#Adventure Locations
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skrillexberry · 3 months ago
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Here’s a list of over 100 buildings to populate your fantasy town, covering everything from essential structures to more whimsical or thematic additions
Essential Buildings:
Town Hall
Guard Tower
Marketplace
Blacksmith
General Store
Tavern
Inn
Apothecary
Bakery
Butcher Shop
Tailor Shop
Stables
Schoolhouse
Library
Carpenter’s Workshop
Cobbler’s Shop
Farmer's Market
Fishmonger
Mill (Windmill/Watermill)
Well
Church/Temple
Chapel
Watchtower
Post Office
Barracks
Armory
Courthouse
Prison
Cemetery
Mortuary
Alchemist’s Shop
Magic Academy
Smithy
Herbalist
Potion Shop
Farrier (for horse shoes)
Brewery
Distillery
Granary
Butcher’s Block
Tailor’s Guild
Weaver’s Hut
Shipwright
Pottery Shop
Fletcher (Arrow Maker)
Tanner’s Yard
Brewery
Spice Merchant
Jeweler’s Workshop
Scribe’s Office
Civic & Public Spaces:
Fountain
Park
Courtyard
Arena
Theatre
Amphitheater
Bathhouse
Gardens
City Gates
Bell Tower
Archives
Magistrate’s Office
Observatory
Town Square
Auction House
Guildhall
Lighthouse
River Dock
Public Forum
Clock Tower
Residential Buildings:
Farmstead
Manor House
Noble’s Mansion
Townhouses
Cottage
Merchant’s House
Apartment Building
Caravanserai
Worker’s Dormitory
Boarding House
Hunter’s Lodge
Shanty House
Fisherman’s Hut
Vineyard Estate
Barracks
Witch’s Cottage
Trade and Craftsmanship:
Glassblower’s Workshop
Painter’s Studio
Sculptor’s Workshop
Clockmaker’s Shop
Musician’s Hall
Candlemaker’s Workshop
Florist
Basket Weaver
Soapmaker’s Shop
Bookbinder’s Shop
Toymaker’s Workshop
Carriage House
Leatherworker’s Shop
Metalworker’s Foundry
Dye House
Taxidermist’s Workshop
Cartographer’s Shop
Engraver’s Workshop
Mystical/Unique Buildings:
Wizard’s Tower
Enchanter’s Hall
Potion Brewery
Astronomer’s Tower
Fairy Grove
Dragon Stable
Rune Reader’s Tent
Crystal Shop
Elementalist Shrine
Oracle’s Hut
Druid’s Circle
Sorcerer’s Guild
Griffin Aviary
Necromancer’s Lair
Portal Room
Seer’s Observatory
Other:
Windmill
Grain Silo
Wine Cellar
Salt House
Ice House
Brewery
Tinkerer’s Workshop
Puppet Theater
Public Bathhouse
Art Gallery
Falconer’s Lodge
Cheese Monger
Guild of Shadows (Thieves’ Guild)
Adventurer’s Guild
Dungeon Entrance
Gambling Den
Spymaster’s Office
Assassin’s Guild
Beast Trainer’s Arena
Exotic Pet Shop
Stablemaster
Forge Temple
Graveyard Keeper’s Hut
Fishermen’s Wharf
Oracle’s Shrine
These structures can shape the town’s story, culture, and atmosphere. You can adapt or add to the list depending on your town's specific fantasy setting and its unique vibe.
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saltylittlecreature · 3 months ago
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List of 25 shops and merchants to populate your fantasy towns.
This is an selection of shops
Pall's Potions: A position shop that specializes in cheap potions that consist of oil and potion books for stranger potions. They also have a tavern "outback".
Dream Hallows: A shop that sells magical wines and sleep medicine. If you pay extra they may even sell you dreams trapped in bottles.
Gremly: A goblin wandering the roads sells alcohol and trinkets in exchange for food or favors. they also know fireball and invisibility targeted on themself.
The Drunk Halberds: A used armor shop that doubles as a tavern and inn. One can even find some quests posted there on a post board.
Bill's General Goods: a Shop with two lairs to it, the first floor is a regular general goods store that sells soap, some healing potions, and other general goods, and the secret gambling den in the cellar with a fully stacked complementary bar and fighting pit. Be careful when cheating though, they have an oracle and three thugs in a corner who are more than willing to pick a fight.
