#2024 dmg
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Hey i found this weird file while playing dnd last night, i wonder if anyone can use it to run a fun game with their friends
#2024 dmg#fuck you wotc#2024 dungeon masters guide#and fuck you hasbro#dnd#5.5e#actually tagging my post out of spite#dungeons and dragons#dungeon masters guide#pfs#its actually safe dont worry
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watching @mushrium play outer wilds
#===[#◒#▦#▨#△#]===#craniumknight rkgk#[2024]#outer wilds#this is when they were trying to get the take + heal 1000 dmg achievement#we are achievement hunters !!!!#chert my fav lil egg#in my doodle era#(I'm too busy to draw fr sobbing)#I actually drew this months ago and forgot to post it#oops!
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Sparrow Racing League-inspired fit, in preparation for skimmers
transmog and fit below cut
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Holy moly y’all
If you are buying a normal cover DMG tomorrow, please check pages 119-122 because 4/10 of our copies had printing errors to near illegibility
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Bayley. I’m rooting for you!!! Get this rumble!!!
Free yourself from DMG CTRL!!!
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youtube
17. Forty DMG - "TWERK IT" (Visualizer)
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29. primrose & vultch for @outlqwed 🤎🤠
revenge...!
#i'm actively taking poison dmg from work and YET#who can resist a suave cowboy lesbian with a scavenger familiar..........#NOT ME... gd...the rizz#myart#artfight 2024#artfight#team stardust
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Upgraded Artifact Auto-Lock Feature & Increased Elemental Reaction DMG | Developers Discussion - 11/06/2024
Hi, Traveler! The latest Developers Discussion is here! Let's take a look at the optimizations that this new version update has in store for us!
[Check the original article here for higher-quality images.]
#genshin impact#genshin impact updates#genshin impact news#official#developers discussion#this sucks they posted this in two huge images#so i went to cut it up#but there were some where i just had to cut in awkward places and we're going to have to live with it#too much going on to make it look nicer
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Undecided about D&D 5.5 and the 2024 rules
Pros:
Weapon Mastery
Cunning Strike
stat boosts and skills moving from Species to Backgrounds
the PHB rules glossary and the DMG toolkit (for ease of use)
origin feats, and general feats giving +1 to a stat
easier to homebrew player-facing rules (because feats and subclasses are more streamlined)
some big changes, some minor tweaks
Cons:
power creep (full assessment pending until the MM comes out)
uneven power creep
stealth makes no sense
they fully bailed on the skill system
strains suspension of disbelief even more
less support for homebrewed monsters
some big changes, some minor tweaks
The CR system needs playtesting with the new Monster Manual, so assessment pending. We're probably gonna see much more dangerous monsters: Cure Wounds straight up doubled the hp it heals, and healing in general is a lot more generous. I don't know if that bloat was necessary, or motivated by anything other than "players can do MOAR damage now, buy our new books to be COOLER!", followed by a domino effect.
At this point, I'm torn between incorporating a few 5.5 rules to 5e, or a few 5e rules to 5.5, or whole other subsystems to either (I'm looking at the skill system of Level Up a.k.a. Advanced 5th Edition, it's interesting), or abandoning D&D altogether (because I'm tired, not because it's that bad). But I'm pretty sure I won't adopt 5.5 as is.
Assessment pending.
