#-points at the original- It has puzzle Key.
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i hate that i am in a small, dead fandom where basically there's source material (with a canceled sequel/continuation) BUT no one's out there making fan content. The fanartists haven't drawn anything in years. There is no fanfic.
If I want to read about it, I must write it myself.
But I am bad at finishing stories so I never get the endings.
If I want to view fanart, I have to see the art I've viewed 1000 times or draw it myself. I don't draw humans. (it has dragon characters and I have drawn those but sometimes? I want the other characters in my life too)
It's like playing with OCs BUT like... with a glimmer of hope that something might pop up eventually.
#rambles#my brain latched on to an old Choice of Games story again. Like....#Dragon Racer is so good? It has some piss poor reviews (wrongfully) and yeah the new stuff from Tierra's great! And she's slowly working on#on a rewrite of the Riders of Abauruth series SURE BUT#-points at the original- It has puzzle Key.#And I don't know if the new one will have puzzle key
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Warriors and Artemis: What The Heck Is Going On With Them (a self-appointed analysis)
SO I don’t tend to get too involved with shipping— but during my time in the Linked Universe fandom, I’ve noticed something consistent: while everyone has their own set of headcanons for favorite couples, Hyrule Warriors Zelink is the princess-hero duo with the widest variety of interpretations.
Aside from other factors— like Warriors fans living for angst— I think this stems from the reality that, in the context of Linked Universe specifically, the dynamic between Wars and Artemis is among the Link-Zelda relationships we know the least about.
Hence, in light of the recent holiday, I wanted to take a moment and collect all the clues we’ve gathered for this relationship over time. And, maybe, spark some conversation! (Buckle up and maybe make some hot chocolate, there’s surprisingly a lot to talk about)
[All image credits go to Jojo, with thanks!]
Part 1: Jojo’s Hints
When considering any Link-Zelda dynamic in Linked Universe, the easiest place to begin is Jojo’s response to the “love interest” question…aka, Default Zelink.
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Obviously, this response doesn’t define the limits of fandom creativity, or invalidate the thousands of excellent stories we can tell with our own interpretations. It is, however, incredibly helpful as a starting point when we’re trying to puzzle out where Jojo might take a relationship in future updates!
Note: Redacted
[Originally, this next section included my analysis of a Q&A Jojo gifted to the Linked Universe Discord server. It was brought to my attention that this material was not meant to be shared outside the server. Of course, I have removed it. Creator boundaries are very important, and regardless of my intent or awareness, I want to honor that. Thanks to @luna-loveboop for catching this!
For the purposes of this analysis, I’m leaving my conclusions intact, and replacing the original material with a link to the LU Discord server. If anyone wants to read the evidence there, along with a host of lovely lore tidbits, absolutely check it out!]
Analysis Resumes:
So, here’s what we know:
1. Wars and Artemis are almost certainly romantically involved.
2. It’s more than mutual feelings, but less than an established relationship.
3. It’s been at least SIX years since the end of their adventure.
Obviously, I still have questions. Chief of which is: what does it mean that this is where their relationship stands, when it’s been 6+ years since their mutual adventure?
This sparks a few more questions.
1. If there’s mutual interest, why hasn’t it progressed?
2. Are there obstacles to a definite relationship?
and, of most interest to me:
3. If there’s an obstacle— are either Warriors or Artemis the reason for this?
Conveniently, that part’s next!
Part 2: Warriors and Artemis
A. Warriors’ side
Thus far, Wars has referenced Artemis (directly) exactly once (in “Moving Forward”):
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This doesn’t tell us anything about the specifics of their relationship, but it does show that
1. Artemis is a fond subject for Wars: he cares about her.
2. She’s an exception to his hangups with secrecy: he trusts her.
(I considered providing instances of the “Wars and Not Being Told Stuff” saga, but that would 1. take forever and 2. test Tumblr’s image limit. I think we can all agree that this is a trait of his.)
This is a pretty reasonable indicator of how Wars feels about Artemis… for now. He cares about her, and even more notably, he trusts her.
But what about the princess in question?
B. Artemis’ side
As of now, the Zeldas have only come up a handful of times in LU.
Aside from background comics and cameos, references in the main story are largely restricted to Time giving Sky relationship advice in “Miss Her,” Wild addressing his thoughts to Flora at key moments in the aftermath of Twilight’s injury, and Time mentioning Lullaby in “Timeline talk 1.”
And then, of course, there are the Malon chapters.
Romance, as it pertains to the Links, is the subject of conversation at multiple points throughout this “arc”— but for my purposes, the most important stuff is this panel from “The Bet.”
Okay, aside from Wars making political-intrigue fanficcers very happy, this is super informative. A few key takeaways:
1. Wars also assumes Default Zelink.
2. He doesn’t see birth or status as an obstacle to marriage.
3. He’s so confident that he’s willing to bet on it.
(Admittedly, the Chain places a lot of bets— but it’s still worth mentioning that he’d stand his ground on this)
From here, I think we can make three statements and remain well within the realm of probability:
1. Wars thinks very highly of his Zelda.
He sees how much Time loves his wife, and Time’s general self-possession, and assumes it has to be the princess.
2. If there are obstacles to HW Zelink, they probably aren’t external.
Wars treats public support as a given, as long as the involved parties can play the political game.
3. He seems to be speaking from experience.
There’s no signs of frustration, or even a hypothetical here— he’s talking about this like it’s par for the course. Ergo, he probably hasn’t experienced anything that would contradict that assumption.
My conclusion: Artemis isn’t the obstacle. There’s no indication here that Wars’ Zelda is unable or unwilling to make the political arrangements he mentions. In fact, given how unconcerned Wars appears, I’d say it was never a point of contention at all.
That’s as far as I’m willing to go with this panel alone— but if we factor in Zelda’s attitude in Hyrule Warriors proper, I think it’s reasonable to assume that Artemis is open to taking this relationship to the next level.
*inhale*
So. If there’s mutual feelings, and there aren’t any external obstacles, and it’s been 6+ years— why aren’t they a couple?
Part 3: Let’s talk about Wars
Specifically, Wars and his relationship with… relationships. Of the romantic kind.
Since the earliest years of the LU fandom, it’s been fairly well-established that Wars is the resident flirt.
This comes from a few of the side comics, but also from the first-ever Linked Universe post:
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Over time, the fandom’s interpretation of these traits seems to have shifted a bit.
Early fanworks tended to depict Warriors as the “Casanova” of the group. More recently (within the last few years), I’ve seen the widespread reading that “women problems” has more to do with Wars’ personal trauma than with a hypothetical reputation as a womanizer.
While these alternate perceptions have a big impact on how we might interpret situations like this—
— surprisingly, it makes very little difference to this self-appointed investigation. Whether he’s a chronic flirt, processing trauma, or both, the fact is that Wars doesn’t seem interested in “settling down” with a definite relationship.
This is clearest, I think, in this panel from “Powerful Ring”:
Warriors is being a tease here, but using the term “shackle” telegraphs a pretty clear opinion. Time even draws a bit of attention to it with his good-natured “aside.” It’s not something you’d say if you were actively looking to get into a long-term, committed relationship.
We’re encroaching on the image limit, but it’s worth noting that Wars’ attitude here contrasts sharply with Sky’s, and even Hyrule’s. Sky is all bashful interest, and Hyrule expresses doubt over his own ability to “settle down” as the Hero. Meanwhile Warriors, who sits between them on the Zelink romance scale, projects pointed, if very light-hearted, distaste (or at least disinterest).
So here’s Warriors’ side, updated:
1. Warriors cares about Artemis, a lot.
2. He also trusts her, a lot.
3. For whatever reason, he doesn’t want to be in an official relationship with her.
Part 4: Conclusion
Okay! Time for the TLDR:
1. Wars and Artemis are almost certainly romantically involved.
2. It’s more than mutual feelings, but less than an established relationship.
3. It’s been at least SIX years since the end of their adventure.
and, finally,
4. Wars himself is the obstacle to taking the relationship further.
Annnnd that’s as far as I can go, without veering off the tracks into headcanon territory.
Of course, while I tried to be as neutral and “canonical” as possible, at the end of the day, this is just speculation! And Esthelle amusing herself tracking down hyper-specific panels in Linked Universe like it’s an Important Assignment and not an Excuse To Read The Comic Again.
Whatever it turns out to look like, there’s so much potential in the Wars-Artemis dynamic! They’re interesting, and we should talk about them more— even if I didn’t plan to write quite this much about them in one post. I can’t wait to see what Jojo has planned.
Thanks for reading if you made it this far! If you have additions, corrections, theories, or general thoughts, I’d love to read them.
#in which your local wanderer finds more than she bargained for#but seriously guys they’re so cool#lu warriors#lu artemis#linked universe#lu analysis#or whatever this is lol
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Being honest, I think using Miss Delight and Ollie in this chapter instead of the Critters was a mistake. Dogday would have been a great candidate for the role Ollie filled. It would explain why he already knows us when we find him in the dungeon, why he calls us "Poppy's Angel," why he already seems to know what she's planning. It would also just be thematically appropriate, because of course he knows Playcare like the back of his hand, of course he would be the one to bring back the power, the light, in order to chase away Catnap's darkness. It would make the fact that we couldn't save him at the end of the Playhouse section that much more of a gut-punch, because he would have already saved us multiple times at that point and he would have felt like a friend.
As for the other Smiling Critters, a couple of them could already be dead, sure, but others could have been lurking in various buildings and locations within the Playcare. Bobby Bearhug and Picky Piggy could have been who we run into in Home Sweet Home, with Bobby languishing in the bedrooms that held the children she once loved so dearly, while Picky, who has gone insane from hunger, haunts the kitchens, desperately prowling for fresh meat. We could convince Bobby to help us, while evading Picky, lending a sense of true danger and urgency to the level that was lacking in the original, since we are never in any actual danger inside Home Sweet Home in that version outside of running into the red smoke without our gas mask.
Craftycorn and Bubba Bubbaphant could be who we run into in the school, or Bubba could possibly be found in the caverns or in one of the power rooms, giving us a key piece of equipment that we would need to progress or helping us with solving puzzles. Craftycorn could take the place of Miss Delight, with the same mechanics and everything, but instead of being insane with hunger like Miss Delight, she could be desperately seeking out new art supplies, since she has long since run out. Fresh blood makes great paint.
The antagonists in the Playhouse could still be the mini Critters, or it could possibly be Kickin' Chicken or Hoppy Hopscotch, who are trying to get your grabpack and take it for their own in order to escape. Whichever character isn't trying to steal your grabpack would be helping you play keep-away with it. Alternatively, Kickin Chicken and Bubba could already be dead (since their voice lines end in screaming in their cutouts), and Hoppy could be trying to help us get the power back on after Dogday's death (since her symbol is a lightning bolt). When Catnap finally makes his appearance, she could sacrifice herself to distract him, giving us key time to get away and set up our defenses with the batteries.
