#Coa Dragon
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Clutch #3740 - Coa/Allhallows
Mated On: 2024-10-21 # of eggs: 2 Hatched On: 2024-10-26
Progeny:
Hatchling 9949 (Harkness) - Fae XYX Male, Obsidian Speckle/Bronze Eye Spot/Obsidian Crackle, Common - 15 gems on 2024-10-30
Hatchling 9950 - Fae XYX Male, Obsidian Speckle/Tangerine Eye Spots/Obsidian Crackle, Common - 15 on 2024-10-26 (GAH that was meant to be my usual 15,000)
Comments: A pair of Halloween eve fae from Allhallows' annual clutch.
#Clutches#Coa Dragon#Allhallows Dragon#Hatchling#Fae Male#Fae Breed#Fae Hatchling#XYX#Speckle#Eye Spots#Crackle#Obsidian#Bronze#Tangerine#Common
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Lmk oc references
Ping Coa
Gender: Male
Type: Demon
sexuality: Unknown
Love interest: No one
Personality: He is a coy person who will do anything for something he wants.
Age: 23 (1000+)
Powers: Telekinesis, light control
Dushe Jingshen/Ao Jinhai (Snake Whispering Dragon)
Gender: Male
Type: Dragon
Sexuality: Bisexual
Love interest: He’s not telling
Personality: Jingshen is a person who doesn’t easily trust people. The only people he trusts are his friends. Luckily, he gets attached to people easily.
Age: 19 (1000+ due to being trapped in an emerald)
Powers: Shapeshifting(Snake, Human, Dragon only) water control, lightning control, can see astral projections, understands snakes perfectly
Family: Ao Guang, Ao Bing, Ao Yi, Ao Jia, Ao Lie(cousin), Mei(cousin)
Shan Ji de (Three Nosed Tamarin)
Gender: Female
Type: Stone monkey
Sexuality: Pansexual
Love interest: Yin and Jin’s assistant
Personality: She is a carefree monkey demon who will go out of her way to mess with random people. Don’t trust your friends when you’re in her forest. They could be her in disguise.
Age: 21 (800+)
Powers: Shapeshifting, golden sight of truth, Mimic sounds, makes clones, can smell things from miles away
Shi
Gender: Female
Type: Celestial Fae
Sexuality: Straight
Love interest: Nezha
Personality: A kind and sweet person who would do anything for the people she loves.
Age: 38 (1400+)
Powers: Plant control, summoning a staff whenever she pleases
#lmk#art#lego monkie kid#lmk fanart#my art#dushe jingshen#fanart#dragon#ao jinhai#Shan Ji de#Ping Coa#lmk reference#secrets of the golden sea#Shi#lmk comic#my lmk fanart#tbd art#lego monkie kid fanart#lego monkie kid oc#lego monkie kid comic
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ryuji heart eyes. i just KNOW his lips are chapped but he's cute anyways <3
#im trying to draw him pretty im trying to draw him pretty HES PRETTY. whatrever#i think he's funny he's my silly rabbit <33#cannot BELIEVE i havent drawn him and posted him here. ive drawn him occasionally but not like this. burrowing into his lice ridden fur coa#snuggling him#anwyays#rgg#ryu ga gotoku#ryuji goda#yakuza#like a dragon#yakuza kiwami 2#skrunkart#goda ryuji#kiryu kazuma#kazuma kiryu
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Water & Beach-Themed Names & Pronouns List
Names:
🤍 Masculine Names:
🐚Caspian - Origin: Caspian Sea
🐳Kai - Origin: Hawaiian - Meaning: "Sea"
🐚Ren - Origin: Diminutive of Rene or Japanese - Meaning: "Water lily; Lotus"
🐳Maxwell - Origin: Scottish - Meaning: "Great steam"
🐚Clyde - Origin: Scottish River Name
🐳Alon - Origin: Hebrew; Filipino Word - Meaning: "Oak tree; Wave"
🐚Solomon - Origin: Christianity; Hebrew - Meaning: "Underwater bridge; Peace"
🐳Earwyn - Origin: English - Meaning: "Friend of the sea"
