#3D Visualization Price
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letsjonebenblog · 3 months ago
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idea-explorer · 11 months ago
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phoebejaysims · 1 year ago
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Boutique Mod - DOWNLOAD
Inspired by the sims 2 shopping for clothes system, I present a sims 3 take on buying clothes, accessories and running a thriving boutique! Set up shifts, keep the racks stocked, and you might find yourself in profit!
Required:
Ambitions
NRAAS Master Controller + Integration Module
Optional:
ITF if you want to use the clothes mannequin and some visual effects.
Late Night if you want the animations for the security guard.
Seasons for extra interactions on the mannequin.
Savvy Seller Set for some visual and audio effects.
Full Documentation is included in the download. I spent a while writing it out, so please read thoroughly!
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How Stores Work:
Set up a shift
Hire Employees (bosses count as employees so stores are fully functional with only one sim!)
Link at least one rack to the register
Open for business!
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Employees:
Store employees can be given three types of roles: register attendant, sales attendant and security guard.
Employees will do their jobs automatically but you can always manually tell them to do things too like: restocking, dressing up mannequins, helping customers, among other things.
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Customers:
Inactive and active sims can browse through the racks and have the ability to purchase items. They'll interact differently depending on if they are shopping at a clothes rack, accessory rack, or at a mannequin.
Inactives won't purchase outfits from mannequins unless you direct them to (or you enable auto-purchasing in the XML). However, they may "fake" buy clothes.
Once finished shopping, customers hold their bags and wait to be rung up! Take too long and they may abandon their purchase.
Shopping:
Adjust prices and restrict customers by age and gender to customise your store!
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Clothes Racks:
Buy Clothes for your own sim, sims in your household, or (if you're an employee) suggest clothes for customers.
Employees that suggest clothes for customers can fulfil Ambition Stylist jobs this way.
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Accessories Racks:
Choose accessories to be sold by adding them to the XML in the package file. The XML comes loaded with a few base game items already plus a couple modded items (Arsil's Sunglasses and lipstick - that won't be loaded unless you have them installed).
Sell buy-mode items as well as CAS items!
Make your CAS items wearable from your sim's inventory using your own meshes or my dummy accessory (see Documentation and XML for details).
Blacklist certain categories from being shown. If you want a dedicated shoe shop or an opticians, you can have it!
Try on products before buying them to see if they suit your sim. If there's a mirror in the room, they'll check themselves out in it.
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Clothing Mannequin:
Try on the mannequin outfits to see if they suit your sim.
Plan different outfits to display and even set them to be rotated through seasonally.
Let your employees be creative and choose a random outfit for the mannequin to wear.
Buy clothes for your own sim, household members, or customers.
Allow or disallow inactives from automatically purchasing display outfits.
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Security Gates:
Give your security guards something to stand and look threatening by.
You can try your luck at stealing from the shop. If you're caught, you'll have to pay up. If you get past the gates (or if there are no gates), enjoy your bounty!
Boutique Door:
Cloned from the Savvy Seller doors without the annoying 'kick-every-last-person-out-the-building-come-closing-time' feature.
Link this to a register and let the open and close sign automatically flip itself. Also, close the store or rename it, straight from the door.
Phone Interactions:
Ask for time off work (paid or unpaid).
Call in sick.
Cancel vacation days.
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Credits and Thanks:
@dhalsims for adding geostates to the ITF rack for me. Modders, I really recommend her if you need any 3D models made also!
DouglasVeiga for the BG rack with the geostates.
@aroundthesims for allowing me to use her objects in my mod as always!
Sims 4 for all the animations that I converted.
Simstate & merchant mods for the idea to go into a mode to link racks to the register.
The OG shop for clothes mod and pedestal by @anitmb.
Arsil and @zoeoe-sims for wearable CAS items idea that I adapted.
Ani's Candle mod & Amb. Makeover XML which I looked at for inspo on how to do accessory rack xml.
Compatibility:
All new objects so shouldn't conflict with anything really.
Removes the 'plan outfit' interaction from dressers.
Made on version 1.67.
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If you would like to donate as thanks, please feel free to do so at: my kofi! I don't take your generosity for granted!
Download: - Simblr.cc - 2t3 Boutique Mod Suggested Extra CC: - Lyralei's TS2 Conversions (incl. clothes changing booth) - More ATS3 Security Gates - ATS3 Friperie Set
Known issues, prop information and the full feature breakdown are all in the documentation.
Please be patient with me if there are bugs to fix. Also, anyone who DMs me "I don't know how to create a new shift" will be immediately fined £150.
With that said, please enjoy the mod and tag me in your beautiful boutiques,
Phoebe :)
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nemo-of-house-hamartia · 13 days ago
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COMMISSION OPEN
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RULES:
I retain the right to turn down any commission that would make me uncomfortable;
When Commissioning me, you agree to my terms and policies;
Please be polite. Disrespectful and rude behavior will not be tolerated and your commission will be canceled if it occurs.
Your Commission is to be used for PERSONAL USE ONLY;
Payment is done in PAYPAL ONLY and in EURO (or the equivalent in AMERICAN DOLLARS);
Payment is done upfront and won't be refunded UNLESS something happens on my side that renders me unable to finish the commission. If for whatever reason I find myself unable to finish your commission, you will get a full refund, and that’s THE ONLY CASE a refund shall be issued back;
For Commissions over 100 Euros, 50% of the payment will be paid upfront and the other 50% after you receive the finalized sketch (there is to say, before I move on to do the lineart and colouring);
Any addition/changing AFTER we have agreed on the finalized sketch will entail additional costs;
When drawing your characters, I will need CLEAR VISUAL REFERENCES, for both the pose and the physical appearances, especially if the characters have a complex design (examples: mood boards of your character, other artworks of your characters, a 3d render, a face claim (tho, in that case, I will try to capture the resemblance WITHOUT copying the IRL person), etc, etc. Pinboards on Pinterest are useful to me to get an idea of what you want, but not nearly enough for me to fully understand your design). If you won’t provide ANY of these references, I will automatically assume that this falls under the category of "Character Design”, and the fees will be adjusted accordingly (Original Price + 30% of it, since I will have to craft the characters. However, while discussing your commission, I will tell you right away if the references are enough or if I need more, so you won't end up with any unexpected surprises).
