy
Favorite Type of Music? yeah, hard, a lot of vocaloid, which isn't reallly a genre, a lot of edm genres from like old school monstercat, a lot of jrock by way of anime OP's of show's I've never watched then finding other songs by those artists. some rock music though that genre is also extremely expansive and I'm not sure how I'd categorize a lot of it. Generally my music consumption consists of a group of maybe five songs completely unrelated on repeat for months at a time and genre is not a huge factor in that
Do you like puzzles? twisty puzzles like rubik's cube type puzzles are really fun working, towards doing a 3x3 blindfolded but challenging, I used to do jigsaw's with my mom but over the course of a very long time because we'd get frustrated. crosswords, but I'm no good at them
Favorite Childhood Sport? Soccerrrr. Wish I'd stayed with it, but there were only a couple more years before there wasn't a league for my age group anyway, been trying to get back into it recreationally
Do you talk to yourself? I do, but as if I'm talking to someone else. I prefer not to do it because I'm not content with my voice atm, but I find myself doing it a lot especially when getting stuck on research stuff trying to talk it out or I will say a comment to someone I disagree with outloud rather than typing it and posting it. A lot of this is to my reflection which is probably part of the reason it feels like someone else lol
Tea or Coffee? tea all the way. drank iced sweet black tea my entire childhood and started drinking it hot with milk in college. I was the kind of person that disliking coffee was a sort of pillar of my tastes, but then a few years ago made it with like half milk and a lot of sugar and like it, lotta people wouldn't call that coffee, but eh.
First thing you wanted to be when you grew up? The actual first thing was everything. I would amalgamate like all the stereotypes of things kids want to be into one so a firefighter-astronaut-whatever else. When I got a better sense of my interests, inventor, so I guess like product designer, but what that meant to me was I got to sit around and think of neat gadgets and items then figure out how to make them like freeze ray, time machine, clone gun, that kind of thing lol. the first practical idea of a job I wanted was theoretical physicist in like middle school, which I kinda am now so success I guess
What Movies do you Adore? not much of a movie person, but like to watch movies other people are interested in with them, love castle in the sky, LOTR, howl's moving castle, your name, probably others in those categories I don't know about yet or have forgotten and I have a strong soft spot for childhood halloween movies like twitches and halloweentown
I'm curious what @arc-archernar and @charyou-tree have got to say if they'd like to, and anyone else that wants to participate!
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“Sure, Onward turned me gay, but then Cinderella made me straight, Ratatouille turned me into a rat, and Up turned me into a grumpy old guy, so now I don’t know what I am!”
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“I remember being so turned on when the company underwent a strategic reorganization, segmenting the corporation into Disney Parks, Experiences and Products, Direct to Consumer, and International. I still get chills.”
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“Their wishy-washy activism and tepid denouncement of homophobia finally gave me the courage to accept who I am.”
_
“The shape of Epcot Center unlocked something in me.”
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It's so weird realizing that someone is Disney-pilled. I was telling my parents about the Jenny Nicholson video on the Star Wars hotel and one of my mom's first questions was "are you sure this person doesn't just hate Disney?" and I'm like yes. She fucking loves Disney and theme parks and interactive experiences AND she's a Star Wars fan! If she hates Disney, I would think that, even as a content creator, she wouldn't have dropped over $6k to go to this hotel!
Even when I was summarizing the end and explaining that Disney paywalled what was originally pitched as part of the Star Wars themed land and then didn't put in the effort that you expect for their free stuff, let alone anything with that sort of price tag, my parents were like "well, maybe someone left the company during production! Maybe someone died during Covid! Maybe maybe maybe" and I'm like???? No. They did this on purpose. They made a subpar experience for exorbitant prices, with minimum effort and cutting every single corner they could find.
Disney has always been about the money, but at least for most of its history, the parks have been substance and style, and that's what my parents and people like them are holding on to. The unfortunate truth these days, though, is that they're cashing in people's brand loyalty and now, you don't get any substance, and you're paying out the nose for half-ass style.
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the pier. 9.3k. (or, more from the haunted house designers au.)
ava & (her new) co. have one and a half years to construct three groundbreaking, mindblowing, prestige haunted houses around the country, all in time for halloween. this is scouting/teambuilding trip numero uno. it's not going well so far.
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Ava sees her at the end of the pier, a dark figure in the already-dark; a smudge of barely-moving ink on the line between wind and water. Barely, indeed – wavering less than the yearning swallow and swoop of the waves interrupted by pillars of wood, and, further back, stone.
At night, after everything’s shut, this place is quiet until the fishermen get out in the early morning. In the off-season, even more so. Rain slings down frequently, and it’s not warm enough for balmy walks by the rocks. Not many come out, if any. Ava’s one.
She calls out as she walks down the planks, only thinking belatedly that perhaps she might not want to be disturbed. Out here behind the motel, unmoving under the preliminary drizzle of rain, embraced and cocooned by temperamentally warping air. It is, after all, that tremulous transitory phase between spring and summer that borrows its faces from both, and switches its masks sharply in the slit-time of blinks.
Bian lian, Beatrice had murmured, not even looking up from her laptop. Face-changing, literally, in Sichuan opera. A flick of a wrist, a deft flourish, and an elaborate face falls and reforms in the fraction of a second.
This was in the motel’s breakfast room, the one with the dubiously cleaned burgundy felt chairs where they served a modest continental breakfast. Mostly cleared out after said breakfast, the air was stained with lingering cigarette smoke from the lounge next door, and the smell of cheap canned ham. The plastic display vases on each table had been stowed away, and in their meager place someone – probably Beatrice – had stuck a crinkly, disposable plastic bottle containing a bunch of freshly picked yellow flowers.
It was not an especially private space, what with the pale pink bellies sunning themselves right outside the glass panels, but it wasn’t as if the conversation had progressed to anything especially private. Legally speaking. Or productive, for that matter.
For the fast forty-five minutes Ava and Lilith had been busy prodding, pacing, and sending small metaphorical pockets of firework powder across the room to burst and splatter all over each others’ skin. Skating them like over wet ice so they would knock against each others’ ankles and bruise upon detonation. Camila, who’d been trying, at least, to keep the situation under control, had gone to pick out some maps and free guides, leaving them simmering in the quickly-warming confines of the space.
A lot of trivial inconsequential things, and a lot of hard, serrated words. First it was an argument of how transformative a depiction of folklore ought to be, theoretically, to balance originality and faithfulness. Then they’d snapped at each other over their personal choices of A24 horror, and Ava’s awfully ignorant lack of exposure to some obscure ‘60s Romanian indie production that Lilith really liked.
And in the corner Beatrice was curled up into a chair, laptop sitting on the flat plane formed by the side of her folded knees.
She was strangely quiet, considering the poorly-veiled spats being undertaken just a couple feet away. By Beatrice Standards, however, this was possibly normal, as Ava was learning. When, riled up, she’d gone around to get a glass of water from the lightly stained dispenser, she’d found her watching an unlisted YouTube video from a couple years ago featuring an in-house presentation Ava had given at Disney. It was about scary rides and storytelling; translating horror into immersive park experiences. A singular earbud was stuffed into her left ear.
She didn’t make any attempt to minimize or pause the video as Ava went by.
“What are you doing?” she blurted, interrupting Lilith going on and on about something or another.
Beatrice hummed. “Camila sent it to me.”
Ava waited, but that seemed to be the end of Beatrice’s explanation. Pixelated tiny Ava on the laptop screen sputtered and spread her arms out as the powerpoint slide behind her belly-rolled to its successor in a kitschy transition.
“Wait,” Beatrice said, before Ava could awkwardly walk the rest of the way to the dispenser. She bent down to scoop something up. “Here.” She held up a can of Pepsi to Ava, still cold enough that the scant condensation on it had not yet beaded up into little pearls. Ava saw that underneath her chair she had stowed a rectangular cooler box of canned drinks, with two or three more cans left in it.
Ava took the can with a soft thanks.
Beatrice quirked her head and murmured something that sounded like you’re welcome.
Beatrice said the damnedest things sometimes, amidst her quiet. Appropriate, sure, but unexpected unless you were looking out closely for the tell-tale flicker at the corner of her eyes, a horizontal dart-to and sometimes a shutter-quick sly twitch of her mouth that indicated she was preparing for an interjection.
Amused, if hardly full-blown entertained. Sharp, but never cruel. Indirect, and three layers deep. Oftentimes three planets away. Ava found it less than scrutable, and more than fascinating.
Bian lian, when they were talking about transitions between spaces and narrative divisions within Houses, which was a convoluted way to say that Lilith was getting evasive over the psychology and philosophy of putting fucking walls and doors in a haunted house. Just when the pressure was about to burst, Beatrice had piped up, and Lilith had turned around, her fists gradually unclenching.
Later, Ava repeatedly scrubbed back and forth through the timeline of a video, mesmerized and marveling by the Chinese art. A minor flourish, or a glance of a cheek and – thwp – an entranced audience guided to look wherever the artist led.
The changing of faces. The fuzzy in-between of seasons. Here on the coast it is even more stark, this time of year.
She calls out to Beatrice as she walks down the planks, and Beatrice turns around. Her hair is bunned up loosely, low and unresistant to ocean-blown stragglers
Ava walks closer when Beatrice turns around, calmly, and hovers a distance away so that Beatrice can keep a cushion of space between them, if she likes.
“It’s drizzling.”
“I know.” Beatrice doesn’t take Ava up on the offer to –leave? To chase Ava back in and away? To reassure Ava that she’d prefer to stay out here, alone? She pauses, though. Looks up, as if there was anything to see up in the sky, too dark for the clouds to distinguish themselves in plumes or pillows. Ava looks up too, just in case, but it’s a mess of splotched black-gray.
Over their heads the apertures in the sky are widening into gulfs, and the dribble of water turns into sheets.
Like the crepe streamers they used to hang up on the doorways in St Michael’s, fluttering maddeningly out of reach. The nuns had thought it was some kind of sick kindness to drape them from low enough beams that their papery ends would lap at and blow into Ava’s face as they wheeled her back and forth down the corridor like the monotone automation of a fucking metronome. Each blue and yellow and pink streamer touched her cheeks like a slap. Ava’d wanted to grip them with her teeth and pull them down.