🐚Salmon - Origin: Hebrew; English; French - Meaning: "Salmon; Peace"
🐳Mortimer - Origin: French - Meaning: "Dead sea; Stagnant sea"
🖤 Feminine Names:
🫧Cordelia - Origin: Latin; Celtic - Meaning: "Heart; Daughter of the sea"
🦑Mira - Origin: Latin, Slavic, Arabic, Sanskrit - Meaning: "Admirable; Peace; Female ruler; Ocean"
🫧Maya - Origin: Greek; Central American Indian empire name; Latinate Variation of May; Spanish, diminutive of Amalia; variation of Maia; Hebrew - Meaning: "Water"
🦑Talia - Origin: Hebrew; Australian Aboriginal - Meaning: "Gentle dew from heaven; By the water"
🫧Tallulah - Origin: Choctaw, Irish - Meaning: "Leaping water, Lady of abundance"
🦑Maren - Origin: Latin - Meaning: "Sea"
🫧Sabrina - Origin: Celtic, Latin name for the River Severn
🦑Marina - Origin: Latin - Meaning: "From the sea"
🫧Guinevere - Origin: Welsh - Meaning: "White shadow; White wave"
🦑Jennifer - Origin: Cornish variation of Welsh Guinevere - Meaning: "White shadow; White wave"
🩶 Neutral/Androgynous Names:
🌊Haf - Origin: Welsh; Icelandic - Meaning: "Summer; Ocean"
🦈Current - Origin: Water current - Meaning: "The motion of the Ocean"
🌊Siren - Origin: Greek Mythology
🦈Tasi - Origin: Chamorro; Christianity - Meaning: "Ocean; Sea"
🌊Dipsi - Origin: Hindu; Bislama - Meaning: "Light; Ocean"
🦈Daria/Darius - Origin: Persian - Meaning: "Sea; Possessing Goodness"
🌊Pelagic - Origin: Greek - Meaning: "Of, Relating to, or living or occuring in the open sea; Oceanic"
🦈Mer - Origin: The Word Mermaid/Merman; Spanish - Meaning: "Ocean; Sea"
🌊Wave - Origin: English - Meaning: "Arched form of water or sound"
🦈Bahari - Origin: Swahili - Meaning: "Sailor; Ocean"
Pronouns:
Nature Themed:
Sea/Foam
Wave/Waves
Moon/Moon
Tide/Tidal
Cur/Current
Co/Coral
Bub/Bubble
Wa/Water
Oce/Ocean
Sea/Sea
La/Lake
Ri/River
Aqua/Aquatic
Coa/Coast
Tide/Pool
Sho/Shore
La/Lagoon
Dead/Zone
Deep/Blue
Hurri/Hurricane
Isla/Island
Nau/Nautical
Ocean/Floor
Sur/Surface
Under/Water
Tsu/Tsunami
Al/Algae
Bac/Bacteria
Kel/Kelp
Sea/Glass
Animal Themed:
Wha/Whale
Shar/Shark
Jell/Jellyfish
Fi/Fish
Sea/Horse
Tur/Turtle
Sea/Seal
Or/Orca
Sea/Dragon [Leafy Seadragon]
Dol/Dolphin
Clown/Fish
Blue/Tang
Ott/Otters
Sea/Lion
Octo/Octopus
Squi/Squid
Wal/Walrus
Lob/Lobster
Spon/Sponge
Be/Beluga
Angel/Fish
Mana/Manatee
Star/Fish
Eel/Eel
Sea/Urchin
Cuttle/Fish
Barra/Barracuda
Man/Manta
Ray/Ray
Croco/Crocodile
Mythology/Legend Themed:
Sea/Serpent
Ocean/Dragon
Si/Siren
Mer/Mermaid [Merman, Merfolk & Merbeing Also Work]
Sing/Singing
So/Song
Lu/Lure
Kra/Kraken
Levi/Leviathan
Loch/Ness
Ap/Apsara
Ka/Kappa
Ni/Nixies
Ca/Calypso
The/Thetis
Ne/Nereids
Oce/Oceanids
Na/Naga
Na/Naiad
Po/Poseidon
Tri/Trident
Tri/Triton
In/Indra
Nep/Neptune
Va/Varuna
Ce/Cetus
Ich/Ichtyo [Ichtyocentaurs]
Sea/Monster
Sel/Selkie
Ma/Makara
Beach & Pool Themed:
Flip/Flop
Mock/Mocktail
Mo/Mojito
Be/Beach
Sta/Stand
Swi/Swim
Ba/Ball
To/Towel
Sun/Sunscreen
Bo/Boat
Beach/Side
Pool/Noodle
Beach/Chair
Bu/Bucket
Palm/Tree
Tree/Tree
Sun/Sun
Sha/Shade
Sha/Shadow
Pool/Pool
San/Sand
Go/Goggles
Sur/Surf
Sun/Sunset
Re/Resort
Salt/Salt
Sand/Sandcastle
Ya/Yacht
Fi/Fishing
Fin/Fins
Emoji Themed:
🐢/🐢s
🐍/🐍s
🐙/🐙s
🦑/🦑s
🪼/🪼s
🦐/🦐s
🦞/🦞s
🦀/🦀s
🐡/🐡s
🐠/🐠s
🐟/🐟s
🐬/🐬s
🐳/🐳s
🐋/🐋s
🦈/🦈s
🦭/🦭s
🐊/🐊s
🌴/🌴s
🐚/🐚s
🪸/🪸s
🍹/🍹s
🦩/🦩s
🛟/🛟s
⚓/⚓s
🪝/🪝s
🏝️/🏝️s
🌅/🌅s
🏖️/🏖️s
⛱️/⛱️s
🩴/🩴s
🫧/🫧s
🌊/🌊s
🍧/🍧s
🧊/🧊s
🍨/🍨s
🍦/🍦s
🥤/🥤s
🍸/🍸s
🍹/🍹s
🦩/🦩s
🛟/🛟s
⚓/⚓s
🪝/🪝s
🏝️/🏝️s
🌅/🌅s
🪨/🪨s
🌙/🌙s
🌑/🌑s
🌒/🌒s
🌓/🌓s
🌔/🌔s
🌕/🌕s
🌖/🌖s
🌗/🌗s
🌘/🌘s
👡/👡s
🥽/🥽s
🏄/🏄s
🚣/🚣s
🤿/🤿s
🪸These weren't requested, just decided to post some things as well until we start to get requests!