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sSSR【※CAUTION※】Luca Ikaruga
availability: [LIMITED] You Are The Unknown Light, Akin To The Departed Stamp Plus Gacha until 2024/10/18 11:59 JST
TOKENS
TFD IDEA: Dance GRAD Token: Vocal LP Specialty: Vocal, Dance
LIVE SKILLS
[※CAUTION※] DANCE 2.5 Appeal/SKILL RESET (once) [※CAUTION※+] ※Uncap4 DANCE 3.5 Appeal/DUET (CoMETIK)/SKILL RESET (once)
PASSIVE SKILLS
[DANCE 50% UP] ※Uncap1 Turn 3 or BEFORE in Team/20% Chance/Max 3 procs [DANCE 140% UP] ※Uncap2 After GENERATING a LIVE SKILL/20% Chance/Max 2 procs [DANCE 100% UP] ※Uncap4 DANCE position/30% Chance/Max 2 procs
FIGHT SKILL
[MENTAL DMG CUT] Decrease MENTAL DMG when used as support in MATCH LIVE
SUPPORT SKILL (at level 80)
[Live Skill] DANCE 3.5 Appeal [Idol’s Bond] Max Lv.10 +50 Bond At Start of Produce [Unit Mastery SP] Max Lv.12 +12 SP when together with Same Unit [Promise Recovery] Max Lv.2 10% Chance to Not Decrease Tension on Broken Promise [Rest Boost] Max Lv.1 3% Chance to Recover 15 Stamina on Rest [Dance Mastery DaCap] Max Lv.5 +7 DaCap when together in Dance Lesson [Stamina Support] Max Lv.5 15% Chance to Decrease Stamina Consumption by 50% [Unit Mastery Stamina] Max Lv.5 15% Chance to Decrease Stamina Consumption by 50% [Unit Mastery Da] Max Lv.5 +8 Da when Together with Same Unit
UNCAPS
[DANCE +25], [DANCE +25] [DANCE +50], [DANCE +50] ※Uncap3 [DANCE +100] ※Uncap4
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░ 𝐒𝐞𝐧𝐢𝐨𝐫 𝐇𝐮𝐧𝐭𝐞𝐫 𝐂𝐨𝐧𝐭𝐞𝐬𝐭: 𝟗/𝟐𝟑-𝟏𝟎/𝟕 ⠀ 𝐆𝐚𝐦𝐞 𝐕𝐞𝐫𝐬𝐢𝐨𝐧 𝟐.𝟎 ⠀ ᴛᴇᴀᴍ ᴀ: Abysswalker Rafayel ⠀ ᴛᴇᴀᴍ ʙ: Abysswalker Rafayel ⠀ ᴛᴇᴀᴍ ᴄ: Lightseeker Xavier
⠀⠀------------------------------------------------------------
⠀⠀⠀☑ Stella Match⠀⠀⠀☐ Brute Force⠀⠀⠀⠀☑ 36/36
⠀⠀⠀⠀☐ +20%⠀⠀⠀☐ +30%⠀⠀⠀☑ +40%⠀⠀⠀☐ Video
⠀⠀------------------------------------------------------------
My first SHC 36/36 AAAAHHHHH!!! I never thought this day would come but I'm so glad that it did finally!!
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐓𝐞𝐚𝐦 𝐀── .✦
𝐓𝐞𝐚𝐦 𝐁── .✦
𝐓𝐞𝐚𝐦 𝐂── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2024-09-29 11:09 PM
Notes for Round 4: - Team A: Crit build. 3s over, fairly relaxed clear. 2:25 on the timer for golem start. - Team B: Hybrid build. 10s over but it was on an especially good run where wave 1 ended at 2:14 (usually ends at 2:04 or even lower), giving me a lot of time for wave 2. Most of the runs I was 1-3s short from 3 medals and much butt clenching and cursing was had. - Team C: Dmg to weak build. I didn't peep the timer at the end, but I had 2:13 on the timer for golem start. Team B was the hardest for me. Between CA and AB, I found AB to be easier because of how he pulls enemies together. I was focusing a lot on keeping them all grouped, trying to kill 1 enemy ASAP in wave 1 so it spawns the shielded dog faster, hopefully fast enough that the dog gets included in my second resonance which enables me to deal more damage to it. Lots of praying that the dogs behave and don't backstep too far away from the rest of the group.
#love and deepspace combat#senior hunter contest#shc#abysswalker rafayel#lightseeker xavier#rafayel love and deepspace#xavier love and deepspace#hunter claymore#stella match#36/36#40% bonus#video#game version 2#love and deepspace#lumina fights
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DannyMay 2024 #13 D&D AU
I made character sheets for the characters in Danny Phantom and my OC.
Sam: Tiefling Sorcerer “Moondagger” https://www.dndbeyond.com/characters/124056875/ImInp2
Danny: Aasimar Druid https://www.dndbeyond.com/characters/124057969/SWBt4k
Tucker: Rock Gnome Rogue https://www.dndbeyond.com/characters/124058942/pwd63N
Jazz: Aarakocra Bard https://www.dndbeyond.com/characters/124059885/uz3kI3
Chelsea: Wood Elf Cleric https://www.dndbeyond.com/characters/124059256/YITS3E
Jacob is the DM, so he doesn’t get a sheet.
Now let’s see if I can actually write something about it. LOL!
≈∞≈
“I’m going to start you all out at level five,” Jacob said, passing out blank character sheets. “That will give you more options.”
Chelsea groaned, “More options? How am I supposed to pick with what options we already have? It’s so confusing.”
“Don’t worry, I’ll help you out,” Jacob said confidently.
“I’m with Chelsea,” Jazz said. “We’re all new to D&D. Shouldn’t we start with the basics?”