#poppy playtime#poppy playtime chapter 3#smiling critters#dogday#bobby bearhug#bubba bubbaphant#hoppy hopscotch#craftycorn#picky piggy#xi writes#idk it's a thought#i think this would have been way more interesting than what we got#which was months of buildup for characters that don't even appear in the freaking chapter itself#i want to see the Critters dammit! and give Dogday and Catnap more screen time!
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Batfam x reader going to an escape room
Gesus I went insane from this, I was too lazy to do Babs and Bruce I’m sorry- 😭😭
***S/o is above 18, which means characters below are also aged up!
Batfam x S/o VS Escape Rooms
Dick Grayson
God forbid you bring him to a horror-themed escape room. He can fight Joker, Slade, almost get killed like three days a week but he’s scared of them nasty ass sound effects when you unlock a clue and begin jumping on you while screaming until he stops and goes “oh hey, a clue-”
Sometimes keep pointing at the wrong kinds of clues. Like the ones that have the sticker label that says “NOT PART OF ROOM” and can still ask, “is this a clue???”
If you’re scared, both of you can cling together although both of you would push each other to try to punch in the coordinates because you fear the whacky effects this escape room offers.
He will, however, do everything you tell him when trying to solve puzzles. Dick will sacrifice all his loud sound fear and do it for you. Otherwise if you’re brave enough (magically) he’ll just look from behind and clap with amazement.
Whether you two escape or not… usually not. You guys get stuck there most of the time although he wouldn’t be so jumpy and can focus if you two pick a non-horror-themed escape room. You two still had fun though and that’s all that matters. <3
Jason Todd
I felt like he might’ve destroyed the props inside the room out of frustration. Horror themed or not, this man can get frustrated over puzzles he’s failing at. Like one time this man was punching in possible combinations as stated in the piece of paper you two found (miraculously) that had a riddle to the password of the lock the two of you were trying to open and ends up breaking the lock with his bare hands out of frustration that the host had to rush in after catching all that on camera.
He keeps complaining, “that shit is more nonsensical than Riddler’s riddles, goddamnit!” He just wants to win and get out of here with you. That’s the whole POINT.
The one who keeps making sarcastic jokes about all the clues like “this guy puts ‘DEATH’ as the password, how original”, “wow. Who could’ve guessed the VAMPIRE out of the three options where the two others are HUMANS is the killer. Incredible.” You’ll never here the end of it-
If you’re scared, he’ll hold you closer to him (while he slowly loses his shit to colour coordinated buttons) and secretly likes how you cling to him if you are scared. If not, he’s appreciative you try to calm him down and help him stay focus.
You two would sometimes get out, sometimes not successfully, but all the time you’d usually get a bill to pay for the damaged props. Couple goals. <3
Tim Drake
He is full on lock mode INTO this escape room game. By this point, you two are just speed-running through this to get out and win.
Tim is a detective with an IQ of 142 after all, so most of the escape rooms are just easy for him that you complain isn’t fun anymore. Thus, you two go for the really hard ones and I mean those REALLY hard ones like “The Caretaker” kinda with a 1.5% success rate THEN would things get interesting.
Tim likes a challenge, and he gets even more determined to be successful in escaping. He’s not scared of the props, even in horror-themed because he’s super driven to win. If you get scared of horror-themed, and even more terrifying is that it has such a low success rate he’s still by your side trying to reassure you while trying to solve the clues to get the both of you to the next section. Most of the time, you two get out. He gets super salty if he was about to key in the code to get out but just that split second he ran out of time and the both you didn’t get out. Kiss his cheek so he’ll completely forget being salty and more red-faced. <3
Damian Wayne
Like Jason, might’ve break a few props in the process of being frustrated. He’s laser focused in winning and escaping, it’s just that he’s frustration bubbles up easily in an escape room when he come across a particularly challenging roadblock he might push away his rationality and break the lock with his bare hands like Jason (dude how??).
He’s not scared of escape rooms, and maybe for the cheaper ones he’ll think are lame: commenting on how fake the blood is or how plastic-y the skull is with his bad painting. If you’re scared though, he’s silently celebrating the fact he gets to hold you close all while having a straight face.
Inside, his brain is yelling “YESSSSSSS- THANK YOU LORD FOR LETTING ME HOLD THEM IN MY ARMS AND-”
Yeah- pretty much just sums up the most chaotic experience for you or at least, whatever goes on his head.
Usually would get out with him, although sometimes you two would find a bill to pay for broken props but it’s not as bad as Jason’s count so don’t worry. <3
Duke Thomas
He’s pretty good at escaping actually. Well, he’s not as fast as Tim, but if given an hour on an average escape room, Duke can get out with you in maybe 50 minutes flat.
Of course, he’s not gonna try escaping an escape room with a success rate of 1.5% like Tim is, he knows his limits.
Has fun in horror and non-horror themed escape rooms alike. He’s mildly scared of the horror ones, maybe just be slightly jumpy but he won’t scream hysterically or anything. He’ll probably laugh it off and focus on figuring out the clues.
Maybe throw in a joke or two like, “wow, this guy just gives us the password through people’s surnames that are all colour names. If only it was that easy in stakeout mission-”
If you’re scared, he’s there for you and reminds you it’s fake. You’re not gonna die here (because this isn’t a twisted kind of escape room set up by Joker or anything like that, it’s an entertainment one so it’s okay-) and is pretty chill about the whole thing.
Pretty high success rate to escape for most escape rooms and definitely a lot of fun with him even if you guys fail! <3
Cassandra Cain
Also pretty high success rate of getting out of your average escape room, but she also might be another one to break the props but usually by accident.
She might be a little frustrated rattling with the locker and wondering what other possible the lock combination could work when she accidentally uses her strength and kinda… breaks the lock by accident. The two of you would look at each other as Cass slowly just… puts the lock away and gets to the next clue while the two of you act like nothing happened.
Very calm and collected and she’s just unfazed with the horror-themed escape rooms. She’s seen far worse and in fact, she thinks the horror-themed ones are fun that she’s seen smiling more while solving each clue.
If you’re scared of the props, she tried to reassure you they’re face by showing the blood is fake and the skulls are fake (and then accidentally breaks them somehow or drops the fake blood on the floor-) as she tried to reassure you.
Overall, 10/10 good time with Cass. <3
Stephanie Brown
Okay so… she’s focused, yes, but she takes a really long time to think. Just a tad bit. Might be like Dick: points to the prop that has a “NOT PART OF ESCAPE ROOM” label and goes “is this a clue???”
She’s trying, she really is. Has a pretty normal chance of escaping with you but usually with only 5 minutes left or less. I think the most insane one was when you and her finally broke out on the dot when one hour was over and it was time’s up. The host was just doing that white guy blinking meme thing and was like- “huh- okay-”
She’s kinda jumpy in horror-themed escape rooms, but she’s not like Dick to scream her lungs out. Maybe just let out a yelp or “HOLY SHI—” out loud and be like “goddamnit” when she quickly recovers.
If you’re scared, it’s okay she’s got you! Even if she’s a bit startled in the beginning, she’ll be your (mostly) knight in shining armour!
She jokes a lot about the props around like: “Lmao, this goofy horse painting’s like Jason”, “Why the skull look so poorly painted on the eyes”, “What is with that silly sounding witch laugh, lmao” to lighten up the mood.
Funny times with Steph in there so 10/10. <3
Reblogs help! ^^
#dick grayson x reader#jason todd x reader#tim drake x reader#damian wayne x reader#duke thomas x reader#cassandra cain x reader#stephanie brown x reader#dc comics#dc#dc comics x reader#batfam x reader#dc x reader#dick grayson#jason todd#tim drake#damian wayne#cassandra cain#stephanie brown#nightwing x reader#red hood x reader#red robin x reader#robin x reader#orphan x reader#spoiler x reader#x reader#fluff#crack#headcanon#self insert
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Constant Companions Closeup #6: BREEZE BLOWS
(also on spotify!)
Welcome back… to Constant Companions Closeups…. a series of in-depth dives into the songs off of my latest album, Constant Companions…
Last time, we talked about Cadmium Colors! Today, we're keeping the alliteration but moving back a letter in the alphabet! Breeze Blows, with Marcy Nabors and Marlow Jacobs!!
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oh baby mental health
Last post, I mentioned as an aside that I have OSDD-1b - a kinda complicated diagnosis that is defined by not quite being Dissociative Identity Disorder but being similar enough. And obviously that's super reductive but I'm not an expert on this I just have brain peculiarities. I won't fully explain how this functions, or every intricacy of how I deal with it, but I can try to convey what it feels like.
My sense of self is comprised of parts. Not an exceptionally high number, but nonetheless distinct parts that fit together like puzzle pieces to make a full individual. They talk to and interact with each other, and most times it is one specific part that takes the lead while the others simply follow, but ideally, they all move in sync and work together.
This collaborative effort is relatively new and was an incredibly hard-fought state of being. For many years, it felt much more like there was just me and a bunch of nightmare voices in my head constantly lashing out violently!! My own inner monologue felt completely out of my control... and it ultimately turned out that it kinda was, but not for the reasons I thought.
Showing those voices kindness and starting a conversation was the big moment of revelation for me, that there was this whole other half of me that had been locked in a box for god knows how long. She was scared and lonely and just wanted to be understood, and really, that was all I wanted as well.
Writing these self-directed songs of love and companionship became a really important part of becoming 'whole', in some sense. Not that there are no more individual parts or anything!! Just that my inner monologue these days is far more of a conversation between friends.
...
Constant companions, if you will.
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youtube
As a couple people have pointed out, this song is very much a counterpoint and companion piece to weathergirl, a song by my band FLAVOR FOLEY! Neither song was originally written with the intention of complimenting the other, but the parallels simply emerged naturally, and it only felt right to reinforce them. At 2:14 in Breeze Blows, you can even hear the icy little keys motif from weathergirl front and center!!
On that note, while I would love to make MVs for every song on the album, Breeze Blows is the one song I am dead set on putting out an MV for no matter what... A yellow, very natural aesthetic to contrast with weathergirl... ANRI in a sundress, fluttering in the wind and clutching her hands to her chest...
the fucking yuri...
