#Cataclysmic Relatives
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Cataclysmic Relatives
#the rainbow colors cat#rainbow colors cat#Cataclysmic Relatives#rinny#fire nappy#fire lemo#Infected Alich
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"Basically what happens is, Grace and Max are right about to win. They're right about to do it. And then, there's a groaning. In the floorboards. Suddenly, the staircase gives out beneath Grace and Max, and they fall through the floors. They fall stories. Pieces of wood shove through their chests, and they both are killed."
"But keep this in mind, nothing truly dies in the Waylon house. Grace and Max become ghosts, and they're off doing whatever, but they're no longer involved in the tournament."
So.. that Pit Stop in Hatchetfield tag team deathmatch huh.
#hand in unlovable hand#Pulling pledges last-second to affect the results is FOUL but this was the best possible outcome for them actually.#relative to the death tournament where every other character dies a horrible death anyways#but more importantly. to my entertainment. They win even when they lose.#Terrible for hatchetfield though. Just one of them was enough to be World Ending Cataclysm levels disastrous#and now there's two of them. terrible.#a pit stop in hatchetfield#Ted finally survives a timeline but his friends and family are dead and there are murder ghosts on the loose#nerdy prudes must die#Also tom being the nighthawks coach loredrop. and max being hesitant to fight him#I mean he does anyways but it's the thought that counts right#grace chasity#jagertity#max jagerman#starkid#hatchetfield#hatcherverse#cakeart#Coping about lex and ethan though. swept in my heart
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Okay so we know that Venti calls the abyss order a group of non-human and im just thinking about that cause we know hes was with Durin and Dvalin 500 years ago, and we know that <redacted> was another archon in Sumeru that was busy back home with the withering.
Is it possible for Venti to straight up not know the fate of Khanreiahs (aka hillicurls and abyss mages). Like he was told by Morax who was told by Celestia thats what happened. Heck considering in the manga he asks apple sellers what happened while he was asleep its possible the people of Mondstadt told him that the abyss order is made of non humans
He's going to be so distraught...
Okay if Venti doesn’t know then yeah my guy is going to be distraught as hell but I have a feeling he does know in some way (assuming he didn’t see it himself)
I usually interpret the “non-human” part of abyss order descriptions to mean that they either are so intrenched in abyss energy that they are warped and are not actually human anymore, or that definitionally (who’s definition? Idk) they are just not considered human on principle
#like with ei and <redacted> we know they weren’t there because they straight up tell us they weren’t#<- or at least for ei it was later into it so she knows#zhongli was probably there like for liyue their cataclysm seemed to be relatively controlled? idk he’s never said he wasn’t#but venti it’s a ? for me because like…he *has* to know. If he doesn’t I’ll be surprised#it’s dain quest spoilers but like…venti probably does we just don’t know if he was *there*#hi steel!
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Hnnnngg kaeven but the crux of it is never giving in. We both know what the other is hiding, but it's safer to pretend we don't. Deniability allows us the leniency of companionship. Is this animosity playful or genuine? Does it matter if we're having fun? What will it take to get your mask to crack? Can I handle that truth? Will you choose me or your allegiances? Who is using who?
#talking point#kaeven#may delete in the morning i cant sleep and im thinking out loud#if i could do kvcu over i think id just play more in the space of veiled distrust#like im a sap i soften things just a bit in kvcu and i hadnt thought abt this as deeply when i started#but i still think in the interim before even the kvcu “begins”#they had to have gone through so much wondering how much the other really knows#depending on ventis relative role in the cataclysm and how much kaeya actually knows#the animosity is so interesting because i think they could work past it#since ultimately they believe in the same things
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Hey, are you feeling salty about STAR WARS for no reason whatsoever, just totally happened randomly, and want some fic that reflects the Jedi Order of the movies and TCW? Ones that are novel-length time travel fix-its to really make yourself feel better? Then I have some ones that I've been reading and really enjoying! Because I think maybe we could all use a bunch of fic to get lost in over the weekend, just 'cause. STAR WARS TIME TRAVEL FIC RECS: ✦ there is no death ashkav, obi-wan & anakin & ahsoka & cal & quinlan & ocs & cast, time travel, 134.9k wip Darth Vader is a cataclysmic event, and Cal, delirious with pain, scrambles to catch the hilt of his saber as he begins to drag it out their corpses – and that’s what he and Cere are, corpses, with only a last few seconds of misfiring neurons left in them, no matter how much BD-1 trills and punches stim after stim into his arm – they are tipping past that point of no return now, and Cal needs to do something right now before it’s too late for – for what?
✦ Take it from the top and try again by mauvera, obi-wan & anakin & qui-gon & padme & mace & dooku & cast, time travel, 142.3k wip Five years into his self imposed exile on Tattooine, Obi-Wan Kenobi is gifted the chance to go back and bring hope back to the galaxy. With hindsight on his side, he fully intends to save his master, save his padawan, make some new and old friends again, prepare the Jedi for a war they’ll hopefully never see and begin to pull apart all the many tangled threads of the Sith Lord’s plans. Should be relatively easy. Right?
✦ Let Go by Micillyn, qui-gon & obi-wan & anakin & padme & cast, time travel, 101.5k Qui-Gon did not expect to die on Naboo. Nor did he realise that by insisting for Anakin to be trained as a Jedi, the boy would one day fall and become Darth Vader. Foresight, it seems, did not confer the gift of infallibility, yet if it took all those tragedies to destroy the Sith and restore balance to the Force and hope to the galaxy, then perhaps it wasn't so bad after all. Or, the story as happened in the movies is the fix-it, and this is the story of the disaster that happened before the time-travel happened.
✦ a distant fire is burning by e_va, obi-wan & anakin & ahsoka & cal & cast, time travel, 47.4k wip Cal Kestis can move backwards in time (kinda-sorta-not really), and his confrontation with Darth Vader in the Fortress Inquisitorius plays out a lot differently. Fixing the timeline while stuck in his 10-year-old body will be quite the task, but Cal is up to it. He has to be.
✦ Reprise by Elfpen, obi-wan & anakin & qui-gon & mace & cast, time travel, 558.9k wip Ben Kenobi dies aboard the Death Star in the year 0 BBY. He wakes up shortly thereafter in the Jedi temple in the year 41 BBY. Haunted by memories and regret, Ben must forge a new path for himself in the Jedi Order of his youth while navigating the murky waters of time travel. Crafting a better future from bitter experience is hard, but learning to heal is even harder. Major AU.
✦ Unexpected Awakening (The Rewrite) by Rhiw, obi-wan & qui-gon & anakin & feemor & bruck & jango & cast, time travel, 135.1k wip The life of General Kenobi is cut short at the hands of his Padawan, but the sight that greets his eyes upon awakening is not that of blinding light of the Force, but the Jedi Temple he knew when he was still a youth. As he struggles to understand the path laid out before him, Obi-Wan unwittingly captures the attention of a singularly unusual Temple Guard, and that of a reluctant Qui-Gon Jinn.
✦ Averting Galactic Destruction by kj_feybarn, obi-wan & anakin & quinlan & rex & cody & fives & dogma & wolffe & plo & shaak & dooku & sidious, time travel, 44.3k AKA The Time the Force Sent Obi-Wan Back in Time and Quinlan Vos kept him from Going Kamikaze because let’s be Honest, Being Forced to Come Back in Time Would Suck.
#lumi.txt#star wars#obi wan kenobi#anakin skywalker#ahsoka tano#qui gon jinn#fic recs#star wars fic recs
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liam mairi x reader where he literally loses it during the torture chamber over seeing her hurt
pairing; liam mairi x fem!reader
warnings; torture lol, graphic depictions of violence and injury, liam is a little unhinged (as much as a golden retriever can be) and also the best bf ever. also xaddy makes an appearance <3
a/n; for argument's sake, liam is alive and well (also for my sake bc he's my baby and i adore him) this is a little different to the plot in the books as liam isn't *technically* there during the torture chamber scene, so this diverts from the original plot. this is gonna get like 4 whole notes but idgaf because liam is taking up my entire mind atm i just want that boy to smother me in love and i can kiss his perfect face<3
Knuckles crack against the already swollen expanse of your jaw and your neck whips sideways awkwardly as blood fills your gasping mouth. Your ears ring, vision beginning to blur and blacken at the edges as Liam roars.
You can't see him for the soldiers crowding your line of vision, but the guttural sound that rips its way from his throat is unlike anything you've ever heard before. It's raw, full of untethered fury that no one would expect from a kind soul like Liam. But, then again, no one's seen the lengths he will go to to keep you safe.
"I'm fine, Li," you murmur, neck cracking as you wrench your head upright to reassure him. The swarm of bodies part somewhat, and they back against the wall; you watch him thrash against the restraints, teeth bared like a predator; it's a stark juxtaposition to his usual - docile - countenance.
“Touch her again and I’ll kill you! I’ll fucking kill all of you!” he bellows, voice permeating the otherwise relatively silent chamber. It cuts through you like glass, and you wince as another blow collides with your cheekbone. You feel it shatter, growling through grit teeth at your attacker.
“You have all the power here,” he croons. “Tell us what we need to know, and I’ll let you go.”
“Fuck you,” you seethe. “You really think I’ll break that easily?”
He cracks his knuckles slowly, one by one echoing through the empty room as he paces, his head tilting curiously as though he's enraptured by your resilience. “No. But he will.”
Your nostrils flare, eyes darting to where Liam’s still struggling to break himself free. His eyes are dark, cerulean replaced with black onyx as the rage consumes him.
“You underestimate us,” you say simply; your chin juts out indignantly. “We’re not telling you shit.”
Your ribs are next to break with a sickening crunch, and when you scream, the sharp yell of your boyfriend takes up all the space left in your brain. It's all you hear, all you can decipher through the thick cotton wadded into your ears, the only thing you can manage past the searing flames that set your body alight with agony. Your lids start to droop, lips parting to croak something indiscernible; and Liam's begging, pleading with you to stay conscious, but even as you gaze up at him through sticky, tear-soaked lashes, the darkness wraps its cruel fingers around your throat and you can't fend it off.