🪼All of the dividers are from: saradika.tumblr.com! Thank you so much for these beautiful dividers! ^^
~ Created Mainly By: 🧨⛓️📻 {{ Wilbur/Alastor }}
#neopronouns#neoprns#pronouns#emoji pronouns#name suggestions#pronoun suggestions#ocean themed#sea theme#beach theme#chaos council#alastor fictive#dsmp fictive#hazbin hotel fictive#male names#female names#unisex names#neutral names#osdd system#did system#did osdd#disabled system#lgbtqia#lgbtq community#lgbtq#lgbtqplus#lgbt pride#queer community#queer#nature theme#alterhuman
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Your goat comic is now giving me dumb ideas.
They did find Fredrick, but it's the WRONG Fredrick (AKA Fredricks from different essences instead of normal Fredrick) and they're causing problems for everyone else.
Dragon Hunter! Fredrick: Too eager to try hunting the hunters.
CoA Fredrick: Keeps mumbling about a rest note and clearly tripping on mushrooms.
-WHEEEEEEEZZZZZZZZZEEEEEEEEEEEEEEEE-
The image of the rest of Da Capo huddled in a corner cause 'Frederick is wildin' and its scary' IS SO FUNNY TO ME LOOOOOOOOOL
Orpheus bonking Norton's head: "You IDIOT, You got the WRONG Frederick!!!" Norton: "I didn't EVEN KNOW THERE WAS STILL A WRONNNNGG ONE TO GET???? HOW MANY ARE THERE??" -bonks him right back- "THIS IS YOUR FAULT YOU SHOULD HAVE BEEN THE ONE TO GET HIM!!" -Start choking each other- Melly: "We need to sort this out...." Alice: "...uh.........guys..........he....is breathing fire now..." Frederick: "RAAAAAHHHHH" -now seeing Norton and Orpheus as their hunter switches- Norton: "HE BREATHES FIRE NOW????" Orpheus: "RUNNNNNNNN" Norton: "I LIKED THE SHROOM GUY BETTER"
#IM DYING LOOOOOOOOOOOOOOOOOOOOLLL#THESE GOOFBALLS#LOOOOOOOOLL#identity v#fredrick kreiburg#alice deross#norton campbell#melly plinius#identity v orpheus#idv prospector#idv#idv norton#identity v norton#idv alice deross#idv alice#identity v alice#identity v frederick#idv frederick#frederick kreiburg#identity v composer#idv composer#journalist idv#identity v journalist#idv journalist#idv melly#idv melly plinius#identity v entomologist#idv entomologist#identity v novelist#idv novelist
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FOR SALE
Dream Valley Order Head - $120 USD (plus shipping)
Brand new, unused, "dragon's blood red" resin. Came with my Chaos, purchased through BJDivas. Has sanding marks from manufacturer, comes with ears, magnets, and COA.
Luts Summer 2022 Event Head - $65 USD (plus shipping)
Unused head, “normal” resin. Came with my KDF45 Yul centaur. Purchased through BJDivas. Comes with COA and black Luts bag.
All items available on DOA as well. I accept paypal g&s only. I live in a house with cats, but they do not have access to my dolls or their storage area. If you have any questions, feel free to DM me. I have feedback on DOA (under blacksheep) and my etsy shop (link on blog).
Thanks for looking!
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'Face-Off' by Xue Jiye.
Giclée fine art print on 308gsm 100% Cotton Hahnemühle Photo Rag paper, in a numbered 39cm x 50cm limited edition of 300 for £60; and a numbered 77.3cm x 100cm limited edition of 30 for £450, with a signed and embossed Certificate of Authenticity (COA).
On sale Friday May 26 at 5pm UK through Black Dragon Press.
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The Day The Shade Came (pt 1)
Everything was normal. Nothing was out of the ordinary, and no one would have guessed otherwise. Of course, that's how it always goes; everything is normal until it isn't. Baerka napped lightly on one of the large branches of the willow tree, hidden from the early afternoon sun by the magical, color-shifting leaves. Spelldancer had been busying herself with some newcomers to the clan, which was expanding. Baerka hadn't bothered to count how many were in their clan at this point... surely it was below forty? But over twenty? The number itself didn't matter, he supposed... but the thought of it kept him from falling into a deep sleep by putting a smile on his face. Gloam, his freshly-grown son, had taken an interest in recording things the clan did. Said it was something about building a history. Baerka didn't care for writing, he knew his paws were molded for combat, not for holding pens. But Gloam's eyes brightened when he spoke about the things he'd written, and Baerka couldn't deny that he enjoyed hearing some fun events recounted back to him by his son. One of his favorite stories was when a spiral joined the clan. Her name was Venomous, and she'd traveled Sornieth all the way from the plaguelands. She fit the stereotype of a spiral almost perfectly, but the problem was she was borderline feral. She could speak, but was more interested in fighting, and was so energetic that she could barely focus.
When she first arrived, she'd ravaged their food stock, then lashed out at Spelldancer when the little queen had asked her to stop taking food. Before Venom could lay a claw on her, Baerka send a pummeling blow straight to her skull, knocking her clear across the pond. After that, the spiral seemed to respect him and began sparring with him; Baerka was able to help her burn off energy and learn new combat reflexes.
