#Conversations While Gaming
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syn0vial ¡ 1 year ago
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my gun-loving, car guy, "i'm the straightest man i know" brother who just finished baldur's gate 3 talking about astarion:
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phonification ¡ 27 days ago
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ive been thinking about taco and balloon forming a little alliance post s1/ pre s2 where they'd (begrudgingly) work together planning on how to break into hotel OJ to steal stuff to take back to their makeshift camp like food, blankets, pillows, etc,,, anything that could be useful to them
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virsancte ¡ 1 month ago
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making my oc smoke the cig i cant bc i ran out
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ruushes ¡ 3 hours ago
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not generally a fan of how the game implements terminology like this but this is so funny to me it’s almost worth it. shut up lucanis i need you to be listening and learning rn
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embras-grace ¡ 1 year ago
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One thing I truly adore about Palia is the polyamory and general queerness. It's so nice that we can romance everyone so we don't miss any plots or items, but also its nice as a poly-queer person to see some representation in a game.
There is no jealousy. There is no hateful or painful breakups (as I understand it, if you break-up it is not mentioned and you restart the romance plot-line). No one makes negative comments about two pins or switching out pins.
It's so nice to see positive rep in a game and honestly such a breath of fresh air.
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checkadii ¡ 3 months ago
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mman . idk. im so fucking sleepeu and iys only 330
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leciraofthewilderness ¡ 6 months ago
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So, despite some faults, I really enjoyed totk, and on its anniversary I want to say something about it. Other people have said similar things before but it’s really important to me and actually a big part of why the story of totk was meaningful to me, so I want to also say it:
Zelda needed to come back from draconification. The story needed that. It wasn’t lazy and just ignoring “consequences” because (imo) that was the *point*
The point is to feel like there are going to be terrible consequences and then say actually, no. You can come back from this, with the help of other people.
To me at least, that was the theme of the whole story.
If botw was about how the world goes on past loss and grief and starts to heal (how flowers grow in the ruins and the world can be beautiful again, be worth saving, even if it has changed)…then totk was about a more personal kind of healing.
The weight of the world should not be on your shoulders alone…you, alone, should not have to fix everything…you should not have to sacrifice yourself, but when you do, someone will be there to save you from it.
This turned into a really long ramble so:
You (Link) gained so much and now it’s gone. It feels like you’re back to where you started and yet you know you have to do it all again…you were weak and you failed and you’re weaker now…but
You go down to the surface. Monsters swarm across it once again. Other people are fighting them too though. You help, but it’s not just you…
You go to the Rito, the Gorons, the Zora, the Gerudo…just like with the divine beasts, there are friends who help you save each region. But this time, part of them comes along with you when you leave. It’s nice, you realize, the first time one of them protects you from a monster you weren’t prepared for. You’re still weaker than you were before, but someone has your back…
When you go up to the sky you see a strange new dragon there. There’s something about them that feels familiar. You try not to think about it.
You go down to the depths too. It’s terrifying at first. You hate it. You only want to get what you came for and get out of the dark….but slowly, the light grows. You get stronger. The dark feels like a challenge you can face (and someone has your back).
There are spirits down there. You don’t know when they’re from, but some part of you wonders…are these all the people you let die in the Calamity? (You help them find rest from their wandering. The weight on your shoulders feels a little less heavy).
There’s so much gloom. The first few times the sky turns red and hands chase you (a reminder of what you’ve lost, how you failed) you just run. Eventually though, you have to fight. It feels like the (second) worst day of your life again. But you manage to get free of the grasping gloom and stand and fight, as wild and desperate as it is. Beneath the manifestation of your worst fears, there’s another thing to fight, but this time it has a face (a voice in the back of your head says…you know this isn’t all on you and your failure…it’s really Ganon’s fault right?). You get through it.
At every turn in your travels, it seems like something reminds you of Zelda. Her passion, her curiosity, her kindness. You miss her.
At first, the tears you find reassure you. She may be in the past, but she’s safe. She’ll come back somehow…but then you hear the word draconification for the first time. You want to believe she wouldn’t do it but you know her and the fear sits cold inside you. (Zelda is a lot of things. She’s been allowed to be more of them, since she was freed from her hundred year battle, without her father holding her back. But deep down inside her, there’s a vein of self-sacrifice that still runs strong. It’s what saved the world before, after all).
She did it. She really did it. She’s gone from you (from Hyrule) forever, and it’s all your fault. If only you hadn’t failed so utterly in the battle (you can hardly even call it that) under the castle. If only you’d caught her. If only you hadn’t let the sword break. You should have protected her you should have been better it’s all your fault and now she has to live with the consequences, forever. Everything really is on you, you should have been better.