The rain, Ava reminds herself, is cold and uncaring and holds no such malice.
Beatrice keeps staring into the ocean. “It’s beautiful out here.”
There’s words on the tip of Ava’s tongue but she holds them there and thinks; considers for once, before replying. Something about Beatrice, without saying anything aloud, asks this of her. If she recites a pun it must be good.
“It is.”
Beatrice hums. She turns her head back and inclines her head slightly as she regards Ava. Ava holds her breath.
It occurs to her faintly that she’s never spoken one-on-one with Beatrice, ever. Of her three new coworkers, Beatrice feels the most faraway. She refolds Ava’s strewn, barbeque sauce-stained maps while Ava’s in the restroom, and plugs her wired earphones into a Spotify daylist full of musicians Ava’s never heard of. She has a phone widget on her homescreen tracking migratory birds, and she goes out to the pier alone under ten-thirty p.m. rain.
Ava studied Beatrice’s folders – all their folders – back at the office, once this whole thing was confirmed. Before even they’d found out. It felt almost prying, in a way, even if Suzanne herself had invited her to sit at the desk and passed her the papers. Sure, the Houses they detailed were long public; analyzed and reviewed to death, but this was different. This seemed private. Creativity and creation, to Ava at least, were wild creatures; bounding and bold on the outside, raw and sensitive and prone to clawing themselves apart on the inside.
She switched on the reading light and thumbed through the dossiers. Lilith’s had pen gashes through each iteration, angry and decisive, her documentation otherwise sparse and terse. Camila’s included scrapbooks of fabric and postcard-sized paintings, image references taped on each page.
The shells that Beatrice left behind were schematics and scripts in perfect order and format. Comments typed out formally along margins left deliberately blank, and mechanics illustrated in labeled figures, which were different from tables and clarified as such in the appendix. Without effusion or exaggeration, and with only harshly limited information to be gleaned from a couple of drily humorous notes thrown unexpectedly into the handwritten rightmost column of her change logs.
Amendment for review: section 7d entryway from section 7c now to be approached from visitors’ 9 o’clock, she’d written. Do remind reviewer S. Masters to be awake for it.
Said jester herself stands with her back still facing Ava, just out of reach, on the pier. Her hands dig into the pockets of her oversized windbreaker as her feet dig into the wood under them. Rogue strands and locks of dark hair follow the course of the wind. It’s beautiful out here, she says, just loud enough over the waves for Ava to catch.
Beatrice takes one and a half steps, precisely, so that she’s partially, intentionally, facing Ava. She says something, blown to the wind – about the facts of this place, maybe. Ava hears the name of the town crunched around the round Rs of Beatrice’s accent, and feels her feet willed, as if by that same wind, to step closer.
Closer, closer, until she’s but an arm’s length from Beatrice, close enough she could reach out and adjust on her shoulder the crooked hood of her windbreaker, long blown off the top of her head.
Then Beatrice turns back to face the pier, and she cranes her neck to look at Ava wordlessly, and Ava finally, finally, steps up beside her.
They got to town by car yesterday afternoon, a coastal place long salted by tourism when the tides were right, and only recently rejuvenated very slightly in biology circles when a couple of the further-flung waters got identified as hotspots for particularly unique marine ecosystems.
Beatrice tells her there’s a small new outpost set up from newly-won grant money, although it’s far away from where they’re staying. She glances at Ava. There was a book at the information center, she quickly explains.
Ava knows what she’s talking about – said information center is a ten-minute walk inland, in the town center, and it’s more of a weatherbeaten cubicle with yellowed pamphlets and dusty books than a living, breathing tourist pitstop. It’s battered on all sides by the elements and seems to be standing only because it’s too difficult to dislodge from where it’s wedged between an ice cream shop and a postbox. Beatrice, all the same, peered through every peeling poster on the wall.
They’d gone there yesterday after picking up some groceries while exploring the little town. Ava reached for an easy word to describe the town and found ‘fatigued’, and then she thought some more and concluded that it was drowned in a weird heavy-light emptiness.
The time of the year did it no favors. Nobody goes island hopping in the rain, and it’s not dive season at the reefs. The fishing spots are browbeaten for everyone but the seasoned local fishermen, so the commercial tourist pontoons are netted up and fenced off.
As a matter of fact, it had been so hard to get a ride to the caves, Ava had had to pay extra out of her own pocket. Lilith, of course, had nonetheless taken offense at her ‘poor planning’. Whatever. They have a ride. It leaves before dawn.
Now, side by side, Ava can’t tell if Beatrice is swaying lightly or rocking to the rhythm of the waves, or if it's just an illusion of movement on the pier.
“Sadly a lot of places are shut,” Ava states the obvious, “but at least the rooms were cheap.”
Beatrice tips her weight onto her heels, and this time Ava’s sure of it. It’s easy and balanced.
“No,” she says, after some thought. “I didn’t know much about this town before, but it was a good choice to come here. Especially now during the offseason, when it’s quieter.”
She skews her head oceanward as if trying to listen for something, and Ava follows suit, engrossed to the point of almost being bowled over by the jar of a wave hitting the wooden poles of the pier with a crunching thud.
“It’s strange,” Beatrice says very seriously, “to be congested in so much stillness and silence.”
There is nothing still or silent about the roar of the waves and the rain.
Beatrice’s work, Ava knows, has been increasingly skewing towards exploring a sort of apprehension and anxiety generated by the opposite of a traditionally suffocating enclosed-space experience. It’s strongest in her recent projects; Ava can spot it immediately – bleakly open space, elements of naturalism and realism manipulated with great technical care to subvert expectations and stir up something deeply uncomfortable and primal.
Three years ago, Supermarket Massacre had had her fingerprints all over it. The year after that, the award-winning Aquarium, with Lilith and Camila and that one guy Vincent who’d apparently slacked off then ran off. Last year she took point on her own set for the first time. And in all three, like a bloody fingerprint, the opening scenes – the first sets located immediately past the entrances – were all so characteristically, deceptively normal. Regular, in an unsettling, skin-crawling way. This was only the prelude, of course. Slowly the knife would be driven in and twisted unforgivingly.
It’s funny, because Beatrice insists, time and time again, that she doesn’t see herself as an artist or a creator. She wrote a guest article on a blog describing herself as merely an engineer organizing a space and Ava wryly thought the prose itself, elegant and clear, had given away the lie. What does a haunted house mean? How do we execute a nightmare into something feasible and tangible? Questions that had a myriad of answers and I do not believe we have yet exhausted them. There are many themes and concepts I’d like to reinvigorate beyond their traditional face value.
Subtlety, Ava sees, in last year’s factory-set After Hours. Movement, in increasingly sophisticated ways, beyond simple towering puppetry or rattling machinery or killer clowns scaring people into scurrying down claustrophobic pre-marked corridors. Soundscapes and landscapes that teeter on the brink of too-real, sped up or slowed down or taken one inch rightwards. Of course, unsettlingly unassuming opening scenes. Fear, Beatrice wrote, must be given time and space to breathe and self-propagate.
In a way, if this weekend getaway is a scouting trip less concerned with laying down concrete narrative groundwork and cultural research, and more concerned with opening a door into how each of Beatrice, Lilith and Camila see the world creatively, this bare coastal town is right up Beatrice’s alley.
The least supernatural place in the world. And yet in Beatrice’s eyes it is a town that has dotted perforation lines across its torso tempting her endlessly to tear it open to unearth something deeper and darker that adheres to the inner surfaces of its pleura.
She speaks too-softly but almost excitedly against the thunder. Underneath the reserved, controlled demeanor there’s a glint of a thirst and challenge hidden underneath her tongue.
“The park in the middle of town,” she says, “desire paths all through the long grass and not a footfall on the real ones. There’s a tape that stretches across the pavement with a warning sign dated two months ago.” Her hands have crept up their sides to prod out at waist level, tangling and twirling in the air like dancing with the rain. Or making the rain dance and twist around them.
They freeze in awareness, and the rain slaps down on them.
“Go on”, says Ava. It comes out like a request, coiled up at the end and disappearing into the air.
She thinks Beatrice smiles a tiny bit at that, her eyes unreadable, but she doesn’t go on, and Ava is disappointed.
“Well,” Beatrice’s tone is steady and tells Ava that the door is shut for now, “perhaps we’ll speak more about it after the caves.”
She says this matter-of-factly as if they’re all going to come back on that boat after sunset, sit down cross-legged in a circle with notepads and laptops, and excitedly paint a mural across the ceiling with lime-sharp ideas and skin-crawling narratives. This isn’t going to happen. Lilith nearly put a fist through the glass panels of a cabinet mere hours earlier.
Beatrice is usually the most brutally pragmatic and unsentimental of the four, and here she is talking about the future like the present is a bubble that will undoubtedly pop and reveal a rose-tinted world. Ava doesn’t know what to think of it.
The coldness of the rain is starting to gnaw at and numb her fingertips. She breathes, strange and short. The words come out too easily: “You were watching my presentation from two years ago.”
Beatrice nods. “I was, yes. I finished it over afternoon break.”
“Can I ask why?”
When Beatrice turns, Ava can’t see her face all that clearly. “Well, I wanted to know your principles and approach to designing fear experiences.” In the first flutter-crack of her composure Beatrice coughs twice. “It seemed, at least, something productive to do. And it’s important if we are to work closely together.”
The wind, walloped and fickle so that the rain beating down on Ava’s face seems to change its direction of attack every ten seconds or so, does not seem to pull them closer together, like in fanciful, romantic stories. It just tugs Ava about at her shoulders and knees like a ragdoll and makes her dizzy.
Beatrice pulls her jacket close. She gestures for Ava, shivering harder, to pull her sleeves down her elbows. Ava hadn’t even noticed, and does so now, but she’s still cold – damp-cold then air-frozen from salty windspray. She puts her hands as far as they can go in her pockets. Shifts her weight.
Beatrice’s face twists with – perplexion? Concern?
In the meager light Ava sees her glance back behind them and cock her head towards the light from which they came, questioning.
