#Design Documentation for Medical Devices
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Ways to Ensure Smooth Design Transfer Process
Design Control is an important part of the medical device design & development. To control the design and development of a medical device, regulations have been developed by regulatory bodies such as USFDA, European Commission and others. These regulations are known as “Design Control.”
Following are the steps Smooth Design Transfer Process
· Plan Early
· Follow Requirements
· Take Time
· Select a Manufacturer
· Document as You Go
Design control is a set of procedures and practices applied to the design activity intended to ensure that the output product meets the input requirements. It includes understanding user needs, and requirements and thereafter designing a medical device to meet those requirements along with risk analysis. Control also includes the evaluation of the medical device and transferring it to the production line for manufacturing.
IZiel Healthcare can further support you in preparing a complete Design History File (DHF) or Technical File starting from understanding user needs, requirements writing, requirements management and, verifying and validating user needs until design transfer.
#Design Documentation for Medical Devices#Design Documentation for Medical Devices Services#Medical Device Design Companies in USA#Medical Device Design#Design Transfer Plan
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⁎˚ ఎ Arcane Agere ໒ ˚⁎
I was wondering if i could request cg!Viktor (arcane) headcanons?
•Viktor, despite his frail health, is fiercely protective of those he cares about. His sharp mind and relentless drive make him a formidable force, particularly when he sees someone he loves in danger. He might not be able to physically shield them, but he would use every ounce of his intellect and resourcefulness to ensure their safety—designing gadgets, traps, or even new forms of Hextech protection
•Given his background in science and his own health struggles, Viktor would have a deep knowledge of medicine and anatomy. He would be the type to carefully monitor the health of those he cares about, ensuring they have access to the best treatments and technology. His workshop likely contains various medical devices he’s created, tailored to specific needs, especially for anyone who has chronic conditions or injuries
•Viktor would go out of his way to tailor his care to the individual. Whether it’s designing a specific Hextech tool that helps with a unique challenge or creating a comfortable environment for someone recovering from an illness, Viktor's approach to caregiving is highly personalized. He believes that technology should be used to enhance quality of life, and he applies this philosophy to those he loves
•Viktor, despite his intense focus on his work, is incredibly gentle with those he cares about. He understands the value of emotional support and knows that sometimes, what someone needs most is encouragement. He’d take time to listen to their concerns and offer thoughtful advice, always from a place of understanding and empathy. Even in his darkest moments, he’d try to be a source of light for those he loves
•Viktor tends to put others before himself, often neglecting his own health and well-being. If someone he cares about is in need, he’d push himself to the brink to help them, even if it means exacerbating his own condition. This self-sacrificial tendency might worry those close to him, but Viktor sees it as a necessary burden—something he must do to protect those who matter to him
•Viktor would use his inventive genius to create small, thoughtful devices to ease the burdens of daily life for those he loves. For example, if someone struggles with anxiety, he might design a small, handheld device that emits soothing sounds or lights. For someone who works late into the night, he’d craft a lamp with adjustable light levels to reduce eye strain. These little inventions are Viktor's way of showing he cares
•Viktor understands the power of presence. Sometimes, he knows that words aren’t necessary, and he’ll simply sit with someone in comfortable silence. Whether it’s in his workshop or a quiet corner of Zaun, Viktor offers his company as a balm, understanding that his presence alone can be a source of comfort
•Viktor values intellect and curiosity, and he would encourage those he cares about to pursue their own passions and interests. He’d be the type to share books, discuss theories, or even mentor someone in the finer points of science and technology. Viktor sees knowledge as a gift, and he’d be generous in sharing it with those close to him
•He would likely keep detailed records of the health and well-being of those he cares about. He’d have files on their medical history, notes on their preferences, and even journals documenting their emotional states over time. While this might seem clinical, it’s Viktor’s way of ensuring he can provide the best care possible—by being as informed as he can be
•Viktor’s love and care are often shown in quiet, almost unnoticed ways. He might not be openly affectionate, but his actions speak volumes. Whether it’s fixing something before the other person even realizes it’s broken, or leaving little gifts of technology that make life easier, Viktor’s care is subtle but deeply felt
•Viktor has a special routine for putting themnto bed. Every night, he reads them a story from his collection of old Zaun tales, his voice soft and soothing. After the story, he uses a tiny Hextech device he created that projects calming, starry lights onto the ceiling, helping them drift off to sleep with a sense of wonder. He’ll always tuck them in just right, making sure they feel safe and snug before giving them a gentle goodnight
•When it’s mealtime, Viktor takes extra care in preparing food for the age regressor. He understands that during regression, certain textures and tastes can be comforting or distressing, so he always makes sure to prepare something they love. Whether it's cutting sandwiches into fun shapes or making warm soup when they’re feeling vulnerable, Viktor’s attention to detail makes every meal feel like an act of love. He even designed a spoon that changes colors when it’s too hot, to make feeding time a bit more playful and safe
•He’ll gather a collection of simple, safe materials and together they’ll create small gadgets or toys. Viktor patiently explains how each piece works, encouraging them to explore their curiosity. The look of pride on their face when they finish a project together is one of Viktor’s greatest joys. Sometimes, they’ll even design little robots that can move around, making the little one giggle with delight as their creation comes to life
•Viktor is incredibly patient and always there with gentle words of reassurance. If his sweetheart ever feels overwhelmed or scared, Viktor kneels down to their level, offering a warm smile and reminding them that they’re safe. He’s quick to scoop them up into a comforting hug if they need it, his hold gentle yet secure. His presence is a constant source of comfort, a steady anchor in their sometimes turbulent world
•Viktor loves surprising them with little inventions he makes specifically for them. One day, they might find a music box that plays their favorite tune, or a tiny Hextech creature that lights up and follows them around the room. Each surprise is crafted with so much care and love, and the regressor’s wide-eyed wonder and joy are the best rewards Viktor could ask for
•If his sunshine has a bad dream, Viktor is quick to respond. He’ll sit by their side, softly humming a calming tune, and gently stroke their hair until they’re ready to talk about what scared them. Viktor listens intently, offering comfort and reassuring them that everything is alright. He might even stay with them until they fall back asleep, or create a small device that projects soothing lights to chase away the lingering fear
•Viktor cherishes the quiet mornings when they wakes up. He’ll help them get dressed, choosing soft, comfortable clothes that they like. Breakfast is always a special time, Viktor prepares their favorite foods, and they eat together while Viktor listens to them excitedly talk about their dreams or plans for the day. He loves seeing their bright smile first thing in the morning; it’s the best way to start his day, too !
If you're in the basic criteria , are DSMP fans, vivziep0p fans , h0tel/h3lluva b0ss fans, Owl h0use fans, St4r butterfly fans, Ghibli fans, ddlg/abdl blogs, nsfw/k!nk blogs, anti-agere blogs, or anti Christians/Christianity blogs : just dont interact !
#🌷੭ hcs#edit#free to reblog#sfw post#sfw little one#agere#sfw regression#sfw agere#age regressor#sfw age regression#age re safe space#viktor arcane#arcane agere#arcane#agere headcanons#age regression#age regressive#age re blog#agere hcs#agere community#agere caregiver#agere blog#agere fandom#care giver#agere sfw#safe for children#sfw headcanons#dont repost#sfw blog
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Oregon governor Tina Kotek yesterday signed the state's Right to Repair Act, which will push manufacturers to provide more repair options for their products than any other state so far.
The law, like those passed in New York, California, and Minnesota, will require many manufacturers to provide the same parts, tools, and documentation to individuals and repair shops that they provide to their own repair teams.
But Oregon's bill goes further, preventing companies from implementing schemes that require parts to be verified through encrypted software checks before they will function, known as parts pairing or serialization. Oregon’s bill, SB 1596, is the first in the nation to target that practice. Oregon state senator Janeen Sollman and representative Courtney Neron, both Democrats, sponsored and pushed the bill in the state senate and legislature.
“By eliminating manufacturer restrictions, the Right to Repair will make it easier for Oregonians to keep their personal electronics running,” said Charlie Fisher, director of Oregon's chapter of the Public Interest Research Group, in a statement. “That will conserve precious natural resources and prevent waste. It’s a refreshing alternative to a ‘throwaway’ system that treats everything as disposable.”
Oregon's law isn't stronger in every regard. For one, there is no set number of years for a manufacturer to support a device with repair support. Parts pairing is prohibited only on devices sold in 2025 and later. And there are carve-outs for certain kinds of electronics and devices, including video game consoles, medical devices, HVAC systems, motor vehicles, and—as with other states—“electric toothbrushes.”