“Trust me, level one isn’t nearly as fun as level five,” Jacob said. He gave everyone a copy of the Player’s Handbook. Why he had so many copies was anyone’s guess. “Start with level one and I’ll help you level up. It’s a lot easier than you think.”
“If you say so…” Chelsea said. She wrote down the first name that came to mind on her character sheet: Khend. “Well, I’m definitely going to be a healer.”
“So you’ll want cleric,” Jacob said, pointing to the class spot on her sheet.
“Is there anything to do with technology?” Tucker asked eagerly.
“Gnomes have the tinker feature,” Jacob said. “That’s probably as close as you’re going to get. I don’t have any of the artificer material. I just have the basic books.”
“Okay, whatever you say, man,” Tucker said, writing things down.
“Danny,” Jacob started, “you can be an Aasimar. That’s a special class in the Dungeon Master’s Guide. Here, I’ll show you.”
“What’s an Aasimar?” Danny asked.
“It’s an angel basically,” Jacob said. “It’s the closest we’ll get to a ghost.” He moved over to Danny’s spot at the table and flipped open the DMG to the correct page. “Here, read up on it.”
“Thanks,” Danny muttered.
“Is there anything relating to motivational speaking?” Jazz asked.
“Actually, there is!” Jacob replied. “The bard is the perfect class for you.”
“Oh, cool!” Tucker said suddenly. “The rogue looks totally fun. I’m picking rogue.”
“Good choice,” Jacob said. He was glad someone was getting into the spirit of things. “What about you, Sam? You haven’t said anything yet.”
“I’m thinking this demonic-looking thing is good,” Sam said casually, pointing to the image of the tiefling.
“That’s a tiefling,” Jacob told her. “You might try the sorcerer class to go with it.”
“Nice,” Sam said.
The six of them continued working on characters for a few minutes, Jacob jumping around the table to help where needed.
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[ Deepspace Trial ] Open Orbit - stage 120 -- progression notes & team set up overview
So close, yet so far! I've finally reached the last stage of Open Orbit in the Deepspace Trials. A few things to note about this trial-- stage 120 requires two teams. Team 01 requires 6 emerald memories to match the protofield Stellactrum, while Team 02 requires 6 violet memories. Recommended memory level is 80. With that said, since I'm still working on beating this so let's break down the fights to see what I can do to improve on my attempt runs and eventually clear.
vod reference: recording-2024-04-19-163211
Team 01 set up w/ 𝓧𝒂𝒗𝒊𝒆𝒓
Companion: Xavier - Lightseeker Weapon: Hunter Wand
5☆ Lightseeking Shadowrend (emerald/solar) Lv 80/awakened using +9 and +12 protocores
5☆ Lightseeking Obsession (emerald/solar) Lv 80/awakened rank 3 using +9 and +12 protocores
5☆ Romantic Afternoon (emerald/lunar) Lv70 rank 1 using +9 protocores
5☆ Fluffy Trap (emerald/lunar) Lv60 using +9 protocores
4☆ A Captured Moment (emerald/lunar) Lv60 using +9 protocores
4☆ Close Feelings (emerald/lunar) Lv60 using +9 protocores
Team 02 set up w/ 𝓡𝒂𝒇𝒂𝒚𝒆𝒍
Companion: Rafayel - Abyss Walker Weapon: Phantasma Sands
5☆ Deep Sea Riches (violet/solar) Lv80/awakened using +9 and +10 protocores
5☆ Deep Sea Promise (violet/solar) Lv80/awakened using +9 protocores
5☆ Whispers (violet/lunar) Lv80 rank 1 using +9 protocores
5☆ Your Fragrance (violet/lunar) Lv77+ using +9 and +12 protocores
4☆ Hidden Shadow (violet/lunar) Lv60 rank 3 using +9 protocores
4☆ Ivory Nightfall (violet/lunar) Lv60 rank 3 using +9 protocores
For the first half, I am able to clear the round even though I sometimes cut it close to the timer running out. Using the Hunter Wand, it'll help to group them all up or at close to each other before dropping an [active skill] to AOE dmg all of them. Otherwise it takes too long to single target them down individually.
For the second half this a two minute fight. The Elysian Cervus wanderer has 5-HP bars + 4-shields. It's good to note that It locks its shields a couple times throughout the fight - probably HP triggered, but I'll have to do more runs to test it to see if I can phase skip those or at least time it so I don't lose out on damage.