Ava shakes her head, and Beatrice doesn’t push. She doesn’t sigh out loud but her shoulders follow the trajectory of its motion as she peels off her outer layer, quickly and without fanfare. Underneath she is wearing a thick hoodie that only now begins to darken everywhere except for its already-exposed hood. Clearly, she’d planned to come out to walk, unlike Ava.
Who’d stumbled out late after dinner, full of thoughts that had nowhere to stew and nowhere to run.
They’d had a big fight over the dinner table, boiled over from where it had been bubbling the last two days. There was a slamming of fists on the table, and Ava had torn her napkin from the tablecloth and went to sit alone at the bartop.
What exactly do you want? What’s your structure? Churning in her head like an infinitely turning contraption, mixed fiercely over the anger of being asked to prove it and being goaded harder and harder towards standards that Camila and Beatrice never seemed to be asked to meet.
Full of feelings and other weird, warped rumblings that were difficult to thoroughly unpick as usual. And the messy sensation of all the air in her chest compressed from pushing frustratedly and hopelessly against a wall. Hoping the nebulous concept of Outside might put it into place or at least shove it all into boxes for her to sort out later. Ava, head hot and too-bright, lightheaded and needing to have it tamped down by the physical weight of darkness, had stumbled out into the night. She’d thought only of draining off the alcohol slightly and having it evaporate, along with everything else, from her scalp into the cool air.
It has, now, in any case.
Burned out rapidly from the initial buzz, and then she’d seen Beatrice at the edge of the ocean.
Beatrice holds her windbreaker out, pinched between her fingers. Her hands curl neatly on both sides over the shoulders, and she brushes it once, twice, to chase away the little droplets accumulating on the water resistant surface. They smooth away into a flat of smaller droplets, and she offers it up to Ava.
“Here,” she says softly, “I have a few layers on already.”
Ava hesitates, but Beatrice simply dusts off some water again and turns it with the change in the direction of the wind so that the rain doesn’t get inside. “Before the lining becomes soaked,” she urges in a whisper.
The windbreaker is soft and lined with fleece, and it slips from Beatrice’s hands as Ava takes it and turns away to shrug it on. Beatrice watches her as she pulls her hands out of the sleeves; it is large already on Beatrice’s frame, and on Ava it is almost swallowing, like a ghost encumbered by its drapes. She fumbles with the zipper, pulling it up to her neck eventually before straightening the collar and turning it up.
“Thanks.”
“You’re welcome,” Beatrice says. She puts her own hands into her hoodie and looks very warm. Wet strands of hair drip down now and cling to her face, but she looks settled.
“So, why did you come to the OCS?” she asks. It doesn’t sound cutting.
Ava pouts and takes the bait. She deliberately shifts backwards onto a foot and crosses her arms so that her sleeves meet and zip with a rubbery drag.
“And what did you learn from my presentation?” Please don’t let this come off as rude please don’t let her take this the wrong way please don’t let her take offense–
“--Guilty,” Beatrice shrugs, a motion that looks almost foreign on her. “But I asked first.” She takes her hands out of her hoodie pocket and wrings them together absently, then lets them fall back down and tucks them back, relaxed, snugly into the pouch.
She looks younger, like this, with her hair mussed by the weather and comfy in her hoodie. Like the windbreaker it is oversized and of indiscernible color. Ava can almost convince herself that it’s bruised lilac or dark blue. More likely it is some shade of plain gray.
Ava exhales, and feels more than hears the wood creak beneath her feet. The water is opening up and closing shut endlessly and Beatrice is looking at her, waiting, watching, and suddenly Ava needs to move; needs to curl her toes and stretch her fingers and get somewhere else. Move somewhere.
And somehow, somewhere inside, needs also –hopes also, for Beatrice to move with her.
Ava nods quickly. The wind changes yet again and her throat is dry. Instinctively she licks her lip and finds it salty.
“How about the path behind the airstrip?”
Beatrice smiles tentatively. “Okay.”
They retreat from the water to concrete. The motel is built on part of an old private airstrip. There’s no longer sand here, just rocks and gravel petering out into the water. Behind the airstrip, though, there is a path that inclines upwards, lit by lamps until it reaches a boarded-up platform that drops harshly down into foam.
Hands in windbreaker pockets, Ava leads them farther from shore. She doesn’t know if it’s the temperament of the sky or an illusion of distraction but the drizzle is slowing down now until it is in comparison barely noticeable as they head up the slope by the lamplight.
“So, why I joined this place,” Ava huffs. Beatrice hums in acknowledgement.
“A few things, I guess. You’ve watched the video,” Ava goes on, and Beatrice nods. “It was about storytelling, and scares, and honestly there’s some truth to how much you can do behind squeaky clean Disney barricades. I said it the first day – I love horror and what the OCS has done with it.”
She tells Beatrice about the first time she went to an OCS House, years ago; they must both have been in college at the time. University, she rolls her eyes, as the corners of Beatrice’s mouth dance upwards, whatever. She’d taken two days off class with a bunch of friends just to travel, because it was the only major independent place that had good wheelchair access back then.
Ava’s not using a cane now but she’d had it with her yesterday after getting out stiff and sore after the long car ride. Beatrice doesn’t ask.
“That halloween, with all the houses – it blew me away. God. No kitschy carnival music, no colorful performers prancing around giving candy out to children at the doors. The food stands?” she gestures, “All outside the gates. No fucking carousels in the scare zones.”
Back then there were fewer Houses, and the compound was significantly smaller. Already it was a carefully calibrated maze, ready to scare in every weather contingency, with traps that would move and performers that would sit very still on steel chairs and, back then, the services of expensive external contractors to beef up the outdoor scenic design.
“But d’you know what’s scary?” Ava turns to Beatrice and stops. Beatrice doesn’t startle, like Ava had feared in the split second after she’d spun around. “Traditionally, you don’t talk about a House, right? It’s rude to put spoilers in reviews or whatever. I loved that. I thought it made it fun, like a secret you’re all in on.”
“Then the OCS comes along and says: No, actually it’s important that people have access to our Houses, and the full extent of that means discreetly available trigger warnings and official spoilers, anytime. We’ll make it a keystone of our design that every House has easy Outs in every section, and advertise it front and center.”
Ava knows Beatrice knows this, of course.
“Which people thought was stupid, right? A terrible business move at best, if not a betrayal of the values of the art.”
Everyone knows what happened next. The move turned out wildly successful: a careless, confident vaunt that the OCS could afford to go to such daring lengths and still terrify people. Daring would-be visitors, almost, to try and stay unaffected. We’re different, it said. Fucking try us then. They were free then, too, to do the worst possible things, in the safest possible environment. And nobody who didn’t need to have a look at the trigger warnings did so, while the number of first-time haunted house visitors shot up.
“Psychology,” Ava nods fiercely, “which is, as everyone knows, at the heart of manipulating fear.”
She leans forward, finally, looks Beatrice in the eye. It’s honest, and it’s terrifying. “I want that – to break the rules. All of them.”
Is that a controversial thing to say? To someone whose modus operandi famously is carefully twisted and controlled restraint, compared to the overflow and excess of most Houses. Who calculates, psychologically, the impact and ideal-slash-worst-case reactions to each moment in the House cascade, as if the mind is a kind of a machine and the House is a code passed through its system. Ava’s read what her critics say of her – that she’s cerebral to a fault. Technically masterful and horrifying; nauseating, in that cold, disturbing way, but that sometimes she fails to recognize that bombast is not a bad thing. That some excess does not the route suboptimize, or that instinct can give rise to flair and not undercooked loose ends.
Frigid, aloof. Beatrice tugs her from where she was headed towards a dead end off the slope, and nudges her up towards where the gradient beneath their feet tapers off. The back of her hand, where it brushes accidentally along Ava’s wrist, is warm.
They’re standing on an outcropping now. The rain has stopped fully and the path is more clearly illuminated by the higher density of lamps on the ground. They’re paid for by the motel, presumably, and somehow dug into the earth. There’s a bench here, too, and in sync Ava and Beatrice wordlessly sit down. The stone surface is wet, the kind that will soak into their dark jeans and leave the seats damp.
They sit, anyway, the bushes crudely truncated so that the view looks out to dark water.
Ava is one of them, now, no matter how much it doesn’t feel like it. Yet, a telltale voice quietly hopes.
The business of haunted houses is a cyclical thing, isn’t it? Unlike working in the park year-round. Sure, there are two permanent fixtures that run through the year and get refreshed every year or so to keep the base revenue going and the OCS name in people’s mouths, but ultimately that’s the side show. It’s a seasonal business and so now the main seasonal campus is dark, strewn with work lights and scaffolding and blueprints.
But even if the OCS as the upcoming season’s visitors will know it is primordial now, with nothing even to show for it yet, she’s one of them. Even if she feels out of place, knee deep in viscous fluid.
In Disney they’d hardly ever travel, because the rides she worked on were drawn from existing fictional worlds and their stories. Perhaps if she was lucky they would visit the place from which the fictional world was mined. Many other haunted house production companies, too, mostly drew inspiration from local or regional folklore or culture. Currently, the trend was, in fact, to camouflage the House itself into the very environment and location on which it stood.
Not many production companies would have her here, in a scraggly nowhere town of her own choosing, filmy with rain-gunk and algae, roofs discolored by harsh caustic cleaning sprays. Dipping her toes into somewhere unknown and parsing out something to bring back to the city and its bad 24-hour coffee vending machines and paint spills on uneven concrete and rough graffitied walls. There is, ironically, something fresh, new and strange about it all.
And it’s why Ava’s here, really. To eat food from different places. Run her toes through grass in every country. Put her tongue out to the breeze and bring it back in the form of twisting walls that cave down around the people within. To behold nothing the same way twice, and to insist on nothing as sacred. Break all the rules.
The waves are distant but the sound carries up and towards them.
“That’s what I gathered,” Beatrice says, wistfully, or thoughtfully, “from the presentation.” She sits a little way away on the bench, her hands crossed at her wrists and fingers peeking out from the thick sleeves. Under Ava’s hands, pressed down on either side, the seat is rough. And Beatrice, back straight and so calm, is soft. Like her eyes.