Apple opposed the Oregon repair bill for its parts-pairing ban. John Perry, a senior manager for secure design at Apple, testified at a February hearing in Oregon that the pairing restriction would “undermine the security, safety, and privacy of Oregonians by forcing device manufacturers to allow the use of parts of unknown origin in consumer devices.”
Apple surprised many observers with its support for California's repair bill in 2023, though it did so after pressing for repair providers to mention when they use “non-genuine or used” components and to bar repair providers from disabling security features.
According to Consumer Reports, which lobbied and testified in support of Oregon's bill, the repair laws passed in four states now cover nearly 70 million people.
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This is a hurdle I’ve been seeing a lot lately now that I’m learning more about tubie life but
Fat people can require feeding tubes
Fat people can be malnourished
Fat people are deserving of enteral/parenteral nutrition and the current standard of qualifying for alternate nutrition often demands that fat people face a more extreme depletion of nutrition before they’re given the same interventions as mid-size and skinny people. One of the determinations of tube placement is involuntarily losing 5-10% of your body weight within 6 months, which can be a significant impact for someone whose starting weight is 220lbs vs 120lbs. Starvation can still send the body into metabolic acidosis/starvation ketoacidosis long before the bigger person hits that 5-10% lost threshold.
Weight loss/diet culture compounds with this because any weight lost by a fat person is often seen as a “good” thing and not documented as a medical problem or a negative symptom. I lost so much weight before my tube was placed that I am now mid-size, and it has already had an impact on my treatment. Most nurses and other healthcare providers are now shocked that I’ve lost over 60lbs in a few months, instead of congratulatory. I’m no longer “looking great”, I “look sick”. Despite that, I still had another nurse look at me and say “you look like you can eat and drink, why do you have a feeding tube?” Sorry- I didn’t know you could just look at me and determine that, considering my stomach is paralyzed.
Enteral feeding is also not even developed to be accessible for larger people. G/GJ tubes have approximately 10cm of tube designed for use inside the body (stoma). Fat people sometimes need to move straight to total parenteral nutrition because the devices themselves lack accessibility. TPN is associated with higher risks than enteral feeding and is often used as a “last resort”, but yet a lot of larger people don’t have another option.
#gastroparesis#fatphobia#don’t mind me I just keep seeing other people with gastroparesis denied tube feeding because of their weight#ableism#disability tag
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Welcome to New York 4
Find the series masterlist
Here we are, folks. The official introduction to the larger Spider Society! Things won’t go badly.
Yet.
Warning: Swearing, shock and awe, I think Lyla is awesome so now you do too, Miguel is still Mr. Grumpypants.
Word count: 2.5k
You’d kind of figured you were off the hook by now. You hadn’t seen Spiderman since he’d threatened you (although you’d caught glimpses of other Spider-people). You had stopped investigating, as you were told.
You’d given up your primary hobby. Which sucked. But you liked not vanishing.
And you figured something else would catch your attention. Eventually.
You did not expect to hear your window slide open nearly a month after your last meeting with Spiderman. You froze, in the middle of putting together a little snack, and then grabbed a knife before turning to look.
Spiderman in your living room was no less intimidating, standing taller than life. Even though you knew he was real, had been close enough to feel the heat of him.
You swallowed hard and very pointedly put the knife back away.
“Good choice.” He didn’t move towards you, letting you approach him. Which you did. Slowly.
“I haven’t done anything.” You eyed him, a little more emotionally prepared this time. Not to say you weren’t nervous - your heart was attempting to gallop out of your chest.
“No. You haven’t.” And he sounded somehow displeased about that. Like he wouldn’t mind having an excuse to throw you into some dark cell somewhere.
You licked your lips, shifting your weight, gaze darting around the room. But there were no hints, no clues. Just Spiderman standing, arms at his sides, calm as anything, in the light of your living room. Which did give you a practically unprecedented chance to study the design of his suit. “Okay. Well. Uh. Why are you here?”
He was quiet for a few more moments, a few of the longest of your life. Then he sighed softly, so softly you almost didn’t hear, and lifted his hands. A few taps on the device strapped to his wrist, and he pulled up a document. A flick of his fingers sent the document to your pad, which chimed softly at the incoming message. You hurried to open it, scanning through the first paragraph.
Everything screeched to a halt.
“What…?” You went back and read it more carefully. There was your legal name, and “offer of employment”, and a sum of money greater than any other job you’d had. You lifted your gaze slowly from the glowing document to Spiderman. “I don’t understand.”
“The work you put in on your research was solid,” he admitted, sounding like it physically pained him to admit as much. “Some of my colleagues think it’s a good idea to bring you on board to help with some… organizational needs.”
Meaning he didn’t think so. Somehow, you were both hurt and not surprised. You dropped your gaze to the contract again, hiding behind it.
“So you’re offering me a job.”
He muttered something that sounded like a curse. “Yes. Read through it. You’ve got until Friday to decide. Meet me at 7pm, same building you poked around in.”
“Okay,” you agreed almost mindlessly, brain still rebooting from the sheer shock of it all. “Friday at 7.” You looked up to thank him.
But he was gone.
You breathed out slowly. Well. He was a bit of a dramatic one. Did that come with the territory of being a Spider-person, or was it just him?
Shaking your head, you finally actually sat on the couch, settling in to read through the contract. It sounded… good. Too good, really. On property medical. Higher salary. Negotiable time off.
Honestly, it made you suspicious. A job offer, out of the blue, tempting enough to be hard to resist? Yup. You were suspicious now.
“The fuck is this about,” you muttered, reading through the job duties again. Which were not actually that helpful. Organizing and filing, both digital and physical. Retrieval of data upon request. Assisting with research. Sounded a bit like a librarian position, but you honestly had no idea how they could need a librarian.
You made a few notes, highlighted a few things, and then shoved it aside so you could actually sleep. Or at least try.
Of course, you couldn’t really leave it alone all week.
It could be some kind of trap, part of you argued. A very elaborate one.
But totally unnecessary, the less paranoid and more logical part of you pointed out. He could have just hauled you off if he wanted to. You knew he was strong enough.
Which meant it was probably an actual, legitimate job offer.
And that? Just the possibility of that got you excited and a little jittery.
You might have arrived fifteen minutes early on Friday. You weren’t sure if you were meant to meet him down on the ground floor or the floor where you’d met Mayday and her dad. Going on a hunch, you went up to that floor.
The view from up here was still beautiful, with lots of green around. Up here, the buildings weren’t so close together, letting evening sunlight through. Which was almost certainly how they maintained the green spaces. You weren’t so high up that you were quite above the traffic, not here, but you could see where the rest of the building was.
Actually, this building was kind of ridiculously tall. Much, much taller than all the surrounding buildings, for sure.
“Who even needs that many floors?” you mumbled to yourself, bracing your hands against the railing to look up.
“We do.”
You jumped, whipping around to stare at Spiderman. He hadn’t quite joined you outside, standing in the doorway so the shadow of the building kept him half-hidden, the red on his suit almost startling.
“You’re gonna give me a heart attack,” you accused, pressing one hand to your chest.
He didn’t apologize, watching you. At least, you assumed he was, as his mask was on. As always. “What’s your decision?”
You breathed in slowly, trying to calm your heartbeat. “I accept.”
He nodded once, short and sharp. “Be here on Monday, then.”
“I need to give my previous job a bit of warning,” you protested, frowning. “I can’t just vanish on them.”
“You’re a security risk,” he ground out. “Either you start immediately, or this all goes away.”
You huffed. Well. He was not doing great on improving your opinion of him. Then again, he clearly wasn’t trying. “Alright, fine.”
“Smart choice.” He straightened a little.
“I do have some questions.”
He waved you off. “Monday. Be here early.” He took a step back, melding into the darkness of the building.
And then he was gone, leaving you alone on the balcony.
You spent a few more minutes up there thinking over the interaction before you left. You picked up dinner on the way home and then settled in for the weekend.
Honestly, you had no idea what to expect Monday morning. The bottom part of the building, the part you had access to, was bustling with business people. It looked like businesses rented out the office spaces. Which was a smart way for the Spider-people to generate money, honestly.
Nobody even gave you a second look as you took the elevator up to the top floor you could get to. You found an out of the way spot to sit and wait, humming a bit to yourself. This part of the hallway was quiet, office doors closed and only the occasional person walking past.
