#2024 dmg
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dickthyology · 2 months ago
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Hey i found this weird file while playing dnd last night, i wonder if anyone can use it to run a fun game with their friends
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craniumknight · 10 months ago
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watching @mushrium play outer wilds
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datmoongamer · 11 months ago
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Sparrow Racing League-inspired fit, in preparation for skimmers
transmog and fit below cut
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dhwty-writes · 17 days ago
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I'm currently prepping a dungeon crawl in 5th edition and i am once more blown away at how little support in the rules there is for DMs to do that. They don't even have ready-made stats for different doors! Or DCs for walls to climb!
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tenshunnoise · 2 months ago
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driftless1900 · 3 months ago
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Holy moly y’all
If you are buying a normal cover DMG tomorrow, please check pages 119-122 because 4/10 of our copies had printing errors to near illegibility
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merchantarthurn · 10 days ago
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DnD NPCs my players met in our session yesterday :)
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missbingu · 1 year ago
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Bayley. I’m rooting for you!!! Get this rumble!!!
Free yourself from DMG CTRL!!!
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female-rappers · 6 months ago
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17. Forty DMG - "TWERK IT" (Visualizer)
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powernappin · 6 months ago
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29. primrose & vultch for @outlqwed 🤎🤠
revenge...!
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genshin-impact-updates · 3 months ago
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Upgraded Artifact Auto-Lock Feature & Increased Elemental Reaction DMG | Developers Discussion - 11/06/2024
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Hi, Traveler! The latest Developers Discussion is here! Let's take a look at the optimizations that this new version update has in store for us!
[Check the original article here for higher-quality images.]
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theoutcastrogue · 2 months ago
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Undecided about D&D 5.5 and the 2024 rules
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Pros:
Weapon Mastery
Cunning Strike
stat boosts and skills moving from Species to Backgrounds
the PHB rules glossary and the DMG toolkit (for ease of use)
origin feats, and general feats giving +1 to a stat
easier to homebrew player-facing rules (because feats and subclasses are more streamlined)
some big changes, some minor tweaks
Cons:
power creep (full assessment pending until the MM comes out)
uneven power creep
stealth makes no sense
they fully bailed on the skill system
strains suspension of disbelief even more
less support for homebrewed monsters
some big changes, some minor tweaks
The CR system needs playtesting with the new Monster Manual, so assessment pending. We're probably gonna see much more dangerous monsters: Cure Wounds straight up doubled the hp it heals, and healing in general is a lot more generous. I don't know if that bloat was necessary, or motivated by anything other than "players can do MOAR damage now, buy our new books to be COOLER!", followed by a domino effect.
At this point, I'm torn between incorporating a few 5.5 rules to 5e, or a few 5e rules to 5.5, or whole other subsystems to either (I'm looking at the skill system of Level Up a.k.a. Advanced 5th Edition, it's interesting), or abandoning D&D altogether (because I'm tired, not because it's that bad). But I'm pretty sure I won't adopt 5.5 as is.
Assessment pending.
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olgadrebas · 2 months ago
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Just posted by Chris Perkins over on blue butterfly social network - an image I did back in 2021 that only found its way to public in 2024 DMG. Fun cute thing nonetheless!AD Kate Irwin
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imasallstars · 4 months ago
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sSSR【※CAUTION※】Luca Ikaruga
availability:  [LIMITED] You Are The Unknown Light, Akin To The Departed Stamp Plus Gacha  until 2024/10/18 11:59 JST
TOKENS
TFD IDEA: Dance GRAD Token: Vocal LP Specialty: Vocal, Dance
LIVE SKILLS
[※CAUTION※]  DANCE 2.5 Appeal/SKILL RESET (once) [※CAUTION※+] ※Uncap4  DANCE 3.5 Appeal/DUET (CoMETIK)/SKILL RESET (once)
PASSIVE SKILLS
[DANCE 50% UP] ���Uncap1  Turn 3 or BEFORE in Team/20% Chance/Max 3 procs [DANCE 140% UP] ※Uncap2  After GENERATING a LIVE SKILL/20% Chance/Max 2 procs [DANCE 100% UP] ※Uncap4  DANCE position/30% Chance/Max 2 procs
FIGHT SKILL
[MENTAL DMG CUT]  Decrease MENTAL DMG when used as support in MATCH LIVE
SUPPORT SKILL (at level 80)
[Live Skill]  DANCE 3.5 Appeal [Idol’s Bond] Max Lv.10  +50 Bond At Start of Produce [Unit Mastery SP] Max Lv.12  +12 SP when together with Same Unit [Promise Recovery] Max Lv.2  10% Chance to Not Decrease Tension on Broken Promise [Rest Boost] Max Lv.1  3% Chance to Recover 15 Stamina on Rest [Dance Mastery DaCap] Max Lv.5  +7 DaCap when together in Dance Lesson [Stamina Support] Max Lv.5   15% Chance to Decrease Stamina Consumption by 50% [Unit Mastery Stamina] Max Lv.5   15% Chance to Decrease Stamina Consumption by 50% [Unit Mastery Da] Max Lv.5  +8 Da when Together with Same Unit
UNCAPS
[DANCE +25], [DANCE +25] [DANCE +50], [DANCE +50] ※Uncap3 [DANCE +100] ※Uncap4
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luminafights · 2 months ago
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░ 𝐒𝐞𝐧𝐢𝐨𝐫 𝐇𝐮𝐧𝐭𝐞𝐫 𝐂𝐨𝐧𝐭𝐞𝐬𝐭: 𝟏𝟐/𝟐-𝟏𝟐/𝟏𝟔 ⠀   𝐆𝐚𝐦𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝟐.𝟎 ⠀   ᴛᴇᴀᴍ ᴀ: Abysswalker Rafayel ⠀   ᴛᴇᴀᴍ ʙ: Abysm Sovereign Sylus ⠀   ᴛᴇᴀᴍ ᴄ: Lightseeker Xavier
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⠀⠀⠀☑ Stella Match⠀⠀⠀☐ Brute Force⠀⠀⠀⠀☑ 36/36
⠀⠀⠀⠀☐ +20%⠀⠀⠀☑ +30%⠀⠀⠀☐ +40%⠀⠀⠀☑ Video
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First time clearing without a full DMG Boost! My hands hurt, but motivation came in the form of Abysm Sovereign. Just had to get full medals on his first season! I'm absolutely in love how with he plays and I wanted to rep him well. 🐉
There's footage for each Team clear this time!
