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#JS Engineering Studio#3D Rendering Services Houston Texas#3D Architectural Rendering Services Houston Texas#3D Rendering Company Houston Texas#3D Visualization Services Houston Texas#3D Architectural Visualization Services Houston Texas#3D Architectural Visualization Company Houston Texas#Houston#Texas#3D Rendering Services Near me Houston Texas#3D Rendering Projects Houston Texas#3D Rendering Price Houston Texas
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#3D interior rendering#Maadhu Creatives#competitive pricing#Mumbai-based team#high-quality visualizations#global clients#interior design concepts#stunning realism#residential projects#commercial projects#hospitality projects#expert renderings#informed decisions#stakeholder impressions#portfolio#pricing information
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Boutique Mod - DOWNLOAD
Inspired by the sims 2 shopping for clothes system, I present a sims 3 take on buying clothes, accessories and running a thriving boutique! Set up shifts, keep the racks stocked, and you might find yourself in profit!
Required:
Ambitions
NRAAS Master Controller + Integration Module
Optional:
ITF if you want to use the clothes mannequin and some visual effects.
Late Night if you want the animations for the security guard.
Seasons for extra interactions on the mannequin.
Savvy Seller Set for some visual and audio effects.
Full Documentation is included in the download. I spent a while writing it out, so please read thoroughly!
How Stores Work:
Set up a shift
Hire Employees (bosses count as employees so stores are fully functional with only one sim!)
Link at least one rack to the register
Open for business!
Employees:
Store employees can be given three types of roles: register attendant, sales attendant and security guard.
Employees will do their jobs automatically but you can always manually tell them to do things too like: restocking, dressing up mannequins, helping customers, among other things.
Customers:
Inactive and active sims can browse through the racks and have the ability to purchase items. They'll interact differently depending on if they are shopping at a clothes rack, accessory rack, or at a mannequin.
Inactives won't purchase outfits from mannequins unless you direct them to (or you enable auto-purchasing in the XML). However, they may "fake" buy clothes.
Once finished shopping, customers hold their bags and wait to be rung up! Take too long and they may abandon their purchase.
Shopping:
Adjust prices and restrict customers by age and gender to customise your store!
Clothes Racks:
Buy Clothes for your own sim, sims in your household, or (if you're an employee) suggest clothes for customers.
Employees that suggest clothes for customers can fulfil Ambition Stylist jobs this way.
Accessories Racks:
Choose accessories to be sold by adding them to the XML in the package file. The XML comes loaded with a few base game items already plus a couple modded items (Arsil's Sunglasses and lipstick - that won't be loaded unless you have them installed).
Sell buy-mode items as well as CAS items!
Make your CAS items wearable from your sim's inventory using your own meshes or my dummy accessory (see Documentation and XML for details).
Blacklist certain categories from being shown. If you want a dedicated shoe shop or an opticians, you can have it!
Try on products before buying them to see if they suit your sim. If there's a mirror in the room, they'll check themselves out in it.
Clothing Mannequin:
Try on the mannequin outfits to see if they suit your sim.
Plan different outfits to display and even set them to be rotated through seasonally.
Let your employees be creative and choose a random outfit for the mannequin to wear.
Buy clothes for your own sim, household members, or customers.
Allow or disallow inactives from automatically purchasing display outfits.
Security Gates:
Give your security guards something to stand and look threatening by.
You can try your luck at stealing from the shop. If you're caught, you'll have to pay up. If you get past the gates (or if there are no gates), enjoy your bounty!
Boutique Door:
Cloned from the Savvy Seller doors without the annoying 'kick-every-last-person-out-the-building-come-closing-time' feature.
Link this to a register and let the open and close sign automatically flip itself. Also, close the store or rename it, straight from the door.
Phone Interactions:
Ask for time off work (paid or unpaid).
Call in sick.
Cancel vacation days.
Credits and Thanks:
@dhalsims for adding geostates to the ITF rack for me. Modders, I really recommend her if you need any 3D models made also!
DouglasVeiga for the BG rack with the geostates.
@aroundthesims for allowing me to use her objects in my mod as always!
Sims 4 for all the animations that I converted.
Simstate & merchant mods for the idea to go into a mode to link racks to the register.
The OG shop for clothes mod and pedestal by @anitmb.
Arsil and @zoeoe-sims for wearable CAS items idea that I adapted.
Ani's Candle mod & Amb. Makeover XML which I looked at for inspo on how to do accessory rack xml.
Compatibility:
All new objects so shouldn't conflict with anything really.
Removes the 'plan outfit' interaction from dressers.
Made on version 1.67.
If you would like to donate as thanks, please feel free to do so at: my kofi! I don't take your generosity for granted!
Download: - Simblr.cc - 2t3 Boutique Mod Suggested Extra CC: - Lyralei's TS2 Conversions (incl. clothes changing booth) - More ATS3 Security Gates - ATS3 Friperie Set
Known issues, prop information and the full feature breakdown are all in the documentation.
Please be patient with me if there are bugs to fix. Also, anyone who DMs me "I don't know how to create a new shift" will be immediately fined £150.
With that said, please enjoy the mod and tag me in your beautiful boutiques,
Phoebe :)
#sims 3#phoebejaysims#boutique mod#ts3#ts3 mods#sims 3 mod#sims 3 cc#simblr#sims 3 download#2t3#functional obj
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Name: Gamyga Debut: Super Smash Bros. Brawl
Hey! I want a turn on the "talking about Subspace Freaks"! Gimme! Gimme! Subspace was like, one of my formative Weird Enemy Experiences! How have I NOT talked about any of these guys yet?!