So when someone called your name, you looked up, a little surprised. A beautiful black woman stood in front of you, hand on her hip. But she looked… different, somehow. You blinked twice, tipping your head a little.
“That’s me,” you said, standing and smiling.
“Come with me.” She turned and started walking. You hurried a bit to catch up.
“Are we going upstairs?” You couldn’t help it if you sounded a bit hopeful, and maybe a tiny bit apprehensive.
Her lips quirked in a smile. “Yup,” she agreed, one hand resting over her belly, and you couldn’t help but be a bit curious. “I’m gonna be giving you the welcome tour today.”
An elevator opened in the very back, one you hadn’t noticed before. Your eyebrows shot up your forehead and you couldn’t help but grin.
“Feels a bit like an old spy movie,” you murmured, stepping in after her.
“Here, wear this. You’ll need it to get access to the different parts of the building.” She held out a slim bracelet-thing, which you examined for a moment before you slipped it on. It looked like the one she wore, but slimmer.
“Is that what yours does as well?”
She chuckled. “Mine does a bit more than that,” she admitted, even as the elevator suddenly brightened, glass between you and the rest of Nueva York. You looked out at the view with wide eyes.
“Oh wow. Do you ever get used to this?”
She paused, tipping her head a little as she followed your gaze. “I don’t have much time for sightseeing.”
You hummed, turning back away from the glass when you heard a door open.
“Welcome to Spider Society.” She shot you a smile, amused at your reaction. Your eyes had gone very wide and you were trying to look everywhere all at once.
There were Spider-people literally everywhere. Everywhere. Upside-down on the ceiling, standing horizontally on the walls, walking ahead of you and your guide. All heights, all sizes. Pretty much all of them were in costume, so many variations on red and blue that you were nearly dizzy with it.
“Wow.” You turned in a slow circle, managing to not stumble over your own feet, overwhelmed. This space was huge and open, with criss-crossing support beams and walkways.
“This way.” She had paused to look back at you, and you hurried to catch up.
“And this is just the entry way, huh?” You grinned, sticking closer to her while still looking around.
“Uh huh.” She nodded to a couple passing Spiders. “There’s a cafeteria just up here, you’re welcome to come eat here.”
“Awesome.” You made sure to make note of the turn to get to the cafeteria, taking a quick look around. A whole variety of Spider-people, mostly with coffee and pastries at this time of the morning. Very cool.
“You don’t need to worry about most of the rest of this place.” She went down another hallway and to another elevator. “You’ll be working in the archives.”
“Physical or digital?”
“Mostly digital.” The elevator went down a few floors and she led the way into the space. This entire floor seemed to be the archives, cool air blowing across your skin. (Note to self: bring a sweater.)
“Wow.” You looked at the sheer volume of computers in the room. “I’m guessing this is for your whole… base of operations.”
“Uh huh.” She took a step back. “Lyla, say hi.”
A little glowing golden person appeared at about eye-level, coat draped dramatically over her shoulders. “Hi! I’m Lyla, the best and most important part of HQ.”
“Hi.” You blinked. “Are you an AI?”
“Mmhm! The one and only.”
“Oh wow, I’ve never actually seen an AI. Met? What even is the correct terminology?”
“Either way, just depends on how friendly you want to be.” Lyla grinned at you. “I’ll show you where to get started!”
“Thanks for the tour,” you said to the woman, turning to give her a little smile and slightly awkward wave.
“Sure thing. Name’s Jess, by the way. In case you need to find me later.” She nodded once more to you and sauntered out of the room.
“Okay. Little overwhelmed.” You turned a slow circle, taking in the room. It had that unused feeling - there was no dust, but it felt like nobody came here often.
“That’s pretty normal,” Lyla agreed, filing her nails. “Takes most of the Spiders a bit of time to calm down.”
“Fair.” You breathed in deep. Okay. You were here to do a job, not to freak out. “Right. What are we looking at?”
Screens popped up, dozens of them. Hundreds possibly. Your eyes went wide in despair.
“Some of it has been done,” Lyla told you, standing near your shoulder to look out at the sea of gently-glowing orange-ish screens. “But we just kinda threw it together back at the beginning, before we knew there would be this many.”
You sucked in another deep breath. Okay. Yeah, this would be a lot of work, but you could do it. “Okay. Let’s see what you’ve got so far.”
The first day was not quite a wash, but you did spend the entire time learning the original tagging system and deciding how best to move forward. This wasn’t exactly something you were trained in, but, well… You could organize things. You liked to. You even liked to keep track of data.
So it wasn’t a hardship. It wasn’t even necessarily hard. Just time consuming.
Nobody kicked you out, but you still finished up and left the room. Taking the elevator back up was a little odd, and Spider Society seemed to be even busier now. You had to do a quick side-step to avoid someone swinging past you.
“Incredible,” you murmured, taking a few moments to just look.
“It is, huh?”
You jumped a little and turned to look at the man in the pink bathrobe. “Oh! Hi again.”
“Hi.” He grinned at you, tired but happy.
“Where’s Mayday?” You motioned to the empty baby carrier.
“Hobie’s got her for a few minutes. I wanted to check in and see how your first day was.”
You shrugged. “Fine. Quiet. It’s gonna take some time to get everything updated and sorted properly, but I can do it.”
“I don’t doubt that.” He smiled at you, clapping a hand to your shoulder. “Who gave you the tour this morning?”
“Uh, Jess showed me around a little bit?”
“I bet she didn’t show you any of the fun stuff, though.”
“Define fun stuff.” You spoke a little cautiously, eyeing him.
“She definitely didn’t show you the fun stuff.” He grinned. “I’m Peter, by the way. Peter B. Parker. There are a lot of Peters around, so be aware.”
“Really?” You looked at him curiously even as he gently herded you along.
“Oh yeah. I forget what percentage it is, but it’s a high percentage of Spiders are Peter, or some derivation.”
“Interesting.” You shrugged. “I’m sure I’ll learn all about that sooner or later.”
“I bet you will.” He shot you a friendly grin before he sat you in front of a counter. “Now, you have got to try this shake. I don’t even know what’s in it, but it’s amazing.”
“Um.” You blinked at him, not quite sure where this was going. Food, apparently.
But you were admittedly distracted when you spotted your universe’s Spiderman walking through the cafeteria. His mask was off, leaving you blinking at thick dark hair. Brown-red eyes met yours across the room and you froze.
He looked away first, turning and walking in a different direction. You breathed in again.
You’d had no idea he was such a handsome jerk.
“Oh, Miguel?” Peter chuckled, patting your shoulder and jerking your attention back to him. “Don’t worry about my friend! He’s all bark and no bite.”
Somehow you doubted that.
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Due to issues of privacy and avoiding Red getting ahold of the blue prints for these I cannot provide you with a blu print of the internal components. However I will say that the majority of the chassis is desighned by your father and him alone. I was merely there to discuss what I wanted from such a device as far as form went. I worked more on the internals… no offense to you but I’d rather keep my patent safe. Perhaps when your current contracts are settled I can show you the guts of this beast. If you have questions I would enjoy discussing it with you
" Huh, " Engineer muttered, flipping the blueprint in his hand with a smirk. " Neat lil' thing y'got there, Doc. Reckon things were a bit ir-res-pon-sible lettin' somethin' like this loose on the battlefield. " A chuckle escaped his lips as he curled up a smirk.
He eyed the document closely, fingers brushing over the intricate designs. The familiar itch to get his hands dirty flared up, even though the medic hadn't shown him the internals yet. No matter. Engineer knew there wasn't much he couldn't figure out with a good ol' wrench and some know-how. He'd always been good at cracking things open and putting 'em back together, no matter how tricky the puzzle was.
" D'you bring the real thing over? I'd like to inspect it if you have — I won't take it apart, just a quick look from the outside. "
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The invention of the basic BCI was revolutionary, though it did not seem so at the time. Developing implantable electronics that could detect impulses from, and provide feedback to, the body's motor and sensory neurons was a natural outgrowth of assistive technologies in the 21st century. The Collapse slowed the development of this technology, but did not stall it completely; the first full BCI suite capable of routing around serious spinal cord damage, and even reducing the symptoms of some kinds of brain injury, was developed in the 2070s. By the middle of the 22nd century, this technology was widely available. By the end, it was commonplace.