Calvin's Mansion: An abandoned mansion that's been turned into a market that's an open secret amongst the town. it has shops supplied by bandits and some adventurers. and occasionally a corrupt guard. with a silent unspoken word of don't ask, don't tell.
The orphanage black market: A market of orphan gangs who only let other orphans or trusted allies in (You can just bribe the children guards with candy or food from the local tavern). Once inside, you can bargain with the orphans and even get a meeting with their leader (The oldest orphan in the orphanage). The orphans are easy to scam and don't always know what they're selling. If discovered, they'll just move it somewhere else in the city next time.
Odess Mines: A mine used as a "Safe" training ground for adventurers, along with having adventurer-specific equipment and amenities. It also may have some local goblins in a mine that run a hot spring and a local lost and found, with the right finder's fee (They'll also take fruit tarts). They'll even pay a premium for any ore you bring back from the mines if you find any.
Golden Grills: A Restaurant with a blacksmith built into the side. The facilities are shared and may fight often. They make good American-style ribs and buy used weapons from adventurers.
The headmen: A Shop set up in a giant skull specializing in anti-undead equipment. including Holy water, symbols of many undead gods, some wafers, a couple bombs, and other things.
Grilla's Gormay Potluck: A food place where you trade food for food. In some cases, some constructs that help with cooking can be bought there (If stolen, they will still work but will try and poison people when they cook, or not listen to them because they haven't been transferred to the thief. If they go back and complain about it, they will be called out and possibly arrested by the shop for that). Some of the food also has special effects, and they'll buy fresh monster parts and other food stock for gold.
Baron's delivery: A delivery service that sells off overdue orders and will go off and find things for you up to a point (They won't go and find ancient treasures, people-specific items, extra). They also charge by the item. with them selling it off if you don't show up in time. They state this to each customer bluntly and directly. Then they assign a location to pick it up later, and they either get the item or a refund.
For Cod's Sake: A fish shop that serves seafood and sells ocean-related spell components, shell trinkets, and occasionally a priest who gives holy water.
The Cresent Moon: A shop that has a general goods, a midnight lottery, and a bidding war after that. With a paid party in the basement after that.
The Cart Mystery: A mass of carts that acts as a market. Traveling in their own area and living in the carts. It's large and can have various different items and trinkets they sell. there are also some pop-up shops and performers who'll sing for coins.
Sail's ahoy: A wrecked ship used by an old lady who sleeps there and sells scavenged treasure brought by the co-workers, who are mermaids who sell stuff the old lady scavenges from the surface. they both hide their treasures in a air pocket in a cave cove.
Silver Station: A blacksmith that handles bets on horse racing and refurbishing older goods. They also sell cheap trinkets and potions made by his family members.
Bark tea imploratory: Potions and oozes are sold here. Alchemical resources are considered incredibly valuable, and there is a local druid who helps out.
The Black Crown: A hidden shop that specializes in fiendish deals with friendly faces. Appearing overnight and offering curst objects or if you're looking for it, more fiendish deals.
The Songbird Circus: Appearing in abandoned buildings and warping the space within to fit its many gambling dens, fighting pits, bars, and backroom deals. This place is known as a hub for chaotic entities from celestial to fiends, to all in between. Warlocks commonly find their bargains struck here. The public face of the Circus den of debauchery is a warlock themself, seeming to be patterned by the business itself. Unable to die or leave as long as the circus exists.
The Shining Spirit: A Bar and casting service that can easily cure curses. They are known to be largely benevolent, but not always welcomed due to their strange abilities.
The Copper Bell: A shop run by a golem with a barred creat as a torso, where all the shop's goods are kept. Accepting money in exchange for various small products. With the owner of the shop helping decorate bells in the back.
Chapplton's Boat: A boat filled with old adventuring loot and sails from port to port selling it. With some original armor and weapons made from monster parts by the captain. They also help get bounties out far and wide.
The Castle of Strally: A Flying fortress known for teaching wizards and sorcerers, while also trading magical trinkets of whimsical or protective nature to others. Many even sell amicher potions by the many apprentices.