(Zelda POV: you couldn’t call upon Hylia’s power in time, you were too content to let it wither and fade away from you, ready to be free of it. You shouldn’t have. He got hurt, the sword got hurt, it’s your fault…Sonia and Rauru help you channel it again, Sonia helps you learn how to turn back time…but you don’t save her. She dies because you couldn’t save her. Rauru dies not long after. There is no one left to guide you, once again. You could spend years trying to figure it out on your own. But you did that last time. It didn’t work. Self-sacrifice, stepping in front of someone you love, that worked. (You do what you can, to call upon the sages, to help Link in the future, first). And then you swallow the stone. You’ve come a long way, in the past five years, allowing yourself to exist. But in the end, self-sacrifice worked last time. It’ll work this time too.)
You (Link) go down beneath the castle. You were supposed to bring the sages but you didn’t. It’s nice, for someone to have your back. But no one else should get hurt to fix your mistakes.
They follow you anyway. They fight with you, against the hordes, against the greatest enemies you defeated together, along the way. They’ll have your back, even if you don’t think you deserve it.
You fight Ganondorf, and then the demon king, in the hardest battle of your life. You think it’s over and then the demon king decides it’s better to lose himself completely than let you win. You’re exhausted and afraid of yet another battle, but up there in the sky, when you’re falling, the Light Dragon catches you (you wonder why she changed her path to catch you, you wonder if there’s still something of Zelda left in there to save). With her help, you win.
And then you’re in some other realm. The spirits of Sonia and Rauru are there. You remember how the two of them and Zelda channeled such incredible power together. You think about Recall. Turning something back to the memory of what it was before, like Sonia said. You stand with them and you allow yourself to hope. Maybe the Light Dragon can remember the form she took so long ago, the person that she was.
And then you’re falling, and Zelda is falling, but this time you catch her. You catch her. She’s back home with you, finally, finally.
And maybe, one mistake doesn’t have to be the end of the world. You don’t have to be perfect. Sometimes, someone else can stand with you, and it’ll all turn out alright. (You can put the weight of the world on your shoulders, you can sacrifice yourself, but someone will be there to catch you, someone will be there to pull you back to yourself, when all is said and done).
#loz#tears of the kingdom#Link#Zelda#I will say also that I think part of the reason totk is special to me is very personal#like when it came out I was still struggling with the worst burnout of my life#I had had a few months of exhaustion between January and March and in May that exhaustion was still sticking to me#it was hard to get out of bed hard to do anything I felt so tired that I almost felt sick but I wasn’t sick#and the thing is Zelda games are my biggest special interest#and having a new one to play like genuinely I’m not joking it gave me bsck so much energy#I was doing really badly but when totk came out I played it for an entire weekend straight basically#and like my mom came to visit me and help me out with basic life stuff#and like sit with me while I played just like enjoying being together#and that was really nice#over that summer and the fall after I started getting to know someone I work with better#largely over conversations about totk at first#and they’ve become a good friend#(and become someone that I feel safe to be fully myself around)#and so I just have this really strong personal connection to totk#like I will not claim to be impartial about it#there are definitely criticisms that I can acknowledge#in particular I don’t like that they un-amputeed Link let Link be disabled#and also ganondorf’s characterization was shallow and one dimensional#and I’m sure there’s other things I could think of#but the overall narrative#including Zelda becoming the light dragon and then turning back in the end#I really like that#it felt like a narrative of healing to me#and playing it at the time that I did felt really healing to me too
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marvelous-spirit ¡ 2 months ago
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The face of a man treasuring the chance to be wrong once again.
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velvetjune ¡ 3 months ago
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I’ve replayed enough Control to not be surprised, but I’ll never forget how magical it was to first uncover small details like the previous director, Northmoor, being in the power plant, all the security cameras following wherever you go, Ahti responding to Jesse’s thoughts, or the book club papers corresponding to deaths you come across in the game
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haunted-xander ¡ 1 year ago
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tbh one of, if not my absolute favorite part about ffxiv, is the small little moments/sections where nothing super big or like. Plot Important happens, but that give both the characters and us, the players, some much appreciated down-time to just. Feel things. And to process what's happened and what's going on or to just. Let us exist, in the moment. In a much more grounded and human way than when there's Big And Important Things happening.
The biggest(imo) and earliest example of this is right after the Waking Sands get raided in ARR, and WoL turns to the church for guidance. The entire section of us helping them gather and bury our fallen comrades, and especially bringing Noraxia home to Little Solace so she can be laid to rest in her homeland, by her own people and in their own cultural ways, was so so important to me.
Because it wasn't just replacable allies cast aside for shock value anymore, it was real. These deaths were real and meant something. I got to actually process what just happened, and I got to watch Banana go through it right with me. And not only did it make it feel real, it also gave me a sense of closure. These people, these friends, are dead, but they also got to be treated with the respect they deserve and laid to rest properly.