One day, an alchemist happened to be passing through, and was able to brew a concoction to transform her into a guardian. This finally tempered her focus and turned her into a powerful fighter. And she was the only one who gave Baerka a challenge when sparring. Baerka opened one eye and looked across the pond, where Venomous lay. Recently, a pale blue skydancer with oppressively dark wings joined the clan and had taken a liking to Venom, who now lay curled around her protectively in the sand at the shore. Fast friends. Good. Maybe after the skydancer has warmed up to them some more, she'll tell them who she is. Or he could ask Venom what she's found out. The skydancer had only managed to give a name, Winter, when she arrived. It seemed she'd been through a lot, as her fur was frazzled and some feathers had fallen out from her wings. Baerka lazily closed his eyes once more to try dozing back to sleep, but after he did, the light behind his eyelids darkened far more than he expected. He opened them once more and looked around. Had a cloud rolled over ahead? No. Nothing seemed different. He lay his head back down and closed his eyes again, and the darkness dipped deeper.
He opened his eyes and saw... nothing. It was pitch black. He snorted and tried to stand on the branch, whipping his head back. When he did, he saw some drifting, floating form move away from his face. What is that? Baerka stepped back from the misty vapors. He was no expert, far from it, but he'd never seen elemental magic like this. He was certain it wasn't some sort of fiber from the tree or nearby plants either. He looked around the lair grounds and realized this vapor was laying itself over the faces of the other dragons who didn't seem to notice it yet. "Spelldancer!" Baerka called out. His queen, who was busy talking to a new spiral clanmate, craned her neck over to look at Baerka. When she did, she began clawing at the air around her face, as if swiping away gnats. She glided over to her pair. "Yes?" "Do you see this mist?" He swirled his claw, motioning to the other dragons in the lair grounds who were becoming coated in the strange occurance, but didn't seem to notice. "I didn't until you called me. It was--" Spelldancer stopped and jerked her head back, swiping again in front of her face. "I don't know what this is. It's like someone's draping thin silk over my eyes!" Baerka looked around over their territory. During warm days such as this, most dragons were lounging at the shore of the pond, swimming in it, or flying somewhere nearby. Right now, everyone seemed to be dozing on the shoreline. Baerka grunted, then called out. "Everyone! Come inside! The weather is turning strange!" He shouted a few more times to rouse the deepest of sleepers, then watched as the dragons filed into the hollow of the willow tree. Over time, the clan had managed to dig out a comfortable amount of room underneath that was large enough to shelter everyone, even if it was only for sleeping. Spelldancer looked at him with concern. "You think this is the weather?" "Do you think it's something else?" he asked with genuinely. "I do not recognize this if it's magic. Is it?" Spelldancer didn't answer, but watched her dragons walk lazily toward the tree. A few stragglers continued to sleep, including Venom and Winter. Spelldancer floated down to a nearby sleeping skydancer and attempted to wake him, but seemed to be struggling. Baerka similarly glided down to Venom, landing with a thud - an intentional choice. As a Wind dragon, he can fly with ease and land softer than a feather. But right now, he was here to wake sleepers. "Venom." He waved the mist away from her eyes and put a paw to the large guardian's shoulder to shake her. "Wake, we need to go inside. The weather is strange." Venom snorted awake and raised her head, scanning the area. Baerka looked down to Winter to wake her, but realized she was already. The skydancer lay covering her eyes, shaking nervously. She must have been awake the whole time. But she's so rattled, she didn't move. Baerka reached out to help Winter to her feet. "Let's go." But the skydancer ignored him. "Come, Winter," Venom hissed gently, and nudged her shoulder. "We obey the king." Winter finally seemed to hear the words spoken and nodded, standing uneasily. Baerka watched as Venom, the vicious, hyperactive dragon, gently lead the battered Winter into the safety of the willow tree. It warmed his heart. He hoped they could find some way to help the skydancer as well.
He looked over to Spelldancer, who'd finally roused the other skydancer. She was working on a nearby spiral next, but her methods were so gentle, no wonder she struggled to wake anyone. He walked over to assist her. After a minute of waking dragons and continuing to wipe away the mist forming around their eyes, they headed with the rest of the stragglers into the willow tree. It was crowded when everyone was inside, as Baerka hadn't had time to make bedspace for the new clan additions yet, but everyone fit. Once everyone was inside, the murmuring turned to questions. "What's going on, Baerka?" "King Baerka to you!" The voice of Gloam rang out. "Always respect the king!" Baerka pawed his son, pushing his head down like a lion petting a kitten. "The weather is turning, we'll have to wait it out inside." "What weather?" Someone else replied. "The clouds are bright today!" Baerka shook his head. "Some sort of dark... fog?" Baerka tried not to show too much uncertainty, lest it scare his clan. But he wasn't the type to be afraid to admit he didn't know something, either. "It's hard to see honestly, but I think we caught it early." "This black strandy stuff?!" Another called out in alarm. "It's in here too! It's-- it's stuck to my face!" Suddenly the whole clan began to chatter indistinctly. Many were realizing the mist had not just followed them into the hollow, but was actively forming on them still inside. A few dragons began to panic and shove their way to the door, which rippled alarm throughout the crowd. Soon, nearly all the dragons were yelling, crying, and shoving their way out. As the dragons moved out of the hollow back into the open air, the most panicked that had made it out first began to cry out. "Monsters! Monsters!!"
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How Koa had come up with the idea of visiting and exploring the North Pole was unclear to her at this point. Of course it had sounded exciting and interesting at the beginning, but at that very moment she was just cold.
But she wouldn't be Koa if something like that stopped her. After all, she was here for a very specific reason: she wanted to find Santa Claus.