You don't know how many days it's been when your eyes peel open, glued shut with sleep. Every nerve ending in your body ignites, set aflame with pure, unrelenting excruciation. Your chest heaves and the movement triggers another cataclysmic inferno; a sob claws its way from your throat almost involuntarily, your body relying purely on survival instincts.
Xaden's standing over you in an instant, a warm palm cradled against the curve of your jaw to keep you still when you shout and thrash, trying to rid yourself of the unyielding pain that courses through your veins like liquid fire.
"Shh, shh." He's doing his best to placate you, but you're manic, eyes wide and frantic as you attempt to orientate yourself in the room.
"Liam," you croak. "Where's Liam?"
"He's okay. He's fine. I need you to stay calm, okay?" A tear slips past your clogged waterline and runs over Xaden's knuckle, his thumb following its downward path to brush it away.
"I want Liam," you wheeze, a pain that transcends physicality blooming into your aching chest. "Please."
There's a scuffle and a flash of blonde before Liam is crouching at your side, a thick fingered hand anchoring against the top of your head.
"I'm right here, my girl. You didn't think I'd leave you alone, did you?"
You shake your head vehemently despite the throbbing in your temples, your own fingers looping around his wrist to keep him close, to keep him touching you.
"It hurts, Li," you whimper, and it's the first sign of true weakness he's seen you expose in this long, painful week. You're safe to fall apart now, safe with the knowledge that he'll help you put yourself back together.
"I know. We just need to get you fixed up and you'll feel better."
He tips forward on his toes to press his cheek to yours, and the warmth of his breath tickles at the shell of your ear. His face turns, nose squishing into the soft flesh of your cheek, lips puckered in a kiss against the corner of your mouth. You feel the scab, long dried over, and the groove in his lip where it's split; when he tilts his head sideways to watch you, your eyes fix on it.
"You're hurt," you sniffle. "It's my fault."
"Oh, this old thing?" He waves you off, flippant as the tip of his finger prods at the dried skin. "Doesn't even hurt, angel. Don't you worry about me."
"I do worry about you."
You use the little strength you have left to turn on your side, tuning out Liam's abrupt protests until there'e enough room for two on the bed. He knows what you want from no more than a pleading glance.
"I can't-" he starts, and the complaints die in his throat when your fingers dig into the worn fabric of his uniform.
"I need you," you admit. His shoulders slouch in defeat.
"You promise to go to sleep?"
He lifts your tender body, propping you against a muscular forearm as he slides beneath you, and settling you between two thick thighs, your back to his chest. His warmth seeps into your pores and he feels you sag, only succumbing to the exhaustion now you know he's safe.
Fingernails scratch at your scalp and dimples crater into the centre of his cheeks when your head tilts to nuzzle deeper into the touch. The flaring pain resides to a dull - but manageable - ache.
"I'm tired," you say, muffled.
"I know, my girl." You don't miss the thrum of his pulse, the way it picks up when he catches sight of the deep bruises that mar your skin, the swelling from broken bones. He's angry.
And he's going to make them pay for this.
#liam mairi x reader#liam mairi x you#liam mairi x y/n#fourth wing fanfic#fourth wing#liam mairi#liam x reader#liam x you#liam and xaden#liam fourth wing#fourth wing fic#fourth wing rebecca yarros#writer#writers on tumblr#writing#writing for fun#love letters#ily#iron flame#fourth wing fluff#fourth wing angst#liam mairi drabble#liam mairi fanfiction#liam mairi fic#liam mairi angst#liam mairi fluff#hurt/comfort#comfort fic#fluff writing#fluff with angst
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When it comes to ending the world, Stephen King is a repeat offender. He has brought life as we know it to a brutal conclusion several times over the decades, usually highlighting the cruelty and desperation that erupts among the last to go. But his 2020 story “The Life of Chuck” uses doomsday to evoke some unlikely sentiments: Wistfulness. Gratitude. Even joy.
The idea of creating an apocalyptic version of It’s a Wonderful Life is what led filmmaker Mike Flanagan to call dibs on the rights to the novella more than four years ago. The breakdown of society, extinction-level natural disasters, and the disintegration of reality itself is explored through the lens of one relatively meek and mild accountant, played by Tom Hiddleston, whose memories and choices are mysteriously connected to these tribulations. Retirement posters congratulating him on “39 great years” pop up everywhere. But who is this guy? What job does he do (or did he used to do)? And why does it matter so much to the fate of the world? This apparent nobody named Chuck Krantz has lived larger than anyone thought possible.
Having explored King country before in 2017’s Gerald’s Game and 2019’s The Shining sequel Doctor Sleep, Flanagan got involved after reading an early copy of “Chuck” before it was published in the collection If It Bleeds. The Haunting of Hill House and Fall of the House of Usher creator produced the film independently, believing it might be too offbeat for risk-averse studios to greenlight. He even secured a waiver from the striking Hollywood guilds last year to move forward with the shoot while the rest of the industry was stuck in the work stoppage. Now he and Hiddleston are ready to reveal the finished version of The Life of Chuck as it heads to the upcoming Toronto International Film Festival, where it will screen for potential distributors.
Among the skeptics about this adaptation was King himself, according to Flanagan. “His initial responses to me were a little like, ‘Oh, okay. Yeah. If you think that’s a movie…,’” he says. “He did say several times that he thought it would be a challenge to get it supported through traditional means.”
King has now seen the finished movie and no longer has doubts. He described it to Vanity Fair as “a happiness machine.”
“Well, he’s written something very tender and very wise,” Hiddleston says. “I think there is a great wisdom in the soul of the story, which is that it takes courage to hold on to what is good in a world that feels like it’s falling apart.”
Flanagan hopes others see it that way too, although the overpowering dread that begins the story may be more immediately relatable. “I’ve heard it said that every generation feels a little like the world is ending at some point, [but] I still feel like it’s different for us,” the 46-year-old filmmaker says with a mordant laugh. “Institutions we took for granted as propping up our society are failing left and right. Our politics have degraded spectacularly. The sense that it’s breaking down, that the world is moving on, has been increasingly palpable. When I talk to my parents or members of older generations who have been through their own turbulent times, the thing that strikes me is that they’re like, ‘Oh yeah, this is really bad.’”
But…it’s not entirely bad. And that’s the underlying message of The Life of Chuck as its various mysteries play out. “There’s no sense of terror in the way that King drew it,” Flanagan says. “Even as the world feels as though it’s ending, people become introspective, they reach into their past for loves that have left their lives for one reason or another. Strangers engage in open and fearless communication.”
It’s an indie-film variation on the big-budget cataclysm story. “A disaster movie has people meeting the end while running from tidal waves, and this story has people sitting quietly holding hands looking at the stars,” Flanagan says.
The key to it all is Chuck himself, although he doesn’t turn up onscreen until the second segment of the three-act story, which plays out in reverse chronological order.
The beginning is actually the end, as the whole world circles the drain. Caught in this spiral is Chiwetel Ejiofor (12 Years a Slave), a school teacher trying to apply logic to the planet’s troubles; Karen Gillan (Guardians of the Galaxy) is his ex, a hospital worker determined to save everyone she can; Matthew Lillard (Scream) is a construction worker neighbor who finds zen amid the chaos; and Carl Lumbly (Alias), plays a funeral director who has dedicated his life to easing people through death.
The end of the movie is actually the beginning, showing young Chuck (Benjamin Pajak) when he was a boy being raised by his grandparents (Mia Sara of Ferris Bueller’s Day Off and Mark Hamill). The insight of these two—coupled with the otherworldly revelations he finds in an eerie room tucked into the peak of their Victorian home—help him learn to seek out bright spots when life is marred by sorrow and darkness.
In elementary school, young Chuck discovers some important things about himself thanks to guidance from a brusque dance instructor (Samantha Sloyan), and a kindhearted English teacher, played by Kate Siegel, who gives the boy (not to mention the audience) some important information that serves as a code breaker for the story's more cosmic puzzles.
As for the middle of the film: It’s a dance number. That’s when Hiddleston steps in.
Compounding the peculiarity of The Life of Chuck is the question: Why is this song and dance sequence so important? The answer is for the movie to reveal, but it matters a lot. “The life of every human being is a constellation, as expressed in this film,” Hiddleston says. “There are certain moments which will burn most brightly as individual stars. Sometimes it feels like the world is going to hell in a handcart, and it’s full of pain and suffering, and it is—but there are moments of deep joy and deep connection.”
Hiddleston shows the audience this single moment in the life of a buttoned-up fellow who somehow controls the destiny of the world. It’s not necessarily the most important day in his life, but it’s a memorable one involving a street drummer (Taylor Gordon), a lovely stranger (played by Annalise Basso), and a fateful decision to cast aside caution and cut a rug. “It’s a reminder to do whatever it is that expresses whatever gives you that feeling of being alive,” Hiddleston says. “Whether it’s music or dancing or math or writing or creativity—do it. Do it now. Those moments are what you’ll remember.”
Flanagan considered casting a relative unknown as Chuck to “give the audience the experience of ‘Who the hell is this person?’” as the peculiar retirement signs begin to appear in the midst of the apocalypse. But he felt the promise of the Loki star would build more curiosity as the world falls apart. “You grow an enormous amount of anticipation to finally spend time with an actor like Tom, who can be a literal god in one story, and then an everyman in another,” Flanagan says.
A TikTok video of Hiddleston getting his groove on sealed the deal. “He had a completely unfiltered joy on his face,” Flanagan says. “He was a good dancer, but that wasn’t what struck me. I wasn’t amazed by the technique so much as the degree of happiness that was radiating off of him. The look on his face made me smile the same way I smiled reading that particular portion of the book.”
The resulting scene was created in a month-long collaboration between Flanagan, Hiddleston, Basso, choreographer Mandy Moore (So You Think You Can Dance, and La La Land), and Gordon, a real-life percussionist who performs under the name the Pocket Queen. “Taylor was there for all of the dance choreography. She wrote that piece of music for that performance. They built it together,” Flanagan says.