Beatrice looks down and runs her fingers over the grain of the bench too, coarse and stuck together, although smoothened with time. She seems to sigh, soak the air around her into her pores, and relax. Rise, like foam in a glass.
“In the beginning of the video,” she starts, “You compare a good ride to a good haunted house.” She puts up three fingers and duly counts them off. “Both tell an immersive story. Both twist away from what the audience knows to be reality. Both break convention to surprise.”
Her voice, Ava finds, is endlessly different from the only times she’s heard it at length, over a stuttering video call. Far away from the stricturing of bad connection and Zoom audio, it sounds different – just as modulated and thoughtful, but full of something, contained, yet to overflow. Ava thinks of a pot with a lid with hot, rich soup in it, sizzling lightly with a fragrance that perfuses the whole kitchen.
She talks through the presentation – Beatrice, that is, in her own words, and Ava’s maybe-kind of-perhaps bewitched. It’s the way she fits Ava’s points gently into a structure and perspective that even Ava hadn’t thought of; the way she spins Ava’s hamfisted tangent on dueling flight-or-hug-tight instincts into a dizzying fifteen-second suckerpunch insight into isolation versus community in group horror experiences. Or the way she recites her favorite of Ava’s bad jokes, word-for-word, from memory, and looks genuinely pleased by it too.
Ava doesn’t know for sure. She’s still reeling when Beatrice simply pauses and settles. She bobs her head, a tiny, barely-there smile on her face. “So yes,” she says, “that’s what I’ve learned about your design outlook.”
Her expression changes in hints and tiptoes to something more considering. “But about you, and how we – I, will work with you – that’s not so easily gleaned from one video.”
Ava laughs at that, almost speechless. Still breathless and oddly naked, in a way she’s not used to feeling. “No, no it isn’t.”
She looks up and away, registering suddenly and overwhelmingly the indistinct shapes of trees. Grass. Path markers.
It’s true. They don’t know her, and she doesn’t know the three of them. Not like they know each other, twisting like moss and creepers around each others’ spines. There is something there that’s old and impenetrable and bound in the covers of a book in a different language she doesn’t speak. And she speaks a whole bunch of languages, yes, but none like this one.
“We need to learn how to work together,” she admits. This is an understatement, Ava knows, and grossly so. She thinks about Lilith, but also about Camila and her expansive imagination, its rhythm slightly out of sync from the drumbeat of Ava’s mind, and her easy physical affection that masks an unspoken space between them. She thinks about Beatrice and her uncanny wordlessness and then her uncanny wordfulness that Ava hasn’t had the chance to learn how to anticipate. To everyone that’s not her closest circle Ava thinks she must seem like a pendulum that’s always being chased, and never getting caught, her thoughts running and pivoting a hundred miles ahead.
And together they are musical lines in a contrapuntal piece, and hell, Ava knows only four chords on a guitar.
“We will,” Beatrice decides, suddenly. Ava’s mind has slipped from the conversation, but the bite of it snaps her to alert.
“What will we– what?”
In her alarm their eyes meet. She watches Beatrice’s fingers stretch out towards her on the bench instinctively, and then quickly retract into a half-fist, drumming once, twice on the seat before slotting into her pocket to slide her phone out to sit loosely in her palm.
She wrinkles her nose apologetically. A hairball of worry in Ava’s chest untangles itself.
“I.. just know that you’ve googled us like we’ve googled you.”
As Beatrice talks she turns over her phone slowly, hypnotically. Long fingers press and flip it in a well-worn sequence: the screen forwards and over twice, then clockwise along its side, before repeating in the opposite direction.
“Earlier on you said that Lilith locks herself in a room to brainstorm.”
Huh? Oh yeah, she did. When they were arguing over timeline flexibility for their project and the frequency of check-ins. Lilith said she was flighty and ill-disciplined. Ava told her she was out of her mind and a cold-blooded reptile who’d lost touch with all shreds of human needs and interactions. She’d made a snarky joke about Lilith’s grotesquely fancy ensuite bathroom and finding someone else to try and shit on.
“Well, that piece of trivia is only found in an interview from two years back that’s out of print. You can only find its scans on some niche member-only forums.”
Ava shrugs – this is what you do with new co-workers, is it not? You do your part. And Ava is doing the best she can.
“Yeah, sure,” she concedes, “but that’s not – it’s not–” plainly, it’s not the same. What can Ava do except shrug again?
Beatrice makes a small noise.
“I know,” she reiterates, and the deep furrows of her forehead release and smoothen, like she seems to have come to a realization.
She offers cautiously, hesitantly, “the article does say that. But it’s not true.” She inhales sharply.
“Lilith appreciates her independence, yes, but she knows better than to entirely isolate herself anymore.” Clearly, there’s a story in that. “But the deadline was at midnight, and the editor wanted to add something else in the copy they sent. Lilith was grouchy, we were drunk, and Camila made it up in the return email without telling her.”
Beatrice pauses and tilts her head. Up the curve of her chin to her cheeks, dimples reveal themselves shyly and momentarily.
“Lilith was furious. She only found out when the article was released. The only reason she grudgingly refrained from further action was because, I believe, the falsified information fit into the image of how she wanted to present herself to the world.”
She gazes straight at Ava then, curious and the most open that Ava’s ever seen her. “Nobody’s ever brought it up again,” she remarks, searching Ava. “Well. Not until you.”
Beatrice’s hands still; she wipes her phone against her shirt, and looks carefully at Ava. Ava’s intelligent; far more than people give her credit for. She knows what Beatrice is doing – trying to do, in her own way.
After a long pause, during which the drone of the waves becomes deafening and then recedes, “I won’t pretend that Lilith is merely aloof, or that the things she has said are not unkind or unfair. She’s treated you poorly.”
Ava resists a scoff, and scrambles instead to clear her throat noisily. She doesn’t bring up again the simple fact that, foremost amongst a host of reasons, Lilith is why they’re here. The last straw. The final trigger.
Beatrice regards her like she isn’t fooled.
“She is less coarse to those she’s close to, but has been known on occasion to be rather prickly, even then.” Beatrice, as if remembering something then, chuckles lowly. Gorgeously. “She’s very particular about safety standards and protocols, for example.”
“Once, she yelled at me in front of the whole crew for taking a nap on the floor of an unfinished room in a maze in the dark during lunch. She was angry, and worried, but still. I needed to get away from everyone for a break, and as you might expect, it backfired.”
“I’ll try not to do that,” Ava offers. “I’ll break into her trailer and sleep on her desk instead.”
“Oh dear,” There’s palpable mirth in it. Ava’s poker face shatters into a beam.
Beatrice probably can’t see it. It’s dark.
“Ava?”
“Yeah?”
“I’m sorry. I don’t expect you to be alright with any of it.”
Ava breathes.
“Okay,” she replies, finally. “Thank you. I appreciate that.”
She lifts the palms from where they’ve been pressed tightly to old, uneven rock. The soft flesh of the heel is kissed with the pattern of the grain.
So Ava turns, on the bench, and her feet squelch most uncomfortably in the wet shoes as she adjusts herself to face Beatrice – not directly, but at the slight angle from which the light of the moon and the light at their feet call out to each other and meet on the tip of her nose.
Beatrice tucks her phone carefully in her lap and turns to Ava too.
And slowly, in dribs and drabs that spill out like the corners of dough sheets cut out from metal molds, Ava introduces herself to Beatrice.
No, not the dramatic, tragic moments – the accident, the orphanage, all that. The night is transient and thinning fast into its wee hours, and it’s the little things first, you know?
The one-coffee-one-energy-drink-one-juice combo routine that gets Ava through long days and overtime hours. The overnight movie marathon treat she grants herself at the culmination of each project. The lucky Super Mario Bros. spoon and bowl set that she’s got to eat out from the day before a big pitch.
Her hiring, Ava thinks, is still a dry and excoriated topic, and so she tries to skim over it. She tries to avoid going into detail on how she got poached, and then how she’s painstakingly combed through all their archival documents and notes, so as to understand. She doesn’t mention the fan content and critic reviews she’s pored over, the world beyond OCS doors she’s tried to immerse herself in to grasp the scale of the project and the context of her addition.
Beatrice narrows in on it, anyway. It looms, Ava supposes, far too large to avoid.
It’s sometime after one A.M. when she puts her head down slightly, and Ava feels the shift.
“You know, I’ve seen some of the forums,” Beatrice strokes down the damp strands of hair that have come loose over her ears. “They’re – not entirely true. I don’t dislike working with others.”
Ava had seen the forums too, and the flint-tipped speculation that slithered about the different pages. Usernames pockmarked with numbers, an argot of acronyms and the slang of self-proclaimed megafans. Posts that didn’t have Beatrice’s name in them but that were transparently about her, describing with vulgar flippance a cool, isolated oddness that locked crew members out from the indecipherable machinations of her mind.
Beatrice’s hands tighten over her phone. “It just takes me some time –” she forces out, and then bites her lip.
Ava thinks about Camila in the corridor this afternoon, after Beatrice had wordlessly entered her own room and shut the door – now, she knows, to watch the video. Ava had stopped for a second too long, looking puzzled after her, when Camila had brushed breezily past.
“Oh, don’t worry,” she’d laughed, “she’s like this. Once she opens up, she’s a completely different little beast.”
Ava hadn’t doubted that – there was evidently a Beatrice that bantered with Lilith and Camila in branching links of long chains that she couldn’t understand; a Beatrice that must have climbed up the towering tree at the back early in the morning to pluck yellow flowers from its crown.
This Beatrice had been ready to go ahead to the counter before Camila and Lilith had even sat down at yesterday’s lunch to place their orders on their behalf.
She hadn’t even needed to check in with them, but came over to Ava’s seat and looked over her shoulder. “What would you like?” she’d asked, and Ava rushed, panickedly, to look over the menu. She traced each line with her index finger, and looked up to find Beatrice, eyes wide and patient.
“This one, please, the burger,” she’d jabbed the flimsy laminated paper, “and a Pepsi.” Beatrice had strode off before a waiter could come over. She’d refused to let any of them pay her back, and when Ava had tried to send her money on her phone she raised her eyebrows very questioningly and Ava melted back into the plastic-backed seat.