Due to the fact that I am a mom, I will estimate the artwork to be ready (after the full payment) in a period of 2-3 weeks, during which I will send you constant updates. If there is any delay, I shall notify you in that regard;
Please be mindful that, at present time, I am offering only a simple background.
Once the artwork is complete, I shall send you the high-resolution PNG/JPEG format to your mail;
I will retain the right to post the finished commission on my art page unless agreed otherwise;
Do not claim the artwork as your own.
Do not edit/alter finished artwork.
Do not remove my watermark/signature.
Do not use the commissioned piece in any technology related to NFTs, cryptocurrency, or AI.
If you are interested into commissioning me, feel free to contact me at my email address [email protected] , with the Object being"Commission". Contact me only if you are interested in Commissioning.
In the Email, make sure to include:
-Commission Type;
-Character Visual References;
-References for both Pose AND expression, if you have anything in
particular in mind;
-Your Paypal email in order for me to send you your invoice;
-Your Tumblr Handler, so I know who I am talking to;
Please, consider reblogging this.
Thank you so much for your consideration!
--Nemo
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weirdmarioenemies · 11 months ago
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Name: Gamyga Debut: Super Smash Bros. Brawl
Hey! I want a turn on the "talking about Subspace Freaks"! Gimme! Gimme! Subspace was like, one of my formative Weird Enemy Experiences! How have I NOT talked about any of these guys yet?!
Gamyga has always been one of my favorite Subspace Emissary enemies, and you wanna know why? It's because I have good taste, that's why! I mean, this is a really visually striking design, if you ask me. The trophy description it has in Brawl describes it as looking "like an avant-garde work of art from some young art-school grad." That's awesome. You KNOW I love things that are weird and abstract and artsy and pretentious! Gamyga is right up my alley!
I'd say this enemy was made for me, but it was more-so made for the purpose of having a really tall enemy that can serve as a road block that can shoot lasers at you from above while you take it apart piece by piece... That is, unless you are brave enough to take out the mask first and watch the whole thing fall apart all at once!
Of course Mod Hooligon likes the abstract, multi-segmented enemy that you can slowly dismantle or alternatively attack the head of to deal with it instantly. So what? I have a type! Don't judge me! I see no difference, love is love!
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As I said, this thing is tall, which probably adds to the visual-strikingness, especially when combined with the fact it pops out of the ground without warning when you get near it! No wonder this thing left such an impression on me. I mean, imagine if you were just taking a stroll in the park when this thing appeared in front of you without warning! How would you feel? Gamyga Jumpscared? Or perhaps Gamyga Pleasantly Surprised...?
Well, no, you would feel "in pain" on account of the Gamyga Laser Blasts.
Sometimes, springs or platforms will be placed nearby that let you jump over Gamyga, or alternatively you'll be playing as a character like Kirby or Pit who can just fly over it. Otherwise though, this thing is going to block your path and soak up a ton of damage. But hey, if it's gonna do that, it may as well look good while doing so!
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Man, I spent so long talking about the Whole Enchilada that I haven't even gotten around to talking about the Gamyga Bases on their own! That's right! With every Gamyga, you get Five Guys for the price of one, with One (1) mask and four of These Things! Could a Gamyga be considered a form of colonial organism like a siphonophore...? You don't need to sell me on this thing any more than you already have!
Though maybe it'd be better to analyze these as being something mechanical, given their stiff movements, and how every time they wiggle their arms, it sounds like someone moving a pinball flipper. I almost feel this design would be more interesting if it was biological, but there's something enticing about describing these things as being like "a robotic siphonophore". I honestly don't know which interpretation appeals to me more.
The posing of the arms and the hollow facial features almost remind me of the haniwa statues Gyroids are modeled after, but the presence of pupils and Teeth here makes them look considerably freakier, which as far as I'm concerned is only a good thing. Watch out! Gamyga Base can BITE YOU! Not in the game, mind you. I'm talking about real life.
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Gamyga was one of the Subspace enemies they decided to give a trophy in Super Smash Bros. for Nintendo 3DS, for some reason. It's not in Smash Run at all, so I guess whoever was deciding on what things to include as trophies in this game just believed Gamyga was an absolutely vital part of Nintendo history that people needed to be aware of.
They were right, for the record.
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bywonyos · 1 month ago
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LETS TALK ABOUT MANIFESTING.
❛𝗒𝗈𝗎 𝖺𝗋𝖾 𝗍𝗁𝖾 𝗉𝗋𝗈𝗈𝖿. 𝗂 𝖺𝗆 𝗍𝗁𝖾 𝗉𝗋𝗈𝗈𝖿𓈒𓈒 ❜
𝒾 ⠀⦂ ⠀존버 ୨୧ ╱ r! 600 ── simplifiying manifesting ⠀ 。。 ( bywonyos ) 카리나 ⠀⦂ ⠀todays topic was inspired by a post i saw talking about frustration while manifesting, and it made me realise many people have been over complicating it! 
rblgs♥︎fdbcks & C𝑙𝑖CK
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JUST A REMINDER
once you decide you want something — stand on it. It’s already yours. period.
manifestation isn’t about trying to get something. it’s about realising that you already have it. the entire point is to affirm and persist in your new assumptions. you experience the desire first in the 4D (your inner world), and then the 3D reflects it, like a cherry on top of a cupcake. the 3D is NOT the goal. it’s a bonus. the real goal? feeling it and owning it internally.
you’re not here to beg the universe. you’re here to DECIDE. shift your thoughts. only think what you want to experience. from my experience, the one universal method that works is affirming. if you love affirming — amazing. if your thing is visualizing? cool. just do what works for YOU.
