#Artifact Crafting
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artifacts-and-arthropods · 2 years ago
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2,300-Year-Old Plush Bird from the Altai Mountains of Siberia, c.400-300 BCE: this figure was crafted with a felt body and reindeer-fur stuffing, all of which remains intact
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This plush bird was sealed within the frozen barrows of Pazyryk, Siberia, for more than two millennia, where a unique microclimate enabled it to be preserved. The permafrost ice lense formation that runs below the barrows provided an insulating layer, preventing the soil from heating during the summer and allowing it to quickly freeze during the winter; these conditions produced a separate microclimate within the stone walls of the barrows themselves, thereby aiding in the preservation of the artifacts inside.
This is just one of the many well-preserved artifacts that have been found at Pazyryk. These artifacts are attributed to the Scythian/Altaic cultures.
Currently housed at the Hermitage Museum.
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fuckyeahchinesefashion · 3 months ago
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cnetizens post souvenir they got at various chinese museums
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these are all fridge stickers
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ziseviolet · 6 months ago
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Hi love ya blog! I’ve been wondering how effective were the coir rain jackets?
Hi! Thanks for loving my blog, and sorry for taking ages to reply! (image via)
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Chinese rain capes/raincoats are called 蓑衣/suoyi, and they are mainly made from local materials - in southern China, straw and coir grass are mostly used, as well as brown hair and brown leaves; in the north, thatch and cattail grass are mostly used. It takes about two to three days to make a suoyi by hand. They are typically worn with bamboo hats called 斗���/douli.
Below - Ming dynasty illustration of a suoyi and douli (x):
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Suoyi has a long history, originating before the Qin dynasty (221–206 BC). Although I haven't worn one myself, sources state that they were very effective. Compared with umbrellas, suoyi was not only better at keeping out the rain, but also freed up the two hands to work. Farmers liked to wear it on rainy days, and fishermen often wore it when fishing during rainy and snowy days. During the Ming and Qing dynasties, people travelling during the rainy season usually brought along suoyi (source).
Below - 19th-century late Qing dynasty suoyi made of palm and straw fiber, plus bamboo douli and basket (1, 2):
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The tradition of working in the wind and rain wearing suoyi and douli continued until the late 1960s in China, after which they were gradually replaced with modern rain gear. Today, suoyi has become more of a tourist souvenir and decorative object than a practical item. Nevertheless, it can still be seen being worn by some elderly farmers and fisherman.
Below - a cormorant fisherman wearing suoyi and douli in Yangshuo, Guilin, Guangxi (x):
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I highly recommend reading the following article for more information on suoyi's history, craftsmanship, and current status: Suoyi: RuCai Lyu’s rain cape and its ongoing tradition of protection.
For additional references, please see my suoyi tag.
If anyone has more info, please share! ^^
Hope this helps!
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changan-moon · 2 years ago
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chinese lantern with history over one hundred years in 东阳dongyang, jinhua, zhejiang province by 橘涂初四
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the-cricket-chirps · 1 year ago
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Food serving vessel (dui)
China
early 6th century BCE
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rraaaarrl · 8 months ago
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"An Unexpected Wedding Guest" (2024)
part of my series of inexplicable crossovers
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uncanny-tranny · 1 year ago
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Part of why I think it's important to pick up a skill that requires challenge or skill is not only that it can be a great experience to have, but it teaches you so many things you never expected.
I've realized the reason I feel ancient crocheting is that this is a skill humans have been doing for thousands of years: textiling, cloth-making, and creating. Technology is amazing, don't get me wrong, but I think many people take for granted what technology has done for us, and we forget sometimes that these skills take work and effort, and continuous effort!
It doesn't matter what you pick up as a skill or craft, and you absolutely should do it in a way that accommodates you, but finding a skill or craft and doing it will teach you things you never considered.
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ceruleanfuckup · 9 months ago
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I'm so excited for my D&D campaign
#i ran one in this world for two and a half years where everything is ravaged by dragons#but now theres been a somewhat revolution because one of the only surviving major cities was impulsively conquered by my players#so things have been shaken up a lot and now they have a holiday because they brought i think three gods to earth at once#two of my players became the vessels of the gods of light and darkness and duked it out and fast forward a year or two#and their hold on the economic powerhouse of the continent is solidified and they have partnered with an organization#that specualizes in magical artifacts from every concievable reality#and my NEW campaign is people hired by this organization#The Forge of Wonders#they have this entirely greyed out library full of strange books that when you pick them up gain color and you can read their spines#and these books are stories. theyre fairy tales. theyre pirate adventures. theyre dragon babysitting. theyre demon apocalypses.#and these stories are worlds. theyre stories in truth. and my players have been hired to dive into the stories and retrieve Thing#for the forge of wonders#which means i get to make WHATEVER THE FUCK I WANT BITCHES#i get to be so fucking impulsive with my story crafting#and im not going to balance anything correctly. theyre just going to have to assume from the summary in the front page if its doable#demon apocalypse? probably outside of our level. gnome tinkerers? probably not too bad#and ill have prebuilt stories and something theyre taked with retrieving and they get to choose which onr yhey do#anyways the forge of wonders started as a magic shop that only accepted platinum (1000 gold) as currency so they did a lot of shopping ther#i just took that old document full of crazy magical items and i tweaked it and molded it and added to it and the new version is 33 pages 🥰#thats what ive been doing at work the past three days lol#dnd#my dnd
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electric-plants · 8 months ago
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please marechaussee hunter domain sir just one single attack sands please just ONE
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justanotherwaywardsoul · 1 month ago
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just finished the pvp civ s1 finale. I HAVE EMOTIONS ABOIT THIS
anyone wanna spill their theories in the notes thanks I need something to stave off the brainworms
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seashorepics · 3 months ago
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Day 29: Guatemalan Wooden Masks: Tradition, Craftsmanship, and Cultural Inspiration
— Introduction Guatemalan wooden masks are vibrant artifacts that embody the culture, history, and artistic expression of the country’s diverse ethnic groups. Rooted in centuries-old traditions, these masks have served many purposes in religious rituals, celebrations, and storytelling, providing an intimate glimpse into the cultural identity of Guatemala. Whether used in traditional dances or…
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artifacts-and-arthropods · 9 months ago
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Ancient Necklace with Mosaic Glass Beads, from the Eastern Mediterranean, c.100 BCE-100 CE: this necklace is composed of 30 glass beads, most of which are decorated with stylized faces
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From the John Paul Getty Museum:
The beads are made of multi-colored opaque glass and are decorated with heads and floral designs. The necklace is in good condition; some beads are chipped or cracked.