Of course, this song was a collaboration with some other dear friends of mine, Marcy Nabors and Marlow Jacobs! We've been fastidious friends for freaking forever. Marcy, especially, has been with me through thick and thin - together, we've gone on road trips, worked on Homestuck music, bounced countless ideas off of each other, embarrassed ourselves in front of each other's parents, queued for probably a triple digit number of FFXIV instances, and of course, collaborated on some of my favorite music I've ever released. Not to discredit Marlow or anything!! These two are genuinely some of the coolest people I know, and I love them wholeheartedly. Hopefully we can play some mahjong again sometime so I can kick their asses and feel like I'm even a tenth as cool as them
Our initial ideas for this song came together while we sat at the piano at my parent's house, aimlessly banging out chords together while I left my phone recording on the other side of the room just in case. Ultimately, the voice memo barely sounds anything like Breeze Blows, because the process of translating things to MIDI on Marcy's laptop also introduced a lot of defining creative choices, but it's still at least amusing to hear.
Apologies and/or you're welcome for the shorter post this time around!! Thank you for reading regardless; If you have any more questions, I'd be glad to answer them below!! Tomorrow... we can grow so big.... (aggrandicize)
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What is a Spore megabuild? How are they made? Why make a megabuild in the first place instead of just making a regular creature/creation? Are you insane? What's wrong with you?
I got all the answers and more below! As well as progress pictures of my most recent megabuild, Ysera from World of Warcraft!
A megabuild in Spore is a creation that is made up of multiple different creations (mostly creatures). All of these individual creatures are assembled in the Adventure editor (where you can make custom missions and stuff) like a jigsaw puzzle! So, the head of Ysera is one singular creature, as are her limbs, her left wing, her right wing, ALL FOUR of her legs are also individual creatures, her tail, etc.
So...why make a megabuild instead of just doing all of the detail on one creature?
Well, back in the good old days of vanilla, unmodded spore, people wanted to show off their full potential for creature creation. People wanted to add LOTS of detail to their creatures, but there was a problem: the creature editor in vanilla spore has a complexity meter, meaning it has a cap on how many parts you can actually use before you’re literally not allowed to add anymore parts. There is a cheat that you can type into the console called “freedom” which unlocks a little bit more room on the complexity meter, but it’s not TRUE freedom of the complexity meter, as you can very much still reach the complexity meter cap even with the cheat turned on (I did so many times as a child).
Sooo, spore players were looking for ways to share their big huge epic creations that they wanted to make on the sporepedia, for everyone else to see (and download). This is where adventures come in.
As I said earlier, adventures are custom missions that you can make. You can set the scene, the characters, the story, the things you’re supposed to do to complete the mission etc. And within the adventure editor are these like…plasma gates.
These can be locked or unlocked via keys and such (if you chose to place them in the adventure, of course), and a very interesting thing about these plasma gates is that you can make them do 1 of do things: make them invisible, or disguise them as a creation that you or another player made. However, there is a caveat, and that caveat is that you can only disguise the gates as either buildings or vehicles.
At some point though, someone out there found a work around, in which you can choose to edit the building you’re going to disguise the gate as before you officially choose it, and then you can view the sporepedia as you’re currently editing the building...allowing you to view creatures in the sporepedia! And then...you can click the edit button on those creatures, switching you to the creature editor. Then you can click the “save and exit” button within the creature editor, tricking the game into disguising the gate as the creature instead of the original building you were editing! Once it was found out that you could do this, AND that adventures with the gates-disguised-as-creatures in them could actually be shared on the sporepedia for others to download and play, it then became obvious that you could probably use this trick to make what we now call megabuilds. In which each of these individual parts of the body (head, body, limbs, tail, other details etc.) could be disguised as gates, and then moved around to create a bigger, more highly detailed creature than what you could actually make in the creature editor!
Obviously, with mods, you can remove the complexity meter and just put as many parts as you like on a creature, but with this comes the risk of your game crashing with the more parts you put on your creature. This has happened to me within the past week alone (specifically with the Tyranid warrior), and it will continue to happen to me for as long as I have Spore installed on my computer because Spore is just Like That. Megabuilds, on the other hand, allow me to kinda circumnavigate the chance of my game crashing with such a detailed creature (for example, if I'm only detailing one limb as opposed to the whole body), giving me more breathing room, and allowing me to add significantly more detail instead of having to say “okay well I guess I can leave those details out, they’re not important, I don’t want my game to crash again and lose all this progress.”
TLDR; Megabuilds are highly detailed big ass statues in spore made up of different creatures that look like limbs, all stitched together. Yayy!!!! We’re an evil scientist! Now here is how I made Ysera, in case you wanted a play by play of how I make my megabuilds (if you perhaps wanted to make your own).
How I made Ysera
Now, personally, IDK how other megabuilders make their own stuff, but my process for starting a megabuild is this: I basically start with a “base” body that has all of the limbs, and then I pose them how I want them to be posed. I do not add any details. This base doesn’t even have eyes! We’re doing this purely to get the pose correct, so that we can use the base as a reference for when we’re putting all the individual pieces together in the adventure editor. We have to keep this base creature, and make sure not to save over the top of it, even after we’ve finished making all the individual body parts! Here’s what the Ysera base looks like:
Now..we have to start detailing. I had references of Ysera’s most recent model (from Dragonflight) with a variety of different angles, so I used those pictures to make her as accurately as I could. I usually like starting with the head.
(Before I get into the progress pictures, I should note that with every different “body part” i’m making, I’m essentially making a copy of the “base” creation, removing everything except the limb/body part i’m working on, and then detailing it. This means I keep the exact posing of the wings, tail, limbs etc. so that when I use the base body as a reference for putting stuff back together in the adventure editor...all the body parts should be in the right shape/pose!)
Anyways, because it's possible to resize the gates-disguised-as-creatures within the adventure editor, I actually got the “croc kisser” mouth and made it twice as large as it was on my base creature, so I could more accurately see what I was doing (and add more detail). Then....well this is the hard part isn’t it? Idk how to explain how to make stuff in Spore. That's like trying to explain how I draw things lmao. But what I usually start with is “sculpting” the face, by placing knurldowns upside down on the head, and then positioning them and resizing them until I get a face shape that looks nice! You can also skip the mouth altogether and do the sculpting on an elongated limb (which is what I did for The Windsinger and the Tyranid warrior) which honestly I prefer because sometimes sculpting on top of an already existing mouth/head can be really annoying!
After 3 hours of non-stop work, here is what the finished head looked like!
Sorry that I basically did a "draw the rest of the fucking owl" to you all, buuuut I didn't want to make this post any longer than it already was sooo..yeah lmfao.
Initially I had made her floating headpiece on the same creation, but when it was rendering in the adventure it looked. well. strange. so I elected to make her headpiece separately, and to make it in the spaceship editor instead of as a creature, and honestly...I'm glad I did so, because it looks super cool and I get to actually have it properly floating above her head, and I can also position it how I want.
After that, it was time for me to move on to the limbs! Honestly, if you’re like me and all 4 limbs have slightly different different poses (which is done by pressing “a” on the keyboard and clicking on a part and/or limb to allow it to be moved without the limb on the other side moving), it’s best that you actually detail the limbs BEFORE you make them asymmetrical and pose them, so that you have the luxury of symmetry/mirrored building so you only have to detail one leg. Then you make the legs asymmetrical, pose both legs and either save them as a duo, or save them individually (I chose to save them individually so that I could have more control on the limb posing in the adventure editor, but that’s just me being extra lmao).
For the wings, I chose to individually detail 1 limb after the other, since I knew I would need differently shaped and sized webbings for both wings, and it wouldn’t make sense to detail both of the wings and THEN pose them, since I knew that would mess up all the parts I’d already put on the wings. Thankfully there was only two of them so it wasn't a big deal! The “organic helper” mod which gives you a lot of individual webbings for wings is...well, quite helpful! And it also means significantly less parts used for the wings, meaning I got an opportunity to add more detail, if I wished.
Okayy and then it was time to do the body. Not much to say tbh! This was probably the easiest part of the megabuild to do since I (for the most part) wasn't dealing with any asymmetry and I didn't need to put a huge amount of detail onto the body.
Finally, the last thing I made was the tail!!! This was not as hard as I thought it would be, it was just tedious and time consuming. At this point I was getting kinda of this megabuild xD I just wanted it to be over already. It took about an hour to make the tail (mostly fiddled around trying to make ysera’s tail pinecone look like....well, a pinecone. I do not think I succeeded in making it look like a pinecone. I tried my best).
Then....it was onto putting the pieces together! This is where I opened up the adventure editor, and used the gates-disguised-as-creatures trick to get all of the different body parts assembled! This is also where the base I made came in clutch!
Sooo, the first thing I put down was the base body, and then I started layering the completed Ysera body pieces over the top of it.
Then I just had to do that a bunch of times with all of the pieces, delete the base body, tweak some of the limbs’ positionings and bam!! The megabuild was complete!!!
I hope this was an informative post about Spore megabuilds! If not, then I guess I can just eat dirt from the ground or something. I hope this helps others understand how megabuilds are made and inspires people to make their own.
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“Sir, here are the Beatty files.” The young woman told me, handing a USB key.
I have heard a lot about these files. They were intercepted in the town after which they’re named by the secret services a while ago, but were encrypted in such a puzzling way that only now can we view them. And of course, I am the first one to be able to review its content.
I know a lot of things, as it is my job to be informed of anything and everything happening around the world. I know the plans of China over Taiwan, the successor to the Ayatollah, the contents of the talks between Putin and Kim Jong-un, and all the current US military strategy. In my line of work, everything can happen, yet at no single point could I make sense of the Beatty files. Nor could anyone else for that matter.
I excused the young woman, bidding to her my thanks for the deciphering team, and went to the unused laptop I had prepared. When it comes to matters of national security, I cannot afford to be careless, and let anyone unlicensed to get access to this. So brand new laptop, created by us, which has never been opened, to open these files.
And so I fiddled with the parameters a bit, entering the secret code, and inserted the USB key to view its contents. Inside were a few files, all of which videos. Their names were not informative, since I know for a fact that their original names were not recovered, so I just opened the first file in the list.
The video opened looking down in a white cubic room, meaning it was very likely a security camera recording. In addition, there was the time indicated on the bottom right, yet something felt weird about how it was displayed… 15:58… 15:59… 15:60 ???... 16:01, etc. Why is it not counting time correctly ? Nobody indicates time like this ! It’s wrong, it’s incorrect ! I just opened it and there’s already something I cannot in any way explain !
Taking a deep breath, I look at the center of the screen, in which I have a good view of a man sat in a chair. He has tanned skin, black hair and black stubble, and a very developed musculature. He looks to be a very attractive middle-eastern man, although I cannot say which ethnicity he precisely has.
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The chair he’s sitting on is quite massive, and he looks almost as if he is… restrained in it ? Yes, there seems to be little handcuffs tethering him to the armchairs. But most striking are the numerous tubes going out from his arms, legs, torso and even head, linked to some types of medical appliances I cannot recognize, as well as to a sort of glass tank.
Suddenly, I notice the deep voice of a man. I up the volume, and hear… a language I cannot understand.