In the human world, she had often heard of a friendly man dressed in red, with a white beard and a friendly laugh that sounded like "Ho ho ho." That was exactly someone she wanted to find. She ignored the people who said that Santa Claus didn't really exist and was just a children's story or an invention of a company called Coa Cola.
After all, these people also claimed that there were no dragons or elves. What nonsense, otherwise there wouldn't be Koa. That's why she was absolutely convinced that Santa Claus was real too and lived somewhere here at the North Pole.
✰ Random starter for: @beneaththedunes
#beneaththedunes // character :: fiddigley#welcome starter#verse :: ascendingasteri#character age :: 9-14
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Except, no, there's a reason why the OGL exists. John Nephew of Atlas Games got into it on Mastodon:
However, I'll summarize.
Yes, you don't have to have a license like the OGL to use game mechanics. Theoretically it doesn't need to exist. However, if you have bad actors in the roleplay field, they'll get litigious, and if you're a small company or sole proprietorship, it doesn't matter if the law is actually on your side, you can't fight long enough to win.
Take, for example, Mayfair Games. They put out a series of add-on modules for AD&D 2nd Edition called "Role-Aids". TSR sued them. Mayfair had the law on their side. TSR had more money, outlasted them, and ultimately forced them out of business and took ownership of the last Role Aids products.
A little later, Wizards of the Coast, then a brand new company, put out a product called "The Primal Order". It was meant to fit into a whole bunch of roleplaying systems, one of them being Palladium Fantasy Roleplaying. Palladium sued based on bad legal advice that said if people were allowed to make game materials that were interoperable with theirs, Palladium would lose ownership of their games and settings.
At that time, Palladium was, no joke, tied to be number 3 major RPG publisher with Steve Jackson Games (White Wolf was number 1, TSR number 2). Palladium nearly drove WotC to bankruptcy, forcing them to spin an upcoming game to a company called Garfield Games to protect it. Only the intervention of then-GAMA president Mike Pondsmith (the one whose name is in the opening credits of Cyberpunk Edgerunners), lead to a settlement that kept WotC alive and able to publish that game - Magic: the Gathering (and now you know... the rest of the story)
So all of that was very fresh in the minds of everyone who wrote the OGL, and agreed to use it.
Painting the people who made games with the OGL as suckers is, at it's most generous, ignorant of the history of tabletop gaming. At worst, it's condescendingly insulting.
I urge people to please read the Designers and Dragons books before saying crap like this. And yes, Mr. Doctorow, with all due respect, this is crap.
Good riddance to the Open Gaming License
Last week, Gizmodo’s Linda Codega caught a fantastic scoop — a leaked report of Hasbro’s plan to revoke the decades-old Open Gaming License, which subsidiary Wizards Of the Coast promulgated as an allegedly open sandbox for people seeking to extend, remix or improve Dungeons and Dragons:
https://gizmodo.com/dnd-wizards-of-the-coast-ogl-1-1-open-gaming-license-1849950634
The report set off a shitstorm among D&D fans and the broader TTRPG community — not just because it was evidence of yet more enshittification of D&D by a faceless corporate monopolist, but because Hasbro was seemingly poised to take back the commons that RPG players and designers had built over decades, having taken WOTC and the OGL at their word.
Gamers were right to be worried. Giant companies love to rugpull their fans, tempting them into a commons with lofty promises of a system that we will all have a stake in, using the fans for unpaid creative labor, then enclosing the fans’ work and selling it back to them. It’s a tale as old as CDDB and Disgracenote:
https://en.wikipedia.org/wiki/CDDB#History
(Disclosure: I am a long-serving volunteer board-member for MetaBrainz, which maintains MusicBrainz, a free, open, community-managed and transparent alternative to Gracenote, explicitly designed to resist the kind of commons-stealing enclosure that led to the CDDB debacle.)
https://musicbrainz.org/
Free/open licenses were invented specifically to prevent this kind of fuckery. First there was the GPL and its successor software licenses, then Creative Commons and its own successors. One important factor in these licenses: they contain the word “irrevocable.” That means that if you build on licensed content, you don’t have to worry about having the license yanked out from under you later. It’s rugproof.
Now, the OGL does not contain the word “irrevocable.” Rather, the OGL is “perpetual.” To a layperson, these two terms may seem interchangeable, but this is one of those fine lawerly distinctions that trip up normies all the time. In lawyerspeak, a “perpetual” license is one whose revocation doesn’t come automatically after a certain time (unlike, say, a one-year car-lease, which automatically terminates at the end of the year). Unless a license is “irrevocable,” the licensor can terminate it whenever they want to.
This is exactly the kind of thing that trips up people who roll their own licenses, and people who trust those licenses. The OGL predates the Creative Commons licenses, but it neatly illustrates the problem with letting corporate lawyers — rather than public-interest nonprofits — unleash “open” licenses on an unsuspecting, legally unsophisticated audience.
The perpetual/irrevocable switcheroo is the least of the problems with the OGL. As Rob Bodine— an actual lawyer, as well as a dice lawyer — wrote back in 2019, the OGL is a grossly defective instrument that is significantly worse than useless.
https://gsllcblog.com/2019/08/26/part3ogl/
The issue lies with what the OGL actually licenses. Decades of copyright maximalism has convinced millions of people that anything you can imagine is “intellectual property,” and that this is indistinguishable from real property, which means that no one can use it without your permission.