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The exact origin of this piece is unknown, but it can be traced back to the Eastern Mediterranean, where it was likely made by a Greek or Roman artist.
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Each bead has a width of about 1.2cm (roughly half an inch); they're decorated with remarkably intricate details, and each face is depicted in its own unique style.
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Sources & More Info:
John Paul Getty Museum: Necklace with Mosaic Glass Beads
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ecto-stone · 1 year ago
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:V this is how i imagine what Danny Phantom: Astral Projection game gonna be like. So like unlike normal Gacha game it very much like FGO. With a more refine version commander follower team control System of Astral Chronicle.
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You can chose what ever unit you like to be commander and manual control them in battle to lead the back team around. :V there will be no PVP. or Forced Co-Op ( to created a more chill game atmost sphere) The only time Player co-op will be During the World boss Week at the end at everymonth when everyone in Game team up to kill the world boss as many time as humanly possible to get more Concentrated Ectoplasm Cube at the end of the tally up. Or a Stories event like Human Vs Ghost. Where Player pick team and sweep the event stage to get point and resourse. (winner get 50 more skin ticket then losing team) :) cheese strat or just playing the team you want is highly recommended. But what if you bring Max Lv unit to dungeon wouldn't that be wasted. No. The team have what essentially an EXP share or mentor spots. For example my team Have Vlad who is Lv Max. And Dani who is Lv 1. Vlad over flow Exp when he go to dungeon will go to Dani. who is in the Exp Share tag along spots.
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hanakihan · 1 year ago
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jinwoo: oh i can craft a S class artifact set even though I can’t equip it HMMMM for whom can I create it—
*proceeds to think about jinchul during whole process, ends up having surprised pikachu face at the result*
also my brain sees whole set as smth like that based on descriptions:
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dravidious · 1 year ago
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You're more amazing than sickness
Lost Caverns of Ixalan is coming out on Arena tomorrow and I've avoided looking up any spoilers, aside from a few individual cards I stumbled across that didn't have any reminder text, so I have no idea what the new mechanics are. I looked up a list of the NAMES of the mechanics on the mtg fandom wiki, and I decided to make mechanics based on those names to see how close I get and also because it's fun.
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Also I made this card for the descend mechanic at first but I didn't like the mechanic. How dare WotC make such a parasitic mechanic, they should really hire better designers smh. Also I realized that craft would probably be more interesting with artifacts that have tap abilities.
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#asks#custom cards#i picked up little bits and pieces about the mechanics#i know that maps are tokens and that discover comes with a number#and i also know that caves exist and transforming cards were listed as a mechanic so i made something with that#a neat inversion of the original ixalan block's nonlands that transform into lands#i also know that there's a graveyard theme so i built that into discover#but craft? all original baby#and i think i heard something about descend having variations? so my “ascend but graveyard” mechanic is definitely not accurate lol#also for context a “parasitic mechanic” is a mechanic that inherently works better the more of it you put in your deck#or that's really weak unless you have multiple of it#sometimes this is okay but my depth counter version of descend is just kinda really boring#it may as well say “this card is stronger the more cards with descend you have in your deck”#stuff like energy and dungeons are kinda parasitic but they're using that to do cool stuff not just to scale effects#also also putting craft on artifacts that have tap abilities IS weaker because now you have to choose what ability to use#but that also makes it fun because you have to choose so you can't just get everything#attachable lantern was actually the original craft card i made but i made Mortician's Toolkit because tap abilities were so bad with craft#little did i realize that having that anti-synergy makes the mechanic actually cool instead of just making your artifacts cheaper#craft+tap offers a tradeoff: you can get access to the effect for cheaper but you have to put it on another artifact#of course you can just use artifacts that don't need to tap. if you have one#the main reason why i don't think my craft mechanic is accurate is because “equipment that taps” is a terrible idea#even if the tap ability is being given by another card#when you tap an equipped creature it's easiest to just turn the whole pile of cards sideways#but if you have to track whether an equipment is tapped or untapped that becomes a pain#Reconfigure creatures are on thin ice#well actually there's cards Citanul Stalwart that tap artifacts as cost so maybe it's not that bad?#i'm most confident in the accuracy of my map tokens and transforming lands ideas#though idk whether the transforming lands and the cave lands would be the same thing#if they have transforming lands then probably because it'd be weird to have 2 separate land mechanics#spelled separate correctly first try fuck yeah
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dndtreasury · 2 years ago
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Rod of Patiece
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