In the end, Ava can only personally vouch for the epipelagic – the shallowest fraction of ocean pierced by sunlight. The parts of the person allowed tentatively to surface in every halting, hesitant attempt forward as a quartet. As of now, too, in the drizzly shadows of tonight.
Perhaps the light can reach only fingertip-deep, but Ava wagers there has to be water all the way down. The rest is gut feeling and instinct; slowly glowing embers like a fist in her chest.
“Beatrice,” Ava says, once it’s clear she’s still working her way out of a labyrinth of word finding, “Listen. I believe you.”
Tense shoulders quieten and flatten into a horizontal plane. Ava feels Beatrice’s eyes scan her face, go past her ears and her messy hair and the tip of her nose and then settle, finally, with a helpless little smile.
Ava calls out on the boardwalk. She listens to Beatrice whisper on this stone, and Beatrice listens back. There’s sunlight, hours away, on the horizon but at this moment there’s only secret shades of moonbeam, and those shades are all for them. It’s not enough, still. It’s not enough. Ava wants more.
She wants, she finds with some desperation, to be inside of the invisible circle. There is nothing worse than dragging her feet outside, half a step offbeat, unable to reach in and with nobody reaching out. A ghost, intangible and aware of it, when all she wants is to feel the hot flames of real life – to have Lilith’s sharp tongue lash out and scald her in the way it does Camila or Beatrice – with blunt honesty and easy comfort instead of probing malice. To have Camila’s name light up on strings of text notifications as it buzzes constantly on Beatrice and Lilith’s phones almost the moment they are apart. Beloved, joyful, alight. To have Beatrice… to have Beatrice —
The phone in Beatrice’s hands lights up, too bright, and it makes her squint. A flash of numbers – time – sears itself into Ava’s eyes before Beatrice frowns and puts it away into her hoodie. It’s late, Ava thinks, considering the boat is coming by early to bring them out for sunrise. But Beatrice doesn’t move to go back, and neither does Ava.
Of all the things Beatrice finds terrifying – enough, she’s always been quoted, to transplant them into the nightmare fuel of haunted houses – the dark now doesn’t seem to be one of them. Ava agrees, she thinks: there is no place safer now than where they are, on a rock one measly wooden fence away from a dizzying drop into rock and rushing depths. It feels, for once, and for maybe the first time –
(since the start, after that final infuriating video call when she screamed into her duvet and yelled into her shower and limped to the computer where she bit her lips raw and booked the tickets here and told a trio of uneasy still-strangers that she might struggle to pull them out their homes with her own hands and nails but they would be getting out and traveling to a coastal nowhere-town and fucking sitting down to get this partnership going –)
–it feels like she’s making headway.
Not on the Houses, not on the inspiration for them or the mechanisms and processes with which to put them together, no, although all those, too, in their own ways.
Here, far off from home, next to choppy waters, shorn into grass and trees readying themselves to be busted up by summer storms, amongst flowers somehow poking up through the salt and sand, a breath away from the touch of waves and the tiny crawling organisms that besiege it, (beside an odd girl in the giddy, open air,) – here.
Solid ground.
And maybe Beatrice is right, you know? Maybe life is more similar to the business of soul-sucking fear-buildings than people believe.
Ava’s always had, she thinks, an incredibly lucid understanding on what makes good haunted houses tick. It’s trust, essentially, and safety. How do you enter a situation that frightens more viscerally and wholly than a movie or even a 3D dark ride – and then keep walking?
Headway. The only thing that gets you out of a haunted house is burrowing deeper within.
Arms outstretched, palms open, into its guts and chest. There’s extensive academia on thrill rides: on how much of the atmospheric and storytelling work goes into the sections of the experience that precede the ride, because once the carriage croaks to life, it’s easy to close one’s eyes and lose all clarity.
Haunted houses aren’t like this.
Since she got out of St Michael’s, Ava’s gotten by on a brand of fearlessness, a reputation built on a willingness to try almost anything. But fearless perhaps isn’t the word. She’s scared, still, with every step forward. Worried out of her mind of having to work from scratch all over again. Terrified of going back to before. But this, unfortunately, or blessedly so, is life: the only way out, Ava’s found, is further in.
She doesn’t want to be here. She wants to be there, already there.
Ava wants so badly to be elbow deep in the mud and wires of bringing stories to life far more fully and physically than in almost any other medium. She wants it so bad and so bare that she doesn’t even really know how to spell it out on a cloudy spring-summer night in a way that won’t chase Beatrice away with the breathless depth of her desperation to make people feel in a way they will never forget. Or frighten her with the too-much, too-fast of it all.
She wants to flood people’s imaginations and send adrenaline through their arteries; have them wrap themselves around each other until the impression of lovers’ arms are engraved around the frame of each other’s bodies, shared warmth and solidity the only things keeping them upright through the maze.
And Ava doesn’t need someone to hold her through a haunted house – god, she’s the one with her fingers tugging the strings that shift and twist its spine in circles around its terrified visitors – but it would be nice for once to stand in the control tower, eyes alight, heart racing, with hands as bloodstained as her own.
To run through second-by-second early test run footage and data with another pair of eyes over early morning coffee and buns, discussing furiously the corners where the tourniquet can be tightened or loosened. To have conversations over the mixing console worth muting the scream track for. Even if – no, especially if they have nothing to do with work; conversations past awful awkward shop talk and instead all-in on the minutiae of home furnishings and dream pets and eschatology.
There was an impermanence to the constant shuffling of working groups, the fast paced turnarounds at Disney, but truthfully, she hadn’t been unhappy there. But then the email came through to her inbox on the rare once-fortnightly day that she would sit in her office, cartoonish vampire mug in hand, daydreaming with her laptop open, and that was it.
She flew down to headquarters to meet Suzanne in December. It was quiet in the office, with everyone off on final scouting trips and finalizing plans and sourcing materials and manpower. Suzanne had therefore been able to give her a private tour, and Ava did everything to pretend her mind hadn’t been made up long before.
First there was her personal office, which was the downright coolest room Ava’d been in for a while, forest green and quietly centered around the unassuming framed family picture on the desk. Cabinets of fossils with extra labels in a child’s scrawled handwriting: Terry the trilobite :D and spoonface and illustrated stickmen with swords. Delicate, beautiful, floral watercolor diagrams mounted on the wall and a soft, thick rug with complicated, beautiful depictions of scenes from the Tempest.
Suzanne showed her the generous pantry, which would have sealed the deal if it hadn’t already been set in stone, and then they passed the meeting rooms into the archive gallery.
This was, essentially, a museum of past mazes. A large, dark place of glass and thin, sharp panes of burnished golden light. Suzanne brought her, wide-eyed, through its displays of early Houses.
“You’ve been visiting our Houses, on and off, over the last few years, correct?”
Ava nodded. Since that college trip, really, and whenever she could spare the time and the money.
“Good,” Suzanne said. “If you accept this offer, you will be joining a team of some of our best young designers, so you may be familiar with some of their work.”
Indeed, within the glass cases sat Camila’s famed dioramas, fixed in place now but ready to stir to life once hooked up to a battery. Detailed, hand-painted and assembled, its parts sliding apart into modular sections that could be split open and shifted around.
Lilith’s meticulous blueprints too, and ruthless postmortems and analyses she’d done of her own work, although those were sealed away. “I had to demand that she hand them over and not keep them pinned up at her desk hanging over her head,” Suzanne remarked beside Ava, looking up into the glass at the nondescript manila folder.
“If not you, it would have been her.”
Unsurprising. Disney had used Lilith Villaumbrosia-masterminded sections of mazes in case studies for scene-setting and scare actor interactions. And Ava had entered her House two years ago. She knew.
“I will be honest with you, Miss Silva.”
“Ava.”
“Ava. Lilith is not what you may be expecting, and it may be difficult to get across to her at first. She is as acerbic as she is brilliant.”
That was the twist that was coming, of course: that they were all good friends. That the three designers that Suzanne had long had in mind to join Ava already knew each others’ minds and neural pathways so keenly that they could probably unzip the gyri of each others’ brains like a ribbon and then put them back together.
“They don’t know it yet,” Suzanne warned, “and they will not like it at first, but I see it.” She opened up one of the cases with a key to remove a polaroid of three grinning faces, arms looped together. She held it to the light. “You’re the missing piece to the puzzle.”
But what about everything she’s still missing?
The gravelly ground is solid beneath their feet, and Ava doesn’t feel the vibrations of the waves. The world appears still and frozen even as everything is changing and morphing and blooming, and gaping thirstily for something more she can’t put a finger to.
The water could flood and Ava’s eyes might smart with exhaustion in the morning, or she might try to get two or three hours of sleep and wake up after one anyway, screaming as usual, and all the same Ava thinks she would still be chasing. Running.
There is nothing in her mind resembling gory sets and the creak of animatronics, then, as she looks to her right at a girl she can scarcely even see in the dark, yet that she finds she cannot look away from. Ava can see why the magazines call her a mystery: Beatrice says she’s always on heightened alert, and yet – and yet –
She’s gazing back at Ava in a blanket of complete calm.
The wind from the ocean is blowing, the darkness feels safe. Ava and Beatrice, on a stone bench, talking, close. Easy steps, Ava thinks. Small steps, small questions. Maybe this is how it starts.
She takes a chance. Asks.
Beatrice closes her eyes, exhales, and begins to answer.
(Here are some requirements for a successful haunted house, or a horror film, or a heart-pounding roller coaster: it must evoke emotion that travels in icy ringlets down your spine, and it must stay indelibly in your mind.)
#warrior nun#wn haunted house au#i think my phone might explode from that readmore so i'm sincerely sorry and hope your devices survive 🙏#this takes place (1.5-3??? months???) after the first excerpt i won't lie i did not sit down to sift through the timeline
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Disney Parks Experiences And Products Announces Disney Channel Nite As Part Of Disneyland After Dark 2024 Slate
Disneyland Resort guests love attending Disneyland After Dark events. If you’re not familiar, Disneyland After Dark events are separately-ticketed, themed evenings that include after-hours theme park and ride access (often with less wait times!), unique entertainment, beloved and sometimes rare character appearances, specialty food, beverage, and merchandise offerings, and so much more!