The copyrightpilling of the world sets people up for all kinds of scams, because copyright just doesn’t work like that. This wholly erroneous view of copyright grooms normies to be suckers for every sharp grifter who comes along promising that everything imaginable is property-in-waiting (remember SpiceDAO?):
https://onezero.medium.com/crypto-copyright-bdf24f48bf99
Copyright is a lot more complex than “anything you can imagine is your property and that means no one else can use it.” For starters, copyright draws a fundamental distinction between ideas and expression. Copyright does not apply to ideas — the idea, say, of elves and dwarves and such running around a dungeon, killing monsters. That is emphatically not copyrightable.
Copyright also doesn’t cover abstract systems or methods — like, say, a game whose dice-tables follow well-established mathematical formulae to create a “balanced” system for combat and adventuring. Anyone can make one of these, including by copying, improving or modifying an existing one that someone else made. That’s what “uncopyrightable” means.
Finally, there are the exceptions and limitations to copyright — things that you are allowed to do with copyrighted work, without first seeking permission from the creator or copyright’s proprietor. The best-known exception is US law is fair use, a complex doctrine that is often incorrectly characterized as turning on “four factors” that determine whether a use is fair or not.
In reality, the four factors are a starting point that courts are allowed and encouraged to consider when determining the fairness of a use, but some of the most consequential fair use cases in Supreme Court history flunk one, several, or even all of the four factors (for example, the Betamax decision that legalized VCRs in 1984, which fails all four).
Beyond fair use, there are other exceptions and limitations, like the di minimis exemption that allows for incidental uses of tiny fragments of copyrighted work without permission, even if those uses are not fair use. Copyright, in other words, is “fact-intensive,” and there are many ways you can legally use a copyrighted work without a license.
Which brings me back to the OGL, and what, specifically, it licenses. The OGL is a license that only grants you permission to use the things that WOTC can’t copyright — “the game mechanic [including] the methods, procedures, processes and routines.” In other words, the OGL gives you permission to use things you don’t need permission to use.
But maybe the OGL grants you permission to use more things, beyond those things you’re allowed to use anyway? Nope. The OGL specifically exempts:
Product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark…
Now, there are places where the uncopyrightable parts of D&D mingle with the copyrightable parts, and there’s a legal term for this: merger. Merger came up for gamers in 2018, when the provocateur Robert Hovden got the US Copyright Office to certify copyright in a Magic: The Gathering deck:
https://pluralistic.net/2021/08/14/angels-and-demons/#owning-culture
If you want to learn more about merger, you need to study up on Kregos and Eckes, which are beautifully explained in the “Open Intellectual Property Casebook,” a free resource created by Jennifer Jenkins and James Boyle:
https://web.law.duke.edu/cspd/openip/#q01
Jenkins and Boyle explicitly created their open casebook as an answer to another act of enclosure: a greedy textbook publisher cornered the market on IP textbook and charged every law student — and everyone curious about the law — $200 to learn about merger and other doctrines.
As EFF Senior Staff Attorney Kit Walsh writes in her must-read analysis of the OGL, this means “the only benefit that OGL offers, legally, is that you can copy verbatim some descriptions of some elements that otherwise might arguably rise to the level of copyrightability.”
https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators
But like I said, it’s not just that the OGL fails to give you rights — it actually takes away rights you already have to D&D. That’s because — as Walsh points out — fair use and the other copyright limitations and exceptions give you rights to use D&D content, but the OGL is a contract whereby you surrender those rights, promising only to use D&D stuff according to WOTC’s explicit wishes.
“For example, absent this agreement, you have a legal right to create a work using noncopyrightable elements of D&D or making fair use of copyrightable elements and to say that that work is compatible with Dungeons and Dragons. In many contexts you also have the right to use the logo to name the game (something called “nominative fair use” in trademark law). You can certainly use some of the language, concepts, themes, descriptions, and so forth. Accepting this license almost certainly means signing away rights to use these elements. Like Sauron’s rings of power, the gift of the OGL came with strings attached.”
And here’s where it starts to get interesting. Since the OGL launched in 2000, a huge proportion of game designers have agreed to its terms, tricked into signing away their rights. If Hasbro does go through with canceling the OGL, it will release those game designers from the shitty, deceptive OGL.
According to the leaks, the new OGL is even worse than the original versions — but you don’t have to take those terms! Notwithstanding the fact that the OGL says that “using…Open Game Content” means that you accede to the license terms, that is just not how contracts work.
Walsh: “Contracts require an offer, acceptance, and some kind of value in exchange, called ‘consideration.’ If you sell a game, you are inviting the reader to play it, full stop. Any additional obligations require more than a rote assertion.”
“For someone who wants to make a game that is similar mechanically to Dungeons and Dragons, and even announce that the game is compatible with Dungeons and Dragons, it has always been more advantageous as a matter of law to ignore the OGL.”
Walsh finishes her analysis by pointing to some good licenses, like the GPL and Creative Commons, “written to serve the interests of creative communities, rather than a corporation.” Many open communities — like the programmers who created GNU/Linux, or the music fans who created Musicbrainz, were formed after outrageous acts of enclosure by greedy corporations.
If you’re a game designer who was pissed off because the OGL was getting ganked — and if you’re even more pissed off now that you’ve discovered that the OGL was a piece of shit all along — there’s a lesson there. The OGL tricked a generation of designers into thinking they were building on a commons. They weren’t — but they could.