But we must distinguish, as more careful technologists did even then, between simpler BCI--brain-computer interfaces--and the subtler MMI, the mind-machine interface. BCI technology, especially in the form of assistive devices, was a terrific accomplishment. But the human sensory and motor systems, at least as accessed by that technology, are comparatively straightforward. Despite the name, a 22nd century BCI barely intrudes into the brain at all, with most of its physical connections being in the spine or peripheral nervous system. It does communicate *with* the brain, and it does so much faster and more reliably than normal sensory input or neuronal output, but there nevertheless still existed in that period a kind of technological barrier between more central cognitive functions, like memory, language, and attention, and the peripheral functions that the BCI was capable of augmenting or replacing.
*That* breakthrough came in the first decades of the 23rd century, again primarily from the medical field: the subarachnoid lace or neural lace, which could be grown from a seed created from the patient's own stem cells, and which found its first use in helping stroke patients recover cognitive function and suppressing seizures. The lace is a delicate web of sensors and chemical-electrical signalling terminals that spreads out over, and carefully penetrats certain parts of the brain; in its modern form, its function and design can be altered even after it is implanted. Most humans raised in an area with access to modern medical facilities have at least a diagnostic lace in place; and, in most contexts, they are regarded as little more than a medical tool.
But of course some of the scientists who developed the lace were interested in pushing the applications of the device further, and in this, they were inspired by the long history of attempts to develop immersive virtual reality that had bedevilled futurists since the 20th century. Since we have had computers capable of manipuating symbolic metaphors for space, we have dreamed of creating a virtual space we can shape to our hearts' content: worlds to escape to, in which we are freed from the tyranny of physical limitations that we labor under in this one. The earliest fiction on this subject imagined a kind of alternate dimension, which we could forsake our mundane existence for entirely, but outside of large multiplayer games that acted rather like amusement parks, the 21st century could only offer a hollow ghost of the Web, bogged down by a cumbersome 3D metaphor users could only crudely manipulate.
The BCI did little to improve the latter--for better or worse, the public Web as we created it in the 20th century is in its essential format (if not its scale) the public Web we have today, a vast library of linked documents we traverse for the most part in two dimensions. It feeds into and draws from the larger Internet, including more specialized software and communications systems that span the whole Solar System (and which, at its margins, interfaces with the Internet of other stars via slow tightbeam and packet ships), but the metaphor of physical space was always going to be insufficient for so complex and sprawling a medium.
What BCI really revolutionized was the massively multiplayer online game. By overriding sensory input and capturing motor output before it can reach the limbs, a BCI allows a player to totally inhabit a virtual world, limited only by the fidelity of the experience the software can offer. Some setups nowadays even forgo overriding the motor output, having the player instead stand in a haptic feedback enclosure where their body can be scanned in real time, with only audio and visual information being channeled through the BCI--this is a popular way to combine physical exercise and entertainment, especially in environments like space stations without a great deal of extra space.
Ultra-immersive games led directly, I argue, to the rise of the Sodalities, which were, if you recall, originally MMO guilds with persistent legal identities. They also influenced the development of the Moon, not just by inspiring the Sodalities, but by providing a channel, through virtual worlds, for socialization and competition that kept the Moon's political fragmentation from devolving into relentless zero-sum competition or war. And for most people, even for the most ardent players of these games, the BCI of the late 22nd century was sufficient. There would always be improvements in sensory fidelity to be made, and new innovations in the games themselves eagerly anticipated every few years, but it seemed, even for those who spent virtually all their waking hours in these spaces, that there was little more that could be accomplished.
But some dreamers are never satisfied; and, occasionally, such dreamers carry us forward and show us new possibilities. The Mogadishu Group began experimenting with pushing the boundaries of MMI and the ways in which MMI could augment and alter virtual spaces in the 2370s. Mare Moscoviensis Industries (the name is not a coincidence) allied with them in the 2380s to release a new kind of VR interface that was meant to revolutionize science and industry by allowing for more intuitive traversal of higher-dimensional spaces, to overcome some of the limits of three-dimensional VR. Their device, the Manifold, was a commercial disaster, with users generally reporting horrible and heretofore unimagined kinds of motion-sickness. MMI went bankrupt in 2387, and was bought by a group of former Mogadishu developers, who added to their number a handful of neuroscientists and transhumanists. They relocated to Plato City, and languished in obscurity for about twenty years.
The next anybody ever heard of the Plato Group (as they were then called), they had bought an old interplanetary freighter and headed for the Outer Solar System. They converted their freighter into a cramped-but-servicable station around Jupiter, and despite occasionally submitting papers to various neuroscience journals and MMI working groups, little was heard from them. This prompted, in 2410, a reporter from the Lunar News Service to hire a private craft to visit the Jupiter outpost; she returned four years later to describe what she found, to general astonishment.
The Plato Group had taken their name more seriously, perhaps, than anyone expected: they had come to regard the mundane, real, three-dimensional world as a second-rate illusion, as shadows on cave walls. But rather than believing there already existed a true realm of forms which they might access by reason, they aspired to create one. MMI was to be the basis, allowing them to free themselves not only of the constraints of the real world (as generations of game-players had already done), but to free themselves of the constraints imposed on those worlds by the evolutionary legacy of the structures of their mind.
They decided early on, for instance, that the human visual cortex was of little use to them. It was constrained to apprehending three-dimensional space, and the reliance of the mind on sight as a primary sense made higher-dimensional spaces difficult or impossible to navigate. Thus, their interface used visual cues only for secondary information--as weak and nondirectional a sense as smell. They focused on using the neural lace to control the firing patterns of the parts of the brain concerned with spatial perception: the place cells, neurons which periodically fire to map spaces to fractal grides of familiar places, and the grid cells, which help construct a two-dimensional sense of location. Via external manipulation, they found they could quickly accommodate these systems to much more complex spaces--not just higher dimensions, but non-Euclidean geometries, and vast hierarchies of scale from the Planck length to many times the size of the observable universe.
The goal of the Plato Group was not simply to make a virtual space to inhabit, however transcendent; into that space they mapped as much information they could, from the Web, the publicly available internet, and any other database they could access, or library that would send them scans of its collection. They reveled in the possibilities of their invented environment, creating new kinds of incomprehensible spatial and sensory art. When asked what the purpose of all this was--were they evangelists for this new mode of being, were they a new kind of Sodality, were they secessionists protesting the limits of the rest of the Solar System's imagination?--they simply replied, "We are happy."
I do not think anyone, on the Moon or elsewhere, really knew what to make of that. Perhaps it is simply that the world they inhabit, however pleasant, is so incomprehensible to us that we cannot appreciate it. Perhaps we do not want to admit there are other modes of being as real and moving to those who inhabit them as our own. Perhaps we simply have a touch of chauvanism about the mundane. If you wish to try to understand yourself, you may--unlike many other utopian endeavors, the Plato Group is still there. Their station--sometimes called the Academy by outsiders, though they simply call it "home"--has expanded considerably over the years. It hangs in the flux tube between Jupiter and Io, drawing its power from Jupiter's magnetic field, and is, I am told, quite impressive if a bit cramped. You can glimpse a little of what they have built using an ordinary BCI-based VR interface; a little more if your neural lace is up to spec. But of course to really understand, to really see their world as they see it, you must be willing to move beyond those things, to forsake--if only temporarily--the world you have been bound to for your entire life, and the shape of the mind you have thus inherited. That is perhaps quite daunting to some. But if we desire to look upon new worlds, must we not always risk that we shall be transformed?
--Tjungdiawain’s Historical Reader, 3rd edition
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Achieve Deep Relaxation and Harmony with Sound Healing Chi Coils
Introduction to Sound Healing and Chi Coils
Sound healing is an ancient practice that has gained popularity in recent years as people seek natural and non-invasive methods to enhance their physical, emotional, and spiritual well-being. This holistic approach to wellness utilizes sound waves to penetrate deeply into the body, impacting cells and organs at a cellular level. By harnessing the power of sound, individuals can unlock a profound state of relaxation and harmony.
Chi coils, also known as Biofield Tuning Devices, are unique sound healing tools that combine the principles of electromagnetic fields and energy vibrations. These coils are designed to emit specific frequencies that interact with the body's natural biofield, promoting a state of harmony and balance. The science behind chi coils is rooted in the understanding that the human body is a complex system of energy fields, and disruptions in these fields can lead to physical, emotional, and mental imbalances.