On my best run attempt I'm able to execute 3 complete shield breaks before the timer runs out, but it's still no where near close to a clear lol.. I have roughly 1 and a half HP bar left on the boss. So I need to figure out how to get more damage in my stats by either leveling up my memories or protocores. Currently I'm working on leveling up [Your Fragrance] to level 80. I'll do some more test run to see if I need to level up the 4-star memory [Ivory Nightfall] and/or [Hidden Shadow] from level 60 to 70 afterwards. I know I'll need to level them up eventually to use or for affinity points, but I don't want to use precious resources for 4-stars when I prioritize 5-star memories in the long run. As for protocores? It will require a lot of stamina dedicated to only farming protocores. It'll also take a lot of gold and core energy resources to fully level up to +15. Most of my protocores are at least +9, but I'll be okay with getting them to at least +12 for the extra stat bonus level up. Even then that is still taxing... For now I'll do a my daily core farm to complete tasks to slowly build up resources and maybe use those free stamina packs from completing all the dailies to farm them on Sundays if I need to find a better protocore. Main focus for me will be on obtaining violet delta cores - need to look for more or better Crit Rate main stats to replace the dmg boost to weakened ones I have equipped.
#love and deepspace#deepspace trials#open orbit#;orbit prog notes#;not me rambling into the void#;sakura snapshots
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Ooh you watched it too! For some reason, the two seconds of Vincent we got reminded me of Tystar, but flipped.
Re: the venom potency thing, I was actually wondering. Am I remembering right that there’s a bit of a semantic distinction between a true vampire and a vampire master? Like, courtesy of Cazador and the Rite of Perfect Slaughter, we don’t have a ton of variation in the vampiric ecosystem of Baldur’s Gate, but aren’t there covens of vampires elsewhere, like in Amn or Athkatla or something? Where there are multiple true vampires with their own spawn, but a single vampire lord? Because presumably Amanita Szarr, when she was being pressured into partaking in the “family rites,” wasn’t expected to usurp Donnella or whomever, or Cazador or anything like that. So maybe Vincent was a true vampire from a different sire, but because Cazador is the vampire lord of Baldur’s Gate, Vincent is still “a servant of [that] dread master.” Hence the second cousin twice removed brother. And why a certain murder-happy vampire lord might have potentially benefited from sending him on an errand where he was a tad less likely to return (don’t trust Cazador, don’t trust him AT ALL, I suspect foul play and I’ll blame him even if it isn’t his fault)
Or there’s always the chance it’s due to whatever is keeping a vampire’s head even slightly animated, given that IIRC decapitation is one of the tried-and-true methods for vampiric permadeath. And whatever is keeping it generating any amount of blood. Cuz while head wounds bleed a lot, the head is mostly bones and brains and muscles and juices. Not a lot in the way of large blood vessels. So something’s squidgy either way. (Honestly, wouldn’t be surprised if Araj wasn’t involved in some of the alchemical nonsense. In wider FR lore, her family has a history of mucking about with illithid blood via having their daughters go and boink with them, and they kept vampire illithids as pets/livestock, so. Add in her creepy biting fetish, and this is firmly in her wheelhouse, I’d say.)
Does anyone have a copy of the new DMG/MM/whatever manual has vampire details in it? Cuz I think I remember part of the promo for this event was that they’d be playing around with new features from 2024 5e. Maybe there’s new info? Who knows! Not I.
Also also, upon hearing Vincent say “darling,” I am firmly and irrevocably convinced that he’s where Astarion picked up the affect. Cuz shamelessly gratuitous flirt seems like an odd match for a 39 year old magistrate, questionable morality or not, at least for something that makes up such a huge part of his outward personality. So I’m imagining Vincent helping him build a mask to draw people in. I’m also imagining them as like an ace/qp relationship, cuz Astarion deserves more platonic cuddles in his life.
In conclusion, I’ve had Vincent for less than a day and if anything else happens to him, etc etc and so on.
Hi there! Yes, I most definitely saw the one-shot as I am a huge D&D nerd haha (just ran a Western-inspired game last Saturday for a friend's birthday), so I love to see the BG3 companions being played in this format. I didn't know that they were trying out 2024/One-D&D mechanics though! That may explain some of the vampire lore discrepancies, though I would be surprised 😂
It's interesting, Cazador Szarr is called both a vampire lord (basically leader of all types of lesser undead) and a master vampire (specifically can lead large gangs of spawn) in bg3, but descriptions of both seem pretty scarce via my minimal FR Wiki dives. While Vincent being a true vampire could explain his venom potency, it would seriously lower my opinion of him, because we would have no reason to believe either via lore or d&d mechanics that he'd have to follow Cazador unwillingly. Regardless, you do bring up an interesting point about Amanita Szarr and their family rites--one could argue she was made into a true vampire, not a spawn, which would certainly complicate her story (though I'd say, even though people complain about Astarion not turning his romanced Tav/Durge immediately into a true vampire, that does seem kinda risky given just how much power you'd get on top of suddenly dealing with sanguine hunger, so I've always assumed she was made a spawn).