This is a great moment to start — or contribute to — real open gaming content, licensed under standard, universal licenses like Creative Commons. Rolling your own license has always been a bad idea, comparable to rolling your own encryption in the annals of ways-to-fuck-up-your-own-life-and-the-lives-of-many-others. There is an opportunity here — Hasbro unintentionally proved that gamers want to collaborate on shared gaming systems.
That’s the true lesson here: if you want a commons, you’re not alone. You’ve got company, like Kit Walsh herself, who happens to be a brilliant game-designer who won a Nebula Award for her game “Thirsty Sword Lesbians”:
https://evilhat.com/product/thirsty-sword-lesbians/
[Image ID: A remixed version of David Trampier’s ‘Eye of Moloch,’ the cover of the first edition of the AD&D Player’s Handbook. It has been altered so the title reads ‘Advanced Copyright Fuckery. Unclear on the Concept. That’s Just Not How Licenses Work. No, Seriously.’ The eyes of the idol have been replaced by D20s displaying a critical fail '1.’ Its chest bears another D20 whose showing face is a copyright symbol.]
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They just hate each other.
#lego monkie kid#my art#lmk fanart#ao jinhai#dushe jingshen#dragon#fanart#art#tbd art#lmk#Ping Coa#my lmk fanart
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Does it have wings? No
What shape are it's teeth? Small but sharp
How big is it? 3 feet high and 4 feet long Does it remind you of a specific snake? A coa constrictor.
Again, I don't know anything about dragons, but here's a vague guess:
Small, thin, sharp teeth are usually indicative of an aquatic diet, to the best of my knowledge. Start with fish, snails and other bugs or insects.
That... Sounds like a big dragon. It's not an adult? You should probably let it go find it's way home.
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Check out this listing I just added to my Poshmark closet: Disney Sleeping Beauty Prince Philip "Once Upon The Dream" Musical Snow Globe.
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Check out the latest addition to our small range of Autographed Funko POP in stock now... Galactic Toys Exclusive - 509 Super Saiyan Gohan Dragon Ball Z Funko POP Signed By Kyle Hebert complete with COA Joining over 4000 POPs in stock now. http://dlvr.it/SsBBMG #FunkoPOP #DragonBall #DragonBallZ #Autographed #Funko #Simpsons #FunkoUK #FunkoPhotoADayChallenge #funko #funkopop #funkocollector #funkopops #funkoaddict #funkocollection http://dlvr.it/SsBBMW
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Books of 2023
Book 26 of 2023
Title: The Tiger FACs: A Dance With the Devil Authors: Don Bell Tags: A-1 Skyraider, AC-130 Spectre, B-52 Stratofortress, C-123 Provider, CSAR, EC-121 Warning Star, F-100 Super Sabre, F-105 Thunderchief, F-4 Phantom II, FAC, Fast-FAC, H-34 Choctaw, KC-135 Stratotanker, KHM Cambodian Incursion (1970) (Vietnam War), LAO Arrow Head Lake, LAO Ban Ban, LAO Ban Ban Valley, LAO Ban Karai, LAO Ban LaBoy Ford, LAO Barthelemy Pass, LAO Boloven Plateau, LAO Chinese Road, LAO Fishes Mouth Region, LAO Hmong Meo Tribesmen, LAO IDP Interdiction Point, LAO Keo Neua, LAO Khang Khai, LAO Khang Khay, LAO Khang Khay - Chinese Cultural Center, LAO Kingdom of Xieng Khouang, LAO Laos, LAO Laotian Civil War (1959-1975), LAO Lima Site 02 - San Tiau (Laotian Civil War), LAO Lima Site 20A - Long Tieng (Laotian Civil War), LAO Lima Site 32 - Boung Lam (Laotian Civil War), LAO Lima Site 36 - Na Khang (Laotian Civil War), LAO Lima Site 85 - Phu Pha Thi (Laotian Civil War), LAO Luang Prabang, LAO MR Military Region (Laotian Civil War), LAO MR1 (Laotian Civil War), LAO MR2 (Laotian Civil War), LAO MR5 (Laotian Civil War), LAO Muong Soui, LAO Na Khang, LAO Nong Het, LAO Operation About Face / Kou Kiet (1969) (Laotian Civil War), LAO Operation Barrel Roll (1964-1973) (Laotian Civil War) (Vietnam War), LAO Operation Commando Hunt (1968-1972) (Laotian Civil War) (Vietnam War), LAO Operation Rain Dance (1969) (Laotian Civil War), LAO Operation Steel Tiger (1965-1968) (Laotian Civil War) (Vietnam War), LAO Operation Yankee Team (1964) (Laotian Civil War), LAO Pathet Lao, LAO Plain of Jars / Plaine des Jarres, LAO Prime Minister Souvanna Phouma, LAO Prince Souvanna Phouma, LAO RLA General Vang Pao, LAO RLA Royal Laotian Army, LAO RLAF Royal Lao Air Force, LAO Road Runner Lake, LAO Route 13, LAO Route 19, LAO Route 61, LAO Route 7, LAO Route 7/71 Junction, LAO Route 71, LAO Sam Neua, LAO USAF Project 404 (Laotian Civil War), LAO USAF Steve Canyon Program - Ravens FAC (Laotian Civil War), LAO Vientiane, LAO Xieng Khouang, O-1 Bird