Hiddleston rattles off the lists of influences: “I had to learn in six weeks the full regime of any dance training. We did jazz, swing, salsa, cha-cha, the Charleston, bossa nova, polka, quickstep, samba. We were trying to tip our hat to anything that might have influenced Chuck. It might’ve had a bit of Gene Kelly or Fred and Ginger. Certainly moonwalking—Stephen King is very specific about the moonwalk.”
Precision was not the goal, exuberance was what they sought. “We need to always bear in mind that this man is an accountant. We needed this to be an earnest, escalating explosion of joy, and a remembrance of who he was,” Flanagan says. “It’s a chance to step back into the skin of his younger self, not caring that his feet are going to kill him the next day, not caring that he’s going to wake up with a horribly stiff neck.”
A surprising thing happened while shooting the scene over the course of several sweltering afternoons in the deep South. “I burned holes in my shoes,” Hiddleston says. “I was dancing out on the asphalt in Alabama, and by the time we’d finished, you could see my socks through the soles.”
The sequence begins awkwardly: Chuck is self-conscious as he first hears the busker’s rhythm while walking back from a banking conference. That feeling quickly gets shaken off. “Tom was very committed,” Flanagan says. “He was like, ‘If I look silly, that’s fine. As long as I look happy.’”
Flanagan remembers being in a bad place when he first discovered “The Life of Chuck.” Then again, everybody was.
His copy of the manuscript arrived in March 2020. “That was just as the world shut down for COVID,” he says. “We had been a week away from starting principal photography on Midnight Mass in Vancouver and had fled across the border before it closed to make it back to the States. We were hunkered down in our homes and had no idea if this was going to last for two weeks or if this was going to last forever.”
With everything halted as the lockdown set in, Flanagan had plenty of time to do nothing but read. The new King book seemed like the perfect escape. Except…
“The first third of ‘The Life of Chuck’ just rattled me,” he recalls. “There’s no way he wrote this before the world ground to this bizarre halt—but he did. And the feeling of anxiety, and uncertainty, and that everything was falling apart came roaring out at me. I wasn’t sure I could finish it. It just felt too close to the anxiety I was feeling.” But he kept turning the pages. “By the end of it, I was in tears, and incredibly uplifted, and convinced I’d read maybe the best thing that he’d written in a decade. I just was floored by the thing,” Flanagan says. “So I fired off an email to him right away saying how much I loved the story, how incredible I thought it was, how meaningful, and important, and how it had really tattooed itself on my heart and said, ‘It’s the movie I want to make so that it’ll exist in the world for my kids.’”
King’s response: Not so fast. Flanagan and his producing partner, Trevor Macy, had at that point secured the rights to King’s fantasy saga The Dark Tower through their company, Intrepid Pictures. The eight-book series is threaded throughout King’s other works, and adapting it was a massive undertaking that Flanagan is still working to make happen. Other filmmakers had either abandoned the project, were canceled midway through, or bombed miserably. The author didn’t want him to be distracted. “He doesn’t like to give the same filmmaker more than one thing, because it typically means one thing is not advancing at all,” Flanagan says. “He said, ‘Well, let’s focus on The Tower and I’ll try to keep this one available for you for later.’”
The quest to The Dark Tower remains a priority for Flanagan, but a number of disruptions to that epic undertaking led him to reapproach King last year about Chuck. Intrepid’s deal with Netflix, where they had created Hill House, The Haunting of Bly Manor, and other shows, had come to a close, and Intrepid signed a new development agreement with Amazon. That meant starting over on The Dark Tower. Meanwhile, the threat of a double-barreled strike by writers and actors was on the horizon, stalling nearly every major new project. The industry plunged into another production-halting lockdown, this time over contract impasses rather than a virus.
Since The Dark Tower was suddenly further off on the horizon, Flanagan saw a chance to make The Life of Chuck happen in the short term. “It’s so rare that I get to approach any project that just has not an ounce of cynicism to it. I just really believed in this thing,” he says. “But it was also clear that we would have an incredibly uphill battle bringing the story to any major studio. They would try to make it as familiar as possible, instead of leaning into what makes it so different.”
King gave Flanagan his blessing to proceed. “I was off like a shot,” the filmmaker says. “I think I turned in the draft to him before he got around to sending the formal agreement.”
For everyone involved, The Life of Chuck became a bright spot in an otherwise dismal time, which matches the theme of the film. “There is a profound optimism in this story,” Hiddleston says. “As the world is spinning off its axis, there are moments of magic.”
#the life of chuck#tom hiddleston#mark hamill#karen gillan#chiwetel ejiofor#jacob tremblay#kate siegel#mike flanagan#carl lumbly
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Thinking about Venti's role as an archon and how he might be doing his job- as Celestia intended- better than we think.
Archons, in Gnosticism, rule over the material realm and prevent souls from leaving it. Barbatos, in the Ars Goetia, "reconciles disputes between friends and those who hold power".
Everything we know about Venti implies that he hates Celestia and opposes all forms of tyranny, but if their goal is to keep humanity from advancing, realising the truth of the world and taking actions that could threaten the status quo...
...isn't the best way to prevent rebellions and slow progress to make the people you rule content with what they have?
Venti is all about making his people's lives leisurely and seemingly free (I'll get to that in a second). It's in his gemstone quote, the thing which summarises his approach as an archon:
"Still, the winds change direction. "Someday, they will blow towards a brighter future… "Take my blessings and live leisurely from this day onward."
We see this reflected in Mondstadt's culture and economy. There are still hardworking individuals in the Knights of Favonius, the Church of Favonius and the Adventurer's Guild, but this attitude isn't universal even within those organisations and the rest of Mondstadt's people generally have a slow, relaxed approach to life relative to other nations. They haven't produced any internationally notable industries outside of alcohol, and why would they? They have everything they need, graciously provided by the anemo archon himself*, so why strive for more?
This has already left them vulnerable to the whims of more powerful nations, incapable of meaningfully opposing the Fatui without inviting consequences they can't handle.
*Also see Jean's story quest for a scaled-down version of this. Mondstadt's general population relies on her hard work a bit too much and she enables them.
We also see Mondstadt have a softening effect on outsiders multiple times in-game. There are at least three cases of people questioning their life choices because its people and/or scenery are that nice. Two are branches of hangout events, one is a soon-to-be-ex treasure hoarder chilling on Cider Lake's coast. I've joked that Mond is a lotus eater hotel scaled up to a nation based on this, but what if that's somewhat intentional?
But why would he do this?
It could be an unintended side effect of efforts to improve people's quality of life. He was allegedly naive enough not to forsee the aristocracy situation, after all. But at the same time... he's a god of freedom and hope in a world where his people have no hope of freedom.
-Harmost's Notes (II), Remuria.
He knows what happens to human civilisations that advance too far and attempt to rebel against this world. He likely knows a god much like him, themed around music and desperate to free his people from fate, tried and failed horribly. He lives in the shadow of a celestial needle. The Cataclysm would only reinforce this perceived futility of resistance. He still hopes for a brighter future, but he may be pinning all of his hopes on a descender taking pity on Teyvat's people and choosing to help them. To quote the description of Mondstadt Statues of the Seven:
A monumental stone statue that watches over Mondstadt. Legends say that it was sculpted in the image of the Anemo Archon. "Seeds brought by the wind will grow over time." The statue silently anticipates the arrival of a noble soul to arrive, while thousand winds of time will soon unfold a new story...
Apart from that, what else can he do besides be passive and complacent? Besides make his people comfortable and hope they don't rock the boat too much before liberation is actually possible?
And the thing about resolving disputes with those in power worries me. It could just translate into his pacifism, but it could also mean he's less willing to act against Celestia than we'd hope. Why did the Tsaritsa, the only archon named after a saint and willing to take a stand against Celestia, fall out with him? He has reasons to be pissed at her methods but I suspect that won't be the only factor.
All we can do is wait and see.
#this is throwing things at the wall; hope it's coherent#am i cooking with this#genshin#genshin lore#venti
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I have a theory as to how Gerald lived to be 110 years old and still in relatively good condition—Shadow’s quill.
We see him being hauled away in the back of a vehicle having pocketed one of Shadow’s quills (although the veracity of this scene is called into question when we later see the events leading up to Maria’s death) and that, like his grandson with Sonic’s quills, uses them in an addictive manner to shock himself.
As Tom and Maddie establish at the beginning of the film, Sonic & co are capable of causing disaster on a cataclysmic scale. Sonic has Super Speed, Knuckles has Super Strength, Tails has Super Smarts, and Shadow? Well, Shadow wasn’t called “The Ultimate Life Form” in the games for nothing. These aliens are packed with Chaos energy, and my guess is that constant exposure to it for a prolonged period of time is bound to cause some changes in people’s DNA.
#sonic#sonic the hedgehog#dr robotnik#ivo robotnik#gerald robotnik#eggman#shadow the hedgehog#sonic movie 3#sonic 3#sonic movie spoilers
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Bit of a random one but rereading the parable of the squirrels got me curious: how would clan cats (or just thunderclan in particular) view black/melanistic squirrels? Have any of them ever seen one? Im not sure how common they are in the uk, but i know they can be relatively prevalent in areas that have them sometimes
Black squirrels are nothing more than a simple morph! They get common in areas that have melanistic genes present as a result of simple genetic drift, though I've seen it proposed that black fur is an advantage in cold areas.
The gene is rare in the populations the Warriors come across, so they almost never see it. In spite of ShadowClan's unwillingness to control the gray squirrel population, ThunderClan is so aggressive about it that the pool stays shallow. Red Squirrels (pishkaf) do not have this gene. Only Gray Squirrels (chakchak) do.
So every time a black squirrel manages to occur, it's treated like a dire omen. Even ShadowClan takes it seriously.
Black as a color is associated with day and night cycles, because of Moon Shadow, Sun Shadow, and Shadowstar. Gray Squirrels are associated with war and benefit at the suffering of others. These things together herald great upheaval-- so cataclysmic that it would likely not be an "honorable conflict."
If you came to your Cleric with this omen, they would be struck with a look of terrible alarm. They'd be interested in its context, what it was doing, if it was eating anything, what its surroundings looked like. Someone like BB!Runningnose, interested in supporting Brokenstar's ambitions, might spin it as a positive sign.