Gamyga has always been one of my favorite Subspace Emissary enemies, and you wanna know why? It's because I have good taste, that's why! I mean, this is a really visually striking design, if you ask me. The trophy description it has in Brawl describes it as looking "like an avant-garde work of art from some young art-school grad." That's awesome. You KNOW I love things that are weird and abstract and artsy and pretentious! Gamyga is right up my alley!
I'd say this enemy was made for me, but it was more-so made for the purpose of having a really tall enemy that can serve as a road block that can shoot lasers at you from above while you take it apart piece by piece... That is, unless you are brave enough to take out the mask first and watch the whole thing fall apart all at once!
Of course Mod Hooligon likes the abstract, multi-segmented enemy that you can slowly dismantle or alternatively attack the head of to deal with it instantly. So what? I have a type! Don't judge me! I see no difference, love is love!

As I said, this thing is tall, which probably adds to the visual-strikingness, especially when combined with the fact it pops out of the ground without warning when you get near it! No wonder this thing left such an impression on me. I mean, imagine if you were just taking a stroll in the park when this thing appeared in front of you without warning! How would you feel? Gamyga Jumpscared? Or perhaps Gamyga Pleasantly Surprised...?
Well, no, you would feel "in pain" on account of the Gamyga Laser Blasts.
Sometimes, springs or platforms will be placed nearby that let you jump over Gamyga, or alternatively you'll be playing as a character like Kirby or Pit who can just fly over it. Otherwise though, this thing is going to block your path and soak up a ton of damage. But hey, if it's gonna do that, it may as well look good while doing so!
Man, I spent so long talking about the Whole Enchilada that I haven't even gotten around to talking about the Gamyga Bases on their own! That's right! With every Gamyga, you get Five Guys for the price of one, with One (1) mask and four of These Things! Could a Gamyga be considered a form of colonial organism like a siphonophore...? You don't need to sell me on this thing any more than you already have!
Though maybe it'd be better to analyze these as being something mechanical, given their stiff movements, and how every time they wiggle their arms, it sounds like someone moving a pinball flipper. I almost feel this design would be more interesting if it was biological, but there's something enticing about describing these things as being like "a robotic siphonophore". I honestly don't know which interpretation appeals to me more.
The posing of the arms and the hollow facial features almost remind me of the haniwa statues Gyroids are modeled after, but the presence of pupils and Teeth here makes them look considerably freakier, which as far as I'm concerned is only a good thing. Watch out! Gamyga Base can BITE YOU! Not in the game, mind you. I'm talking about real life.
Gamyga was one of the Subspace enemies they decided to give a trophy in Super Smash Bros. for Nintendo 3DS, for some reason. It's not in Smash Run at all, so I guess whoever was deciding on what things to include as trophies in this game just believed Gamyga was an absolutely vital part of Nintendo history that people needed to be aware of.
They were right, for the record.
#gamyga#super smash bros brawl#super smash bros#subspace emissary#not mario#funky friday#mod hooligon
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PLAYDOH STYLE 3D SCULPT COMMISSIONS ARE NOW OPEN!
Email me at [email protected] or direct message if you are interested. Details under the cut
For £70 you will receive a 3d sculpt, textured with playdoh style shaders. This will be shown on a “reference sheet” style image, with renders of the model from various angles!
Simple objects, such as the surfboard, pokeball or frying pan on the image above are thrown in free. Prices may be adjusted, if the character is very simple (cheaper) or more complex (pricier!)
For an extra £20, I can do an another pose with the same model. Get as many as you like! Alternatively, for £20 I can do a “wobbly texture style” animated gif
On request, you can have the blender file, or the raw png files of the renders.
Please note: These are high poly sculpts, not intended for use in games or animation. They are not UV unwrapped or rigged.
Browse my 3d modelling tag, if you wanna see previous work!
I can model your own characters, or characters from existing media. Or an animal, mythical creature, your pet... whatever!
I need:
Your paypal address, as I will be using invoices
A clear, visual reference of the character you wish for me to model
An idea of how you want them to be posed!
I can also change the colour of the scene lighting
Email me at [email protected] or direct message if you are interested!
#my art#commission#commissions open#commission price list#3D Modelling#3d art#3d commission#blender#zbrush#claydoh
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I return to WHB Tumblr to see how the game us doing and I see the fandom in shambles, damn. And after scrolling through the tag for a bit, I have...questions.
Yo how big is WHB now even? I stopped playing shortly after they introduced the paywalled Gabriel and that's one of the things I've seen several people complain about...
Like I understand the rest of the complaints - it's mostly the same complaints I've been having about the game prior to me quitting. Multiple decisions that seem to reinforce the idea that this game is heading down the P2W path, very anti-F2P practices in general, outrageous prices for the paid Nightmare Pass, no pity system on launch, the disaster that was the implementation of the Solomon's Seals gacha, the many bugs on launch especially, the small amount of farmable premium currency, and the list goes on...the pancake shop rework not only seems to be in line with the trajectory PB seems to be taking in terms of game decisions, but is also the straw that broke the camel's back for a lot of players.
But, uh, storage? Wasn't it like 2 GB tops on launch? That was reasonable I think, because Arknights was around that size on launch and back then, there was so little additional content. Only JP dubbing, no L2D E2 art or skins (the only L2D we had back then was Closure, the SHOPKEEP), 5 story chapters (which translated to 92 stages, in which around half have a Challenge Mode variant and with a large majority being unique maps), and no additional game modes.
For additional context, currently Arknights is ~6-7 GB on a fresh account with all language dubbing, and it gets bloated if you don't delete unused event data (it's ~9.7 GB for me and I have Arknights on my current phone ever since Near Light first hit Global, so just over 2 years now). Keep in mind Arknights is close to 4.5 years old in Global, and CN just celebrated their 5th anniversary a few months back.