Disney Parks Experiences and Products have revealed that the 2024 slate of the event will include some popular themes returning, plus an all-new one…Disney Channel Nite! based on the beloved legacy of the Disney owned network, the event will be held from March. 5 & 7, 2024, at Disneyland Park.
Disneyland After Dark: Disney Channel Nite Mar. 5 & 7, 2024, at Disneyland Park Get ready for this all-new, nostalgic celebration as Disneyland After Dark: Disney Channel Nite comes to life, highlighting themed offerings from favorite Disney Channel shows across various eras of programming with fantastic music, memorable characters, high-energy parties, unique photo opportunities, and more! Join in the fun with fellow Disney Channel fans with great offerings including:
The “High School Musical” pep rally will take place through the streets of Disneyland park celebrating the songs from the beloved “High School Musical” franchise.
The “Phineas and Ferb” dance party at the stage in Tomorrowland will be a high-energy dance party, complete with a DJ and appearances by your favorite “Phineas and Ferb” characters!
“Camp Rock” karaoke will allow you to sing favorite songs, and The Ultimate Disney Channel Trivia Challenge will test true Disney Channel fans, all in the cozy atmosphere of The Golden Horseshoe.
“Descendants” at the Rivers of America will invite you to take a cruise on the Sailing Ship Columbia and enjoy music from the “Descendants” trilogy.
Opportunities to step into imaginative photo backdrops representing favorite Disney Channel shows and movies, including “Lizzie McGuire,” “The Cheetah Girls,” “Teen Beach Movie” and more, will make you the star!
Enjoy specially themed foods and snacks all evening long. A few items to expect are the mini banana burritos and tropical banana punch at Red Rose Taverne, plus chili cheese loaded nachos, and s’mores donut skewer from Café Daisy. Additionally, specialty dining packages will be available, too – more details coming to Disneyland.com, soon.
#Disney Channel#Disneyland#Disney Parks Experiences and Products#Phineas And Ferb#Phineas & Ferb#Big City Greens#The Ghost and Molly McGee#Ghost and Molly McGee#Chibiverse#The Chibiverse#Hamster And Gretel#Hamster & Gretel#Moon Girl and Devil Dinosaur#Kiff#Disney Kiff#Hailey's On It#Hailey's On It!#Primos#Disney Primos#StuGo#Cookies And Milk#North Woods#Sam Witch#Dog And Frog#Magic Children Doing Things#Very Important House
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post-season 3
Terri will freely admit that she wasn’t overly enthusiastic about her daughter suddenly deciding (with less than a month’s notice) to spend two weeks of summer at a camp run by her boyfriend and otherwise minimal adult supervision. Yes, a lot of it was because she (selfishly) wanted her daughter to spend that time with her after not being together for half a year, but she was also concerned on a more general level: across the country with no cell phones? The summer before her junior year? Terri would much rather she stay home, focus on SAT prep if anything, and prepare for her future—not go to some theatre workshop where she’s unlikely to learn anything of value.
It did help to find out that Gina has been cast as the lead in the first-ever stage production of a wildly popular Disney movie and will also be starring in the associated documentary. This is a novel experience, can go on her college apps and résumé, and really, who is she to judge when all expenses are paid in exchange for signing a few release forms?
Still, she misses the days she could hear about each rehearsal straight from the source instead of random teasers dropped on the Disney+ twitter account, and she especially hates that she has to work and miss Gina’s big debut. By the time intermission is called on the livestream, Terri (ever-so-grateful for the weekend off) is already en-route to California.
Terri pulls into the Shallow Lake parking lot and spots Gina immediately among the throng of campers checking out and saying their goodbyes. She’s grown at least an inch, Terri realizes with a jolt. Gina is nearly seventeen now, on the brink of adulthood, and the way she’s carrying herself now demonstrates a demeanor entirely different from the teenager she’d dropped off at MSY just a few months ago. Why does time always move so fast with these kids?
Gina whips around as soon as Terri slams the car door shut, as if she was able to hear it from all the way across the yard, letting out a loud squeal of delight that sends Terri’s heart melting before launching herself straight into her mother’s arms. Terri is instantly reminded of a five-year-old Gina doing the exact same thing at kindergarten pickup.
“Hey, sweet pea,” she whispers, returning her daughter’s tight hug. Some things never change.
“Mom? What are you even doing here? I thought you were closing on the house? Oh my god, I had no idea—"
“I finished all that yesterday, and since I have a free weekend, I thought we could take a mother-daughter road-trip back home – just like old times.” While their last few moves had been too far apart to drive, she and Gina used to spent nearly every school holiday or long weekend transporting their lives across state lines while eating their fill of fast food and pancakes, touring random obscure roadside attractions, and making some of their fondest memories.
Gina beams. “I’d love that,” she says, bouncing on her heels excitedly. “I finished packing, actually, so I just need to take care of one thing real quick and we can head out.”
Then she smiles big and wide again, an expression she saves for truly special occasions (like, apparently, 10 hours with her mother in a car), and quickly kisses Terri’s cheek. “Love you, mommy. Be back in a bit.”
Gina sprints off in the direction of, according to a nearby sign, a “Yurt Locker”. Strange name, Terri thinks. She doesn’t have a chance muse on it (or what the hell it even means) further, though, because someone bellows GENEVIEVE MARIE! so loudly that both Gina and Terri, now at least 20 feet apart, jump at the sound.
The source of the voice appears a second later—or at least Terri assumes that’s who the curly-haired boy with a shit-eating grin on his face now standing in front of Gina is, given her daughter’s currently crossed arms, flushed cheeks, and, surprisingly, equally playful smile. Terri eyes the boy curiously. Gina doesn’t give out her full name to just anyone and rarely allows anyone to use it (Terri can’t remember the last time she herself even said the word Genevieve, let alone added her middle name to the mix). But Gina seems entirely unfazed now, as if having this boy yell it for all to hear is a regular occurrence. Who is he?
Then she notices the acoustic guitar he’s clutching, and it hits her. Kristoff: Ricky Bowen.
It had been a while since Gina had mentioned Ricky in their weekly FaceTimes. His name had only ever come up in relation to Ashlen’s role of Belle in the spring musical, and even then, it was mostly to complain about his two left feet. If it weren’t for a panicked text conversation on Valentine’s Day (Gina’s teddy bear got lost in transit, long story), Terri would have entirely forgotten about him.
Clearly, not only has his dancing greatly improved this summer (if yesterday was any evidence), but so has his friendship with her daughter.
Ricky pulls out a set of keys and gestures to the parking lot, fanning his face with his free hand, and that’s when Terri realizes he’s wearing…a pink-and-blue snowsuit. Gina laughs and rolls her eyes at him, clearly teasing him about his ridiculous attire for an LA summer, but when he says something else, Gina suddenly shakes her head, pointing straight at Terri.
Terri gives a small wave to the kids, and Ricky immediately waves back excitedly. Okay, then.
Turning back to Gina, Ricky says something else and Gina smiles shyly and nods. Terri watches as the pair hugs goodbye, a motion that is simultaneously so natural neither think twice about it—falling into a tight embrace that nearly lifts Gina off the ground—but so awkward when they separate that Terri can feel the tension from all the way over here. Okay, then, indeed.
Ricky meanders toward the bright orange bug almost double-parked in the last slot of the lot. Terri recognizes the car from her driveway last fall – but also remembers Gina mentioning that Ashlen’s boyfriend also drives an orange bug that the three of them and EJ would carpool to school in, leaving Terri to wonder which possibility is weirder: that Ricky and his friend got matching ugly vehicles together, or that Ricky transported his friend’s car across state lines for two weeks and his friend actually agreed to it.
There isn’t much she knows about Ricky Bowen, actually, except that he has an apparent penchant for nabbing lead roles out from under everyone else’s noses and—surprisingly—actually justifying those casting choices. Gina’s scene partners are often so dry she has to work double-time to make the chemistry believable. Last night, however, Ricky showed a level of talent that nearly matched her own daughter’s in the way he was able to hold the audience captive even without Gina on stage with him. There was one solo of his in particular that had actually caught Terri’s attention (she had taken the opportunity to answer some emails) when, right at the end, he suddenly directed the final line of the song away from the audience and into the wings: you’re what I know about love, he sang, straight to Ana. Straight to Gina. It was not only a genius move but one she doubted he was directed to do—he must have come up with it himself.
Still, something about him sets Terri on edge. Questionable decisions (seriously, snowsuit?) aside, he has the demeanor of a class clown, someone who stays while it’s fun but bolts when things get hard. It makes Terri uneasy, especially since it’s clear that this is someone Gina cares deeply about.
“Sorry about that.” Gina’s back, suitcases in hand, shaking Terri out of her reverie. “I had to tell Ricky I didn’t need a ride first.”
“Oh, I thought EJ was giving you a ride home,” Terri says, taking one of the suitcases from Gina.
A tense silence. “Mom, I told you we broke up, remember?”
“I know, sweetheart,” Terri quickly assures her. Gina had called early yesterday morning from Kourtney’s phone, relating the news with a quick “it was a long time coming, we’re still friends, prom was super fun otherwise, see you soon” and hanging up before Terri could even get an I’m sorry out. “I just assumed you’d keep the same arrangement since Ashlen and your other friends are there, too.” She winces. “I see how silly that sounds out loud, though.”
“Yeah.” More silence.
“Do you want to talk about it?” Terri asks gently.
Gina shakes her head no emphatically. “I told you, it wasn’t really a surprise. I’m fine.”
“Okay, okay, got the hint.” Terri laughs, sighing internally with relief when Gina gives her a (albeit watery) smile. She opens the car trunk and shoves the suitcase inside.
“So, why was Ricky wearing a snowsuit?” Terri asks as they settle in and buckle up, unable to keep the question to herself any longer.
“Oh, he wasn’t supposed to be at camp at all, and showed up without a ton of clothes, so he mostly borrowed from others I think, and got pizza all over his laundry yesterday, too.” she giggles slightly, then continues, “plus the guys dumped ice water on themselves last night and he put is wet towel on top of his open suitcase, like an idiot.” She says all this with the nonchalance of someone explaining 1+1=2, not…whatever she just said about sudden enrollment, pizza, and ice water.