“Tzai en 19/03, 2:17, en tzoujkbruoi odogattzion program en Scipio Labratory. Ny hse Hk. Adtem, tzai widt nyn hskadiais, Sjd. Fingtrosy ÿ Sd. Vagohs, ÿ naum wom fill no tzoujketvÿsn ekspÿrians widt no #1073 bymarjen.”
At first I get some German vibes from it, but then it seems to be Polish, and then French… Whatever that language might be, it is not one I have ever heard. The man in the chair looks around, seemingly half-dazed, as if he was drugged. I don’t know what will happen to him, yet I get the feeling that it won’t be a desirable fate.
Suddenly, another voice, that of a woman by the looks of things, speaking in that same strange language.
“Hsüzmalhsÿv drël en im.”
Then a buzzer sound. There seems to be some white substance flowing inside the man’s body, through the tubes from the medical appliances. As it flows, I can see his eyes starting to become more droopy, before fluttering, and then closing. At the same time, his body starts floundering in the restraints, as if he was keeping himself from falling asleep. But as time went on and the white liquid ran dry, all of his muscles were relaxing and his stance become limp, like that of a dysfunctional robot. However, looking at his accelerating breathing rhythm, it seems to my trained eye that he is not actually asleep. It’s only his body refusing to function correctly.
“Drël ingkatzt. Etvÿsn harjimÿll.” Says another voice, deeper than the last one, but not as deep as the first one.
I don’t really know what’s happening. If the counter on the bottom-right of the screen wasn’t ticking up, I would have thought that the image was frozen. But then, suddenly, I can hear a low sound in the recording. And that sounds starts creeping higher and higher, as if something was charging up… Yeah, definitively charging up, since I almost saw some lightning sparks going off from the chair…
I don’t know what’s happening, but it seems to be malfunctioning. The sparks make themselves more and more intense, and it almost seems as if the machine is ready to explode...
Just as I say that, the first deep voice makes itself heard once again, but this time more in a frustrated or worried tone than an official one.
“Sel heont havy… Go huop sel hstill pÿrdont...”
But suddenly, the sparks stop, and while the sound doesn’t stop, beige liquid start flowing into the pipes… from the man to the tank ? What is that thing ? I don’t understand ! However, I can hear cries of rejoice in the audience, with all three voices I’ve heard since then saying incomprehensible stuff that I wouldn’t even be able to transcribe. I guess they also didn’t think… whatever this is would work ?
I take a drink from my water bottle as I keep an eye on the video. However, since I need to reach my bag, I cannot actively monitor it. Besides, according to what I hear, nothing of note seems to be happening... But when I have put down the bottle, I stop the video. I rub my eyes, but even then, I still see it.
The man seems smaller.
Somehow.
I go back in the video to the time where the man with the deepest voice sounded worried and… Yeah, looking like that, it’s even more apparent. The man has been losing mass. And the tanks have been filled by this beige skin-color liquid… Heh, if I didn’t know I was in reality, I would have said that this is muscle-juice, but this is ridiculous…
Especially since the body mass hasn’t been the only thing to change.
As I play back the video and continue through the long haul of high-pitch noise and not much else, I notice that the man’s stubble seems to be disappearing… and his head hair growing as well, somehow ? It almost seems as if he’s becoming less masculine by the second, if it even makes any sense, even though nothing about this video actually makesanysense. If I didn’t know who supplied it to me, I would have said this was a fake…
As his pecs were shrinking, his arms were thinning, his waist narrowing and his legs slimming, his stance almost seemed to be relaxing further – if it’s even possible. I mean, I don’t know ! It’s just the impression that I’m getting ! As the last of his stubble vanishes, at least according to what I can see through the pixels, he almost seems to be getting cuter ? Whence more relaxed ? Fuck, this makes absolutely no sense whatsoever…
Oh. I know why I get this impression. It’s not anymore weird or nonsensical, but at least in this context it seems to make sense… I think he also is losing height. Yes, actually. Height. It’s almost as if someone took the textbook definition of a “twink” and decided to impart its characteristic on this poor fellow – don’t ask me why I know what it is.
As I continue watching in horror, the woman’s voice says, gleefully :
“Entzony as hen !”
How can they sound so… happy ? Happy to torture a man like this ? To, quite visibly, drain his muscles into those tanks that look more and more full ? It just goes beyond me ! Don’t get me wrong, I’ve seen my fair share of horrible and unethical treatments, and a ton of unethical human experiments. But this by far takes the cake of the most disturbing thing I have ever seen ! They’re taking away what he is, his identity ! Him ! That’s the most cruel violation of human rights I have ever seen ! To gleefully disfigure someone like that…
The tanks have finished filling up, and the sound starts lowering in intensity. The man left looks only like a shadow of who he was. He still looks like himself, except devoid of any… meat, may I say ? When the machine was well and truly turned off, the deep voice rejoiced, seemingly announcing the success of that terrible plot.
“Fÿstyfuroll ! Oll fod havy kotzvong !”
Funnily enough, the first word made me think of “feast for all”, which just feels wrong given the context. On that, they all seem to have left the premises, as a nurse came in and untethered the poor man from all the equipment, and taking with her the tanks filled of muscle juice.
I continued watching, hoping that I would get to see the young man wake up.
And wake up he did, looking around, before standing up… and immediately falling. Presumably due to him not expecting to be this skinny. He then looked at himself, and had an utterly horrified look in his eyes, as if he was processing the fact that he was irremediably different.
He crawled towards the wall, and using that, he climbed back to standing, managing to take a position so that he could be looking at the camera.
And on that, the video suddenly stopped, leaving me on this freeze frame :
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I absolutely don’t know what to do with that. Now I not only understand, but also feel how confused the secret services were by intercepting this message. It just seems wrong in so many ways, so much that… it might not even have occurred on Earth for all I know ! The language is unknown, but familiar. The way to count time is disturbing, but otherwise identical to ours. The events depicted are of typical mad experimentation, but in a manner that is unthinkable in my knowledge of the world.
I don’t have the strength to view any of the other videos, since they’re likely all the same amount of disturbing. So I close the laptop, and already starts asking myself the question I need to give an answer for my superiors :
Just what the hell are the Beatty files ?!
#male transformation#male tf#jock to twink#twink tf#twinkification#muscle loss#muscle drain#transformation#tf story
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Welcome to another round of W2 Tells You What You Should See, where W2 (me) tries to sell you (you) on something you should be watching. Today's choice: 致命游戏 / The Spirealm.
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The Spirealm is a 2024 drama about two young men who fall in love while basically playing a whole bunch of horror-themed escape rooms that can for-real kill you.
This show/book combo has gripped my entire ass. The second I knew I wanted to watch this, almost immediately after it started airing, I muted the tag. I was so right to do this, because this is worth not spoiling yourself about. If you are a Guardian fan in particular, you owe it to yourself to watch this for reasons I think will become clear as you go about watching it.
So! If all you need to know is that I think you need this show in your life, great! You don't even need to scroll down to the end of the post for the links; go to Viki and press play. In case you need more convincing than that, though, I'm going to give you here five reasons to watch it that are as spoilerless as I can make them.
Before we start, though, I'm going to take a moment to note that I had to torrent the video files so I could make screenshots of my own, and if I hadn't, this would have been a much uglier rec post than the others I've done. Not only were there not many promotional materials or official stills released, the show itself barely stayed up two hours on iQiyi, and that's because this drama is a...
1. (Barely) Censored Adaptation Of Same-sex Original Work
Ah, you know that MyDramaList tag well, don't you? Yeah, the original novel, Kaleidoscope of Death (which has a rec post of its own!), is supernatural story about grief and loss built on the love story between the two male leads. Now of course you know already that a mainstream Chinese television adaptation of something like that is going to straighten up everything and turn the horror romance into the sci-fi platonic love of besties.
...But damn, folks, it's still real gay.
Ling Jiushi, the sweet-faced newbie, is a canonical virgin and loving cat dad who plays the mysterious video game once, then finds himself suddenly able to enter the game worlds bodily -- and of course, if you die in the game, you die in real life. He's pretty much doomed, until he meets...
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Ruan Lanzhu, the cool-as-a-cucumber veteran of the door worlds, who falls pretty much immediately for the completely oblivious Ling Jiushi, then has to spend the rest of the series consumed with lust while trying to keep him and a couple other dipshits alive.
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The show preserves so many overtly gay beats and declarations of affection from the novel, to the point where it's just this side of suggesting that the romance is actually, textually happening just offscreen, every time the camera cuts away. I am forever grateful that working with Zhu Yilong on Reunion seems to have perfected sweet baby Junjie's ability to look at a man with nothing but love in his eyes.
I adore so much the dynamic they have, one where a man who has never told the truth a day in his life encounters a man so sincere and naive that you cannot seduce him with anything but absolute honesty or he's never going to get it.
There are three (3) separate door worlds where they share a bed, and in every one of them, they both sleep with their shoes on. Like the absolute freaks they both are.
2. It's puzzle solvin' time!
So if you've read some of my rec posts before, you know that I am critical of stories that center around cases that are unfollowable, uninteresting, or both (e.g., Mysterious Lotus Casebook and White Cat Legend). I am therefore thrilled to tell you that the door worlds are actually (largely) thoughtful mysteries with reasonable solutions, where you care about what's happening and why.
The way each door world is set up is that you have to solve the puzzle to find a key and unlock the door that will let you leave. One of the challenges is each world's door ghost, who has the key and does not want to give it up. The other challenge is the world-specific set of taboo conditions, where violating them means the door ghost can kill you -- and you are not always told what those taboo conditions are. That means that solving a door involves 1) figuring out what will insta-kill you, 2) not doing that, 3) finding where the hell the exit door is, 4) placating and/or scamming the door ghost long enough to snatch the key from them, and 5) running like hell to the exit door with that key before the door ghost fucks you up about it.
As the show goes on, you get introduced to the concept of door-passing shepherds, which are experienced door-finishers who take through lower-level players, building them up in the process. A lot of these shepherds work for organizations, such as the one Ruan Lanzhu runs. And a lot of them are ready to reach the exit by climbing over everyone else's corpses.
That's part of the fun of the setup: You're not just thrown in alone. You show up with a random number of other players, some with very different levels of experience. At least one of you will make it out; not everyone will. So you can add a step 6) to the list above, which is: surviving all the other players who will gleefully stab you in the back in order to be the first player out the door.
The door worlds are also lovely. They all feel like sets -- and I know that's a weird thing to say about places that are literal sets, but they manage it feel it even on film. In fact, even the show's uses of clunky-ass greenscreen feel appropriate, because of how unreal everything is supposed to be. Everything looks like a dream, which is only amplified by how beautifully everything's shot.
(What's that you say? You say the guy who directed this was the editor on Infernal Affairs? No kidding.)