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HAVE FUN
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let’s be real… we’re not having enough FUN. and we should be. because literally: NOTHING IS IMPOSSIBLE. NOTHING IS TOO FAR-FETCHED. you’re manifesting all the time anyway — so why not go all out? manifest that chipotle. manifest that concert. manifest that celebrity DM. EVERYTHING is in your favour. go get it. it’s instant.
i’m so serious when i say: law of assumption is not that deep. want something? decide you have it. right now. the moment you start wanting something, FLIP your mindset and say: “okay. i have it.” boom. your reality? SHIFTED .
stop waiting. stop hoping. stop doubting. there’s a version of you who already has it all — dream life, dream body, dream car, dream relationships. the only thing in your way is fear, doubt, and refusal to accept that it’s already yours.
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EMBODYING YOUR CURRENT VERSION
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manifestation isn’t about GETTING. it’s about EMBODYING. be that version of you that already has it.
examples: want to change your appearance? → “my appearance is perfect. i love how i look and feel in my skin.”
want money? → “money flows to me easily. i buy whatever i want without even checking the price.”
you don’t need to see proof. you don’t need signs. you don’t need movement. because if you really had your dream life, you wouldn’t be asking “where is it?” you’d be LIVING it. that’s the law of assumption. you assume, and you BELIEVE — without needing proof. because the REAL proof is in your mind. in your imagination.
there’s no such thing as a “time delay” — that’s a limiting belief. just DECIDE that you have it now and let the 3D catch up. start embodying the version of you who already has it.
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RELAX AND LET YOUR SUBCONSCIOUS HANDLE THE REST
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relax. seriously. that’s it. you don’t need a 21-day challenge. you don’t need hourly reminders. you don’t need to visualise for 15 minutes straight.
YOU'RE ALREADY LIVING YOUR DREAM LIFE. not tomorrow. not next year. not 2027. NOW.
once you get this, manifestation becomes the easiest thing EVER. you just… receive. no chasing. no effort. just knowing. yes, it can be hard to trust when you’re panicking and desperate. but the more you relax and trust? the faster it comes. like, snap-of-a-finger fast.
i’ve started affirming that things come easily to me. and now… they do. like things literally just land in my lap. no struggle. no hustle. i’m actually allergic to effort.
you deserve to be handed everything. you deserve to be met halfway by your reality.
so, again: AFFIRM
PERSIST
RELAX
RECIEVE
that’s it.
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rimeiii · 1 year ago
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I return to WHB Tumblr to see how the game us doing and I see the fandom in shambles, damn. And after scrolling through the tag for a bit, I have...questions.
Yo how big is WHB now even? I stopped playing shortly after they introduced the paywalled Gabriel and that's one of the things I've seen several people complain about...
Like I understand the rest of the complaints - it's mostly the same complaints I've been having about the game prior to me quitting. Multiple decisions that seem to reinforce the idea that this game is heading down the P2W path, very anti-F2P practices in general, outrageous prices for the paid Nightmare Pass, no pity system on launch, the disaster that was the implementation of the Solomon's Seals gacha, the many bugs on launch especially, the small amount of farmable premium currency, and the list goes on...the pancake shop rework not only seems to be in line with the trajectory PB seems to be taking in terms of game decisions, but is also the straw that broke the camel's back for a lot of players.
But, uh, storage? Wasn't it like 2 GB tops on launch? That was reasonable I think, because Arknights was around that size on launch and back then, there was so little additional content. Only JP dubbing, no L2D E2 art or skins (the only L2D we had back then was Closure, the SHOPKEEP), 5 story chapters (which translated to 92 stages, in which around half have a Challenge Mode variant and with a large majority being unique maps), and no additional game modes.
For additional context, currently Arknights is ~6-7 GB on a fresh account with all language dubbing, and it gets bloated if you don't delete unused event data (it's ~9.7 GB for me and I have Arknights on my current phone ever since Near Light first hit Global, so just over 2 years now). Keep in mind Arknights is close to 4.5 years old in Global, and CN just celebrated their 5th anniversary a few months back.
Talking about storage, I don't think comparing WHB to older games and non-tower defense is fair either, since:
Older games in general are much easier on your device in terms of storage to content ratio and performance, mostly due to device limitations of the past requiring less sophisticated game mechanics and the devs sticking to these simpler mechanics even as time passes and technology gets more advanced. Gentle reminder that FGO is ~7 years old in NA, ~9 years old in JP, and ALSO doesn't download everything initially - afaik there's an option for that in the settings menu which bumps the total size up significantly (the wiki lists it as around 9-10 GB total).
Different genres and graphics mean different storage requirements. Anything 3D or open world will almost always have higher storage requirements compared to anything else. Path to Nowhere is around the same size as Arknights despite being younger due to the former using 3D models for their battle sprites, compared to the 2D chibis Arknights uses. Love and Deepspace, a ~5 months game, is huge because of how they do the cutscenes AND the stage-based action gameplay, but Wuthering Waves is closing the gap on size quickly despite being only ~1.5 months because it's an open world action RPG.