The Hidden Eye: A house that contains information and trades it for objects only they know the true value of. It is the hope to collect artifacts and magical items to preserve and seal, with many creating stashes of notes on each item. they rarely let one of their items be let out to the world once they have it. but during times of strife, these items are often lost in the chaos, and they're known to pay good pay in exchange for their safe return.
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chloesimaginationthings · 1 year ago
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They all share the same voice actor,,
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Today I discovered the most joyous of Silly Creature celebrations: a celebration of color! I decided that I must join in the festivities. It was a wonderful experience! I’ll have to bring this celebration back with me to Fraggle Rock, I believe Gobo and his friends would enjoy it just as much as I did.
Location: Pride parade
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a2zillustration · 1 year ago
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Sorry Lae'zel something super important came up-
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[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
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karmathenightowl · 2 months ago
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Were-House Shenanigans + some NPCS
Some fun notes!
-In my mind, Mutt would absolutely have this tattoo
-I tweaked Phileaux's design a bit by adding eyebrows and creases based on the shape of knots in wood. This was done to make him more expressive but also convey some resemblance of his past human form. I also gave him a hat similar to the one worn by Peter Cushing as Van Helsing in the Hammer Horror Dracula series. And since Van Helsing's spirit used to reside in the puppet Phileaux currently has, I feel like the puppet design would somewhat resemble him as well.
-I finally colored this in
-For Van Helsing's design, I was inspired by Peter Cushing's portrayal of the character, Edward Van Sloan's portrayal of him from Dracula (1931), and Peter Vincent from Fright Night (1985).
-I imagine Mr. Mistoffelees as an actual sized cat
-DJ Thumbs' setup is based heavily on the video game Fuser! It is my personal headcanon that the music that Griffin plays for the Max Fun Drive Rave (especially the remixes from this year) is the same music that plays inside the Were-House
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bard-of-beasts · 5 months ago
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I want to give each of them a little smooch
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itissadbutitsmy-artblog · 6 months ago
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obsessed with pep's unlocking crowbar. where did he get that
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^ this was in the wizard city level
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inspirehorizon · 1 month ago
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Celestial dreams above the clouds
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echo-starflower · 4 months ago
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I FINISHED THE GUY!!!!!!
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(Pattern by @ghost-cinnamon)
He’s perfect and I love him
But Echo! some of you might ask, isn’t the body supposed to be red like his bones? To that I say! 1: I’m impressed you saw it under the layers of clothes! /silly and 2!
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BAH BAM
Embroidery!!!!! (I’m so proud of this hehe it turned out way better than I expected. Also faceless doll jumpscare>:3)
And of course, credit must be given to my amazing little sibling whose immediate reaction to seeing my doll was “ooo he’s spooky! He needs a top hat!!!!”
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(She proceeded to make not one but two top hats hehe)
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cali-kabi · 9 months ago
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~ Happy Early Birthday Meta Knight ٩(๑❛ᴗ❛๑)۶🎂🫐💫🌟
Happy birthday to the best blueberry ever and my favorite Kirby character as well <3🎂🌈🍰
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connorphilpphotography · 2 months ago
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Glenfinnan Viaduct
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masquayla-the-splendid · 1 year ago
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I drew this concept before, but I really like the idea of Grounder being buddies with Circus Baby.
Not only because the dynamic of "Massive, Towering, Cunning and Deceitful Robot" and "Small, Dopey, Dimwitted Rolling Arsenal" who have both been abused, but because Scratch and Coconuts would obviously see the signs of them being part-time murder robots. The rest of the SL cast would torment the other two in classic aosth slapstick style, while Grounder doesn't have the slightest clue, and just wants to hang out with his large red clown friend.
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clandestinewhore · 2 months ago
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𝙶𝚛𝚊𝚟𝚎 𝙴𝚗𝚌𝚘𝚞𝚗𝚝𝚎𝚛𝚜, 𝟸𝟶𝟷𝟷
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Today I found myself in a cave that seemed to be commemorating one of the Silly Creatures. It looked to be a popular attraction but I left fairly quickly. I had more important places to explore!
Location: Henson exhibit in the Museum of Moving Images (New York)
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bonksandcrafts · 9 months ago
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woah I forgot about this
Some fnaf fan art for the bois
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