The Science Behind Chi Coils and Sound Healing
The effectiveness of chi coils in sound healing is based on the concept of the body's biofield, which is the electromagnetic field that surrounds and permeates the human body. This biofield is believed to be a crucial component of overall health and well-being, and disruptions in this field can lead to various imbalances and health issues.
By introducing targeted sound vibrations through chi coils, practitioners of sound healing can help restore the body's natural harmony, promoting a state of deep relaxation and balance. The gentle, pulsing vibrations emitted by the coils can have a profoundly calming effect on the mind and body, helping to alleviate anxiety, tension, and other stress-related symptoms.
The Calming Effects of Sound Vibrations
The soothing and calming effects of sound vibrations have been well-documented in various studies. When exposed to specific frequencies, the body triggers a relaxation response, slowing down heart rate, lowering blood pressure, and reducing stress levels. The use of chi coils in sound healing sessions creates an immersive meditative experience that allows individuals to enter a state of profound relaxation.
As individuals are exposed to these soothing vibrations, they may enter into a theta brainwave state, which is associated with deep meditation, creativity, and emotional healing. This deep state of relaxation can have transformative effects, allowing for the release of physical and emotional tension.
Therapeutic Benefits of Sound Healing with Chi Coils
The healing benefits of sound therapy with chi coils extend beyond physical and emotional relaxation. Research has shown that this practice can have a positive impact on a wide range of health conditions, including:
Chronic pain
Sleep problems
Depression
Certain neurological disorders
By targeting specific areas of the body and addressing underlying imbalances, sound therapy with chi coils can help alleviate symptoms, promote healing, and enhance overall well-being.
One of the primary therapeutic benefits of sound therapy with chi coils is its ability to reduce stress and anxiety. Chronic stress can have a negative impact on the body, leading to various health issues, from heart problems to weakened immune function. By inducing a state of deep relaxation, the calming vibrations of the chi coils can help lower stress hormones and promote a sense of calm and well-being.
Additionally, sound therapy with chi coils has shown promise in pain management. The vibrations emitted by the coils can help reduce inflammation, improve circulation, and alleviate muscle tension, all of which can contribute to a reduction in chronic pain. This non-invasive and natural approach to pain management can be a valuable complement to traditional medical treatments, offering a holistic and integrative path to optimal health.
Exploring Different Types of Chi Coils
Chi coils come in various shapes, sizes, and designs, each with its own unique properties and applications. Understanding the different types of chi coils and their characteristics can help individuals make an informed decision when selecting the right sound healing tool for their wellness journey.
Handheld coils: These smaller, portable devices are designed for targeted treatment, focusing on specific areas of the body that require attention. They can be used to address specific concerns such as joint pain or muscle tension by directing sound vibrations to the affected areas.
Floor-based models: Larger chi coils provide a more immersive and full-body experience. These models allow individuals to lie down and be surrounded by soothing vibrations, creating a more comprehensive sound healing session.
Specialized coils: Some chi coils are designed to work with specific energy centers or for general relaxation and balance. These may have unique features or frequencies tailored to particular wellness goals.
When choosing a chi coil, it's essential to consider individual needs, preferences, and wellness objectives. Exploring the various options available can help find the chi coil that best suits personal wellness goals and complements existing self-care routines.
Incorporating Chi Coils into Your Wellness Routine
Integrating sound therapy with chi coils into your wellness routine can have a profound impact on overall well-being. By engaging in this holistic practice regularly, individuals can experience a deeper sense of relaxation, balance, and inner peace that positively affects all aspects of life.
As you continue to explore the transformative power of sound therapy, you may find that it becomes an essential part of your self-care routine, providing a sanctuary of calm amidst daily life's demands. The experience of deep relaxation and restoration of balance can have a significant impact on physical, emotional, and spiritual well-being as you journey towards optimal health.
Enhancing Overall Well-being with Sound Therapy
The practice of sound therapy with chi coils can help cultivate greater self-awareness, emotional resilience, and spiritual connection, empowering individuals to navigate life's challenges with greater ease and clarity. As you continue to integrate this holistic approach into your wellness routine, it may become an indispensable part of your path towards optimal health and well-being.
Some potential benefits of regular sound therapy sessions with chi coils include:
Improved sleep quality
Enhanced emotional regulation
Increased focus and mental clarity
Better stress management
Greater overall sense of harmony and balance
By embracing the healing potential of chi coils, individuals can embark on a journey of personal growth, self-discovery, and enhanced overall well-being. The practice of sound therapy can become a valuable tool in the pursuit of holistic health, complementing other wellness practices and supporting a balanced, harmonious lifestyle.
Conclusion
Sound healing with chi coils offers a unique and powerful approach to achieving deep relaxation and harmony. By understanding the science behind these devices and exploring their various applications, individuals can tap into the transformative power of sound vibrations to enhance their overall well-being.
As more people seek natural and holistic solutions to their health challenges, the practice of sound healing with chi coils continues to gain recognition as a valuable complement to traditional medical treatments. Whether you're looking to reduce stress and anxiety, improve your sleep, manage chronic pain, or simply promote a greater sense of balance and relaxation, chi coils can be a valuable tool in your journey towards holistic wellness.
By incorporating sound therapy into your self-care routine and exploring the different types of chi coils available, you can discover a path to deep relaxation, balance, and improved holistic health. Embrace the healing potential of sound vibrations and unlock a new level of harmony in your life with the power of chi coils.
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Switching to G-Health from Grapes IDMR: Discover New Advanced Features
In the ever-evolving world of healthcare technology, Grapes IDMR has taken a bold step forward by reintroducing G-Health, an advanced mobile app that revolutionizes the way patients manage and access their medical records. From keeping track of lab results to booking appointments with top doctors, G-Health is designed to offer a seamless, user-friendly experience for patients and their families. Whether you’re managing a single person’s healthcare needs or organizing health records for your entire family, G-Health brings convenience, security, and functionality right to your mobile device.
Let’s explore the new and improved features of G-Health, and how this app can transform the way you handle medical information.
What is G-Health?
G-Health is the newly rebranded version of Grapes IDMR’s healthcare management app, designed to give patients a simple, intuitive way to manage their medical records. This app is your one-stop solution for accessing vital healthcare information, making appointments, and ensuring that all your important medical data is stored securely. With a focus on efficiency and ease of use, G-Health empowers users to stay on top of their health without the hassle of paperwork, phone calls, or endless hospital visits.
Key Features of G-Health: What’s New and Improved
1. Effortless Appointment Booking
Booking an appointment with a top doctor near you is now easier than ever with G-Health’s streamlined booking system. Say goodbye to long phone calls and endless waiting times. With just a few clicks, you can schedule an appointment with leading healthcare professionals in your area.
The app provides detailed information about available doctors, including their qualifications, areas of expertise, and patient reviews. You can select the doctor that best fits your healthcare needs and choose a time that works for you. This feature is a game-changer for patients who need to see specialists but struggle with finding the right time or location for their appointments.
2. Seamless Access to Lab Results and Discharge Summaries
One of the standout features of G-Health is the instant access to lab results, discharge summaries, and prescriptions. There’s no longer a need to wait for a doctor’s office to call you back or to sift through piles of paper. As soon as your results are ready, they are automatically uploaded to your G-Health account.
Patients can review their lab results at their convenience and get a detailed breakdown of their health status. This is especially useful for patients who are managing chronic illnesses or those who require regular check-ups. Having access to these documents allows you to make informed decisions about your health, without unnecessary delays.
3. Centralized Family Health Records
Managing the health records of an entire family can be overwhelming, especially when it involves tracking medical files for different family members. G-Health simplifies this by offering a centralized platform where you can view and manage the medical records of your entire family in one place. Whether it’s your children’s vaccination records, your spouse’s prescription history, or your lab test results, everything is accessible with just a few taps on your mobile device.
This new feature is particularly helpful for parents who need to stay updated on their children’s health, allowing for easy access to pediatric records. It’s a single app that caters to the entire family, removing the need to juggle multiple healthcare platforms.
4. Secure Payment and Avoiding Hospital Queues
Hospital visits often come with long lines and waiting times, but G-Health has eliminated this issue by offering online payment options. You can pay for your consultations and treatments directly through the app, bypassing the need to wait at the hospital. This feature not only saves time but also ensures a more efficient and stress-free experience.
Additionally, the cashless payment system helps avoid unnecessary contact, a key benefit in the post-pandemic world. You can view past payments, receive payment reminders, and keep track of all transactions for insurance and tax purposes.