Talking about storage, I don't think comparing WHB to older games and non-tower defense is fair either, since:
Older games in general are much easier on your device in terms of storage to content ratio and performance, mostly due to device limitations of the past requiring less sophisticated game mechanics and the devs sticking to these simpler mechanics even as time passes and technology gets more advanced. Gentle reminder that FGO is ~7 years old in NA, ~9 years old in JP, and ALSO doesn't download everything initially - afaik there's an option for that in the settings menu which bumps the total size up significantly (the wiki lists it as around 9-10 GB total).
Different genres and graphics mean different storage requirements. Anything 3D or open world will almost always have higher storage requirements compared to anything else. Path to Nowhere is around the same size as Arknights despite being younger due to the former using 3D models for their battle sprites, compared to the 2D chibis Arknights uses. Love and Deepspace, a ~5 months game, is huge because of how they do the cutscenes AND the stage-based action gameplay, but Wuthering Waves is closing the gap on size quickly despite being only ~1.5 months because it's an open world action RPG.
What I will say, though, is that WHB is not optimized well. Now I may be very unfair by comparing WHB to Punishing: Gray Raven, a game by the optimization gods known as Kurogames (people ran the PC PGR client on 2GB RAM laptops and my 4GB RAM laptop can run WuWa despite it using UE4 - an engine notorious for chugging on low end devices - albeit with lag spikes in the open world map), but when a 2D tower defense game fails to run as smoothly as a 3D action game with stylish and fast-paced combat, then we have a problem. For context, my 4GB RAM phone only has minor lag when I use a skill that has a lot of visual effects like Lee Hyperreal's Hypermatrix, but back when I played WHB I still experienced lag spikes when deploying units.
Again this all boils down to PB just not being used to the game format. Which is all well and good, Arknights was a huge departure from Girls Frontline too - a good portion of Arknights' devs worked on Girls Frontline before splitting off to work on Arknights. But what made Arknights succeed is how accessible and F2P friendly the game was, with smooth and solid gameplay as well as an engaging plot that discusses themes such as racism, discrimination, and the fragility of hope.
Of course you can argue that Arknights is a tower defense first, visual novel second. Unlike WHB, which is an otome game first, tower defense second. And I would agree, but only to a certain extent. Once you step into the realm of having Actual Combat Gameplay Elements then I believe it's your duty to make progression as reasonable as possible. Including a power gate is fine, but nothing too excessive - and certainly do not hold any significantly strong unit behind a paywall.
Because fun fact - in Arknights' entire runtime, there were only a handful of completely paywalled content:
Player icons from promotional packs for large events, particularly the Ambience Synesthesia concerts
Character skins from promotional packs, like the Exusiai and Guard Ch'en skins during the anime release
Purestream, a B4 Therapist Medic who was released as a WWF collab, where all sales from her $1 pack were donated to the WWF. Even then, she eventually became available for everyone, as she was later added to the Recruitment pool (use a resource obtained from Dailies for a chance to get units, some unique to the pool like Purestream). She was a decent healer, and her Module made her a good budget medic. Even then you're more likely using the Medics you've already built by then - for B4 budget options, Perfumer is usually better for multi-target healing and a party HP regen passive, while Sussurro is your go-to for strong single-target healing.
And guess what? None of these had any direct impact on gameplay during their paywalled period. Purestream wasn't even a B5 or B6 unit, yo. There are many better options for healers. I STILL USE THE B3 ANSEL AND HIBISCUS IN INTEGRATED STRATEGIES.
I'm just...PB's choices baffle me, and I do wish they can improve not just on the game performance standpoint, but in how they treat their playerbase in terms of in-game purchases. I hope I made that abundantly clear...
#what in hell is bad#whb#rimei rambles#i'm confused y'all#storage was the least of my issues with this game#but idk how it is now so#for the love of god please compress your files#optimize your game#again i am arknights biased#and it definitely shows#arknights is such a good game i genuinely think it ruined all other tower defense games for me#so maybe i'm not the most objective person to be making all these statements#but the game state is so much of a dumpster fire it makes me sad#because if done well whb could've been great#instead...we got this
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Endless Variety of Online Kitchen Cabinets
When you search for online kitchen cabinets, you’re opening up a world of possibilities. From modern to rustic, minimalist to traditional, the variety is endless. Many online stores even offer custom options, allowing you to tweak the design to perfectly match your vision.
Customization Made Simple
The beauty of shopping for online kitchen cabinets is the level of customization available. You can easily choose materials, finishes, and sizes that suit your kitchen's layout and design. Some sites even offer 3D planners to help you visualize the final product. It's like having a personal designer at your fingertips without the hefty price tag!
#forevermark cabinets#black kitchen cabinets#online kitchen cabinets#In Stok Cabinet#Fabuwood cabinets
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Ever 17: The Out of Infinity and Never 7: The End of Infinity remasters announced for PS4, Switch, and PC - Gematsu
MAGES. has announced remastered versions of science-fiction suspense visual novels Ever 17: The Out of Infinity and Never 7: The End of Infinity for PlayStation 4, Switch, and PC (Steam). Both titles will be released digitally on March 6, 2025 in Japan and Asia, with the PC version being published by Spike Chunsoft. A “Ever 17 / Never 7 Double Pack” for Switch will also be available, which includes both games on one cartridge. It will support English, Japanese, and Traditional Chinees language options (in Asia, at least).