“That doesn’t explain the snowsuit,” Terri says, now even more confused.
“Rumor has it he was supposed to go skiing with his ex? he didn’t say, though." Gina shrugs.
“that girl Jamie’s working with?”
“No.” Gina doesn’t elaborate.
“Well, regardless, he’s very talented,” Terri supplies. “I did enjoy that one ballad of his yesterday, the one with the guitar and lights.”
“Oh.” Gina smiles softly, almost to herself. “I liked that one too.”
Terri’s stomach twists, like they’re about to go barreling off a cliff they can’t see and can’t stop.
“Is he doing the fall musical as well?”
“I dunno. Probably. It’s his senior year, he won’t have many more chances.”
“I didn’t realize he’s a year ahead of you,” Terri says, surprised. “How are his college apps coming along?”
“Mom,” Gina groans. “It’s literally summer vacation, and believe it or not, I didn’t ask. He probably hasn’t even started thinking about them yet.”
“Fair,” Terri says, although, internally, she disagrees. if Ricky were truly serious about his future, he would have had his summer plans set in place long ago, and a solid school list by now.
I can tell you like him, Gigi, she thinks. And then, suddenly, I wish you didn’t.
It’s a strange thought, and a foreign one—Gina has yet to make a friend that Terri straight-up disapproves of. What Ricky does with his life is really none of her business, and Gina’s a smart girl—she won’t go rushing into poor decisions even if her friends are walking bundles of chaos. Plus, from the little she’s seen, it’s clear he cares about Gina, too. Maybe as much as she does him.
But Gina in a relationship is…different. Gina in a relationship was more carefree, a little less focused. She begged to go to prom despite having an exam the next Monday, she shifted her summer plans around for a camp she showed no interest in before, and she prioritized FaceTimes and texting every night over reading or sleeping. there were no lasting negative repercussions for any of this, but if there was ever a time for Gina to conserve her extra energy for something worthwhile, it’s now.
Ricky a good friend, Terri decides. As friends, he keeps her grounded—but anything more than that? She’s just not sure.
#high school musical: the musical: the series#hsmtmts fic#ricky x gina#this was SUPPOSED to be a part of a larger fic#however i cannot figure out how to end it and ive been trying for three months to figure it out so in the meantime have the only scene#ive actually finished <3#my writing#myposts
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How to help the Ukrainian Book Industry
As per usual, I forget to post on Tumblr now a days. Let's talk Faktor Druk.
What happened?
Russia launched 15 missiles at Kharkiv. Faktor Druk, a printing house was hit twice (in total 3 strikes in the general area). Last I heard, 7 are dead. 22 are wounded. (During the strike, 50 employees were in the building.)
Why it matters? Most Ukrainian publishers had books printed there. Every 3rd Ukrainian book was printed there [Source]. You may think "it's only 50 000 fiction books", but no, it includes textbooks. As in, kids might not get any textbooks, because who else will print them when most books are printed in Kharkiv?
"The printing house Faktor-Druk is part of the Faktor company group, which also includes the renowned Ukrainian publishing house and bookstore Vivat. Faktor-Druk has the capacity to produce approximately 50 million hardcover and paperback books, 100 million magazines, and 300 million newspapers annually. The facility employs 400 people and encompasses 15,822 square meters of production space. According to Forbes Ukraine, Faktor-Druk is one of only two factories in Ukraine that can print products for Disney and Marvel, having successfully passed a rigorous multi-level audit." [Source]
Now how to help? Countries are trying to help with rebuilding, but here are some things you can do.
Vivat posted about a fundraiser for Faktor Druk. Originally posted here by CEO Yuliya Orlova. Reposted to Vivat website here.
Based on my own experience, I believe it is crucial to channel our grief and anger into action. How can you do that?
Ways to support: Donate to the Armed Forces of Ukraine, they are our heroes! Keep buying Ukrainian books! Factor-Druk is one of the largest printing houses in Ukraine, where not only Vivat books are printed, but also many books from other publishers, as well as newspapers, magazines, calendars, school notebooks for your children and grandchildren.⠀ How to help: The Factor company has initiated a fundraiser. All donations will be used to support those affected and to restore the printing industry. Details can be found at the following link: https://vivat.com.ua/blog/udar-po-drukarni-faktor-druk-yak-dopomohty/ [Source]
Vally_v on Instagram is doing a fundraiser raffle below for the chance to win this edition of Ivan Franko's “Manipuliantka”.
instagram
You can support the publishers by buying Ukrainian books and ebooks (most print their books through Faktor).
On the whole, this destruction is part of the larger war where Russians have been destroying Ukraine.
Some more background
The first year of the full-scale invasion led to a 50% decrease in demand [Source]. Shelling in Kharkiv has led to a backlog due to limited electricity and a shortage of qualified personnel [Source].
In terms of operations, within 2022:
From the start of the full scale invasion to April 25th of 2024, the Russians have damaged 1062 cultural heritage sites [Source]:
Specifically, architectural and urban planning sites comprise 316 objects, architecture – 307, historical– 226, architecture and urban planning, historical – 61, archaeology – 56, architecture, historical – 39, monumental art – 21, urban planning and monumental-decorative art – 19, architecture, monumental art – 7, urban planning – 5, science and technology, architecture – 2, architecture and monumental art – 1, architecture, garden and park art – 1; architecture and garden and park art – 1.
From that same period of time, Russians damaged 1987 cultural institutions (324 destroyed) [Source].
"In total, the following have been affected: – Creative hubs: 958 – Libraries: 708 – Art education institutions: 153 – Museums and galleries: 114 – Theaters, cinemas, and philharmonic halls: 36 – Parks, zoos, reserves: 15 – Circuses: 3"
There is also this interactive map of the book ecosystem in Ukraine:
Links:
Oleksiy Hrushevsky. Ukrain's printing companies suffer 40% capacity cuts after Russian attack on Kharkiv printing house. Online.ua.
Russian army attacks printing house in Kharkiv causing injury and death – UPDATED. Chytomo.
Porter Anderson. Russian Attack Hits Ukraine’s Factor-Druk Printing House. Publishing Perspective.
Porter Anderson. Europe’s Publishers: Anger, Solidarity After Kharkiv Attack. Publishing Perspective.
Олеся Дерзська. Як ракетний удар по «Фактор-Друк» вдарить по книгоіндустрії? Speka.
Factor Group of companies on Facebook.
Yuliya Orlova on Facebook. [Vivat CEO]
Vivat on Facebook. Книгарка Vivat on Telegram.
Sergey Polituchiy on Facebook.
Over 50,000 books destroyed and three publishers affected in Russian strike on Kharkiv printing house. Ukrains'ka Pravda.
Тетяна Леонова. «Українці — не варвари, ми не палимо книжки»: Олена Рибка, шеф-редакторка видавництва Vivat автор. Nakypilo.
Анна М’ясникова. Харківська друкарня після обстрілу. Фоторепортаж. Nakypilo.
On the Ukrainian publishing industry:
[Dec. 2022] The State of the Ukrainian Book Publishing Sector During Wartime. Ukraine World.
[23.12.2022] Anastasia Zagorui & Oksana Khmeliovska. 9 months of invasion: how Ukrainian publishers work in times of war. Chytomo.
[12.08.2022] Anastasia Zagorui. How Ukrainian publishers work during the war. Chytomo.
[12.02.2024] Iryna Baturevych. The Ukrainian Publishing Market 2023: “Competition has reached unprecedented levels”. Chytomo. (old poll, but gives some perspective).
[06.05.2024] Ministry of Culture and Information Policy of Ukraine. Due to russian aggression in Ukraine, 1062 cultural heritage sites have been affected.
[02.05.2024] Ministry of Culture and Information Policy of Ukraine. 1987 cultural infrastructure objects have been damaged or destroyed due to russian aggression.
[April 2023] A Brief Overview of the Ukrainian Publishing Sector : Supporting Ukrainian Publishing Resilience and Recovery (SUPRR).
[Oct 2023] Ukraine’s book business during war: Ukrainians want to read their own, but Russia may enter the market again. Rubryka.
[April 2024] Against all odds: How Ukrainian book publishing navigates challenges of war. Rubryka.
[04.04.2024] The constant shelling of Kharkiv leads to major backlog for Ukrainian books-in-print. Chytomo.
Interactive map:
Interactive map of the Ukrainian book ecosystem. Ukrainian Book Institute.
Thanks for reading, this turned out to be a super long post.
#I may have gone overboard with links but in my defense - I look up it up and western outlets don't include info from publishers#Faktor Druk#Kharkiv#russian invasion of ukraine#Vivat#Ranok#Sergey Polituchiy#Ukrainian literature#Ukrainian book industry#Book industry#Publishing#There's a lot of links so one may be misaligned - in that case search the title and website#Instagram
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Web Original, Recently Witnessed
In a previous post, I mentioned some web fiction I'd recently read. This time, I'll highlight some web original content outside of the literary sphere. While I have some experience with literature, I'm completely untalented in other mediums, so my assessment of this content is no better than a layman's. However, I still thought it worth highlighting.
1. Journey to EPCOT Center: A Symphonic History by Kevin Perjurer (Defunctland)
Perjurer has been putting out excellent documentary-style content on theme parks and their rides for years now, but while his production quality is consistently high, his videos often live or die based on the core level of interest his subject engenders. For instance, his video on notoriously awful ride Superstar Limo (with a general focus on notoriously awful theme park California Adventure) is an incredible watch, while his video on a random assortment of small, local Santa Claus theme parks across America isn't quite so compelling. He's no Jon Bois (of 17776 fame), a documentarian capable of rendering extraordinary seemingly the most banal of subjects.
Journey to EPCOT Center, however, is unlike anything Perjurer has ever put out before. It completely eschews Perjurer's typical voiceover narration style of documentary, instead stitching together music, audio of news reports and press releases, and dramatizations of Disney boardroom meetings to create a seamless narrative. Beyond the unique style and presentation of the piece, however, is the incredible artistry on display in several of the segments. Some of the biggest highlights:
12:00 to 16:14: A neon light animation detailing the vision and plan of EPCOT, which gradually transforms into a 3D map that the camera travels through
16:52 to 21:03: An impressively animated series of newspaper articles detailing Disney's struggles finding signatories for its world showcase; the video comments indicate some shots of the moving newspapers were created practically, with Lego conveyer belts
38:46 to 44:27: A puppet show dramatizing Disney's efforts to seek international sponsors
There are numerous other impressive, inventive, and creative segments as well, with unique animation and visual styles. The video rarely repeats the same trick twice.