I don't have a copy of the new 2024 d&d rules myself! Others feel free to weigh in if you know whether they might explain anything new about d&d vampires 😊 though tbh my best guess is that Jeremy Crawford, as big of a lore geek as he must be, just didn't think too hard about the implications before deciding on a dice roll that Astarion would know the decapitated vampire they found 😂 it made for some amazing roleplay, so it was worth it!!
And as someone who friendzoned him my first run, I wholeheartedly agree Astarion deserves all the platonic cuddles 🥰
#ask me anything#astarion#bg3 oneshot#bg3 vincent#spawn family lore#Apologies to the two askers still waiting!! work has left me way too drained lately 💀
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Version 1.3 "Virtual Revenge" Update Details
Dear Proxies,
Below is the updated content and compensation for Version 1.3 "Virtual Revenge."
>> Official Hoyolab post <<
[Update Start Time]
2024/11/06 06:00:00 (UTC+8)
It will take about five hours to complete.
[Compensation Details]
● Server Update Compensation
Compensation: Polychrome ×300
Compensation Eligibility: Proxies who reach Inter-Knot Lv. 4 before 2024/11/06 06:00 (UTC+8).
Valid to claim until the end of Version 1.3.
● Issue Fix Compensation
Compensation: Polychrome ×300
Compensation Eligibility: Proxies who reach Inter-Knot Lv. 4 before 2024/11/06 06:00 (UTC+8).
Please log in to the game and claim the compensation before 2024/12/06 23:59 (UTC+8).
The dev team will issue the compensation via in-game mail after the update has been completed. The mail will expire after 30 days, so don't forget to claim the attachments.
[How to Update]
● PC
Exit the game, restart, then select update.
● Android
After entering the game, follow the in-game pop-up instructions to complete the update.
● iOS
Go to App Store and select update.
● PS5™
Open the PS5 home screen > Highlight Zenless Zone Zero > Hold down the Options button on your controller > Check for updates.
[New Content]
1. New Characters
● S-Rank Agent Tsukishiro Yanagi (Anomaly - Electric)
Tsukishiro Yanagi is an Anomaly Agent who can rapidly Shock enemies. As well as switching stances to gain combat buffs, Yanagi can also trigger the special effect Polarity Disorder, dealing massive DMG to enemies afflicted with Anomaly.
● S-Rank Agent Lighter (Stun - Fire)
Lighter is an Agent with the ability to Stun and provide Ice and Fire attribute boosts to the squad. In battle, Lighter's Morale gradually recovers over time and as any Agent in the squad consumes energy. Once it recovers to a certain point, when Lighter performs the fifth hit of Basic Attack, he enters a Morale Burst state, enhancing the power of certain abilities and his own Impact.
2. New W-Engines
● S-Rank W-Engine: Timeweaver (Anomaly)
*The limited S-Rank W-Engine Timeweaver (Anomaly) can be unlocked by Signal Searching on the Dissonant Sonata channel.
● S-Rank W-Engine: Blazing Laurel (Stun)
*The limited S-Rank W-Engine Blazing Laurel (Stun) can be unlocked by Signal Searching on a future channel.
3. New Bangboo
● A-Rank Bangboo: Baddieboo
Can be obtained via An Outstanding Partner channel.
● A-Rank Bangboo: Knightboo
Can be obtained in "The Mystery of Arpeggio Fault" event.
4. New Story
● Special Episode: Virtual Revenge
Virtual trials in a virtual city. The crisis is real... and so are you.
Availability: Permanently available after Version 1.3 goes live.
Complete Main Story "Leisurely Lull: Unexpected New Customer" (available after completing Main Story Chapter 4).
※ You can experience this content in advance via the "Advance Screening" function.
● Lighter's Agent Story: The Unsung Champion
Here's to a victory against all odds, to the unsung champion.
Availability: Permanently available after 2024/11/27 12:00 (server time)
Complete Main Story "Leisurely Lull: Unexpected New Customer" (available after completing Main Story Chapter 4).