The “Ever 17 / Never 7 Double Pack” will be available in standard and limited editions. The standard edition will be priced at 7,480 yen, while the limited edition will cost 9,680 yen. The latter includes the “Ever 17 / Never 7 Sound Collection” DVD-ROM, which features 31 songs from Ever 17: The Out of Infinity and 24 songs from Never 7: The End of Infinity, which can be extracted as mp3 and FLAC files.
Ever 17: The Out of Infinity
About
Ever 17: The Out of Infinity is the second original entry in the Infinity series, first released by KID in 2002. In 2011, MAGES. released a “remake version” for the Xbox 360, featuring fully 3D characters, new scenarios, and updated graphics. The “remastered version” retains the 2D character expressions from the original game, while rebuilding the outfits and opening movie from the remake in 2D. Additionally, the new scenarios elements introduced in the remake have been incorporated, making this the definitive edition of Ever17 The game is a suspense-filled visual novel told from the perspectives of two protagonists. Seven individuals find themselves trapped in the an underwater theme park called “LeMU.” At the beginning of the game, the player selects either college student Takeshi Kuranari or a boy with amnesia, then progresses through the story from that character’s point of view. By allowing the player to choose between two protagonists, the game offers a multifaceted view of the same story, enabling deeper immersion. What “true secret” will these two perspectives reveal? Discover the answer as you dive into the game’s world through its suspenseful story.
Story
Spring 2017. Takeshi Kuranari, an ordinary college student, visits the underwater theme park “LeMU,” where he becomes involved in an accident and ends up trapped there. “Sora,” the only remaining system operator, announces that there is a limited time before LeMU collapses under the water pressure. 170 hours and 17 minutes. With rescue seeming hopeless, Takeshi, along with a mysterious girl named Tsugumi and the park guide Yuu, wanders through LeMU in search of a way to escape to the surface. A theme park of hopes and dreams, submerged at the bottom of a mysterious blue ocean. Do any of those hopes and dreams still remain? Or is there another mystery yet to be uncovered? The answer lies with “you.”
Never 7: The End of Infinity (2025)
About
Never 7: The End of Infinity is a high-definition remastered version of the 2000-released title of the same name, released as the complete edition of the original Infinity game. At the time, romance visual novels were at their peak, and the game garnered attention for its unique setting, story gimmicks, and its incorporation of rich mystery and suspense elements. This success led to its establishment as the first entry in the Infinity series, a science-fiction suspense franchise that features “time loop” elements in its storytelling. The player assumes the role of protagonist Makoto Ishihara, advancing the story through dialogue and decision-making. Makoto, a third-year college student, arrives on a secluded island in the southern seas for a seminar training camp, where he becomes involved in a hapless fate during what was supposed to be an ordinary seven-day trip. Knowing that tragedy awaits and the seventh day will never arrive, the player’s goal is to uncover the mysteries and escape the doomed cycle by solving the puzzle of Makoto’s fate.
Story
On the morning of April 1, 2019, protagonist Makoto Ishihara experiences the worst awakening of his life. He dreams of “a girl tragically dying right before his eyes.” The protagonist Makoto is on a secluded island in the southern seas for a seminar training camp. The seminar training camp, in the simple joy of everyday life, should have ended peacefully… But then came the fateful day of April 6…. On that day, “anxiety” turns to “despair,” and “premonition” turns to “tragedy.” The morning of the seventh day, which will never come. By relying on the memories that remain, Makoto works prevent the tragedy to reveal “all the mysteries.” End the eternal sorrow. This is a science-fiction suspense romance visual novel where players must escape a time loop, and where various emotions and destinies intricately intertwine. Watch the opening movie for each game below. Visit the Infinity remaster series official website here.
Ever 17: The Out of Infinity
youtube
Never 7: The End of Infinity (2025)
youtube
#Ever 17: The Out of Infinity#Ever 17#Never 7: The End of Infinity#Never 7#MAGES.#KID#Spike Chunsoft#visual novel#Gematsu#Hoping for a localization announcemnet#PLEASE bring these over.
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Average Rose Lalonde Behavior
(page 862-870)
I’m not saying I like Rose better than John, but Rose definitely has the cooler story right now, so I’m glad to be hanging out with her in this super cool lab which may or may not be part of her house. I thought she picked up Jaspers’ corpse because she wanted to prototype her sprite with him – the ‘dark twisting path to necromancy’ she mentions on p.440. But she doesn’t seem upset when she accidentally throws him onto the transportalizer. ‘Oh well. Ashes to ashes you guess.’ (p.863) is reminiscent of ‘I would describe my feelings toward the animal as lukewarm’ (p.442), but could also be more of a ‘I don’t have time to deal with this on top of the other 413 things I’m dealing with’.
But hey. Where did that cat go?? Is Jade going to go outside and there’s just a transportalizer there with a dead cat? Will there be a twist where it’s Jade who prototypes Jaspers, not Rose? The similar technology makes me suspect their locations are linked, as does the ‘UNESTABLISHED IN’ countdown timer. Jade growing up with this timer would explain how she knows today is ‘the big day’ (p.838).
Rose of course enters the lab 4:13 minutes before Skaianet Laboratory is unestablished, which could mean ‘destroyed’ (by a meteor, perhaps) or could mean ‘shut down, power turned off’ and either way, Rose doesn’t have much time. It feels soon to see this timer and could mean this is a short act, or could mean there will be a lot of cutting back and forth between characters. But either way I think Rose getting into the Medium in three minutes having not even connected with a server player yet is a tall order. She might end up just moving to increasingly strange locations while she waits.