From a fandom perspective, what's great here is that even though there are technically just twelve doors, there are canonically way more than twelve door worlds out there. That means that whatever worlds you want to create are valid. The best pieces of fanfic I've read are the ones that dream up their own door worlds, complete with taboo conditions, key puzzles, and world-specific perks that lead to gay sex, because come on.
3. A good middle ground of horror
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So at this point you are perhaps wondering: How scary is it?
And the answer is, kind of as scary as you're willing to let your mind go with it. Everything has been science-fictioned real hard, including the video game premise that "explains" what's happening with these doors. It relies on dread way more than jumpscares. The blood/gore/gross content is extremely low, again on account of Chinese content censorship. Most icky things are done with offscreen sounds and shadows. I'm pretty squeamish about pain and injury, and I can't recall a time I had to look too long away from the screen.
However, that means the show works some real conceptual horror. That picture up there is of a man forcing three young girls to hold raw eggs unbroken in their mouths. There's nothing about that image that's not technically G-rated, and it's awful in context.
The best bits are when the monsters don't need a lick of CG to become horrors. They cast a contortionist in the Waverly Hills door world, and she absolutely earned her keep.
I have a lot of critiques about how the show handles things, especially in terms of defanging the horror elements (which it does), but one thing I think it absolutely gets right is that it understands that ghost stories are first and foremost tragedies. That's a thing I've always liked about Asian horror in particular, how often you wind up siding with the ghost. Yes, sure, she tried to strangle you with her hair, but have you ever considered she's the real victim here? There's always a bit of a calculus: Can you negotiate with the door ghost, or do you just need to stab them and run? The Spirealm prefers negotiation, and frankly, so do I.
So yeah, it's about as scary as you let it be. If your horror tolerance is low, watch it in a well-lit room and focus on the unreality of it, and you'll be okay. If you're looking for something genuinely spooky, spend some time thinking about the existential dread of the entire situation, and that'll be good for a couple good spine tingles.
4. The Obsidian Family (& Friends!)
In a show where death is always an option, you have to have characters where you actually care if they live or die. Fortunately, all your allies are charming and loveable enough that you are going to be real upset every time they get put in danger!
Obsidian is one of the organizations I mentioned earlier. It's run by Ruan Lanzhu, and it includes a cool and collected doctor, a mom friend who cooks for everybody, a guy who's maybe not having the best mental health day of his life, and two identical twins who could not be more different if they tried. They all live in the same amazing big fancy house, which is where Ling Jiushi too goes to live when he joins the group. They have big family meals, they look after one another, they hang out together -- I mean, if this is the kind of setup you love, then you will love this setup.
There are also plenty of allies who aren't technically part of Obsidian, but who are our friends nonetheless, and who come over to hang out in the Obsidian house from time to time. Some of them are rivals turned friends, some of them are clients turned friends, and some of them were just friends all along! Surely nothing bad will happen to any of them, and they'll all live happily ever after, right? ...Right?
5. Toast and Chestnut!
Of course, the true heroes of the show are Toast the Corgi and Chestnut the Kitty.
Animals are so good.
Truly, I love that one of Ling Jiushi's defining characteristics is that he is a Cat Dad. He is a simple man with simple needs, and one of those needs is to pet his kitty or he'll explode.
caveat: Some thoroughly bad adaptation choices
Yeah, so I keep talking about the novel (and talk even more about the novel in its own rec post), but I assure you, you don't need to have read the novel to feel the degree to which this is an adaptation -- and one that's had its rough, nasty, spooky, gay edges all sanded off in the desperate hope of ever seeing daylight.
Now, sometimes I consider batshit nonsense janky creative decisions to be a selling point for a show (see: Mysterious Lotus Casebook, Legend of Fei, Sand Sea)! In this case, however, I'm going to have to take points off for how incoherently bad they are here. We're talking Psych-Hunter levels of Why Would You Do That-- and the answer, as always, comes down to how you write around what censorship won't allow on television.
The novel says the doors are supernatural. The show says they're a virtual-reality computer game. Now, on the surface, this move sort of makes sense -- you can't have ghosts, but you can have computer games that make digital ghosts, which, sure, okay. But then the problem quickly becomes that the plot of the novel is not remotely built to support a sci-fi premise, so a lot of things have to be grafted awkwardly on. Like, say, a bad guy who stole his corporate logo from Even Worse Twitter. Or a game-designing bestie whose face is never seen. Or [late-stage spoilers about a major character].
The eventual explanation is that this whole setup is a righteous and good game that has somehow been corrupted by evil game-designing capitalists from the West, and that's why it can abduct you in broad daylight and kill you if you fail it. There are good people who want to purify (???) the game, and evil people who want to make money off the game. And I don't mind spoiling you for that part, because it's garbage nonsense. You will be deeply unsatisfied with the show's half-assed attempt at resolving it all. (You may, however, have that disappointment tempered with the amazing concurrent display of heterosexuality that is apologizing to your best bro by coding his perfect man for him. The Spirealm is a land of contrasts.)
Look, I consider myself a mild to moderate socialist, and even I was yawning and making jerk-off motions every time someone started to wax halfheartedly poetic about how evil American capitalism is. Like, yeah, but not because some college student made a vile and wretched video game that eats people! This show is a critique of capitalism like a five-year-old crying because he doesn't get ice cream before bed is a critique of authoritarianism.
And even this, I can't be too mad at it about, you know? I just assume that this was some absolute Hail Mary attempt at getting past censorship -- you know, maybe if we make all the right "grr, USA bad!" noises, they'll let our gay ghost story slip by? And it worked! I mean, just barely, but it did.
So yeah, fair warning that the Spirealm is a show that, if you love it (and I do), you will have to love despite some glaring flaws that haunt it all the way through and hit especially hard during what should otherwise have been an amazing endgame. But hey, we're c-drama fans! We're good at loving janky things, right?
Want to enter the World of Doors?
As I said at the start of the post, Viki's got it -- and only Viki. I'm not sure what circumstances got it up on Viki after iQiyi pulled it, but I'm glad. Watch it quick, before Viki changes its mind!
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Hug him! Hug that boy!
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WHY IS EVERYTHING IN SPACE ALWAYS MOVING??
Blog#434
Saturday, September 7th, 2024.
Welcome back,
Have you ever wondered why everything in the universe seems to be in constant motion? From our planet's orbit around the sun to the rotation of galaxies, nothing in space stands still. But what drives this cosmic dance?
The story of movement in the universe begins at the very dawn of time, with the Big Bang. According to Edward Gomez, an astrophysicist and the education director at Las Cumbres Observatory, the universe started expanding outward from an infinitely dense point.
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This expansion set everything in motion, imprinting movement into the very fabric of the cosmos. As Carol Christian, an astrophysicist and outreach project scientist for the Hubble Space Telescope, explains, "The beginning was movement, and so movement has been built into the universe from the very beginning."
While the universe’s expansion mainly affects vast distances, it’s not just about objects moving through space; it’s also about the space between them growing larger. On smaller scales, however, rotation plays a key role in how objects behave.
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This spinning motion is a fundamental aspect of the universe, evident in everything from the tiniest particles to massive galaxies.
So, why does everything spin? The answer lies in a concept called angular momentum. When two objects in space come close to each other, their mutual gravitational pull often causes them to orbit one another, rather than colliding or drifting apart. This effect is responsible for the rotational motion we observe in celestial bodies.
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Edward Gomez likens the formation of our solar system to making a pizza: as you spin the dough, it flattens into a disc. Similarly, the solar system began as a spinning mass of gas and dust, which eventually coalesced into the sun and planets. Angular momentum ensured that this spinning never ceased, and it's why the planets continue to orbit the sun today.
Interestingly, galaxies don't spin the way you might expect based on visible matter alone. Instead, they rotate as if they were solid objects, a phenomenon that puzzled scientists until the discovery of dark matter. This mysterious substance, which doesn’t interact with light, exerts gravitational forces that influence the motion of galaxies, adding another layer to the complexity of cosmic movement.
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In the grand scheme of things, motion is not just a characteristic of the universe—it’s a fundamental ingredient. As Gomez eloquently puts it, motion shows that "the universe is alive—not in the sense of being conscious, but things are happening." Chemical and physical reactions drive the cosmic machinery, and at the heart of it all is motion, the most basic form of energy.
This never-ending movement reminds us that the universe is an active, dynamic place, constantly evolving and shifting. And while we may not be able to see all the forces at play, the dance of the cosmos continues, driven by the invisible threads of gravity, dark matter, and angular momentum.
Originally published on https://www-moneycontrol-com
COMING UP!!
(Wednesday, September 11th, 2024)
"WHAT HAPPENS IF WE MOVE AT THE SPEED OF LIGHT????"
#astronomy#outer space#alternate universe#astrophysics#universe#spacecraft#white universe#space#parallel universe#astrophotography
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Great God Grove: Patience's New Relationship:
Minor spoilers for the speed dating section of Hobbyhoo below the read-more. Proceed at your own risk.
Godpoke, the mostly blank slate of a player character, is tasked with being the Matchmaker at the Soul Cricket bar's speed dating night. They match the three candidates, and then they are given one final task by the owner of the bar, Patience.
She loves to tell stories about all sorts of mundane things, which can last multiple hours. She has worn out the patience of humans and gods alike. She believes that she is the ultimate challenge in match-making.
The solution to this puzzle is to take some words from Styella:
"It jewst makes me smile to spend time with yew"
Sometimes words played back by the Godpoke are seen as coming from the original speaker. Good examples are speech from the Gods. In other cases, like this one, words played back by the Godpoke are seen as coming directly from the Godpoke. It is left ambiguous as to if they can speak with their own voice, or if they are mute.
Patience takes these words to heart and immediately falls for Godpoke. But, did Godpoke really mean what they said? Or did they just say what they needed to say in order to get the romantic light bulb and proceed with the story?
Of course, Godpoke is the player character. For the most part, their personality is determined by the player. With characters like this, we have one major way to determine a canon personality. We look at the options that they don't have. These are the things that the canon Godpoke would not do.
For example, Godpoke doesn't beat up the gate guard to leave Hobeyhoo early. The gate guard is refusing to do his job and open the gate to BuzzHuzz because "Oh partner mine" has been boring lately. Dude, the apocalypse is imminent, and I need to get to the Spire. Get over it. Also, while they bonk Da Bizzyboys on the head in self-defense, they don't go further than necessary. They don't pull out a Big Iron or anything like that. They also don't suck up the animal barricades, like Kondle's pigs or Cara's birds, to clear the way, even though Megapon is capable of doing it. They also don't just stral the romantic bulb. They talk things out instead.