※ You can experience this content in advance via the "Advance Screening" function.
● Agent Trust Events
New Trust Events for Tsukishiro Yanagi and Lighter
Availability: Permanently available after Version 1.3 goes live.
How to Unlock: Obtain the corresponding Agents and complete the required Stories (Please see Workbench > Partner Archive).
5. New Area
● Sān-Z STUDIO: Available once Version 1.3 goes live.
Sān-Z STUDIO is located in Lumina Square, and is designer Yi's studio.
● Display Stand: Available once Version 1.3 goes live.
The Display Stand is located in the upstairs bedroom in Random Play. Proxies can redeem items designed by Yi at Sān-Z STUDIO and display them using the Display Stand.
● HAND Headquarters: Available once Version 1.3 goes live.
HAND Headquarters is the heart of New Eridu Hollow disaster affairs and Section 6's office space.
*Some areas will be unlocked for a limited time during Special Episode "Virtual Revenge."
● Sandwich Truck: Available for a limited time during the event "When Sandwiches Come A Knockin'."
The sandwich truck is located in Lumina Square. Magical flavors with just simple ingredients. Get Lumina Square's new eats delivered right to your door!
6. New Events
● All-New Program
Log in for a total of 7 days to earn Encrypted Master Tape ×10!
Event Duration: After Version 1.3 goes live – 2024/12/17 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 8, and unlock the Event feature in the Main Story Prologue - Intermission.
● Moonlight Traces
Tsukishiro Yanagi's TV Schedule is coming soon!
Tsukishiro Yanagi, you've been chosen to be the one to save Section 6! —Huh? Me?
Event Duration: After Version 1.3 goes live – 2024/12/16 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 20.
● The Mystery of Arpeggio Fault
Wandering shadows, mysteries of the past.
This is the forbidden zone where dreams of the city are shattered — the Arpeggio Fault.
Event Duration: After Version 1.3 goes live – 2024/12/17 03:59 (server time)
Requirements: Complete Qualification Assessment: Edge in Hollow Zero to participate.
* "Arpeggio Fault" will be permanently available after the event ends.
● Virtual Battlefield Mayhem
They're testing the latest VR device? An Intelligent Construct is in a coma?
Is it a conspiracy or an accident? All of this awaits an expert VR explorer!
Event Duration: 2024/11/11 10:00 (server time) – 2024/11/25 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story "Mole in the Hole (I)."
● "En-Nah" Assistant Program
Even the best Bangboo coach can't be in two places at once.
Following up with alumni, taking commemorative photos, supervising training... I'm seriously overwhelmed!
Event Duration: 2024/11/16 10:00 (server time) – 2024/12/02 03:59 (server time)
Requirements: Complete Main Story Chapter 3 "The Midnight Pursuit."
● Data Bounty: Combat Simulation
During the event, Combat Simulation rewards will be doubled.
"There are many things that require your assistance, but you'll be well compensated~"
Event Duration: 2024/11/22 04:00 (server time) – 2024/11/27 03:59 (server time)
Requirements: Unlock Combat Simulation in Main Story Chapter 1: Cat's Lost & Found.
● "En-Nah" Into Your Lap
Log in for a total of 7 days to obtain Boopon ×10!
Event Duration: 2024/11/27 10:00 (server time) – 2024/12/17 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 8, and unlock the Event feature in the Main Story Prologue - Intermission.
● The Champion
Lighter's TV Schedule is coming soon!
A champion may vanish when out of sight, but will never fall when under the bright lights.
Event Duration: 2024/11/27 12:00 (server time) – 2024/12/16 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 20.
● Help Kai
Dear Investigator, Kai from the Association needs your help!
Others just ignore its cries for "ehn-na." You are the only one who can help it!
Event Duration: 2024/12/02 04:00 (server time) – 2024/12/16 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 15.
● When Sandwiches Come A Knockin'
"Breaded Belief" pop-up food truck is here!
Magical flavors with just simple ingredients. Get Lumina Square's new eats delivered right to your door!
Event Duration: 2024/12/04 10:00 (server time) – 2024/12/16 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 30 and unlock in Main Story Chapter 2 Interlude.
● Advanced Bounty: Routine Cleanup
During the event, Routine Cleanup rewards will be doubled.
"Battle is almost upon us! Rest assured, the Defense Force will show you who we truly are."
Event Duration: 2024/12/11 04:00 (server time) – 2024/12/16 03:59 (server time)
Requirements: Begin Main Story Chapter 2 - Intermission and unlock Routine Cleanup.