It’s very funny that Rose ‘I think trees are elegant’ Lalonde has been using trees wrong for the entirety of her fetch modus career. ‘Root’ even being an option is like sorting price from high to low, it’s a totally unnecessary function that makes everything worse. I love on page 868 where Rose captchalogues the hub while still holding her laptop, and there’s a cable leading into her sylladex – I am contorting my understanding of 3D space to process this but it’s a cool moment, I really like the reminder that this compression of space is normal for these kids, and it’s a cool visual when the connected cards shuffle around each other.
The hub also has a very pleasing design. It’s green and square and has lights and buttons. Undeniably a piece of science technology.
PM was an absolute beast with that sword and beheaded that giant mailbox eating worm like it was NOTHING. They’re also far more adept with the bunker terminal controls than WV. From a story perspective, it works that the bunker’s countdown and >HOME command were a big deal and a story-expanding moment in act 2, but now those mechanisms are established, it’s all pushed into simpler images in an external page that indicate ‘the same thing happens’. That’s helpful if a story is going to use a lot of patterns and repetition.
Mailboxes are not cans but I think there could be a place for them in Can Town, when WV and PM presumably meet up on Jade’s island. PM’s sword could probably open a can and the two of them can share in BEETS and MAYO. PM will love WV’s trusty knife. And maybe they can look at that mysterious undelivered letter that’s visible in one of PM’s mailboxes….
> Rose: Check out John's work on the GameFAQs.
#homestuck#reaction#timer hits different bc my workplace is counting down to its own unestablishment. 5 weeks#I really really really wanna meet PM#chrono
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Find the top Rated architectural Rendering service providers in the Columbus, Ohio. JS Engineering Rendering Studio High quality architectural 3D renderings and animations Services near me as a outsourcing partner to you in Waterville, Macedonia, Mason, Montgomery, Granville, Bay Village, Madeira, Powell, Grandview Heights, Columbus, Cincinnati, Cleveland, Dayton, Lorain, Parma, Delaware and other cities of Ohio State.
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Games to use for face claim + designing dr houses, waiting room, etc
Life Simulation are great to well…simulate your dr and offer visuals for your shifiting script. I did a post like this in the past, it was one of my very first one, so I thought I would update it.

-Inzoi
I just tried it and it’s kind of what prompted this post. it’s great, more on the hyper realistic side, except the eyebrows colour on the female character wouldn’t change colour in my game but for the male model, it was working fine ? I have no idea how it works, but this is just a demo, not the final game. For some reason I couldn’t change the features on the child model either, I tried to do my younger siblings and nothing was moving.
The different life stages are here (no teens and no toddlers though but there are three adult life stages) and i thought the elderly looked really great. I definitely encourage you to try while the demo is on. You can see below my attempt at my dr Dad and grandma (I did try to do me, but the dark eyebrows are throwing me off, especially because I have close to no eyebrows irl)
The demo is just the character creation but I think the build mode for apartment and house might just dethrone the sims 4 for me. Although i love making fantasy houses with the sims so maybe not.
But I saw a video about the build mode and apparently you will have the ability to scan in 3D objects in your house and put them in the game, which sounds absolutely crazy !


I will also just mention paralives here, who looks interesting especially the building mode, but it’s not out yet when I’m writing this.

- the sims 4
As long as you are ok with the cartoonish style, I think it’s still a good option. Especially since mods exist and there is a way to make your sims look hyper realistic with them. Normally I don’t like alpha ccs personally , but If the goal is to make a face claim/ body claim and you don’t care your sim looks off with the rest of the game, why not?
I love building in the sims 4, i didn’t build anything in a while though. I always recommend downloading the base game since it’s free and download cc, there are tons of good one. The expansion packs are so expensive and often not worth the full price imo, especially if you’re like me and not really interested in playing in life mode.
I do think it’s a fun way to channel your dr though, by seeing how your dr sims interact with each other ( I did it for a little bit, got a lot of unexpected things happening)

- Life Makeover
The game is free, as long as you’re not weak with gacha games. I don’t spend too much, because I feel like there is enough possibilities with the outfits you gain by playing, so I’m fine not finishing limited sets. The last mermaid set was a close one, ngl but the universe heard my prayers and I got the mermaid tail with the gems I already had, so I’m not paying to pull more.
Anyway, the character creation is the best one I know. The style is in between realism and cartoony. My profile picture is made with that game. Bigger, animated like eyes look better on the character in my opinion, but I definitely saw very realistic looking characters made by people more talented than me lol. It’s one of the only game I own where I can make myself pointy elf ears and it’s very important to me lol.
Only down side for face claim is there is no male model. Then again, there is always way to work around it by making the character look more androgynous (kind of unrelated but I think there would be a market for male dress up games, they should think about it)
The big plus though is to get inspiration for your dr wardrobe ! I might have spent a whole day screenshotting my favourites piece of clothes + styling some outfits to put into my script 😂
I think it’s especially great for idol / K-pop or even celebrity dr with the style of the outfits, there is also things that would work for a fantasy/royalty dr.
Since I am talking about my addiction for dress up games once again, for fantasy outfits I also use Shining Nikki, but it doesn’t have a character creation which is why it’s not officially on this list.


Life makeover on the right, Shining Nikki on the left
Surprisingly, there is also a house building mode, which looks really great imo but definitely more limited than the sims (doing cool roofing is a nightmare in this game because the roof doesn’t disappear inside a room like it does in the sims 🥲) . Here is one of my waiting room as an exemple, my mermaid retreat:


- Baldur gates
Now, I’m starting with games I haven’t tried yet. Baldur gates is on my list but I’m waiting to have money to spend for it, and to have time to spend hours obsessing over a new game, which I don’t really have either right now 😂
The character creator looks incredible for fantasy drs. This is the kind of game where you spend a whole day in the character creator before you actually play.
literally any fantasy races you could think of is there, I think there are mods that add more too. I love how versatile it looks, there are a lot of skin tones, horns, lizards guys (I’m not familiar with dnd races, I’m sorry) I saw wings too but that might have been mod
- Once human
I found about this game in this post from @elizabethhearts-shifts : https://www.tumblr.com/elizabethhearts-shifts/758372410780221440/once-human-for-face-claims-hey-shifters-i
I don’t have a computer, don’t have the money for the kind I would need, the steam deck was a much more affordable option for my games, but unfortunately the steam deck doesn’t take in charge this particular game, I don’t really know why, it wouldn’t even let me try to download it anyway, like I had to do with Inzoi.