None of that confirms whether they were being genuine with Patience though. Godpoke can just hurl insults, bad advice, or lies with Megapon after all. There's probably no way to confirm it either way. So, I'm just going to assume that they meant it.
So, what does a relationship between Godpoke and Patience look like? Well, Godpoke still has their work traveling all over the Grove for mail delivery and resolving people's commujication problems. Patience still runs her Soul Cricket bar.
And when they spend quality time together, Patience has her long stories about all sorts of mundane things. The key word here is "mundane". If Patience has a problem, she gets to the point. She didn't tell a four hour story when she needed Godpoke's help as a matchmaker, after all. But, if Patience wants to tell Godpoke about all of the dogs who went past the bar that day, then she can drone on for hours.
I think these stories would be quite soothing. The Godpoke isnt facing an apocalypse, transporting large loads of mail, or struggling to find just the right words from one person to resolve another person's problem. All they have to do is get out of their work clothes, get into something more comfortable, snuggle up to Patience's chest, and listen to her talk. Megapon doesn't even need to come into it, since they wouldnt need to grab strategic lines. I also think that Godpoke would find her voice very soothing as the stories start to blend together, especially with their head in that position
After a long day, it is likely that Godpoke would fall asleep during Patience's stories. Now, would Patience be upset over this? I don't think so. Her problem was that people would get sick of her long stories and push her away. But then, Godpoke stuck around to listen and cuddle. I think she would really love the idea that Godpoke found her voice so soothing and relaxing that they fell asleep in her arms.
And then, she adds in some physical affection, while never missing a beat in her stories. She gives them forehead kisses, scratches their back right between their shoulder blades, kneads their hands and feet, gives them light tickles, etc. It's all about finding what kinds of affection Godpoke enjoys receiving. She manages to find several of their weaknesses. And then, her evening stories become a game. How quickly can the combination of her soothing voice and her probing those weak points melt Godpoke's brain and send them to sleep? Meanwhile, Godpoke tries to stay awake as long as possible. They also try to give some physical affection in return to help Patience relax, which she absolutely loves.
However, it gets to the point where Patience's voice is near-hypnotic ASMR for Godpoke. They tend to lose the game, and it isn't even close. They both get a lot out of it. Patience gets to cuddle and tell her companion stories. She gets to watch Godpoke slowly turn to mush under her hands and voice. And Godpoke gets plenty of soothing affection, followed by the deepest, most restful, sleep.
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So, here are my long thoughts on The Last Voyage of the Demeter because I'm jetlagged and trying to keep myself awake.
I'm going to organize it from my biggest issues to my smallest nitpicks. Because I am aware that some of the things that bother me are nitpicks. Also this movie is old enough that I don't think spoilers are out of line.
Anyway, here are my thoughts:
I don't think I can fairly judge the movie as an adaptation of Dracula. This would be a short review if that was my standard, because it is a bad adaptation. There's a laundry list of reasons why, and I'll get back to one of them because I think it is indicative of how this movie fumbled the story. It takes a very loose approach to the book, and that wouldn't be entirely fair to fixate on. But I will point out where I think the book executed a theme or tone element more effectively.
I fully went into the movie ready to judge it on its own merits as a self-contained horror story. That's why I was surprised that I disliked it so much, because it doesn't hold up as a piece of horror media. I think the core issue is that the screenplay fundamentally was thinking of itself as a movie about people fighting a monster.
In that respect, it does away with something that makes the Captain's log such an effective part of the original book: The mystery.
The original section is an exercise in dramatic irony. You, as the reader, have already seen the thing making the crew vanish, because you read Jonathan's diary and know what is in the boxes (even if you were reading it for the first time and didn't have the cultural osmosis of knowing who Dracula). You know why they are in danger. The captain doesn't. He spends most of the log trying to figure out what is going on and if it is misfortune or something really on board with them. He only sees Dracula at the very end of the log, when there is little he can do except tie himself to the wheel.
The book answers the question of "why don't they make port or throw the boxes overboard?" with saying that the captain doesn't know for sure if it is actually something malicious related to the cargo. The Romanian first mate has to slowly come to the realization that he does know, because he's resisting believing in superstition. Only when the knife passes through Dracula without harming him does he panic because it's undeniable that he's facing a folklore monster.
That build up is entirely absent from The Last Voyage of the Demeter. Anna just tells them within the first half hour of the movie (she's also a very inconsistent character, but I'll get back to that), and within days the crew has literally seen Dracula multiple times. People aren't mysteriously vanishing; they've been killed pretty clearly and there are survivors with bite marks. The deck is littered with body parts at points. It makes the voiceovers about "some doom" being on the ship seem comical, because the captain has seen with his own eyes what is going on.
The only reason given for why they can't make port to deal with the issue is that they're too far away, I guess? Which is also not the case for a ship sailing that route. This isn't an open sea voyage.
While the pacing of a movie and the pacing of a show are different, The Terror did this so much better. You don't get to see the Tuunbaq clearly until quite late in the series. People just vanish or get mauled by...something. That sense of mystery is just gone in The Last Voyage. And it is disappointing because that was a huge opportunity to nail the tone.
If I had to come up with the key elements of what the Demeter section is, it would be: A Horror Story about a ship with a tragic ending.
They didn't nail the horror, but what about the other two?
There's also a puzzling lack of understanding of the dynamics on a ship throughout the movie. One glaring example is that the First Mate and Clemens make the decision to sink the ship without even asking the captain first. I know this is the merchant navy and not the navy, but that is still a galling lack of discipline. The captain is in charge and his duty is to the whole ship and the crew.
The original captain's log makes use of this. Dracula more or less kills his way up the chain of command because he's a sadist. He's forcing the commanding officers to feel more desperation as they fail in their duty to protect their crew.
The Last Voyage makes the captain a very minor character, which at least to me reveals a misunderstanding of how hierarchy works in a ship. While I don't think including new characters is necessarily bad, Clemens and Anna make most of the important decisions, and neither of them particularly have standing with the crew. It undercuts the idea of responsibility and letting people come to harm under your care (which carries through later to Lucy and Mina).
I'll return to other ways the ship setting feels incorrect later, because those are closer to nitpicks.
So, third element: is it a tragedy? Does everyone on board die by the end?
The opening scene may make you think so. But no, actually they don't. Clemens escapes and ends the movie vowing to hunt down Dracula. For one, this is where it is a bad Dracula adaptation because that simply cannot happen and maintain the plot of Dracula. Unless he was rather dense when he read about the Bloofer Lady in the paper and decided that wasn't related. But additionally, the tone of the ending radically changes. It isn't a tragedy where the last act of a brave man is to stay at the wheel, because he isn't the lone survivor left to be battered to death by either the storm or Dracula anymore. In fact most of the crew is still there for the multiple people vs Dracula fight.
This is where the tone really failed for me: the story has a winner, a hero, someone who can make it out alive. And it's the new character. That just did not sit well with me when the original is such a poignant tragedy.
The First Mate, who is the character most primed to come to a realization, hardly has an arc in The Last Voyage.
The insistence that they can fight and maybe even win also makes both Clemens and Anna incredibly inconsistent characters. She especially suffers from this, because she should in theory have the knowledge of how to repel a vampire (the villagers certainly have some idea in the book), but then she says things like "do you think I have the faintest idea how to kill him?" and in the next breath is urging the crew to kill him before he reaches London. She also says Dracula is going to London because "there is no one left in my home country to feed on" but her backstory is that she's on the ship as a deal so Drac can have a snack. So, clearly, he can get people to feed on if he wants.
Clemens is the "too smart and rational" character. But he also never thinks maybe they should expose the boxes to sunlight even after seeing people combust in sunlight after turning. It's all terribly inconsistent.
The decision to not write the story as a tragedy ends up cascading, and that's the root of the issue. They can't win and kill the monster without completely changing the story of the novel, so they are only competent to a point. It makes it a worse horror movie, even disregarding it as an adaptation.
Now for the nitpicks, including quite a few about boats that probably only I noticed:
The aesthetics are all over the place in terms of period. Clemens spends a large part of the movie (which is set in the 1890s) running around in a lace up pirate shirt. No one on this ship owns a period appropriate boat cloak. None of their shirts have remotely the right collars, giving the sense that nautical fashion was sort of vaguely consulted over the long 18th to 19th century-ish.
Please look at this and tell me that it is even remotely late 19th century:
Here's Olek from 1899 for comparison (note the correct high collar and undershirt):
The dialogue suffers from this too. More than one person uses the word "heathen" which just feels wildly out of place in something that is supposed to have rationality and superstition as the key touchpoints (at least if it wants to be like Dracula). It sounds weird coming from a time period 20 years before World War 1. Sailors especially were more likely to be vaguely Christian but mostly superstitious, not zealots using terms like "heathen."
Additional aesthetic nitpick: The ship looks way too old for the period. That is an early to mid 19th century ship sailing in the 1890s without any retrofitting. There's a throwaway line about the captain not wanting a fancy new steamship, but that doesn't account for how antique the captain's quarters are or the lack of metal on the hull. Again, the nautical aesthetics are all skewing too early. If this ship was still a Russian ship like the original, an older sailing vessel might have said something about the lag in Russian shipbuilding, it works less with an English merchant ship.
There's some functional issues about understanding sailing: The ship is way too spacious inside. Really tall men are standing up straight and walking around the hold with no trouble. That may seem like a small point, but imagine what actually exploiting the claustrophobic feeling below decks could have done for the ambiance.
The ship is definitely undercrewed given the number of masts they are showing. That many men would really struggle to reef all of the sails in a timely manner (which would matter in a storm). The writers put a crew of a small fishing vessel on a ship that is much larger and requires more hands. And it is puzzling because more people would mean: more kills and disappearances as well as giving a progression of being unable to raise and lower the sails and also keep someone at the wheel. Which, I will note, the original log does.
My first red flag about this movie was having seemingly no Slavic characters on a ship that was Russian in the original. But now that I've seen it, I'm even more annoyed that the one Russian character exists to: call a woman a slur, call a black man a slur (a rather British one imo), and then immediately be murdered on screen. Can't have nuance in how we portray Slavic people in Western media, huh?
I also get the sense that the screenwriter didn't know the difference between Romanian and Romani, because the first mate is vaguely hinted to be Romani (the kid mentions "Wojchek taught me some words in Romani") and has a Western Slavic first name, not a Romanian one. When in the book he is explicitly Romanian.
Rapid fire ways the movie gets the book wrong on a nitpicky level: Dracula doesn't get more human looking as he nears London, a vampire who prides himself on being aristocratic isn't going to drink from pigs or rats, the vampires in the book can go in sunlight but are weaker, religious artifacts are way more powerful deterrents in the book, and Clemens is way too casual about transfusions. It makes Van Helsing doing it seem less like an act of desperation. Anna gets Mina's ability to sense Dracula without putting in the effort to reverse engineer the connection.