5. Timely Medication and Appointment Reminders
Missing an important medication dose or forgetting about a doctor’s appointment can lead to serious health consequences. With G-Health, this is no longer a concern. The app offers customized reminders for both medication schedules and upcoming appointments Like chemotherapy and Radiotherapy many more, ensuring you never miss a dose or an important healthcare event.
This feature is particularly beneficial for individuals managing chronic conditions or elderly patients who need regular medication. The app will send you push notifications or reminders based on your personalized settings, helping you stay consistent with your treatment.
Why Switch to G-Health from Grapes IDMR?
Switching to G-Health from Grapes IDMR brings several advanced benefits that make managing healthcare easier, faster, and more secure. Here’s why G-Health is the best choice for managing your family’s healthcare:
1. Simplified User Interface
The newly designed interface of G-Health is clean, easy to navigate, and designed for users of all ages. From tech-savvy individuals to those who are less familiar with mobile apps, the user-friendly layout ensures that anyone can quickly access their medical data without confusion. The app’s design is optimized to make sure every feature is just a few clicks away.
2. Comprehensive Medical Data at Your Fingertips
Unlike other healthcare apps that offer limited access to medical data, G-Health provides comprehensive access to all your essential health information. From lab results to discharge summaries and ongoing treatments, everything is available in one place. This level of access can greatly enhance communication between patients and their healthcare providers, improving the overall quality of care.
3. Enhanced Data Security
In today’s digital world, data security is paramount. G-Health ensures that all your medical data is stored with end-to-end encryption, protecting your personal information from unauthorized access. The app adheres to the highest standards of medical data privacy, giving you peace of mind when managing your family’s health records.
4. Consistent Updates and Support
As healthcare technology advances, so does G-Health. The app is consistently updated with the latest features and improvements, ensuring that users always have access to the most cutting-edge tools for managing their health. Additionally, the app’s customer support is responsive and available to help with any issues you may encounter.
Testimonials and User Feedback
Users who have switched to G-Helath have reported high levels of satisfaction with the app’s performance and features. Here are some testimonials from satisfied users:
Nidhin, IT Professional: “G-health has provided us with valuable insights into our family’s health. Its robust reporting and analytics capabilities have helped us make informed decisions and optimize our healthcare management.”
Robin Yohannan, IT Manager: “G-health is a comprehensive solution for our healthcare needs. It provides end-to-end capabilities to address multiple aspects of health management, making it an indispensable tool for our family.”
Conclusion: Why G-Health is the Future of Healthcare Management
Switching to G-Health from Grapes IDMR is more than just an upgrade; it’s a complete transformation in the way you manage your health. With features like centralized family records, instant access to lab results, easy appointment bookings, and secure online payments, G-Health offers everything you need in a modern healthcare app.
As the healthcare industry continues to evolve, having a reliable, user-friendly platform to manage your health is essential. G-Health delivers on all fronts, making it the perfect solution for individuals and families looking to take control of their healthcare journey.
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Summary #6:
In the article “I wrote the book on user-friendly design. What I see today horrifies me” by Don Norman he talks about how there is a disconnection between designs and people's ability to use these designs. As most of the Western world’s population is aging, you would think that accessibility, especially vision accessibility, would become more commonplace and promoted. However, Norman’s opinion states that the opposite is happening. Everyday items are more difficult to use, think about cans where it is sealed so tightly that you cannot open them, or packaging that requires a knife to open. These designs are not accessible to people with any form of disability or mobility impairment. When items are designed for elders or disabled people, they often are bland, and unstylish and highlight that they are unable to do something. Norman mentions how canes used to be stylish and even fashionable to the point where able-bodied people would use them as an accessory. Thinking back, when was the last time you saw someone use a stylish cane? Most canes or mobility aids look like they came straight out of a hospitable, in an ugly white or grey plastic. This makes people not want to use mobility aids even if they need them and only increases the stigma of using a medical device. As mentioned previously, labels for medicine are also too small, but it isn't just medical labels that are like this. Think about nutrition labels and ingredient lists for processed foods. Often the font size is too small or there is a low contrast between the font colour and the background colour. Even captions in movies or TV shows have this issue. Captions often block parts of the show or even have overlapping words, making it impossible to read what is going on. While these may seem like minor inconveniences to the designer as JP Williams stated in “Design Issue: The State of the Ballot”, the user is never wrong and is never stupid. If something is designed to make a user feel stupid or complete a task incorrectly, it is poorly designed. Ignoring good, accessible designs can have serious effects on the user, whether it makes them vote incorrectly, causes environmental damage, or leaves them confused. To do this the RGD Access-Ability handbook states that we should design for the outliers and identify the wide range of human ability. We should consider the range of eyesight ability, hearing ability and cognitive ability when designing. By using grouping or hierarchies in our design, it makes them easier to understand and comprehend. Keeping text short, literal and clear makes it easier to scan. Avoid typefaces where ‘I1l’ (that's uppercase i, the number one, and the lowercase L) look the same or typefaces that use mirrored letters. Instead increase contrast, line spacing and tracking of text elements to make them more legible. Make your design perceivable, operable, understandable and robust. Test everything to make sure it is accessible for people with vision impairments, difficulty hearing and cognitive impairments. For my designs, I make sure to test for colour blindness by changing my work to grayscale so that I know my work is legible.
Key Take-Aways:
Disconnection in design makes it harder for people to use the product
Accessibility should be considered at the beginning of a design
Design for the outliers
Design to reduce stigma
Test every design for every condition
Real-World Examples of Inaccessible Designs:
The photo above shows an instruction sheet for my own prescription medicine. In this 3 page document, only three sentences (the highlighted ones) were important for my understanding of the medicine I was taking. While warnings, side effects and the use of my medicine are important, most of this information is jargon. This text was not easy to scan, hence why I had to highlight the information on how to take a dose of my medicine. The order in which the information is presented is also confusing, considering this is a prescription drug, I already know the use for it. Instead the ‘side effects’ and ‘how to use’ should come before the ‘uses’ section.
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BTTF: The Animated Series, s01ep02, "A Family Vacation" Review and Commentary
Previous episodes will get linked HERE. (top of page)
I didn't mention in my last post, but I have seen the first season before--about 2 years ago. I have basically no memory of it (I guess my brain was like, "yeah, no, we don't need this" and just dumped it), so this is a lot like watching again for the first time. Never seen the second season, so that'll be all new to me.
In this episode: We travel to England, Doc duels with one of Biff's ancestors, and we meet Marty's goofy relative Harold McFly.
Ok, let's jump in.
Interesting. I thought all these episodes began with Real Doc in his lab, but this one seems to skip that part and goes straight to animation. Christopher Lloyd is narrating, though, which is nice, I suppose. Still not as good as getting to actually see him. Automatic points deducted from this episode for not immediately showing me Doc's face. More Real Doc, less cartoon, please. Thanks.
I am thrilled to announce that we have found Clara! (she did not appear at all in episode 1) She's voiced by none other than Clara herself, Mary Steenburgen.
As you may be able to tell, she's shed her 1885 attire in favor of modern clothes. And right away, we learn that she's become super tech-savvy as well. The Brown house has many futuristic features to it (either from Doc's travels or his own inventions) and Clara is using two of them here. The device on her leg allows her to work out without actually having to move, and the thing on her finger has some sort of laser feature that allows her to grade school papers on a screen across the room. And I can only wonder how it is that Clara has managed to get a job teaching in a modern school—not so much because of any gaps in knowledge she may have (Clara's super smart, I'm sure she could catch up) but because I'm wondering about the interview process. Surely she must have had to show identification and fill out forms. I can only assume that Doc has gotten forged documentation somehow for his entire family with made up birth years, medical records, etc.
I would have liked an episode about that. Kids would've enjoyed an episode all about Doc creating fake birth records for his wife and kids, right? Right??
Elsewhere in the house, Jules and Verne are busy playing with remote control cars and an elaborate model train set. Hmm...seems like this episode is setting up lots of scenes with technology in preparation to give us the ol' "too much tech is bad for you" lesson.
Our good buddy Doc is even in on the tech craze. He's busy building robot arms that will turn newspaper pages for him so he doesn't have to do it himself, lol. Unfortunately, this causes a power surge, and all the lights in the house go off. The family is not happy. Doc comes to the realization that they've all become spoiled by technology. He declares that they all need to take a vacation to a time without electricity and ushers them to the DeLorean.