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
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𝐓𝐞𝐚𝐦 𝐀── .✦
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𝐓𝐞𝐚𝐦 𝐁── .✦
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𝐓𝐞𝐚𝐦 𝐂── .✦
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𝐍𝐨𝐭𝐞𝐬── .✦
2024-12-07 12:57 AM
✦ Team A: Weakened build. Buzzer beater clear. Took some effort and can still be optimized better. ✦ Team B: Crit build. 1:31 kill. By far the hardest one for me this season, but also my proudest clear this season! First exclusive claymore, baby! Gotta use it! 😎 I have a lot of notes for this one so bear with me. General notes: - Basic attack combo: 3 basic attacks -> animation cancel -> 3 basic attacks. Extend to 4 basic attacks if the timing is awkward, like if it clips into preparing for a parry. - If Petro Golem does the dive attack at any point, reset the fight. - Healing up to at least 80% before entering Fury mode makes a difference. Worth to do it at the start of the golem fights, and right before shieldbreak. - Don't manually charge active skill, it's not worth it. Use parry to trigger it instead. - When not parrying, or active skill is down, perfect dodge is worth triggering for more damage and healing. - Hold off using support skill until in Fury mode for more damage. More specific notes: - First mob: 1 active skill ASAP, kill by 3-4s cooldown on the resonance timer. - For Petro Golem: 1 parried active skill out of weakness; 1 uncharged active skill and 1 support skill during weakness. - For Ignis Golem: 1 uncharged active skill ASAP; At least 1 parried active skill out of weakness; Oath and 2 active skills during weakness. - The latest that I can delay the last shieldbreak is 1:41 on the timer. The sooner the better, but not at the expense of healing up or lining up a good parry. I hope some of what's written above is helpful to any R0 AS havers! ✦ Team C: Crit build, only to match the fluctuation. I spent so much energy on Teams A and B that I overleveled this stage by a lot so I can coast. Easy clear.
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divineerdrick · 1 month ago
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Warhammer 40,000 Balance Changes for December 11, 2024: Adeptus Custodes
Custodes is one of those armies that looks fine until you dig into the data. Then the picture sours really quickly. They just don't seem to have what it takes to hang with the best players most of the time. And yes, I'm aware that the winner of WCW used Custodes, but very few players are seeing results like that.
Their detachments aren't doing well either. Talons of the Emperor is pretty much the only one that seems to be doing anything. Most players seem to prefer Shield Host, but it's just not getting the results. Meanwhile no one is is using Auric Champions or Null Maiden Vigil. Their Datasheets are in a similar state. Successful lists seem to be very reliant on Blade Champions and Wardens, and often take the expensive Forge World Caladius tank.
But you know what's a cool looking model? The Dawn Eagle Jetbike. Do you know what really hasn't been playable for all of 10th Edition? The Dawn Eagle Jetbike. Well GW likes them too, and wants to make them playable.
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It's time for some all new stats! Bam! +1 Toughness! Bam! +1 Wound! Bam! How does a S10 AP-3 Dmg D6+1 Salvo Launcher sound? Bam! How about Hurricaine Bolters at AP-1 and Dmg 2?
But we're not done yet! That Quicksilver Execution rule I thought was so cool on launch that turned out to be a dud? It now works on Normal moves too. No more choosing between mortals and shooting or charging. You just get to do it all, like the Imperium's greatest heroes should!
However, theses buffs aren't free. Shield Captains on Dawn Eagles are going up 20 pts, while Praetors went up 5 pts per model. Still, these are meaningful buffs. I think the extra Wound alone more than justifies this. And with the added damage they can deal now, they're going to be pretty good. Add in their gift from the Red Gobbo and it's a good day to be in the 10,000.
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