#Creating films
Explore tagged Tumblr posts
2001hz · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Metal Skin Panic MADOX-01 (1987) Dir. By Shinji Aramaki Animated By: Hideaki Anno & Kōji Akimoto
Legendary Neon Genesis Evangelion creator Hideaki Anno was only in his mid to late 20s and Kōji Akimoto being only 14 when he helped designed and animated Metal Skin Panic a mecha cyberpunk anime film.
18K notes · View notes
jakeperalta · 4 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Daisy Edgar-Jones as Kate Carter in TWISTERS (2024)
2K notes · View notes
writingwithfolklore · 9 months ago
Text
5 Tips for Creating Intimidating Antagonists
Antagonists, whether people, the world, an object, or something else are integral to giving your story stakes and enough conflict to challenge your character enough to change them. Today I’m just going to focus on people antagonists because they are the easiest to do this with!
1. Your antagonist is still a character
While sure, antagonists exist in the story to combat your MC and make their lives and quest difficult, they are still characters in the story—they are still people in the world.
Antagonists lacking in this humanity may land flat or uninteresting, and it’s more likely they’ll fall into trope territory.
You should treat your antagonists like any other character. They should have goals, objectives, flaws, backstories, etc. (check out my character creation stuff here). They may even go through their own character arc, even if that doesn’t necessarily lead them to the ‘good’ side.
Really effective antagonists are human enough for us to see ourselves in them—in another universe, we could even be them.
2. They’re… antagonistic
There’s two types of antagonist. Type A and Type B. Type A antagonist’s have a goal that is opposite the MC’s. Type B’s goal is the same as the MC’s, but their objectives contradict each other.
For example, in Type A, your MC wants to win the contest, your antagonist wants them to lose.
In Type B, your MC wants to win the contest, and your antagonist wants to win the same contest. They can’t both win, so the way they get to their goal goes against each other.
A is where you get your Draco Malfoy’s, other school bullies, or President Snow’s (they don’t necessarily want what the MC does, they just don’t want them to have it.)
B is where you get the other Hunger Games contestants, or any adventure movie where the villain wants the secret treasure that the MCs are also hunting down. They want the same thing.
3. They have well-formed motivations
While we as the writers know that your antagonist was conceptualized to get in the way of the MC, they don’t know that. To them, they exist separate from the MC, and have their own reasons for doing what they do.
In Type A antagonists, whatever the MC wants would be bad for them in some way—so they can’t let them have it. For example, your MC wants to destroy Amazon, Jeff Bezos wants them not to do that. Why not? He wants to continue making money. To him, the MC getting what they want would take away something he has.
Other motivations could be: MC’s success would take away an opportunity they want, lose them power or fame or money or love, it could reveal something harmful about them—harming their reputation. It could even, in some cases, cause them physical harm.
This doesn’t necessarily have to be true, but the antagonist has to believe it’s true. Such as, if MC wins the competition, my wife will leave me for them. Maybe she absolutely wouldn’t, but your antagonist isn’t going to take that chance anyway.
In Type B antagonists, they want the same thing as the MC. In this case, their motivations could be literally anything. They want to win the competition to have enough money to save their family farm, or to prove to their family that they can succeed at something, or to bring them fame so that they won’t die a ‘nobody’.
They have a motivation separate from the MC, but that pesky protagonist keeps getting in their way.
4. They have power over the MC
Antagonists that aren’t able to combat the MC very well aren’t very interesting. Their job is to set the MC back, so they should be able to impact their journey and lives. They need some sort of advantage, privilege, or power over the MC.
President Snow has armies and the force of his system to squash Katniss. She’s able to survive through political tension and her own army of rebels, but he looms an incredibly formidable foe.
Your antagonist may be more wealthy, powerful, influential, intelligent, or skilled. They may have more people on their side. They are superior in some way to the protagonist.
5. And sometimes they win
Leading from the last point, your antagonists need wins. They need to get their way sometimes, which means your protagonist has to lose. You can do a bit of a trade off that allows your protagonist to lose enough to make a formidable foe out of their antagonist, but still allows them some progress using Fortunately, Unfortunately.