What I will say, though, is that WHB is not optimized well. Now I may be very unfair by comparing WHB to Punishing: Gray Raven, a game by the optimization gods known as Kurogames (people ran the PC PGR client on 2GB RAM laptops and my 4GB RAM laptop can run WuWa despite it using UE4 - an engine notorious for chugging on low end devices - albeit with lag spikes in the open world map), but when a 2D tower defense game fails to run as smoothly as a 3D action game with stylish and fast-paced combat, then we have a problem. For context, my 4GB RAM phone only has minor lag when I use a skill that has a lot of visual effects like Lee Hyperreal's Hypermatrix, but back when I played WHB I still experienced lag spikes when deploying units.
Again this all boils down to PB just not being used to the game format. Which is all well and good, Arknights was a huge departure from Girls Frontline too - a good portion of Arknights' devs worked on Girls Frontline before splitting off to work on Arknights. But what made Arknights succeed is how accessible and F2P friendly the game was, with smooth and solid gameplay as well as an engaging plot that discusses themes such as racism, discrimination, and the fragility of hope.
Of course you can argue that Arknights is a tower defense first, visual novel second. Unlike WHB, which is an otome game first, tower defense second. And I would agree, but only to a certain extent. Once you step into the realm of having Actual Combat Gameplay Elements then I believe it's your duty to make progression as reasonable as possible. Including a power gate is fine, but nothing too excessive - and certainly do not hold any significantly strong unit behind a paywall.
Because fun fact - in Arknights' entire runtime, there were only a handful of completely paywalled content:
Player icons from promotional packs for large events, particularly the Ambience Synesthesia concerts
Character skins from promotional packs, like the Exusiai and Guard Ch'en skins during the anime release
Purestream, a B4 Therapist Medic who was released as a WWF collab, where all sales from her $1 pack were donated to the WWF. Even then, she eventually became available for everyone, as she was later added to the Recruitment pool (use a resource obtained from Dailies for a chance to get units, some unique to the pool like Purestream). She was a decent healer, and her Module made her a good budget medic. Even then you're more likely using the Medics you've already built by then - for B4 budget options, Perfumer is usually better for multi-target healing and a party HP regen passive, while Sussurro is your go-to for strong single-target healing.
And guess what? None of these had any direct impact on gameplay during their paywalled period. Purestream wasn't even a B5 or B6 unit, yo. There are many better options for healers. I STILL USE THE B3 ANSEL AND HIBISCUS IN INTEGRATED STRATEGIES.
I'm just...PB's choices baffle me, and I do wish they can improve not just on the game performance standpoint, but in how they treat their playerbase in terms of in-game purchases. I hope I made that abundantly clear...
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homestuckreplay · 8 months ago
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Average Rose Lalonde Behavior
(page 862-870)
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I’m not saying I like Rose better than John, but Rose definitely has the cooler story right now, so I’m glad to be hanging out with her in this super cool lab which may or may not be part of her house. I thought she picked up Jaspers’ corpse because she wanted to prototype her sprite with him – the ‘dark twisting path to necromancy’ she mentions on p.440. But she doesn’t seem upset when she accidentally throws him onto the transportalizer. ‘Oh well. Ashes to ashes you guess.’ (p.863) is reminiscent of ‘I would describe my feelings toward the animal as lukewarm’ (p.442), but could also be more of a ‘I don’t have time to deal with this on top of the other 413 things I’m dealing with’.
But hey. Where did that cat go?? Is Jade going to go outside and there’s just a transportalizer there with a dead cat? Will there be a twist where it’s Jade who prototypes Jaspers, not Rose? The similar technology makes me suspect their locations are linked, as does the ‘UNESTABLISHED IN’ countdown timer. Jade growing up with this timer would explain how she knows today is ‘the big day’ (p.838).
Rose of course enters the lab 4:13 minutes before Skaianet Laboratory is unestablished, which could mean ‘destroyed’ (by a meteor, perhaps) or could mean ‘shut down, power turned off’ and either way, Rose doesn’t have much time. It feels soon to see this timer and could mean this is a short act, or could mean there will be a lot of cutting back and forth between characters. But either way I think Rose getting into the Medium in three minutes having not even connected with a server player yet is a tall order. She might end up just moving to increasingly strange locations while she waits.
It’s very funny that Rose ‘I think trees are elegant’ Lalonde has been using trees wrong for the entirety of her fetch modus career. ‘Root’ even being an option is like sorting price from high to low, it’s a totally unnecessary function that makes everything worse. I love on page 868 where Rose captchalogues the hub while still holding her laptop, and there’s a cable leading into her sylladex – I am contorting my understanding of 3D space to process this but it’s a cool moment, I really like the reminder that this compression of space is normal for these kids, and it’s a cool visual when the connected cards shuffle around each other.
The hub also has a very pleasing design. It’s green and square and has lights and buttons. Undeniably a piece of science technology.
PM was an absolute beast with that sword and beheaded that giant mailbox eating worm like it was NOTHING. They’re also far more adept with the bunker terminal controls than WV. From a story perspective, it works that the bunker’s countdown and >HOME command were a big deal and a story-expanding moment in act 2, but now those mechanisms are established, it’s all pushed into simpler images in an external page that indicate ‘the same thing happens’. That’s helpful if a story is going to use a lot of patterns and repetition.
Mailboxes are not cans but I think there could be a place for them in Can Town, when WV and PM presumably meet up on Jade’s island. PM’s sword could probably open a can and the two of them can share in BEETS and MAYO. PM will love WV’s trusty knife. And maybe they can look at that mysterious undelivered letter that’s visible in one of PM’s mailboxes….
> Rose: Check out John's work on the GameFAQs.