As the car flies off into the sky, Marty and Jennifer are walking down the street.
Um. That's—that's Jennifer. Yeah. I don't know what happened there. Her design upsets me. Marty is still in his silly letterman jacket. I'm thisclose to photoshopping a denim jacket onto him. Why is he wearing high-waisted jeans?
As they watch the car, Marty tells Jennifer, "I don't guess we'll be borrowing the car tonight." So, apparently, he's allowed to take the DeLorean through time all willy-nilly whenever he wants? That sounds like an absolutely horrible idea.
Doc takes the fam to England in 1367 because I guess he figures a good dose of dysentery will help put things in perspective for them? Anyway, he uses this high-tech camera thing to "change" all their clothes into Medieval ones. He says it's only an illusion that lasts a few hours, though. Idk, don't think about it too hard. To ensure the family all stays put and "enjoys" the trip, he programs the DeLorean to fly away, back to present day, and return later on to pick them up. There is no way that can possibly go wrong.
Clara is not happy with her husband.
"Of all the pig-headed, insensitive, macho things you've ever done, this takes the cake," she says. And. Can we just talk about how un-Doc-like those descriptors are? Insensitive? Macho?? OUR DOC? Cartoon Clara and Doc have a weird dynamic in this so far. I don't like the exasperated wife with a bumbling, inconsiderate husband trope.
We soon meet Lord Biffingham, Earl of Tannenshire. If you read my episode 1 review, you know that Thomas F. Wilson voices all Tannens in the show. He's really a bright spot in this series because the guy can do so many fun voices. We'll meet many more Tannen relatives in the show—Biff evidently has family roots all over the globe. Lord Biffingham orders Clara to be kidnapped by his cronies. Uh oh. Doc is also kidnapped. Double uh oh! It's up to Jules and Verne to save the day now.
They soon meet one of Marty's relatives! Harold McFly of the Sussex McFlys. Here they are all hanging upside down in a tree because they got caught in rope traps.
Those are traps Harold set, btw. He caught himself in his own trap. I love him already. Harold tells the boys that he's vowed revenge against Biffingham for stealing away "his lady" Jennivere (assumed to be one of Jennifer's relatives due to the name and fact she is literally just the Jennifer character from the earlier scene but in Medieval clothing). They team up to try to sneak into Biffingham's castle to rescue Doc, Clara, and Jennivere.
Meanwhile, Lord Biffingham asks Clara to marry him. First, though, he has to kill Doc. Yep. So far, we've had a Civil War episode featuring guns being pointed at Jules and Verne, and now a murder plot. Very fun.
Doc, however, isn't too concerned with his predicament. He's locked in a dungeon, having a grand ol' time identifying various bugs and rodents by their scientific names. And while I can't see Real Doc being quite so calm in such a time of crisis, I can see him taking breaks from his panic to be like, "Oooh, rattus norvegicus." (That's literally just a Brown Rat, btw. Doc is fascinated at seeing it.)
We go back to Marty Harold, Jules, and Verne, who are enacting their plot to infiltrate the castle. Harold sings and says some things to the guards, but I can only understand like a third of the words coming out his mouth because of his exaggerated accent. Harold what are you saying.
Lord Biffingham prepares for a jousting tournament against Doc, during which he plans to "eliminate" Doc. Biffingham has this massive horse, tons of fancy armor, and a huge sword thing. Doc has this:
I mean. I dunno, I believe in you, Doc.
Jules and Verne show up just in time to rig Doc's pathetic little "horse" with their motorized car that they snuck on the trip, which makes it go super fast. He's able to avoid Biffingham's attacks for a while, but eventually gets captured. Biffingham orders Doc, Jules, Verne, Harold, and even poor Einstein to be executed.
Doc makes a joke about himself and the boys being the first people to ever die before they were born and I just. I feel like this isn't the time for jokes, Doc? Your children are about to die and also—ALSO!—one of Marty's relatives, thus causing him to never be born in the future. Your vacation is destroying entire family lineages, Doc. This show belongs in the horror genre.
It's Clara who ends up saving the guys just in time! She and Jennivere use a ton of fabric to somehow make a hot air balloon, and they throw ropes down and fly the gang away.
With everyone free, Harold and Jennivere are reunited! He says it isn't safe for them to stay in England but he doesn't know where they can go. Doc suggests *drum roll* Ireland! And there are several things that come to my mind here.
One of Marty's relatives and one of Jennifer's relatives got married in the 1300s, moved to Ireland, and had kids—establishing the McFly family line in Ireland.
According to this, Doc is the one who caused the McFlys to even go there in the first place. So. How did they end up there originally? I guess Harold and Jennivere eventually decided on Ireland as well on their own.
It's Clara who helps to free Jennivere from the castle. Who got her out in the original timeline? Maybe Harold?
Shhh, Nikki, it's a cartoon
Anyway, Harold and Jennivere fly off to Ireland right that very moment in the hot air balloon.
Byeee! Goodbye Harold and Jennivere! Enjoy life in Ireland, you crazy kids.
I miss Seamus. I wish he was in this cartoon. That would make it better, I think.
Wait, wait. I just got sidetracked looking at the Animated Series wiki, and it turns out the opening live-action segment of Doc from this episode was cut from the DVDs, which is where I'm watching this on. It was apparently of him flying above Hill Valley in a hot air balloon. Why was this stolen from me?
Let's wrap this up. We finally get to see Real Doc! We also get one of my absolute favorite gags in all of media. And that is: when a character falls from a big height or is getting dragged or spun around and it's very obviously a fake, stuffed dummy. I cannot describe how much this gag amuses me. It is the peak of comedy, and more shows and movies should use it. Look.
It is hysterical. I watched this gif loop upwards of 15 times.
Based on the context I now have regarding the removed opening segment, it appears that Doc fell from his hot air balloon. He recovered from the lethal plummet like a champ. Must be due to the medical overhaul in 2015.
Bill Nye then shows us how to make our own hot air balloon using a plastic bag and hair dryer. That's basically the end of the episode.
Overall, I'd rank this episode as being better than the previous one. I did miss Marty, though; he was only in those 10 seconds at the beginning. But Harold was a fun guy. I like that they're keeping with the "all of Marty's relatives look just like him" thing. (Except for Arthur and George, of course)
Join me next time to see dinosaurs wearing clothes.
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Paramedic Corps Accessories
The Paramedic Corps is equipped with a range of specialized accessories designed to enhance their operational capabilities and facilitate effective emergency medical response. These accessories, all prominently colored in the distinctive red associated with the Corps, play a crucial role in supporting paramedics' efforts to provide rapid and expert medical aid in various challenging environments.
Chastity Cage: The inclusion of chastity cages as standard accessories is a unique feature of the Paramedic Corps uniform. Worn during duty hours, these devices symbolize the commitment of paramedics to their mission and serve as a reminder of their professional responsibilities. While on duty, paramedics prioritize their duty to provide medical care, ensuring their focus remains solely on the task at hand.
Tetra Handset: The Tetra Handset is a vital communication device that enables paramedics to stay connected and coordinate seamlessly with their teams, other emergency services, and command centers. Designed with ruggedness and reliability in mind, this accessory ensures constant communication even in challenging environments or remote locations.
Tactical Tablet: The Tactical Tablet is an essential tool that assists paramedics in accessing critical medical information, patient histories, treatment protocols, and real-time data. Its user-friendly interface and integration with the Paramedic Corps network enable paramedics to make informed decisions swiftly and accurately while on the field.
Diagnostic Glove Set: The diagnostic glove set is a specialized accessory that enables paramedics to conduct preliminary medical assessments swiftly and hygienically. Fitted with sensors, these gloves provide real-time feedback on vital signs, allowing paramedics to gather crucial patient information on the scene.
Paramedic Corps Smartwatch: The smartwatch utilizes advanced GPS technology to track the real-time location of paramedics in the field. The smartwatch continuously monitors vital signs and biometric data of paramedics, including heart rate, body temperature, and stress levels. Equipped with audio and visual recording capabilities, the smartwatch captures interactions between paramedics and patients. This data is valuable for quality assurance, training, and legal purposes, ensuring accurate documentation of medical procedures and patient interactions.
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Editor's note: This is the fourth blog in our series that examines how social determinants influence gender biases in public health research, menstrual hygiene product development, and women’s health outcomes.