And that, more than anything else, made me want to save the world. It's grounded and grounding. This world, and these people, meant something to me, the player.
And there's tons of stuff like that throughout the game, especially in shadowbringers and endwalker.
In shb we have, for example, Lyna venting her anger and frustration after the sin eater attack in Lakeland. She's on her knees yelling on the verge of tears while punching the ground, so furious at her helplessness and powerlessness, at everyone having come so far yet set back because some megalomaniacal tyrant deemed it so.
In ew we have Urianger being approached by Moenbryda's parents, who confront him about not confiding in them about his grief. When Bloewyda starts to scold him, he of course reacts guiltily, believing they blame him, only for him to be completely caught off guard when she instead goes in to hug him, telling him he should have let them grieve with him. And he just. Breaks down. He's been holding these feelings, this grief inside him all this time, and now that he is not only told it's okay to let it out, but by her very own parents at that, he just can't keep it in anymore. He cries for Moenbryda, right then and there, being held lovingly by her family.
And the thing is, these scenes aren't necessary, strictly speaking. The plot at large could go on without them, the events that happen around them are not changed by these moments in any way.
But still, they are so so important, to the world, to the characters, to the players. Everything feels real and impactful now, every death means something, every tragedy, every person, feels real.
And that, to me, is what makes this story so special.
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moeblob ¡ 8 months ago
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Sorry I forgot Hanneman suggested Byleth undress after they show up with a different hair color. And I miss Hanneman. And also while swapping between Houses and Hopes and seeing Hanneman pop up to help in a Hopes paralogue is just devastating since he doesn't ever actually join you at all and I am denied my old man rights.
So I had to draw this. Thank you for understanding.
#fe three houses#byleth#hanneman von essar#i like that Byleth just kinda stares at him and he realizes WHAT HE SAID and the implications and is like#step back uh forget that I said that#like man so zoned in on research he blurts that out and has to backtrack mentally to AH socially bad to say that my bad#if i need to tag this as anything lemme know even though it is a conversation in game basically (minus the marriage)#also if you have never married hanneman i genuinely enjoyed his s support and was VERY surprised and hes just#honestly one of my favorites overall in 3h ?? and im still bummed i cant play as him in thropes like thats just mean#also i think if byleth was like oh well if its awkward to see someone undress randomly#then marriage would solve the awkwardness this is truly the best deduction#which is really funny that i can see it happening with both leths despite my hc of them#with fyleth as bi and myleth as ace i think both would just be like AH cool we can avoid awkwardness by marriage#and hanneman just wants to go lie down in a ditch because he said something like that#and and byleth doesnt even know about religion while working at church school they dont know about school regulations#that wasnt really on their mind to check ok just saying you could tell byleth no to something#and then they just go oh school policies i understand unfortunately#and the person is like no we just meant its frowned upon to do archery practice in the tea garden its not technically illegal just dont??
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revacholian-girl-utena ¡ 5 months ago
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I guess you could say we believe it *because it’s impossible*.
Alt text: Frames from the finale of Revolutionary Girl Utena with overlaid text.
1: Prince Dios lounges on the ground, looking disinterested. Text reads: YOU — "They think their success is a given."
2: The same shot from another angle, showing Akio mirroring Dios as he looks on with a fruity drink nearby. Text reads: "Yes."
3: Anthy bites her knuckle, tears in her closed eyes, looking torn. Text reads: "Whereas we understand"
4: Utena lying crumpled on the ground as the million swords bear down on her. Text reads: "that we'll almost certainly fail,"
5: Utena and Anthy's outstretched hands touching. Utena's hand is visibly bloody. Text reads: "which is what allows us the chance to succeed." End alt text.
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vitamin-zeeth ¡ 1 year ago
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Matt is so correct Colin is just the player character in the Calorum video game. He doesn't know what he's fucking doing and literally just latched onto the first guy who gave him a Quest and has not left him for 2 years. He looks exactly like every Skyrim/Assassin's Creed/other similar game player character. I can just imagine him going around pressing X to interact
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neodiekido ¡ 2 months ago
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kaitos great because he's very emotionally intelligent and has really good hunches when it comes to people and their characters but he can also be insanely oblivious
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futuristichedge ¡ 1 year ago
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Knuckles. You say this after seeing Shadow (who was presumed dead after falling to earth in a firey ball of flame) for the first time in who knows how long. And you're making jokes about him being a ghost.
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l3viat8an ¡ 2 years ago
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Mammon: I had this really weird dream last night.
MC: What about?
Mammon: I was in a gang, but I had a peanut allergy and my rivals did a drive-by and threw peanuts at me.
MC:*Trying not to laugh* O-oh Pfft-
Levi: Damn, there must’ve been shells everywhere.
MC:*Laughing*
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