It goes like… Fortunately, MC gets accepted into the competition. Unfortunately, the antagonist convinces the rest of the competitors to hate them. Fortunately, they make one friend. Unfortunately, their first entry into the competition gets sabotaged. Fortunately, they make it through the first round anyway, etc. etc.
An antagonist that doesn’t do any antagonizing isn’t very interesting, and is completely pointless in their purpose to heighten stakes and create conflict for your protagonist to overcome. We’ll probably be talking about antagonists more soon!
Anything I missed?
2K notes · View notes
stil-lindigo · 3 months ago
Text
Tumblr media
image i made for a powerpoint night with friends
538 notes · View notes
horrorme · 1 month ago
Text
Tumblr media
Frankenstein Created Woman (1967)
398 notes · View notes
drrav3nb · 11 months ago
Text
Tumblr media Tumblr media Tumblr media
SYDNEY ADAMU and CARMY BERZATTO
1K notes · View notes
gummi-ships · 29 days ago
Text
Tumblr media Tumblr media Tumblr media
Kingdom Hearts Dream Drop Distance - La Cité des Cloches
182 notes · View notes
jordaisy · 9 months ago
Text
Tumblr media
the gang and their existential questions.
419 notes · View notes
2001hz · 2 years ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
吸血鬼ハンターD ブラッドラスト (2000)
2K notes · View notes
hamletthedane · 1 month ago
Text
Watching a 20-year retrospective on the making of the LOTR movies, and I’m slowly starting to believe these films are one of the great masterworks of human history. So much love and creativity was poured into them from so many people. A million tiny details to create something that feels so real and beautiful to us. It’s so incredible.
116 notes · View notes
demadogs · 3 months ago
Text
some of you need to hate ai way more than you currently do
194 notes · View notes
writingwithfolklore · 9 months ago
Text
Writing Foundations: Creating Paragraphs
                You can have the best story in the world, but if it’s all in one chunk on the page, you may struggle to find people willing to read it. To break it up, you need to know where and when to create new paragraphs.
Every new paragraph starts with an indent. So, to create a new paragraph, hit the enter key, and then the tab key, which is typically on the left side of the Q and either says TAB or looks like two stacked arrows pointing in separate directions.
So when do you start a new paragraph?
1. Anytime a new character speaks
The most obvious place to break up your paragraph is when a new character is speaking. Take this example.
“Hi John,” said Mary as she walked into the room. John was reading a book, and tucked a bookmark between the pages as she sat next to him. “how was work?” “It was good,” she replied, “but my boss really didn’t like the draft I sent her.” “That’s too bad, I thought it was some of your better work.”
Vs.
                “Hi John,” said Mary as she walked into the room. John was reading a book, and tucked a bookmark between the pages as she sat next to him.                 “How was work?” He asked.                 “It was good,” she replied, “but my boss really didn’t like the draft I sent her.”                 “That’s too bad, I thought it was some of your better work.”
See the difference? So you make a new line whenever a new character is speaking. In the case of Mary speaking twice, “It was good…” “but my boss…” we keep that in the same paragraph. Whereas when John speaks after Mary, it becomes its own paragraph.
The only time you may split the same character speaking is if they have a large chunk of dialogue. In that case, you can split their dialogue according to the next rule.
2. Any new idea
This isn’t necessarily a hard rule like the last one is. We have a lot of room to make interesting creative decisions when breaking up description or action. For the most part, though, you’ll want to break up your paragraph whenever there’s a new thought or idea. So:
                A thin plastic film coated the room, making the furniture gleam in the sunlight streaming through the windows. On her right sat a couch upholstered in ivy coloured fabric, untouched by time.                 Anna swept her fingers through her hair, chewing on her lip. She watched Rick out of the corner of her eye, “What are you thinking?”                 The detective’s expression was completely neutral, though he clutched his pen tightly in one fist. In his other hand was a notebook, three questions written across it in blocky text, 1. Why are all the clocks stopped at 5:32? 2. Where’s the murder weapon? 3. Why did my wife leave me? “Same as the others,” he said, tapping his pen against the last question, “the plastic wrap killer.”