Most Clerics would announce that the squirrel needs to be killed IMMEDIATELY, and launch a massive hunt to destroy it. What would come next would likely depend on the culture of the time, but for the most part I can imagine some sort of mass "purification" ritual. The whole Clan trying to identify how they can avoid the cataclysm, one of the few times where they see a glorious war as a bad thing.
The cat who kills the squirrel would likely earn an Honor Title. It's also very likely that the body of the animal is treated as a very powerful material-- burned to ash to prevent its use in forbidden magic or carefully preserved and made into something special, no in-between.
(Thinking about it... thanks for the idea I'll totally do this for Brokenstar's Cataclysm lmao. The sinew of the black squirrel is probably used to re-string Runny's acorn necklace.)
#Note that this is why Clanmew doesn't use a generic term for squirrel#Reds and Grays have maaaaassively different cultural meanings!#You can make Pishchak or Chakaf on the spot but it would hit weird to a Clan cat.#Closest English example; it's like calling a fox a 'reynard' or a wolf a 'lupine beast'#Clan culture#Pishkaf om chakchak#Squirrels#Gray squirrel#Red squirrel#Better Bones Au
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Some sketchy concept stuff that I'm posting because I liked it but couldn't be bothered to refine it into an actual artwork.
These submarine behemoths are the Mermares (Clade Euhippocampiformes), secondarily aquatic descendants of the domestic donkey. The group first appeared around 29 million years post-cataclysm, in the late Nerian stage of the Diluvian period. They evolved from an animal called the Seabra, a descendant of the Donkey which adapted to exploit a niche with, thus far, zero competition - that of a large marine herbivore.
On earth, marine ecosystems are notable for the distinct lack of vascular plant life, a condition caused by a number of factors - most notably the osmotic stress caused by the saltwater. Most photosynthesis is carried out by algae. On Spero, however, things are different. Because Spero's oceans were generated relatively recently, from extraterrestrial ice particles, there just hasn't been enough time for erosion and the water cycle to deposit dissolved minerals in the water. As a result, Spero's seas are made of freshwater - a much more tolerable condition for most plants, and thus the diversity of marine vascular plants is much, much higher than on earth. Also, due to the flatness of the flooded landscape and lack of any real tectonic features, enormous swathes of the seabed lie within the photic zone, less than 200 meters from the surface. Thus, endless expanses of marine grasslands - the "seagrass prairies" - extend from the shore, often for hundreds of miles before the water finally gets too deep for photosynthesis to occur.
All of this plant life is an extremely attractive prospect for herbivores, and it was likely what drew the ancestral Seabra to forage in shallow coastal meadows in the first place. But as the oceans got deeper and life adapted, the Seabra had to adapt in kind - their hind legs rotated backwards to act as a pair of propulsive flukes, their forelimbs developed into steering flippers, and their nostrils retreated to sit on their foreheads.
One notable feature of the Mermares is hyperphalangy, a condition where the fingers have too many bones. It's very common in large marine tetrapods in Earth's history - whales and dolphins, Ichthyosaurs, Plesiosaurs, and Mosasaurs all exhibited hypoerphalangy to some degree - and seems to be associated with the specialization of the limbs into flippers. We would expect to see similar patterns in marine lineages on Spero. What's unique about the Mermares, however, is the sheer number of extra phalanges in the finger; at least fifteen in the shorter-finned species, and more than thirty in the longest-finned forms. And because Mermares - being equids - only possess one digit per limb, the result is a single long chain of flat, squarish bones which, in some cases, can reach over forty feet long - the longest arms ever to exist.
These ridiculous appendages produce a lot of drag and are merely adequate for steering and stabilization. So why do the Mermares have them?
The answer is that they're weapons. And particularly devastating ones, at that.
Mermares use their flagellating flippers as bludgeons, against both predators and conspecifics. The flippers are connected to powerful neck muscles and can be swung forward with impressive force; combined with a well-timed twisting of the giant horse's torso, the huge flippers can impact hard enough to shatter bone and pulverize flesh. The flippers themselves do not escape unscathed, and older individuals often have scarred or mangled flipper-tips from numerous battles over the years; but it's a small price to pay for survival.
When not being used against their enemies, the flippers may be folded back against the sides of the animal to reduce drag, or used as props to keep the animal's belly up off the seabed when feeding. Mermares spend up to 18 hours per day grazing, using their long neck to crop aquatic grasses and other vegetation in a wide arc without moving their bodies and occasionally dipping up to the surface to breathe. Mermares are keystone species in the seagrass prairies; as hindgut fermenters, they are not as efficient at processing plant matter as ruminants like goats, and produce large amounts of nutrient-rich dung which acts as fertilizer for the meadows and helps keep the environment productive. The dung also acts as food for a variety of fish and invertebrates.
Let's look at some of the Mermare's diversity, shall we?
Drepanarion (center right) One of the smaller Mermares, Drepanarion nonetheless grows to nearly 12 meters (39 feet) long. It is immediately recognizable by the bold black-and-yellow striping on the heads and necks of the stallions, and by the tall, narrow nuchal crest which extends from the withers and makes the stocky body look even more powerful. Unlike most other Mermares, which live in small groups of less than ten individuals, Drepanarion can be found in herds of over a hundred in the seagrass prairies of the Savanian (41 - 50 million years post-cataclysm). These nomadic throngs graze patches of seagrass nearly to the roots before moving on, giving the ecosystem time to regrow before returning in a few years' time. Drepanarion exhibits the most extreme sexual dimorphism of any Mermare, with stallions being both larger and more brightly coloured than mares; during the annual rut, males will fight each other in brutal bludgeoning matches to establish dominance and secure mates. To this end, they have some of the most extreme flipper anatomy of any Mermare; though not especially long (indeed, they have the shortest flippers of any derived genera), each phalanx bone has a protruding bony tubercle on the anterior edge which extends into a keratinous knob. These knobs both protect the flipper during combat and focus the force of the blow into a smaller area, dealing more damage.
Hipposeidon (bottom left) First appearing in the early Imberian (50 million years post-cataclysm), Hipposeidon is the largest of all Mermares and, indeed, the largest animal ever to exist on Spero, with stallions regularly reaching over 24 meters (80 feet) long (mares are slightly smaller). Extremely large specimens may even reach 30 meters (100 feet), although this is rare. This ludicrous size - nearly rivaling even the mighty Blue Whale of Earth - is possible only due to the sheer abundance of its food. Hipposeidon appears at the height of the seagrass prairie's extent, and can pack away almost 900 kilograms (1900 pounds) of seagrass per day. This superlative food requirement has important consequences for Hipposeidon's behaviour; this animal is migratory. Seagrass prairies are extremely productive ecosystems, but nonetheless Spero is a seasonal world; as the summer growth gives way to the winter die-back, the greatest of the Mermares must migrate across the equator to seek out a continuous food source to fuel its immense bulk. In this way Hipposeidon experiences a perpetual summer, interrupted only by the biannual migration from north to south and back again. Female Hipposeidon are pregnant for about one year, timing the birth of the single large foal with arrival to the feeding grounds; the six-meter-long foal enjoys a long childhood nursing and playing in shallow summer waters, gathering strength before making the long swim across the barren tropical zone to pastures new.
Bathypegasus (top left) The last and possibly the weirdest of the great Mermares, Bathypegasus is the only member of the clade which is not a grazer. Instead, it is a specialist feeder on pelagic, free-floating ferns. These ferns are a seasonal bounty, growing in huge numbers in the tropical summers of the late Imberian (60 million years post-cataclysm), where the planetary ring system shades out large portions of the planet for half the year. A close relative of Hipposeidon, Bathypegasus has left its ties to the seabed behind, becoming a fast, powerful swimmer which spends most of its life far above the sea floor. Its flippers have adapted to be even more ludicrously long - the longest forearms of any animal, ever, with each one measuring nearly 14 meters (45 feet) in length and each containing at least 35 individual bones. No longer used to prop the animal up off the seabed, these whiplike flippers are narrow and streamlined and can be whipped through the water at speeds of nearly 20 meters per second (that's over 40 mph) - the most extreme weaponry of any Mermare, and used to great effect against predators. Bathypegasus, like Hipposeidon, is migratory, following the blooms of pelagic ferns across Spero's oceans. Thanks to this midwater diet it is the only genus of Mermare to survive past the mid-Imberian extinction, when rising sea levels and steepening coastal slopes caused the seagrass prairies to disappear. Bathypegasus finally died out in the Ultimoxerian stage, around 75 million years post-cataclysm, the last and weirdest of the giant marine horses.
#spec bio#spec evo#speculative biology#speculative evolution#Vicis Aeternum#Spero#seed world#equid#donkey#they're like if a whale and a horse had a baby and that baby was somehow also a diplodocus
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Cut the Heavens.
Link to the demo: here
Orphaned at birth beneath the dim light of a new moon, your fate seems sealed.
In a stroke of luck, you are soon adopted by two Masters of the Bladeweavers' Order - an institution of elite warriors and weaponmasters as ancient as the very cities they are based in. When cataclysm strikes, the Order is left scattered and broken, and you are left aimless, without purpose in a hostile world.
In your search for it, what else will you find?
Bladeweaver is a text-based grimdark fantasy interactive fiction game developed in Twine, focusing on your customizable player character, The Bladeweaver, as they grow up and navigate their way through a crumbling world wreathed in esoteric magic, dark secrets and murky morals, loosely inspired by the late medieval/early Renaissance periods, with a heavy touch of fantasy/steampunk influence.
Grow from child to adult, learn unique skills and master a weapon of Empyrean steel, a unique metal with otherworldly properties. Make friends (or perhaps more?) and enemies along the way as societies rise and fall, as alliances strengthen and collapse, and loyalties are strained to their breaking point.
It won't be easy, but you might just soar. On wings of Empyrean.
Bladeweaver is a mature game with heavy themes and content, including but not limited to violence, strong language, possession, mental issues, drug use, kidnapping and abuse. Due to this, the game is only recommended for those over the age of 18.
Feel free to ask me questions about the game or characters if you want!
Customise your character; their gender, physical appearance and relationships with the cast of characters are yours to change. Choose a unique weapon, with a selection of 6 options available.