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house-of-cabinet · 9 months ago
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Endless Variety of Online Kitchen Cabinets
When you search for online kitchen cabinets, you’re opening up a world of possibilities. From modern to rustic, minimalist to traditional, the variety is endless. Many online stores even offer custom options, allowing you to tweak the design to perfectly match your vision.
Customization Made Simple
The beauty of shopping for online kitchen cabinets is the level of customization available. You can easily choose materials, finishes, and sizes that suit your kitchen's layout and design. Some sites even offer 3D planners to help you visualize the final product. It's like having a personal designer at your fingertips without the hefty price tag!
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satoshi-mochida · 7 months ago
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Ever 17: The Out of Infinity and Never 7: The End of Infinity remasters announced for PS4, Switch, and PC - Gematsu
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MAGES. has announced remastered versions of science-fiction suspense visual novels Ever 17: The Out of Infinity and Never 7: The End of Infinity for PlayStation 4, Switch, and PC (Steam). Both titles will be released digitally on March 6, 2025 in Japan and Asia, with the PC version being published by Spike Chunsoft. A “Ever 17 / Never 7 Double Pack” for Switch will also be available, which includes both games on one cartridge. It will support English, Japanese, and Traditional Chinees language options (in Asia, at least).
The “Ever 17 / Never 7 Double Pack” will be available in standard and limited editions. The standard edition will be priced at 7,480 yen, while the limited edition will cost 9,680 yen. The latter includes the “Ever 17 / Never 7 Sound Collection” DVD-ROM, which features 31 songs from Ever 17: The Out of Infinity and 24 songs from Never 7: The End of Infinity, which can be extracted as mp3 and FLAC files.
Ever 17: The Out of Infinity
About
Ever 17: The Out of Infinity is the second original entry in the Infinity series, first released by KID in 2002. In 2011, MAGES. released a “remake version” for the Xbox 360, featuring fully 3D characters, new scenarios, and updated graphics. The “remastered version” retains the 2D character expressions from the original game, while rebuilding the outfits and opening movie from the remake in 2D. Additionally, the new scenarios elements introduced in the remake have been incorporated, making this the definitive edition of Ever17 The game is a suspense-filled visual novel told from the perspectives of two protagonists. Seven individuals find themselves trapped in the an underwater theme park called “LeMU.” At the beginning of the game, the player selects either college student Takeshi Kuranari or a boy with amnesia, then progresses through the story from that character’s point of view. By allowing the player to choose between two protagonists, the game offers a multifaceted view of the same story, enabling deeper immersion. What “true secret” will these two perspectives reveal? Discover the answer as you dive into the game’s world through its suspenseful story.
Story
Spring 2017. Takeshi Kuranari, an ordinary college student, visits the underwater theme park “LeMU,” where he becomes involved in an accident and ends up trapped there. “Sora,” the only remaining system operator, announces that there is a limited time before LeMU collapses under the water pressure. 170 hours and 17 minutes. With rescue seeming hopeless, Takeshi, along with a mysterious girl named Tsugumi and the park guide Yuu, wanders through LeMU in search of a way to escape to the surface. A theme park of hopes and dreams, submerged at the bottom of a mysterious blue ocean. Do any of those hopes and dreams still remain? Or is there another mystery yet to be uncovered? The answer lies with “you.”
Never 7: The End of Infinity (2025)
About
Never 7: The End of Infinity is a high-definition remastered version of the 2000-released title of the same name, released as the complete edition of the original Infinity game. At the time, romance visual novels were at their peak, and the game garnered attention for its unique setting, story gimmicks, and its incorporation of rich mystery and suspense elements. This success led to its establishment as the first entry in the Infinity series, a science-fiction suspense franchise that features “time loop” elements in its storytelling. The player assumes the role of protagonist Makoto Ishihara, advancing the story through dialogue and decision-making. Makoto, a third-year college student, arrives on a secluded island in the southern seas for a seminar training camp, where he becomes involved in a hapless fate during what was supposed to be an ordinary seven-day trip. Knowing that tragedy awaits and the seventh day will never arrive, the player’s goal is to uncover the mysteries and escape the doomed cycle by solving the puzzle of Makoto’s fate.
Story
On the morning of April 1, 2019, protagonist Makoto Ishihara experiences the worst awakening of his life. He dreams of “a girl tragically dying right before his eyes.” The protagonist Makoto is on a secluded island in the southern seas for a seminar training camp. The seminar training camp, in the simple joy of everyday life, should have ended peacefully… But then came the fateful day of April 6…. On that day, “anxiety” turns to “despair,” and “premonition” turns to “tragedy.” The morning of the seventh day, which will never come. By relying on the memories that remain, Makoto works prevent the tragedy to reveal “all the mysteries.” End the eternal sorrow. This is a science-fiction suspense romance visual novel where players must escape a time loop, and where various emotions and destinies intricately intertwine. Watch the opening movie for each game below. Visit the Infinity remaster series official website here.
Ever 17: The Out of Infinity
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Never 7: The End of Infinity (2025)
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letsjonebenblog · 1 year ago
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theshiftingfairy · 10 months ago
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Games to use for face claim + designing dr houses, waiting room, etc
Life Simulation are great to well…simulate your dr and offer visuals for your shifiting script. I did a post like this in the past, it was one of my very first one, so I thought I would update it.
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-Inzoi
I just tried it and it’s kind of what prompted this post. it’s great, more on the hyper realistic side, except the eyebrows colour on the female character wouldn’t change colour in my game but for the male model, it was working fine ? I have no idea how it works, but this is just a demo, not the final game. For some reason I couldn’t change the features on the child model either, I tried to do my younger siblings and nothing was moving.