In any case, you can see the face claim of Elizabeth on her post, and it looks incredible so I still wanted to include it in the list ^^

I realise this is a post for the gamer shifters x)
Personally, Pinterest is not enough for me. I think it’s my autistic brain but I need to have a clear idea of the space I live in my drs, and find that having a 3D representation of the space really helps. When I get into meditation, I then get very real images about my drs in those spaces. Same goes for people, I create a representation and then can get vivid images about them in my head.
So as usual, I hope this helps and inspire,
Happy shifting 🧚🏻♀️
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I’ve been making fashion centered art for years, and here’s a thread of tips, resources, etc, that has helped improve my clothes
Disclaimer some of these are free, and some of these have a price. Regardless, use whatever works best for you
Draw in a box lesson 0-1: These lessons are crucial fundamentals that will make so much about the art process easier. Specifically, how to represent 3d objects in a 2d space. My understanding of folds and ruffles improved a lot after these lessons. It also helps you guess how clothes will sit in certain poses and on different body types if you don’t have a direct reference.
Marco Bucci’s video on clothing folds: It’s brief, to the point, and insanely informative. Great for people with low attention spans. Take out a sketch book, take notes, and draw the examples he explains. Not only did I learn a lot, but I have something physical to reference every time I’m stuck.
Studies: I went to Pinterest, found some clothes, and labeled the different folds I saw to help me get better at identifying them. After this, I would sketch the reference to put my observations into practice.
Identify the clothes you prefer and drown yourself in it: I love jfashion, especially lolita fashion. I’m constantly interacting with the fashion on Pinterest and xhs. The more I see it. The more ideas I add to my “visual library” the more I can reference to (hopefully) make more creative illustrations in the future. Follow brands that create the clothes you like/typically draw and examine what you wish to recreate in your art.
If you gather enough pictures and file them somewhere. You should have a solid amount of references put in one place to refer to. I’m saying this for people whose Pinterest feed/algorithm has been completely destroyed by AI who want to become independent from it.
Okay, brush time. These are brushes I use in my art, which is pretty hyper fem, so they may not be useful for everyone. They're worth checking out, anyway.
Ruffle brush by @doitchu_brush: If you work with ruffles often, it's definitely worth the price. Here’s the brush swatch I made in case anyone wants to see how they work. https://www.acon3d.com/en/product/1000032987
CSP brushes:
Kawaii lace brush - Content ID:2041603
Laces - Content ID:2048336
Lineart Plaid Tile and Brushes - Content ID:1720380
2 types of pearl brushes - Content ID:2089582
Flower patterns - Content ID:2115308
Flower Ice Tulle Lace - Content ID:1985477
Free flower patterns - Content ID:1911211
Lace trim - Content ID:1809465
Airbrush for clothes light and texture - Content ID:1783197
Lastly, some unbearable self promo lol. I sell coloring pages of my work my kofi. You can buy the png for $3 or the psd for $5 for more flexibility. I used to color lineart to improve when I was little, so I'm sure it can be helpful to someone else, too!
#digital art#anime art#illustration#anime#artists on tumblr#fashion#fashion illustration#addisonella#lolita fashion#art advice#art tips
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As the resident ITA hype person, I want to again say: you should listen to Into The Aether, a Lowkey Video Game Podcast.
I have listened to at this point a hundred media/hobby podcasts and dozens of video game-specific podcasts, and ITA is the best one. It's just the best one! I'm so glad to be the person to tell you this.
The entire conceit of ITA is that: this is a podcast that celebrates games and is built on love of games. The hosts only bring games to the show they enjoyed or found interesting. There is zero "let's talk about how bad this game is for 45 minutes."
HOWEVER, and this is the secret sauce of ITA to me, is a focus on positivity does not mean putting on blinders. Brendon and Stephen are super aware of the troubles of the games industry, of the continued crunch on the developers and creators, and... look, sometimes you enjoy a game and bring it to the show but also you can point out when it does something kinda terrible.
That is half of why I love ITA, that it can accentuate the positive without erasing the negative. And this show is like the standard-bearer for "A 6-out-of-10 game is more interesting than a 10-out-of-10 game." These are the guys.
The other reason I love ITA is their focus is timeless. If there is anything ITA should be Known For, it is they will play anything and don't really care about release calendars. Yeah, they will play the Big Event Games when they come out, like Elden Ring or TOTK or whatever, but they have a MASSIVE focus on older systems and older games.
To that end: their Season Four premiere episode was a full retrospective on the Game Boy Advance and its entire library. Since then, they have continued this tradition, spending months playing through the catalog of a single console and then opening each season with a huge episode focused just on that console. To date, they have done Game Boy Advanced, Nintendo DS, Sega Dreamcast, and today the Nintendo Gamecube.
(They also have a patrons-only retrospective on the Nintendo 3DS which IS worth the price of admissions, I promise.)
There's a lot of other reasons to love ITA.