The funniest part is that all of this is in service to a topic I would personally consider quite boring. EPCOT is such a Disney-buffs-only type of subject, neither Disney's greatest success nor its greatest failure. The incredible skill on display is all aimed toward depicting a fairly corporate, backroom-style story about men in suits trying to secure handshakes. There's an almost propagandistic feel to it, an extolling of capitalist bigwigs that feels completely at odds with Perjurer's visionary style.
In a way, it's reminiscent of United Passions, a FIFA propaganda film meant to make its executives look good in the wake of real-life controversy. On the other hand, though, Perjurer's exceedingly loving depiction is appropriate for Walt Disney's final passion project, Disney himself being a man who, for better or for worse, was as much of a dreamer and visionary as he was a cutthroat businessman. EPCOT, as the video tells you, was designed as an optimistic reaffirmation of the American free enterprise project, and as a complement to that vision Perjurer's video could not be more accurate. Unlike United Passions, this video was also made independently, not financed by Disney to make itself look good in the eyes of the public. Metatextually, it poses a fascinating question: Is there value to corporate art? Can a corporation create something of true beauty? Perjurer's video suggests it can.
2. The Mind Electric Animation - Lonely-Man's Lazarus by Daisy
Perjurer is probably familiar to many of my readers, so this next entry is more obscure, something I stumbled on almost by chance.
A friend of mine is big into animatics, which as far as YouTube is concerned is about setting music (usually Broadway or Disney musical numbers) to sketchy, storyboard-style art. I'm not a major Broadway fan in general, so these have never appealed to me much, although I've been shown several.
This one, though, rather generically titled "The Mind Electric Animation" (after the song it features), caught me entirely off guard. The first notable element is that the animation is monstrously more fluid than a typical animatic, though it retains the sketchy/storyboard art style and traditional animatic sensibilities toward character design (very "Tumblr," if I had to put a word on it). Secondly, the music, rather than being from Hamilton or Heathers or some other popular musical, is from the itself rather arcane album Hawaii: Part II by Joe Hawley (under the name ミラクルミュージカル). Hawaii: Part II is, as far as I can tell, a concept album detailing the story of a man who goes insane after his girlfriend is murdered (possibly by himself), with a strange secondary subtext of possibly being metaphorical for the 9/11 terrorist attacks. The lyrics are certainly open to interpretation.
The animatic combines these elements with heavy inspiration from a different concept album, potentially the most famous one ever made: Pink Floyd's The Wall, with specific nods to the film adaptation's animations for The Trial and Empty Spaces. There is no skimping on detail, with some sequences absolutely bursting with bizarre visuals. The ultimate result is absolutely trippy, abstract, and surreal, which are some of my favorite things for something to be.
Regardless, it's an impressive work of animation for a single person to make; the video description states it took 15 months, which is more time than I've spent on any one of even my longest works. The creator themselves is somewhat enigmatic from what I could tell, despite having a whole host of social media platforms. They seem to be working on a web comic, but trying to find any concrete information on what it is actually about was difficult. Nonetheless, whoever made this certainly has an abundance of creative vision and talent. Though I've seen skilled artists sit down to create something narrative before and flub it utterly (an example that comes to mind is Ava's Demon), so who knows if what is on display in this animation will make it into that web comic. Even if it doesn't, the animation by itself is incredible, so check it out.
3. The Skibidi Toilet podcast guys are for real by Mikhail Klimentov / Built By Gamers in general
Built By Gamers has been on my radar for some time (ever since seeing this video) as an absolute masterclass of performance art. The voice, the emphasis, the little oddities here and there, the way the two hosts so often ignore direct questions posed by one another, it creates something inimitably uncanny. This interview by Mikhail Klimentov, who I am familiar with primarily through his esports journalism, only adds new layers to what was already a convoluted question of irony and sincerity.
There are a few concrete insights, most shockingly to me that the creators of Built By Gamers (Todd Searle and Peter Armendariz) got their start in esports. But despite the title that seems to clearly suggest their videos are sincere, the actual interview is far less conclusive. For instance, this exchange:
It's evident to me that you guys take this very seriously. You feel as though there's a lot of craft behind these videos. Tell me about the stuff that a viewer won't see: the behind-the-scenes stuff that you're thinking about as you're working on these videos. Armendariz: A lot of people think it's ChatGPT. That's a big thing that people think that we do. But a lot of it is actually well crafted, through hours — like we'll spend hours on one script and really thinking about how we can get someone to react. It doesn't matter if it's them laughing, if it's them feeling sad, or them hating on one of us, our main goal in our videos is to get someone to feel something. The hard truth is that people don't realize how many hours we spend on one video to get that one line. I think that's what people don't really understand. We’ll spend like two hours on one line. Searle: Our tone, like how we talk — it’s on purpose. I have to get into character for it. Armendariz: Todd has a voice, bro! He didn't think he'd be good at telling stories, and I have him tell every single story because he has this campfire story voice. And sometimes he'll hit a line and I'm like, “No, no, you’ve got to hit it harder.” And we'll spend like 30 minutes trying to hit the line, or hitting the hook just the right way.
Followed immediately by:
People really don't know what to make of you guys. They don't have a sense of whether you're serious, whether you're in on the joke, whether there's a joke at all. I'm curious if you can clear that up. Searle: We want it to be everything you just said. We want people to think we're serious. We want camps of people who don't think we're serious. People who think that we're A.I. We kind of want to keep it, I guess, vague in that regard. Like we want you to believe… what we are — and that's OK. Armendariz: I think sometimes we'll play into different communities. So, like, some people will say, ‘You guys sound like you got brain surgery.’ So then we’ll make the most cringey video that's like super brain-rot, you know? We just kind of mess around and have fun.
So are they just messing around and having fun, or are they spending hours trying to nail specific lines just right? Are they sincerely trying to tell a story that gets an emotional reaction or are they just trolling, which also gets an emotional reaction? The biggest troll of the interview, targeted specifically at me, was this response:
Can you tell me what those writing principles are? Armendariz: I think a big writing principle that everyone should follow is, it's really important to show, don't tell.
People who have talked to me elsewhere know I am a massive enthusiast of the ubiquitous Mr. Beast, not necessarily because I like his content (though I do think he puts together some strong game show/Wipeout-style videos), but because of the story behind him: That he is an extreme, almost insufferable perfectionist, who analyzes video success and failure to a scientific degree, doing experiments with thumbnails, video lengths, et cetera, all to take detailed assessments of the results and perfectly calibrate his videos in mathematical fashion. It's a type of rigor that flies in the face of the casual, wastefully generous persona he cultivates in his videos proper.
I think many people have this innate idea that a work of art's quality is somehow tied to the effort expended to produce it. (Even I have it. Notice how for both of the first two entries in this post I mention the effort or time or craftsmanship of the work in question.) This is the kind of sensibility that causes a layman, who knows nothing about painting, to prefer a Caravaggio to a Rothko. But this sensibility is both conceptually and often practically wrong; Rothko, for instance, engineered his own paints, creating custom blends of materials (including non-paint material, like egg) to form paints of a perfectly specific color or gloss or sheen, a process often completely unseen by a casual glance at the finished work.
Subsequently, there's a reason they're called writer's workshops, that writing is so often described as a craft: It's an attempt to imbue writing with a sense of effort that makes it more palatable. The stereotype extends to the artist who sneers at quote-unquote "low" art, thinking "If I was willing to lower myself, I could create that slop and make millions too." In my experience, though, the people creating this "low" art are often expending absurd amounts of effort and exhibiting incredible skill to create something perfectly engineered for success. I, certainly, have found zero success in attempting to broaden my own audience, even when I make attempts at it; it's not something that's easier to do if you're just willing to try.
I also increasingly fail to believe in the stereotype of the miserable cynic artist who creates something they think is garbage because they know that'll be most popular. Those people don't last long; those who succeed in the popular sphere are people who are genuinely passionate about what they create, even if it looks like dreck to everyone else (including the millions who consume it).
I've been kicking around an idea for a story about Mr. Beast for some time now, exploring these concepts in even greater depth. That won't happen in the immediate future, but it's something to look out for.
#defunctland#kevin perjurer#lonely-man's lazarus#hawaii part ii#built by gamers#mr beast#web original
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The Walt Disney Company Celebrates 10th Anniversary of Beloved “Frozen” Film With 10-Week Countdown Featuring Surprises Worth Melting For
Some films are worth melting for and, on November 27, 2013, the world was introduced to the Academy Award®-winning film Frozen from Walt Disney Animation Studios. The global sensation has warmed the hearts of all ages, and both Frozen and its 2019 sequel, Frozen 2, are among the biggest animated films of all time.
The enchanting story of sisters Anna and Elsa—along with their trusted companions Kristoff, Sven, and Olaf—has created a cultural phenomenon that has inspired fashion, theme park experiences, a Broadway masterpiece, and more. And, in 2022, Disney honored the Frozen cast – Idina Menzel (Elsa), Kristen Bell (Anna), Jonathan Groff (Kristoff), and Josh Gad (Olaf) – as Disney Legends for their work in bringing these characters to life on the big screen.
Now, almost a decade later, the film is still a storytelling icon and continues to bring joy to families around the world with more adventures ahead including a third film in the franchise.
In honor of the film’s 10th anniversary, Disney is launching a 10-week countdown celebration with collaborations across the company. From Disney Parks and consumer products to music and community outreach, the Frozen fun is crystalizing in new and exciting ways.
Over the next 10 weeks, fans of the film will enjoy surprise and delight announcements, content, and more. Kicking off the celebration, Disney has shared a special “thank you” message to the fans who keep the magic and joy of Frozen raging on. The “Frozen 10th Anniversary” spot features scenes from the beloved film, which is streaming on Disney+, as well as cherished moments from audiences around the world.
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