The different life stages are here (no teens and no toddlers though but there are three adult life stages) and i thought the elderly looked really great. I definitely encourage you to try while the demo is on. You can see below my attempt at my dr Dad and grandma (I did try to do me, but the dark eyebrows are throwing me off, especially because I have close to no eyebrows irl)
The demo is just the character creation but I think the build mode for apartment and house might just dethrone the sims 4 for me. Although i love making fantasy houses with the sims so maybe not.
But I saw a video about the build mode and apparently you will have the ability to scan in 3D objects in your house and put them in the game, which sounds absolutely crazy !
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I will also just mention paralives here, who looks interesting especially the building mode, but it’s not out yet when I’m writing this.
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- the sims 4
As long as you are ok with the cartoonish style, I think it’s still a good option. Especially since mods exist and there is a way to make your sims look hyper realistic with them. Normally I don’t like alpha ccs personally , but If the goal is to make a face claim/ body claim and you don’t care your sim looks off with the rest of the game, why not?
I love building in the sims 4, i didn’t build anything in a while though. I always recommend downloading the base game since it’s free and download cc, there are tons of good one. The expansion packs are so expensive and often not worth the full price imo, especially if you’re like me and not really interested in playing in life mode.
I do think it’s a fun way to channel your dr though, by seeing how your dr sims interact with each other ( I did it for a little bit, got a lot of unexpected things happening)
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- Life Makeover
The game is free, as long as you’re not weak with gacha games. I don’t spend too much, because I feel like there is enough possibilities with the outfits you gain by playing, so I’m fine not finishing limited sets. The last mermaid set was a close one, ngl but the universe heard my prayers and I got the mermaid tail with the gems I already had, so I’m not paying to pull more.
Anyway, the character creation is the best one I know. The style is in between realism and cartoony. My profile picture is made with that game. Bigger, animated like eyes look better on the character in my opinion, but I definitely saw very realistic looking characters made by people more talented than me lol. It’s one of the only game I own where I can make myself pointy elf ears and it’s very important to me lol.
Only down side for face claim is there is no male model. Then again, there is always way to work around it by making the character look more androgynous (kind of unrelated but I think there would be a market for male dress up games, they should think about it)
The big plus though is to get inspiration for your dr wardrobe ! I might have spent a whole day screenshotting my favourites piece of clothes + styling some outfits to put into my script 😂
I think it’s especially great for idol / K-pop or even celebrity dr with the style of the outfits, there is also things that would work for a fantasy/royalty dr.
Since I am talking about my addiction for dress up games once again, for fantasy outfits I also use Shining Nikki, but it doesn’t have a character creation which is why it’s not officially on this list.
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Life makeover on the right, Shining Nikki on the left
Surprisingly, there is also a house building mode, which looks really great imo but definitely more limited than the sims (doing cool roofing is a nightmare in this game because the roof doesn’t disappear inside a room like it does in the sims 🥲) . Here is one of my waiting room as an exemple, my mermaid retreat:
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- Baldur gates
Now, I’m starting with games I haven’t tried yet. Baldur gates is on my list but I’m waiting to have money to spend for it, and to have time to spend hours obsessing over a new game, which I don’t really have either right now 😂
The character creator looks incredible for fantasy drs. This is the kind of game where you spend a whole day in the character creator before you actually play.
literally any fantasy races you could think of is there, I think there are mods that add more too. I love how versatile it looks, there are a lot of skin tones, horns, lizards guys (I’m not familiar with dnd races, I’m sorry) I saw wings too but that might have been mod
- Once human
I found about this game in this post from @elizabethhearts-shifts : https://www.tumblr.com/elizabethhearts-shifts/758372410780221440/once-human-for-face-claims-hey-shifters-i
I don’t have a computer, don’t have the money for the kind I would need, the steam deck was a much more affordable option for my games, but unfortunately the steam deck doesn’t take in charge this particular game, I don’t really know why, it wouldn’t even let me try to download it anyway, like I had to do with Inzoi.
In any case, you can see the face claim of Elizabeth on her post, and it looks incredible so I still wanted to include it in the list ^^
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I realise this is a post for the gamer shifters x)
Personally, Pinterest is not enough for me. I think it’s my autistic brain but I need to have a clear idea of the space I live in my drs, and find that having a 3D representation of the space really helps. When I get into meditation, I then get very real images about my drs in those spaces. Same goes for people, I create a representation and then can get vivid images about them in my head.
So as usual, I hope this helps and inspire,
Happy shifting 🧚🏻‍♀️
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lintubintu · 3 months ago
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The game "South of Midnight" looks incredible. I don´t play 3D games much but this one looks like one I have to get 💗
A black female protagonist in a magical gothic fantasy world in modern-time American Deep South? With an incredible soundtrack and gorgeous visuals? For half the price of an AAA game? Sign me up!
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addisonella · 4 months ago
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I’ve been making fashion centered art for years, and here’s a thread of tips, resources, etc, that has helped improve my clothes
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Disclaimer some of these are free, and some of these have a price. Regardless, use whatever works best for you
Draw in a box lesson 0-1: These lessons are crucial fundamentals that will make so much about the art process easier. Specifically, how to represent 3d objects in a 2d space. My understanding of folds and ruffles improved a lot after these lessons. It also helps you guess how clothes will sit in certain poses and on different body types if you don’t have a direct reference.
Marco Bucci’s video on clothing folds: It’s brief, to the point, and insanely informative. Great for people with low attention spans. Take out a sketch book, take notes, and draw the examples he explains. Not only did I learn a lot, but I have something physical to reference every time I’m stuck.