Grow from a young child into adulthood in the safety of Sola, a floating city enwreathed in ancient magic. Your skills as a warrior are yours to develop.
Embark on a crushing, dangerous voyage across the fictional continent of Phanol, a land of debts and daggers, and navigate the complex social and political problems that curse this land - and perhaps find their true source.
Romance one of four characters, and develop intimate platonic bonds with any or all of them. Alternatively, shrug them off completely.
Discover your true purpose as the past and present merge when cataclysm strikes.
You, variable pronouns - The Bladeweaver
Hours after you were born, your parents were slaughtered and, in a sequence of rare acts of kindness, you land in the care of two Bladeweavers: Callen Edros and Sonia Wierszy. The three of you make for an odd family of warriors, living in Sola, one of the twelve Risen Cities of the Gods. The relative peace you know will not last. Your unsung song may yet be the most famous of them all - or the most feared.
After your life is ruined and your Order is scattered to the winds, all hope seems lost for you. All that remains is a mysterious letter, guiding you to a place where those like you go to die. Only, what you find there may well be worse than death.
A blood-paved road lies ahead of you; a road you may choose to walk proudly, battling inner and outer demons alike.
Perhaps you might struggle instead, paving your own path in a world that will do its damndest to bestow you with the same fate as your long-forgotten forebears.
Will you lose yourself and the principles your adoptive parents instilled in you throughout your childhood? What else will you lose, or gain, on this road?
Main characters:
Callen Edros, he/him - The Lonely Wolf
Tall, bulky and surprisingly quick-footed, Callen is a Bladeweaver Master of the poleaxe, a lethally versatile weapon.
His presence and weapon of choice are contrasted by his cheery, jovial attitude. He's an excellent teacher, and focuses on mastering discipline and one's fundamentals over all else. He is afforded a good deal of fame in the Order, partly due to his noble background - something he rarely speaks of - and is quite popular, even for a Bladeweaver.
Many who know the man would never have a bad word to say about him, but those close with Callen know there's a deep, enduring sadness behind his laughter.
He is one of your two adoptive parents.
Sonia Wierszy, she/her - The Rising Hawk
Leanly muscled and opting for a brutal combat style, Sonia is a Bladeweaver Master of the falchion, a single-edged blade that favours strong chops over quick cuts or stabs.
Loyal, stubborn, brash, and just arrogant enough for some to find it charming, Sonia will often sneer in the face of propriety despite her conflicting love for the finer things in life borne from a childhood in poverty.
Some would even say that her just being as she is, a woman rising through the ranks of an institution rife with men, is a challenge to the Order. Sonia takes glee in pushing boundaries, in proving herself capable and beyond, and expects a similar ambition from those she knows. As a teacher she is exacting, employing unorthodox methods to help find your special skills as a fighter.
It's not difficult for some to wonder if Sonia's coarse exterior is simply a front, obscuring a deep-seated rage and fear, sparked long ago.
She is one of your two adoptive parents.
???, he/him - The Cargo
He will accompany you on your journey across the land.
Four romantic or platonic options to choose from:
Samuel Alban, he/him - The Boy Next Door
Tall and skinny with curly blonde hair, deep blue eyes and a giddy smile, Sam moves to the same street as you with his father when you're both children, hailing from the disrant but powerful Abrian Empire.
He's endlessly good at making new friends and seems to never lose energy.
Sam comes to struggle with knowing exactly what he wants from life, paired with the difficulty he faces from his own nature. Will you be one of many friends to him, or will you catch his eye in a deeper way?
Caitlin Clary, she/her - The Inventor
Tall, broadly-built and muscular, with ginger hair and wide green eyes, Caitlin is a fellow student at the Bladeweavers' Academy, but she takes a much more keen interest in engineering and gadgets. You meet her in your first year, as she struggles with bullying from other students.
As a girl from the southern warlike nation of Vengard, she is not expected to become a fighter, nor is the practice encouraged among her people. She faces ostracization from her countryfolk, despite having her parents' shared blessing to join the Order.
At odds with what her culture expects from her, and feeling isolated in a strange place with only her elder brother for company, Cait is shy and closed off when she comes to Sola. She might appreciate a source of comfort during this tumultuous time.
Lucas del Varro, he/him - The Prodigy
Lightly muscled and average height, the black-haired, grey eyed third child of the prestigious del Varro family transfers to your academy in your third year. He's instantly popular, but seems to shrug off any and all affections from his peers, although he's not actively hostile to it.
As a fighter the young man moves like water, all flowing moves and poised grace. He favours counter-attacking, turning an opponent's assault on them in a split-second to win decisively. He is a marvel to watch, and a terror to face in a duel.
Lucas seems to be singularly focused on bettering his own skills under the weight of his father's scrutiny, and only accepts your presence if you prove to be a sufficient challenge to him. Will you step up to the call, or even exceed his expectations?
Talia Maren, she/her - The Bastard
Curvy and considered a great beauty yet sharp beyond her years, tales of Talia's venom and scheming follow her when she arrives in the city. She is the legitimised bastard daughter and heir apparent of Lord Darion Maren, a political titan of the nation of Telfrin.
She is known to be constantly at odds with her so-called family, who quite publicly disagree with her ailing father's choice to claim her as part of his lineage, making her, as his new eldest, heir to his estate. He had sired the girl before meeting his wife, in secret.
With few allies in her own home, she seeks them elsewhere. Talia wishes to claw her way to the top of the social heirarchy, willing to step over anyone who gets in her way.
Are you capable of standing the brunt of her vicious veneer? She can't be all thorns like she's purported to be, can she?
Find out more about each option by clicking on the link in their title.
Current size of demo: 328k words
Genre: Grimdark fantasy
Last Update: 21/09/24 (Chapter 2 additions)
Discord server for game discussion and feedback: here
#bladeweaver if#interactive fiction#twine if#twine wip#twine game#twine story#if wip#medieval fantasy#intro post
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Happy Birthday, Cuppajj!
I may not have the ability to draw at the moment but I can write!
Happy Birthday @cuppajj
It was relatively peaceful; no explosions or fireworks, no earth-shattering earthquakes (not yet at least), and sitting in front of them was a cake. Delicately frosted with white and pinkish-purple frosting with the frost-writing spelling out 'Happy Birthday!' and the individual sat happily in front of the cake.
Cuppajj sat at the table safely in a fire-proof house that could withstand the flames of a dragon. They happily sat at the table with their eyes gleaming happily as the iconic birthday song played around them with friends. The friends clapped and cheered as the artist leaned forward and blew out the candles.
The smoke wafted in the air like incense trailing up to the heavens, the friends clapped and one brought out a cake knife to cut into. The first piece went to the artist who thanked their friends and waited for everyone to have a slice.
Everything was perfect. Cake was handed out. Friends were laughing and cracking jokes only the group will understand.
Until a timer went off.
Everyone went silent, looking at Cuppajj's phone as it buzzed and sang a dainty tune. Everyone turned to Cuppajj who inhaled slowly, their face forming to one of deep concentration; their brow furrowing, their jaw clenched, and their eyes shadowed by their floofy hair. The friends set their cakes aside and saluted the artist as they set their cake to the side, picking up their tablet and pen- straightening their posture while their chin touched their chest.
"You know what you must do," one friend commented, patting the artist's shoulder. Cuppajj nodded their head and snapped their head to the door of the home, their movements were stiff but if you looked into their eyes, then you would see the fire burning in their eyes as they opened the door, ready to spar with the God of Destruction.
They closed the door and raised their leg, arms spreading out to brace their precious items. The artist smashed their foot into the ground, causing a shock and snapping the earth in a cataclysmic **boom** and the artist was projected from the ground to the air.
Ready to fight the Beast himself.
Meanwhile...
Burning Spice Cookie sipped on some spiced tea while Mystic Flour Cookie brushed Cloud Haetae Cookie. "Excited for the premiere?" The pup asked the Beast. "Hm? Oh yeah, DevSis says everyone is losing their mind about it. Although Shadow Milk Cookie is still pouting." the Beast of Apathy shrugged, "There's nothing we can do about it. Besides, rumor says that he'll be "released" in the game at the 4th Anniversary. But nothing is confirmed." The Beast of Destruction hummed. The doors opened to reveal Golden Cheese Cookie rolling her neck while Nutmeg Tiger walked behind her.
"Hey Golden Cheese, General," The Beast greeted. "Oh hey, did you finish recording your solo scenes early?" Golden Cheese Cookie asked, heading over to a table full of drinks and she offered a glass to the tiger centaur cookie. Nutmeg Tiger Cookie shook her head and kneeled down to hug Cloud Haetae Cookie in their Haetae form.
"Yep, DevSis said they wanted us to film the last scene for "part one" after your scenes were finished. How did it go?" The avian shrugged, "Eh, I could've done better at some scenes but Smoked Cheese said I should save my energy for "part two". You think they'll drop an "ascending costume" for me? Like Dark Cacao Cookie?"
The spicy cookie shrugged, sipping his tea. "It's possible. I know a lot of people were over the moon about your release- by the way, happy belated birthday." The Golden Queen bowed and headed over to sit at the table.
Then a sudden boom shook the room.
The Master raised her head at the ceiling while Golden Cheese Cookie frowned at the shaking lights, "The hell was that? Did the crew blow up the "lab" again with Butter Roll Cookie again?" Burning Spice Cookie frowned, his dark brows furrowing then perked up. His wicked grin spread upon his face as he chugged the last of his tea. "Excuse me," he pardoned and stepped out of the break room.
Golden Cheese looked at Mystic Flour Cookie who shrugged.
Cuppajj slammed into the crust of the earth with a heavy boom, their tablet, and pen perfectly intact as they stood up, straightening themselves as they stared at the warrior of spice. Burning Spice Cookie wielding his weapon of a two-headed axe, his golden teeth glinting in the sun as smoke poured around the duo. "I see you've returned, here to fight me?" He challenged. Cuppajj lifted their tablet and pen like a violist would draw their bow to their violin.
The warrior readied his position with his weapon raised. They stared for a moment, then a heavier boom followed after their battle commenced.