Period poverty is the circumstance of lacking supplies and facilities to manage menstruation comfortably, safely, and without shame. As a researcher who studies period poverty and its effects on adolescent girls’ school attendance and engagement, I am concerned about the growing body of research documenting the exposure to chemical toxins and heavy metals that accompanies use of commercially produced menstrual hygiene supplies (e.g., tampons and pads). The most recent study documents the presence of 16 heavy metals (including arsenic, mercury, and lead) among 14 tampon brands. Though none of the tampons evaluated contained measurable amounts of all 16 heavy metals, all brands contained some heavy metals. Heavy metal exposure is associated with adverse health outcomes, including impairment of the nervous system, organ damage, and increased cancer risk. A 2019 study found that sanitary pads contain volatile organic compounds (VOCs) and phthalates, both of which are associated with menstrual irregularities and cancer.
The finding of heavy metals in tampons and harmful chemicals in pads, coupled with the fact that the Food and Drug Administration’s (FDA) regulation of these products does not mandate regular testing for toxic chemicals, turned my concern into alarm. Sanitary pads became commercially available in 1921, and tampons followed 10 years later in 1931. This cursory monitoring over the 100-plus years of period products’ commercial existence is consistent with the idea that, as “medical devices” (period products’ classification given by the FDA), the treatment offered is concealment—hiding menstruation from everyone but the person experiencing it. Given this focus on keeping menstruating bodies a secret, it is not surprising that regulation did not extend to studying how products designed to keep that secret affected menstruating bodies.
These findings demand that we expand our efforts beyond concealment—that assessment for health risks to users be a routine aspect of menstrual hygiene product manufacturing. They remind us that medical interventions are enacted upon dynamic organisms operating within complex systems. Neglecting that dynamism and complexity to devise a singular solution can have unintended consequences.
In the current case, the “interventions” are menstrual hygiene products. Menstruation involves not only the vagina (the channel for menstrual blood flow), but the circulatory system, which functions to both nourish organs and absorb native and foreign substances within organ tissue. The unintended consequence is the possibility that these products, in addition to absorbing menstrual blood, introduce an as yet undetermined quantity of heavy metals and potentially harmful chemicals into the bodies of menstruating people. The implications of these findings are that we can no longer afford the simplistic view of menstrual hygiene products as an exercise in concealment. Rather, we must consider product use as a potential entry point for physiologic risk and take appropriate steps to monitor and safeguard the health of the menstruating public.
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A group of adventurers taking a selfie while a red dragon photo bombs them. Could be the last selfie they ever take.
Fantasy settings can use "magic" in place of technology. What if adventurers had the magic equivalents of these modern-day technologies at their disposal?
Smartphones: Medieval adventurers could use smartphones for communication, navigation, and documentation. They could take photos and videos of their quests, making it easier to share their adventures with others.
GPS and Maps: GPS technology would help adventurers navigate through treacherous terrain and find hidden treasures more easily. Interactive maps could provide real-time information about their surroundings.
Drones: Drones equipped with cameras could provide aerial reconnaissance, helping adventurers scout ahead or locate remote areas. They could also use drones for aerial combat or to transport supplies.
Portable Power Sources: Portable solar panels or power banks could recharge their devices, ensuring they always have power for their gadgets, like flashlights or communication devices.
Medical Advancements: Modern medical technology, such as antibiotics, advanced first-aid kits, and surgical equipment, would greatly improve their chances of surviving injuries or illnesses.
Weapons and Armor: Firearms, explosives, and advanced materials could enhance their combat capabilities. Imagine a knight with a bulletproof vest or a musketeer wielding a semi-automatic rifle.
Instant Messaging and Social Media: Adventurers could communicate instantly with allies or followers through messaging apps or social media platforms, sharing updates and gaining support.
Translation Apps: Language barriers would no longer be an issue with instant translation apps, allowing adventurers to communicate with different cultures and creatures they encounter.
3D Printing: This technology could be used to create custom equipment, weapons, or replacement parts for armor on the spot.
Night Vision and Thermal Imaging: These tools would be invaluable for nighttime quests or tracking elusive creatures.
Survival Gear: High-tech camping equipment, like lightweight tents, water purifiers, and compact cooking stoves, would make their journeys more comfortable.
Environmental Protection: Modern clothing materials and gear designed for extreme conditions would help adventurers withstand harsh weather and environmental challenges.
Virtual Reality Training: Before embarking on dangerous quests, adventurers could train in virtual reality simulations to hone their combat skills and strategies.
Smart Alchemy and Potion-Making Tools: Alchemists could use advanced lab equipment to create more potent and reliable potions and elixirs.
Robotic Companions: Imagine medieval adventurers with robotic animal companions for scouting, transportation, or even combat assistance.
Note: thank you to Yonderoo for tips on how to draw a dragon head.
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What is CRO and its role in clinical trials?
CRO stands for Clinical Research Organization. It is an organization that provides services to the pharmaceutical, biotechnology, and medical device industries to assist in the clinical development of their products. CRO`s provide a range of services, including clinical trial design, protocol development, data management, statistical analysis, and regulatory affairs.
They also provide support for clinical trial sites, such as patient recruitment, training, and monitoring. CROs play an important role in the clinical trial process, as they help to ensure that the trial is conducted in a safe and ethical manner, and that the data collected is accurate and reliable.
What is the basic principle of Clinical Research Organization?
The basic principle of Clinical Research Organization (CRO) is to provide services to the pharmaceutical, biotechnology, and medical device industries to help them develop new drugs, treatments, and medical devices.
Clinical Research Organization provide a range of services, including clinical trial design, data management, regulatory affairs, and quality assurance. They also provide expertise in areas such as clinical trial management, data analysis, and statistical analysis.
What are the main components of Clinical Research Organization?
1. Regulatory Affairs: This includes the development and implementation of regulatory strategies, preparation of regulatory documents, and communication with regulatory authorities.
2. Clinical Operations: This includes the management of clinical trials, including protocol design, site selection, patient recruitment, data collection, and data management.
3. Quality Assurance: This includes the development and implementation of quality systems, monitoring of clinical trials, and auditing of clinical sites.
4. Data Management: This includes the collection, storage, and analysis of clinical trial data.
5. Medical Writing: This includes the preparation of clinical trial documents, such as protocols, investigator brochures, and clinical study reports.
6. Project Management: This includes the coordination of all aspects of a clinical trial, including budgeting, timelines, and resource allocation.
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A List of Frequently Used Terms
So now you've decided you want to at least follow Girasol's adventures or even interact with her. Awesome! To make roleplay and/or reading simpler, here is a list of common technical terms that may be present in interactions.
SOAP note - clinical documentation that chronicles how a therapy session went, the performance of the client, any specific areas of note, and plans for future sessions. SOAP is an acronym for "Subjective, Objective, Assessment, Plan". They are used across the allied health professions, although not exclusively used.
Assessment, Diagnostic, or Evaluation - what it says on the tin; basically a diagnostic test run to diagnose a specific communication disorder (if possible).
PHI - Protected Health Information. Basically any of your private business relating to your health or personal information that you would generally not want strangers to have access to read. In our current times in the US, HIPAA is the law governing patients' rights and clinicians' responsibilities in the handling and management of PHI. I am currently establishing lore for the Federation and how that is all handled.
WNL - Within Normal Limits. This is an acronym designating that a patient or client's test results fall within the average expected test score range for people of their age, AGAB, and/or developmental level.
Assessment Report or Evaluation Report - a document presenting and interpreting the results of an evaluation. Will also include the case history/background/health history summary of the client.
Case History/Case History Form - A written document and/or form detailing the client's medical and developmental (if a child) history, in addition to a description of the presenting complaint or concern. This may include past test results such as audiograms, prior evaluation reports, and the like.
AAC - alternative augmentative communication. This is any method of communication that is not verbal and can be anything as low-tech as a printed grid at which the person points to communicate thoughts and desires, to as high-tech as a device that produces speech when the user simply looks at the desired icons and makes a sentence or phrase with them. There are all kinds of devices and modalities, and a wide variety of AAC users who use this form of communication for a myriad of reasons.
Audiogram - a visual representation of hearing test results. Depicts the level of hearing loss one has, if any.
This list may be updated as more terms pop up on this blog and require clarification.
#star trek rp#star trek oc#speech language pathology in space#friendly space speechie#slp terms#allied healthcare professions in fiction#girasol lang ms ccc slp#girasol lang ms cf slp#girasol lang
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