Studies: I went to Pinterest, found some clothes, and labeled the different folds I saw to help me get better at identifying them. After this, I would sketch the reference to put my observations into practice.
Identify the clothes you prefer and drown yourself in it: I love jfashion, especially lolita fashion. I’m constantly interacting with the fashion on Pinterest and xhs. The more I see it. The more ideas I add to my “visual library” the more I can reference to (hopefully) make more creative illustrations in the future. Follow brands that create the clothes you like/typically draw and examine what you wish to recreate in your art.
If you gather enough pictures and file them somewhere. You should have a solid amount of references put in one place to refer to. I’m saying this for people whose Pinterest feed/algorithm has been completely destroyed by AI who want to become independent from it.
Okay, brush time. These are brushes I use in my art, which is pretty hyper fem, so they may not be useful for everyone. They're worth checking out, anyway.
Ruffle brush by @doitchu_brush: If you work with ruffles often, it's definitely worth the price. Here’s the brush swatch I made in case anyone wants to see how they work. https://www.acon3d.com/en/product/1000032987
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CSP brushes:
Kawaii lace brush - Content ID:2041603
Laces - Content ID:2048336
Lineart Plaid Tile and Brushes - Content ID:1720380
2 types of pearl brushes - Content ID:2089582
Flower patterns - Content ID:2115308
Flower Ice Tulle Lace - Content ID:1985477
Free flower patterns - Content ID:1911211
Lace trim - Content ID:1809465
Airbrush for clothes light and texture - Content ID:1783197
Lastly, some unbearable self promo lol. I sell coloring pages of my work my kofi. You can buy the png for $3 or the psd for $5 for more flexibility. I used to color lineart to improve when I was little, so I'm sure it can be helpful to someone else, too!
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abhi898 · 3 months ago
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5 best online interior design services for 2025
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Source- Livspace website
When I decided to revamp my space, finding the right interior design service felt overwhelming, difficult, and expensive. Fortunately, in my try to find the best online interior design services, I not only discovered the convenience of online interior design platforms but also got to know about some of the best design trends as well.  I realized that online interior design services have revolutionized the way we create beautiful, functional spaces. Interior design companies like Livspace combine convenience, innovation, and style to help you bring your dream home to life.
Here, I would like to share my experience of getting my home interiors done by professional interior designers, hoping this would serve as a guide to anyone in search of the best. If you’re looking to transform your home with ease, these services might just be the perfect fit for you!
To make it easier for everyone, I have compiled a list of different businesses based on criteria such as price, package options, project size, and availability.   
Choices of online interior design services
As mentioned earlier, I did a lot of homework to find interior design services in Bengaluru. Decorpot was one of the names that popped up in my search feed; it offers an array of designs and interior design experts, however, the level of customization offered by them was not up my alley. The level of expertise possessed by the designers is worth the package.
Another service, named UrbanClap (now Urban Company), offers a curated box of recommendations based on the answers you provided to a style questionnaire and any visual materials you share with the company's design team. However, since the designs are mostly based on the answers, I felt that my options were limited.
Compared to some of the premium options available, Interior Design Wala’s service is competitive. After your 45-minute free consultation or video conference, you will receive a 2D-floor plan, a 3D room rendering, customized mood boards, and expert product recommendations. But my search for the best home interior designers continued as I was not convinced with the video call and wanted to get a look and feel of the materials to be used in person.
Tesor Design, another interior design service provider,  offers a customized solution that closely considers your budget. Customers like us may reach their preferred designers via phone, text, or online message with any of the options. One of the quickest services on this list is Havenly, which provides you with the first three design concepts in just two days. 
However, Livspace was my number one choice for the greatest interior design services. I chose Livspace because of everything that made it stand out from the competition. I can attest that Livspace is one interior design firm that stands out for its all-encompassing approach to interior design after having it complete the interiors of my house.
Livspace: My Top pick for online interior design services
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Source- From my visit to the Livspace experience centre, Marathahalli, Bengaluru
My first-hand experience with Livspace was the best of all, and this is the sole reason I decided to sign up with them. I highly recommend Livspace for your home interiors. Don't just take my word for it, check out the Livspace reviews and witness their skill and competence for yourself.
The first benefit is that Livspace offers experience centres spread around Indian cities, allowing you to see how your home might look up close. And don't they look stunning? The best part is that Livspace's interior designers make sure you don't feel overpowered by the exquisite furnishings, lighting, textures, finishes, and other details. Gayatri, the Livspace interior designer I met, was genuinely interested in my home's design and had the patience of a saint to lead me through each module, going over everything in great detail.
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Source- Livspace experience centre 
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Source- Livspace experience centre 
The first advantage is that the Livspace designers, as seen on their website, shared excellent designs in a short time and had a very creative aesthetic that matched my expectations. Nobody else offered us that level of design. Second, I thought the price was very reasonable and came well under my budget.
Regarding my interactions with the project manager and designer at Livspace, it was seamless. Both the design and the quality of the material are excellent. They were all ears to my ideas and kept asking if I needed any changes. Despite us using our kitchen, there were no problems with the measurement and installation process. The Livspace team was punctual and swift, ensuring all the tasks were completed on time.
When it came to "the big reveal," it was exactly what was promised and, to be honest, more. I was mentally prepared for serious hiccups and delays. However, other than a few minor delays, there wasn't much to gripe about and they had a system in place to make sure the flow of work is sequential and done within the deadline promised. By the time the process was finished, the entire house was decorated in these various hues, which somehow worked really well together.
When it comes to home decor, Livspace has specialized answers for all the questions a client might come up with. Additionally, they possess the skill to transform a small area into one that is roomy and stunningly organized. Professionals at Livspace handle everything right up until the house is turned over! They set trends and are major influencers when it comes to offering the customers' preferred home furnishings. As far as I can tell, their prices are the best on the market and extremely competitive. 