Someone please tell me that Nosferatu is better. This was honestly very frustrating.
#dracula#last voyage of the demeter#I was actually hyped about this movie when it was first announced#this brings me no joy
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Hey V!
Im watching reaction videos for fun specifically s2x08.
First thing, i wish that this show had come out about 10 years ago...before everyone became internet therapists. If i hear one more thing about " behaviors" and "morals"
Secondly, i wish that the writers had not left up to question Lestats" reasons for being at the Trial. Of course, book-wise he was forced but that isn't spelled out in the show. The ambiguity is left to fester and his motivation is left up to question. Like, did he come to save Louis and Claudia or for revenge and changed his mind, even with the obvious struggle he was having during the trial.
Also, The one thing i wish the writers would listen to the fandom about is keeping the reunion as it is. I know in the books Lestat denies it, but they just HAVE to let it stand. That is the one thing that is across the board cried over and loved the most.
Happy Eat Too Much Food day.
Hey! 💕
Did they leave Lestat’s role up to interpretation though?
The reveal that Armand did not save Louis was supposed to serve as the catalyst to completely upend the original narrative of the trial i.e. it made zero sense for Lestat to be at the trial for “revenge” like Louis and Armand tried to claim just for Lestat to turn around and save Louis’ life.
The trial script further proved Daniel’s point in that moment. Not only did Armand not save Louis, but Armand directed the entire trial, filled the script with cruel and intentional notes/stage directions to degrade Louis and relegate his relationship with Lestat as something to be scorned, and he originally meant for Louis to die with Claudia, which was meant to serve as the catalyst to completely upend the “love of my life” narrative.
The writers did not make it clear how Lestat became involved with the trial, and that information will come in S3. They did, however, reveal just enough information about why Lestat was there — to save Louis — to make it clear to audiences that Lestat was not the villain hellbent on revenge.
Combine that with the reveal in 2x05 that Armand has been erasing Louis’ memories and implanting new ones, and it was supposed to be clear that we weren’t getting the true version of the trial either. They intentionally revealed Armand’s mind fuckery when they did for the explicit purpose of audiences having that information going into the trial episode.
Those reveals — Armand’s rewriting of Louis’ brain, Armand’s seismic lie, Claudia’s turning, the fight, Lestat saving Louis — were all meant to be viewed together to create one exposing portrait to upend the entire initial narrative. The writers meant for people to be able to use deductive reasoning to follow the ever-shifting story, and they meant for their perspectives to evolve once new information ^^ was made available to recontextualize what was initially depicted.
For example, it should be common sense to deduce from the information presented in S2 that the same man who was in shambles over Louis hurting himself in 2x05 and in 2x08 would not have been at the trial for “revenge” and would not have wanted Louis and Claudia dead and also would not have been the cold and heartless bastard as shown in S1, because none of that adds up, and that was all intentional. The writers thought audiences would be able to follow the puzzle pieces and grasp the concept that Lestat was not the bad guy, and this isn’t even accounting for the fact DreamStat was another blaring hint that all was not as originally told with Lestat.
The writers simply didn’t think they would have to draw people a clearly labeled picture, and it goes back to what I’ve said before, which plays a key role in why this fandom is in such a mess i.e. this show is not for dumb people or the willfully ignorant.
As for the reunion, I think that will be another aspect that won’t be spelled out. One will say it happened. The other will say it didn’t. I think it’ll be left to your own personal feelings on whether you believe it happened. Me? I like to think that it did, and I always will even though I’m also willing to bet Lestat will say it didn’t.
It’s become one of my favorite scenes of all time. The letter scene killed me. The bench scene killed me. The call killed me. The apology killed me.
September 8th 1973? That one did something to me. It touched me. It irrevocably changed me, and I will never get over it.
“Did you hurt yourself?”
This ^^ is the same guy from Louis’ (*coughs* Armand’s *coughs*) tale?
Yeah, no.
Like I said, the writers expected audiences to easily understand why this ^^ Lestat does not jive with the initial depiction of him as Lestat-The-Great-And-Terrible™ after being bombarded with new information to contradict said initial depiction. 😬🙃
#interview with the vampire#iwtv#interview with the vampire amc#iwtv amc#amc interview with the vampire#amc iwtv#lestat de lioncourt#louis de pointe du lac#armand#iwtv 2022#iwtv season 1#iwtv season 2
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Sometimes I see the way media handles female characters and I'm just like, "Oh my god, that's so cool. I don't even want you to change that. I just want you to notice how cool that is. Why aren't you doing something with this amazing thing you wrote? It's so fucking cool."
When I seize control of the Castlevania franchise in a bloody coup, the first thing I'm doing is giving this woman her due.
So. Like. The plot of Castlevania is that the Belmont clan is a long family bloodline of vampire hunters who slay a variety of monsters and routinely kill Dracula every time he shows up. The key to their success is the powerful weapon Vampire Killer, an ultra-sanctified super-weapon that cuts the undead to ribbons so hard the crucifix gets jealous.
(Actually, no, crucifix is OP in Castlevania if used well, but I digress.)
Point is, Castlevania once went into detail about the origins of the Vampire Killer. And its origin was this woman. Sara Trantoul, a young woman afflicted with vampirism who decided that, instead of becoming a vampire, she was going to do some alchemy shit to transmute her very soul into the holiest goddamn weapon in the history of sacred artifacts that lethally fucks up every vampire it comes into contact with.
This woman is to the Belmont bloodline what Raava is to the Avatar. What Fi is to the Master Sword. The key to their ability to slay monsters and fight Dracula comes from a teenage alchemist's undying, eternal determination to get his ass. (Well, to get the ass of the vampire whose powers he stole but same deal really.)
In the games, she basically stops being a factor after the one that introduced her. She's a footnote in the canon of Castlevania, far less important than the whip.
But. Like. Her soul is literally in the whip. I've always imagined Sara as, like, the spirit guide and mentor figure and advisor and shit to every Belmont. Like when the whip is officially passed down, your first challenge is to take it and commune with Sara for the first time, the way the Avatar communes with their past lives.
And then she's with the Belmont in spirit. She knows everything. Can name all of the various creatures they might fight. Encyclopedic understanding of the lore. Trades barbs with Death, who (along with Dracula) is one of the few creatures that can see her. Friendly banters with Alucard about her latest Belmont.
Even if your parents were slaughtered as a child and it was all they could do to get you to safety and there's nobody to teach you how to be a Belmont, as long as you have The Whip, there's still Sara.
This character has so much potential to be such a cool piece of the narrative puzzle. It's already there. All she needs is presence.
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The 1989 NES version of Shadowgate is one of my favorite videogames of that era. It’s a point-and-click dungeon crawl, and is perfect in a lot of ways. For the most part, it lacks the skewed logic of many point-and-click games, though its approach to magic can be tricksy in a way I appreciate. The monsters are interesting, but there is no real combat, it’s all just puzzles in a different form, and they must all be solved if you have any chance of defeating the Warlock Lord and stopping the raising of Behemoth. And boy does the game oozes atmosphere. Thanks to the timer of your torches burning out and the genuinely unsettling soundtrack, the game feels like it has real stakes, real danger.
I knew the NES version was a port/rework of an earlier computer game developed initially for Mac, but it wasn’t until last summer I saw the cover for it. I don’t know why I assumed it would have the same somewhat silly looking gargoyle as the NES release. It didn’t. This cover is so much coooooler. Having fiddled with emulations of the original, I do think the NES version is better — though slightly higher res, the Mac version is black and white and lacks the soundtrack, which is a key component of the game’s success.
Couple funny things. Until I bought the computer version (this one is actually for Atari computers), I didn’t realized that Déjà Vu and Uninvited preceded Shadowgate (the NES ports started with Shadowgate, then Uninvited, then finally Déjà Vu). And I only just learned as I prepared to write this that when SSI closed up in 1994, it was acquired by Mindscape, which had published Shadowgate. There’s no meaningful connection between Shadowgate and the Gold Box games beyond that purchase, but it tingled the back of my brain in a funny way.
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Isagi genius-prodigy theory
!!SLIGHT SPOILS!! Why I believe the key to Isagi reaching the spot of n1 striker bases itself on the balance between logical and creative thinking.
Sorry I’m not sure if anyone is interested in my yapping but I needed it written down somewhere. Some elements of it like the eye theory weren’t originally my idea but read off the internet :)
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Rather than a story about how hard work beats talent, I’ve always considered blue lock a tale of how self belief and mentality remains above all the most important piece of the puzzle to reach success. Because blue lock is no blue period, it’s no ao ashi, it’s not supposed to be such a classic moral. That feels off.
After all, prodigies and geniuses aren’t a hierarchical order. They simply refer to two distinct categories, two schools of thought that stand neither above or beneath one another, those being logical thinking in prodigies and creative thinking in geniuses.
I’m basing myself off quite a few things here but I think the most important element remains Isagi’s light novel, where it a was clearly stated he used to be a genius as a child. It’s stated his playstyle was more focused on dribbling and way more like what we see in bachira today. And honestly?
Yeah, that makes sense. He’s got an innate ability he was born with and most others lack ad geniuses usually do, (his superhuman senses) and being a fan of Noel Noa from a very young age he already knew what an egoist was and consciously or not was applying that mentality to his playing. Even without details or realising, he already had a head start in how to make use of Ego’s theories.
Then, just like aiku he got hit by the fuck you don’t be selfish football beam and forced to play japanese football. And he went from beating five opponents in a row to score a goal with his noa imitation focused training to barely ever passing. He knows japanese football is wrong, and he’s never liked it, literally moments after joining ichiban and hearing their motto, his first reaction is "something’s wrong, isn’t it?"
Then blue lock came in, the rest is history. After forcing to play with such a focus on assist on so long, Isagi’s other capabilities had deteriorated, having to rely on the sole weapon he could always count on, his senses. Leaving behind technique and fancy playstyles to this develop this cut throat, direct playing would later develop into metavision, a weapon that has only been seen in prodigies due to its inherently logical nature. His other weapon, his direct shot, well it was pretty much the only thing he was allowed to keep while playing japanese football.
But that just doesn’t sit right, does it?
The one they called the "unbeatable striker of Saitama", his hometown, just worsening to the point even his own teammates believed his goal in the U20 was just fully, plainly, a total fluke that could never be reproduced? Just, forget everything?
His mother also says in the novel that "this child can see things that can’t be seen" and we know that can’t be metavision as metavision is just taking in information and analysing it faster than others, nothing to do with senses. But that’s just… never utilised? It seems strange not because it’s impossible of course, but because it’s mentioned. Why would this all be told, why would this be his backstory only for the author to be oh well! ;P Doesn’t matter cause he reset!