Dog, O-2 Skymaster, OV-10 Bronco, PHL Philippines, PHL US USAF Clark Air Force Base, POW, RF-4, SA-2 Guideline SAM, SAM, SEAD / Wild Weasel, T-28 Trojan, T-39 Sabreliner, THA RTAF Royal Thai Air Force, THA RTAFB Korat Royal Thai Air Base, THA RTAFB Nakhon Phanom Royal Thai Air Base, THA RTAFB Takhli Royal Thai Air Base, THA RTAFB Ubon Royal Thai Air Base, THA RTAFB Udorn Royal Thai Air Base, THA Thailand, US Ambassador George McMurtrie Godley III, US Ambassador William Sullivan, US Birdair Airlines (Vietnam War) (Laotian Civil War) (Cambodian Civil War), US CIA Central Intelligence Agency, US COA CASI Continental Air Services International, US COA Continental Airlines, US Secretary of Defense Melvin Laird, US Secretary of State Henry Kissinger, US USAF 11th TRS - Atlanta, US USAF 11th TRS - Bullwhip, US USAF 19th TASS - Rustic FAC, US USAF 21st TASS - Rustic FAC, US USAF 23rd TASS - NAIL FAC, US USAF 23rd TASS - OL1 - Rustic FAC (Ubon) (Cambodian Civil War) (Vietnam War), US USAF 25th TFS - Assam Dragons, US USAF 33rd TFW, US USAF 34th TFS - Hatchet, US USAF 355th TFW, US USAF 366th TFS - Stormy FAC, US USAF 388th TFW, US USAF 388th TFW - Seafox (SEAD), US USAF 388th TFW - Tiger Fast-FAC, US USAF 39th Aerospace Rescue and Recovery Sqd - Crown/King, US USAF 40th TFS, US USAF 416th TFS - Det 1 - Misty FAC, US USAF 432nd TRW - Wolf FAC, US USAF 469th TFS, US USAF 553rd TRW - Bat Cat, US USAF 606th Special Operations Sqd - Candlestick, US USAF 6250th Support Squadron - Scatback, US USAF 7th ABCCC Airborne Command and Control Sqd - Alley Cat, US USAF 7th ABCCC Airborne Command and Control Sqd - Cricket, US USAF 7th ABCCC Airborne Command and Control Sqd - Hillsboro, US USAF 7th ABCCC Airborne Command and Control Sqd - Moonbeam, US USAF 7th AF Task Force - Big Eye / College Eye / Ethan / Rivet Top / Disco /, US USAF 8th TFW - Wolf FAC, US USAF Eglin Air Force Base FL, US USAF JEST Jungle Environment Survival Training, US USAF United States Air Force, US USMC Ernest C. Brace, US USMC United States Marine Corps, VNM CIA Air America (1950-1976) (Vietnam War), VNM Da Nang, VNM Dien Bien Phu, VNM DMZ Demilitarized Zone - 17th Parallel (Vietnam War), VNM Dong Hoi, VNM DRV NVA 316th Division, VNM DRV NVA North Vietnamese Army, VNM DRV VM Viet Minh, VNM Ho Chi Minh Trail (Vietnam War), VNM Mu Gia Pass, VNM Operation Arc Light (1965-1973) (Vietnam War), VNM Operation Barrel Roll (1964-1973) (Vietnam War), VNM Operation Combat Skyspot (1965-1973) (Vietnam War), VNM Operation Steel Tiger (1965-1968) (Vietnam War), VNM Operation Yankee Team (1964-1973) (Vietnam War), VNM Route 1, VNM Route Pack I (Vietnam War), VNM RVN ARVN Army of the Republic of Vietnam, VNM RVN SVNAF Da Nang Airbase, VNM RVN SVNAF South Vietnamese Air Force, VNM Song Bong River, VNM Tuy Hoa, VNM USAF Phu Cat Air Base (Vietnam War), VNM Vietnam, VNM Vietnam War (1955-1975) Rating: ★★★★★ (5 Stars) Subject: Books.Military.20th-21st Century.Asia.Vietnam War.Aviation.USAF.FAC, Books.Military.20th-21st Century.Asia.Vietnam War.Laotian Civil War.Aviation.FAC.Tiger
Description: They were the Tiger FACs, the forward air controllers who flew fast-moving F-4E Phantoms over the deadly skies of Laos and North Vietnam in an air war that history forgot to mention. These are their stories, in their own words, of missions in AAA-filled skies with supersonic angels as their wingmen. They challenged the enemy down in the weeds, eyeball-to-eyeball; cutting the supply lines that plunged through the mountains and karst formations of Laos on their way to South Vietnam. The mission required flying sorties up to six hours long with four to six air-to-air refuelings. It demanded extraordinary teamwork and bravery, and this small group of men paid the price, suffering up to eighty percent of the combat damage of a seventy-two aircraft wing. Their stories are often irreverent and far from today's political correctness, yet they are filled with the reality of war. "The Tiger FACs" will take you back to experience the days and nights of these fighter crews at Korat Air Base in Thailand. It is a recantation of the life and times of the men who chose to fly and fight, and while you won't experience battle damage, you will feel what they lived, and know, without doubt, that you are on their wing.
#Books#Ebooks#Booklr#Bookblr#vietnam war#laotian civil war#history#military history#non fiction#air force#usaf#f-4 phantoms#forward air controllers
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Check out this listing I just added to my Poshmark closet: Savage Dragon Animation Cel & Copy Background The Fiend Character w/ COA.
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