Overall, with my experience, I can bet that Livspace is an unbeatable option for those looking for a full-service interior design and home renovation. Trust my Livspace review, and go for Livspace if you are looking to design a beautiful home interior design.
Bottom line- go for Livspace for a stress-free home interior designing process
The best online interior design services for you ultimately depend on your project needs, budget, and design preferences. Urban Company offers discounts for designing multiple rooms in your house, you can check them out. Homeowners on a tight budget should also check out Tesor Designs for more affordable design packages or even Interior Design Wala for its complimentary design services. As mentioned, Decorpot provides a complete package at a reasonable cost.
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Source- From my visit to the Livspace interior design studio, JP Nagar, Bengaluru
However, based on my first-hand experience, I will strongly suggest you check out Livspace. I can assure you that the most reputable brand for interior services, home design, home renovation, consultation, and home and interior styling is now Livspace. 
If you are looking to give your home a sleek, uncluttered, functional, modern look, Livspace should be your go-to interior designer. The hassle-free experience, including material procurement, on-site execution, and quality assurance, ensures a seamless journey from start to finish. I suggest you do your homework and have a decent idea of what you want to do with your space. Going with a blank mid to the experience centers can be overwhelming. 
Schedule a free consultation with Livspace online and you will definitely agree with whatever I have mentioned here.
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callmearcturus · 1 year ago
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As the resident ITA hype person, I want to again say: you should listen to Into The Aether, a Lowkey Video Game Podcast.
I have listened to at this point a hundred media/hobby podcasts and dozens of video game-specific podcasts, and ITA is the best one. It's just the best one! I'm so glad to be the person to tell you this.
The entire conceit of ITA is that: this is a podcast that celebrates games and is built on love of games. The hosts only bring games to the show they enjoyed or found interesting. There is zero "let's talk about how bad this game is for 45 minutes."
HOWEVER, and this is the secret sauce of ITA to me, is a focus on positivity does not mean putting on blinders. Brendon and Stephen are super aware of the troubles of the games industry, of the continued crunch on the developers and creators, and... look, sometimes you enjoy a game and bring it to the show but also you can point out when it does something kinda terrible.
That is half of why I love ITA, that it can accentuate the positive without erasing the negative. And this show is like the standard-bearer for "A 6-out-of-10 game is more interesting than a 10-out-of-10 game." These are the guys.
The other reason I love ITA is their focus is timeless. If there is anything ITA should be Known For, it is they will play anything and don't really care about release calendars. Yeah, they will play the Big Event Games when they come out, like Elden Ring or TOTK or whatever, but they have a MASSIVE focus on older systems and older games.
To that end: their Season Four premiere episode was a full retrospective on the Game Boy Advance and its entire library. Since then, they have continued this tradition, spending months playing through the catalog of a single console and then opening each season with a huge episode focused just on that console. To date, they have done Game Boy Advanced, Nintendo DS, Sega Dreamcast, and today the Nintendo Gamecube.
(They also have a patrons-only retrospective on the Nintendo 3DS which IS worth the price of admissions, I promise.)
There's a lot of other reasons to love ITA.
The hosts are very conscious of burnout and their mental health and have now made it a tradition to take a few weeks off in the summertime before the season premieres. This last Summer Vacation, they did a special set of episodes hosted by their fabulous producer AJ in which they invited people onto the show to discuss different aspects of the games industry and those episodes were FASCINATING and excellent.
Stephen is a hardcore Theatre Kid Soul (who didn't get to do much Theatre, long story) and has the weirdest outbursts and bits that have had me in stitches.
Brendon has, over the course of ITA, gone from a person who doesn't like RPGs into a massive RPG fan, and watching that journey happen is really nice.
They explicitly will give games a second chance; they both bounced off Golden Sun during their GBA Retrospective and have been recently replaying it and enjoying it much more.
The original pitch of the podcast was "Stephen and Brendon try not to talk about The Elder Scrolls: Morrowind." The frequency at which they fail this is amazing.
They are currently trying to get into visual novels/dating sims and are huge fans of Tokimeki Memorial. The confidence with which Brendon can drop "Boku No Natsuyasumi" in conversation is Indicative of something. IYKYK.
Due to the lack of focus on what's Hip And Recent, the episodes have an uncommonly timeless feeling. Diving into the backlog is really fun.
The Season Seven Premiere is over the Nintendo Gamecube. It's a great place to start. I will also just list a few episodes I love off the dome.
Pokémon Crystal Bonus: as someone who has always loved Silver/Gold without having the language for why, this episode helped nailed down why. HUGE fan.
Berethor & NotGimli Are Dead: THE STORY OF THE LOTR GAME IS JUST GREAT.
Pretty Good Statham: FINALLY someone talking about the Playdate, yessss
Pigma's Allegory of the Cave: just an average episode but I remember really loving the Tetris Effect/REZ discussion.
X-Strike Summer 1: Break Glass in Case of Bandicoot: the first of the guest episodes that features a group of people with very different jobs in the games industry and have VERY interesting perspectives. HUGELY rec.
An Introduction to the Sega Dreamcast: Originally a patron-only episode but I was one of many ppl who yelled "PUT IT ON THE MAIN FEED" and you're all welcome! This episode features guest star Chris Plante (Polygon EIC) guiding the boys through the history of the Dreamcast. It's both a fascinating piece of history and also has a Plot Twist that uh. It... made me cry? Yeah.
I could keep scrolling back more but I think you all get the picture. ITA is the best game podcast. Please give it a shot.
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