7. New Gameplay
● Arpeggio Fault
Wandering shadows, mysteries of the past.
This is the forbidden zone where dreams of the city are shattered — the Arpeggio Fault.
Availability: Permanently available after Version 1.3 goes live.
Requirements: Complete Qualification Assessment — Edge in Hollow Zero to participate.
● New Challenge at HIA: Simulated Battle Trial
A tower in virtual space, endless trials of combat, a hidden message at the top...
Stay alert and get ready for a next-gen test of survival!
Availability: Permanently available after Version 1.3 goes live.
Requirements: Reach Inter-Knot Lv. 36 and complete Main Story Chapter 3 "The Midnight Pursuit"
8. New Systems
● Adds "Ridu Weekly" to Compendium
Version 1.3 adds the "Ridu Weekly" feature. Complete tasks within the allotted time to claim corresponding points. After accumulating points, they can be used to obtain Inter-Knot Credit, Polychromes, Dennies, upgrade materials, etc.
More Details:
1. This feature will be available from the first Monday after the version update at 04:00 (server time). Once available, missions will refresh each Monday at 04:00 (server time).
2. After completing Errands, camera missions, invitation events, arcade games, etc., you can accumulate points to obtain Inter-Knot Credit, Polychromes, Dennies, upgrade materials, etc.
"Weekly Custom Schedule" will be closed once "Ridu Weekly" takes effect.
● Adds the title feature that allows Proxies to view and equip titles on the "Your Info" interface. After equipping a title, it will be displayed in your Inter-Knot friend list.
● Adds the badge feature that allows Proxies to view earned badges on the "Your Info" interface. You can show or hide your badges via Social Media Settings.
9. Other New Content
1. New Commissions
Adds the combat commission "Hector's Deathmatch" that can be accessed via Inter-Knot after completing Chapter 4.
2. New Content
● Adds dynamic backgrounds for Agents Tsukishiro Yanagi and Lighter. Obtain the corresponding Agent and increase your Trust Level to a certain amount to unlock.
● Adds encounters for Agents Piper, Lucy, Lighter, and Tsukishiro Yanagi in Hollow Zero.
● Adds new enemies: Autonomous Tactical Unit - Shielded Defender Omega, Thracian, and Grenadier Jaeger.
● Adds a "Favorite" function to the Agents, remodeling shop, and Bangboo deployment screens. Favorited Agents and Bangboo will be pinned in their respective lists.
● Adds a cross-level material crafting/dismantling function.
● Adds a crafting function to the Drive Disc Master Copies. Lower-level Master Copies can now be used to craft higher-level ones.
● Adds a series of combat tutorials to "Compendium > Tactics." Complete stages to claim rewards such as Polychromes.
● When Engagement is maxed out in "Compendium > Daily," a "Go" button is added to uncompleted tasks. Select "Go" to continue completing daily tasks.
● Changes "Compendium > Challenge" to "Compendium > Combat."
● Adds corresponding Agent functions to Routine Cleanup, Expert Challenge, and Notorious Hunt in Compendium. Proxies can view the Agents needed for certain material drops in Compendium and the corresponding challenge details interface.
● Adds shortcuts to "Simulated Battle Trial," "Arpeggio Fault," and "Investigator Training Course" in "Compendium > Combat."
● Adds a portal to rewards and the Store to Expert Challenge, Notorious Hunt, Hollow Zero, and Shiyu Defense in Compendium, and adjusts the interface's UI layout.
● Adds new achievements for A Ridu Journey, Agent Trust, Special Episode, Hollow Zero, Combat Achievements, Hollow Exploration Guide, and Zero Key including some hidden achievements.
● Adds the achievement "Hollow Descent Training." Proxies who already meet the unlock requirements will receive this achievement once the Version 1.3 update takes effect.
● Adds the new TV show "Bangboo Charging Station."
3. Shiyu Defense
"Critical Node"
After the Version 1.3 update goes live, the buff effects of Critical Node are as follows:
Phase I:
The Anomaly Buildup of Assist Attacks, EX Special Attacks, and Ultimates increases by 30% and DMG dealt increases by 20%.
When triggering Disorder, generate an extra 400 Decibels, and reduce the target's DEF by 20% for 20s. The Decibel gain effect can trigger once every 10s.
Phase II:
Agent impact increases by 20%. Upon Stunning an enemy, all squad members recover 20 Energy and have their ATK increased by 20% for 20s. This Energy gain effect can trigger once every 15s.
Upon Stunning an enemy, its Stun DMG Multiplier increases by 10% per second, up to a maximum of 60%.