#In the end Cuppajj won the battle and got to draw Burning Spice for references#Burning Spice was given more tea#crk#cookie run kingdom#fanfic#my writing#burning spice cookie#burning spice crk#burning spice update#Happy Birthday Cuppajj!#I hope you liked the silliness#mystic four cookie#cloud haetae cookie#nutmeg tiger cookie
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In my opinion, here are the two best ways to adapt most historical romance novels:
Low-budget stand-alone movies (somewhere between 90-120 minutes on average) with Wishbone-level production values, pumped out at a relatively high volume. Costumes are reused shamelessly, to the point that it results in memes (“it’s the Fuck-Off Victorian Christmas Ballgown! Again!”), and action sequences are not impressive.
Pick a romance novel series with a strong non-romance throughline (like a mystery or fairly high-octane family drama or political intrigue based on historical events). Write it like any other historical drama series, except with more focus on romance. I know they tried to do this with Bridgerton, but that is a series where the unifying concept is just “this family is Big and Nice.” You need to kick things off with a cataclysmic family scandal or a spy organization or a Jacobite uprising of some sort.
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If you have time, drop your Macavity and Misto lore?
oh I got time lmao.
egregiously overthought logorrhea of the felinological variety under the cut!!
I'm just gonna preface with, not sure if you mean separately or specifically in conjunction with one another? but for simplicity's sake I'm going to go with the latter lol. For Mistoffelees singularly I have conducted an incomprehensive lore dump Here. I haven't dedicated any posts specifically to Macavity, but him and his past are touched on a bit in that post I linked, and also a little Here.
When it comes to Macavity and Mistoffelees and their relationship/how they orbit around each other...that connection ends up having some pretty cataclysmic ramifications lmao. to fully understand why, I'd say you actually do have to read my long hc post about Mistoffelees and where his magic comes from. or don't, and just scratch your head at the weird terms and concepts I will periodically reference XD
Macavity, at the start of the events of the show, has little to no conceptualization about Mistoffelees's existence in my mind. Munkustrap and co. sort-of-kind-of purposefully kept their conjuring cat's abilities under the radar where it counted --- that being said, though, it's not like it was ever an earthshattering revelation for any parties involved. Mistoffelees, while he likes to show off in good company, had been relatively cagey about his abilities from the beginning anyway (and yeah...there's a reason for that lmao), and none of the Jellicle elders had a solid inkling about the implications of the existence of a Conjuring Cat. Magic, of course, is ubiquitious amongst cats; they're born of magic, have an extensive history with magic, and are inherently mystical beings. It expresses in some cats (i.e., Cassandra, Jemima, and most of all Coricopat and Tantomile) more obviously than in others. it's just that none of the Jellicles had ever known or heard of a cat that has a matrix of abilities as literal, tangible, and powerful as Mistoffelees's. But since the concept of magic itself is relatively prosaic, nobody was ever like Holy Shit, A Magic Cat! That's Not Supposed To Happen! We Must Look Into This Extensively! their instinct to veil Mistoffelees's abilities came more from Munkustrap's prerogative---that being: he set out to prevent Mistoffelees from ever being ostracized, adulated, taken advantage of, or otherwise treated differently because of his powers. Even the nomadic Old Deuteronomy was not aware of there being a Magical Cat at the Junkyard prior to the events of the show.
And that all worked out great! Up until Mistoffelees's heroic conjuration of the Jellicle Leader. This, of course, awakens Macavity to the possibility that someone else beside himself possesses profound magical powers. It's obvious that whomever "rescued" Deut was one of his loving followers, galivanting at the Jellicle Ball from where he had just wreaked havoc. After he heals from the fight at the Ball, he returns to the Junkyard with renewed purpose; this time, for once, it's not to kidnap Demeter, or Bombalurina, or to torment his estranged brothers. He announces that he's aware that the Jellicles are harboring an ostensibly magical cat and more or less demand that the cat in question reveal himself. not to be menaced (and wanting to prevent the situation from escalating), Mistoffelees unhesitatingly attempts to out himself---but Jellyorum, who was standing right behind him, claps a hand over his mouth and bodily yanks him back. Tugger, who is also nearby, steps directly in front of him for good measure.
At that juncture, the Junkyard just falls into a tormentingly tense impasse, with Macavity just prowling around, reveling in the palpable suspense and fear, while singling out cat after cat in attempt to intimidate them into revealing either themselves, or whoever they know the Magical Cat to be. Munkustrap had been, of course, gaslighting the fuck out of Macavity by insisting that there's no magical cat. magical cats like that don't exist. you're crazy, you hallucinated that Deut disappeared, stop doing drugs, etc etc.
so anyway this is a whole scene and idk if tumblr has the character capacity for me to describe it beat-by-beat in full, but it culminates in Mistoffelees ultimately using his magic against Macavity, because Macavity was threatening to kill Tumblebrutus, but then snake-eyed Munkustrap and shot fire at him, knowing that the magician would be forced to defend him. Mistoffelees refracted the blast and then disappeared amidst the dissolving inferno, managing to not fully reveal himself in doing so. nonetheless, Macavity's suspicions are confirmed. he's more than happy to drag shit out and toy with the Jellicles, and also he got injured by the unexpected retaliation, and also he knows that at the end of the day he's outnumbered...so he goes ahead and takes his leave for the time being.
sauurrr now the Jellicles know that for WHATEVER REASON, Macavity wants "the magical cat." for revenge maybe? makes perfect sense for Macavity! but if you did read the lore about the "Moon Stones" that I blabbed on about in This Post, you'd understand that Macavity isn't ONLY out for revenge. He believes that, since one of the Jellicles has magic, he must have acquired it the same way Macavity did (by wresting a Stone), or is otherwise one of the three legendary Keepers. There's one or two more attempts he makes to capture his quarry, including one where he strongarms Mungojerrie (who then strongarms Rumpleteazer) into completing a heist that is literally impossible without the intervention of magic. Falling into his trap, the two rascals jointly strongarm Mistoffelees into joining them, ultimately luring him to Macavity. This is when Macavity realizes that it's Mistoffelees who has magic --- needless to say, a crucial revelation. but, thankfully, the three manage to get away this time...only to be met with Munkustrap's seething wrath.
incidentally, this is a somewhat formative moment for Mungojerrie and Rumpleteazer, neither of whom had a single skoosh of a suspicion that Macavity was just using them to get Mistoffelees. (crucially: they were not at the Junkyard during the Napoleon's last visit and were not brought up to speed on the situation). and neither of them TOLD mistoffelees that it was Macavity whom they were trying to placate. immaculate communication all the way around! in any case, Jerrie and Teazer are deeply guilty and apologetic towards a very used-feeling Mistoffelees, and both are now keen to the fact that they just can't collude with Macavity anymore. Granted, they were already attempting severances after the kidnapping of Deutoronomy, but, par for the course with Macavity, it's not easy to severe ties with him. From then on, the twins start spending more time in the junkyard, committing to the tribe with unprecedented allegiance, both for their own safety and the safety of the others.
anyway, back to the matters at hand. Macavity ultimately wants to reunite the three stones, so since he's convinced that Mistoffelees has one, he's deadeyed on capturing him. eventually, he succeeds (partly due to Mistoffelees's voluntary submission in the eleventh hour, jaded by the fact that he alone was bringing danger to those around him), and unfortunately for Mistoffelees, it takes Macavity a while to realize that he's barking up the wrong tree. it takes an intensive mind-meld of sorts (that involves spiritual intervention from the Psychic Twins...IT'S A WHOLE THING) for the Napoleon to realize that Mistoffelees hadn't been lying --- he was truly born with magic, and didn't need a Moon Stone to have powers. almost nothing ever rattles or surprises Macavity...but he's fairly shocked. he senses astronomical power in Mistoffelees, and it's raw, genuine, uncorrupted, organic...so unlike his own limited and corrupted bastardization of magic.
from then on out, as you can imagine, there's just a lot of back-and-forth between Mistoffelees and Macavity, infinitely complicated by the involvement of Macavity's brothers. one of whom is essentially Mistoffelees's parentified elder sibling and the other is his best, and his most protective, friend in the whole wide world. After Macavity realizes that Mistoffelees doesn't have a Stone, his motivations shift and he oscillates between wanting to get rid of Mistoffelees, believing he's the only one truly capable of stopping Macavity's ascension, and wanting to wrest Mistoffelees --- either as a means of stealing his oceanic power, or at the very least breaking him into submission the way the Joker did to Tim Drake in batman the animated series lol 😬
you can imagine that the subsequent developments lead to...cumulative psychic damage for Mistoffelees lmao. he develops the fear that he's capable of turning out like Macavity. he starts to get gaslit into believing the tenet held by other pious cats (outside the Junkyard that is...cats, like humans, have different religions with different sects etc., some of which construe the legends associated with magic to mean that it's inherently evil) about his destiny are correct. In my mind there's sort of a Frodo and Gollum thing going on here lmao. I mean in such a way that, Mistoffelees has a deep-seated wish that Macavity is capable of reformation. on the surface it seems to be that he holds this desire because he wishes to see his two closest friends at peace with their wayward brother...but he later comes to realize that it stems from a place of needing to see an example of magic usage that isn't for the sake of fear, destruction, power, etc. He's also rueful that things are becoming so complicated, when his relationship with magic used to be so simple; it used to make everyone so happy.
Macavity, being the clever hypnotist and exploiter of psychological shortcomings that he is, often attempts to capitalize on Mistoffelees's insecurities. Saying things like, your friends only keep you around because they're using you and your powers. They're all secretly afraid of you. They're nice to you because they know that you're capable of hurting them out of retaliation; you're used to everybody around you walking on eggshells because it's all you've ever known. you could never have the wherewithal to comprehend a genuine friendship to begin with. special magical cats such as themselves can never enjoy such frivolities; only they are truly capable of understanding each other. Macavity sometimes acts almost as if he harbors some kind of bastardized, bizarre affection for Mistoffelees...but he's sure enough to oscillate erratically back into the territory of Obsessive Disdain.
there is, of course, the infinitely fascinating discourse regarding the two magicians' magic and how they choose to use it and how their corporeal vessels resonate with it. Mistoffelees is, pragmatically, more powerful than Macavity --- but his power is only as good as his ability to understand it and economize it, and since he's only ever been self-taught, figuring out those logistics is difficult in both theory and in practice. he's more likely to overexert himself and succumb to exhaustion, and is also resistant to using magic in directly offensive/violent ways. his tactics are more evasive, more illusory, more beguiling, and more defensive. additionally, despite his various struggles with developing his powers, Mistoffelees lives in harmony with his magic at his core. he's uncorrupted and bright; he's well-meaning and big-hearted. his magic is the purest form and doesn't wage any kind of resistance against him. it revolves around creation and animation.