The hosts are very conscious of burnout and their mental health and have now made it a tradition to take a few weeks off in the summertime before the season premieres. This last Summer Vacation, they did a special set of episodes hosted by their fabulous producer AJ in which they invited people onto the show to discuss different aspects of the games industry and those episodes were FASCINATING and excellent.
Stephen is a hardcore Theatre Kid Soul (who didn't get to do much Theatre, long story) and has the weirdest outbursts and bits that have had me in stitches.
Brendon has, over the course of ITA, gone from a person who doesn't like RPGs into a massive RPG fan, and watching that journey happen is really nice.
They explicitly will give games a second chance; they both bounced off Golden Sun during their GBA Retrospective and have been recently replaying it and enjoying it much more.
The original pitch of the podcast was "Stephen and Brendon try not to talk about The Elder Scrolls: Morrowind." The frequency at which they fail this is amazing.
They are currently trying to get into visual novels/dating sims and are huge fans of Tokimeki Memorial. The confidence with which Brendon can drop "Boku No Natsuyasumi" in conversation is Indicative of something. IYKYK.
Due to the lack of focus on what's Hip And Recent, the episodes have an uncommonly timeless feeling. Diving into the backlog is really fun.
The Season Seven Premiere is over the Nintendo Gamecube. It's a great place to start. I will also just list a few episodes I love off the dome.
Pokémon Crystal Bonus: as someone who has always loved Silver/Gold without having the language for why, this episode helped nailed down why. HUGE fan.
Berethor & NotGimli Are Dead: THE STORY OF THE LOTR GAME IS JUST GREAT.
Pretty Good Statham: FINALLY someone talking about the Playdate, yessss
Pigma's Allegory of the Cave: just an average episode but I remember really loving the Tetris Effect/REZ discussion.
X-Strike Summer 1: Break Glass in Case of Bandicoot: the first of the guest episodes that features a group of people with very different jobs in the games industry and have VERY interesting perspectives. HUGELY rec.
An Introduction to the Sega Dreamcast: Originally a patron-only episode but I was one of many ppl who yelled "PUT IT ON THE MAIN FEED" and you're all welcome! This episode features guest star Chris Plante (Polygon EIC) guiding the boys through the history of the Dreamcast. It's both a fascinating piece of history and also has a Plot Twist that uh. It... made me cry? Yeah.
I could keep scrolling back more but I think you all get the picture. ITA is the best game podcast. Please give it a shot.
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Sony Aibo on Science et Vie Micro Issue 179 (02-2000)
Translation in English:
Japanese convergence
Twice this year, Sony has marketed its robotic Aibo, a luxurious toy for spoiled children. But the beast could soon change its vocation.
In two, even three years, Aibo, man's best cybernetic friend, could make friends with the Playstation 2! If, currently, the Aibo mainly resembles a gadget for privileged wealthy people, and which we tire of relatively quickly, Sony has other ambitions for future models. His project, in addition to a more affordable price, aims to develop an interface that would allow you to connect your Aibo to another of its great successes: its Playstation game console. Rather clever: with nearly 40% of Sony's profits in 1998 coming from the division which takes care of the video games activity (SCE), the Playstation has become a major business for the Japanese electronics giant.
Aibo on Playstation The Playstation 2 is announced commercially in Japan from March. This new version of the first game console is already making many people dream: not only does it have exceptional computing power, but it is also equipped with sophisticated connectivity. The public's reception promises to be enthusiastic, so this should make it the ideal platform for the Aibo! The latter currently uses an 8 or 32 MB Memory Stick to store its programmed behaviors. Thanks to a remote control which emits sound signals, it is possible to transmit a few simple orders. The next generations should of course go further. Among other things, it would be possible to download a program or a series of instructions created on Playstation 2 directly into the beast.
A multitude of possible applications can be envisaged. For example, an introduction to programming, inspired by the Logo language for children: but instead of moving a "turtle" in the two-dimensional space of a computer screen, it would be the robot that would follow the programmed path.
Another possible application: a "player" could program a route or a mission (forbidding "intruders" from his room, checking the presence in a given place of a person whose "visual signature" or "voice print" the Aibo knows), or even a joust with a friend's Aibo (race, jumping competition or other free figures…). All this could even be accomplished via a virtual Aibo that you move around with the joystick like in some kind of video game, rather than entering lines of code or macros. Once the room had been simply modeled in 3D using primitives (cubes, cylinders, etc.), the virtual robot would then have to be moved around this 3D world, an exact copy of the house, before the Aibo could actually perform the maneuver.
Meet with aibo on: www.world.sony.com/aibo/index.html
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Happy 2025 everyone!! So to finish off the year with a bang, I would like to reveal several of my plans for next year.
First of all, I will be getting a 3D printer that will allow me to create figurines of characters I would like to draw. I have some experience with 3D modelling, taking photos of them in various environments will allow me to see the shading on the model, which I can then trace, hopefully getting better in turn at shading characters without needing a visual reference. This should improve my art quality significantly.
Next, I want to announce that I will be working on a new chapter for my very own webcomic, which I've been working on for the last 4 years, its up to chapter 5 and chapter 6 will be a big one with a ton of story reveals and worldbuilding. You all can find it here
Another thing I am keen to do is open commissions for people to have their characters drawn with them or in locations that are special to them. I will start with requesting 10 dollars per picture and adjust the pricing according to what people recommend. I will open 10 slots per month and we'll see if any of them get filled.
As for IRL news, I am going to be moving house next Summer from Manchester in central England to Lydney in southern England, I've visited the place twice now and both times I've been very impressed by how friendly people are there. Its a quiet town within distance of a bigger city, and you all can expect to see photos of the place in my art later this year.