So in this example we go from describing the room, to describing an action Anna is doing, to describing the detective, and then his notes. These are all separate ideas, so we can split them into their own paragraphs.
                As well, as long as it’s about the same character or within the same ‘idea’, description can be paired with dialogue. You can see Anna’s dialogue comes after the description of her. You can totally do this, or you can split it into its own paragraph if you’d like. It looks natural where it is because Anna is the subject of the paragraph, and she’s also the one speaking.
                In the case of the detective speaking, his action comes between dialogue. Also allowed, since the detective is the subject of that paragraph.
3. Any new location or skip in time
Similar to the last, if the scene starts outside, when they move inside it’s a new paragraph. If they go into a new room, get into a car, etc. Any time they change location, it starts a new paragraph. Same for a skip in time. If you need to go from day to night, new paragraph.
Kayde looked anxiously up at the looming oak doors. The windows were dark, layered in years of dust and grime. It’s now or never, they thought. They pushed through the doors and into the foyer. Kayde seemed to wait there for hours, and by the time someone came to greet them, it was already dark outside.
4. For style/effect
                This is one of my favourite parts of writing. Once you nail when you should be splitting your paragraphs, you can start to play with splitting them for effect. I do this quite a lot. Take this example:
                She fixed an ugly stare at herself in the mirror, long locks of brown hair hanging in front of her eyes. A pair of sharp scissors gleamed at the edge of the glass, pinched between her fingers. Dania raised the scissors to her hair.                 Snip.                 A lock fell towards the sink, the edges rough and imperfect.                 Snip.                 Another.                 She chopped and hacked away at her hair until it was clumped in an unsightly pile over the drain of the sink, her head round and covered in patches where she didn’t quite get close enough to her skin.                 She was finally free.
                While the cutting of her hair could be in the same paragraph, it gives it more drama and effect when it’s split. Any time a character is going through something shocking or emotional, maybe try playing around with the paragraph to see if you can add some additional drama to it.
                Paragraphs can be as long or short as you’d like them to be, as long as you have intention behind it!
572 notes · View notes
frodo-baggins · 2 years ago
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
20 years of The Lord of the Rings: the Two Towers (released in the US December 18 2002)
4K notes · View notes
weirdlookindog · 6 months ago
Text
Tumblr media
Peter Cushing and Susan Denberg in Frankenstein Created Woman (1967)
401 notes · View notes
vileidol · 4 months ago
Text
Tumblr media Tumblr media
Hello again, friend of a friend
matrix can have a little evil ex breakup song, as a treat
(OC from Infamous by @infamous-if)
164 notes · View notes
bixels · 5 months ago
Note
I really like MLP stuff because I feel like a lot of artists choose to set their stories in the 20's(makes sense it's a cool time period). But when drawing their characters and settings they look mostly at the fashion and the architecture and not the drawings of the time. Which always made me sad because the commercial illustrations, comics and paintings look so good and still feel totally modern and fresh even though they are almost 100 years old.
Anyways I just want to say that your art really has that sleek modern feel and I was wondering if there were any specific illustrators that you keep in mind or if I'm just making stuff up in my head
This is a small thing I've also been struggling with art for the AU project. Deciding whether or not I want it to truly feel authentic to the 20s/30s or draw what feels natural to me. I ended up going with the latter because if I'm constantly forcing myself to draw in a style that doesn't feel right for me, it'll stop being fun really quickly and I'll burn out. That's why a lot of the illustrations feel more anime-ish.
That being said, I pull a lot of inspiration from 50s-60s pulp comics (especially in the CYMK color palettes) and 1920s graphic artists like Leyendecker and Hirschfeld. In terms of graphic design, I'll sometimes pull from art deco, art nouveau, or reference the visual flourishes of book covers from the time period.
222 notes · View notes