Macavity, on the other hand, essentially chooses his own subsurface torment at the hands of his filched wizardry. his powers were stolen to begin with; he never fit the physical or spiritual criteria for using it. his possession of the stone is essentially causing him to deteriorate without him fully realizing it, whilst he and the Moon Stone are essentially corrupting each other in a fitful clash of the Red Stone's essence and Macavity's nefarious intentions and raw determination. theoretically, Macavity will either die or go insane if he holds onto the stone ad infinitum---but the more imminent hazard is that he'll unquestionably do increasingly substantial damage with it while he can. (and that issue will escalate stratospherically if he, everlasting forbid, gets a hold of one or both of the other stones). his powers, on the opposite end, are centrally destructive and violent.
it is, put simply, "easier" to wield magic the way Macavity does. destruction and entropy are, at their core, more instant and comprehensive than the antithesis. Mistoffelees wins the long game, but he's practicing a much more demanding and complicated school of magic.
okay anyway I've been typing for the last hour or so and I feel like this is a decent place to leave off lol. I really hope this is at least a somewhat satisfactory lore dump lol? I can definitely go more into Macavity and his past and his crime syndicate and etc. as an individual if anybody wants me to (or I might just do it unprompted at some point lmao).
WHEW ty for the ask!! lmk if you want me to clarify or expand on anything!
#cats the musical#mistoffelees#macavity#mr mistoffelees#munkustrap#the rum tum tugger#old deutoronomy#cats musical#sorry about typos I barely reread this#I could go on forever but it's honestly difficult to make enough coherent sense of my thoughts to jot them down even incomprehensively#so I feel like I'm going to wake up in a cold sweat realizing that I missed a good handful of important factoids and theories XD#jellicle asks
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Werewolf Article - (Play As A) Werewolf Video Games
The results of the poll for this month on my Patreon are in, and the winner is an opinionated article on werewolf video games! Apologies in advance if any of my opinions here anger you. I was asked for opinionated, so I went opinionated and did not hold back.
For clarity's sake: this will be a relatively concise list of SOME video games in which you can or do play as a werewolf. It will NOT include every single game in which you can or do play as a werewolf, nor will it include certain kinds of playable werewolves that exist in gaming, for the sake of brevity. You'll notice some missing and then want to be first to tell me I left out [thing], but I assure you I am aware of those too. I am also not going to list games in which you can play as a werewolf but it requires either user-made mods or else playing in a custom campaign/tileset/server (like Neverwinter Nights <3), only games wherein you can play as a werewolf as part of base game or expansion pack mechanics.
This IS a tiered list. It is tiered based on the werewolf gameplay mechanics and elements in the game.
Let's get started. I will begin at #9, go to #1, and then I will close with some words on some other games that didn't make the numbered list.
9. World of Warcraft: Cataclysm
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Note: your player character will never have torn-up clothing or use his claws like in this artwork/like the enemy worgen do
I'm just going to list Cataclysm here because, frankly, I don't even want to discuss WoW at Shadowlands and beyond... even if discussing the model update will reach into that era of content. Obviously, I don't play WoW anymore and haven't in quite a while, but yeah, I used to really enjoy it. Played it for many, many years. Probably too many.
Cataclysm was a pretty outright bad expansion, but it did add playable worgen (something I obviously wanted from day 1 after seeing the worgen mobs running around), and they can even turn into human form, which is a must for me in terms of actually being a werewolf instead of just a wolf-person, which I wouldn't even roll. That was a nice touch I didn't actually expect from the devs.
Unfortunately, the model update turned them into something far "cuter" and more cuddly than I liked, not to mention adding preposterous fur options like stripes and merle, but the human form customization was nice. Still, the model update drove me toward playing different races, like maining my kul'tiran and night elf instead of the worgen I was always ultimately pretty disappointed in, given his wearing fine armor and wielding giant weapons. Anyway, the entire game took a huge nosedive not long after the model change, so it's a moot point for me regardless.
As for the deeper worgen lore beyond "they are werewolves with a funny name": I hate it with all my heart. I did my best to ignore every scrap of that and how they are just self-parodies, to delete the Gilneas/worgen starting zone quests from my entire brain, and especially to ignore the fact that they were all preposterously British despite England being one of the last places historically to even have many werewolf legends of its own. I have an article about that here if you are interested in the topic. The game made all of these things very difficult, especially how hard they wanted to drive home that the worgen are silly posh British parody dog-people strutting around in waistcoats and tophats instead of being fearsome cursed werewolves. So I won't bother going into all that.
The mechanics are fun except for the fact that you have to wear armor and use weapons, so ultimately you just look like a beast-person instead of a werewolf, especially after the model change making them far more appealing to a certain demographic. If Blizzard had wanted to put in effort, they would have made your gear look tattered and would have made you swap to claws when you turn, but that would've been a lot of work. They could have at least added a specialized class or something and then also given it to some Horde races to make the precious Horde players happy. I don't know. I just think werewolves wearing fine clothes and armor and wielding weapons is immensely silly. They're supposed to be werewolves.
So while they are extremely far from perfect, the worgen are at least relatively fun in that, if nothing else, you can go between werewolf and human forms and run on all fours as fast as the fastest ground mount, and I am deeply surprised they did either. I immensely enjoyed both of those things during my time playing a worgen, and they helped mitigate the great disappointment otherwise in many other regards - though not enough to keep me from maining other races, especially later on. But, in the end, WoW sucks now and it's unrecoverable, and WoW Classic is a joke, so I'll never be playing a worgen again anyway.
8. Diablo II
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I'm sure you were looking for this one - the werewolf druid in Diablo II (preemptive sidebar: I am not going to talk about Diablo IV). I love his design and gameplay mechanics. He's fantastic. However, he is of course yet another instance of "the werewolf must be a druid," which I personally find a little tiresome after so much of it. But hey, this was one of the earlier games to do that, so it predated a lot of the craze.
At any rate, the Druid class in Diablo II obviously gets a werewolf form. It also gets a requisite werebear because werewolves can almost never just be werewolves, but at least the werewolf does not completely suck. You can also summon wolves, which is a bonus.
While I'm not really that big on Diablo-type gameplay - I prefer either third-person or else a proper isometric, party-based RPG - so Diablo II didn't really hold my interest a lot, the werewolf druid is very fun and a very cool werewolf, the setting is great, and the werewolf suits the dark Gothic feeling and look of the game that is enjoyable and well conveyed in the first place. The werewolf druid is a great addition that I am glad they added.
7. Baldur's Gate II
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Let me make something perfectly clear: Baldur's Gate II is, in my opinion, the best game ever made (only Uncharted 2: Among Thieves also makes this rank for me). Combined with BG1 to create the Baldur's Gate Saga, it is one of the best stories ever told and also my favorite game mechanics-wise, again alongside Uncharted 2 even if yes, I know that those games could almost not be farther apart in terms of mechanics. I absolutely love BG2 beyond words. Please note I am talking about the original Baldur's Gate II, as released in 2000, not the "Enhanced Edition," which is a disgrace to the game, the entire series, and a piece of garbage. It's shamefully difficult to find the original game anymore, but it's worth it over playing the EE; trust me. I'll try to spare you any further ranting on this topic, as the original Baldur's Gate Saga is something very close to my heart.
Anyway, the werewolf in BG2 is - once again - a druid, specifically a druid subclass called Shapeshifter. It doesn't really have any werewolf gameplay mechanics in that you are not treated differently for it, nor do you transform out of your own control. In fact you will be spending the majority of your time in werewolf form, which can get quite tiresome. I'm not the biggest fan of a werewolf holding normal conversations with NPCs, etc. But regardless, it's there, and I love it, and it looks awesome, and that's more than I can say for so many games. Plus, you get cool bonuses and stuff. The power of it varies over time and with the progression of your character. I will not go too deeply into it, as I am actually an insane D&D video game nerd and even today I can spend far too much time building characters and tweaking numbers and doing ridiculous tricks in D&D games to powergame. If you want just one of my credentials I beat BG2 on the hardest difficulty with Ascension and no other gameplay mods. Long story short, the Greater Werewolf is quite powerful, and it shouldn't be a detriment to your party to either be one or bring along Cernd, one of my favorite companions.
So don't listen to the people down on the Shapeshifter in BG2. You can get mods that make them overpowered, anyway. Also don't listen to my complaints about it not feeling werewolfish enough because that's nearly impossible to come by anyway if you're not playing the #1 game on this list. Go try one out. It's fun! Plus, BG2 is the best game ever made.
6. Altered Beast
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What are some of Mav's favorite things? Ancient Greece, hoplites, hot men, werewolves, dragons, tigers...
When I found out Altered Beast exists and is a game wherein you play as an awesome hoplite dude and turn into a werewolf, a green dragon, a tiger-man, and ultimately a werewolf is still the most powerful of all his forms, I was ecstatic. I had to play it immediately.
I wasn't disappointed. It's a fun, unforgiving game, because it was made before video games started becoming what I think we're supposed to call accessible today. I don't know what else there is to say about the game if what I've already said hasn't convinced you to play it. The werewolf form is your first transformation, and your most powerful is a golden werewolf. Me being me, I appreciate that a werewolf form is still the best in the end instead of being outshone by other creatures, and even the other forms available are all very cool.
As I said, I really don't know what more one could ask for of this setting and gameplay. I've never been picky about genre; I play a very wide variety of video games and have plenty of fun, and I certainly had fun with this one.