These are the primary announcements I have to make this year, I wish you all an awesome 2025, as I'm sure I will!! And again thank you everyone for the attention my art has gotten over the last year ^_^ take care all of you!!
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Commissions are open! 0/10 slots filled!
Hi y'all!
I have a little less than a year about 3 months!! before I'm moving to start a new job, hoping to save up a bit in preparation. If you'd like to help out (of just think my art is nice) consider sending me a commission! (I also reduced my prices a bit!)
If you have any questions, please don't hesitate to ask!
Terms of Service <- can be intimidating if you're unfamiliar, but this is here for accountability because...well, I am asking for your money, and you're asking for my time, so please make sure to look it over!
P.S. I know I got this template from someone else but I cannot for the life of me remember where. If you know please tell me so I can link them!
Slots:
10: total (0 filled)
4: PFP (0 filled)
3: Sketch (B&W) (0 filled)
2: Sketch (color) (0 filled)
1: Digital painting (0 filled)
If filled you can ask to be wait-listed, first-come-first serve
The visual pitch:







The details in text format:
Option 1: Profile Picture
Flat colors only
1 subject only (no multiple characters in one icon please, it is simply too small)
$15 for one, $25 for two
1-2 day turnaround after I begin the commission
You can request no signature on the piece itself for no extra charge, but please credit me where you use it!
P.S. I can also do banners! If you're okay with the same flat colors and shading, the pricing is the same, otherwise, it needs to be negotiated. Depending on what you want, it may fit one of the other categories better.
You will be expected to pay the full amount upfront
Option 2: Black and white sketch
Portrait/bust is $10, full-body is $20, with +$5 per extra character on both
Chibi is $5
Backgrounds are available, but will cost extra. The exact figure depending on complexity, research required, etc., but will be fixed before you're expected to pay
You will be expected to pay the full amount upfront
Option 3: Colored sketch
Flat colors with flat aka cel-shading
Half-body is $30, and full-body is $45, add $8 per extra character
Again, backgrounds are available. A simple background of some nice colors in nice shapes won't cost any extra. A detailed background depicting some kind of room or other "3D" environment will. Again, the exact figure would be up to the scale and complexity.
I will update the examples here at some point, since these are unshaded (and you can request that!). I know I can do this sort of shading well, but I just can't seem to find a recent example, and the examples I try and create specifically for these sorts of things always seem to come out missing something :/
You will be expected to pay at least half upfront
Option 4: Digital painting
The big boys! I know it's a big price jump, but these fellas generally take in the ballpark of 20+ hours over several weeks. The others can usually be done within 1–8 hours over at most few days.
Starting at $200 for one character against a simple background
"Simple background" can range from a single solid color to some fun overlapping colored shapes. A messy scenery is a bit of a grey zone.
A "complex background" is generally a full environment and/or detailed extra objects meant to fill negative space and add to the meaning of the piece. Lighting can also contribute to complexity.
I will keep in touch about progress on the piece, you can also ask to see a WiP anytime
We will talk through the details and agree on a price based on estimated time to completion, research required, and technical difficulty. You will be expected to pay 50% of that price upfront, and the rest on delivery.
Option 5: Design commission
If the character you want has no previous art or other image I can reference, that's a design commission!
I love design comms, they are so much fun! Just be aware that the process can take a while, with several back-and-forths and revisions along the way
Design commissions can overlap with the other categories as well. You may request a new design to use used in a pfp, a sketch, or a painting. Just be aware that the design process will add to the price!
I can also do your basic reference sheet. These are highly malleable, and you can request as many elements as you want.
The most basic comes with:
-> Colored sketch of the subject (front and back)
-> The color palette, either within the piece or as a separate file
-> Closeups of 1–3 details
-> The rights to the design
Optional elements include, but aren't limited to: extra closeups on details/items/tattoos/scars/etc.; side and 3/4s views; expression sketches; dynamic sketches; size reference; etc.
As far as pricing goes, if you're requesting a reference sheet, we will discuss what elements you want and the relative difficulty of the design. We will agree on an initial estimate, of which you will be expected to pay 50% upfront. After completion, we will tally time worked, and discuss elements added or subtracted from the original order, and agree on a final payment.
If you're requesting a design to be rendered in one of the other options I have, the price of the design and the price of the finished piece will be considered separately.
-> I will not hold you to working with me to create a full reference sheet, but for any design commission, I will require feedback on the design before I begin sketching on the actual piece.
-> We'll agree on a price for the design, and it will be added to the price at the end. It won't be considered in the 50% you would be required to pay upfront (unless requested).
-> We'll work together to make sure the design is reasonably priced. The reason I ask for anything extra at all is because design work involves additional research and planning.
General points:
My style can be very malleable! It doesn't have to be strictly painterly. If you want something in a style from my other works, feel free to ask! (And I'll be sure to update more on here so you can actually see what I've done!) Basically...Don't want to order off the menu? Don't worry, just talk to the chef and we can find you something you'll like!
I specialize in humanoid characters, but I can do animals and hybrids/furries as well, just be aware that rendering fur or scales in the painterly style will count as "asking for a lot of detail."
I struggle with complex machinery—my strengths are in the organic world.
On that note, mechs are inherently high-detail, and I may not be the best person for the job. I'd be more than willing to take a look at a design to see if it's within my abilities, just know that there's a bit of a skill gap between Baymax and Gundam. I'm willing to challenge myself, though!
Lastly, please no NSFW, much like with mechs, that's simply not my area of expertise, but unlike with mechs, I have even less experience! I would need some practice before I wanted to accept.
#artists on tumblr#art of fict#my art#digital art#commission post#commissions open#open commissions#looking for commissions#commission me#commission sheet#small#small artist#digital artist
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