Also just the sole fact that like, a genius can turn into a prodigy is huge, because it means that those are not two strict categories you’re either born in or out, you can go from one to another.
And it’s not like Isagi really changed THAT much as a person. He’s no Sae, and from the sole fact arts are still his favorite subject and science his most hated, it’s clear he still has this firstly creative way of thinking and overall nature that just, fizzles out when it comes to football. (I’m not saying soccer). It can’t be all there is to it.
Isagi was also a very emotional and shy kid, described as timid and sensitive, which could emphasise that he relies more on his right brain than left brain, by instinct.
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Now on another note, right and left motifs are quite prominent in blue lock. Right brain left brain motifs, logical vs creative. It’s a pattern.
It can also be taken notice off in the eye theory that takes notice that During ego heavy moments, usually the composition puts more focus on the right or left eye depending on wether the character is genius or prodigy. Credits to Yeti on tiktok for that one
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This mostly applies to Rin and Isagi, (also happened when Isagi got his first metavision) sometimes for bachira, as for some other characters it’s just. Straight up the wrong eye during important shots or just not taken in account (ie; Niko’s signature poose where he circles his eye with his fingers, it’s his right eye when he isn’t a genius.) But it’s the right/left motif that I mean to take notice of here. And consequently, that if Isagi did turn out to become some genius-prodigy hybrid, it would be first foreshadowed through the panelling and composition, his right eye emphasized further at times.
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This illustration. Their positioning is based on the ego chart, that’s the first thing I’ve noticed.
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Isagi being freedom is very interesting to me as it does add to the whole genius thing, even if all geniuses aren’t freedom axed (ie, Rin.) It’s safe to assume the fourth person that should have been here is Shidou. But that’s not what I want to focus on with this, I digress.
Rather, Again, if we zoom into Isagi, we can see his right gun is gold and his left silver. While I first thought the silver was maybe for ego and the gold one for luck, due to it the puzzle piece’s colour, I think it makes a lot more sense for it to be representative of Isagi’s proficiency with each of his legs. His right foot being his dominant foot.
And now this might be the biggest reach yet and probably stupid but I do like to take notice of it.
Isagi’s dominant foot is his right. It’s the one he’s mot proficient with; and his left doesn’t even compare for most of the manga. The right side of the brain as prior stated is the creative one.
We also notice that over the duration of it, rather than better his shot and his proficiency with that leg, it’s rarely shown to be trained, and isagi doesn’t make a NOTABLE, conscious effort to, instead focusing on bettering his left leg with which he is a complete beginner, an attempt at making up for his flaws. That left leg could represent his logical playing whilst his right could represent the creative part of it all. He sets aside his originally stronger playstyle to focus on building up from zero the other, then reaching a state where both, at the same time and more specifically together qualify as a weapon, his two gun volley.
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This could just show his playstyle evolution as a whole from now on, and how despite having been a genius all these years, he left it behind to instead focus on getting his logical mind up to the task, despite starting back to square 1, wether it be conscious or not.
Let’s not forget that Isagi’s weapon is most of all, not his metavision, not his senses, not his direct shot- but his adaptability. And when he reached the big league where practically everyone has metavision (that’s already happening. Reo, karasu, aiku, niko. It’s a damn lot already), crazy physics, and more than a few other weapons?
Yeah, the occasional omnivision trigger isn’t going to be nearly enough at pro levels.
He wants to take the world cup from Noa. And that seems to be the expected climax of the manga. Noa doesn’t play U20, so we have at least 3 arcs or so before reaching that. This isn’t dragon ball, the same weapons can’t keep evolving all in the same direction forever and in so, and even then I struggle to see how much further metavision could expand. So in what other way could his adaptibility develop than in learning the trade of the opposition? Hold your friends close and your enemies closer seems like a very blue lock-esque philosophy. I believe his freedom and his world style ego will permit him to go beyond the label of either genius past or prodigy present, and help him rise above Noa as n1 striker.
Which brings us to my next point:
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Geniuses on one side, prodigies on the other, and between that Noa and Ego.
I don’t think Ego’s playstyle is in between prodigy and geniuses, he does seem more prodigy than anything even if he didn’t manage to stay in the field long enough to fully flesh out his playing style as he retired way early, but his placement is obviously to mirror Noa’s own. A pesky shadow of the past he can never quite get out of his head (average situationship) as demonstrated by the fact he still remembers word by word Ego’s theories a decade later when asking Isagi to explain how he views football. But that’s just Ego’s case. What about Noel Noa?
Well, Noa is a logic axed genius.
In playstyle alone he is by all means a prodigy, prioritising logic, efficiency and winning over theatrics. That’s quite literally Bastard München’s whole philosophy. He is a rational man in nature. And that very much shows in his plays. His trainees are also prodigies.
And yet he’s categorised as a genius. And that is thanks to his physicality. His talent is that he’s ambidextrous, it’s something he’s born with that others lack. His dribbling also seems very dangerous, something that is mostly seen in geniuses like Bachira and Laviño, even if Noa seems to believe the latter is better at it than he is.
In a way, the reason that seems to indicate Noa is the best striker, is his ability to balance genius and prodigious mentalities and ideologies and to utilise it to score. He is what we’ve seen closest to what a genius prodigy might be, and in result is the best striker in the verse.
And how do we relate that to Isagi?
Well he’s pretty much in the same boat. Born with capabilities that other lacks, he still is undoubtedly a prodigy by his plays and the fact he doesn’t utilise his senses as other geniuses utilise their talents. And that’s his fundamental flaw as well as the last puzzle piece to reach world level.
But despite that, there is one glaring thing with this illustration, Noa’s throne is made of glass, it’s fragile- and being logical with an extra weapon is not enough for him to let down his guard. Isagi would need to go above and beyond, and that’s why I think instead of just being a genius that plays logically, Isagi needs to be both in balance; stability being the key to turn the glass throne into one of it’s own right. Why mindsets are in the end the most dangerous weapons in blue lock, and what Isagi will need to figure out through the world cup to finally dethrone the man that does not even view him as rightful rival.
Then again I’m like stupid and this post is written weird so don’t take anything I say too seriously lol
#please comment and add ur feedback I’d love it!!!#blue lock theory#text post#bllk theory#isagi yoichi#bllk isagi#blue lock#bllk#blue lock manga#bllk manga#bllk anime#blue lock anime#bllk noel noa#fan theory#blue lock fanfiction#bllk fanfic#bllk ego
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just read thru ur hunger au loredoc and now am going to read the fic…. LOVE the worldbuilding, aaaahhhh……
a couple of curious questions now though!
do ender dragons serve any specific purpose/have connections within the ecosystem at large, or are they just kinda like… internal organs for servers as Entities?
is there any particular way that game updates manifest, or is it sort of a presumption that they were there “the whole time”? and if the former, where are the updates coming from? 👁️👁️
and last! are there any servers outside of those connected to grian‘s specific arc that you have had any interesting thoughts about? ie empires, new life, vault hunters, dsmp, origins, mianite, etc
This has been sitting in my inbox for MONTHS but i finally have some brainpower to answer it so!!! Firstly i really hope you ended up enjoying the fic if youve gotten around to reading it :]] and im really glad you like all the worldbuilding and lore!! These are such great questions so im gonna try my best to do them justice >:]]
So i only recently puzzled this out with the Ender Dragon's role in the overall universe's ecosystem, but to explain it i need to go on a bit of a tangent. So if youve been through my loredoc, then you probably already know that Players are what drive the creation of server worlds-- ive likened this before to the protective shell of an egg, surrounding a Spawned Player to shield it from the inhospitable environment of the in-between. For the purposes of this analogy, we'll say a server is like the eggshell, while the Player inside it is the chick growing within. Once a Player has developed enough, gone through the majority of their progression advancements, the universe will direct them to one last task-- kill the Ender Dragon. This is the egg-tooth, what will essentially hatch the Player so they can emerge from their shell and enter the universe at large (aka join and discover other servers, mingle with other Players, etc etc).
The way Ender Dragons function in servers is that they essentially lock travel to and from them-- while the dragon is alive, nothing comes in, and nothing comes out. Once killed, the return gateway at the center island is opened up to the overworld-- but thats not the only function it has. Return gateways can actually serve as a portal to other open servers!! Players can adjust the server address via their comm, and spawn in at a completely different location than the server they just left. This is how basic intra-server travel occurs!!
Relatedly, Hypixel is what i consider a "hub" server-- aka a large, traffic-heavy server that acts as a bridge point for Players hopping between distant worlds. The distance between two servers is a very distinct factor in how easy it is to travel between them, and after a certain point, you cant hop directly across that gap without needing to use a hub server as a bridge. Its sorta like a rest stop during long road trips, if you look at it sideways. Because of this Hypixel is very touristy in my mind and hosts a lot of constant entertainment for Players who stop there on their way to another destination!!!
(an additional fun little fact for you: when MCC isnt hosting its monthly tournament, it acts as a hub server as well!! Noxcrew are in charge of upkeeping its maintenance :] )
For servers other than those already mentioned, ive definitely had some thoughts about empires and dsmp. Most of them boil down to the fact that 90% of what Players do is basically LARP 😂😂😂 so Empires??? Entirely LARPing. These guys are living their best lives just making shit up and my gods are they having fun with it. My thoughts on DSMP are actually on a similar note, with one key difference: i think it started out as pure LARPing, and then everyone just got a little... too into it, per se. Like huge case of "got too invested and now theres actual emotional stakes here in what was supposed to be a silly play-pretend conflict" and then things just started spiraling out of control. I havent put a WHOLE ton of thought into it beyond that tho
As for updates, my thoughts are a bit complex-- for things that arent mobs (aka structures), im operating more on the basis of "theyve always been there"-- but for mobs themselves, i think the process is sorta akin to randomized and rapid evolution. New mobs arent uniformly pushed out into server worlds-- i think they just sometimes appear, and then gradually more and more Players begin to encounter them; sorta like randomized rollouts, in a way. Newer worlds are more likely to host newer mobs, while older ones may not see them soon or even at all, depending on where theyre at in their own life cycles. Smth ive also been thinking a lot about lately which i promise is vaguely related to this is that Player-kept information isnt centralized!! They dont really have the internet like we do, so any news about new mobs showing up in vanilla worlds has to be spread purely by word-of-mouth
I hope these answered your questions well!! Thank you for being so patient with me while i cooked :]]❤️
#shouting speaks#asks#hunger au#[DEEP BREATH] WORLDBUILDINGGGGGGGG#minecraft worldbuilding#long post#THESE WERE SUCH GOOD QUESTIONS WHICH IS WHY IT TOOK A MILLION YEARS TO ANSWER THEM SATISFACTORILY#thank u for the lovely ask neighbor i hope u are doing well!!#hopefully all this makes sense i feel like im making a red string board rn#txt
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