(Note: I'm not going to talk about that 2005 Altered Beast remake, I like to pretend it never happened)
5. Werewolf the Apocalypse: Earthblood
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I'll be the first to admit I'm far from the biggest World of Darkness fan ever, as has brought many insults my way already, but I was pleasantly surprised by the mechanics of the werewolf form in Earthblood. I will not call it the "crinos form," as that terminology is so immensely silly that I could no longer take it seriously if I did. So anyway, the gameplay actually lets you feel like a werewolf, and you even get two stances you can swap between for different combat styles instead of anchoring werewolves down to just doing one thing. I'm not going to wax on about the lore, the story, etc. - but man the werewolf mechanics really are fun. It is, of course, the main draw of the whole deal, and they didn't slouch on that element.
It's important to me that a werewolf feel powerful and also violent. Werewolves should not be cuddly, or else they are no longer werewolves. Painting hallways with the blood of my enemies as if I'm recreating the Ninja lead-up in Metal Gear Solid while in werewolf form is cathartic and a good way to give the player a sense of being a werewolf instead of just an animal-headed person. This is a very solid "play as a werewolf" game, and one of the few games that exist with the primary purpose of letting you really play as a werewolf, whether you are a predetermined character or not. Be warned, the game is notoriously janky, but if you're like me, you're enjoying the werewolf mechanics enough that you don't care - or you can be even more like me and not give a toss about "jankiness" in a game in the first place.
4. The Elder Scrolls V: Skyrim
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While a significant and crushing downgrade from the werewolves in certain other Elder Scrolls entries - more on that momentarily - at least Skyrim let you become a werewolf in the base game. No waiting for an expansion pack and no waiting forever until you move on (thanks, Oblivion). However, the differences between the mechanics of werewolves in past entries and the Skyrim werewolves are many and tragic. I confess I did not play Skyrim much, partially as a result of these exact elements, and partially because I just don't spend much time playing video games anymore, among other things.
In Skyrim, being a werewolf becomes what is colloquially called an "awesome button," letting you turn into a big, strong, cool werewolf that can eat people to extend your werewolf timer. It's great and enjoyable, don't get me wrong, but it doesn't actually feel as if you are truly cursed with lycanthropy or smelly lupus or whatever silly name Elder Scrolls gave it (yes, I know the name, but that doesn't make it less silly). You have no real disadvantages to being a werewolf, such as having to worry about when you will transform outside your own control - because you never will, which is an immense downgrade in terms of feeling werewolfish and adding appropriate challenge and downside to being a werewolf. You also don't have to worry about being forced to devour a civilized race in order to sate your accursed hunger. Instead, you're doing that on purpose to turn out of werewolf form again, because the more you eat, the longer you stay transformed. Still, the werewolves in Skyrim are good - they just don't compare to previous entries. But I certainly appreciate them and the fact that they are present in the base game.
3. The Sims 3
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Trust me, they do look better in game, but I couldn't find any of my own screenshots because it's been a hot minute since I played this.
You probably think I'm trolling you, but the werewolves in The Sims have always been pretty fun; I remember when the ones in 2 first came out, I enjoyed them like crazy. The ones in 3 rocked and were easily the best variant; too bad the game is relatively difficult to get running properly, and many aspects of the werewolves are delicate and easy to glitch, including your entire Sim's werewolf form design. I am not going to talk about those abominations that were added to The Sims 4, because they are some of the worst things I have ever had the misfortune of seeing and are not werewolves by any metric.
Sims 3 changed the aspects of Sims 2 werewolves that I didn't like, such as how being a werewolf altered your sim's entire personality over time and how the werewolf form always looked the same. They made the system much more robust. Frankly, the Sims 3 werewolves are some of the better werewolves in gaming, especially for the kind of game that The Sims is (expect assorted dog jokes, for example, given it's The Sims, yet it still isn't half as bad as it could be). I also love the wolf-man design; it works much better with Sims than something bigger and more wolfish. Certainly far better than whatever the hell is in Sims 4, which again, I will try my best not to talk about.
Anyway, I absolutely recommend Sims 3 if you enjoy Sims games and werewolves and want to have some werewolf fun. I'd probably still be occasionally blowing my finite amount of time on this earth playing it if I had it properly running on my current PC.
2. The Elder Scrolls II: Daggerfall
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Bet you didn't expect to see this one, did you? You thought I was gonna say Skyrim as #2, right? Actually, I bet you thought I was going to say that one as #1.
The Elder Scrolls II: Daggerfall is a game many would consider unapproachable today. I enjoyed it. Obviously, I played it for the playable werewolf, and I had fun! They work similarly to the ones in Bloodmoon, but, in my opinion, they still aren't as fantastic as the Bloodmoon ones. But the game does force you to actually live and behave as a werewolf - I love the werewolf hunter[s] mechanic - which, again... it's almost the only one of its kind other than Bloodmoon. For that, it gets #2 on this list.
And that means you know what makes #1, untouched in its glory, undimmed by time...
1. The Elder Scrolls III: Morrowind - Bloodmoon
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Alright. Have I ever talked about how this is the single greatest werewolf game ever made? I think I have, but let's get into it again.
I like Morrowind in the first place. I think it's hands down the best of the Elder Scrolls series and, frankly, the only one really worth dedicating much time to (forgive me). I played it when it first came out, and while I have never been the kind of person to pour hours into any ES or even any other open world game, Morrowind held my attention even as a kid - before I knew about "open world" and before it was such a buzzword - whereas other games before and after it struggled to do so or else failed entirely. Morrowind was groundbreaking for its time in many ways. And then they announced the expansion pack called Bloodmoon that would let you play as a werewolf. I was so excited I could hardly stand it, and even with my extreme werewolf pickiness, I was not disappointed. At all.
This is a game wherein the werewolves are treated as a serious threat, they are insanely rare to encounter in the wild in any capacity (I actually became a werewolf through a random encounter because I ran around on Solstheim obsessively every night rather than just becoming one through the story - it took me many nights, IRL, to encounter one), and when you do run into them, they are likely to destroy you. You are insanely, over the top powerful when you turn into a werewolf, yourself. Some would even call it stupid. I would not. You run at the speed of light and your jump turns into borderline flight. It's basically gliding. You're also preposterously powerful in general. I love it.
Most importantly of all, however, is that you are actually forced to roleplay as a werewolf. You will turn each night, and you must consume 1 victim NPC of any of the playable races. Solstheim is full of assorted enemies that will work for this, but when you go back to Vvardenfell, it can be harder to find a nightly meal while avoiding devouring any quest NPCs. Plus, you have to manage your gear before and after transformations, and you have to be sure you are never witnessed transforming. The entire system is in-depth and very awesome, making you actually feel like a cursed being that has to worry when the sun starts to set, forcing you to run far from civilization.
I cannot put into words how much I adore this game's werewolf system. Nothing compares. This is a real werewolf system, instead of "play as a wolf-person" or "hit the awesome button to become a werewolf for a little while with 0 consequences" like basically every other werewolf game out there.
So long story short, if you claim to love werewolves and want to play as one in a video game, and you haven't played Bloodmoon, then you're lying to yourself and the whole world. Shame on you.
And now for things that didn't make the list...
10. Assorted Acknowledgements
This category is for ones I don't even really have a lot to say about, but I figured I would mention them.
Terraria - You can get an item that lets you turn into a werewolf when night falls. It's pretty fun! I like the mechanics of it, plus it has a neat werewolf design, to boot. I dock serious points in this game for straight-up replacing the zombies with hordes of werewolves in hard mode, though. "Werewolf infestations" and werewolves being zombie stand-ins these days is preposterous and overdone. But I had a lot of fun running around as a werewolf and exploring, so it's absolutely top of the non-tiered list especially as far as werewolf mechanics go.
Pillars of Eternity - The "werewolf" in this game is one of several animal-person forms the druid can get, continuing the common theme in gaming of druid werewolves. The wolf is decidedly the worst of the lot, less useful even than the prey animals available. Put bluntly: they are basically terrible, and you're an idiot to ever use this form when there are so many build options available. There are also lots of other RPG options available. As in other games out there in the world. You should play those instead.
Guild Wars 2 - You cannot actually play as a werewolf in Guild Wars 2, but I figured I would mention it because lots of people do. If you want to roll one of the Norn giant race, either as a pretty giant woman who is the mommy stepping on you from some men's dreams or as the ugly tiny-headed cartoon men, you can get an ability to turn into a werewolf for like 30 seconds; it's far from exciting. And like so many werewolf abilities today, it comes with the option to also turn into other humanoid animals with different abilities. I've heard that, of them, only the cat and bear are useful, which is not a shocker as video game logic goes (game devs think wolves straight up suck at everything lol). I didn't play a Norn during my stint with Guild Wars 2 - I played a male human. He's Nolan North, so he's obviously the only choice and also why I played the game as much as I did.
The Elder Scrolls Online - This disgraceful abomination of a "game" is terrible in every way and could not have been a bigger disappointment on the promise of an "Elder Scrolls but MMORPG" concept even from the very beginning. It was never good, it only ever got worse, and I am happy to say I abandoned it long ago (I am not happy to say I was playing it in early closed beta because of the promise of werewolves - and I played it far more than I should have, so I am not coming at this from ignorance). It is a game with designs so ugly and unremarkable that you want to quit and walk through the woods just to remind yourself beauty still exists in the world. ESO clearly had no idea what direction to take itself in from the moment it dropped, and it certainly was never created with the pretense of playing like an Elder Scrolls game but being massively multiplayer. It has no sense of mood or atmosphere whatsoever and possesses writing that will make you long for the riveting tales in other low-rent, low-thought MMORPGs. You can play as a hideous weird sad werewolf model that is absurdly small (most likely smaller than the race you are playing as, which means you actually shrink when you transform) and should have been left in beta, which functions like a worse awesome button werewolf than the ones in Skyrim, because you also suck gameplay-wise especially depending on the dev's mood with the meta. It is terrible, as is everything about the game. ESO also went out of its way to completely wreck all previous Elder Scrolls werewolf lore that was actually really good. Anyway, don't play this. Your time is worth more than that, even if you don't think it is.
That covers some of the best! Requisite apologies if I didn't include your favorite.
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