*Phase II of Critical Node in Version 1.3 will come to a close on 2024/12/17 at 03:59 (server time)
[Adjustments and Optimizations]
1. Agents
● Optimizes certain aspects of the 3D model of Agent Hoshimi Miyabi.
● Optimizes the transparency of the hair of Agent Lucy's 3D model.
● Optimizes the visuals of the hair of Agent Lighter's 3D model.
2. Systems
● Optimizes stage order for Routine Cleanup, Expert Challenge, and Notorious Hunt in Compendium.
3. Gameplay
● Optimizes the unlock requirements for some stages in Old Capital Metro, Construction Ruins, and Abandoned Skyscraper in Hollow Zero. Stages will be unlocked once you reach the required Inter-Knot level.
● Clearing a high-difficulty stage in Old Capital Metro, Construction Ruins or Abandoned Skyscraper in Hollow Zero will grant you the first clearance reward from all the lower-difficulty stages in that area.
4. Mouse & Keyboard and Controller Optimizations
● Optimizes controls while using a controller for the following interfaces: Preset Config, Remodeling Shop, Deploy Bangboo, Mail, etc.
● Adds a new feature to quickly switch between mouse & keyboard and controller control schemes in the Compendium and Hollow Zero interfaces.
● Expands the scope of customizable keybinds while in keyboard & mouse mode.
5. Others
● Optimizes the animations of Belle and Wise in some circumstances.
● Optimizes 3D model visuals of some NPCs.
● Optimizes some animations for the Arcade NPC "Asha."
● Optimizes the rendering effects of characters' skin while under lighting.
● Optimizes the layout of Inter-Knot friends interface.
● Optimizes the sorting function on the Drive Disc dismantling and W-Engine recycling screens in the music store, gadget store, and storage screens, and adds function details. The "Select All" function has been replaced with "Quick Select," which can be used to bulk select based on specific sorting criteria.
● Optimizes the Track Settings screen in the music store.
● Optimizes the redirect function triggered when the number of W-Engines and Drive Discs has reached the Storage limit.
● Optimizes the display of the purchase button in New Eridu City Fund.
● Optimizes some English, Japanese, and Korean voice lines.
● Changed the Japanese voice actor for Tsukishiro Yanagi and replaced the corresponding voice lines.
● Changed the English voice actor for Agent "Soukaku," and replaced the corresponding voice lines.
[Issue Fixes]
1. Agents
● Fixes an issue where the player sometimes cannot control their Agents as normal when the Agent enters combat.
● Fixes an issue where the special effects for Agent Caesar's Radiant Aegis effect sometimes disappear during some combat scenarios.
● Fixes an issue where Agent Caesar's model sometimes does not display correctly when moving through some environments.
● Fixes an issue where, under certain circumstances, Agent Ellen's Mindscape 06 "The Feast Begins" occasionally fails to apply the DMG buff to the last hit of "Charged Scissor Strike."
● Fixes an issue where NPC interaction error sometimes occurs in some of Agent Lucy's trust events.
● Fixes an issue where, during Agent Soldier 11's 4th hit of Basic Attack: Fire Suppression, switching Agents would cause loss of part of the DMG of her 4th hit.
2. Systems
● Fixes an issue where some item images do not display correctly in the mail system.
● Fixes an issue where the "new" label sometimes does not display correctly in Phaethon's Database.
● Fixes an issue where the animations on the Partner Archive screen sometimes do not display correctly.
● Fixes an issue where switching between some interfaces sometimes disrupts normal gameplay.
● Fixes an issue where, while playing out the main story, some trial Bangboo's levels do not increase as Inter-Knot Reputation increases.
3. Gameplay
● Fixes an issue where the environment in the arcade game "Bizarre Brigade" sometimes flashes.
● Fixes an issue where, in some trust events, the playable character sometimes switches after interacting with Inky.
4. Environments
● Fixes an issue where NPC models sometimes do not display correctly in some environments.
5. Others
● Fixes an issue where, under certain circumstances, the Frostbite effect caused by Ice Anomaly is not considered an Attribute Anomaly effect.
● Fixes visual issues affecting the animations in "Outer Ring Journey - The Speeding Savior" during the main story.
● Fixes the incorrect NPC name in the mission "Replacement Bounty Hunter."
● Fixes some text that appears on character and Bangboo models.
● Fixes typos found in some in-game text.
● Adjusts, improves, and fixes the in-game text for some languages. These changes will not affect gameplay or functions.
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