#who are struggling to scrape a living in a world where the substance that facilitates interstellar travel is running out
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its been several weeks and im still thinking about the hard switch by owen pomery im crazyy. im going crazy. the most striking thing about such a short graphic novel for me is how harsh the world was depicted as yet how badly i wanted to be immersed in it. god. man
#if you haven't read it i recommend!!!! i picked it up in blackwell's in oxford. it's a fairly short graphic novel about some space grifters#who are struggling to scrape a living in a world where the substance that facilitates interstellar travel is running out#and despite being so short the world was just touched on enough to /feel/ expansive. idk man#i think it particulary sticks out as a piece of specifically british sci-fi. the scenario being such a clear metaphor for-#-fossil fuel extraction and climate change. and in particular climate refugees making the perilous small boat crossings across-#-the english channel. not to mention the legacy of cultural imperialism and who gets to 'own' cultural artifacts#the climax of the story did resemble more of a rolicking space opera but i don't think it cheapened the other aspects. it was so short#but yeah......idk man. it was good. well-crafted even. i can only hope to make a graphic novel as cohesive and meaningful
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Phyrexia and the Vaultlord (Mirrodin) By Doug Beyer (9/8/10)
Its name is spoken in whispers. It is synonymous with death on a mass scale, relentless and merciless predation, and the corruption and debasement of life. It is civilization founded on genocide. It is evil in its purest, most insidious, most hideously effective form. Once the nemesis of Dominaria, it now sets its sights on a new world.
It is Phyrexia.
*****
Divide and grow. That was the first rule of any organism, especially one that had been created as a weapon. For what seemed an eternity, the oil had lain dormant, waiting to be unleashed upon a new world. The war for which it had been created had long since passed, but when a new pair of travelers came, it awoke again and followed them to this new, this pristine world.
Divide and grow. Divide and grow. That was the first rule. Divide and grow until the oil infused the entire world. There was time enough for contamination and control later. For now, it must simply divide and grow.
—The Moons of Mirrodin, prologue
******
The Phyrexian Invasion of Dominaria ended in defeat. Urza and his planeswalker allies devastated Phyrexia, pushing back its witch engines and machine priests with the power of the assembled Legacy. Phyrexia was destroyed, its plan to turn Dominaria into its new home world a failure. The heroes won.
Karn's Tainted Heart
Karn, the keystone of the power of the Legacy Weapon artifacts, realized his destiny and obliterated Yawgmoth—and became a planeswalker in the process. He now carries within him the combined power of his creator Urza and all the artifacts of the Legacy.
With Yawgmoth destroyed, Phyrexia had no recourse, no retreat plan. The armies of Phyrexia fell. Dominaria became littered with the hollow shells left behind by the Phyrexian apocalypse.
Since its defeat, Phyrexia is no longer a place. But it is still a force in the Multiverse. Thanks to an innocuous quantity of strange black oil, Phyrexia lives—and grows.
The Phyrexian Oil: Source of the Infection
The "glistening oil" is both a contagion and a means of colonization, a viral substance engineered to spread Phyrexian corruption wherever it travels. Without knowing it, Karn carried a trace of the Phyrexian oil within him, inside the Phyrexian heartstone granted to him long ago by Urza. Karn left traces of the oil in his travels from plane to plane, including the artificial world, the world Karn himself created: Mirrodin.
The glistening oil planted a virus on Mirrodin that has spread. Unknown to most Mirrans, Phyrexia is rebuilding itself, using their world as its host substrate. The metal structures and metal-infused inhabitants of Mirrodin create a perfect breeding ground for the spread of Phyrexian corruption. As the nascent civilization of Phyrexia expands in secret, it struggles to evolve a unified purpose, and the danger for the plane of Mirrodin grows.
First Contact
Some Mirrans have begun to encounter horrible amalgams of necrotic flesh and corroded metal unlike anything seen on the plane before. They have no word for these creatures, but the creatures' destructiveness is clear, and the casualties have already been dramatic. The creatures' necrotech mimics forms found in nature—skeletons, teeth, viscera—yet their forms are a mockery of life. They are a race of killing machines, living to destroy, envelop, and replicate.
It is becoming clear to the innocent Mirrans that they face a new threat, something far, far worse than the power-mad Memnarch.
The Spread of Phyrexian Influence
Phyrexian oil-spreaders have sprung up unbidden in certain areas of Mirrodin, infecting the surrounding area with the glistening oil. Some Mirrans, such as the vedalken of the Quicksilver Sea, study the oil with curiosity, not understanding the danger lurking within. Traces of the oil have even begun to corrupt the beasts within the Tangle Forest, its treelike copper structures providing an unlikely haven for Phyrexian monstrosities.
But the growth of Phyrexia seems to be centered on the Mephidross, a vast, oily swamp on the surface of Mirrodin. Over the ever-present, churning drone of the necrogen chimneys can be heard the scraping moans of the nim: Mirrodin's relentless, ravenous zombies. The noxious necrogen gas transforms living tissue into the undead, exposing and corroding metal endoskeletons, turning the Dross's native Moriok people into horrifying, deadly fiends.
At the center of the Mephidross lies Ish Sah, the Vault of Whispers. The Vault encloses the black lacuna, the opening where the black sun once emerged from within Mirrodin's core. As a potent source of black mana, the black lacuna has guided and facilitated the evolution of Phyrexia. And one who has regained power over Ish Sah has learned how useful collaboration with the Phyrexians can be.
Geth, Lord of the Vault
Geth was an undead warlord of Mirrodin since the time before the coming of the green sun, sadistic and power-greedy to the core. His head became severed from his body, but even in that state, the deathlessly decapitated Geth maintained his cruel need for power. After the elf Glissa defeated Memnarch, she disappeared, leaving Geth to trudge back to Ish Sah in the Mephidross. In his decapitated state, he struggled to regain power over his legions of nim zombies. But he encountered a new power, and negotiated a deal.
For reasons only they understand, the Phyrexians granted Geth a new, Phyrexian metal body, grafting his undead head to it. Geth's new host body is arachnoid, repulsive, and unnaturally strong—perfectly to Geth's liking. Geth expects to have to repay his newfound dark masters for their gift, but for now takes advantage of the sinister powers it has granted him, and monitors the Phyrexians' movements in the Mephidross.
With the Phyrexian necrotech supporting him, Geth quickly wiped out other challengers to the Vault of Whispers and reclaimed it as his own. He builds a new army of nim, preparing to conquer a wider dominion, but with the patience of the undead. He remains bunkered inside Ish Sah, controlling the black lacuna and learning secrets about the Phyrexian newcomers.
For now, Geth is content to watch and wait for the best time to strike. Perhaps no single being knows more about the Phyrexians' plans and tactics on Mirrodin than Geth. Perhaps no single being sees as clearly the danger that Mirrodin faces.
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